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  • Unable to load UIView with initWithNibName in Apple SDK 3.1.3

    - by James Foster
    I am trying to load my UIViewController and corresponding UIView programmatically in the AppDelegate class. I have the following in the applicationDidFinishLaunchingMethod of the AppDelegate class: (void)applicationDidFinishLaunching:(UIApplication *)application { NSLog(@"--- AppDelegate applicationDidFinishLaunching Start"); // Override point for customization after application launch //MainController *controller = [[MainController alloc] initWithNibName:@"MainView" bundle:nil]; MainController2 *controller = [[MainController2 alloc] initWithNibName:@"MainView2" bundle:nil]; if (controller.view == nil) { NSLog(@"--- controller view is nil!!!!!!"); } [window addSubview:controller.view]; [window makeKeyAndVisible]; NSLog(@"--- AppDelegate applicationDidFinishLaunching End"); } Basically the view in the viewController doesn't load and when the application launches, it just shows the blank window. What is funny is that it worked before and then just stopped working. I am wondering if this is a bug in iPhone SDK 3.1.3??? This is a really annoying issue, and I was quite a ways along in a new project when I started having this problem and had to start over with a blank project and copy over all of my resources, when it started happening again... I have uninstalled iPhone OS 3.1.3 and reinstalled and the problem prevails... I also created a second UIViewController class and corresponding nib which DOES LOAD just fine... I am not sure why one works and the other doesn't it... You can download a sample project which demonstrates this issue at the following link: http://www.mediafire.com/?nmhnmhbeyki To switch back and forth between the working/nonworking UIViewController and UIView simply comment comment/comment out the initWithNibLine lines in the AppDelegate and the corresponding #import "MainController.h" statements in the appdelegate.h file... Any ideas??? The sample project I have linked to isolates the problem in as few files/lines of code as possible... I appreciate any help you might be able to provide. Thanks, James

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  • iPhone SDK linking errors with static library

    - by Nico
    Hello all! I've built my own static library with components to be reused in my project, and recently had the need to update a bunch of classes. Specifically, some methods' signatures were changed due to the fact that some classes changed names. What happens now is that the library compiles fine on its own, but, when added to an app project, the project fails to link: Ld build/Sucursales.build/Debug-iphoneos/Sucursales.build/Objects-normal/armv6/Sucursales normal armv6 cd /Users/nameghino/src/Sucursales setenv IPHONEOS_DEPLOYMENT_TARGET 3.1 setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 -arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.2.sdk -L/Users/nameghino/src/Sucursales/build/Debug-iphoneos -L/Users/nameghino/src/Sucursales/../../Library/MyLibraries/MSSharedLibrary-1.0.0 -F/Users/nameghino/src/Sucursales/build/Debug-iphoneos -filelist /Users/nameghino/src/Sucursales/build/Sucursales.build/Debug-iphoneos/Sucursales.build/Objects-normal/armv6/Sucursales.LinkFileList -dead_strip -lxml2 -ObjC -all_load -miphoneos-version-min=3.1 -framework Foundation -framework UIKit -framework CoreGraphics -lsqlite3.0 -framework CoreLocation -framework MapKit -lxml2 /Users/nameghino/src/MSSharedComponents/Frameworks/MSSharedLibrary/build/Debug-iphoneos/libMSSharedLibrary.a -o /Users/nameghino/src/Sucursales/build/Sucursales.build/Debug-iphoneos/Sucursales.build/Objects-normal/armv6/Sucursales Undefined symbols: "_OBJC_CLASS_$_DataCatalogService_GetSingleRow", referenced from: objc-class-ref-to-DataCatalogService_GetSingleRow in libMSSharedLibrary.a(MSDataCatalogSpecification.o) **"_OBJC_CLASS_$_DataCatalogService_ArrayOfString", referenced from: objc-class-ref-to-DataCatalogService_ArrayOfString in libMSSharedLibrary.a(MSDataCatalogSpecification.o) "_OBJC_CLASS_$_DataCatalogService_GetSingleRowResponse", referenced from: objc-class-ref-to-DataCatalogService_GetSingleRowResponse in libMSSharedLibrary.a(MSSingleRowResultsParser.o) "_OBJC_CLASS_$_DataCatalogService_GetMultiRowResponse", referenced from: objc-class-ref-to-DataCatalogService_GetMultiRowResponse in libMSSharedLibrary.a(MSMultiRowResultsParser.o) "_OBJC_CLASS_$_DataCatalogService_GetMultiRow", referenced from: objc-class-ref-to-DataCatalogService_GetMultiRow in libMSSharedLibrary.a(MSDataCatalogSpecification.o) "_OBJC_CLASS_$_DataCatalogService_HelloWorldResponse", referenced from: objc-class-ref-to-DataCatalogService_HelloWorldResponse in libMSSharedLibrary.a(DataCatalogService.o) ld: symbol(s) not found collect2: ld returned 1 exit status** The curious thing is that after a lot of project cleanups (both in the app and the lib projects), I still get the same issue. Even after starting a new project, the problem is still there. I've also taken care to restart Xcode between a clean and a build a couple of times, but no good. Any ideas on where to look? Thanks in advance Nico

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  • IOS: How to uplaod a file to specific google drive folder using google drive sdk library

