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  • How do I make a more or less realistic water surface?

    - by Johnny
    I want to make a similar water surface like in this picture: http://www.publicdomainpictures.net/pictures/20000/velka/water-surface-detail-11291208064MpI.jpg I need the water surface in the same view than in the picture. Is it possible to work without shaders? I want to develop a little game for Xbox Live Indie Marketplace, Windows Phone and maybe later iPhone/iPad. How should I make the water surface, so that it works on multiple platforms?

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  • Do we need to adopt a black-box asset our project is inheriting from its predecessor?

    - by Tom Anderson
    Our client has an eCommerce site which was developed by an in-house team, and is now showing its age. I work for a firm brought in as external contractors to build a replacement. Part of the current site is a Flash viewer applet which displays media about the product - zoom-able images, 360-degree views, movies, and so on. We need to show the same media the current site does, so we are simply reusing the viewer. The viewer is embedded on a page in the usual way, and told what media to show by means of an XML file it loads from our server, which is pretty simple for us to generate. We've got this working; it was pretty straightforward. But what else do we need to do? The thing is, as far as we're concerned, the viewer is a binary blob which is served from the client's content-distribution network. We embed it, feed it some XML, and it does its job, but we have no power over its internals. It's completely opaque to us - a black box. We can use it to do what it does, but we can't change it, so if we ever need to do something different, we're stuffed. We're building this site for the client, and when we're done, we'll hand it over for them to maintain. We won't be doing the maintenance ourselves. There's a small team within the client who are working as part of our team, and who will be the ones doing the maintenance. That team only includes one person from the team that built the old site, and it's not someone who knows the image viewer. The people who do know the image viewer are not slated to join our team when our system replaces theirs - they'll be moved to other projects. The documentation on the viewer is extremely thin, and as far as i know doesn't cover the internals at all. My worry is that if someone doesn't take some positive action, all knowledge of the internal workings of the viewer - even down to where the source code for it is - will be lost. It's possible it already has been. Is this something to worry about? If so, whose job is it to worry about it? What should they do about it once they've got worried?

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  • How to detect which edges of a rectange touch when they collide in iOS

    - by Mike King
    I'm creating a basic "game" in iOS 4.1. The premise is simple, there is a green rectangle ("disk") that moves/bounces around the screen, and red rectangle ("bump") that is stationary. The user can move the red "bump" by touching another coordinate on the screen, but that's irrelevant to this question. Each rectangle is a UIImageView (I will replace them with some kind of image/icon once I get the mechanics down). I've gotten as far as detecting when the rectangles collide, and I'm able to reverse the direction of the green "disk" on the Y axis if they do. This works well when the green "disk" approaches the red "bump" from top or bottom, it bounces off in the other direction. But when it approaches from the side, the bounce is incorrect; I need to reverse the X direction instead. Here's the timer I setup: - (void)viewDidLoad { xSpeed = 3; ySpeed = -3; gameTimer = [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(mainGameLoop:) userInfo:nil repeats:YES]; [super viewDidLoad]; } Here's the main game loop: - (void) mainGameLoop:(NSTimer *)theTimer { disk.center = CGPointMake(disk.center.x + xSpeed, disk.center.y + ySpeed); // make sure the disk does not travel off the edges of the screen // magic number values based on size of disk's frame // startAnimating causes the image to "pulse" if (disk.center.x < 55 || disk.center.x > 265) { xSpeed = xSpeed * -1; [disk startAnimating]; } if (disk.center.y < 55 || disk.center.y > 360) { ySpeed = ySpeed * -1; [disk startAnimating]; } // check to see if the disk collides with the bump if (CGRectIntersectsRect(disk.frame, bump.frame)) { NSLog(@"Collision detected..."); if (! [disk isAnimating]) { ySpeed = ySpeed * -1; [disk startAnimating]; } } } So my question is: how can I detect whether I need to flip the X speed or the Y speed? ie: how can I calculate which edge of the bump was collided with?

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  • OpenGL vs DirectX?

    - by Harold
    I saw the articles that were going on about OpenGL being better than DirectX and that Microsoft are really just trying to get everyone to use DirectX even though it's inferior so that gaming is almost exclusively for Windows and XBox, but since the article was written in 2006 is it still relevant today? Also I know plenty of games are written in DirectX but does anyone have any examples of popular games written in OpenGL? Thanks

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  • Superb post - What if Visual Studio had Achievements?

    - by Eric Nelson
    This post is simple superb – What if Visual Studio had Achievements :-) Although maybe you need to a developer who also has an Xbox to fully understand how good it is. My favourites: Shotgun Debugging – 5 Consecutive Solution Rebuilds with a single character change The Architect – Created 25 Interfaces in a single project The Multitasker – Have more than 50 source files open at the same time Every Option Considered – Created an enum with more than 30 values Thanks to Dominic for highlighting it to me!

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  • What game systems exist which uses camera input?

    - by Marc Pilgaard
    The group and I is in the middle of a semester project where we are currently researching on which game systems are using camera as input or as an interactive medium? We would like some help listing some of the game systems which uses camera input, as it seems hard to find other examples. Currently we know that webcam browser games uses camera input (Newgrounds webcam games), as well as the xbox kinect. I know this questions seems rather vague, though I still hope some people is capable of helping.

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  • How can I get my ATI / AMD drivers to work with any kernel above 3.2.0.x?

