Search Results

Search found 110535 results on 4422 pages for 'source code management'.

Page 22/4422 | < Previous Page | 18 19 20 21 22 23 24 25 26 27 28 29  | Next Page >

  • OOW2012 Session: Identity Management and the Cloud

    - by Darin Pendergraft
    Cloud architecture and the agility and cost savings it provides are compelling reasons for companies to consider this alternative deployment option.  However, concerns about security keep customers from making the investment. If you are at Oracle Openworld 2012, please join us for a discussion about IDM and the Cloud - Wednesday,  October 3 @ 1:15 pm - 2:15 pm in Moscone West 3008. Mike Neuenschwander and Melody Liu from Oracle will host special guests John Houston from UPMC, Tim Patterson from CONAGRA Foods Inc., and John Hill from SaskTel as they discuss how customers are addressing security and identity issues in the cloud. Click the link for a full session description: session description

    Read the article

  • Resource management question. Resource containing resource

    - by bobenko
    I have resource manager handling as usual resource loading, unloading etc. With resources such an images, mesh no problem. But what to do when I have resource containing other resource (for example spriteFont contains reference to sprite and letters description). Should that sprite be added to resource manager? Or my spriteFont must be the only owner of that resource? Any thoughts on this. Have you faced with such problem? Thanks in advance.

    Read the article

  • Power & Sleep Management

    - by Espressofa
    I'm running 12.10 with xmonad. Trying to ensure that the right things happen when I close laptop lid, etc. I see Internet search results for similar issues that mostly point towards gnome-power-manager. I have the package installed, but gnome-power-manager is not in my path anywhere. The behavior I'm looking for is as following: Sleep on lid close Awaken on lid open Turn off screen after 10 idle minutes Most importantly, have better battery life. I'm supposed to be getting 9 hours and I haven't seen the battery life estimate above 2.5 hours yet. Any tips on where to look or how to configure this would be much appreciated.

    Read the article

  • Are #regions an antipattern or code smell?

    - by Craig
    In C# code it allows the #region/#endregion keywords to made areas of code collapsible in the editor. Whenever I am doing this though I find it is to hide large chunks of code that could probably be refactored into other classes or methods. For example I have seen methods that contain 500 lines of code with 3 or 4 regions just to make it manageable. So is judicious use of regions a sign of trouble? It seems to be to me.

    Read the article

  • State / Screen management in Entity Component Systems

    - by David Lively
    My entity/component system is happily humming along and, despite some performance concerns I initially had, everything is working fine. However, I've realized that I missed a crucial point when starting this thing: how do you handle different screens? At the moment, I have a GameManager class which owns a component manager and entity manager. When I create an entity, the entity manager assigns it an ID and makes sure it's tracked. When I modify the components that are assigned to an entity. an UpdateEntity method is called, which alerts each of the systems that they may need to add or remove the entity from their respective entity lists. A problem with this is that the collection of entities operated on by each system is determined solely by the individual Systems, typically based on a "required component" filter. (An entity has to have a Renderable component to be rendered, for instance.) In this situation, I can't just keep collections of entities per screen and only Update/Draw those collections. They'd have to either be added and removed depending on their applicability to the current screen, which would cause their associated components to be removed, or enable/disable entities in a group per screen to hide what's not supposed to be visible. These approaches seem like really, really crappy kludges. What's a good way to handle this? A pretty straightforward way that comes to mind is to create a separate GameManager (which in my implementation owns all of the systems, entities, etc.) per screen, which means that everything outside of the device context would be duplicated. That's bothersome because some things are always visible, or I might want to continue to display the game under a translucent menu window. Another option would be to add a "layer" key to the GameManager class, which could be checked against a displayable layer stack held by the game manager. *System.Draw() would be called for each active layer, in the required order as determined by the stack. When the systems request an iterator for their respective entity collections, it would be pre-filtered to a (cached) set of those entities that participate in the active layer. Those collections could be updated from the same UpdateEntity event that's already used to maintain each system's entity collections. Still, kinda feels like a hack. If I've coded myself into a corner, feel free to throw tomatoes as long as they're labeled with a helpful suggestion. Hooray for learning curves.