    - by loganathan
    I integrated google drive sdk with my ios app. But i do not know how to upload a file to google drive specific folder. Here the code am using to upload the file. But this one uploading the file to my google drive root folder. Any one share a code to upload a file to google drive specific folder?. My Code: -(void)uploadFileToGoogleDrive:(NSString*)fileName { GTLDriveFile *driveFile = [[[GTLDriveFile alloc]init] autorelease]; driveFile.mimeType = @"application/pdf"; driveFile.originalFilename = @"test.doc"; driveFile.title = @"test.doc"; NSString *filePath = [LocalFilesDetails getUserDocumentFullPathForFileName:fileName isSignedDocument:YES]; GTLUploadParameters *uploadParameters = [GTLUploadParameters uploadParametersWithData:[NSData dataWithContentsOfFile:filePath] MIMEType:@"application/pdf"]; GTLQueryDrive *query = [GTLQueryDrive queryForFilesInsertWithObject:driveFile uploadParameters:uploadParameters]; [self.driveService executeQuery:query completionHandler:^(GTLServiceTicket *ticket, GTLDriveFile *updatedFile, NSError *error) { if (error == nil) { NSLog(@"\n\nfile uploaded into google drive\\<my_folder> foler"); } else { NSLog(@"\n\nfile uplod failed google drive\\<my_folder> foler"); } }]; }

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  • Azure SDK causes Node.js service bus call to run slow

    - by PazoozaTest Pazman
    I am using this piece of code to call the service bus queue from my node.js server running locally using web matrix, I have also upload to windows azure "web sites" and it still performs slowly. var sb1 = azure.createServiceBusService(config.serviceBusNamespace, config.serviceBusAccessKey); sbMessage = { "Entity": { "SerialNumbersToCreate": '0', "SerialNumberSize": config.usageRates[3], "BlobName": 'snvideos' + channel.ChannelTableName, "TableName": 'snvideos' + channel.ChannelTableName } }; sb1.getQueue('serialnumbers', function(error, queue){ if (error === null){ sb1.sendQueueMessage('serialnumbers', JSON.stringify(sbMessage), function(error) { if (!error) res.send(req.query.callback + '({data: ' + JSON.stringify({ success: true, video: newVideo }) + '});'); else res.send(req.query.callback + '({data: ' + JSON.stringify({ success: false }) + '});'); }); } else res.send(req.query.callback + '({data: ' + JSON.stringify({ success: false }) + '});'); }); It can be up to 5 seconds before the server responds back to the client with the return result. When I comment out the sb1.getQueue('serialnumbers', function(error, queue){ and just have it return without sending a queue message it performs in less than 1 second. Why is that? Is my approach to using the azure sdk service bus correct? Any help would be appreciated.

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  • iphone SDK buttons control views

    - by mangnv
    Hi, all I'v just started to learn SDK. I have several questions. First. I will do the project about university APP. if u clike the app, then u can c several buttons on one page, then each button( eg: event, BBS,courses, map....) has specific function...each one connect to anohter view. Are they buttons on the main page? Second, how to deal with one view has several buttons, one button connect to other view? Third, how to deal with controller classes? I'd like to make a app like this way. Main Page has 6 buttonss(event, community, directory...), take community for eg: community has two functions( Notices and BBS). if i clike Notices, then i can read notices, and if i clike BBS, then i could also read BBS. The thing that i do not get is..how to deal with classes. I mean main Page has one controller classes that control 6 buttons? If my question is not so clearly, then let me know....I really need help~

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  • Template compiling errors on iPhone SDK 3.2

    - by Didier Malenfant
    I'm porting over some templated code from Windows and I'm hitting some compiler differences on the iPhone 3.2 SDK. Original code inside a class template's member function is: return BinarySearch<uint32, CSimpleKey<T> >(key); where BinarySearch is a method inherited from another template. This produces the following error: csimplekeytable.h:131: error: no matching function for call to 'BinarySearch(NEngine::uint32&)' The visual studio compiler seems to walk up the template hierarchy fine but gcc needs me to fully qualify where the function comes from (I have verified this by fixing the same issues with template member variables that way). So I now need to change this into: return CSimpleTable<CSimpleKey<T> >::BinarySearch<uint32, CSimpleKey<T> >(key); Which now produces the following error: csimplekeytable.h:132: error: expected primary-expression before ',' token csimplekeytable.h:132: error: expected primary-expression before '>' token After some head scratching, I believe what's going on here is that it's trying to resolve the '<' before BinarySearch as a 'Less Than' operator for some reason. So two questions: - Am I on the right path with my interpretation of the error? - How do I fix it? -D

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  • Put together tiles in android sdk and use as background