    - by TorakTu
    How can I get my ATI / AMD drivers to work with any kernel above 3.2.0.x ? WHAT DID WORK Installed original AMD64 version of Ubuntu 12.04 ISO image. Burned DVD and installed which shown kernel 3.2.0-23 to begin with. Got 5.1 surround sound working. Got ATI ( Now its AMD ) video drivers installed for my Radeon HD R6870 Video card from AMD's website. fglrxinfo came up and reported as normal. THE PROBLEM Kernel 3.2.0.x kept locking up so I tried higher kernel versions. But ATI / AMD Drivers do not install on any kernel Above 3.2.0.x WHAT I HAVE TRIED I have gone over this tutorial many times ( https://help.ubuntu.com/community/BinaryDriverHowto/ATI ) and it doesn't work on ANY kernel except 3.2.0.x. The problems I am having here are that the ATI / AMD drivers working for the 12.04 Precise with kernel 3.2.0-23 and 24, But the computer kept locking up. Although all my games would work, the lock ups were random and were constant. So I looked all over the web for 3 days trying to find an answer and the lock up issue was said to just update the kernel. So I did. Have tried many kernels. All of them .. no lock ups. BUT the Restricted AMD drivers from the AMD website will not install. And none of the OpenSource AMD drivers have EVER installed no matter what Kernel or version I tried. EXAMPLE OUTPUT OF 3D TYPE OF ERRORS Javax.media.opengl.GLException: glXGetConfig failed: error code GLX_NO_EXTENSION at com.sun.opengl.impl.x11.X11GLDrawableFactory.glXGetConfig(X11GLDrawableFactory.java:651) at com.sun.opengl.impl.x11.X11GLDrawableFactory.xvi2GLCapabilities(X11GLDrawableFactory.java:350) at com.sun.opengl.impl.x11.X11GLDrawableFactory.chooseGraphicsConfiguration(X11GLDrawableFactory.java:174) at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:520) at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131) at haven.HavenPanel.<init>(HavenPanel.java:68) at haven.HavenPanel.<init>(HavenPanel.java:78) at haven.MainFrame.<init>(MainFrame.java:182) at haven.MainFrame.main2(MainFrame.java:306) at haven.MainFrame.access$100(MainFrame.java:34) at haven.MainFrame$7.run(MainFrame.java:360) at java.lang.Thread.run(Thread.java:722) And of course this is what fglrxinfo shows : X Error of failed request: BadRequest (invalid request code or no such operation) Major opcode of failed request: 139 (ATIFGLEXTENSION) Minor opcode of failed request: 66 () Serial number of failed request: 13 Current serial number in output stream: 13 EDIT : I forgot to mention that I DID look at this post over the last few days and it did not help.

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  • Alert: It is No Longer 1982, So Why is CRM Still There?

    - by Mike Stiles
    Hot off the heels of Oracle’s recent LinkedIn integration announcement and Oracle Marketing Cloud Interact 2014, the Oracle Social Cloud is preparing for another big event, the CRM Evolution conference and exhibition in NYC. The role of social channels in customer engagement continues to grow, and social customer engagement will be a significant theme at the conference. According to Paul Greenberg, CRM Evolution Conference Chair, author, and Managing Principal at The 56 Group, social channels have become so pervasive that there is no longer a clear reason to make a distinction between “social CRM” and traditional CRM systems. Why not? Because social is a communication hub every bit as vital and used as the phone or email. What makes social different is that if you think of it as a phone, it’s a party line. That means customer interactions are far from secret, and social connections are listening in by the hundreds, hearing whether their friend is having a positive or negative experience with your brand. According to a Mention.com study, 76% of brand mentions are neutral, neither positive nor negative. These mentions fail to get much notice. So think what that means about the remaining 24% of mentions. They’re standing out, because a verdict, about you, is being rendered in them, usually with emotion. Suddenly, where the R of CRM has been lip service and somewhat expendable in the past, “relationship” takes on new meaning, seriousness, and urgency. Remarkably, legions of brands still approach CRM as if it were 1982. Today, brands must provide customer experiences the customer actually likes (how dare they expect such things). They must intimately know not only their customers, but each customer, because technology now makes personalized experiences possible. That’s why the Oracle Social Cloud has been so mission-oriented about seamlessly integrating social with sales, marketing and customer service interactions so the enterprise can have an actionable 360-degree view of the customer. It’s the key to that customer-centricity we hear so much about these days. If you’re attending CRM Evolution, Chris Moody, Director of Product Marketing for the Oracle Marketing Cloud, will show you how unified customer experiences and enhanced customer centricity will help you attract and keep ideal customers and brand advocates (“The Pursuit of Customer-Centricity” Aug 19 at 2:45p ET) And Meg Bear, Group Vice President for the Oracle Social Cloud, will sit on a panel talking about “terms of engagement” and the ways tech can now enhance your interactions with customers (Aug 20 at 10a ET). If you can’t be there, we’ll be doing our live-tweeting thing from the @oraclesocial handle, so make sure you’re a faithful follower. You’ll notice NOBODY is writing about the wisdom of “company-centricity.” Now is the time to bring your customer relationship management into the socially connected age. @mikestilesPhoto: Sue Pizarro, freeimages.com

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  • Que nous réserve la R&D de Microsoft ? Plus de confidentialité dans les usages IT, et un peu de scie

    Que nous réservent les labos R&D de Microsoft ? Toujours plus de confidentialité, et de la sciences-fiction Les laboratoires de recherche et développement de Microsoft sont un lieu où se côtoient les technologies les plus sérieuses et les plus folles (lire par ailleurs « Les "souris du futur" de Microsoft »). Ce foisonnement, comme dans tous les bons services R&D, a permis l'émergence de Bing, de la Xbox, de

