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  • Why does my Opengl es android testbed app not render anything besides a red screen?

    - by nathan
    For some reason my code here (this is the entire thing) doesnt actually render anything besides a red screen.. can anyone tell me why? package com.ntu.way2fungames.earth.testbed; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import android.app.Activity; import android.content.Context; import android.opengl.GLSurfaceView; import android.opengl.GLSurfaceView.Renderer; import android.os.Bundle; public class projectiles extends Activity { GLSurfaceView lGLView; Renderer lGLRenderer; float projectilesX[]= new float[5001]; float projectilesY[]= new float[5001]; float projectilesXa[]= new float[5001]; float projectilesYa[]= new float[5001]; float projectilesTheta[]= new float[5001]; float projectilesSpeed[]= new float[5001]; private static FloatBuffer drawBuffer; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); SetupProjectiles(); Context mContext = this.getWindow().getContext(); lGLView= new MyView(mContext); lGLRenderer= new MyRenderer(); lGLView.setRenderer(lGLRenderer); setContentView(lGLView); } private void SetupProjectiles() { int i=0; for (i=5000;i>0;i=i-1){ projectilesX[i] = 240; projectilesY[i] = 427; float theta = (float) ((i/5000)*Math.PI*2); projectilesXa[i] = (float) Math.cos(theta); projectilesYa[i] = (float) Math.sin(theta); projectilesTheta[i]= theta; projectilesSpeed[i]= (float) (Math.random()+1); } } public class MyView extends GLSurfaceView{ public MyView(Context context) { super(context); // TODO Auto-generated constructor stub } } public class MyRenderer implements Renderer{ private float[] projectilecords = new float[] { .0f, .5f, 0, -.5f, 0f, 0, .5f, 0f, 0, 0, -5f, 0, }; @Override public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT); gl.glMatrixMode(GL10.GL_MODELVIEW); //gl.glLoadIdentity(); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); for (int i=5000;i>4500;i=i-1){ //drawing section gl.glLoadIdentity(); gl.glColor4f(.9f, .9f,.9f,.9f); gl.glTranslatef(projectilesY[i], projectilesX[i],1); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, drawBuffer); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 12); //physics section projectilesX[i]=projectilesX[i]+projectilesXa[i]; projectilesY[i]=projectilesY[i]+projectilesYa[i]; } gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } @Override public void onSurfaceChanged(GL10 gl, int width, int height) { if (height == 0) height = 1; // draw on the entire screen gl.glViewport(0, 0, width, height); // setup projection matrix gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrthof(0,width,height,0, -100, 100); } @Override public void onSurfaceCreated(GL10 gl, EGLConfig arg1) { gl.glShadeModel(GL10.GL_SMOOTH); gl.glClearColor(1f, .01f, .01f, 1f); gl.glClearDepthf(1.0f); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glDepthFunc(GL10.GL_LEQUAL); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); drawBuffer = FloatBuffer.wrap(projectilecords); } } }

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  • Change classes instantiated with loadNibNamed

    - by Nick H247
    I am trying to change the class of objects created with a nib with the iPhone SDK. The reason for this is; i dont know until runtime what the class is that i want the nib object to be (though they will have the same UIView based super class), and i dont want to create a different nib for every eventuality - as the .nib will be the same for each, apart from the class of one object. I have been successful, with a couple of methods, but either have some knock on effects or am unsure of how safe the methods I have used are: Method 1: Override alloc, on the super class and set a c variable to the class I require: + (id) alloc { if (theClassIWant) { id object = [theClassIWant allocWithZone:NSDefaultMallocZone()]; theClassIWant = nil; return object; } return [BaseClass allocWithZone:NSDefaultMallocZone()]; } this works well, and i assume is 'reasonably' safe, though if I alloc a subclass myself (without setting 'theClassIWant') - an object of the base class is created. I also dont really like the idea of overriding alloc... Method 2: use object_setClass(self,theClassIWant) in initWithCoder (before calling initWithCoder on the super class): - (id) initWithCoder:(NSCoder *)aDecoder { if (theClassIWant) { // the framework doesn't like this: //[self release]; //self = [theClassIWant alloc]; // whoa now! object_setClass(self,theClassIWant); theClassIWant = nil; return [self initWithCoder:aDecoder]; } if (self = [super initWithCoder:aDecoder]) { ... this also works well, but not all the subclasses are necessarily going to be the same size as the super class, so this could be very unsafe! To combat this i tried releasing and re-allocing to the correct type within initWithCoder, but i got the following error from the framework: "This coder requires that replaced objects be returned from initWithCoder:" dont quite get what this means! i am replacing an object in initWithCoder... Any comments on the validity of these methods, or suggestions of improvements or alternatives welcome!