    - by Jon
    In a feeble attempt to learn some Android development am I stuck at graphics. My aim here is pretty simple: Take n small images and build a random image, larger than the screen with possibility to scroll around. Have an animated object move around on it I have looked at the SDK examples, Lunar Lander especially but there are a few things I utterly fail to wrap my head around. I've got a birds view plan (which in my head seems reasonably sane): How do I merge the tiles into one large image? The background is static so I figure I should do like this: Make a 2d array with refs to the tiles Make a large Drawable and draw the tiles on it At init draw this big image as the background At each onDraw redraw the background of the previous spot of the moving object, and the moving object at its new location The problem is the hands on things. I load the small images with "Bitmap img1 = BitmapFactory.decodeResource (res, R.drawable.img1)", but then what? Should I make a canvas and draw the images on it with "canvas.drawBitmap (img1, x, y, null);"? If so how to get a Drawable/Bitmap from that? I'm totally lost here, and would really appreciate some hands on help (I would of course be grateful for general hints as well, but I'm primarily trying to understand the Graphics objects). To make you, dear reader, see my level of confusion will I add my last desperate try: Drawable drawable; Canvas canvas = new Canvas (); Bitmap img1 = BitmapFactory.decodeResource (res, R.drawable.img1); // 50 x 100 px image Bitmap img2 = BitmapFactory.decodeResource (res, R.drawable.img2); // 50 x 100 px image canvas.drawBitmap (img1, 0, 0, null); canvas.drawBitmap (img2, 50, 0, null); drawable.draw (canvas); // obviously wrong as draw == null this.setBackground (drawable); Thanks in advance

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  • Android -- SDK/IDE Layout Bug (w/Custom Layouts)??

    - by borg17of20
    Hello all, Can someone tell me if this is a bug in the SDK/IDE: Any custom or extended layout I add to my layout XML causes the IDE to ignore the fact that there are any child views of that layout (they just disappear from the outline view/window), thus making them uneditable via the properties view/window. (I need to extend a layout to make onSetAlpha() public) FYI: I'm developing for Android 1.5 and up, using all the latest plug-ins/updates in Eclipse Here is a simple example of a layout XML and the extended Layout that causes this error. [Extended Layout] package com.test; public class CustomLinearLayout extends LinearLayout { public CustomLinearLayout(Context context, AttributeSet attrs) { super(context, attrs); } public CustomLinearLayout(Context context) { super(context); } } [Simple layout XML] <?xml version="1.0" encoding="utf-8"?> <com.test.CustomLinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ImageView android:id="@+id/ImageView01" android:layout_width="wrap_content" android:layout_height="wrap_content"></ImageView> </com.test.CustomLinearLayout> ImageView01 is not visible or editable in the properties or outline views/windows. Thanks.

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  • Strange Bug in iPhone SDK

    - by Crazer
    Hi all, I found a strange bug in iphone sdk. I try to explain it: I have a number of uibuttons in a view. They are all just images. Every buttons has a title but that is not displayed so you just see the images (all 80x80). I made it all in IB. In my code I position those buttons. Here's a snippet of that code: for(NSString *iconObject in iconArray){ //retrieve UIButtons from dictionary iconButton = [allIconsDictionary objectForKey:iconObject]; iconButton.hidden = NO; //position and resize icon Buttons iconButton.frame = CGRectMake((79 * col) + 28, (70 * row) + 70, 80 ,80); col++; //five buttons in a row if(col%5 == 0){ row++; col = 0; } } That works like it should. But for all buttons that title starts with a 't' the title displays in the simulator (also on the device). The title of the other buttons are not shown just those where the title starts with a 't'. I have no clue what this could be?! I hope I could describe the problem.

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  • iPhone SDK Programming - Working with a variable across 2 views

    - by SD
    I have what I hope is a fairly simple question about using the value from a variable across 2 views. I’m new to the iPhone SDK platform and the Model/View/Controller methodology. I’ve got background in VB.Net, some Php, but mostly SQL, so this is new ground for me. I’m building an app that has 3 views. For simplicity’s sake, I’ll call them View1, View2, View3. On View1 I have an NSString variable that I’ve declared in View1.h, and synthesized in View1.m. I’ll call it String1. View1.m uses a UITextField to ask the user for their name and then sets the value of String1 to that name (i.e. "Bill"). I would now like to use the value of String1 in View2. I'm not doing anything other than displaying the value ("Bill"), in a UILabel object in View2. Can someone tell me what the easiest way to accomplish that is? Many thanks in advance….

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  • Corona sdk events dispatched with dispatchEvent() are handled directly upon call. Why so?

    - by Amoxus
    I noticed to my surprise that an event created with dispatchEvent(event) gets handled directly when called, and not together with other events at a specific phase of the frame loop. Two main reasons of having an event system are: so that you can call code B from code A, but still want to prioritize code A. to make sure there are no freaky loopedy loops where code A calls code B calls code A ... I wonder what Ansca's rationale behind having events being handled directly this way is. And does Corona handle loopedy loops and other such pitfalls gracefully? The following code demonstrates dispatchEvent(): T= {} Z = display.newRect(100,100,100,100) function T.doSomething() print("T.doSomething: begun") local event = { name="myEventType", target=T } Z:dispatchEvent( event ) print("T.doSomething: ended") end function Z.sayHello(event) print("Z.sayHello: begun and ended") end Z:addEventListener("myEventType", Z.sayHello) print("Main: begun") T.doSomething() print("Main: ended") However Ansca claims the contrary at http://developer.coronalabs.com/reference/index/objectdispatchevent Can anyone clear this up a little? ( Using Corona simulator V 2012.840 )

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  • Facebook Javascript SDK's FB.ui Bug in IE8

