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  • Optimizing a fluid grid layout

    - by user1815176
    I recently just added a grid layout, but I can't figure out how to make my links work. The grid that I used is the 1140 one at http://cssgrid.net/. I studied the source code of that website, and tried to make my page like theirs, but when I put everything in it made mine worse, and the grid didn't even work. This is how my website is supposed to look http://spencedesign.netau.net/singaporehome.html and this is how it does http://spencedesign.netau.net/home.html And when you reduce the size, it doesn't look like it's supposed to. When you minimize it I want the pictures(links) to be two per row, then one per row depending on how small the page is. I also want the quote to turn into different rows when it is too small for it. But I can't figure out how to make the page look normal regularly let alone make it look good with a smaller browser. Thanks!

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  • Handling Session ID with Spring

    - by Max
    Hi, I'm trying to build a Spring server for GWT (you can think of it as of Javascript AJAX client). But I can't decide on one point of architecture. How should session be created and used? The obvious easiest way - is to use HTTP sessions (cookies and stuff). Looks fine, but I think that sending session ID separate from the headers would be better (SOAP style). So, what is better: getMyPetsName(String sessionID, int petID) or getMyPetsName(int petID) + session ID through HTTP header (cookies or something). Another question is, if I use the first way (which I like more) - how do I handle session in Spring? I'm really newbie in Spring, and googling did not help. What I mean is: String getMyPetsName(String sessionID, int petID) { Session s = someWayToGetItById(sessionID); } Thanks in advance.

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  • Element Content Versus Attribute for Simple XML Value

    - by MB
    I know the elements versus attributes debate has come up many times here and elsewhere (e.g. here, here, here, here, and here) but I haven't seen much discussion of elements versus attributes for simple property values. So which of the following approaches do you think is better for storing a simple value? A: Value in Element Content: <TotalCount>553</TotalCount> <CelsiusTemperature>23.5</CelsiusTemperature> <SingleDayPeriod>2010-05-29</SingleDayPeriod> <ZipCodeLocation>12203</ZipCodeLocation> or B: Value in Attribute: <TotalCount value="553"/> <CelsiusTemperature value="23.5"/> <SingleDayPeriod day="2010-05-29"/> <ZipCodeLocation code="12203"/> I suspect that putting the value in the element content (A) might look a little more familiar to most folks (though I'm not sure about that). Putting the value in an attribute (B) might use less characters, but that depends on the length of the element and attribute names. Putting the value in an attribute (B) might be more extensible, because you could potentially include all sorts of extra information as nested elements. Whereas, by putting the value inside the element content (A), you're restricting extensibility to adding more attributes. But then extensibility often isn't a concern for really simple properties - sometimes you know that you'll never need to add additional data. Bottom line might be that it simply doesn't matter, but it would still be great to hear some thoughts and see some votes for the two options.

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  • Unit Testing User Interface. What is an effective way ?

    - by pierocampanelli
    I have an accounting & payroll client/server application where there are several input form with complex data validation rules. I am finding an effective way to perform unit testing of user interface. For complex validation rules I mean: "Disable button X if I Insert a value in textfield Y" "Enable a combobox if I insert a value in a textfield" ...... ...... Most promising pattern i have found is suggested by M. Fowler (http://martinfowler.com/eaaDev/ModelViewPresenter.html). Have you any experience about Unit Testing of User Interface? As technology stack I am using: .NET 3.5 & Windows Forms Widget Library.

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  • How would you code an efficient Circular Buffer in Java or C#

    - by Cheeso
    I want a simple class that implements a fixed-size circular buffer. It should be efficient, easy on the eyes, generically typed. EDIT: It need not be MT-capable, for now. I can always add a lock later, it won't be high-concurrency in any case. Methods should be: .Add and I guess .List, where I retrieve all the entries. On second thought, Retrieval I think should be done via an indexer. At any moment I will want to be able to retrieve any element in the buffer by index. But keep in mind that from one moment to the next Element[n] may be different, as the Circular buffer fills up and rolls over. This isn't a stack, it's a circular buffer. Regarding "overflow": I would expect internally there would be an array holding the items, and over time the head and tail of the buffer will rotate around that fixed array. But that should be invisible from the user. There should be no externally-detectable "overflow" event or behavior. This is not a school assignment - it is most commonly going to be used for a MRU cache or a fixed-size transaction or event log.

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  • Are we using IoC effectively?