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  • Nested luabind classes declared in Lua

    - by Matt Fichman
    I am trying to declare a class B in a namespace A using Luabind (from the Lua side). I figure that if Luabind has a clean way to do this, it would look something like this: class 'A.B' (Super) function A.B:__init() Super.__init(self) end Notice that the B class is defined in the A table. I know the following hackish way of doing this: class 'A.B' (Super) A = {} A.B = _G['A.B'] However, I would really like to know if Luabind provides this feature explicitly.

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  • -(void)dealloc - How ? Objective - C

    - by sagar
    Please Note that - this is not similar than this question. OK. To understand my question, First of all please see both of these destructors. - (void)dealloc { [Marketdetails release]; Marketdetails=nil; [parsedarray release]; parsedarray=nil; [Marketid release]; Marketid=nil; [marketname release]; marketname=nil; [super dealloc]; } - (void)dealloc { [super dealloc]; [Marketdetails release]; Marketdetails=nil; [parsedarray release]; parsedarray=nil; [Marketid release]; Marketid=nil; [marketname release]; marketname=nil; } See, Both destructors have different code. In First Destructor first current class objects are released & then [super dealloc] is called. In second Desctructor first [super dealloc] is called. My question is as follows. Where should we write [super dealloc] ? first or last ? or it doesn't matter ?

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  • Flash CS, reference root from external class

    - by Lotus
    Hi, I made this class and I put it in the same package of Timeline.as (the Document Class): package { import flash.utils.Timer; import flash.events.TimerEvent; public class Counter2 extends Timer { public function Counter2(delay:Number, repeatCount:int=0) { super(delay, repeatCount); super.addEventListener(TimerEvent.TIMER, timerHandler); } public override function start():void { super.start(); } public override function stop():void { super.stop(); } public function timerHandler(evt:TimerEvent) { trace(evt.target.currentCount); } } } This class is instanciated in Timeline.as constructor. Is there any way to reference Timeline(root) from this class? And, if so, how? Thanks!

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  • UITableView: Handle cell selection in a mixed cell table view static and dynamic cells

    - by AlexR
    I am trying to mix dynamic and static cells in a grouped table view: I would like to get two sections with static cells at the top followed by a section of dynamic cells (please refer to the screenshot below). I have set the table view contents to static cells. Edit Based on AppleFreak's advice I have changed my code as follows: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell; if (indexPath.section <= 1) { // section <= 1 indicates static cells cell = [super tableView:tableView cellForRowAtIndexPath:indexPath]; } else { // section > 1 indicates dynamic cells CellIdentifier = [NSString stringWithFormat:@"section%idynamic",indexPath.section]; cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; } return cell; } However, my app crashes with error message Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'UITableView dataSource must return a cell from tableView:cellForRowAtIndexPath:' for section 0 and row 0. The cell returned from cell = [super tableView:tableView cellForRowAtIndexPath:indexPath] for section 0 and row 0 is nil. What is wrong with my code? Could there be any problems with my outlets? I haven't set any outlets because I am subclassing UITableViewController and supposedly do not any outlets for tableview to be set (?). Any suggestions on how to better do it? Edit II I have recreated my scene in storyboard (please refer to my updated screen shot above) and rewritten the view controller in order to start from a new base. I have also read the description in Apple's forum as applefreak suggested. However, I run in my first problem with the method numberOfSectionsInTableView:tableView, in which I increment the number of static sections (two) by one. - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return [super numberOfSectionsInTableView:tableView] + 1 ; } The app crashed with the error message: Terminating app due to uncaught exception 'NSRangeException', reason: '* -[__NSArrayI objectAtIndex:]: index 2 beyond bounds [0 .. 1]' Why is this code not working for me even though I followed Apple's and applefreak recommendations? It is possible that the tableView has changed a bit in iOS 6? Solution: I got this to work now using AppleFreaks code sample in his answer below. Thank you, AppleFreak! Edit III: Cell Selection: How can I handle cell selection in a mixed (dynamic and static cells) cell table view? When do I call super and when do I call self tableView? When I use [[super tableView] selectRowAtIndexPath:indexPath animated:NO scrollPosition:UITableViewScrollPositionNone] and try to check for the selected index paths with: UITableView *tableView = [super tableView]; if ( [[tableView indexPathForSelectedRow] isEqual:customGrowthIndexPath] ) { .. } I get an return value of nil. As I can't find the source of my error, I really would appreciate your help