    - by Lukas
    hi everyone i have found a bug in IE8 using the new Facebook Javascript SDK. i call a Post dialog using: FB.ui( { method: 'stream.publish', display: 'dialog', message: 'test', attachment: { name: 'test', caption: 'test', media: [ {type: 'image', src: site_url+'test.jpg', href: site_url} ], description: ( 'test' ), href: site_url } }, my html structure is: <body> <div id="content"></div> <script type="text/javascript"> var params = { wmode: 'opaque', allowScriptAccess: 'always', quality: 'high', allowFullScreen: "true" }; var attributes = { id: 'test' }; swfobject.embedSWF("frontend/swf/stage.swf", "content", "100%", "100%", "10", params, attributes); var site_url = 'http://test.com'; </script> <div id="fb-root"></div> <script type="text/javascript" src="http://connect.facebook.net/en_US/all.js"></script> <div id="like-dialog" style="display:none;"> <div id="like-dialog-wrapper"> <div id="like-dialog-close"></div> <iframe src="http://www.facebook.com/plugins/likebox.php?id=99999999999&amp;width=292&amp;connections=0&amp;stream=true&amp;header=false&amp;height=395" scrolling="no" frameborder="0" style="border:none; overflow:hidden; width:292px; height:395px;"></iframe> </div> </div> </body> the css: html, #content, body { margin: 0; height: 100%; overflow: hidden; } #content { z-index: 1; } what i do is: i embed my stage i call the FB.init function and then call FB.ui function to overlay my flash. it works in every common browser except IE8. in IE8 the div containing the iframe is behind the div where i embed flash, although i set the z-index and position the dialog absolute. any ideas? thanks in advance

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  • Ksoap2 Error after Updating Android SDK and ADT

    - by user1291644
    I have a problem. When I updated Android SDK tool to version 17 and the ADT to 17 I can't use ksoap2 any more. I start the app and get this error: 03-25 20:13:49.995: E/AndroidRuntime(555): FATAL EXCEPTION: main 03-25 20:13:49.995: E/AndroidRuntime(555): java.lang.NoClassDefFoundError: org.ksoap2.serialization.SoapObject 03-25 20:13:49.995: E/AndroidRuntime(555): at com.alcad.pernat.praksa.SplashScreen.pridobiDanasnjo(SplashScreen.java:124) 03-25 20:13:49.995: E/AndroidRuntime(555): at com.alcad.pernat.praksa.SplashScreen.onCreate(SplashScreen.java:73) 03-25 20:13:49.995: E/AndroidRuntime(555): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 03-25 20:13:49.995: E/AndroidRuntime(555): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2627) 03-25 20:13:49.995: E/AndroidRuntime(555): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2679) 03-25 20:13:49.995: E/AndroidRuntime(555): at android.app.ActivityThread.access$2300(ActivityThread.java:125) 03-25 20:13:49.995: E/AndroidRuntime(555): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2033) 03-25 20:13:49.995: E/AndroidRuntime(555): at android.os.Handler.dispatchMessage(Handler.java:99) 03-25 20:13:49.995: E/AndroidRuntime(555): at android.os.Looper.loop(Looper.java:123) 03-25 20:13:49.995: E/AndroidRuntime(555): at android.app.ActivityThread.main(ActivityThread.java:4627) 03-25 20:13:49.995: E/AndroidRuntime(555): at java.lang.reflect.Method.invokeNative(Native Method) 03-25 20:13:49.995: E/AndroidRuntime(555): at java.lang.reflect.Method.invoke(Method.java:521) 03-25 20:13:49.995: E/AndroidRuntime(555): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868) 03-25 20:13:49.995: E/AndroidRuntime(555): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626) 03-25 20:13:49.995: E/AndroidRuntime(555): at dalvik.system.NativeStart.main(Native Method) I should get String with some numbers but instead I get this error. I was using ksoap2-2.5.4.jar and tried the new ksoap2-android-assembly-2.6.2-jar-with-dependencies.jar. I'm using Eclipse indigo, Ubuntu 11.04. The code looks like this: SoapObject Request =new SoapObject(NAMESPACE,METHOD_NAME); // Here I get the error SoapSerializationEnvelope soapEnvelope=new SoapSerializationEnvelope(SoapEnvelope.VER11); soapEnvelope.dotNet=false; String tmp=odstejDatum(datum); Request.addProperty("datumod",tmp); Request.addProperty("datumdo",datum); Request.addProperty("tip_lme",1); @SuppressWarnings("deprecation") HttpTransportSE aht=new HttpTransportSE(URL,5000); soapEnvelope.setOutputSoapObject(Request); // aht.call(SOAP_ACTION_DANASNJI,soapEnvelope); Object response= soapEnvelope.getResponse(); Thanks for the help.

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  • Building Visual Studio Setup Projects with TFS 2010 Team Build

