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  • How do I reset the scale/zoom of a web app on an orientation change on the iPhone?

    - by Elisabeth
    I'm having the same problem that a couple of others have had with getting the correct behavior in a web app on an orientation change, and there doesn't seem to be an obvious solution - I've seen this question asked a couple of times on Stack Overflow and no one's yet been able to answer it. When I start the app in portrait mode, it works fine. Then I rotate into landscape and it's scaled up. To get it to scale correctly for the landscape mode I have to double tap on something twice, first to zoom all the way in (the normal double tap behavior) and again to zoom all the way out (again, the normal double tap behavior). When it zooms out, it zooms out to the correct NEW scale for landscape mode. Switching back to portrait seems to work more consistently; that is, it handles the zoom so that the scale is correct when the orientation changes back to portrait. I am trying to figure out if this is a bug? or if this is something that can be fixed with Javascript? With the viewport meta content, I am setting the initial-scale to 1.0 and I am NOT setting minimum or maximum scale (nor do I want to). I am setting the width to device-width. Any ideas? I know a lot of people would be grateful to have a solution as it seems to be a persistent problem. Thank you!

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  • Windows Sidebar gadget not working in vista home premium(ie 64-bit OS)

    - by stanley
    Hi All, I have developed a windows sidebar gadget which plays videos in a flash player, It works in vista home basic(32-bit OS) but doesn't work in vista home premium(64-bit OS). I use Flash Player 9 and Actionscript 3.0. Can anyone help me Please. ***This is the html content for the player*** <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" width="130" height="200" id="FLVPlayer"> <param name="movie" value="test.swf" /> <param name="salign" value="lt" /> <param name="quality" value="high" /> <param name="scale" value="noscale" /> <param name="FlashVars" value="&MM_ComponentVersion=1&skinName=Clear_Skin_1&streamName=2973&autoPlay=true&autoRewind=true" /> <embed src="test.swf" flashvars="&MM_ComponentVersion=1&skinName=Clear_Skin_1&streamName=2973&autoPlay=true&autoRewind=true" quality="high" scale="noscale" width="130" height="200" name="FLVPlayer" salign="LT" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash" />

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  • How can we change color of a text programmatically ?

    - by user297535
    My code is -(UIImage *)addText:(UIImage *)img text:(NSString *)text1{ int w = img.size.width; int h = img.size.height; CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst); CGContextDrawImage(context, CGRectMake(0, 0, w, h), img.CGImage); CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1); char* text = (char *)[text1 cStringUsingEncoding:NSASCIIStringEncoding]; CGContextSelectFont(context, "Arial", 18, kCGEncodingMacRoman); CGContextSetTextDrawingMode(context, kCGTextFill); CGContextSetRGBFillColor(context, 255, 255, 255, 2); CGContextShowTextAtPoint(context, 10, 170, text, strlen(text)); CGImageRef imageMasked = CGBitmapContextCreateImage(context); CGContextRelease(context); CGColorSpaceRelease(colorSpace); return [UIImage imageWithCGImage:imageMasked]; } -(UIImage *)addText:(UIImage *)img text:(NSString *)text1{ int w = img.size.width; int h = img.size.height; CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst); CGContextDrawImage(context, CGRectMake(0, 0, w, h), img.CGImage); CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1); char* text = (char *)[text1 cStringUsingEncoding:NSASCIIStringEncoding]; CGContextSelectFont(context, "Arial", 18, kCGEncodingMacRoman); CGContextSetTextDrawingMode(context, kCGTextFill); CGContextSetRGBFillColor(context, 255, 255, 255, 2); CGContextShowTextAtPoint(context, 10, 170, text, strlen(text)); CGImageRef imageMasked = CGBitmapContextCreateImage(context); CGContextRelease(context); CGColorSpaceRelease(colorSpace); return [UIImage imageWithCGImage:imageMasked]; } How can we change the color of the text programmatically? Answers will be greatly appreciated!