    Read the article

  • New study shows supply chain cost management increased from 6.0% to 6.9%

    - by John Murphy
    A global survey of supply chain managers indicates that aggressively managing costs and creating a flexible supply chain are major factors for businesses in successfully growing market share as the economy rebounds. Results also show supply chain managers are investing in systems and developing partnerships that enable greater visibility with their supply chain partners. http://www.mhia.org/news/industry/11429/flexible-supply-chains-drive-growth-in-revenue-and-profit

    Read the article

  • Javascript - How to index html code into variables

    - by Fernando SBS
    The webpage has the following source (only copied the important part): <h1>Relatórios</h1> <div id="textmenu"> <a href="berichte.php" class="selected ">Tudo</a> | <a href="berichte.php?t=2">Comércio</a> | <a href="berichte.php?t=1">Reforços</a> | <a href="berichte.php?t=3">Ataques</a> | <a href="berichte.php?t=4">Outros</a> </div> <form method="post" action="berichte.php" name="msg"> <table cellpadding="1" cellspacing="1" id="overview" class="row_table_data"> <thead> <tr> <th colspan="2">Assunto:</th> <th class="sent"> enviada</th> </tr> </thead><tfoot> <tr> <th>&nbsp;</th> <th class=buttons><input name=del value=apagar alt=apagar type=image id=btn_delete class=dynamic_img src=img/x.gif /></th> <th class=navi>&laquo;<a href="berichte.php?s=10&amp;o=0">&raquo;</a></th> </tr> </tfoot> <tbody> <tr> <td class="sel"><input class="check" type="checkbox" name="n1" value="15737030" /></td> <td class="sub"><img src="img/x.gif" class="iReport iReport1" alt="Ganhou como atacante sem perdas" title="Ganhou como atacante sem perdas" /> <div><a href="berichte.php?id=15737030">Rio Grande Do Leste ataca lcsanchez da aldeia</a> </div> </td> <td class="dat">hoje 21:33</td> </tr> <tr> <td class="sel"><input class="check" type="checkbox" name="n2" value="15736877" /></td> <td class="sub"><img src="img/x.gif" class="iReport iReport1" alt="Ganhou como atacante sem perdas" title="Ganhou como atacante sem perdas" /> <div><a href="berichte.php?id=15736877">Rio Grande Do Leste ataca Thabiti da aldeia</a> </div> </td> <td class="dat">hoje 21:32</td> </tr> <tr> <td class="sel"><input class="check" type="checkbox" name="n3" value="15736759" /></td> <td class="sub"><img src="img/x.gif" class="iReport iReport1" alt="Ganhou como atacante sem perdas" title="Ganhou como atacante sem perdas" /> <div><a href="berichte.php?id=15736759">Rio Grande Do Leste ataca Dionisio</a> </div> </td> <td class="dat">hoje 21:31</td> </tr> <tr> <td class="sel"><input class="check" type="checkbox" name="n4" value="15736513" /></td> <td class="sub"><img src="img/x.gif" class="iReport iReport1" alt="Ganhou como atacante sem perdas" title="Ganhou como atacante sem perdas" /> <div><a href="berichte.php?id=15736513">Rio Grande Do Leste ataca Aldeia de troakris</a> (nova)</div> </td> <td class="dat">hoje 21:30</td> </tr> <tr> <td class="sel"><input class="check" type="checkbox" name="n5" value="15736275" /></td> <td class="sub"><img src="img/x.gif" class="iReport iReport1" alt="Ganhou como atacante sem perdas" title="Ganhou como atacante sem perdas" /> <div><a href="berichte.php?id=15736275">Rio Grande Do Leste ataca Thabiti da aldeia</a> </div> </td> <td class="dat">hoje 21:28</td> </tr> <tr> <td class="sel"><input class="check" type="checkbox" name="n6" value="15736220" /></td> <td class="sub"><img src="img/x.gif" class="iReport iReport1" alt="Ganhou como atacante sem perdas" title="Ganhou como atacante sem perdas" /> <div><a href="berichte.php?id=15736220">Rio Grande Do Leste ataca Aldeia de troakris</a> (nova)</div> </td> <td class="dat">hoje 21:28</td> </tr> <tr> <td class="sel"><input class="check" type="checkbox" name="n7" value="15734824" /></td> <td class="sub"><img src="img/x.gif" class="iReport iReport1" alt="Ganhou como atacante sem perdas" title="Ganhou como atacante sem perdas" /> <div><a href="berichte.php?id=15734824">Rio Grande Do Leste ataca Austrália</a> </div> </td> <td class="dat">hoje 21:18</td> </tr> <tr> <td class="sel"><input class="check" type="checkbox" name="n8" value="15734440" /></td> <td class="sub"><img src="img/x.gif" class="iReport iReport1" alt="Ganhou como atacante sem perdas" title="Ganhou como atacante sem perdas" /> <div><a href="berichte.php?id=15734440">Rio Grande Do Leste ataca andrômeda</a> (nova)</div> </td> <td class="dat">hoje 21:15</td> </tr> <tr> <td class="sel"><input class="check" type="checkbox" name="n9" value="15730612" /></td> <td class="sub"><img src="img/x.gif" class="iReport iReport1" alt="Ganhou como atacante sem perdas" title="Ganhou como atacante sem perdas" /> <div><a href="berichte.php?id=15730612">Rio Grande Do Leste ataca wLG02 KING OF POP</a> (nova)</div> </td> <td class="dat">hoje 20:49</td> </tr> <tr> <td class="sel"><input class="check" type="checkbox" name="n10" value="15730304" /></td> <td class="sub"><img src="img/x.gif" class="iReport iReport1" alt="Ganhou como atacante sem perdas" title="Ganhou como atacante sem perdas" /> <div><a href="berichte.php?id=15730304">Rio Grande Do Leste ataca wLG02 KING OF POP</a> (nova)</div> </td> <td class="dat">hoje 20:47</td> </tr> </tbody> </table> </form> </div> I want to read from the source and assign to a variable the values like: relatorio[0] = berichte.php?id=15730304; relatorio[1] = berichte.php?id=15730612; ... relatorio[9] = berichte.php?id=15737030; How to do that? thanks