    - by Jakob Ehn
    One of the most common complaints from people starting to use Team Build is that is doesn’t support building Microsoft’s own Setup and Deployment project (*.vdproj). When creating a default build definition that compiles a solution containing a setup project, you’ll get the following warning: The project file "MyProject.vdproj" is not supported by MSBuild and cannot be built.   This is what the problem is all about. MSBuild, that is used for compiling your projects, does not understand the proprietary vdproj format defined by Microsoft quite some time ago. Unfortunately there is no sign that this will change in the near future, in fact the setup projects has barely changed at all since they were introduced. VS 2010 brings no new features or improvements hen it comes to the setup projects. VS 2010 does include a limited version of InstallShield which promises to be more MSBuild friendly and with more or less the same features as VS setup projects. I hope to get a closer look at this installer project type soon. But, how do we go about to build a Visual Studio setup project and produce an MSI as part of a Team Build process? Well, since only one application known to man understands the vdproj projects, we will have to installa copy of Visual Studio on the build server. Sad but true. After doing this, we use the Visual Studio command line interface (devenv) to perform the build. In this post I will show how to do this by using the InvokeProcess activity directly in a build workflow template. You’ll want to run build your setup projects after you have successfully compiled the projects.   Install Visual Studio 2010 on the build server(s)   Open your build process template /remember to branch or copy the xaml file before modifying it!)   Locate the Try to Compile the Project activity   Drop an instance of the InvokeProcess activity from the toolbox onto the designer, after the Run MSBuild for Project activity   Drop an instance of the WriteBuildMessage activity inside the Handle Standard Output section. Set the Importance property to Microsoft.TeamFoundation.Build.Client.BuildMessageImportance.High (NB: This is necessary if you want the output from devenv to show up in the build log when running the build with the default verbosity) Set the Message property to stdOutput   Drop an instance of the WriteBuildError activity to the Handle Error Output section Set the Message property to errOutput   Select the InvokeProcess activity and set the values of the parameters to:     The finished workflow should look like this:     This will generate the MSI files, but they won’t be copied to the drop location. This is because we are using devenv and not MSBuild, so we have to do this explicitly   Drop a Sequence activity somewhere after the Copy to Drop location activity.   Create a variable in the Sequence activity of type IEnumerable<String> and call it GeneratedInstallers   Drop a FindMatchingFiles activity in the sequence activity and set the properties to:     Drop a ForEach<String> activity after the FindMatchingFiles activity. Set the Value property to GeneratedInstallers   Drop an InvokeProcess activity inside the ForEach activity.  FileName: “xcopy.exe” Arguments: String.Format("""{0}"" ""{1}""", item, BuildDetail.DropLocation) The Sequence activity should look like this:     Save the build process template and check it in.   Run the build and verify that the MSI’s is built and copied to the drop location.   Note 1: One of the drawback of using devenv like this in a team build is that since all the output from the default compilations is placed in the Binaries folder, the outputs is not avaialable when devenv is invoked, which causes the whole solution to rebuild again. In TFS 2008, this was pretty simple to fix by using the CustomizableOutDir property. In TFS 2010, the same feature is not avaialble. Jim Lamb blogged about this recently, have a look at it if you have a problem with this: http://blogs.msdn.com/jimlamb/archive/2010/04/13/customizableoutdir-in-tfs-2010.aspx   Note 2: Although the above solution works, a better approach is to wrap this in a custom activity that you can use in your builds. I will come back to this in a future post.

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  • AWS .NET SDK v2: the message-pump pattern

    - by Elton Stoneman
    Originally posted on: http://geekswithblogs.net/EltonStoneman/archive/2013/10/11/aws-.net-sdk-v2--the-message-pump-pattern.aspxVersion 2 of the AWS SDK for .NET has had a few pre-release iterations on NuGet and is stable, if a bit lacking in step-by-step guides. There’s at least one big reason to try it out: the SQS queue client now supports asynchronous reads, so you don’t need a clumsy polling mechanism to retrieve messages. The new approach  is easy to use, and lets you work with AWS queues in a similar way to the message-pump pattern used in the latest Azure SDK for Service Bus queues and topics. I’ve posted a simple wrapper class for subscribing to an SQS hub on gist here: A wrapper for the SQS client in the AWS SDK for.NET v2, which uses the message-pump pattern. Here’s the core functionality in the subscribe method: private async void Subscribe() { if (_isListening) { var request = new ReceiveMessageRequest { MaxNumberOfMessages = 10 }; request.QueueUrl = QueueUrl; var result = await _sqsClient.ReceiveMessageAsync(request, _cancellationTokenSource.Token); if (result.Messages.Count > 0) { foreach (var message in result.Messages) { if (_receiveAction != null && message != null) { _receiveAction(message.Body); DeleteMessage(message.ReceiptHandle); } } } } if (_isListening) { Subscribe(); } } which you call with something like this: client.Subscribe(x=>Log.Debug(x.Body)); The async SDK call returns when there is something in the queue, and will run your receive action for every message it gets in the batch (defaults to the maximum size of 10 messages per call). The listener will sit there awaiting messages until you stop it with: client.Unsubscribe(); Internally it has a cancellation token which it sets when you call unsubscribe, which cancels any in-flight call to SQS and stops the pump. The wrapper will also create the queue if it doesn’t exist at runtime. The Ensure() method gets called in the constructor so when you first use the client for a queue (sending or subscribing), it will set itself up: if (!Exists()) { var request = new CreateQueueRequest(); request.QueueName = QueueName; var response = _sqsClient.CreateQueue(request); QueueUrl = response.QueueUrl; } The Exists() check has to do make a call to ListQueues on the SNS client, as it doesn’t provide its own method to check if a queue exists. That call also populates the Amazon Resource Name, the unique identifier for this queue, which will be useful later. To use the wrapper, just instantiate and go: var queueClient = new QueueClient(“ProcessWorkflow”); queueClient.Subscribe(x=>Log.Debug(x.Body)); var message = {}; //etc. queueClient.Send(message);

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  • Android:Where is exactly Android 1.6 SDK download?

