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  • Why is free() not allowed in garbage-collected languages?

    - by sundar
    I was reading the C# entry on Wikipedia, and came across: Managed memory cannot be explicitly freed; instead, it is automatically garbage collected. Why is it that in languages with automatic memory management, manual management isn't even allowed? I can see that in most cases it wouldn't be necessary, but wouldn't it come in handy where you are tight on memory and don't want to rely on the GC being smart?

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  • How to convert closed bezier curves to Bitmaps?

    - by Sorush Rabiee
    I need an algorithm to convert a closed bezier curve (perhaps self-crossing) to a binary bitmap: 0 for inside pixels and 1 for outside. I'm writing a code that needs to implement some operations on bezier curves, could anybody give me some resources or tutorials about beziere? Wikipedia and others didn't say anything about optimization, subtracting, union, knot insertion and deletion and other operations :-)

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  • List of phone number country codes

    - by jesperlind
    On this Wikipedia entry I found out that ITU Telecommunication Standardization Sector (ITU-T) is providing such list of country calling codes. Here is a pdf: http://www.itu.int/dms_pub/itu-t/opb/sp/T-SP-E.164D-2009-PDF-E.pdf I wonder where to find this in a xml file or similar? I need to do find out which country a phone number is from, both in javascript and c#.

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  • jQuery - draggable images on iPad / iPhone - how to integrate event.preventDefault();?

    - by Tim
    Hello! I use jQuery, jQuery UI and jQuery mobile to build a web application for iPhone / iPad. Now I create images and they should be draggable, so I did this: <!DOCTYPE html> <html> <head> <meta http-equiv="Content-type" content="text/html; charset=utf-8"> <title>Drag - Test</title> <link rel="stylesheet" href="http://code.jquery.com/mobile/1.0a2/jquery.mobile-1.0a2.min.css" /> <script src="http://code.jquery.com/jquery-1.4.4.min.js"></script> <script src="http://code.jquery.com/mobile/1.0a2/jquery.mobile-1.0a2.min.js"></script> <script src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.8.7/jquery-ui.min.js"></script> </head> <body> <div> <div style="width:500px;height:500px;border:1px solid red;"> <img src="http://upload.wikimedia.org/wikipedia/en/thumb/9/9e/JQuery_logo.svg/200px-JQuery_logo.svg.png" class="draggable" alt="jQuery logo" /> <img src="http://upload.wikimedia.org/wikipedia/en/a/ab/Apple-logo.png" class="draggable" alt="Apple Inc. logo" /> </div> </div> </body> <script type="text/javascript"> $(document).ready(function() { $(".draggable").draggable(); }); </script> </html> Here you can see the live example: http://jsbin.com/igena4/ The problem is, that the whole page want to scroll. I searched in Apple's HTML5 examples and found this to prevent the scrolling of the page, so that the image is draggable: ... onDragStart: function(event) { // stop page from panning on iPhone/iPad - we're moving a note, not the page event.preventDefault(); ... } But the problem is for me, how can I include this into my jQuery? Where do I get event? Best Regards.

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  • Where can I get material for learning EBNF?

    - by yesraaj
    Extended Backus–Naur Form: EBNF I'm very new to parsing concepts. Where can I get sufficiently easy to read and follow material for writing a grammar for the boost::spirit library, which uses a grammar similar to EBNF? Currently I am looking into EBNF from Wikipedia.

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  • Calculate the Hilbert value of a point for use in a Hilbert R-Tree?

    - by wrt
    I have an application where a Hilbert R-Tree (wikipedia) (citeseer) would seem to be an appropriate data structure. Specifically, it requires reasonably fast spatial queries over a data set that will experience a lot of updates. However, as far as I can see, none of the descriptions of the algorithms for this data structure even mention how to actually calculate the requisite Hilbert Value; which is the distance along a Hilbert Curve to the point. So any suggestions for how to go about calculating this?

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  • Unicode special characters - Dingbats - Appear differently in Firefox vs. Chrome/IE

    - by Oren
    Hi there, I'm trying to find a way to make dingbats appear exactly the same in Firefox, Chrome, Safari and IE. I noticed that the Dingbats appear the same in IE/Chrome/Safari, HOWEVER - in Firefox - they look "thiner". For example - try to visit the following page: http://en.wikipedia.org/wiki/Dingbat You'll notice that when viewing that page in Firefox - the characters look different in comparison to Chrome/IE. Does anybody know why and how can I cause Firefox to display the characters EXACTLY like they appear in Chrome/IE? Thx, Oren.

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  • Why the proliferation of open source licenses?

    - by dwj
    Is the proliferation of open source licenses just another example of programmers living NYI (Not Invented Here) syndrome? I know there are some big differences between some of the big licenses (e.g., GPL, Apache, BSD) but when you start looking to see many projects creating their own licenses. Why? References: http://en.wikipedia.org/wiki/Open_source_licenses http://developer.kde.org/documentation/licensing/licenses_summary.html

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  • HTML or Alternate markup for wiki site?

    - by at
    In choosing an editor for my wiki-like site, I'm debating whether to allow HTML or a custom alternate markup (maybe like wikipedia/wikimedia's or BBCode). HTML benefits: Easy for users to deal with (copying and pasting, learning) Somewhat future proof Many more editing tools available, usually WYSIWYG too Alternate markup benefits: On the server side I don't have to worry about parsing malicious javascript or styles or HTML that I don't allow Can be easy to learn Can be easier to decipher if not HTML-savvy Am I missing something, what's the best solution?

