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  • Simple Hierarchical Clustering Implementations for C#?

    - by Joshua Smith
    I need a C# library that can do hierarchical single/complete link clustering. It's for a BSc final year project and I can't find any free implementations. I'd be happy to port a small(ish) Java project to C#, but most of the Java implementations are contained within huge libraries that have 30+ algorithms. The problem with large libraries is that one has to port 50% of the entire library due to dependency fanout. I'd be extremely grateful if anyone knows of any free single/complete link clustering implementations for C# or a small Java implementation of either! By the way, as I am a student, it may be possible to ask for an academic/research license from commercial companies.

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  • Simple Notification about me

    I will not be available here on this community between the dated 18/06/2010 to 26/06/2010. All because of my BCA 5th Semester Examination in out of my city that is in Ranchi, Jharkhand, India. I am very upset because of this. Well examination is most required duty than this. Take Care of you all my friend. HAVE A GOOD DAYS

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  • Create simple jQuery plugin

    - by ybbest
    In the last post, I have shown you how to add the function to jQuery. In this post, I will show you how to create plugin to achieve this. 1. You need to wrap your code in the following construct, this is because you should not use $ directly as $ is global variable, it could have clash with some other library which also use $.Basically, you can pass in jQuery object into the function, so that $ is made available inside the function. (JavaScript use function to create scope, so you can make sure $ is referred to jQuery inside the function ) (function($){ //Your code goes here. }; })(jQuery); 2. Put your code into the construct above. (function ($) { $.getParameterByName = function (name) { name = name.replace(/[\[]/, "\\\[").replace(/[\]]/, "\\\]"); var regexS = "[\\?&]" + name + "=([^&#]*)"; var regex = new RegExp(regexS); var results = regex.exec(window.location.search); if (results == null) return ""; else return decodeURIComponent(results[1].replace(/\+/g, " ")); }; })(jQuery); 3. Now you can reference the code into you project and you can call the method in you JavaScript References: Provides scope for variables Variables are scoped at the function level in javascript. This is different to what you might be used to in a language like C# or Java where the variables are scoped to the block. What this means is if you declare a variable inside a loop or an if statement, it will be available to the entire function. If you ever find yourself needing to explicitly scope a variable inside a function you can use an anonymous function to do this. You can actually create an anonymous function and then execute it straight away and all the variables inside will be scoped to the anonymous function: (function() { var myProperty = "hello world"; alert(myProperty); })(); alert(typeof(myProperty)); // undefined How does an anonymous function in JavaScript work? Building Your First jQuery Plugin A Plugin Development Pattern

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  • sudoers - simple explanation requested

    - by Redsandro
    Everytime I want to be able to run something that requires me to be a sudoer too many times, I need to google for the formatting of /etc/sudoers to remind me again what exactly is the proper way to write it. Now I see different writing styles in my sudoers file, which is the consequence of different google results over the months. I've also noticed that the second example (below) seems to work in XFCE, but not in Cinnamon (Gnome 3). This could be totally unrelated, but nontheless I'd like to know once and for all, what is the correct grammar of the sudoer line, and what is the difference between the given examples? redsandro ALL=NOPASSWD:/path/to/command redsandro ALL=(ALL) NOPASSWD:/path/to/command redsandro ALL=(ALL:ALL) NOPASSWD:/path/to/command Also, what are all the ALL's for? One user, one command, yet I need to use the ALL keyword up to three times? Am I doing this wrong? Of course, omitting NOPASSWD: makes you enter your password before you are permitted to run the command, but one point of confusion is the usage of = and :, for the final command that is the subject of the line can be prepended by either =, :, , or ), confusing grammar for similar semantics.

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  • Effective and simple matching for 2 unequal small-scale point sets

    - by Pavlo Dyban
    I need to match two sets of 3D points, however the number of points in each set can be different. It seems that most algorithms are designed to align images and trimmed to work with hundreds of thousands of points. My case are 50 to 150 points in each of the two sets. So far I have acquainted myself with Iterative Closest Point and Procrustes Matching algorithms. Implementing Procrustes algorithms seems like a total overkill for this small quantity. ICP has many implementations, but I haven't found any readily implemented version accounting for the so-called "outliers" - points without a matching pair. Besides the implementation expense, algorithms like Fractional and Sparse ICP use some statistics information to cancel points that are considered outliers. For series with 50 to 150 points statistic measures are often biased or statistic significance criteria are not met. I know of Assignment Problem in linear optimization, but it is not suitable for cases with unequal sets of points. Are there other, small-scale algorithms that solve the problem of matching 2 point sets? I am looking for algorithm names, scientific papers or C++ implementations. I need some hints to know where to start my search.

