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  • Stereo Mix does not work

    - by rfw
    Stereo Mix no longer seems to work on my computer -- it did once, but now I am unable to receive any sort of audio from it. When trying to record it with programs such as Audacity, it reports that there is an error opening the sound device. Additionally, I can make no changes whatsoever to Stereo Mix, such as with regards to default format, where it simply reports Format not supported by device. I am sure that Stereo Mix had definitely worked in the past, so does anyone have any idea as to why Stereo Mix would suddenly break? (I have no applications taking exclusive control of Stereo Mix)

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  • Stereo mix causing inaudible input in XP?

    - by jsnlxndrlv
    I'm trying to record some of my work process in Camtasia using the stereo mix input. However, my headset microphone is quiet at the best of times, and no matter what combination of input and output volume settings I use, my voice is consistently inaudible. Know of a good fix for this? Should I be looking for a decent audio mixer--and if so, do you know of one that's as effective as it is free?

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  • Microphone doesn't work

    - by mandy
    I'm having a trouble with my built in microphone. Even if I use headphone with mic, it doesn't really work. The weird thing is, if I clap the green lines of the speaker icon jumps, but if I speak it doesn't. I have also tried some recordings, but I can not hear myself and adjusting the volume didn't help at all. I tried to restore it, still no change. I have updated it in the device manager, but it said there that it's up to date and the devices are working properly. Until I decided to recover the whole system (wherein I pressed zero and switch on button) to my surprise, the settings became different, most programs were deleted, even my files. It's like it was formatted and I'm so sad that the mic was not fixed. I really don't know what to do now. My laptop model is Toshiba satellite m840. I want to it return to its settings/set up just before I Recover the system and bring back all the programs that we're installed and of course, most of all, to fix my microphone so I can use Skype again and other video calling application.. I hope someone could help me. Thanks a lot!

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  • Is there a Hypercam for Mac OS X?

    - by mrpwnscroner
    I don't care if it's not free; I switched from PC to Mac recently and I kind of miss Hypercam to record our best moments in games (Halo, Combat Arms, Starcraft, etc) and showing hacks. I tried to use Crossover Pro 8 and 9 and it hasn't worked. If anyone has a solution, let me know. Thanks!

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  • How to record audio in Windows Server 2008 Web SP2?

    - by Aurelio De Rosa
    I face into this problem and before ask here I've searched and read a lot of question but no-one seems to fit to my problem. I have a server running Windows Server 2008 Web with the SP2 and a headset attached to it using audio jack. The server has audio driver since I can listen audio. This OS does not came with the built-in audio record tool (the one I have in Windows 7). I can access physically and remotely (using RDC) to this server with administration permission. My local pc has Windows 7 if it can help. All I want to do is to know if it's possible and how to record audio form the microphone (of the server) and store that file in the server from remote connection. I tried to install several software on the server but everyone fails with a different issues (missing DLL which if I put in the system the error doesn't go away).

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  • get_iplayer _ new problem

    - by Squiggle
    I have get_iplayer installed on a Windows 7 PC and, generally, it has worked without too many problems. Now I find that I cannot download "The Sinking of the Laconia" from the BBC. Both episodes are still available for viewing (although only episode 2 has a live ' download' option). An error message saying 'ERROR: RTMP_ReadPacket, failed to read RTMP packet header' may be relevant? If anyone can help before the programme becomes unavailable, I'd be grateful

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  • Pass table as parameter to SQLCLR TV-UDF