    Read the article

  • Are #regions an antipattern or code smell?

    - by Craig
    In C# code it allows the #region/#endregion keywords to made areas of code collapsible in the editor. Whenever I am doing this though I find it is to hide large chunks of code that could probably be refactored into other classes or methods. For example I have seen methods that contain 500 lines of code with 3 or 4 regions just to make it manageable. So is judicious use of regions a sign of trouble? It seems to be to me.

    Read the article

  • I'm hoping to start an online supermarket and needs advice on open source shopping cart software and applications..

    - by Betterman Simidi
    I have been researching on both open source software and off-the-shelf software for an online supermarket project in Africa. I have now narrowed by search to X-cart and the PHP based PrestaShop shopping carts. My plan is to acquire an open source shopping cart either by purchasing or as a free open source cart and hire a local developer to customize it to our local needs. I have been doing the demo for x-cart for three weeks now and had thought it might work best for us but after going through the 600 page manual and I'm concerned with how far it can be localized. Yesterday i was looking at the possible Prestashop free open source cart and i seem to like the back-end. Didn't like the back-end for Magento much but from reviews conducted by third-parties they seem to recommend it. I'm now wondering whether i should have a developer start the whole project from scratch, or use an open source software such us PrestaShop or get x-cart which can then be customized. Note that my store will have thousands of products and services including groceries and so i want something that can handle upto 500,000 products and over. Kindly advice. 93276

    Read the article

  • How well do free-to-open-source-projects policies work in practice?

    - by Steve314
    In comparison with an open source license and requesting donations, is a free-for-open-source-projects (or free for non-commercial developers) closed source and otherwise commercial project likely to get more license fees? Or just to alienate potential users? Assume the project has value to programmers - I'm looking for generalizations here, though specific examples comparing existing projects will be very interesting. What I have in mind involves code generating programming utilities. And one issue I can think of, either way, is a near total inability to enforce any license restrictions. After all, I can't go around the internet demanding that everyone show me their source code just in case!

    Read the article

  • What would it take to get developers to pay for something that is already freely available as open source?

    - by plaureano
    For example, I know that open-source versions of IL readers/writers exist such as Cecil, and Microsoft's (closed source) CCI. What would it take to get developers to pay for something that is already freely available? I have always wanted to start my own ISV by writing my own tools and selling them in the open market, but it's hard to gauge the demand, given that free alternatives already exist. Does anyone else have any successful experiences selling a commercial version of an open-source product?