    - by Juliet
    So my company uses Castle Windsor IoC container, but in a way that feels "off": All the data types are registered in code, not the config file. All data types are hard-coded to use one interface implementation. In fact, for nearly all given interfaces, there is and will only ever be one implementation. All registered data types have a default constructor, so Windsor doesn't instantiate an object graph for any registered types. The people who designed the system insist the IoC container makes the system better. We have 1200+ public classes, so its a big system, the kind where you'd expect to find a framework like Windsor. But I'm still skeptical. Is my company using IoC effectively? Is there an advantage to new'ing objects with Windsor than new'ing objects with the new keyword?

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  • With MVVM, does each UI window have its own ViewModel?

    - by j0rd4n
    When I'm designing multiple views under the MVVM pattern, does each view get its own ViewModel or do they all share the same one? I understand that this is ultimately a flexible decision, but what is the best practice? My gut tells me to have a ViewModel for each view (i.e. each separate UI window). All of the blog examples of MVVM show a single view but not much beyond that.

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  • C# Virtual method call in constructor - how to refactor?

    - by Cristi Diaconescu
    I have an abstract class for database-agnostic cursor actions. Derived from that, there are classes that implement the abstract methods for handling database-specific stuff. The problem is, the base class ctor needs to call an abstract method - when the ctor is called, it needs to initialize the database-specific cursor. I know why this shouldn't be done, I don't need that explanation! This is my first implementation, that obviously doesn't work - it's the textbook "wrong way" of doing it. The overridden method accesses a field from the derived class, which is not yet instantiated: public abstract class CursorReader { private readonly int m_rowCount; protected CursorReader() { m_rowCount = CreateCursor(sqlCmd); //virtual call ! } protected abstract int CreateCursor(string sqlCmd); } public class SqlCursorReader : CursorReader { private SqlConnection m_sqlConnection; public SqlCursorReader(string sqlCmd, SqlConnection sqlConnection) { m_sqlConnection = sqlConnection; //field initialized here } protected override int CreateCursor(string sqlCmd) { //uses not-yet-initialized member *m_sqlConnection* //so this throws a NullReferenceException var cursor = new CustomCursor(sqlCmd, m_sqlConnection); return cursor.Count(); } } I will follow up with an answer on my attempts to fix this...

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  • Android 2.1 address bar causes change in viewport dimensions

    - by davehumyo
    Hi, I have a page that has a 100% width and height div in it (all surrounding elements are sized accordingly so that it does actually achieve 100% width and height). Below that div I have a second div with a fixed height. In mobile safari and blackberry everything is fine, when the page loads the dimensions are applied correctly (the top div filling the viewport) and the user can scroll down to reveal the second div. Android 2.1 also applies the dimensions correctly, but with an added quirk; when the user scrolls down and removes the address bar from the page, the dimensions of the div are recalculated to fill the viewport, causing the content to jump. Ideally I would like the dimensions of the div to remain static when the page is scrolled, but remain 100% so that it will fill the viewport regardless of device size or orientation. Does anyone know of any way to disable this recalculation? Thanks for any help you can provide.

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  • Is there anything bad in declaring static inner class inside interface in java?

    - by Roman
    I have an interface ProductService with method findByCriteria. This method had a long list of nullable parameters, like productName, maxCost, minCost, producer and so on. I refactored this method by introducing Parameter Object. I created class SearchCriteria and now method signature looks like this: findByCriteria (SearchCriteria criteria) I thought that instances of SearchCriteria are only created by method callers and are only used inside findByCriteria method, i.e.: void processRequest() { SearchCriteria criteria = new SearchCriteria () .withMaxCost (maxCost) ....... .withProducer (producer); List<Product> products = productService.findByCriteria (criteria); .... } and List<Product> findByCriteria(SearchCriteria criteria) { return doSmthAndReturnResult(criteria.getMaxCost(), criteria.getProducer()); } So I did not want to create separate public class for SearchCriteria and put it inside ProductServiceInterface: public interface ProductService { List<Product> findByCriteria (SearchCriteria criteria); static class SearchCriteria { ... } } Is there anything bad in this interface? Where whould you place SearchCriteria class?

