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  • Writing loops with i++ or ++i [duplicate]

    - by Nonesuch
    This question already has an answer here: Why use ++i instead of i++ in cases where the value is not used anywhere else in the statement? 6 answers format of for loops 31 answers I have a question about writing loops. I always begin with (int i=0; i<10; i++) But I see many experts begin with (int i=0; i<10; ++i) Is there there any real difference, or they are same? Of course, I know the difference between pre-increment and post-increment. I mean which one I should use when writing the loop? or it depends. Thanks!

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  • Throwing an AggregateException in my own code

    - by Pat
    How should I go about collecting exceptions and putting them into an AggregateException to re-throw? For my specific code, I have a loop and will have zero or more exceptions thrown from a part of the code. I was hoping to just add the new exceptions to the AggregateException as they arise, but the documentation sort of indicates that it should be constructed with all the Exceptions at once (there is no method to add an Exception to the object). And what about creating a new AE every time and just including the previous AE in the list of exceptions? Seems a hokey way to do it. Any better ideas?

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  • Best practice for creating objects used in for/foreach loops

    - by StupidDeveloper
    Hi! What's the best practice for dealing with objects in for or foreach loops? Should we create one object outside the loops and recreate it all over again (using new... ) or create new one for every loop iteration? Example: foreach(var a in collection) { SomeClass sc = new SomeClass(); sc.id = a; sc.Insert(); } or SomeClass sc = null; foreach(var a in collection) { sc = new SomeClass(); sc.id = a; sc.Insert(); } Which is better?

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  • Can I get parameter names/values procedurally from the currently executing function?

    - by Pwninstein
    I would like to do something like this: public MyFunction(int integerParameter, string stringParameter){ //Do this: LogParameters(); //Instead of this: //Log.Debug("integerParameter: " + integerParameter + // ", stringParameter: " + stringParameter); } public LogParameters(){ //Look up 1 level in the call stack (if possible), //Programmatically loop through the function's parameters/values //and log them to a file (with the function name as well). //If I can pass a MethodInfo instead of analyzing the call stack, great. } I'm not even sure what I want to do is possible, but it would be very nice to be able to automatically output parameter names/values at runtime to a file without explicitly writing the code to log them. Thanks!

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  • how to make different threads executing different parts in cuda ?

    - by Vickey
    I am working on cuda and I have some problem related to thread synchronization. In my code I need threads to execute different part like one thread - all thread - one thread this is what I want. In the initial part of code only one thread will execute and then some part will be executed by all threads then again single thread. Also the threads are executing in a loop. Can anyone tell me how to do that? It's a kinda urgent. I'll be grateful with any help. Thanks

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  • How to remove an item from a structure array in C++?

    - by Antik
    I have the following array structure (linked list): struct str_pair { char ip [50] ; char uri [50] ; str_pair *next ; } ; str_pair *item; I know to create a new item, I need to use item = new str_pair; However, I need to be able to loop through the array and delete a particular item. I have the looping part sorted. But how do I delete an item from an array of structures?

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  • What's some simple F# code that generates the .tail IL instruction?

    - by kld2010
    I'd like to see the .tail IL instruction, but the simple recursive functions using tail calls that I've been writing are apparently optimized into loops. I'm actually guessing on this, as I'm not entirely sure what a loop looks like in Reflector. I definitely don't see any .tail opcodes though. I have "Generate tail calls" checked in my project's properties. I've also tried both Debug and Release builds in Reflector. The code I used is from Programming F# by Chris Smith, page 190: let factorial x = // Keep track of both x and an accumulator value (acc) let rec tailRecursiveFactorial x acc = if x <= 1 then acc else tailRecursiveFactorial (x - 1) (acc * x) tailRecursiveFactorial x 1 Can anyone suggest some simple F# code which will indeed generate .tail?

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  • Pushing an array into a vector.

    - by Sunil
    I've a 2d array, say A[2][3]={{1,2,3},{4,5,6}}; and I want to push it into a 2D vector(vector of vectors). I know you can use two for loops to push the elements one by on on to the first vector and then push that into the another vector which makes it 2d vector but I was wondering if there is any way in C++ to do this in a single loop. For example I want to do something like this: myvector.pushback(A[1]+3); // where 3 is the size or number of columns in the array. I understand this is not a correct code but I put this just for understanding purpose. Thanks

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  • Delays in ActionScript (Flash)? Alternatives to setInterval

    - by yar
    While setInterval is handy, it's kind of limiting. Every time I want to add a Tween I have to add a new method. I do not want to alter the structure of my code just to add in some delays. Isn't there any way to say this without making methods for A and B? // do A // wait N seconds // do B I don't want to use a while loop with Dates because I think it will be blocking. Isn't there anything like Thread.sleep in ActionScript?

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  • Web applet game design

    - by Vlad
    I making web games in java and having troubles each time when getting to the GUI design, usually I'm looking at others codes and copy most of the design, and I can't decide which design should I use. I used Applet, Canvas, JFrame. What i need is the main loop and draw function that changing between different games. So what class should I use and what design, which is better, why, maybe links to useful tutorials and examples... Please explain. Thanks.