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  • Change storyboard UIImageView to own class with backgroundcolor

    - by Thomas
    I want to draw the background image on my own, so I decided to implement a UIImageView class and connect it in the Storyboard. As first task I just want to set the backgroundcolor of the image on my own, but it's never shown. Image just stays blank. That's the class: class FirstBackgroundImage : UIImageView { required init(coder aDecoder: NSCoder) { super.init(coder: aDecoder) self.backgroundColor = UIColor.redColor() } override init() { super.init() self.backgroundColor = UIColor.redColor() } override required init(image: UIImage!) { super.init(image: image) self.backgroundColor = UIColor.redColor() } } That's how i connected it:

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  • Get touches from UIScrollView

    - by Peter Lapisu
    Basically i want to subclass UIScrollView and hande the touches, however, the touch methods dont get called (i searched the web for a solution and i found out people pointing to override the hit test, what i did, but with no result :( ) .h @interface XScroller : UIScrollView @end .m - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event { UIView *result = nil; for (UIView *child in self.subviews) { if ([child pointInside:point withEvent:event]) { if ((result = [child hitTest:point withEvent:event]) != nil) { break; } } } return result; } - (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"BEGAN"); [super touchesBegan:touches withEvent:event]; } - (void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"MOVED"); [super touchesMoved:touches withEvent:event]; } - (void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"ENDED"); [super touchesEnded:touches withEvent:event]; } - (void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"CANCELED"); [super touchesCancelled:touches withEvent:event]; } none of the - (void) touches* methods get called, the scrolling works ok

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  • In Google Glass, Menu Items are not shown after XE 17.2 Update, any Solutions?

    - by Amalan Dhananjayan
    This worked when the Glass in on XE12, I have opened the solution after about 2 Months and now with XE17 the menu items are not shown when tapped on the Live card, instead the live card is disappearing. I have updated the GDK, I have changed the code to support the latest GDK sneak peek version 2 changes according to this (https://developers.google.com/glass/release-notes#xe12) This is the code public class MenuActivity extends Activity { private static final String TAG = MenuActivity.class.getSimpleName(); private VisionService.VisionBinder mVisionService; private ServiceConnection mConnection = new ServiceConnection() { @Override public void onServiceConnected(ComponentName name, IBinder service) { if (service instanceof VisionService.VisionBinder) { mVisionService = (VisionService.VisionBinder) service; openOptionsMenu(); } // No need to keep the service bound. unbindService(this); } @Override public void onServiceDisconnected(ComponentName name) { } }; private boolean mResumed; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); bindService(new Intent(this, VisionService.class), mConnection, 0); } @Override protected void onResume() { super.onResume(); mResumed = true; openOptionsMenu(); } @Override protected void onPause() { super.onPause(); mResumed = false; } @Override public void openOptionsMenu() { if (mResumed && mConnection != null) { super.openOptionsMenu(); } } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.menu, menu); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { int id = item.getItemId(); if (id == R.id.action_send) { mVisionService.requestWorkOrderCard(); finish(); return true; } else if (id == R.id.action_refresh) { mVisionService.requestTopWorkOrders(); finish(); return true; } else if (id == R.id.action_finish) { stopService(new Intent(this, VisionService.class)); finish(); return true; } else { return super.onOptionsItemSelected(item); } } @Override public void onOptionsMenuClosed(Menu menu) { super.onOptionsMenuClosed(menu); } } It would be great if any body could help on this. Thank You

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  • How do you call a method for an Objective-C object's superclass from elsewhere?

