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  • Are More Comments Better in High-Turnover Environments?

    - by joshin4colours
    I was talking with a colleague today. We work on code for two different projects. In my case, I'm the only person working on my code; in her case, multiple people work on the same codebase, including co-op students who come and go fairly regularly (between every 8-12 months). She said that she is liberal with her comments, putting them all over the place. Her reasoning is that it helps her remember where things are and what things do since much of the code wasn't written by her and could be changed by someone other than her. Meanwhile, I try to minimize the comments in my code, putting them in only in places with a unobvious workaround or bug. However, I have a better understanding of my code overall, and have more direct control over it. My opinion in that comments should be minimal and the code should tell most of the story, but her reasoning makes sense too. Are there any flaws in her reasoning? It may clutter the code but it ultimately could be quite helpful if there are many people working on it in the short- to medium-run.

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  • Leadership does not see value in standard process for machine configuration and new developer orientation

    - by opensourcechris
    About 3 months ago our lead web developer and designer(same person) left the company, greener pastures was the reason for leaving. Good for them I say. My problem is that his department was completely undocumented. Things have been tough since the lead left, there is a lot of knowledge both theoretical knowledge we use to quote new projects and technical/implementation knowledge of our existing products that we have lost as a result of his departure. My normal role is as a product manager (for our products themselves) and as a business analyst for some of our project based consulting work. I've taught myself to code over the past year and in an effort to continue moving forward I've taken on the task of setting my laptop up as a development machine with hopes of implementing some of the easier feature requests and fixing some of the no brainer bugs that get submitted into our ticketing system. But, no one knows how to take a fresh Windows machine and configure it to work seamlessly with our production apps. I have requested my boss, who is still in contact with the developer who left, ask them to document and create a process to onboard a new developer, software installation, required packages, process to deploy to the productions application servers, etc. None of this exists, and I'm spinning my wheels trying to get my computer working as a functional development machine. But she does not seem to understand the need for such a process to exist. Apparently the new developer who replaced the one who left has been using a machine that was pre-configured for our environment, so even the new developer could not set up a new machine if we added another developer. My question is two part: Am I wrong in assuming a process to on-board and configure a new computer to be part of our development eco-system should exist? Am I being a whinny baby and should I figure the process out and create a document on my own?

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  • Agile bug fixing - what's the preferred process for testing?

    - by Andrew Stephens
    When a bug is fixed, the dev set its status to "resolved" and the bug is reassigned back to the person that created it. In our case this is usually the product owner - we don't have dedicated testers. But what's a good process for controlling how/when the PO tests the software? Should he be given the latest build after each bug is resolved/checked-in? Or what about every morning? Or should he only receive a build at (or close to) the end of the iteration, to include all of that iteration's new functionality and bug fixes? We are using TFS by the way.

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  • Interpreting Others' Source Code

    - by Maxpm
    Note: I am aware of this question. This question is a bit more specific and in-depth, however, focusing on reading the actual code rather than debugging it or asking the author. As a student in an introductory-level computer science class, my friends occasionally ask me to help them with their assignments. Programming is something I'm very proud of, so I'm always happy to oblige. However, I usually have difficulty interpreting their source code. Sometimes this is due to a strange or inconsistent style, sometimes it's due to strange design requirements specified in the assignment, and sometimes it's just due to my stupidity. In any case, I end up looking like an idiot staring at the screen for several minutes saying "Uh..." I usually check for the common errors first - missing semicolons or parentheses, using commas instead of extractor operators, etc. The trouble comes when that fails. I often can't step through with a debugger because it's a syntax error, and I often can't ask the author because he/she him/herself doesn't understand the design decisions. How do you typically read the source code of others? Do you read through the code from top-down, or do you follow each function as it's called? How do you know when to say "It's time to refactor?"