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  • implementing type inference

    - by deepblue
    well I see some interesting discussions here about static vs. dynamic typing I generally prefer static typing, due to compile type checking, better documented code,etc. However I do agree that they do clutter up the code if done the way Java does it, for example. so Im about to start building a language of my own and type inference is one of the things that I want to implement, in a functional style language... I do understand that it is a big subject, and Im not trying to create something that has not been done before, just basic inferencing... any pointers on what to read up that will help me with this? preferably something more pragmatic/practical as oppose to more theoretical category theory/type theory texts. If there's a implementation discussion text out here, with data structures/algorithms, that would just be lovely much appreciated

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  • Converting ASP.NET MVC to n-Tiered Architecture

    - by Jeff
    I just built an application using ASP.NET MVC. The programmers at my company want to build all future modules using n-Tiered (Presentation Layer, Business Logic Layer, Data Access Layer) architecture. I am not the programmer and need to know why this makes sense? Do I have to completely rewrite the entire code or can it be converted? We are building an HRIS system with Business Intelligence. Somebody please explain why or why not this approach does or does not make sense.

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  • Messaging strategies to connect different systems

    - by n002213f
    I have a system to handle Applications online and a different system to send SMS/Email notifications to applicants on completion using web services. I can't guarantee the availability of the SMS/Email gateway. Option 1 After an application is complete, place a message on a JMS queue. A Message Driven bean receives the message and make a call for the web service, if it fails leave the message on the queue. I suspect (please correct if incorrect) that if the gate way is offline the continuosly try to send the message which might use up valuable resources. Can the above option be refined are are there any other messaging strategies that can be used?

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  • Configuration and Model-View

    - by HH
    I am using the Model-View pattern on a small application I'm writing. Here's the scenario: The model maintains a list of directories from where it can extract the data that it needs. The View has a Configuration or a Setting dialog where the user can modify this list of directories (the dialog has a JList displaying the list in addition to add and remove buttons). I need some advice from the community: The View needs to communicate these changes to the model. I thought first of adding to the model these methods: addDirectory() and removeDirectory(). But I am trying to limit the number of methods (or channels) that the View can use to communicate with and manipulate the model. Is there any good practice for this? Thank you.

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  • C++ game designing & polymorphism question

    - by Kotti
    Hi! I'm trying to implement some sort of 'just-for-me' game engine and the problem's plot goes the following way: Suppose I have some abstract interface for a renderable entity, e.g. IRenderable. And it's declared the following way: interface IRenderable { // (...) // Suppose that Backend is some abstract backend used // for rendering, and it's implementation is not important virtual void Render(Backend& backend) = 0; }; What I'm doing right now is something like declaring different classes like class Ball : public IRenderable { virtual void Render(Backend& backend) { // Rendering implementation, that is specific for // the Ball object // (...) } }; And then everything looks fine. I can easily do something like std::vector<IRenderable*> items, push some items like new Ball() in this vector and then make a call similiar to foreach (IRenderable* in items) { item->Render(backend); } Ok, I guess it is the 'polymorphic' way, but what if I want to have different types of objects in my game and an ability to manipulate their state, where every object can be manipulated via it's own interface? I could do something like struct GameState { Ball ball; Bonus bonus; // (...) }; and then easily change objects state via their own methods, like ball.Move(...) or bonus.Activate(...), where Move(...) is specific for only Ball and Activate(...) - for only Bonus instances. But in this case I lose the opportunity to write foreach IRenderable* simply because I store these balls and bonuses as instances of their derived, not base classes. And in this case the rendering procedure turns into a mess like ball.Render(backend); bonus.Render(backend); // (...) and it is bad because we actually lose our polymorphism this way (no actual need for making Render function virtual, etc. The other approach means invoking downcasting via dynamic_cast or something with typeid to determine the type of object you want to manipulate and this looks even worse to me and this also breaks this 'polymorphic' idea. So, my question is - is there some kind of (probably) alternative approach to what I want to do or can my current pattern be somehow modified so that I would actually store IRenderable* for my game objects (so that I can invoke virtual Render method on each of them) while preserving the ability to easily change the state of these objects? Maybe I'm doing something absolutely wrong from the beginning, if so, please point it out :) Thanks in advance!

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  • How to handle customers with multiple addresses in CakePHP

    - by Ryan
    I'm putting together a system to track customer orders. Each order will have three addresses; a Main contact address, a billing address and a shipping address. I do not want to have columns in my orders table for the three addresses, I'd like to reference them from a separate table and have some way to enumerate the entry so I can determine if the addressing is main, shipping or billing. Does it make sense to create a column in the address table for AddressType and enumerate that or create another table - AddressTypes - that defines the address enumeration and link to that table? I have found other questions that touch on this topic and that is where I've taken my model. The problem I'm having is taking that into the cakePHP convention. I've been struggling to internalize the direction OneToMany relationships are formed - the way the documentation states feels backwards to me. Any help would be appreciated, Thanks!