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  • Setting MTU on Exalogic

    - by csoto
    For many reasons, a system administrator may want to change the MTU settings of a server. But in a system like Exalogic which contains lots of interconnected nodes and other various components, it's important to understand how this applies to the different networks. For example, when bringing up bonding of InfiniBand an error like the following may be thrown: Bringing up interface bond1: SIOCSIFMTU: Invalid argument Both scripts ifcfg-ib0 and ifcfg-ib1 (from the /etc/sysconfig/network-scripts/ direectory) have MTU set to 65500, which is a valid MTU value only if all IPoIB slaves operate in connected mode and are configured with the same value, so the line below must be added to both network scripts and then restart the network: CONNECTED_MODE=yes By the way, an error of the form “SIOCSIFMTU: Invalid argument” indicates that the requested MTU was rejected by the kernel. Typically this would be due to it exceeding the maximum value supported by the interface hardware. In that case you must either reduce the MTU to a value that is supported or obtain more capable hardware. This problem has been seen when trying to modify the MTU using the ifconfig command, like the output of the example below: [root@elxxcnxx ~]# ifconfig ib1 mtu 65520 SIOCSIFMTU: Invalid argument It's important to insist that in most cases the nodes must be rebooted after the MTU size has been changed. Although in some circumstances it may work without a reboot, it is not how it is typically documented. Now, in order to achieve a reduced memory consumption and improve performance for network traffic received on IPoIB related interfaces, it is recommend to reduce the MTU value in interface configuration files for IPoIB related bonds from 65520 to 64000. The change needs to be made to interface configuration files under the /etc/sysconfig/network-scripts directory and applies to the interface configuration files for bonds over IPoIB related slave devices, for example /etc/sysconfig/network-scripts/ifcfg-bond1. However, keep in mind that the numeric portion of the interface filenames that corresponding to IPoIB interfaces is expected to vary across compute nodes and vServers and so cannot be relied upon to identify which interface files are for bonds are over IPoIB rather than EoIB related slave interfaces. To fix these MTU values to the recommended settings, there are very useful instructions and a script on the MOS Note 1624434.1, and it's applicable physical and virtual configurations of Exalogic. Regarding the recommended MTU value for EoIB related interfaces, its maximum appropriate value is 1500. If for some reason a vServer has been created with a higher value (set on the /etc/sysconfig/network-scripts/ifcfg-bond0 file), then it must be fixed. An error like the following could be thrown under this circumstance: [root@vServer ~]# service network restart ... Bringing up interface bond0:  SIOCSIFMTU: Invalid argument Also an error like the one below can be seen on the /var/log/messages file of the vServer: kernel: T5074835532 [mlx4_vnic] eth1:vnic_change_mtu:360: failed: new_mtu 64000 2026 The MOS Note 1611657.1 is very useful for this purpose.

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  • Where does a "Technical Programmer" fit in, and what does the title mean? [closed]

    - by Mike E
    Was: "What is a 'Technical Programmer'"? I've noticed in job posting boards a few postings, all from European companies in the games industry, for a "Technical Programmer". The job description was similar, having to do with tools development, 3d graphics programming, etc. It seems to be somewhere between a Technical Artist who's more technical than artist or who can code, and a Technical Director but perhaps without the seniority/experience. Information elsewhere on the position is sparse. The title seems redundant and I haven't seen any American companies post jobs by that name, exactly. One example is this job posting on gamedev.net which isn't exactly thorough. In case the link dies: Subject: Technical Programmer Frictional Games, the creators of Amnesia: The Dark Descent and the Penumbra series, are looking for a talented programmer to join the company! You will be working for a small team with a big focus on finding new and innovating solutions. We want you who are not afraid to explore uncharted territory and constantly learn new things. Self-discipline and independence are also important traits as all work will be done from home. Some the things you will work with include: 3D math, rendering, shaders and everything else related. Console development (most likely Xbox 360). Hardware implementations (support for motion controls, etc). All coding is in C++, so great skills in that is imperative. Revised Summarised Question: So, where does a programmer of this nature fit in to software development team? If I had these on my team, what tasks am I expecting them to complete? Can I ask one to build a new level editor, or optimize the rendering engine? It doesn't seem to be a "tools programmer" which focuses on producing artist tools, often in high-level languages like C#, Python, or Java. Nor does it seem to be working directly on the engine, nor a graphics programmer, as such. Yet, a strong C++ requirement, which was mirrored in other postings besides this one I quoted. Edited To Add As far as it being a low-level programmer, I had considered that but lacking from the posting was a requirement of Assembly. Instead, they tend to require familiarity with higher-level hardware APIs such as DirectX, or DirectInput. I wasn't fully clear in my original post. I think, however, that Mathew Foscarini has it right in his answer, so barring someone who definitely works with or as a "Technical Programmer" stepping in to provide a clearer explanation, I'll go with that. A generalist, which also fits the description of a more-technical-than-artist TA.

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  • What is a useful pattern to maintaining an object state in a one to many relationship?

    - by ahenderson
    I am looking for a design for my application, here are the players(classes) involved. struct Transform { // Uses a matrix to transform the position. // Also acts acts as the state of a Dialog. Position transform(Position p); //other methods. }; struct Dialog { // There are multiple dialog for the user to transform the output. Transform& t; void ChangeTranformation(){t.rotate(360);} } struct Algorithm { //gives us a position based on an implementation. For example this can return points on a circle or line. Transform& t; Position m_p; Dialog& d; Position GetCurrentPosition(){ return t.transform(m_p);} //other methods. } Properties I need: Each algorithms has one dialog and each dialog can have many algorithms associated with it. When the user selects an algorithm a dialog associated with that algorithm is displayed. If the user selects a different algorithm then re-selects back the state is restored in the dialog. Basically I want a good design pattern to maintain the state of the dialog given that many algorithms use it and they can be switched back and forth. Does anyone have any suggestions? Here is a use case: Dialog1 has a single edit box to control the radius. Algorithm1 generates points on a unit circle. Algorithm2 is the same as Algorithm1. The user has selected Algorithm1 and entered 2 into the edit box. This will generate points on a circle of radius 2. The user then selects Algorithm2 and enters 10 into the edit box of Dialog1. This will generate points on a circle of radius 10. Finally Algorithm1 is selected again. The edit box of Dialog1 should show 2 and points on a circle of radius 2 should be generated.