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  • Exalogic 2.0.1 Tea Break Snippets - Creating a ModifyJeOS VirtualBox

    - by The Old Toxophilist
    Following on from my previous blog entry "Modifying the Base Template" I decided to put together a quick blog to show how to create a small VirtualBox, guest, that can be used to execute the ModifyJeOS and hence edit you templates. One of the main advantages of this is that Templates can be created away from the Exalogic Environment. For the Guest OS I chose OEL 6u3 and decided to create it as a basic server because I did not require a graphical interface but it's a simple change to create it with a GUI. Required Software Virtual Box. Oracle Enterprise Linux. Creating the VM I'll assume that the reader is experienced with Virtual Box and installing OEL and hence will make this section brief. Create VirtualBox Guest Create a new VirtualBox Guest and select oracle Linux 64 bit. Follow through the create process and select Dynamic Disk Size and the default 12GB disk size. The actual image will be a lot smaller than this but the OEL install will fail with insufficient disk space if you attempt a smaller size. Once the guest has been created attach the previously downloaded OEL 6u3 iso to the cd drive and start the guest. Install OEL On starting the guest the system will boot off the associated OEL 6u3 iso and take you through the standard installation process. Select all the appropriate information but when you reach the installation type select Basic Server because we do not need that additional packages and only need to access through the command line interface. Complete the installation and reboot the Guest. At this point we now have a basic OEL server running. Installing Guest Add-ons Before we can easily access the Guest we will need to add the VirtualBox guest add-ons. These will provide better keyboard and mouse integration and allow access the shared folders on the host machine. Before we can do this we will need to do the following: Enable Networking. Install additional rpms.  To enable the networking (eth0), that appears to be disabled by default, we can execute: ifup eth0 This will start the eth0 connection but once the Guest is rebooted the network will be down again. To resolve this you will need to edit the /etc/sysconfig/network-scripts/ifcfg-eth0 file and change the ONBOOT parameter to "yes". Now we have enabled the network we will need to install a number of addition rpm. First we will need to configure the yum repository as follows: [ol6_latest] name=Oracle Linux $releasever Latest ($basearch) baseurl=http://public-yum.oracle.com/repo/OracleLinux/OL6/latest/$basearch/ gpgkey=http://public-yum.oracle.com/RPM-GPG-KEY-oracle-ol6 gpgcheck=1 enabled=1 [ol6_ga_base] name=Oracle Linux $releasever GA installation media copy ($basearch) baseurl=http://public-yum.oracle.com/repo/OracleLinux/OL6/0/base/$basearch/ gpgkey=http://public-yum.oracle.com/RPM-GPG-KEY-oracle-ol6 gpgcheck=1 enabled=0 [ol6_u1_base] name=Oracle Linux $releasever Update 1 installation media copy ($basearch) baseurl=http://public-yum.oracle.com/repo/OracleLinux/OL6/1/base/$basearch/ gpgkey=http://public-yum.oracle.com/RPM-GPG-KEY-oracle-ol6 gpgcheck=1 enabled=0 [ol6_u2_base] name=Oracle Linux $releasever Update 2 installation media copy ($basearch) baseurl=http://public-yum.oracle.com/repo/OracleLinux/OL6/2/base/$basearch/ gpgkey=http://public-yum.oracle.com/RPM-GPG-KEY-oracle-ol6 gpgcheck=1 enabled=0 [ol6_u3_base] name=Oracle Linux $releasever Update 3 installation media copy ($basearch) baseurl=http://public-yum.oracle.com/repo/OracleLinux/OL6/3/base/$basearch/ gpgkey=http://public-yum.oracle.com/RPM-GPG-KEY-oracle-ol6 gpgcheck=1 enabled=0 [ol6_UEK_latest] name=Latest Unbreakable Enterprise Kernel for Oracle Linux $releasever ($basearch) baseurl=http://public-yum.oracle.com/repo/OracleLinux/OL6/UEK/latest/$basearch/ gpgkey=http://public-yum.oracle.com/RPM-GPG-KEY-oracle-ol6 gpgcheck=1 enabled=1 [ol6_UEK_base] name=Unbreakable Enterprise Kernel for Oracle Linux $releasever ($basearch) baseurl=http://public-yum.oracle.com/repo/OracleLinux/OL6/UEK/base/$basearch/ gpgkey=http://public-yum.oracle.com/RPM-GPG-KEY-oracle-ol6 gpgcheck=1 enabled=0 Once the repository has been edited we will need to execute the following yum commands: yum update yum install gcc yum install kernel-uek-devel yum install kernel-devel yum install createrepo At this point we now have all the additional packages required to install the VirtualBox Guest Add-ons. So select Devices->InstallGuest Additions on you running guest: This will simply place the VirtualBoxGuestAdditions.iso in the virtual cd and we will need to execute the following before we can run them. mkdir /media/cdrom mount -t iso9660 -o ro /dev/cdrom /media/cdrom cd /media/cdrom/ ls ./VBoxLinuxAdditions.run This will initiate the install and kernel rebuild. What you will notice is that during the installation a Failed will be displayed but this is simply because we have no graphical components. At this point we the installation will also have added the vboxsf group to the system and to access any shared folders we will create our user will need to be a member of this group an so the next stage is to add the root user to this group as follows: usermod -G vboxsf root cat /etc/group cat /etc/passwd init 0 Now simply shutdown the guest and add the Shared folder within your guests settings. Install ModifyJeOS Once the shared folder has been added restart the guest and change directory into the shared folder (/media/sf_<folder name>). For the next step I am assuming the ModifyJeOS rpms are located in the shared folder. We can simply execute: rpm -ivh ovm-modify-jeos-1.1.0-17.el5.noarch.rpm # Test with modifyjeos Using ModifyJeOS I have a modified MountSystemImg.sh script that should be copied into the /root/bin directory (you may need to create this) and from here it can be executed from any location: MountSystemImg.sh #!/bin/sh # The script assumes it's being run from the directory containing the System.img # Export for later i.e. during unmount export LOOP=`losetup -f` export SYSTEMIMG=/mnt/elsystem export TEMPLATEDIR=`pwd` # Make Temp Mount Directory mkdir -p $SYSTEMIMG # Create Loop for the System Image losetup $LOOP System.img kpartx -a $LOOP mount /dev/mapper/`basename $LOOP`p2 $SYSTEMIMG #Change Dir into mounted Image cd $SYSTEMIMG echo "######################################################################" echo "### ###" echo "### Starting Bash shell for editing. When completed log out to ###" echo "### Unmount the System.img file. ###" echo "### ###" echo "######################################################################" echo bash cd ~ cd $TEMPLATEDIR umount $SYSTEMIMG kpartx -d $LOOP losetup -d $LOOP rm -rf $SYSTEMIMG This script will simple create a mount directory, mount the System.img and then start a new shell in the mounted directory. On exiting the shell it will unmount the System.img. It only requires that you execute the script in the directory containing the System.img. These can be created under the mounted shared directory. In the example below I have extracted the Base template within the shared folder and then renamed it OEL_40GB_ROOT before changing into that directory and executing the script.