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  • DateChooser is behaving strangly

    - by Tam
    Hi, I'm writing a Flex application and I came accross what I think is a weird problem. I want to create a text box and a DateChooser as the datefield didn't do what I wanted and it's Halo so I can't skin it easily. I want the DateChooser to show when I click on the text input. Here is except from my code: <s:TextInput id="wholeDate" width="100" mouseOver="stopChangeToNormal();" paddingRight="10" click="date1.visible = true" focusOut="date1.visible = false"/> <s:Button label="Go" width="70" /> </s:Panel> <mx:DateChooser id="date1" visible = "false" change="useDate(event);" mouseOver="changeToNormalState = false;" y="{wholeDate.y + buttonsGroup.y + 20}" x="{wholeDate.x + buttonsGroup.x - 175 }" /> The weird thing is that it work as I wanted if I make it visible = "true" to start but if I have it visible="false" it doesn't work! it shows by the date I select doesn't show in the box as it does if I have it as visible="true" but I don't want it to be visible initially. Any ideas? Thanks, Tam

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  • imageview weights in linearlayout

    - by Metalex
    I have this layout: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="wrap_content" android:gravity="center_vertical" android:orientation="horizontal" android:minWidth="100dp" > <TextView android:id="@+id/txt_what_way" android:layout_height="wrap_content" android:layout_width="0dp" android:layout_weight="4" android:textAppearance="?android:attr/textAppearanceMedium" /> <LinearLayout android:layout_height="wrap_content" android:layout_width="0dp" android:layout_weight="3"> <ImageView android:layout_width="20dp" android:layout_height="20dp" android:scaleType="fitCenter" android:src="@drawable/ic_launcher"/> </LinearLayout> <LinearLayout android:layout_height="wrap_content" android:layout_width="0dp" android:layout_weight="3"> <ImageView android:layout_width="20dp" android:layout_height="20dp" android:scaleType="fitCenter" android:src="@drawable/ic_launcher"/> </LinearLayout> </LinearLayout> I want that it looks like: TextView - 40% of width, Layout with ImageView - 30% of widht, Layout with ImageView - 30% of width. But the output is: TextViewImageViewImageView----------------free space---------------------------------- Thanks for your help! -- EDITED Done it in programmatic way

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  • Why Does the iPad Main View Refuse to go FullScreen?

    - by dugla
    I am doing an imaging app for iPad and it requires use of the entire screen. The approach I have used on iPhone does not appear to work on iPad. In Interface Builder I have set the UIToolbar to translucent.This code echos the dimensions of the main view before and after requesting fullscreen. (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { [self.window addSubview:self.viewController.view]; NSLog(@"Hello Popover AD - application did Finish Launching With Options - viewSize: %f %f BEFORE", self.viewController.view.bounds.size.width, self.viewController.view.bounds.size.height); [self.viewController setWantsFullScreenLayout:YES]; [self.viewController.view layoutIfNeeded]; NSLog(@"Hello Popover AD - application did Finish Launching With Options - viewSize: %f %f AFTER", self.viewController.view.bounds.size.width, self.viewController.view.bounds.size.height); [self.window makeKeyAndVisible]; return YES; } This is what NSlog has to say: Hello Popover AD - application did Finish Launching With Options - viewSize: 768 1004 BEFORE Hello Popover AD - application did Finish Launching With Options - viewSize: 768 1004 AFTER Can someone please tell me what I am doing incorrectly here? Note, on iPhone I set fullscreen within the init method of the relevant ViewController. Can view resizing only be done in a ViewController? My ultimate goal is a fullscreen view nicely tucked underneath a translucent status bar and tool bar. I will retract the status/tool bars when user interaction begins in the main view. Thanks, Doug

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  • Problem with javascript onclick function string

    - by StealthRT
    Hey all, i have been trying for a few minutes on this problem and i can not seem to figure out how to correct it. I tend to have the hardest time doing stuff like this when it involves more than one varable within the function. Here is the code: var tempString = "thePrompt('Are you sure you wish to delete this?', 'theDel('" + IDnum + "', '" + theTitle + "', \'" + temperDay + "\', \'" + temperMonth + "\', \'" + temperYear + "\', \'" + DDiff + "\')"; html += "<div id='theTable" + IDnum + "' class='fc-event fc-event-hori fc-corner-left fc-corner-right' style='position:absolute; margin-top: 15px; z-index:8;left:"+left+"px'><div id='apDEL' style='position:relative;width:0px;height:0px;z-index:1000; top:-13px; left:2px; float:left;'><img src='img/xCal.png' width='15' height='15' alt='' border='0' onclick=\"" + tempString + "\" /></div>" + (ETC ETC...) The error i keep getting is this: Error: missing ) after argument list Line: 1, Column: 68 Source Code: thePrompt('Are you sure you wish to delete this posting?', 'theDel('105', '50 points for visiting us today!!!!', '13', '3', '2010', '2') And its pointing to the '105'. As always, any help would be wonderful! :o) David