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  • Crash when using datablocks

    - by scorcher24
    I have really throughly searched the net and could not find any solution for this so I ask for help here. Anyway, I have this datablock in datablocks.cs: datablock t2dSceneObjectDatablock(EnemyShipConfig) { canSaveDynamicFields = "1"; Layer = "3"; size = "64 64"; CollisionActiveSend = "1"; CollisionActiveReceive = "1"; CollisionCallback = true; CollisionLayers = "3"; CollisionDetectionMode = "POLYGON"; CollisionPolyList = "0.00 -0.791 0.756 0.751 -0.746 0.732"; UsesPhysics = "0"; Rotation = "-90"; WorldLimitMode = "KILL"; WorldLimitMax = "880 360"; WorldLimitMin = "-765 -436"; minFireRate = "2000"; maxFireRate = "1200"; laserSpeed = "800"; minSpeed = "100"; maxSpeed = "150"; }; This is an exact reproduction of an object that I have manually edited in the editor. So far, I just used clone() to get as many enemies as I need, while it was out of sight. It is a r-type style shooter, so I need a variable amount of enemies. Since clone() spams my log, I decided to use datablocks, since it is also more flexible. That's what I get when I use clone(): Con::execute - 0 has no namespace: onRemoveFromScene However, once spawning begins, my game freezes and crashes: function SpawnEnemy() { //%spawnedEnemy = EnemyShipMaster.clone(true); %spawnedEnemy = new t2dStaticSprite() { class = "EnemyShip"; sceneGraph = $global_sceneGraph; datablock = "EnemyShipConfig"; imageMap = "starshipImageMap"; layer = 3; }; %speed = getRandom(%spawnedEnemy.minSpeed, %spawnedEnemy.maxSpeed); %y = getRandom(-320, 320); // Set Properties %spawnedEnemy.setPositionX(700); %spawnedEnemy.setPositionY(%y); %spawnedEnemy.setVisible(true); %spawnedEnemy.setLinearVelocityX( -%speed ); %spawnedEnemy.setTimerOn( getRandom( %spawnedEnemy.maxFireRate, %spawnedEnemy.minFireRate ) ); } // Definition of $global_sceneGraph from game.cs: $global_sceneGraph = sceneWindow2D.loadLevel(%level); As I said, it works fine when I use clone() (which is commented out here), but my log gets spammed. I really hope someone can shed some light for me, this is driving me crazy.

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  • E3 2012 : Square Enix dévoile "Luminous Studio ", son nouveau moteur de rendu, avec une vidéo rappelant l'univers de Final Fantasy

    E3 2012 : Square Enix dévoile "Luminous Studio " son nouveau moteur de rendu Une première démonstration dans la lignée des Final Fantasy Il y a sept mois, Square Enix avait présenté un nouveau moteur à la presse japonaise. Ce moteur vise les consoles à venir (XBox 720 / PS4). Voici les images qui avaient été présentées : [IMG]http://jeux.developpez.com/news/images/Luminous_Studio_1_thumb.jpg[/IMG] [IMG]http://jeux.developpez.com/news/images/Luminous_Studio_2_thumb.jpg[/IMG] Le développe...

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  • La reconnaissance d'humeur bientôt intégrée à Kinect ? Microsoft envisage d'étendre les capacités du dispositif

    La reconnaissance d'humeur bientôt intégrée à Kinect ? Microsoft envisage d'étendre les capacités du dispositif Kinect, le capteur de mouvements de Microsoft pour la Xbox pourrait bientôt être doté de nouvelles interactions avec le joueur. [IMG]http://rdonfack.developpez.com/images/kinect.jpg[/IMG] En plus des caractéristiques de reconnaissance de mouvements, de reconnaissance visuelle et de reconnaissance vocale, le dispositif devrait être doté de fonctionnalités permettant la détection d'émotions. Microsoft plancherait actuellement sur l'intégration de cette fonctionnalité au sein du dispositif dans le futur, selon les déclarations de Kudo Tsunoda , vice-p...

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  • ASUS lance son concurrent de Kinect et un SDK pour WAVI Xtion, « le premier système de reconnaissance de mouvements sur PC »

    ASUS lance son concurrent de Kinect Et un SDK pour WAVI Xtion, « le premier système de reconnaissance de mouvements sur PC » Mise à jour du 03/03/11 Le succès du système de reconnaissance de mouvements de Microsoft donne des idées à la concurrence. ASUS vient d'annoncer l'arrivée prochaine de WAVI Xtion (prononcez Way-vi Action), sa technologie maison, que le constructeur est fier de présenter comme le « premier système de reconnaissance de mouvements sur PC ». Pour l'instant Kinect est effectivement cantonné à la Xbox, même si Microsoft a déjà laissé entendre qu'il pourrait

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  • Un développeur donne son avis sur la conception d'OpenGL et explique pourquoi OpenGL est en retard par rapport à DirectX 12 ou Mantle

    Un développeur donne son point de vue sur la conception d'OpenGL Et explique pourquoi OpenGL est en retard par rapport à DirectX 12 ou MantleRich Geldreich, développeur chez Valve écrit sur un blog ses opinions personnelles (donc, à ne pas lier avec Valve) sur OpenGL. Son opinion est intéressante, notamment car Rich a été développeur sur le premier moteur utilisant la technique de rendu différé (pour Shrek, sur Xbox), ensuite il a aussi créé une bibliothèque de compression avancée pour le DXTc,...