    - by Skeolan
    We have a third-party DLL that can operate on a DataTable of source information and generate some useful values, and we're trying to hook it up through SQLCLR to be callable as a table-valued UDF in SQL Server 2008. Taking the concept here one step further, I would like to program a CLR Table-Valued Function that operates on a table of source data from the DB. I'm pretty sure I understand what needs to happen on the T-SQL side of things; but, what should the method signature look like in the .NET (C#) code? What would be the parameter datatype for "table data from SQL Server?" e.g. /* Setup */ CREATE TYPE InTableType AS TABLE (LocationName VARCHAR(50), Lat FLOAT, Lon FLOAT) GO CREATE TYPE OutTableType AS TABLE (LocationName VARCHAR(50), NeighborName VARCHAR(50), Distance FLOAT) GO CREATE ASSEMBLY myCLRAssembly FROM 'D:\assemblies\myCLR_UDFs.dll' WITH PERMISSION_SET = EXTERNAL_ACCESS GO CREATE FUNCTION GetDistances(@locations InTableType) RETURNS OutTableType AS EXTERNAL NAME myCLRAssembly.GeoDistance.SQLCLRInitMethod GO /* Execution */ DECLARE @myTable InTableType INSERT INTO @myTable(LocationName, Lat, Lon) VALUES('aaa', -50.0, -20.0) INSERT INTO @myTable(LocationName, Lat, Lon) VALUES('bbb', -20.0, -50.0) SELECT * FROM @myTable DECLARE @myResult OutTableType INSERT INTO @myResult MyCLRTVFunction @myTable --returns a table result calculated using the input The lat/lon - distance thing is a silly example that should of course be better handled entirely in SQL; but I hope it illustrates the general intent of table-in - table-out through a table-valued UDF tied to a SQLCLR assembly. I am not certain this is possible; what would the SQLCLRInitMethod method signature look like in the C#? public class GeoDistance { [SqlFunction(FillRowMethodName = "FillRow")] public static IEnumerable SQLCLRInitMethod(<appropriateType> myInputData) { //... } public static void FillRow(...) { //... } } If it's not possible, I know I can use a "context connection=true" SQL connection within the C# code to have the CLR component query for the necessary data given the relevant keys; but that's sensitive to changes in the DB schema. So I hope to just have SQL bundle up all the source data and pass it to the function. Bonus question - assuming this works at all, would it also work with more than one input table?

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  • Record AVAudioPlayer output using AVAudioRecorder

    - by Kieran
    In my app the user plays a sound by pressing a button. There are several buttons which can be played simultaneously. The sounds are played using AVAudioPlayer instances. I want to record the output of these instances using AVAudioRecorder. I have set it all up and a file is created and records but when I play it back it does not play any sound. It is just a silent file the length of the recording. Does anyone know if there is a setting I am missing with AVAudioPlayer or AVAudioRecorder? Thanks

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  • Record audio via MediaRecorder

    - by Isuru Madusanka
    I am trying to record audio by MediaRecorder, and I get an error, I tried to change everything and nothing works. Last two hours I try to find the error, I used Log class too and I found out that error occurred when it call recorder.start() method. What could be the problem? public class AudioRecorderActivity extends Activity { MediaRecorder recorder; File audioFile = null; private static final String TAG = "AudioRecorderActivity"; private View startButton; private View stopButton; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); startButton = findViewById(R.id.start); stopButton = findViewById(R.id.stop); setContentView(R.layout.main); } public void startRecording(View view) throws IOException{ startButton.setEnabled(false); stopButton.setEnabled(true); File sampleDir = Environment.getExternalStorageDirectory(); try{ audioFile = File.createTempFile("sound", ".3gp", sampleDir); }catch(IOException e){ Toast.makeText(getApplicationContext(), "SD Card Access Error", Toast.LENGTH_LONG).show(); Log.e(TAG, "Sdcard access error"); return; } recorder = new MediaRecorder(); recorder.setAudioSource(MediaRecorder.AudioSource.MIC); recorder.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP); recorder.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB); recorder.setAudioEncodingBitRate(16); recorder.setAudioSamplingRate(44100); recorder.setOutputFile(audioFile.getAbsolutePath()); recorder.prepare(); recorder.start(); } public void stopRecording(View view){ startButton.setEnabled(true); stopButton.setEnabled(false); recorder.stop(); recorder.release(); addRecordingToMediaLibrary(); } protected void addRecordingToMediaLibrary(){ ContentValues values = new ContentValues(4); long current = System.currentTimeMillis(); values.put(MediaStore.Audio.Media.TITLE, "audio" + audioFile.getName()); values.put(MediaStore.Audio.Media.DATE_ADDED, (int)(current/1000)); values.put(MediaStore.Audio.Media.MIME_TYPE, "audio/3gpp"); values.put(MediaStore.Audio.Media.DATA, audioFile.getAbsolutePath()); ContentResolver contentResolver = getContentResolver(); Uri base = MediaStore.Audio.Media.EXTERNAL_CONTENT_URI; Uri newUri = contentResolver.insert(base, values); sendBroadcast(new Intent(Intent.ACTION_MEDIA_SCANNER_SCAN_FILE, newUri)); Toast.makeText(this, "Added File" + newUri, Toast.LENGTH_LONG).show(); } } And here is the xml layout. <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/RelativeLayout1" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <Button android:id="@+id/start" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentTop="true" android:layout_centerHorizontal="true" android:layout_marginTop="146dp" android:onClick="startRecording" android:text="Start Recording" /> <Button android:id="@+id/stop" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignLeft="@+id/start" android:layout_below="@+id/start" android:layout_marginTop="41dp" android:enabled="false" android:onClick="stopRecording" android:text="Stop Recording" /> </RelativeLayout> And I added permission to AndroidManifest file. <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="in.isuru.audiorecorder" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="8" /> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" > <activity android:name=".AudioRecorderActivity" android:label="@string/app_name" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/> <uses-permission android:name="android.permission.RECORD_AUDIO" /> </manifest> I need to record high quality audio. Thanks!