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  • contentEditable cursor position/style in FireFox

    - by Ben McCann
    I'm having trouble using contentEditable in FireFox 3. I have a problem where the cursor will appear above or only partially in the div after I click in it (until I start typing at which time it behaves correctly). Any ideas on how I can stop this from happening? HTML: <html> <head><title>Test Page</title></head> <body> <div id="editor" style="position:absolute; left:157px; top:230px; width:120px; height:30px"> <div id="input" style="width:100%; height:100%; border:1px solid black; outline:none" contentEditable="true"> </div> </div> </body> </html>

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  • C# Problem with getPixel & setting RTF text colour accordingly

    - by m3n
    Heyo, I'm messing with converting images to ASCII ones. For this I load the image, use getPixel() on each pixel, then change insert a character with that colour into a richTextBox. Bitmap bmBild = new Bitmap(openFileDialog1.FileName.ToString()); // valid image int x = 0, y = 0; for (int i = 0; i <= (bmBild.Width * bmBild.Height - bmBild.Height); i++) { // Ändra text här richTextBox1.Text += "x"; richTextBox1.Select(i, 1); if (bmBild.GetPixel(x, y).IsKnownColor) { richTextBox1.SelectionColor = bmBild.GetPixel(x, y); } else { richTextBox1.SelectionColor = Color.Red; } if (x >= (bmBild.Width -1)) { x = 0; y++; richTextBox1.Text += "\n"; } x++; } GetPixel does return the correct colour, but the text only end up black. If I change this richTextBox1.SelectionColor = bmBild.GetPixel(x, y); to this richTextBox1.SelectionColor = Color.Red; It works fine. Why am I not getting the right colours? (I know it doesn't do the new lines properly, but I thought I'd get to the bottom of this issue first.) Thanks

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  • PHP Simple DOM Parser

    - by Junior Coder
    Hi guys I'm using this wonderful class here to do a bit of code embed filtering: http://simplehtmldom.sourceforge.net/. It extends the PHP DOM document class. Pretty much what I am doing is parsing a string through this class that contains embed code, i grab the unique bits of information eg id, width, height send through a handler function which inserts the id, width, height etc into my predefined "safe" template and reinsert my safe template in the place of the embed code the user has put in. May seem a backward way of doing it but it's the way it has to be done :) All of that works fine. Problem is when there is more than just embed code contained in the string, as I can't just replace the embed code i can only replace the entire string which wipes the rest of the tags etc string. For example if there were a p tag that would be wiped. So my question is how using this class can i just replace the certain part of the string? Spent the last few days trying to work this out and need some more input. It appears the class can do this so i'm stumped. Here's a basic version of what i have so far :) // load the class $html = new simple_html_dom(); // load the entire string containing everything user entered here $return = $html->load($string); // check for embed tags if($html->find('embed') == true { foreach($html->find('embed') as $element) { // send it off to the function which returns a new safe embed code $element = create_new_embed($parameters); // this is where i somehow i need to save the changes and send it back to $return } } Any input would be gratefully appreciated. If i have explained my problem well enough please let me know :)

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  • Conditional required field validation in an ASP.net ListView

    - by Jim Dagg
    I'm having a heck of a time trying to figure out how to implement validation in a ListView. The goal is to require the user to enter text in the comments TextBox, but only if the CheckBox is checked. Downside is that these controls are in the EditTemplate of a ListView. Below is a snippet of the relevant code portion of the EditTemplate: <tr style="background-color: #00CCCC; color: #000000"> <td> Assume Risk? <asp:CheckBox ID="chkWaive" runat="server" Checked='<%# Bind("Waive") %>' /> </td> <td colspan="5"> <asp:RequiredFieldValidator ID="RequiredFieldValidator1" runat="server" ErrorMessage="Comments required" ControlToValidate="txtComments" /> <asp:TextBox Width="95%" ID="txtComments" runat="server" Text='<%# Eval("Comment") %>'></asp:TextBox> </td> <td> <asp:Button ID="btnSave" runat="server" Text="Save" CommandName="Update" Width="100px" /> </td> </tr> Is there a way to do conditional validation using this method? If not, is there a way I could validate manually in the ItemUpdating event of the Listview, or somewhere else, and on a failure, alert the user of the error via a label or popup alert?