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  • Converting Lighttpd config to NginX with php-fpm

    - by Le Dude
    Having so much issue with NginX configuration since I'm new with NginX. Been using Lighttpd for quite sometime. Here are the base info. New Machine - CentOS 6.3 64 Bit - NginX 1.2.4-1.e16.ngx - Php-FPM 5.3.18-1.e16.remi Old Machine - CentOS 6.2 64Bit - Lighttpd 1.4.25-3.e16 Original Lighttpd config file: ####################################################################### ## ## /etc/lighttpd/lighttpd.conf ## ## check /etc/lighttpd/conf.d/*.conf for the configuration of modules. ## ####################################################################### ####################################################################### ## ## Some Variable definition which will make chrooting easier. ## ## if you add a variable here. Add the corresponding variable in the ## chroot example aswell. ## var.log_root = "/var/log/lighttpd" var.server_root = "/var/www" var.state_dir = "/var/run" var.home_dir = "/var/lib/lighttpd" var.conf_dir = "/etc/lighttpd" ## ## run the server chrooted. ## ## This requires root permissions during startup. ## ## If you run Chrooted set the the variables to directories relative to ## the chroot dir. ## ## example chroot configuration: ## #var.log_root = "/logs" #var.server_root = "/" #var.state_dir = "/run" #var.home_dir = "/lib/lighttpd" #var.vhosts_dir = "/vhosts" #var.conf_dir = "/etc" # #server.chroot = "/srv/www" ## ## Some additional variables to make the configuration easier ## ## ## Base directory for all virtual hosts ## ## used in: ## conf.d/evhost.conf ## conf.d/simple_vhost.conf ## vhosts.d/vhosts.template ## var.vhosts_dir = server_root + "/vhosts" ## ## Cache for mod_compress ## ## used in: ## conf.d/compress.conf ## var.cache_dir = "/var/cache/lighttpd" ## ## Base directory for sockets. ## ## used in: ## conf.d/fastcgi.conf ## conf.d/scgi.conf ## var.socket_dir = home_dir + "/sockets" ## ####################################################################### ####################################################################### ## ## Load the modules. include "modules.conf" ## ####################################################################### ####################################################################### ## ## Basic Configuration ## --------------------- ## server.port = 80 ## ## Use IPv6? ## #server.use-ipv6 = "enable" ## ## bind to a specific IP ## #server.bind = "localhost" ## ## Run as a different username/groupname. ## This requires root permissions during startup. ## server.username = "lighttpd" server.groupname = "lighttpd" ## ## enable core files. ## #server.core-files = "disable" ## ## Document root ## server.document-root = server_root + "/lighttpd" ## ## The value for the "Server:" response field. ## ## It would be nice to keep it at "lighttpd". ## #server.tag = "lighttpd" ## ## store a pid file ## server.pid-file = state_dir + "/lighttpd.pid" ## ####################################################################### ####################################################################### ## ## Logging Options ## ------------------ ## ## all logging options can be overwritten per vhost. ## ## Path to the error log file ## server.errorlog = log_root + "/error.log" ## ## If you want to log to syslog you have to unset the ## server.errorlog setting and uncomment the next line. ## #server.errorlog-use-syslog = "enable" ## ## Access log config ## include "conf.d/access_log.conf" ## ## The debug options are moved into their own file. ## see conf.d/debug.conf for various options for request debugging. ## include "conf.d/debug.conf" ## ####################################################################### ####################################################################### ## ## Tuning/Performance ## -------------------- ## ## corresponding documentation: ## http://www.lighttpd.net/documentation/performance.html ## ## set the event-handler (read the performance section in the manual) ## ## possible options on linux are: ## ## select ## poll ## linux-sysepoll ## ## linux-sysepoll is recommended on kernel 2.6. ## server.event-handler = "linux-sysepoll" ## ## The basic network interface for all platforms at the syscalls read() ## and write(). Every modern OS provides its own syscall to help network ## servers transfer files as fast as possible ## ## linux-sendfile - is recommended for small files. ## writev - is recommended for sending many large files ## server.network-backend = "linux-sendfile" ## ## As lighttpd is a single-threaded server, its main resource limit is ## the number of file descriptors, which is set to 1024 by default (on ## most systems). ## ## If you are running a high-traffic site you might want to increase this ## limit by setting server.max-fds. ## ## Changing this setting requires root permissions on startup. see ## server.username/server.groupname. ## ## By default lighttpd would not change the operation system default. ## But setting it to 2048 is a better default for busy servers. ## ## With SELinux enabled, this is denied by default and needs to be allowed ## by running the following once : setsebool -P httpd_setrlimit on server.max-fds = 2048 ## ## Stat() call caching. ## ## lighttpd can utilize FAM/Gamin to cache stat call. ## ## possible values are: ## disable, simple or fam. ## server.stat-cache-engine = "simple" ## ## Fine tuning for the request handling ## ## max-connections == max-fds/2 (maybe /3) ## means the other file handles are used for fastcgi/files ## server.max-connections = 1024 ## ## How many seconds to keep a keep-alive connection open, ## until we consider it idle. ## ## Default: 5 ## #server.max-keep-alive-idle = 5 ## ## How many keep-alive requests until closing the connection. ## ## Default: 16 ## #server.max-keep-alive-requests = 18 ## ## Maximum size of a request in kilobytes. ## By default it is unlimited (0). ## ## Uploads to your server cant be larger than this value. ## #server.max-request-size = 0 ## ## Time to read from a socket before we consider it idle. ## ## Default: 60 ## #server.max-read-idle = 60 ## ## Time to write to a socket before we consider it idle. ## ## Default: 360 ## #server.max-write-idle = 360 ## ## Traffic Shaping ## ----------------- ## ## see /usr/share/doc/lighttpd/traffic-shaping.txt ## ## Values are in kilobyte per second. ## ## Keep in mind that a limit below 32kB/s might actually limit the ## traffic to 32kB/s. This is caused by the size of the TCP send ## buffer. ## ## per server: ## #server.kbytes-per-second = 128 ## ## per connection: ## #connection.kbytes-per-second = 32 ## ####################################################################### ####################################################################### ## ## Filename/File handling ## ------------------------ ## ## files to check for if .../ is requested ## index-file.names = ( "index.php", "index.rb", "index.html", ## "index.htm", "default.htm" ) ## index-file.names += ( "index.xhtml", "index.html", "index.htm", "default.htm", "index.php" ) ## ## deny access the file-extensions ## ## ~ is for backupfiles from vi, emacs, joe, ... ## .inc is often used for code includes which should in general not be part ## of the document-root url.access-deny = ( "~", ".inc" ) ## ## disable range requests for pdf files ## workaround for a bug in the Acrobat Reader plugin. ## $HTTP["url"] =~ "\.pdf$" { server.range-requests = "disable" } ## ## url handling modules (rewrite, redirect) ## #url.rewrite = ( "^/$" => "/server-status" ) #url.redirect = ( "^/wishlist/(.+)" => "http://www.example.com/$1" ) ## ## both rewrite/redirect support back reference to regex conditional using %n ## #$HTTP["host"] =~ "^www\.(.*)" { # url.redirect = ( "^/(.*)" => "http://%1/$1" ) #} ## ## which extensions should not be handle via static-file transfer ## ## .php, .pl, .fcgi are most often handled by mod_fastcgi or mod_cgi ## static-file.exclude-extensions = ( ".php", ".pl", ".fcgi", ".scgi" ) ## ## error-handler for status 404 ## #server.error-handler-404 = "/error-handler.html" #server.error-handler-404 = "/error-handler.php" ## ## Format: <errorfile-prefix><status-code>.html ## -> ..../status-404.html for 'File not found' ## #server.errorfile-prefix = "/srv/www/htdocs/errors/status-" ## ## mimetype mapping ## include "conf.d/mime.conf" ## ## directory listing configuration ## include "conf.d/dirlisting.conf" ## ## Should lighttpd follow symlinks? ## server.follow-symlink = "enable" ## ## force all filenames to be lowercase? ## #server.force-lowercase-filenames = "disable" ## ## defaults to /var/tmp as we assume it is a local harddisk ## server.upload-dirs = ( "/var/tmp" ) ## ####################################################################### ####################################################################### ## ## SSL Support ## ------------- ## ## To enable SSL for the whole server you have to provide a valid ## certificate and have to enable the SSL engine.:: ## ## ssl.engine = "enable" ## ssl.pemfile = "/path/to/server.pem" ## ## The HTTPS protocol does not allow you to use name-based virtual ## hosting with SSL. If you want to run multiple SSL servers with ## one lighttpd instance you must use IP-based virtual hosting: :: ## ## $SERVER["socket"] == "10.0.0.1:443" { ## ssl.engine = "enable" ## ssl.pemfile = "/etc/ssl/private/www.example.com.pem" ## server.name = "www.example.com" ## ## server.document-root = "/srv/www/vhosts/example.com/www/" ## } ## ## If you have a .crt and a .key file, cat them together into a ## single PEM file: ## $ cat /etc/ssl/private/lighttpd.key /etc/ssl/certs/lighttpd.crt \ ## > /etc/ssl/private/lighttpd.pem ## #ssl.pemfile = "/etc/ssl/private/lighttpd.pem" ## ## optionally pass the CA certificate here. ## ## #ssl.ca-file = "" ## ####################################################################### ####################################################################### ## ## custom includes like vhosts. ## #include "conf.d/config.conf" #include_shell "cat /etc/lighttpd/vhosts.d/*.conf" ## ####################################################################### ####################################################################### ### Custom Added by me #url.rewrite-once = (".*\.(js|ico|gif|jpg|png|css|jar|class)$" => "$0", "" => "/index.php") url.rewrite-once = ( ".*\?(.*)$" => "/index.php?$1", "^/js/.*$" => "$0", "^.*\.(js|ico|gif|jpg|png|css|swf |jar|class)$" => "$0", "" => "/index.php" ) # expire.url = ( "" => "access 1 days" ) include "myvhost-vhosts.conf" ####################################################################### Here is my Vhost file for lighttpd $HTTP["host"] =~ "192.168.8.35$" { server.document-root = "/var/www/lighttpd/qc41022012/public" server.errorlog = "/var/log/lighttpd/error.log" accesslog.filename = "/var/log/lighttpd/access.log" server.error-handler-404 = "/e404.php" } and here is my nginx.conf file user nginx; worker_processes 5; error_log /var/log/nginx/error.log warn; pid /var/run/nginx.pid; events { worker_connections 1024; } http { include /etc/nginx/mime.types; default_type application/octet-stream; log_format main '$remote_addr - $remote_user [$time_local] "$request" ' '$status $body_bytes_sent "$http_referer" ' '"$http_user_agent" "$http_x_forwarded_for"'; access_log /var/log/nginx/testsite/logs/access.log main; sendfile on; #tcp_nopush on; keepalive_timeout 65; #gzip on; # include /etc/nginx/conf.d/*.conf; ## I added this ## include /etc/nginx/sites-available/*; } Here is my NginX Vhost file server { server_name 192.168.8.91; access_log /var/log/nginx/myapps/logs/access.log; error_log /var/log/nginx/myapps/logs/error.log; root /var/www/html/myapps/public; location / { index index.html index.htm index.php; } location = /favicon.ico { return 204; access_log off; log_not_found off; } # location ~ \.php$ { # try_files $uri /index.php; # include /etc/nginx/fastcgi_params; # fastcgi_pass 127.0.0.1:9000; # fastcgi_index index.php; # fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; # fastcgi_param SCRIPT_NAME $fastcgi_script_name; location ~ \.php.*$ { rewrite ^(.*.php)/ $1 last; fastcgi_pass 127.0.0.1:9000; fastcgi_index index.php; include fastcgi_params; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; # fastcgi_intercept_errors on; # fastcgi_param SCRIPT_FILENAME $document_root/index.php; # fastcgi_param PATH_INFO $uri; # fastcgi_pass 127.0.0.1:9000; # include fastcgi_params; } } We have a custom apps that we created that works great with lighttpd. I went through some headache also when we were trying to figure out how to make it work with lighttpd. this is the line that helps make it work in lighttpd. url.rewrite-once = ( ".*\?(.*)$" => "/index.php?$1", "^/js/.*$" => "$0", "^.*\.(js|ico|gif|jpg|png|css|swf |jar|class)$" => "$0", "" => "/index.php" ) but I couldn't figure out how to make it works in NginX. The webserver run just fine when we use the phpinfo.php test file. However as soon as I point it to my apps, nothing comes up. Check the error.log file and there's no error. Very mind boggling. I spent over 1 week trying to figure it out with no luck.. Please help?