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  • Imaginet is hiring

    - by MikeD
    We have an immediate need for new staff members!    Project Manager Systems Analysts Test Manager Web Developer Database Admin Please contact me if you are interested.

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  • Static teams or dynamic teams?

    - by Richard DesLonde
    Is it better to assemble permanent teams of developers within the company that always work together, from project to project, or is it better to have dynamic teams that assemble for a project, and then dissasemble afterwards? My inclination is to treat the entire company as a "platoon" and to assemble "fireteams" for individual projects, choosing from the "platoon" those developers best suited for the project.

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  • Setting coding priorities

    - by dotnetdev
    Hi, In the dev shops I've worked in, nobody has ever mentioned "coding priorities". I read this in a book or site somewhere, and sets the expectation of what priority should be first in the code. In places where this is not specified, what should the first priority be? It may sound simple to say "do what the business need requires", but that could be at the expense of performance/maintainability. Many people say maintainability first, regardless, some say fulfill the need regardless. I am a young developer, so I am probably missing the point somewhere. Of course, programming is engineering and tough because you can never have the perfect solution. Thanks

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  • How do you avoid working on the wrong branch?

    - by henginy
    Being careful is usually enough to prevent problems, but sometimes I need to double check the branch I'm working on (e.g. "hmm... I'm in the dev branch, right?") by checking the source control path of a random file. In looking for an easier way, I thought of naming the solution files accordingly (e.g. MySolution_Dev.sln) but with different file names in each branch, I can't merge the solution files. It's not that big of a deal but are there any methods or "small tricks" you use to quickly ensure you're in the correct branch? I'm using Visual Studio 2010 with TFS 2008.