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  • What are some models that you know of for PHP OOP?

    - by Doug
    I recently learned a lot about MVC model which is a very interesting concept. I would assume there are a lot more models out there, and I thought it would be great for people to share some models. Here's my contribution: MVC Model: http://en.wikipedia.org/wiki/Model%E2%80%93view%E2%80%93controller

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  • How can I transform latitude and longitude to x,y in Java?

    - by hory.incpp
    Hello, I am working on a geographic project in Java. The input are coordinates : 24.4444 N etc Output: a PLAIN map (not round) showing the point of the coordinates. I don't know the algorithm to transform from coordinates to x,y on a JComponent, can somebody help me? The map looks like this: http://upload.wikimedia.org/wikipedia/commons/7/74/Mercator-projection.jpg Thank you

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  • Prevent Cross-site request forgery - Never Rely on The SessionID Sent to Your Server in The Cookie H

    - by Yan Cheng CHEOK
    I am reading the tutorial at http://code.google.com/p/google-web-toolkit-incubator/wiki/LoginSecurityFAQ It states Remember - you must never rely on the sessionID sent to your server in the cookie header ; look only at the sessionID that your GWT app sends explicitly in the payload of messages to your server. Is it use to prevent http://en.wikipedia.org/wiki/Cross-site_request_forgery#Example_and_characteristics With this mythology, is it sufficient enough to prevent to above attack?

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  • good word whitelist to override bad word black list

    - by dangerousguy
    I've read through the discussion here... http://stackoverflow.com/questions/273516/how-do-you-implement-a-good-profanity-filter I've decided to implement a bad word filter using the badlist referenced in that thread. However I'm thinking about the scunthorpe problem. (see wikipedia I can't post the link, I'm a new user) Is there a white list of words like scunthorpe and manuscript that I can use to override a black list? (not interested in discussions about sensorship etc)

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  • Collision point of 2 curves in a 3d-room

    - by Frank
    Hello, i am programming a small game for quite some time. We started coding a small FPS-Shooter inside of a project at school to get a bit experience using directX. I dont know why, but i couldnt stop the project and started programming at home aswell. At the moment i am trying to create some small AI. Of cause thats definatlly not easy, but thats my personal goal anyways. The topic could prolly fill multiple books hehe. I've got the walking part of my bots done so far. They walk along a scriped path. I am not working on the "aiming" of the bots. While programming that i hit on some math problem i couldnt solve yet. I hope of your input on this to help me get further. Concepts, ideas and everything else are highly appreciated. Problem: Calculate the position (D3DXVECTOR3) where the curve of the projectile (depends on gravity, speed), hit the curved of the enemys walking path (depends on speed). We assume that the enemy walks in a constant line. Known variables: float projectilSpeed = 2000 m/s //speed of the projectile per second float gravitation = 9.81 m/s^2 //of cause the gravity lol D3DXVECTOR3 targetPosition //position of the target stored in a vector (x,y,z) D3DXVECTOR3 projectilePosition //position of the projectile D3DXVECTOR3 targetSpeed //stores the change of the targets position in the last second Variabledefinition ProjectilePosition at time of collision = ProjectilePos_t TargetPosition at time of collision = TargetPos_t ProjectilePosition at time 0, now = ProjectilePos_0 TargetPosition at time 0, now = TargetPos_0 Time to impact = t Aim-angle = theta My try: Found a formular to calculate "drop" (Drop of the projectile based on the gravity) on Wikipedia: float drop = 0.5f * gravity * t * t The speed of the projectile has a horizontal and a vertical part.. Found a formular for that on wikipedia aswell: ProjectilVelocity.x = projectilSpeed * cos(theta) ProjectilVelocity.y = projectilSpeed * sin(theta) So i would assume this is true for the projectile curve: ProjectilePos_t.x = ProjectilePos_0.x + ProjectileSpeed * t ProjectilePos_t.y = ProjectilePos_0.y + ProjectileSpeed * t + 0.5f * gravity * t * t ProjectilePos_t.z = ProjectilePos_0.z + ProjectileSpeed * t The target walk with a constant speed, so we can determine his curve by this: TargetPos_t = TargetPos_0 + TargetSpeed * D3DXVECTOR3(t, t, t) Now i dont know how to continue. I have to solve it somehow to get a hold on the time to impact somehow. As a basic formular i could use: float time = distanz / projectileSpeed But that wouldnt be truly correct as it would assume a linear "Trajectory". We just find this behaivor when using a rocket. I hope i was able to explain the problem as much as possible. If there are questions left, feel free to ask me! Greets from germany, Frank

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  • Financial Charts / Graphs in Ruby or Python

    - by Eric the Red
    What are my best options for creating a financial open-high-low-close (OHLC) chart in a high level language like Ruby or Python? While there seem to be a lot of options for graphing, I haven't seen any gems or eggs with this kind of chart. http://en.wikipedia.org/wiki/Open-high-low-close_chart (but I don't need the moving average or Bollinger bands) JFreeChart can do this in Java, but I'd like to make my codebase as small and simple as possible. Thanks!

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