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  • iPhone UIView Animation Disables UIButton Subview

    - by bensnider
    So I've got a problem with buttons and animations. Basically, I'm animating a view using the UIView animations while also trying to listen for taps on the button inside the view. The view is just as large as the button, and the view is actually a subclass of UIImageView with an image below the button. The view is a subview of a container view placed in Interface Builder with user interaction enabled and clipping enabled. All the animation and button handling is done in this UIImageView subclass, while the startFloating message is sent from a separate class as needed. If I do no animation, the buttonTapped: message gets sent correctly, but during the animation it does not get sent. I've also tried implementing the touchesEnded method, and the same behavior occurs. UIImageView subclass init (I have the button filled with a color so I can see the frame gets set properly, which it does): - (id)initWithImage:(UIImage *)image { self = [super initWithImage:image]; if (self != nil) { // ...stuffs UIButton *tapBtn = [UIButton buttonWithType:UIButtonTypeCustom]; tapBtn.frame = CGRectMake(0, 0, self.frame.size.width, self.frame.size.height); [tapBtn addTarget:self action:@selector(buttonTapped:) forControlEvents:UIControlEventTouchUpInside]; tapBtn.backgroundColor = [UIColor cyanColor]; [self addSubview:tapBtn]; self.userInteractionEnabled = YES; } return self; } Animation method that starts the animation (if I don't call this the button works correctly): - (void)startFloating { [UIView beginAnimations:@"floating" context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [UIView setAnimationDuration:10.0f]; self.frame = CGRectMake(self.frame.origin.x, -self.frame.size.height, self.frame.size.width, self.frame.size.height); [UIView commitAnimations]; } So, to be clear: Using the UIView animation effectively disables the button. Disabling the animation causes the button to work. The button is correctly sized and positioned on screen, and moves along with the view correctly.

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  • Why is my addSubview: method causing a leak?

    - by Nathan
    Okay, so I have done a ton of research on this and have been pulling my hair out for days trying to figure out why the following code leaks: [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; UIImage *comicImage = [self getCachedImage:[NSString stringWithFormat:@"%@%@%@",@"http://url/",comicNumber,@".png"]]; self.imageView = [[[UIImageView alloc] initWithImage:comicImage] autorelease]; [self.scrollView addSubview:self.imageView]; self.scrollView.contentSize = self.imageView.frame.size; self.imageWidth = [NSString stringWithFormat:@"%f",imageView.frame.size.width]; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; Both self.imageView and self.scrollView are @propety (nonatomic, retain) and released in my dealloc.. imageView isn't used anywhere else in the code. This code is also run in a thread off of the main thread. If I run this code on my device, it will quickly run out of memory if I continually load this view. However, I've found if I comment out the following line: [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; UIImage *comicImage = [self getCachedImage:[NSString stringWithFormat:@"%@%@%@",@"http://url/",comicNumber,@".png"]]; self.imageView = [[[UIImageView alloc] initWithImage:comicImage] autorelease]; //[self.scrollView addSubview:self.imageView]; self.scrollView.contentSize = self.imageView.frame.size; self.imageWidth = [NSString stringWithFormat:@"%f",imageView.frame.size.width]; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; Memory usage becomes stable, no matter how many times I load the view. I have gone over everything I can think to see why this is leaking, but as far as I can tell I have all my releases straight. Can anyone see what I am missing?