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  • Handle complexity in large software projects

    - by Oliver Vogel
    I am a lead developer in a larger software projects. From time to time its getting hard to handle the complexity within this project. E. g. Have the whole big picture in mind all the time Keeping track of the teammates work results Doing Code Reviews Supply management with information etc. Are there best practices/ time management techniques to handle these tasks? Are there any tools to support you having an overview?

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  • Dealing with FUD? [on hold]

    - by Pawel G.
    How to interact with colleague who will happily talk about a thing, but from the way he talk about it, it becomes clear, that he does not fully understand some underlying concepts - but at the same time is not that kind of personality, that would ask for clarification or explanation (maybe because it is sign of weakness). There is difficulty involved in such a situation, since such people will demand to be consulted in a decision process, but instead of brainstorming solutions one will need to neutralize the diffusion of the concepts first, and when this is done time is already up and solution cannot be brainstormed any more. Maybe FUD is not the correct acronym, maybe DIS, Diffusion, Indifference, Surety.

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  • What should you include in a development approach document?

    - by Liggy
    I'm in the middle of co-producing a "development approach" document for off-shore resources as they ramp up onto our project. The most recent (similar) document our company has used is over 80 pages, and that does not include coding standards/conventions documents. My concern is that this document will not be consumable and will therefore fail. What should be in a development approach document? Are there any decent guidelines on this topic? EDIT: The development approach document should detail the practices and techniques that will be used by software developers while software is designed, built, and tested.

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  • OSB, Service Callouts and OQL

    - by Sabha
    Oracle Fusion Middleware customers use Oracle Service Bus (OSB) for virtualizing Service endpoints and implementing stateless service orchestrations. Behind the performance and speed of OSB, there are a couple of key design implementations that can affect application performance and behavior under heavy load. One of the heavily used feature in OSB is the Service Callout pipeline action for message enrichment and invoking multiple services as part of one single orchestration. Overuse of this feature, without understanding its internal implementation, can lead to serious problems. This series will delve into OSB internals, the problem associated with usage of Service Callout under high loads, diagnosing it via thread dump and heap dump analysis using tools like ThreadLogic and OQL (Object Query Language) and resolving it. The first section in the series will mainly cover the threading model used internally by OSB for implementing Route Vs. Service Callouts. The second section of the "OSB, Service Callouts and OQL" blog posting will delve into thread dump analysis of OSB server and detecting threading issues relating to Service Callout and using Heap Dump and OQL to identify the related Proxies and Business services involved. The final section of the series will focus on the corrective action to avoid Service Callout related OSB serer hangs. Before we dive into the solution, we need to briefly discus about Work Managers in WLS. Please refer to the blog posting for more details.

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  • TFS SQL Deployment Data Script

    - by Greg
    We are using TFS and SQL 2005 (looking to upgrade to SQL 2012 if that makes a difference). We store our database schema in a Visual Studio Database project (VS 2010). When code is released to live we currently use the Visual Studio Database Project to build a script for all our schema changes. The problem we have been getting is having to alter or add to that script to add/fix data for the deployment. For example if we add a new non-nullable column to an existing table we need to populate that column with data during the insert. Other times we may want to create new records in transactional tables (e.g. assign specific users to a new security access). Do Visual Studio Database Projects have a way to store these scripts that only need to be run once and somehow include them in the build? Does it know which scripts need to be run (for example if we are inserting default data we don't want to do that again a second time)? OR Is there a better way to manage these scripts?

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  • CakePHP pair programming practise

    - by The-Di-Lab
    We are on the stage of planning a CakePHP project. It is a relatively a big project for us, as a developer+project manager, I want to hire someone to work with me. But what I really want is to spend less time on actual coding, without losing control of the code quality. What I want to do is that I will design all the functions of the project in CakePHP, at least all the model's functions, and leave the implementation part to the coder who I am going to hire. But my worry is still if I am going to lose control of the code quality using this approach? is it feasible to do so or it is going to turn this project to a chaos. Thank you all in advanced for reading my question and give me answers.