    Read the article

  • C++ and SDL resource management for 2D game

    - by KuruptedMagi
    My first question is about stateManagers. I do not use the singleton pattern (read many random posts with various reasons not to use it), I have gameStateManager which runs the pointer cCurrentGameState-render(), etc. I want to make a transitioning game, this engine should ideally cover both a platformer and a bird's eye RPG (with some recoding, I just mean the base engine), both of which will load different levels and events, such as world map, dungeon, shops, etc. So I then thought, rather then having to store all this data within all the states, I would break the engine into gameStates, and playStates... when gameState reaches gameStatePlay(), gameStatePlay simply runs the usual handleInput, logic, and render for the playStates, just as the low level gameStateManager does. This lets me store all the player data within the base playstate class without storing useless data in the gameStates. Now I have added a seperate mapEditor, which uses editorStates from gameStateEditor. Is this too much usage of the gameState concept? It seems to work pretty well for me, so I was wondering if I am too far off a common implementation of this. My second question is on image resources. I have my sprite class with nothing but static members, mainly loadImage, applySurface, and my screen pointer. I also have a map pairing imageName enums with actual SDL_Surface pointers, and one pairing clipNumber enums with a wrapper class for a vector of clips, so that each reference in the map can have different amounts of clips with different sizes. I thought it would be better to store all these images, and screen within one static body, since 20 different goblins all use the same sprite sheet, and all need to print to the same screen, and of course, this way I do not need to pass my screen reference to every little entity. The imageMap seems to work very well, I can even add the ability to search through the map at creation of entity type to see if a particular image at creation, creating if it doesnt exist, and destroying the image if the last entity that needs it was just destroyed. The vectored clip map however, seems to take too long to initialize, so if i run past the state that initializes them to fast, the game crashes <. Plus, the clip map call is half of this line =P SPRITE::applySurface( cEditorMap.cTiles[x][y].iX, cEditorMap.cTiles[x][y].iY, SPRITE::mImages[ IMAGE_TILEMAP ], SPRITE::screen, SPRITE::mImageClips[IMAGE_TILEMAP]->clips.at( cEditorMap.cTiles[x][y].iTileType ) ); Again, do I have the right idea? I like the imageMap, but am I better off with each entity storing its own clips? My last question is about collision detection. I only grasp the basics, will look at per-pixel and circular soon, but how can I determine which side the collision comes from with just the basic square collision detection, I tried breaking each entity into 4 collision zones, but that just gave me problems with walking through walls and the like <. Also, is per-pixel color collision a good way to decide what collision just occured, or is checking multiple colors for multiple entities too taxing each cycle?

    Read the article

  • Linux Program Source Management

    - by Blackninja543
    This particular problem has little do with SubVersion Repositories and more to do with the management of installed programs. My question revolves around the problem of installing a program from source. If I where to build a distro with no package management system what possibilities would I have for maintaining the program is up to date. My only idea would be to keep a record of all the programs installed from source and perform a periodic check to identify if a new version is out.

    Read the article

  • Project Management Techniques (high level)

    - by Sam J
    Our software dev team is currently using kanban for our development lifecycles, and, from the reasonably short experience of a few months, I think it's going quite well (certainly compared to a few months ago when we didn't really have a methodology). Our team, however, is directed to do work defined by project managers (not software project managers, just general business), and they're using the PMBOK methodology. Question is, how does a traditional methodology like PMBOK, Prince2 etc fit with a lean software development methodology like kanban or scrum? Is it just wasting everyone's time as all the requirements are effectively drawn up to start with (although inevitably changed along the way)?

    Read the article

  • Master Data Management

    - by Logicalj
    I am looking for a very flexible, easy to integrate and dynamic application with as many features as possible for Master Data Management. As Master Data Management is used to Manage Operational Data, Analytical Data and Master Data so, I want guidance about "What is exactly expected from Master Data Management and What are the Basic and Challenging Scenarios to be covered or resolved in Master Data Management". Please guide me with all the possible aspects of Master Data Management like Data Cleansing, Data Management and Start Data Analyzing, etc.

    Read the article

  • PayPal - Account management

    - by Tom
    I'm running an app that gets small donations (Micro payments up to ~11 USD) and also I'm doing some freelancing where I get some higher payments over PayPal too. (~900 USD a month) Is it possible to have 2 accounts on PayPal? (I'm asking because if someone send me money for my freelancing, they get the contact information from the app - Like [email protected] instead of [email protected] ) Thanks.