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  • Simple HTML5 Friendly Markup Sample

    - by Geertjan
    From a demo done by David Heffelfinger (who has a great Java EE 7 screencast series here), on HTML5 friendly markup. index.xhtml:  <?xml version='1.0' encoding='UTF-8' ?> <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:jsf="http://xmlns.jcp.org/jsf"> <title>Data Entry Page</title> <body> <form method="POST" jsf:id='form'> <table> <tr> <td>Name:</td> <td><input jsf:id='name' type="text" jsf:value="${person.name}" /></td> </tr> <tr> <td>City</td> <th><input jsf:id='city' type="text" jsf:value="${person.city}"/></th> </tr> <tr> <td><input type="submit" value="Submit" jsf:action="confirmation" /></td> </tr> </table> </form> </body> </html> confirmation.xhtml: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Data Confirmation Page</title> </head> <body> <h1>#{person.name}</h1> from <h2>#{person.city}</h2> </body> </html> Person.java: package org.demo; import javax.enterprise.inject.Model; @Model public class Person { String name; String city; public String getName() { return name; } public void setName(String name) { this.name = name; } public String getCity() { return city; } public void setCity(String city) { this.city = city; } }

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  • How to configure simple game AI setting with jtable

    - by Asgard
    I'm developing an application that has methods of this kind: attackIfIsFar(); protectIfIsNear(); helpAfterDeadOf(); helpBeforeAttackOf(); etc. The initialization of my application for n players is something like player1.attackIfIsFar(player2); player2.protectIfIsNear(player4); player3.helpAfterDeadOf(player1); player4.helpBeforeAttackOf(player3); etc. I don't know how to configure a jtable that that can allow me to set the equivalent of this code-block In others words I need simply a way to create a jtable with 3 column and n row, were I can set in the column 1 and 3, the player, and in the central column one of the available methods that each player on the column 1 must invoke on each player of column 3

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  • restore window sizes, drag and drop functionalty in Unity (a simple use case)

    - by Avetik Topchyan
    Once application is maximized (say "Cheese") how can I restore its size back to the original? Is it possible to drag-and-drop from one application to another application in Unity? If so, how can I do that? Suppose I have a Rhythmbox open and I would like to drag a picture from a Desktop location (actually where is it?) to Rhythmbox album art section in the lower left corner? Unity was poorly designed, IMHO.

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  • How to create a simple side scroller game

    - by D34thSt4lker
    I'm still pretty new to game programming and any tutorial that I have worked with stuck to only games with the initial screen. I want to start creating my own games but there are a few things that I still need to learn. One of them is how to create a game that side-scrolls. For example; Mario... Or ANY type of game like that... Can anyone give me a small example to create something like that. I'm not asking for any specific language because currently in school I am learning javascript but I know some c++/java/processing/objective-c as well. So any of those languages would be fine and I could probably implement it in any of the others... I have been searching for some help with this for a while now but could never actually get any help on it. Thanks in advance!

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  • Simple Navigation In Windows Phone 7

    - by PeterTweed
    Take the Slalom Challenge at www.slalomchallenge.com! When moving to the mobile platform all applications need to be able to provide different views.  Navigating around views in Windows Phone 7 is a very easy thing to do.  This post will introduce you to the simplest technique for navigation in Windows Phone 7 apps. Steps: 1.     Create a new Windows Phone Application project. 2.     In the MainPage.xaml file copy the following xaml into the ContentGrid Grid:             <StackPanel Orientation="Vertical" VerticalAlignment="Center"  >                 <TextBox Name="ValueTextBox" Width="200" ></TextBox>                 <Button Width="200" Height="30" Content="Next Page" Click="Button_Click"></Button>             </StackPanel> This gives a text box for the user to enter text and a button to navigate to the next page. 3.     Copy the following event handler code to the MainPage.xaml.cs file:         private void Button_Click(object sender, RoutedEventArgs e)         {             NavigationService.Navigate(new Uri( string.Format("/SecondPage.xaml?val={0}", ValueTextBox.Text), UriKind.Relative));         }   The event handler uses the NavigationService.Navigate() function.  This is what makes the navigation to another page happen.  The function takes a Uri parameter with the name of the page to navigate to and the indication that it is a relative Uri to the current page.  Note also the querystring is formatted with the value entered in the ValueTextBox control – in a similar manner to a standard web querystring. 4.     Add a new Windows Phone Portrait Page to the project named SecondPage.xaml. 5.     Paste the following XAML in the ContentGrid Grid in SecondPage.xaml:             <Button Name="GoBackButton" Width="200" Height="30" Content="Go Back" Click="Button_Click"></Button>   This provides a button to navigate back to the first page. 6.     Copy the following event handler code to the SecondPage.xaml.cs file:         private void Button_Click(object sender, RoutedEventArgs e)         {             NavigationService.GoBack();         } This tells the application to go back to the previously displayed page. 7.     Add the following code to the constructor in SecondPage.xaml.cs:             this.Loaded += new RoutedEventHandler(SecondPage_Loaded); 8.     Add the following loaded event handler to the SecondPage.xaml.cs file:         void SecondPage_Loaded(object sender, RoutedEventArgs e)         {             if (NavigationContext.QueryString["val"].Length > 0)                 MessageBox.Show(NavigationContext.QueryString["val"], "Data Passed", MessageBoxButton.OK);             else                 MessageBox.Show("{Empty}!", "Data Passed", MessageBoxButton.OK);         }   This code pops up a message box displaying either the text entered on the first page or the message “{Empty}!” if no text was entered. 9.     Run the application, enter some text in the text box and click on the next page button to see the application in action:   Congratulations!  You have created a new Windows Phone 7 application with page navigation.