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  • Rules of Holes #3 -A Better Shovel is NOT the Answer!

    - by ArnieRowland
    You stopped digging. You looked around and saw that you were still in the Hole. You needed to get out. AHA! Problem solved, you thought. You'll just get a better and more efficient shovel! Sorry, I have to tell you that switching to a more efficient shovel is unlikely to help you get out of the Hole. Yes, your resumed digging may be faster, more directed, and even well planned and articulated. But you will still be in the Hole, and digging. And that's just not the solution. A new process (scrum,...(read more)

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  • Rules of Holes -#1: Stop Digging

    - by ArnieRowland
    You may have heard of the 'First Rule of Holes'. It goes something like this: " When you suspect you might be in a hole, stop digging. " That seems like obvious, and good advice, but what does it really mean? How does the Rule of Holes apply to you? How does it apply to your job? When things are not going right, stop doing the "same ol', same ol'" You find yourself involved in doing the same type of coding over and over. Maybe it's time to stop, step back, take a little time and learn something new....(read more)

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  • How should one deal with egotistic cowokers? [closed]

    - by Anonymous
    One of my fellow coworkers, who is older than me, is very egotistic. (He is senior while I am junior.) He is always over confident in what he is doing, but most of the time he does not think things through. When I suggest that he does something else or ask him what he is doing, he will not answer but tells me to do as he says. I always end up being the person who cleans up his mess. I want to know how to deal with egotistic people?

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  • Rules of Holes -#2: You Are Still in a Hole

    - by ArnieRowland
    OK. So you followed the First Rule of Holes -you stopped digging yourself in deeper. But now what? You are still in a Hole. Your situation has not changed much, but at least you are no longer making it worse. You need to redirect the digging effort into escape and avoidance efforts. The Hole has a singular purpose -consuming all of your time and effort. AND it has succeeded! But now you are going to redirect your efforts for your own survival. You need to look around, take stock of the situation....(read more)

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  • How to avoid the GameManager god object?

    - by lorancou
    I just read an answer to a question about structuring game code. It made me wonder about the ubiquitous GameManager class, and how it often becomes an issue in a production environment. Let me describe this. First, there's prototyping. Nobody cares about writing great code, we just try to get something running to see if the gameplay adds up. Then there's a greenlight, and in an effort to clean things up, somebody writes a GameManager. Probably to hold a bunch of GameStates, maybe to store a few GameObjects, nothing big, really. A cute, little, manager. In the peaceful realm of pre-production, the game is shaping up nicely. Coders have proper nights of sleep and plenty of ideas to architecture the thing with Great Design Patterns. Then production starts and soon, of course, there is crunch time. Balanced diet is long gone, the bug tracker is cracking with issues, people are stressed and the game has to be released yesterday. At that point, usually, the GameManager is a real big mess (to stay polite). The reason for that is simple. After all, when writing a game, well... all the source code is actually here to manage the game. It's easy to just add this little extra feature or bugfix in the GameManager, where everything else is already stored anyway. When time becomes an issue, no way to write a separate class, or to split this giant manager into sub-managers. Of course this is a classical anti-pattern: the god object. It's a bad thing, a pain to merge, a pain to maintain, a pain to understand, a pain to transform. What would you suggest to prevent this from happening?

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  • How to map TFS to two local directories

    - by Buh Buh
    I am working with a web application, using TFS. Every time I build the site it takes an unproductivly long time to start up again. I would like to have a second mapping of the site on my c drive, where I would only get latest and build once a day, so this version would always be fast. This would be like a "readonly" directory as I wouldn't personally make any edits to it. Please let me know if this possible, or if you have any alternative.

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  • Do teams get more productive by adding more developers? [duplicate]

    - by jgauffin
    This question already has an answer here: Why does adding more resource to a late project make it later? 12 answers Suppose you've got a project that is running late. Is there any proof or argument that teams become much more productive by adding more people? I am looking for answers that can be supported by facts and references if possible. What I'm thinking about is that existing devs have to teach the new ones (thus losing overall development time), and then the new developers have to study the code (and tasks) before they can become fully productive.