    Read the article

  • Power Management - Sleep / Wake up Server when accessed

    - by KP65
    I have a headless HP Proliant Microserver with ubuntu installed. This machine has samba shares on it serving media and I usually rdp or ssh into it. Now my issue is I want the machine to go into sleep mode(so the state is saved from ram to the harddrive) and it will seem like it is turned off after an hour of idling. If there is any attempt to access the samba share through LAN I would like it to wake up. Now my motherboard supports this function, can anyone point me in the right direction for achieving this easily? Thanks

    Read the article

  • Creating an in-house single source software development team

    - by alphadogg
    Our company wants to create a single department for all software development efforts (rather than having software development managed by each business unit). Business units would then "outsource" their software needs to this department. What would you setup as concerns/expectations that must be cleared before doing this? For example: Need agreement between units on how much actual time (FTE) is allocated to each unit Need agreement on scheduling of staff need agreement on request procedure if extra time is required by one party etc... Have you been in a situation like this as a manager of one unit destined to use this? If so, what were problems you experienced? What would you have or did implement? Same if you were the manager of the shared team. Please assume, for discussion, that the people concerned know that you can't swap devs in and out on a whim. I don't want to know the disadvantages of this approach; I know them. I want to anticipate issues and know how to mitigate the fallout.

    Read the article

  • Game Asset Management

    - by user964123
    I am making my first small mobile game in C# XNA. Lets say I have 3 screens, the main menu, options and game screen. A single game session usually lasts for 1 min, so the user will alternate frequently between the main menu and game screen. Therefore, once I load the textures for either screen, I want to keep them in memory to avoid frequent reloading. Both screens share some assets like their background textures, but differ in others. The first solution I came up with is making 2 texture factory classes, MainScreenAssetFactory and GameScreenAssetFactory, each with their own content manager, and ill store them in a globally accessible point so that they persist after either screen is destroyed. There is also a OptionsScreenAssetFactory, but that I dont want to cache it since the options screen is rarely visited. A typical Factory would look something like this public class MainScreenAssetFactory { private readonly ContentManager contentManager; public MainScreenAssetFactory(IServiceProvider serviceProvider, string rootDirectory) { contentManager = new ContentManager(serviceProvider) { RootDirectory = rootDirectory }; } public Texture2D ListElementBackground { get { return return contentManager.Load<Texture2D>("UserTab"); } } public Texture2D ListElementBulletPoint { get { return return contentManager.Load<Texture2D>("TabIcon"); } } public Texture2D LoggedOutUser { get { return return contentManager.Load<Texture2D>("LoggedOutUser"); } } } Since both Main, Options and Game Screen share some common resources, instead of loading them more than once, I created another class CommonAssetTexFactory which holds the common stuff and stays in-memory during the app lifetime. For example, this class gets passed to the options screen when it is created. However, given my small game with its few assets, I am already finding this solution cumbersome and inflexible. Changing anything would require looking to see if its already in the common factory, and if not, modifying existing factories and so on. And this is just considering textures currently, i didnt add sound files yet. I cant imagine bigger games with thousands of resources using this approach. A better idea must exist. Would someone please enlighten me?

    Read the article

  • When to open source a project under development? [closed]

    - by QuasarDonkey
    Possible Duplicate: Is it OK to push my code to GitHub while it is still in early development? I've been working on a hobby project for a few months now; it's clocking in at over 15000 source lines of code. A number of people have expressed interest in joining development, and I have full intentions of going open source, since it would not be feasible for me to complete the project alone. I'm just not sure when to open-source it. For context, I've notice many successful open source projects, such as the Linux kernel, had considerable work done before they were open-sourced. In my case, I'd been planning on open-sourcing it after I complete all the underlying libraries and overall architecture. Is this a mistake; should I just release it right now? I'm worried that since certain critical underlying components haven't been finalized, if people build a large codebase around them, it will be very difficult to change or fix things later. On the other hand, it's a very large project that will require multiple developers to complete in a reasonable time. So when is the right time during development to go open source? Preferably, I'd like to hear from some folks who have started their own projects.