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  • More compact way to do this?

    - by Macha
    I have a couple of functions that loop around the surrounding cells of a cell. The grid is contained inside an array. In my code, I have checks to make sure it's not one of the edge cells, as checking an undefined cell causes an error. As such, I have code like this: if(x > 0) { var firstX = x - 1; } else { var firstX = x; } if(x < 199) { var lastX = x + 1; } else { var lastX = x; } if(y > 0) { var firstY = y - 1; } else { var firstY = y; } if(y < 199) { var lastY = y + 1; } else { var lastY = y; } A lot of lines of code to do very little. Is there a more elegant way to do this?

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  • PHP - turning register globals off, what is the best way to go about fixing the code?

    - by user187809
    I am working on a old code base, where programmers assumed that register_globals will always be on. Hence variables are used without $_GET or $_POST prefix, pretty much in every page (the code base is huge, hundreds of scripts). I tried turning it off, but the very first script (login script) goes on an infinite loop. I understand that going through one script at a time, and one line at a time and fixing the variables is probably the only option (adding the prefix $_GET or $_POST as the case may be). Has anyone does this before? How did you go about doing it? Any advice?

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  • RoR: Condition Always False - Why?

    - by Matt Hollingsworth
    Working in RoR 2.3.x. My quiz_results table has a row for user_id (3907) and result (0.1), and two users I'm looking at with no rows in the quiz_results table. This line keeps returining false: -if QuizResult.find_by_user_id(@user_id).present? But if I change it to anything that returns true, the next line reports an error on the * method: ="#{(QuizResult.average('score', :conditions => 'user_id = #{@user.id}') * 100).round}%" The beginning of the code is a loop: [email protected] do |user| Any ideas how to fix? Have tried unsuccessfully all day.

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  • Add a Click Event to elements added to the DOM

    - by E7AD
    var myOP = '<div>'; for (var i = 0; i < op.length; i++) { myOP += '<div>'; myOP += '<div id="myBTN-' + [i] + '">' + op[i]['Field1'] + '</div>'; myOP += '<div id="blah-' + [i] + '">' + op[i]['Field2'] + '</div>'; myOP += '</div>'; } myOP += '</div>'; $("#myBTN-" + i).click(function () { $('#blah-' + i).toggle("slow"); }); $('#container').html(myOP); I'm trying to get the click function to fire on the elements i'm created w/ the above for loop. Can anyone point me in the right direction?

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  • Unwanted Retriggering of Textbox Events

    - by user348917
    This is one of those "seems obvious" as how to do, but came across interesting side effect in implementing. I'm trying to keep two text boxes syncronized when information is updated. In this example, I will be using txtStartDate and txtEndDate. If the txtStartDate is changed, then the txtEndDate should should be updated. Likewise, if the txtEndDate changes, I want the txtSartDate to be updated. The side effect I'm comming across is that when I set them up under the TextChanged event for both, the events seem to retrigger against each other indefinately (endless loop?). Am I using the wrong event? Is this a task for a delegate?

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  • Same memory space being allocated again & again

    - by shadyabhi
    In each loop iteration, variable j is declared again and again. Then why is its address remaining same? Shouldn't it be given some random address each time? Is this compiler dependent? #include<stdio.h> #include<malloc.h> int main() { int i=3; while (i--) { int j; printf("%p\n", &j); } return 0; } Testrun:- shadyabhi@shadyabhi-desktop:~/c$ gcc test.c shadyabhi@shadyabhi-desktop:~/c$ ./a.out 0x7fffc0b8e138 0x7fffc0b8e138 0x7fffc0b8e138 shadyabhi@shadyabhi-desktop:~/c$

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  • c++ - FIFO implementation

    - by Narek
    While implementing a FIFO I have used the following structure: struct Node { T info_; Node* link_; Node(T info, Node* link=0): info_(info), link_(link) {} }; I think this a well known trick for lots of STL containers (for example for List). Is this a good practice? What it means for compiler when you say that Node has a member with a type of it's pointer? Is this a kind of infinite loop? And finally, if this is a bad practice, how I could implement a better FIFO.

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  • What happens if you break out of a Lock() statement?

    - by cyclotis04
    I'm writing a program which listens to an incoming TcpClient and handles data when it arrives. The Listen() method is run on a separate thread within the component, so it needs to be threadsafe. If I break out of a do while loop while I'm within a lock() statement, will the lock be released? If not, how do I accomplish this? Thanks! (Any other advice on the subject of Asynchronous TCP Sockets is welcome as well.) private void Listen() { do { lock (_client) { if (!_client.Connected) break; lock (_stateLock) { if (!_listening) break; if (_client.GetStream().DataAvailable) HandleData(); } } Thread.Sleep(0); } while (true); }

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  • Using "as" and expecting a null return

    - by DrLazer
    For example. Lets say we have a stackpanel on a form. Its full of both Grids and Labels. I want to loop through all the Grids and do some operation on them but leave the Lables intact. At the moment I am doing it this way. foreach(UIElement element in m_stacker.Children) { Grid block = element as Grid; if(block != null) { //apply changes here } } So i'm using the fact that "as" returns null if it cannot cast into the required type. Is this an ok thing to do or is there a better solution to this problem?