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  • Unable to stop chrome.exe *32

    - by chipperyman573
    So I was installing roboform today and was unable to stop the process chrome.exe *32... Even when I uninstalled chrome. This is the error I got: I used lockhunter and it said it was located in %appdata%\Local\Google\Chrome. However, it was unable to unlock, delete or rename. When I use explorer to delete or rename that folder, it says it's being used by Chrome. Even after restarting my computer it still does this. I've tried using the built in chrome task manager (Wrench View Background Pages) and I can't seem to find a process there that has the same amount of memory. I have run many, many virus scans, by: Microsoft security essentials AVG (Free version) Malwarebytes (Pro version) Norton 360 (Pro version) McAfee (Pro Version) Avira (Free version) Avast! Antivirus (Free version) None of which returned with any viruses. Chrome info: Google Chrome 23.0.1271.95 (Official Build 169798) OS Windows 7 Professional WebKit 537.11 (@135931) JavaScript V8 3.13.7.5 Flash 11.5.31.2 User Agent Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/537.11 (KHTML, like Gecko) Chrome/23.0.1271.95 Safari/537.11

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  • How do I fix this Windows 7 wireless connectivity issue?

    - by Charles Randall
    I have a laptop with an Intel Wireless Centrino 6300 module. Recently, the machine has stopped properly connecting to my wireless router. It will get stuck in a loop of connecting, then disconnecting and reconnecting. While connected, it will simply say "No Internet Access." Running inSSIDer 2.0, it shows my network jumping around between two channels -- I know this isn't the case, because I've set my router to sit on one single channel. My MacBook Pro, Boxee Box, PS3, and Xbox 360 all connect fine to the wireless and have no problems at all. I know it's not the wireless module, as I bought a second one recently assuming the first had died -- but I get the same behavior with both. Sometimes, I can fix the issue temporarily by deleting the network (Using the Manage Wireless Networks page), and then re-adding it (via standard wireless methods). Then it will work for a few days. But inevitably the problem comes back, and now the laptop simply won't connect to the wireless at all, even if I take steps that usually work. Since I've ruled out the hardware, and it's unlikely some kind of interference issue (because I would expect to see it on any multitude of other devices), I would think at this point that it's a problem with Windows itself. One thing that might be a hint, even though I delete the network, when I add it again, it's always listed as "Wireless Network Connection 2" even though there isn't another in the list.

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  • Apache, Tomcat 5 and problem with HTTP basic auth

    - by Juha Syrjälä
    I have setup a Tomcat with a webapp that uses http basic auth in some of its URLs. There is a Apache server in front of the Tomcat. I have setup Apache as a proxy like this (all traffic should go directly to tomcat): /etc/httpd/conf.d/proxy_ajp.conf: LoadModule proxy_ajp_module modules/mod_proxy_ajp.so ProxyPass / ajp://localhost:8009/ ProxyPassReverse / ajp://localhost:8009/ There is a webapp installed to root of Tomcat (ROOT.war), so I should be able to use http://localhost/ to access my webapp. But it is not working with http basic auth. The problem is that everything works until I try to access URL that are protected by the HTTP basic auth. URLs without authentication work just fine. When accessing this url via apache I am getting an error message from Apache. If I access the same URL directly from tomcat, everything works just fine. I am getting this to Apache error log: [Wed Sep 01 21:34:01 2010] [error] proxy: dialog to [::1]:8009 (localhost) failed access log looks like this: ::1 - - [01/Sep/2010:21:34:01 +0300] "GET /protected_path/ HTTP/1.0" 503 360 "-" "w3m/0.5.2" I am using: Fedora release 13 (Goddard) httpd-2.2.16-1.fc13.x86_64 tomcat5-5.5.27-7.4.fc12.noarch The basic auth is implemented in the webapp (not in Apache or Tomcat). The webapp is actually implemented in Scala/Lift, but that shouldn't matter. The auth works if I access the tomcat directly. Error message that I am getting from Apache. It is curious that the title is Unauthorized and not Internal error: Unauthorized The server is temporarily unable to service your request due to maintenance downtime or capacity problems. Please try again later. Apache/2.2.16 (Fedora) Server at my.server.name.com Port 80 It could be that Apache is seeing a some thing else than 200 OK response and thinks that it is an error when it actually should pass the received 401 Unauthorized response directly to browser. If this is the problem, how to fix it?