    Read the article

  • Creating packages in code – Execute SQL Task

    The Execute SQL Task is for obvious reasons very well used, so I thought if you are building packages in code the chances are you will be using it. Using the task basic features of the task are quite straightforward, add the task and set some properties, just like any other. When you start interacting with variables though it can be a little harder to grasp so these samples should see you through. Some of these more advanced features are explained in much more detail in our ever popular post The Execute SQL Task, here I’ll just be showing you how to implement them in code. The abbreviated code blocks below demonstrate the different features of the task. The complete code has been encapsulated into a sample class which you can download (ExecSqlPackage.cs). Each feature described has its own method in the sample class which is mentioned after the code block. This first sample just shows adding the task, setting the basic properties for a connection and of course an SQL statement. Package package = new Package(); // Add the SQL OLE-DB connection ConnectionManager sqlConnection = AddSqlConnection(package, "localhost", "master"); // Add the SQL Task package.Executables.Add("STOCK:SQLTask"); // Get the task host wrapper TaskHost taskHost = package.Executables[0] as TaskHost; // Set required properties taskHost.Properties["Connection"].SetValue(taskHost, sqlConnection.ID); taskHost.Properties["SqlStatementSource"].SetValue(taskHost, "SELECT * FROM sysobjects"); For the full version of this code, see the CreatePackage method in the sample class. The AddSqlConnection method is a helper method that adds an OLE-DB connection to the package, it is of course in the sample class file too. Returning a single value with a Result Set The following sample takes a different approach, getting a reference to the ExecuteSQLTask object task itself, rather than just using the non-specific TaskHost as above. Whilst it means we need to add an extra reference to our project (Microsoft.SqlServer.SQLTask) it makes coding much easier as we have compile time validation of any property and types we use. For the more complex properties that is very valuable and saves a lot of time during development. The query has also been changed to return a single value, one row and one column. The sample shows how we can return that value into a variable, which we also add to our package in the code. To do this manually you would set the Result Set property on the General page to Single Row and map the variable on the Result Set page in the editor. Package package = new Package(); // Add the SQL OLE-DB connection ConnectionManager sqlConnection = AddSqlConnection(package, "localhost", "master"); // Add the SQL Task package.Executables.Add("STOCK:SQLTask"); // Get the task host wrapper TaskHost taskHost = package.Executables[0] as TaskHost; // Add variable to hold result value package.Variables.Add("Variable", false, "User", 0); // Get the task object ExecuteSQLTask task = taskHost.InnerObject as ExecuteSQLTask; // Set core properties task.Connection = sqlConnection.Name; task.SqlStatementSource = "SELECT id FROM sysobjects WHERE name = 'sysrowsets'"; // Set single row result set task.ResultSetType = ResultSetType.ResultSetType_SingleRow; // Add result set binding, map the id column to variable task.ResultSetBindings.Add(); IDTSResultBinding resultBinding = task.ResultSetBindings.GetBinding(0); resultBinding.ResultName = "id"; resultBinding.DtsVariableName = "User::Variable"; For the full version of this code, see the CreatePackageResultVariable method in the sample class. The other types of Result Set behaviour are just a variation on this theme, set the property and map the result binding as required. Parameter Mapping for SQL Statements This final example uses a parameterised SQL statement, with the coming from a variable. The syntax varies slightly between connection types, as explained in the Working with Parameters and Return Codes in the Execute SQL Taskhelp topic, but OLE-DB is the most commonly used, for which a question mark is the parameter value placeholder. Package package = new Package(); // Add the SQL OLE-DB connection ConnectionManager sqlConnection = AddSqlConnection(package, ".", "master"); // Add the SQL Task package.Executables.Add("STOCK:SQLTask"); // Get the task host wrapper TaskHost taskHost = package.Executables[0] as TaskHost; // Get the task object ExecuteSQLTask task = taskHost.InnerObject as ExecuteSQLTask; // Set core properties task.Connection = sqlConnection.Name; task.SqlStatementSource = "SELECT id FROM sysobjects WHERE name = ?"; // Add variable to hold parameter value package.Variables.Add("Variable", false, "User", "sysrowsets"); // Add input parameter binding task.ParameterBindings.Add(); IDTSParameterBinding parameterBinding = task.ParameterBindings.GetBinding(0); parameterBinding.DtsVariableName = "User::Variable"; parameterBinding.ParameterDirection = ParameterDirections.Input; parameterBinding.DataType = (int)OleDBDataTypes.VARCHAR; parameterBinding.ParameterName = "0"; parameterBinding.ParameterSize = 255; For the full version of this code, see the CreatePackageParameterVariable method in the sample class. You’ll notice the data type has to be specified for the parameter IDTSParameterBinding .DataType Property, and these type codes are connection specific too. My enumeration I wrote several years ago is shown below was probably done by reverse engineering a package and also the API header file, but I recently found a very handy post that covers more connections as well for exactly this, Setting the DataType of IDTSParameterBinding objects (Execute SQL Task). /// <summary> /// Enumeration of OLE-DB types, used when mapping OLE-DB parameters. /// </summary> private enum OleDBDataTypes { BYTE = 0x11, CURRENCY = 6, DATE = 7, DB_VARNUMERIC = 0x8b, DBDATE = 0x85, DBTIME = 0x86, DBTIMESTAMP = 0x87, DECIMAL = 14, DOUBLE = 5, FILETIME = 0x40, FLOAT = 4, GUID = 0x48, LARGE_INTEGER = 20, LONG = 3, NULL = 1, NUMERIC = 0x83, NVARCHAR = 130, SHORT = 2, SIGNEDCHAR = 0x10, ULARGE_INTEGER = 0x15, ULONG = 0x13, USHORT = 0x12, VARCHAR = 0x81, VARIANT_BOOL = 11 } Download Sample code ExecSqlPackage.cs (10KB)