    - by user187532
    Hello friends, I want install Android version 1.6 SDK. I already have Android development setup with Eclipse and Android 1.5 SDK. Wherever i search in Google to download Android 1.6 SDK, it finally goes to link: http://developer.android.com/intl/zh-CN/sdk/index.html This link has three setup SDK zip files, but no where mentioned what version of SDK setup are those? Why such confusions in this Android website for showing just version of SDK setup files? Where i can get exactly Android 1.6 SDK setup download? Could someone point out me clearly? Is there any special steps that i need to follow to overwrite 1.6 SDK with my existing setup environment? Thank you.

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  • VC++ 6 and MS Speech SDK 5.1 fatal error C1083: Cannot open source file: 'files\microsoft': No such

    - by eg123
    Trying to compile an application (flite synthesis sapi) on vc++6. This requires Microsoft Speech SDK 5.1 Have included C:\Program Files\Microsoft Speech SDK 5.1\IDL C:\Program Files\Microsoft Speech SDK 5.1\include using Toolsoptionsdirectories and also on another attempt via ProjectSettings Repeatedly get this error microsoft fatal error C1083: Cannot open source file: 'files\microsoft': No such file or directory speech fatal error C1083: Cannot open source file: 'speech': No such file or directory sdk fatal error C1083: Cannot open source file: 'sdk': No such file or directory idl fatal error C1083: Cannot open source file: '5.1\idl': No such file or directory FliteCMUKalDiphone.idl Thought it may be spaces related so included full path in quotes in relevant .h files. No joy Installed Microsoft Speech SDK 5.1 on another machine in same folder as flite and renamed to mssdk51 (so no spaces in pathname) but same error came up. Tried pasting in contents of each .idl called in file where glitch seems to generate Still same message. I am new to C++ and programming in general. My only guess is that something in the speech sdk is calling the .idl file and I can't find where from. Of course this is probably way wrong!

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  • How to create users and view reports in TFS 2010?

    - by afsharm
    Hi, Recently I have installed a new instance of TFS 2010 on a MS Windows 2008. But it seems that some parts in not installed or configured properly. I'm going to define users and roles according to a specific process template but I don't know where I can do this. There is same problems with reports.

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  • Incrementing Assembly Version in TFS Builds and its affect over Other Build Definitions

    - by ssmantha
    A very common scenario while performing TFS builds is to increment version number of the assemblies. There are quite a few approaches of which I would like to share two links: Ewald Hofman’s Approach: http://www.ewaldhofman.nl/post/2010/05/13/Customize-Team-Build-2010-e28093-Part-5-Increase-AssemblyVersion.aspx#id_02e7b082-ce95-49a9-92e9-7dc88887b377 Richard Bank’s Approach : http://www.richard-banks.org/2010/07/how-to-versioning-builds-with-tfs-2010.html   Both these approaches work well, however there are scenarios where Editing and Checking–in the Assembly version information can create problems with Build Definitions meant for Continuous Integration, or gated Check-ins. You can suppress the Continuous Integration Builds while checking in the Assembly info file by just putting a comment “***NO_CI***” as specified by Ewald in his blog. However, if you have Gated Checkin in place, this can turn out to be difficult to suppress, I myself tried to suppress the Build Trigger during the check in process but things doesn’t turn out well. That’s where Richard’s solution comes as handy. Both the solutions have their own pros and cons, which I believe can only be experienced over a period of time. In case of Richard’s solution I believe that we don’t have any history of the Assembly Version Info file and when you take latest of the solution the information will be lost. If you notice closely, that suppressing the Continuous Integration (the NO_CI approach in check in comments) is a workaround provided by Microsoft, however I didn’t find anything to suppress the gated Checkin so far. Suggestions or Findings are most welcome.

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  • Connecting to a new installation of TFS 2010

    - by Enrique Lima
    When the installation and configuration for TFS 2010 is completed, the next step is to connect and use TFS.  There is a Web Access component, but in order for it to serve useful you need to create a project into the Team Project Collection.  This is where Visual Studio 2010 comes in. Open Visual Studio 2010, then click on the Team Explorer Tab (red arrow pointing to it) or go to View > Team Explorer. Once there, click the Connect to Team Project toolbar button This will open up the Connect to Team Project dialog, click on Servers … On the Add/Remove Team Foundation Server dialog, click Add … On the Add Team Foundation Server, enter the name of your server and click ok. If you are prompted for credentials, provide the credentials needed. Once accepted, the server will be listed on the Add/Remove Team Foundations Server dialog, click close. You will be back at the Connect to Team Project dialog, assuming you have one Collection, click Connect. (In the event you have more than one project collection, select the appropriate collection and then click Connect) Your Team Explorer tab will look something like the image below.

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  • TFS Shipping Cadence

    - by Tarun Arora
    Brian Harry has formally announced a change to the TFS shipping cadence from the traditional 2-3 years to production cycle to a more agile and refreshing minimum once in a 3 weeks cycle! The change didn’t happen over night, it was a gradual process which was greatly influenced by moving TFS to the cloud. The thinking started with trying to figure out what the team wanted.  Like people often do, the team started with what they knew and tried to evolve from there.  The team spent a few months thinking through “What if we do major releases every year and minor releases every 6 months?”,  “Major releases every 6 months, patches once a month?”, “What if we do quarterly releases – can we get the release cycle going that fast?”, etc.  The team also spent time debating what constitutes a major release VS a minor release. How much churn are customers willing to tolerate?  The team finally concluded… “When a change this big is necessary – forget where you are and just ask where you want to be and then ask what it would take to get there.” Going forward you will see, Team Foundation Service updates every 3 weeks Visual Studio Client updates quarterly (Limited to VS 2012 for now) Team Foundation Server updates more frequent than every 2 years but details still being worked out.  The team will definitely deliver one this fall. Refer to the complete blog post from Brian Harry here.