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  • audio stream sampling rate in linux

    - by farhan
    Im trying read and store samples from an audio microphone in linux using C/C++. Using PCM ioctls i setup the device to have a certain sampling rate say 10Khz using the SOUND_PCM_WRITE_RATE ioctl etc. The device gets setup correctly and im able to read back from the device after setup using the "read". int got = read(itsFd, b.getDataPtr(), b.sizeBytes()); The problem i have is that after setting the appropriate sampling rate i have a thread that continuously reads from /dev/dsp1 and stores these samples, but the number of samples that i get for 1 second of recording are way off the sampling rate and always orders of magnitude more than the set sampling rate. Any ideas where to begin on figuring out what might be the problem?

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  • How to receive a datastream from a device on your computer, in C#

    - by WebDevHobo
    I plan to build a small audio-recorder app in C#. My laptop has a built in Microphone that's always active, so I want to use that as an early-stage test. I would simply start recording, save the file as a .wav or even use the LAME dll to make it into an MP3. The problem is, I don't know how to contact that microphone. Do I use a library that can detect a device, or do I just catch a stream of bytes from the port that the device is on? I don't have any experience with receiving data from connected devices. I suppose that I'll need to enter all the data into a byte array and then Serialize that into a WAV file, but I'm not sure. Can I get some pointers on this subject?

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  • "Voice trigger" detection

    - by sehugg
    I have a voice application that would be much-improved if there was the ability to use a "trigger word" to start recording audio. I don't need a full speech-text engine, just the ability to reliably/efficiently detect the trigger word. I am wondering if there are any specialized speech engines that support this specific use case, or any libraries/methods to developing such a single-purpose detection engine. Ideally I'd like it to work in noisy environments, but it can be trained for a single user's voice. Pointers to research papers / topics would also be appreciated so I know what to ask for.

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  • Best practice for C++ audio capture API under Linux?

    - by braddock
    I need to create a C++ application with a simple audio recording from microphone functionality. I can't say that there aren't enough audio APIs to do this! Pulse, ALSA, /dev/dsp, OpenAL, etc. My question is what is the current "Best practice" API? Pulse seems supported by most modern distros, but seems almost devoid of documentation. Will OpenAL be supported across different distros, or is it too obscure? Have I missed any? Is there not a simple answer? thanks!

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  • What cable to connect Inspiron 1720 to HDMI TV?

    - by Bernhard Hofmann
    Hi I'm a little confused to say the least when it comes to video formats and protocols. I'd like to view my laptop output on my HD TV. The TV has HDMI, S-Video, and RCA inputs. My laptop has a VGA female port on the side for driving a 2nd monitor, and an S-VHS output at the back. No, it has no DVI, which I've heard is a poor decision from DELL, and even poorer decision on my part to buy it. Can I get true HD output from this to my TV? What cable do I need, or would I need a converter? Any other suggestions are also welcome, such as how to get something close to HD on my TV. Thanks! Bernhard

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  • Les offres TV des firmes informatiques ont-elles leur place sur le marché ? Google repousse la sienne suite aux mauvaises critiques

    Les offres TV des firmes informatiques ont-elles leur place sur le marché ? Google repousse la sienne suite aux mauvaises critiques Mise à jour du 20.12.2010 par Katleen La fièvre des box TV semblait avoir contaminé les plus grandes firmes informatiques : d'abord Apple, puis Google et Microsoft. Mais Mountain View vient d'annoncer ses réticences à poursuivre dans cette voie. La firme, qui devait lancer ses offres télévisuelles dans quelques jours lors du "Consumer Eclectronics Show", a décidé de les repousser. Pourquoi un tel revirement ? Suite aux premières critiques des professionnels qui ont pu tester le produit en avant première. Les retours ont été plutôt négatifs, quali...