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  • XAML ContextMenu gets bound to wrong row in a DataGrid

    - by Simon_Weaver
    I have a XAML based ContextMenu bound to the rows in a datagrid. It works just fine - until the grid is scrolled! This is the context menu for one of the controls in the visual tree or a DataGrid row. <data:DataGridTemplateColumn Header="Customer Details" Width="*"> <data:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Grid Background="Transparent"> <!-- allows click in entire cell --> <controlsInputToolkit:ContextMenuService.ContextMenu> <controlsInputToolkit:ContextMenu> <controlsInputToolkit:MenuItem Header="{Binding CompletedOrderId,StringFormat='Create Reminder for order #\{0\}'}" CommandParameter="{Binding}"> <controlsInputToolkit:MenuItem.Command> <command:CreateReminderCommand/> </controlsInputToolkit:MenuItem.Command> <controlsInputToolkit:MenuItem.Icon> <Viewbox> <Image Width="19" Height="18" Source="../images/reminders.png" VerticalAlignment="Center"/> </Viewbox> </controlsInputToolkit:MenuItem.Icon> </controlsInputToolkit:MenuItem> <controlsInputToolkit:ContextMenu> <controlsInputToolkit:ContextMenuService.ContextMenu> ...... The ICommand is CreateReminderCommand and the CommandParameter is bound to the data item for the row itself. This works just fine - I can right click on a row and it will show me the correct text in the menu item 'Create Reminder for order 12345'. Then I scroll the datagrid down a page. If I keep right clicking on items then suddenly I'll see the wrong order number for a row. I think what must be happening is this : The DataGrid is reusing instances of MenuItem that it has previously created. How can I force a refresh of the ContextMenu when it is displayed for an item that changes? There's no 'Update method on the ContextMenu or ContextMenuService.

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  • How to continuously scroll content within a DIV using jQuery?

    - by Camsoft
    Aim The aim is to a have a container DIV with a fixed height and width and have the HTML content within that DIV automatically scroll vertically continuously. Question Basically I've created the code below using jQuery to scroll (move) the child DIV vertically upwards until its outside the bounding parent box where the animation then completes which triggers an event handler which resets the position of the child DIV and starts the process again. This works fine, so the content scrolls up leaving a blank space and then starts from the bottom again and scrolls up. The problem I have is that the requirements for this is for the content to appear as if it was continuously repeating, see below diagram to better explain this, is there a way to do this? (I don't want to use 3rd party plug ins or libraries other than jQuery): What I have so far The HTML: <div id="scrollingContainer"> <div class="scroller"> <h1>This is a title</h1> <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse at orci mi, id gravida tellus. Integer malesuada ante sit amet enim pulvinar congue. Donec pulvinar dolor et arcu posuere feugiat id et felis.</p> <p>More content....</p> </div> </div> The CSS: #scrollingContainer{ height: 300px; width: 300px; overflow: hidden; } #scrollingContainer DIV.scroller{ position: relative; } The JavaScript: /** * Scrolls the content DIV */ function scroll() { if($('DIV.scroller').height() > $('#scrollingContainer').height()) { var t = $('DIV.scroller').position().top + $('DIV.scroller').height(); /* Animate */ $('DIV.scroller').animate( { top: '-=' + t + 'px' } , 4000, 'linear', animationComplete); } } function animationComplete() { $(this).css('top', $('#scrollingContainer').height()); scroll(); }

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  • how to find the height of html content

    - by ganapati hegde
    Hi, I am trying to display 10 html pages as a single document,with 10 chapters. I am using Webkitgtk+ engine to render the HTML pages. I am getting the content of each html files and concatenating all of them to create a single 'char *content' and using webkit_web_view_load_html_string(WebKitWebView *web_view, const gchar *content, const gchar *base_uri); this function to load all the HTML files, as a document. Now i am trying to build a 'table of contents(toc)' for this document, which displays all the chapter names in order. My requirement is, when i click on a particular chapter in toc, the document should scroll to that point. For that i need to know height of each chapter ( height of each html file content). The point to be noted here is, the width of the document can changed and as HTML is reflowable, as width increases height decreases and vice-versa. So each time when height changes i need to find out the current height of each HTML page(or chapter) and hence calculate the distance to be scrolled. How can i find out the height of content of HTML page dynamically ? Thank you for the answer....