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  • Google Public DNS is not used in trace route

    - by IT researcher
    In my PC i am using google public DNS as DNS server.In Internet protocol(TCP/IP) properties i have set Preferred DNS server as 8 8 4 4 and Alternate DNS server as 8 8 8 8. According to me this DNS server should be used to resolve any request to website to its IP by using this DNS servers.(see google DNS and How Domain Name Servers Work). But when i checked trace route to a website in my PC i got following Tracing route to www.google.com [74.125.236.80] over a maximum of 30 hops: 1 <1 ms <1 ms <1 ms 192.168.1.201 2 360 ms 349 ms 292 ms 122.178.216.1 3 145 ms 107 ms 148 ms 122.166.32.121 4 32 ms 53 ms 120 ms 122.166.32.9 5 45 ms 42 ms 121 ms 122.175.255.29 6 63 ms 76 ms 51 ms 182.79.255.45 7 52 ms 134 ms 61 ms 72.14.194.22 8 86 ms 59 ms 72 ms 72.14.232.202 9 106 ms 107 ms 60 ms 66.249.94.39 10 101 ms 103 ms 117 ms 209.85.249.235 11 148 ms 224 ms 276 ms 74.125.236.80 Trace complete. When i checked all these IP in who.is i found that it is of my ISP. So my question is where does Google public DNS is used? Also how come my ISP's nameserver is used even if i set google public dns as my dns server in my PC?(OR does my any settings are wrong)

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  • Linux can't find file that exists

    - by Joe
    I'm trying to get Google's Dart language up and running, but it errors when running dart2js. I'm running Arch linux and I installed dart-sdk from AUR. Some relevant terminal output lies below. % dart2js main.dart /usr/local/bin/dart2js: line 7: /usr/local/bin/dart: No such file or directory % cat /usr/local/bin/dart2js #!/bin/sh # Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file # for details. All rights reserved. Use of this source code is governed by a # BSD-style license that can be found in the LICENSE file. BIN_DIR=`dirname $0` exec $BIN_DIR/dart --allow_string_plus=false $BIN_DIR/../lib/dart2js/lib/compiler/implementation/dart2js.dart "$@" % file /usr/local/bin/dart /usr/local/bin/dart: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), dynamically linked (uses shared libs), for GNU/Linux 2.6.15, BuildID[sha1]=0x27fe166ca015c1adfeaf3a6f9c018e7d7af46d9f, stripped % ls -alh /usr/local/bin total 4.9M drwxr-xr-x 2 root root 4.0K Jun 10 22:51 . drwxr-xr-x 12 root root 4.0K Jun 10 22:51 .. -rwxr-xr-x 1 root root 422K May 10 22:41 cargo -rwxr-xr-x 1 root root 2.7M Jun 10 22:50 dart -rwxr-xr-x 1 root root 360 Jun 6 16:20 dart2js -rwxr-xr-x 1 root root 176 Jun 6 16:20 pub -rwxr-xr-x 1 root root 166K May 10 22:41 rustc -rwxr-xr-x 1 root root 1.6M May 10 22:41 rustdoc % uname -rm 3.3.7-1-ARCH x86_64 Could it be because I'm running a 64bit OS and the dart binary is 32bit?

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  • Browsers hang when loading web pages

    - by avalanchis
    HP Laptop with Windows Vista Home Premium, Service Pack 2. Problem affects IE8 and Firefox. When attempting to browse most web sites, browser loads web site title in browser's title bar, then displays "Waiting for site url" and never completes loading the page. Able to connect to www.google.com with no problems. Unable to connect to www.carbonwy.com, www.wsj.com, www.cnn.com, www.microsoft.com, etc. Other PCs on same subnet are all able to connect to these sites without any problem. nslookup resolves all of these sites without any problem, so DNS does not appear to be the problem. Windows Firewall is disabled. Norton 360 was previously installed but has been uninstalled. No other firewall software is installed. IE8 Protected Mode is off. IE8 advanced settings have been reset. IE8 user settings have been reset. After reset, IE8 tries to connect to http://hp-laptop.aol.com and go.microsoft.com but same symptoms persist. Title bar loads, then nothing. System has been restarted numerous times. Running out of ideas. Please help!

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  • Puppet file transfer slow

    - by Noodles
    I have a puppet master and slaves in different datacenters. The latency between them is ~40ms. When I run "puppet agent --test" on a slave to apply the latest manifest it takes ~360 seconds to finish. After doing some digging I can see the main cause of the slow down is file transfers. It seems it's taking ~10 seconds to transfer each file. The files are only small (configuration files) so I can't understand why they would take so long. This is an example of a file in my manifest: file { "/etc/rsyncd.conf" : owner => "root", group => "root", mode => 644, source => "puppet:///files/rsyncd/rsyncd.conf" } Running puppet-profiler I see this: 10.21s - File[/etc/rsyncd.conf] It also seems I cannot update more than one server at once using puppet. If I run two servers at the same time then puppet takes twice as long. I have changed the puppet master from using webrick to mongrel, but this doesn't seem to help. This is making deploying changes painful. A simple config change can take an hour to roll out to all servers.

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