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  • sound not playing when i press the button and how to fix overlapping sounds

    - by alfredjunco
    the code is giving me an error"Unused variable'path'" and when i press a button there is no sound playing how do i fix this the aSound is in the h file - (void)playOnce:(NSString *)aSound; - (IBAction) beatButton50 { [self playOnce:@"racecars"]; } - (void)playOnce:(NSString *)aSound { NSString *path = [[NSBundle mainBundle] pathForResource:aSound ofType:@"caf"]; if([theAudio isPlaying]) { [theAudio stop]; } } - (void)playLooped:(NSString *)aSound { NSString *path = [[NSBundle mainBundle] pathForResource:aSound ofType:@"caf"]; if (!theAudio) { theAudio = [[AVAudioPlayer alloc] initWithContentsOfURL: [NSURL fileURLWithPath: path] error: NULL]; } [theAudio setDelegate: self]; // loop indefinitely [theAudio setNumberOfLoops: -1]; [theAudio setVolume: 1.0]; [theAudio play]; } - (void)stopAudio { [theAudio stop]; [theAudio setCurrentTime:0]; }

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  • Java concurrency - Should block or yield?

    - by teto
    Hi, I have multiple threads each one with its own private concurrent queue and all they do is run an infinite loop retrieving messages from it. It could happen that one of the queues doesn't receive messages for a period of time (maybe a couple seconds), and also they could come in big bursts and fast processing is necessary. I would like to know what would be the most appropriate to do in the first case: use a blocking queue and block the thread until I have more input or do a Thread.yield()? I want to have as much CPU resources available as possible at a given time, as the number of concurrent threads may increase with time, but also I don't want the message processing to fall behind, as there is no guarantee of when the thread will be reescheduled for execution when doing a yield(). I know that hardware, operating system and other factors play an important role here, but setting that aside and looking at it from a Java (JVM?) point of view, what would be the most optimal?

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  • Cannot attach to a service in VS 2008

    - by rhj4
    I have created a service in VS 2008 called EmailReader. I have compiled, installed and started the service. Its timer loop is writing records to a log file, so I can see that it is running. I am trying to attach to it in VS 2008, but the process name is greyed out in the list of available processes, and the name is "EmailReader.vshost.exe" instead of "EmailReader.exe". There is probably a simple answer, but I don't know it. Do you?

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  • Calling inheriting class methods via interface.

    - by Stacey
    Given the scenario... interface IBase{ void Process(int value); } abstract class Base : IBase { public virtual void Process(int value){ throw new NotImplementedException(); } } class Implemented: Base, IBase { public void Process(int value) { // .. some code here.. } } I'm trying to write a loop similar to the following. foreach( Base b in CollectionOfImplemented ) { b.Process( // something will go here // ); } Trying this, it keeps calling Base.Process, instead of Implemented.Process; but the type in the collection is Implemented, not Base. Boxing it seems to work, but I was hoping to see if I could find a more intelligent approach to it, since the Collection will contain other types of objects that also inherit from Base.

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  • define macro in C wont work

    - by Spidfire
    Im trying to make a macro in C that can tell if a char is a hex number ( 0-9 a-z A-Z) #define _hex(x) (((x) >= "0" && (x) <= "9" )||( (x) >= "a" && (x) <= "z") || ((x) >= "A" && (x) <= "Z") ? "true" : "false") this what ive come up with but it wont work with a loop like this char a; for(a = "a" ; a < "z";a++){ printf("%s => %s",a, _hex(a)); } but it gives a error test.c:8: warning: assignment makes integer from pointer without a cast test.c:8: warning: comparison between pointer and integer test.c:9: warning: comparison between pointer and integer test.c:9: warning: comparison between pointer and integer test.c:9: warning: comparison between pointer and integer test.c:9: warning: comparison between pointer and integer test.c:9: warning: comparison between pointer and integer test.c:9: warning: comparison between pointer and integer

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  • A 3-D grid of regularly spaced points

    - by Jack
    I want to create a list containing the 3-D coords of a grid of regularly spaced points, each as a 3-element tuple. I'm looking for advice on the most efficient way to do this. In C++ for instance, I simply loop over three nested loops, one for each coordinate. In Matlab, I would probably use the meshgrid function (which would do it in one command). I've read about meshgrid and mgrid in Python, and I've also read that using numpy's broadcasting rules is more efficient. It seems to me that using the zip function in combination with the numpy broadcast rules might be the most efficient way, but zip doesn't seem to be overloaded in numpy.

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