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  • External API function calls AS3 control timeline

    - by giles
    I have function problem using this code (below), the embedded flash movieclip disappears or completely prevents the scrollto.js query to function in DW cs3. Communication between Flash and JavaScript is without problems, it is the call back I can't find to work and more frustratingly, should be simple, as no values are not required. So far, this has been hours of scouring the net without a workable end in sight...ahrr. What is a function for this to work? JavaScript – to call Flash event from HTML button link, placed between head tags function callExternalInterface() var flashMovie = window.document.menu; flashMovie.menu_up(value); menu_up is the string. Does anyone know of workable function for callback?? HTML <div id="btn_up"><a href="#top" name="charDev" id="charDev" onclick="">top</a></div> Pane navigation div that uses Scrollto.js query, and it's this link I need calling back to the embedded "menubtns.swf" (nested in "AS3Menu_javascript.swf") to play 5 frames of this movieclip, via a JS function. Embedded .swf code, using swfobject.js with allowScriptAccess=always <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" name="menu"<br/> width="251" height="251" id="menu"> <param name="movie" value="../~Assets/Flash/AS3Menu_javascript.swf" /> <param name="allowScriptAccess" value="always" /> <param name="movie" value="ExternalInterfaceScript.swf" /> <param name="quality" value="high" /> <object type="application/x-shockwave-flash" data="../~Assets/Flash/AS3Menu_javascript.swf" width="250" height="250"> <p>Alternative content</p> </object> </object> AS3 / Flash import flash.external.ExternalInterface;flash.system.Security.allowDomain(/sourceDomain/); ExternalInterface.addCallBack("menu_up", this, resetmenu); function resetmenu(){ gotoAndPlay:("frame label" / "number") }

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  • Prefix for element not bound

    - by Tim
    Hello! I am a newbie in Flex development and using Flash Builder 4 with SDK 4. Now I get the error that "the prefix "fx" for element "fx:Style" is not bound" in line number 4. I searched for it, and it has sth. to do with namespaces, but I can not solve it by myelf. I have the file called "UserStory.mxml" in the directory "components" to place it via the main.mxml onto the screen: <fx:Script> <![CDATA[ import components.UserStory; private function init():void { var userStory1:UserStory = new UserStory(); userStory1.x = 100; userStory1.y = 100; userStory1.userStoryText = "test"; this.addChild(userStory1); } ]]> </fx:Script> The file in which the error occurs in line no. 4: <?xml version="1.0" encoding="utf-8"?> <mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml" width="300" height="150" styleName="userstory"> <fx:Style source="styles/styles.css"/> <fx:Text x="5" y="5" width="275" height="135" text="{userStoryText}" fontFamily="notes" fontSize="18"/> <mx:Script> ... </mx:Script> </mx:Canvas> Can someone tell me what's wrong? Thanks a lot in advance & Best Regards.

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  • Why would javascript click-areas not be working in IE8?

    - by Edward Tanguay
    I'm trying to find a bug in an old ASP.NET application which causes IE8 to not be able to click on the following "button" area in our application: <td width="150px" class="ctl00_CP1_UiCommandManager1i toolBarItem" valign="middle" onmouseout="onMouseOverCommand(this,1,'ctl00_CP1_UiCommandManager1',0,0);" onmouseover="onMouseOverCommand(this,0,'ctl00_CP1_UiCommandManager1',0,0);" onmousedown="onMouseDownCommand(this, 'ctl00_CP1_UiCommandManager1', 0, 0);" onmouseup="onMouseUpCommand(this, 'ctl00_CP1_UiCommandManager1', 0, 0);" id="ctl00_CP1_UiCommandManager1_0_0"> <span style="width:100%;overflow:hidden;text-overflow:ellipsis;vertical-align:middle;white-space:nowrap;"> NEW </span> </td> When we switch IE8 to IE7 compatibility mode, the problem disappears, IE7 is able to click on it. Since the above HTML is generated by a third party control (Janus, http://www.janusys.com/controls), we don't have the source code. has anyone experienced any similar problems with IE8? I've determined that it actually fires the onMouseDownCommand command also the CSS of the button area is different in IE8, it doesn't have color shading that it does in IE7. I can imagine that somewhere the HTML is not valid and IE8 being stricter is not playing along, but where? any advice on how to narrow in on this bug welcome ANSWER: Turned out to be that the application was not checking the navigator.agent for "MSIE 8.0" and was thus treating IE8 has a non-Internet-Explorer browser. Thanks Lazarus for the tip, the IE8 Javascript debugger is very nice, like a Firebug for IE, will be using it more!