    - by executor21
    If you're implementing a subclass, you can, within your implementation, explicitly call the superclass's method, even if you've overridden that method, i.e.: [self overriddenMethod]; //calls the subclass's method [super overriddenMethod]; //calls the superclass's method What if you want to call the superclass's method from somewhere outside the subclass's implementation, i.e.: [[object super] overriddenMethod]; //crashes Is this even possible? And by extension, is it possible to go up more than one level within the implementation, i.e.: [[super super] overriddenMethod]; //will this work?

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  • JavaScript - Inheritance in Constructors

    - by j0ker
    For a JavaScript project we want to introduce object inheritance to decrease code duplication. However, I cannot quite get it working the way I want and need some help. We use the module pattern. Suppose there is a super element: a.namespace('a.elements.Element'); a.elements.Element = (function() { // public API -- constructor Element = function(properties) { this.id = properties.id; }; // public API -- prototype Element.prototype = { getID: function() { return this.id; } }; return Element; }()); And an element inheriting from this super element: a.namespace('a.elements.SubElement'); a.elements.SubElement = (function() { // public API -- constructor SubElement = function(properties) { // inheritance happens here // ??? this.color = properties.color; this.bogus = this.id + 1; }; // public API -- prototype SubElement.prototype = { getColor: function() { return this.color; } }; return SubElement; }()); You will notice that I'm not quite sure how to implement the inheritance itself. In the constructor I have to be able to pass the parameter to the super object constructor and create a super element that is then used to create the inherited one. I need a (comfortable) possibility to access the properties of the super object within the constructor of the new object. Ideally I could operate on the super object as if it was part of the new object. I also want to be able to create a new SubElement and call getID() on it. What I want to accomplish seems like the traditional class based inheritance. However, I'd like to do it using prototypal inheritance since that's the JavaScript way. Is that even doable? Thanks in advance! EDIT: Fixed usage of private variables as suggested in the comments. EDIT2: Another change of the code: It's important that id is accessible from the constructor of SubElement.

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  • Object initialization sequence in Objective-C

    - by Alex
    Hello everyone. The Cocoa framework has a convention to always call self = [super init] in the init method of an inherited class, because [super init] may return a new instance. What will happen if I do this? @interface MyClass : NSObject /* or any other class */ { int ivar_; } @end @implementation MyClass - (id)init { ivar_ = 12345; if ((self = [super init])) { NSLog(@"ivar_'s value is %d", ivar_); } return self; } @end In the case when [super init] returns a new instance, what will I see in the console? ivar_'s value is 0? I can't think of a way to check this myself, because I don't know which class may return a new instance from its init method. Also, can't seem to find explicit clarification for this scenario in the docs. Could anyone help me out? Thanks!

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  • DroidGap: how get webpage?

    - by Max Usanin
    My source: public class MainActivity extends DroidGap { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); super.loadUrl("file:///android_asset/www/index.html"); } @Override public boolean dispatchTouchEvent(MotionEvent e) { super.dispatchTouchEvent(e); // Now what page ?? return true; } How to get the current web page?

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  • "Method definition not in @implementation context"?

    - by Nathan Hess
    I put this in X-code: - (void)viewDidLoad { [super viewDidLoad]; NSString *path = [[NSBundle mainBundle] pathForResource:@"DrinkArray" ofType:@"plist"]; NSMutableArray* tmpArray = [[NSMutableArray alloc] initWithContentsOfFile:path]; self.drinks = tmpArray; [tmpArray release]; // Uncomment the following line to display an Edit button in the navigation bar for this view controller. // self.navigationItem.rightBarButtonItem = self.editButtonItem; } And it says this on the first line: "Method Definition not an @implementation context" Could anyone help?

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  • Batch rename folders?