    Read the article

  • Creating packages in code – Execute SQL Task

    The Execute SQL Task is for obvious reasons very well used, so I thought if you are building packages in code the chances are you will be using it. Using the task basic features of the task are quite straightforward, add the task and set some properties, just like any other. When you start interacting with variables though it can be a little harder to grasp so these samples should see you through. Some of these more advanced features are explained in much more detail in our ever popular post The Execute SQL Task, here I’ll just be showing you how to implement them in code. The abbreviated code blocks below demonstrate the different features of the task. The complete code has been encapsulated into a sample class which you can download (ExecSqlPackage.cs). Each feature described has its own method in the sample class which is mentioned after the code block. This first sample just shows adding the task, setting the basic properties for a connection and of course an SQL statement. Package package = new Package(); // Add the SQL OLE-DB connection ConnectionManager sqlConnection = AddSqlConnection(package, "localhost", "master"); // Add the SQL Task package.Executables.Add("STOCK:SQLTask"); // Get the task host wrapper TaskHost taskHost = package.Executables[0] as TaskHost; // Set required properties taskHost.Properties["Connection"].SetValue(taskHost, sqlConnection.ID); taskHost.Properties["SqlStatementSource"].SetValue(taskHost, "SELECT * FROM sysobjects"); For the full version of this code, see the CreatePackage method in the sample class. The AddSqlConnection method is a helper method that adds an OLE-DB connection to the package, it is of course in the sample class file too. Returning a single value with a Result Set The following sample takes a different approach, getting a reference to the ExecuteSQLTask object task itself, rather than just using the non-specific TaskHost as above. Whilst it means we need to add an extra reference to our project (Microsoft.SqlServer.SQLTask) it makes coding much easier as we have compile time validation of any property and types we use. For the more complex properties that is very valuable and saves a lot of time during development. The query has also been changed to return a single value, one row and one column. The sample shows how we can return that value into a variable, which we also add to our package in the code. To do this manually you would set the Result Set property on the General page to Single Row and map the variable on the Result Set page in the editor. Package package = new Package(); // Add the SQL OLE-DB connection ConnectionManager sqlConnection = AddSqlConnection(package, "localhost", "master"); // Add the SQL Task package.Executables.Add("STOCK:SQLTask"); // Get the task host wrapper TaskHost taskHost = package.Executables[0] as TaskHost; // Add variable to hold result value package.Variables.Add("Variable", false, "User", 0); // Get the task object ExecuteSQLTask task = taskHost.InnerObject as ExecuteSQLTask; // Set core properties task.Connection = sqlConnection.Name; task.SqlStatementSource = "SELECT id FROM sysobjects WHERE name = 'sysrowsets'"; // Set single row result set task.ResultSetType = ResultSetType.ResultSetType_SingleRow; // Add result set binding, map the id column to variable task.ResultSetBindings.Add(); IDTSResultBinding resultBinding = task.ResultSetBindings.GetBinding(0); resultBinding.ResultName = "id"; resultBinding.DtsVariableName = "User::Variable"; For the full version of this code, see the CreatePackageResultVariable method in the sample class. The other types of Result Set behaviour are just a variation on this theme, set the property and map the result binding as required. Parameter Mapping for SQL Statements This final example uses a parameterised SQL statement, with the coming from a variable. The syntax varies slightly between connection types, as explained in the Working with Parameters and Return Codes