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  • Simple C: atof giving wrong value [migrated]

    - by Doc
    I have a program that reads input from a singe line(string obviously) and organizes it into arrays. The problem I have is that at one point the program reads two different values and returns the first one twice. Initially I thought the program was reading the same value twice but when I tested it turned out that it got the correct one but is inputting the wrong one. for example Input: 2 0.90 0.75 0.7 0.65 sorry to snip it (while(fgets (string[test], sizeof(string[test]),ifp)) pch = strtok_r(NULL, " ", &prog); tem3 = atoi(pch); while (loop<tem3) { pch=strtok_r(NULL," ",&prog); venseatfloat[test][loop][DISCOUNT][OCCUPIED]=(float)atof(pch); printf("%f is discount\t",venseatfloat[test][loop][DISCOUNT][OCCUPIED]); pch=strtok_r(NULL, " ", &prog); strcpy(temp, pch); venseatfloat[test][loop][REGULAR][OCCUPIED]=(float)atof(pch); printf("%s is the string but %.3f is regular\n", temp ,venseatfloat[test][loop][DISCOUNT][OCCUPIED]); loop++; } output: >0.900000 is discount 0.75 is the string but 0.900 is regular >0.700000 is discount 0.65 is the string but 0.700 is regular What is going on?

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  • Cannot get script to run at startup (tried all the simple answers)

    - by Carey Head
    I have Ubuntu Desktop 12.04 LTS running great on an older Acer desktop. I want to use this machine as an in-home server for hosting Minecraft. The command to start the Minecraft server is java -Xmx1024M -Xms1024M -jar minecraft_server.jar nogui and that works great when I cd into the correct directory and execute the above. I created a script to do this: #!/bin/bash cd /home/myuser/minecraft-server1 java -Xmx1024M -Xms1024M -jar minecraft_server.jar nogui & cd /home/myuser/minecraft-server2 java -Xmx1024M -Xms1024M -jar minecraft_server.jar nogui & exit 0 I made this .sh file executable, and it too runs great when I start it manually from the terminal. The problem I'm having is getting these to execute at startup. I have my user account on this machine to auto login. I have tried the following: Adding the following to "Startup Applications" : sh /home/myuser/myscript.sh (Nothing happens on reboot) Adding the same to /etc/rc.local (Nothing happens on reboot). I even tested this one by running /etc/rc.local from the terminal, and it executed great. Just not at boot/auto login Added the lines from the script directly to rc.local (Nothing happens on reboot). I can't help but think that there's something I'm missing. The script executes great when run manually, but will not run at boot/auto login. Many thanks in advance.

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  • simple sql group by custom groups question [migrated]

    - by alex
    imagine a mysql table that only has 2 columns, an id and a name of a color. with this query I know how many id's do I have for each color. SELECT color_name, count(id) FROM color_table GROUP BY (color_name); red:10 blue:5 yellow:3 green:1 my question is, is there a way I can specify to the "group by" some custom groups?? i mean, is there a query that results in this??: red:10 colors different than red: 9

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  • Simple (and fast) dices physics