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  • The tale of how the PowerShell CmdLets got installed with Azure SDK 1.4

    - by Enrique Lima
    I installed the Azure SDK 1.4 while rebuilding my laptop and ran the installation for the Windows Azure Service Management PowerShell CmdLets. Kicked off the installation script for the WASM PowerShell CmdLets by locating the path to which WASM PowerShell CmdLets was deployed to. Double clicked the startHere command. It will then open the WASM installation dialog. Click Next. Click Next. Notice the red x next to the Azure SDK 1.3, the problem is I have SDK 1.4 Here is the workaround, I go back to the location of the deployed WASM sources. Go into the setup path, then scripts>dependencies>check. Now, locate the CheckAzureSDK.ps1 file, and right-click, then edit. This is the content in the ps1 file, it check for the specific version of the Azure SDK, in this case, it is looking for version 1.3.11133.0038. We need for it to check for version 1.4.20227.1419 Now, save your ps1 file, go back to the open WASM install dialog, and click rescan. This time it should pass, then click next. A Command prompt window will appear, click any key. This completes the installation, click Close.

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  • install android sdk on kubuntu

    - by dot
    I'm trying to follow the instructions for installing the android sdk found here: http://developer.android.com/sdk/installing/adding-packages.html After i've unpackaged and i run the android program under tools, I don't get all the options that I'm supposed to. The only 2 folders that show up are tools, and extras. Under tools, it only shows the "Android SDK Tools" with the status "Installed". Under the "extas" folder, I have nothing. I've made sure that my http: proxy settings are correct. And I've checked the logs. there are no errors. According to the android developer site, I'm supposed to install the SDK platform tools. has anyone tried this on ubuntu? I also checked and saw others were instructed to do an apt-get install ia32-libs but it failed for me. Besides which, I am running the 32bit os... so I don't think i would need to install that... ?? I've also tried following the instructions found here: http://forums.team-nocturnal.com/showthread.php/772 But... I can't seem to add the personal archive nilarimogard without getting an error message. when i attempt: sudo add-apt-repository ppa:nilarimogard/webupd8 I get the message: Traceback (most recent call last): File "/usr/bin/add-apt-repository", line 125, in ppa_info = get_ppa_info_from_lp(user, ppa_name) File "/usr/lib/python2.7/dist-packages/softwareproperties/ppa.py", line 80, in get_ppa_info_from_lp curl.perform() pycurl.error: (7, "couldn't connect to host") root@jll:/home/me/Documents# any suggestions? Thanks.

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  • TFS and shared projects in multiple solutions

    - by David Stratton
    Our .NET team works on projects for our company that fall into distinct categories. Some are internal web apps, some are external (publicly facing) web apps, we also have internal Windows applications for our corporate office users, and Windows Forms apps for our retail locations (stores). Of course, because we hate code reuse, we have a ton of code that is shared among the different applications. Currently we're using SVN as our source control, and we've got our repository laid out like this: - = folder, | = Visual Studio Solution -SVN - Internet | Ourcompany.com | Oursecondcompany.com - Intranet | UniformOrdering website | MessageCenter website - Shared | ErrorLoggingModule | RegularExpressionGenerator | Anti-Xss | OrgChartModule etc... So.. The OurCompany.com solution in the Internet folder would have a website project, and it would also include the ErrorLoggingModule, RegularExpressionGenerator, and Anti-Xss projects from the shared directory. Similarly, our UniformOrdering website solution would have each of these projects included in the solution as well. We prefer to have a project reference to a .dll reference because, first of all, if we need to add or fix a function in the ErrorLoggingModule while working on the OurCompany.com website, it's right there. Also, this allows us to build each solution and see if changes to shared code break any other applications. This should work well on a build server as well if I'm correct. In SVN, there is no problem with this. SVN and Visual Studio aren't tied together in the way TFS's source control is. We never figured out how to work this type of structure in TFS when we were using it, because in TFS, the TFS project was always tied to a Visual Studio Solution. The Source Code repository was a child of the TFS Project, so if we wanted to do this, we had to duplicate the Shared code in each TFS project's source code repository. As my co-worker put it, this "breaks every known best practice about code reuse and simplicity". It was enough of a deal breaker for us that we switched to SVN. Now, however, we're faced with truly fixing our development processes, and the Application Lifecycle Management of TFS is pretty close to exactly what we want, and how we want to work. Our one sticking point is the shared code issue. We're evaluating other commercial and open source solutions, but since we're already paying for TFS with our MSDN Subscriptions, and TFS is pretty much exactly what we want, we'd REALLY like to find a way around this issue. Has anybody else faced this and come up with a solution? If you've seen an article or posting on this that you can share with me, that would help as well. As always, I'm open to answers like "You're looking at it all wrong, bonehead, HERE'S the way it SHOULD be done.