in the Execute SQL Taskhelp topic, but OLE-DB is the most commonly used, for which a question mark is the parameter value placeholder. Package package = new Package(); // Add the SQL OLE-DB connection ConnectionManager sqlConnection = AddSqlConnection(package, ".", "master"); // Add the SQL Task package.Executables.Add("STOCK:SQLTask"); // Get the task host wrapper TaskHost taskHost = package.Executables[0] as TaskHost; // Get the task object ExecuteSQLTask task = taskHost.InnerObject as ExecuteSQLTask; // Set core properties task.Connection = sqlConnection.Name; task.SqlStatementSource = "SELECT id FROM sysobjects WHERE name = ?"; // Add variable to hold parameter value package.Variables.Add("Variable", false, "User", "sysrowsets"); // Add input parameter binding task.ParameterBindings.Add(); IDTSParameterBinding parameterBinding = task.ParameterBindings.GetBinding(0); parameterBinding.DtsVariableName = "User::Variable"; parameterBinding.ParameterDirection = ParameterDirections.Input; parameterBinding.DataType = (int)OleDBDataTypes.VARCHAR; parameterBinding.ParameterName = "0"; parameterBinding.ParameterSize = 255; For the full version of this code, see the CreatePackageParameterVariable method in the sample class. You’ll notice the data type has to be specified for the parameter IDTSParameterBinding .DataType Property, and these type codes are connection specific too. My enumeration I wrote several years ago is shown below was probably done by reverse engineering a package and also the API header file, but I recently found a very handy post that covers more connections as well for exactly this, Setting the DataType of IDTSParameterBinding objects (Execute SQL Task). /// <summary> /// Enumeration of OLE-DB types, used when mapping OLE-DB parameters. /// </summary> private enum OleDBDataTypes { BYTE = 0x11, CURRENCY = 6, DATE = 7, DB_VARNUMERIC = 0x8b, DBDATE = 0x85, DBTIME = 0x86, DBTIMESTAMP = 0x87, DECIMAL = 14, DOUBLE = 5, FILETIME = 0x40, FLOAT = 4, GUID = 0x48, LARGE_INTEGER = 20, LONG = 3, NULL = 1, NUMERIC = 0x83, NVARCHAR = 130, SHORT = 2, SIGNEDCHAR = 0x10, ULARGE_INTEGER = 0x15, ULONG = 0x13, USHORT = 0x12, VARCHAR = 0x81, VARIANT_BOOL = 11 } Download Sample code ExecSqlPackage.cs (10KB)

    Read the article

  • How important is positive feedback in code reviews?

    - by c_maker
    Is it important to point out the good parts of the code during a code review and the reasons why it is good? Positive feedback might be just as useful for the developer being reviewed and for the others that participate in the review. We are doing reviews using an online tool, so developers can open reviews for their committed code and others can review their code within a given time period (e.g. 1 week). Others can comment on the code or other reviewer's comments. Should there be a balance between positive and negative feedback?

    Read the article

  • Code Review process

    - by Rubio
    I'm looking for a light-weight code review process. A couple of requirements, the reviewer must be able to do the review alone at the time of his/her choosing (not tied to check-ins), the reviewer must be able to easily find the target code, the review has to leave some document showing what was reviewed. I know there are tools available for code review but I work in a very ridig environment and introducing new tools is not an option. One idea I've been thinking about is to create a new Visual Studio Task List token called REVIEW, and use it to mark the code that needs reviewing. Something like, // REVIEW doe_john: New method, not sure about the exception. Then we would add a Review workitem in TFS (we're using the CMM template). Another possibility, which I would actually prefer, would be to have developers create a TFS Review workitem and add links to code to it, but I don't know if this is possible. Obviously you can add a link to a file, but I'd like to have a link to a particular method.

    Read the article

< Previous Page | 18 19 20 21 22 23 24 25 26 27 28 29  | Next Page >