    - by Margaret
    This is probably a super-simple already solved task, but: I have a series of folders containing eBooks in various formats. They have the folder name format: \Lastname, Firstname (n books)\ I want to rename each of the folders to be simply \Firstname Lastname\ which I'm guessing can be done with a batch file fairly easily, but it's been a very long time since I had to do string parsing so I have no recollection of how. Help? I'm using Windows 7.

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  • my mouse scroll wheel doesn't scroll

    - by Charlie Bear
    It's only a minor thing but i can't solve it. I have a ps2 mouse on win xp sp3. the wheel has stopped scrolling in all apps however in apps that support it i can click the wheel and bring up the scrolling four way arrows and scroll that way. I've tried uninstalling the drivers and changing the wheel settings but to no effect. It obviously recognises the wheel since i can click it. Any ideas super users?!

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  • What are your favourite free fonts?

    - by Rich Bradshaw
    As super users, using nicer fonts is often an important issue. Now that many sites are using @font-face to embed fonts in the page, having the same fonts installed locally means less downloading, and producing documents with custom fonts often look nicer. What are your favourite fonts? Ideally fonts that have unicode support and that have proper ligatures and kerning. Please add pictures if possible!

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  • How to make Windows 7 machine allocate a lot of hard disk cache?

    - by Jian Lin
    I am recording some game play capture (recording playing of PS3 or Wii) using a PC with Windows 7 and Hauppauge 1212 HD Recorder, and I have 4GB of RAM... is there a way to increase the size of Windows 7's hard disk cache size so that writing to the hard drive can be super fast? Since there is at least 1.5GB of RAM not being used, something like allocating 1GB just as hard disk cache, is it possible?

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  • How to see if turbo boost is working on I7 860 CPU?

    - by Jan Derk
    I just build myself a new system with a Intel I7 860 CPU. When loading it using a single threaded application like Super PI, CPU-Z shows 2.933Ghz as speed. Now I understood that the I7 goes into turbo boost mode up to 3.46GHz for a single core. How can I check that? Is there a utility to monitor CPU speed per core?

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  • Can No Longer Find Firefox Spell Check Personal Database in Firefox 3

    - by Volomike
    I have Ubuntu Linux 8.04 LTS with Firefox 3.6.3. Unfortunately it is super easy to accidentally click Add To Dictionary on a word you do not want added into one's personal dictionary used in Firefox. How do I remove the word 'intsead' out of it? I tried some tutorials on the web that said to find ~/.mozilla/*.default/persdict.dat, but I could not see one. As well, others have complained that this file no longer exists in Firefox 3.

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  • Apps management dashboard: what features should be in it?

    - by Christophe
    On a dashboard to manage business web apps (CRM, email marketing, collaboration, accounting...) from a single place which features should be a must have and nice to have? Those that come to mind are SSO, unified billing, users provisioning. What else? What should be available to the super user (admin) vs the business user? Do you know any products of this kind in the market today? Thanks Christophe GetApp.com

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  • Make my IP address appear to be from another country

    - by Brian
    How do I make it appear that my IP address is coming from one country while I'm located in another? I live in Germany and some websites (like Hulu or Youtube) don't work because my IP isn't in the US. How do I get around this? Do I have to use a proxy or something? Moderator note Super User does not endorse nor defend any activity which may be used to circumvent local/state/national laws.

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  • recommendation for good chassis (case) for first time PC builder

    - by studiohack
    I've been thinking about building my own machine for some time now, and whenever I look at the PC case market, it seems like cases are a dime-a-dozen. As a result, I'm wondering what cases Super Users would recommend in the areas of ease of use, cable management, cooling, etc...in other words, an all-around case for a first time PC builder. Thanks!

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  • DVD authoring software that supports multiple angles?

    - by RandomEngy
    I'm writing a DVD ripping app and I need to get some sources with multiple angles. Unfortunately, they seem to be rather hard to come by. I figured my best bet would be to author a simple DVD with a multi-angle title. Does anyone know of any software on Windows that lets you make multi-angle titles? Preferably free or trialware? I don't need it to be super-usable, just enough to make one DVD.

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