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  • Is this physical collection class that contains only static methods an Anti-Pattern?

    - by Tj Kellie
    I'm trying to figure out if I should continue on with a current pattern in an application I'm working in, or refactor this into something else. I have a set of collection classes off a generic base of List. These classes have public constructors but contain only static methods that return collections. They look like this: public class UserObjCollection : BaseCollection<UserObj> { public static UserObjCollection GetAllUserObj() { UserObjCollection obj = new UserObjCollection(); obj.MapObjects(new UserObjDataService().GetAllUserObj()); return obj; } } Is this a Pattern or Anti-Pattern and what are the merits of this over a straight factory pattern?

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  • Best approch to dynamically filter .net objects

    - by maxba
    The project i´m working currently on has a way to define a filter to filter objects from a database. This filter is a pretty straitforward class containing filtercriteria that will be combined to a sql where-clause. The goal now is to use this filter class to filter .net objects as well. So the filter for example defines, that the title property of the object that it is applied to must contain some userdefined string etc. What are ways to approch this problem? What should the filter return instead of the sql where-clause and how can it be applied to the object? I´m thinking about this for hours and don´t yet have even a slight idea how to solve this. Been thinking about reflection, dynamic code execution, building expressions but still haven´t found an acutal starting point.

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  • Looking for Programming Language that allows you to change true and false.

    - by Maushu
    For my curiosity sake I'm looking for a dynamic object oriented language that allows you to change true to false and vice versa. Something like this: true = false, false = true; This should also affect any conditional statements, therefore 42 == 42 should return False. Basically, with this premise, nothing in the language would be safe from the programmer. Is there any language like this?

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  • wpf command pattern

    - by evan
    I have a wpf gui which displays a list of information in separate window and in a separate thread from the main application. As the user performs actions in the main window the side window is updated. (For example if you clicked page down in the main window a listbox in the side window would page down). Right now the architecture for this application feels very messy and I'm sure there is a cleaner way to do it. It looks like this: Main Window contains a singleton SideWindowControl which communicates with an instance of the SideWindowDisplay using events - so, for example, the pagedown button would work like: 1) the event handler of the button on the main window calls SideWindowControl.PageDown() 2) in the PageDown() function a event is created and thrown. 3) finally the gui, ShowSideWindowDisplay is subscribing to the SideWindowControl.Actions event handles the event and actually scrolls the listbox down - note because it is in a different thread it has to do that by running the command via Dispatcher.Invoke() This just seems like a very messy way to this and there must be a clearer way (The only part that can't change is that the main window and the side window must be on different threads). Perhaps using WPF commands? I'd really appreciate any suggestions!! Thanks

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  • Is there such a thing as a converter from php to html?

    - by 0plus1
    Don't think that I'm mad, I understand how php works! That being said. I develop personal website and I usually take advantage of php to avoid repetion during the development phase nothing truly dynamic, only includes for the menus, a couple of foreach and the likes. When the development phase ends I need to give the website in html files to the client. Is there a tool (crawler?) that can do this for me instead of visiting each page and saving the interpreted html?

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  • Measuring time spent in application / thread

    - by Adamski
    I am writing a simulation in Java whereby objects act under Newtonian physics. An object may have a force applied to it and the resulting velocity causes it to move across the screen. The nature of the simulation means that objects move in discrete steps depending on the time ellapsed between the current and previous iteration of the animation loop; e.g public void animationLoop() { long prev = System.currentTimeMillis(); long now; while(true) { long now = System.currentTimeMillis(); long deltaMillis = now - prev; prev = now; if (deltaMillis > 0) { // Some time has passed for (Mass m : masses) { m.updatePosition(deltaMillis); } // Do all repaints. } } } A problem arises if the animation thread is delayed in some way causing a large amount of time to ellapse (the classic case being under Windows whereby clicking and holding on minimise / maximise prevents a repaint), which causes objects to move at an alarming rate. My question: Is there a way to determine the time spent in the animation thread rather than the wallclock time, or can anyone suggest a workaround to avoid this problem? My only thought so far is to contstrain deltaMillis by some upper bound.

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