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  • Now Available &ndash; Windows Azure SDK 1.6

    - by Shaun
    Microsoft has just announced the Windows Azure SDK 1.6 and the Windows Azure Tools for Visual Studio 1.6. Now people can download the latest product through the WebPI. After you downloaded and installed the SDK you will find that The SDK 1.6 can be stayed side by side with the SDK 1.5, which means you can still using the 1.5 assemblies. But the Visual Studio Tools would be upgraded to 1.6. Different from the previous SDK, in this version it includes 4 components: Windows Azure Authoring Tools, Windows Azure Emulators, Windows Azure Libraries for .NET 1.6 and the Windows Azure Tools for Microsoft Visual Studio 2010. There are some significant upgrades in this version, which are Publishing Enhancement: More easily connect to the Windows Azure when publish your application by retrieving a publish setting file. It will let you configure some settings of the deployment, without getting back to the developer portal. Multi-profiles: The publish settings, cloud configuration files, etc. will be stored in one or more MSBuild files. It will be much easier to switch the settings between vary build environments. MSBuild Command-line Build Support. In-Place Upgrade Support.   Publishing Enhancement So let’s have a look about the new features of the publishing. Just create a new Windows Azure project in Visual Studio 2010 with a MVC 3 Web Role, and right-click the Windows Azure project node in the solution explorer, then select Publish, we will find the new publish dialog. In this version the first thing we need to do is to connect to our Windows Azure subscription. Click the “Sign in to download credentials” link, we will be navigated to the login page to provide the Live ID. The Windows Azure Tool will generate a certificate file and uploaded to the subscriptions those belong to us. Then we will download a PUBLISHSETTINGS file, which contains the credentials and subscriptions information. The Visual Studio Tool will generate a certificate and deployed to the subscriptions you have as the Management Certificate. The VS Tool will use this certificate to connect to the subscription in the next step. In the next step, I would back to the Visual Studio (the publish dialog should be stilling opened) and click the Import button, select the PUBLISHSETTINGS file I had just downloaded. Then all my subscriptions will be shown in the dropdown list. Select a subscription that I want the application to be published and press the Next button, then we can select the hosted service, environment, build configuration and service configuration shown in the dialog. In this version we can create a new hosted service directly here rather than go back to the developer portal. Just select the <Create New …> item in the hosted service. What we need to do is to provide the hosted service name and the location. Once clicked the OK, after several seconds the hosted service will be established. If we went to the developer portal we will find the new hosted service in my subscription. a) Currently we cannot select the Affinity Group when create a new hosted service through the Visual Studio Publish dialog. b) Although we can specify the hosted service name and DNS prefixing through the developer portal, we cannot do so from the VS Tool, which means the DNS prefixing would be the same as what we specified for the hosted service name. For example, we specified our hosted service name as “Sdk16Demo”, so the public URL would be http://sdk16demo.cloudapp.net/. After created a new hosted service we can select the cloud environment (production or staging), the build configuration (release or debug), and the service configuration (cloud or local). And we can set the Remote Desktop by check the related checkbox as well. One thing should be note is that, in this version when we set the Remote Desktop settings we don’t need to specify a certificate by default. This is because the Visual Studio will generate a new certificate for us by default. But we can still specify an existing certificate for RDC, by clicking the “More Options” button. Visual Studio Tool will create another certificate for the Remote Desktop connection. It will NOT use the certificate that managing the subscription. We also can select the “Advanced Settings” page to specify the deployment label, storage account, IntelliTrace and .NET profiling information, etc.. Press Next button, the dialog will display all settings I had just specified and it will save them as a new profile. The last step is to click the Publish button. Since we enabled the Remote Desktop feature, the first step of publishing was uploading the certificate. And then it will verify the storage account we specified and upload the package, then finally created the website in Windows Azure.   Multi-Profiles After published, if we back to the Visual Studio we can find a AZUREPUBXML file under the Profiles folder in the Azure project. It includes all settings we specified before. If we publish this project again, we can just use the current settings (hosted service, environment, RDC, etc.) from this profile without input them again. And this is very useful when we have more than one deployment settings. For example it would be able to have one AZUREPUBXML profile for deploying to testing environment (debug building, less roles with RDC and IntelliTrace) and one for production (release building, more roles but without IntelliTrace).   In-Place Upgrade Support Let’s change some codes in the MVC pages and click the Publish menu from the azure project node. No need to specify any settings,  here we can use the pervious settings by loading the azure profile file (AZUREPUBXML). After clicked the Publish button the VS Tool brought a dialog to us to indicate that there’s a deployment available in the hosted service environment, and prompt to REPLACE it or not. Notice that in this version, the dialog tool said “replace” rather than “delete”, which means by default the VS Tool will use In-Place Upgrade when we deploy to a hosted service that has a deployment already exist. After click Yes the VS Tool will upload the package and perform the In-Place Upgrade. If we back to the developer portal we can find that the status of the hosted service was turned to “Updating…”. But in the previous SDK, it will try to delete the whole deployment and publish a new one.   Summary When the Microsoft announced the features that allows the changing VM size via In-Place Upgrade, they also mentioned that in the next few versions the user experience of publishing the azure application would be improved. The target was trying to accomplish the whole publish experience in Visual Studio, which means no need to touch developer portal any more. In the SDK 1.6 we can see from the new publish dialog, as a developer we can do the whole process, includes creating hosted service, specifying the environment, configuration, remote desktop, etc. values without going back the the developer portal.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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