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  • Pensez à notre site de web tv pour les partenaires !

    - by swalker
    Nous souhaitons vous remercier chaleureusement pour votre forte mobilisation autour du projet « Mini Studio ITPlace.tv ». Merci d’avoir répondu présent ! 14 Interviews Partenaires Des IA Channel dignes des plus grands journalistes du 20h Des partenaires ravis de pouvoir s’exprimer Des contenus de valeurs autour de nombreuses thématiques Un remerciement tout spécial pour Loïc qui a su mobiliser 5 de ses partenaires autour de thématiques que nous avons peu l’habitude d’adresser (solutions cross Apps/Tech, Sécurité, etc…). Nous reviendrons vers vous rapidement pour vous présenter les montages vidéos finaux, et voir avec vos partenaires comment utiliser au mieux ces médias. Pour vous connecter : http://www.itplace.tv

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  • How can I test different TV display types for my XBLIG game?

    - by Steve Dunn
    The XBLIG submission check-list says to ensure that all important stuff critical to game-play be visible in the 'TitleSafeArea'. I've received a bug report during play-test of my game (Crazy Balloon Lite) that says parts of my scrolling 2D map are only half visible (i.e. chopped at the left of the screen). I've tested my game myself on a 47" TV and also a 19" VGA monitor, both of which look fine. The bug report says the issue occurs on a standard 20" TV. My question is: without buying different sizes of TVs, is there a way to test what my game will look like on different sized displays?

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  • Les Google TV n'arriveront pas avant 2012 en France, les chaînes télévisées s'opposent à ses caractéristiques d'affichage

    Les Google TV n'arriveront pas avant 2012 en France, les chaînes télévisées s'opposent à ses caractéristiques d'affichage Mise à jour du 11.03.2011 par Katleen Il y a quelques jours, Jean-Marc Tassetto, le PDG de Google France, s'est exprimé à l'occasion de la remise d'un rapport au ministère des Finances. Il y a donné de mauvaises nouvelles concernant les Google TV, ces téléviseurs fabriqués par Sony et connectés à Internet. Si le concept a déjà été mal accueilli aux Etats-Unis, où il peine à se faire une place, il suscite également une certaine animosité dans notre pays. En effet, les grands groupes audiovisuels français ne voient pas cette arrivée d'un bon oeil, et se sont d'ailleur...

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  • My computer freezes after some minutes while watching dvb tv from kaffeine but only when i use the cpu scaling utilities

    - by digitalcrow
    My computer freezes after some minutes while watching dvb tv from kaffeine but only when i use the cpu scaling utilities to enter cpu on performance mode. It freezes completely repeating a small sound loop from tv. cant go to terminal etc. I have a phenom II 3,40 ghz dualcore cpu , but i unlocked the other two cores so now its quadcore. On Windows i don't have any problems and i use the performance mode all the time and never breaks. I'm really dissapointed....

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  • Microsoft diffuse le premier spot TV de Windows 8, la campagne de promotion de l'OS s'annonce plus dynamique que les précédentes

    Microsoft diffuse le premier spot TV de Windows 8 La campagne de promotion de l'OS s'annonce plus dynamique que les précédentes Pour sa sortie officielle prévue le 26 octobre, Microsoft entame la campagne marketing pour Windows 8 et diffuse une première vidéo promotionnelle. Souplesse, rapidité et habilité, telle est la ligne directrice de ce spot TV qui donne le ton d'une méga-campagne qui s'annonce plus dynamique, et de loin, par rapport aux précédentes. Le spot, diffusé aux États-Unis et sur YouTube, commence par un compte positif qui stagne à 8, suivi du déroulement rapide des fonctionnalités du nouvel OS centrées sur le multi-touch avec des clichés du numéro 8 qui re...

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