    - by Markus von Broady
    I'm programming a throw of 5 dices in Actionscript 3 + AwayPhysics (BulletPhysics port). I had a lot of fun tweaking frictions, masses etc. and in the end I found best results with more physics ticks per frame. Currently I use 10 ticks per frame (1/60 s) and it's OK, though I see a difference in plus for 20 ticks. Even though it's only 5 cubes (dices) in a box (or a floor with 3 walls really) I can't simulate 20 ticks in a frame and keep FPS at 60 on a medium-aged PC. That's why I decided to precompute frames for animation, finishing it in around 1700 ticks in 2 seconds. The flash player is freezed for these 2 seconds, and I'm afraid that this result will be more of a 5 seconds or even more, if I'll simulate multi-threading and compute frames in background of some other heavy processes and CPU drawing (dices is only a part of this game). Because I want both players to see dices roll in same way, I can't compute physics when having free resources, and build a buffer for at least one throw of each type (where type is number of dices thrown). I'm afraid players will see a "preparing dices........." message too often and for too long. I think the only solution to this problem is replacing PhysicsEngine with something simpler, or creating own physicsEngine. Do You have any formulas for cube-cube and cube-wall collision detection, and for calculating how their angular and linear velocities should change after a collision occurs?

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  • Simple BizTalk Orchestration & Port Tutorial

    - by bosuch
    (This is a reference for a lunch & learn I'm giving at my company) This demo will create a BizTalk process that monitors a directory for an XML file, loads it into an orchestration, and drops it into a different directory. There’s no real processing going on (other than moving the file from one location to another), but this will introduce you to Messages, Orchestrations and Ports. To begin, create a new BizTalk Project names OrchestrationPortDemo: When the solution has been created, right-click the OrchestrationPortDemo solution name and select Add -> New Item. Add a BizTalk Orchestration named DemoOrchestration: Click Add and the orchestration will be created and displayed in the BizTalk Orchestration Designer. The designer allows you to visually create your business processes: Next, you will add a message (the basic unit of communication) to the orchestration. In the Orchestration View, right-click Messages and select New Message. In the message properties window, enter DemoMessage as the Identifier (the name), and select .NET Classes -> System.Xml.XmlDocument for Message Type. This indicates that we’ll be passing a standard Xml document in and out of the orchestration. Next, you will add Send and Receive shapes to the orchestration. From the toolbox, drag a Receive shape onto the orchestration (where it says “Drop a shape from the toolbox here”). Next, drag a Send shape directly below the Receive shape. For the properties of both shapes, select DemoMessage for Message – this indicates we’ll be passing around the message we created earlier. The Operation box will have a red exclamation mark next to it because no port has been specified. We will do this in a minute. On the Receive shape properties, you must be sure to select True for Activate. This indicates that the orchestration will be started upon receipt of a message, rather than being called by another orchestration. If you leave it set to false, when you try to build the application you’ll receive the error “You must specify at least one already-initialized correlation set for a non-activation receive that is on a non self-correlating port.” Now you’ll add ports to the orchestration. Ports specify how your orchestration will send and receive messages. Drag a port from the toolbox to the left-hand Port Surface, and the Port Configuration Wizard launches. For the first port (the receive port), enter the following information: Name: ReceivePort Select the port type to be used for this port: Create a new Port Type Port Type Name: ReceivePortType Port direction of communication: I’ll always be receiving <…> Port binding: Specify later By choosing “Specify later” you are choosing to bind the port (choose where and how it will send or receive its messages) at deployment time via the BizTalk Server Administration console. This allows you to change locations later without building and re-deploying the application. Next, drag a port to the right-hand Port Surface; this will be your send port. Configure it as follows: Name: SendPort Select the port type to be used for this port: Create a new Port Type Port Type Name: SendPortType Port direction of communication: I’ll always be sending <…> Port binding: Specify later Finally, drag the green arrow on the ReceivePort to the Receive_1 shape, and the green arrow on the SendPort to the Send_1 shape. Your orchestration should look like this: Now you have a couple final steps before building and deploying the application. In the Solution Explorer, right-click on OrchestrationPortDemo and select Properties. On the Signing tab, click “Sign the assembly”, and choose <New…> from the drop-down. Enter DemoKey as the Key file name, and deselect “Protect my key file with a password”. This will create the file DemoKey.snk in your solution. Signing the assembly gives it a strong name so that it can be deployed into the global assembly cache (GAC). Next, click the Deployment tab, and enter OrchestrationPortDemo as the Application Name. Save your solution. Click “Build OrchestrationPortDemo”. Your solution should (hopefully!) build with no errors. Click “Deploy OrchestrationPortDemo”. (Note – If you’re running Server 2008, Vista or Win7, you may get an error message. If so, close Visual Studio and run it as an administrator) That’s it! Your application is ready to be configured and fired up in the BizTalk Server Administration console, so stay tuned!

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