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  • TFS 2012: Backup Plan Fails with empty log file

    - by Vitor
    I have a Team Foundation Server 2012 installation with Power Tools, and I defined a backup plan using the wizard found in the "Database Backup Tools" in the Team Foundation Server Administration Console. I set the backup plan to do a full database backup on Sunday mornings, to another server in the network. I followed the wizard with no problems and the Backup Plan was set successfully. However when the backup runs it returns Error as result and when I go to the log file I only get the header and no further info: [Info @01:00:01.078] ==================================================================== [Info @01:00:01.078] Team Foundation Server Administration Log [Info @01:00:01.078] Version : 11.0.50727.1 [Info @01:00:01.078] DateTime : 11/25/2012 02:00:01 [Info @01:00:01.078] Type : Full Backup Activity [Info @01:00:01.078] User : <backup user> [Info @01:00:01.078] Machine : <TFS Server> [Info @01:00:01.078] System : Microsoft Windows NT 6.2.9200.0 (AMD64) [Info @01:00:01.078] ==================================================================== I can imagine it's a permission problem, but I have no idea where to start ... Can anyone help? Thank you for your time! EDIT I'm not sure if it is related, but I logged in with "backup user" in "TFS Server" and there was this crash window opened with "TFS Power Tool Shell Extension (TfsComProviderSvr) has stopped working". The full crash log is here: Problem signature: Problem Event Name: APPCRASH Application Name: TfsComProviderSvr.exe Application Version: 11.0.50727.0 Application Timestamp: 5050cd2a Fault Module Name: StackHash_e8da Fault Module Version: 6.2.9200.16420 Fault Module Timestamp: 505aaa82 Exception Code: c0000374 Exception Offset: PCH_72_FROM_ntdll+0x00040DA8 OS Version: 6.2.9200.2.0.0.272.7 Locale ID: 1043 Additional Information 1: e8da Additional Information 2: e8dac447e1089515a72386afa6746972 Additional Information 3: d903 Additional Information 4: d9036f986c69f4492a70e4cf004fb44d Does it help? Thanks everyone!

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  • Team Foundation Server - A programmer's guide

    - by Filip Ekberg
    In addition to my Previous topic on How to use SVN, Branch? Tag? Trunk? I would like to get in-depth on how a programmer should/could use TFS. The things that are most interesting to me is not how to set up the server, rather how you use it on a daily basis. In the area of software engineering where your responsibility not only lies on code but achitecture, documentation and other fields, you need to have a collection of your work, prefferably on the same place. So these are my point of interest which I would like to get more knowledge about How would you strucuter a TFS Workspace / Project to support lots of different customers / projects and maybe different projects per customer? Splitting up the folder strucutre on the above project into different pieces such as, Code, Documents - Architecture, Requirements and other, what more could there be and what would be a nice commonly used folder structure? An easy to browse repository; Again the folder structure here is important however this point is more aimed at different Explorers for the repository, not only the built in Team Foundation Explorer. These are just a couple of the points that I would like to know more about, suggestions on Beginners guides, in-depth guides and links covering the above would be very much helpful, please feel free to add other important knowledge-points to this as well.

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  • Tips for using Subversion and XCode in a team project

    - by FelipeUY
    Hi to all. I've been working on an Xcode (iPhone) project with three different persons. We have the project on a Subversion repository, but we still don't completely understand some aspects of the Subversion + Xcode methodology: 1) Each time someone does a commit on a single file, it may appear or not in the project of the other developers. Even though the same person that creates the new files, it adds those files to the Repository and then it commits on those files. Why does that happens? Any suggestions? 2) Each person that is involved on the project can't do a "Commit entire project" without causing a considerable headache to the rest of the developers... any idea how this should be done?. The working methodology that we are trying to implement is that only one developer (generally the leader of the project) can Commit the entire project but he must inform the rest of the team, so everybody can be prepared to receive a message asking him to discard his changes and read the new files from the repository. I need suggestions or advice on how to handle a project with multiple developers using subversion. We have read the Subversion handbook, and many other messages on StackOverflow but I still can't find any useful advice. Thanks for any tip!

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