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  • Get "term is undefined” error when trying to assign arrayList to List component dataSource

    - by user1814467
    I'm creating an online game where people log in and then have the list of current players displayed. When the user enters a "room" it dispatches an SFSEvent which includes a Room object with the list of users as User objects in that room. As that event's callback function, I get the list of current users which is an Array, switch the View Stack child index, and then I wrap the user list array in an ArrayList before I assign it to the MXML Spark List component's dataSource. Here's my code: My Actionscript Code Section (PreGame.as): private function onRoomJoin(event:SFSEvent):void { const room:Room = this._sfs.getRoomByName(PREGAME_ROOM); this.selectedChild = waitingRoom; /** I know I should be using event listeners * but this is a temporary fix, otherwise * I keep getting null object errors * do to the li_users list not being * created in time for the dataProvider assignment **/ setTimeout(function ():void { const userList:ArrayList = new ArrayList(room.userList); this.li_users.dataProvider = userList; // This is where the error gets thrown },1000); } My MXML Code: <?xml version="1.0" encoding="utf-8"?> <mx:ViewStack xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" initialize="preGame_initializeHandler(event)" > <fx:Script source="PreGame.as"/> <s:NavigatorContent id="nc_loginScreen"> /** Login Screen Code **/ </s:NavigatorContent> /** Start of Waiting Room code **/ <s:NavigatorContent id="waitingRoom"> <s:Panel id="pn_users" width="400" height="400" title="Users"> /** This is the List in question **/ <s:List id="li_users" width="100%" height="100%"/> </s:Panel> </s:NavigatorContent> </mx:ViewStack> However, I keep getting this error: TypeError: Error #1010: A term is undefined and has no properties Any ideas what I'm doing wrong? The arrayList has data, so I know it's not empty/null.

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  • Listbox of comboboxes and binding them WPF

    - by Bashawy
    Hello, I have a situation where i have a listbox of comboboxes , mainly it binds to a bridge entity so the object contains foreign keys . What i need to do is that i need to bind the display of the combos to the respective entities and their value members to the foreign key values in the bridge entity that i bind the listbox to. the code i have now is : <ListBox Name="lstServices" ScrollViewer.HorizontalScrollBarVisibility="Disabled" HorizontalContentAlignment="Stretch"> <ListBox.ItemTemplate> <DataTemplate> <Grid Margin="2" DataContext="{Binding ElementName=wndMain,Path=DataContext}"> <Grid.ColumnDefinitions> <ColumnDefinition Width="*"/> <ColumnDefinition Width="*"/> </Grid.ColumnDefinitions> <ComboBox Name="cmbService" SelectedIndex="0" DisplayMemberPath="Name" SelectedValuePath="{Binding RelativeSource={RelativeSource Mode=TemplatedParent}, Path=FK_ServiceID}" ItemsSource="{Binding Path=AllServices}" Grid.Column="0"></ComboBox> <ComboBox Name="cmbService_Role" Margin="2,0,0,0" SelectedValuePath="{Binding Path=FK_ServiceRoleID}" DisplayMemberPath="Name" ItemsSource="{Binding Path=AllService_Roles}" Grid.Column="1"></ComboBox> </Grid> </DataTemplate> </ListBox.ItemTemplate> </ListBox> I could manage to display the values that i needed but since the List Item context changed i can't get to the listbox itemSource . Any help is appreciated Bishoy

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  • Getting problem in collision detection in Java Game

    - by chetans
    Hi I am developing Spaceship Game in which i am getting problem in collision detection of moving images Game has a spaceship and number of asteroids(obstacles) i want to detect the collision between them How can i do this?`package Game; import java.applet.Applet; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Image; import java.awt.MediaTracker; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.net.MalformedURLException; import java.net.URL; public class ThreadInApplet extends Applet implements KeyListener { private static final long serialVersionUID = 1L; Image[] asteroidImage; Image spaceshipImage; int[] XPosObst,YPosObst; int numberOfObstacles=0,XPosOfSpaceship,YPosOfSpaceship; int spaceButtnCntr=0,noOfObstaclesLevel=20; boolean gameStart=false,collideUp=false,collideDown=false,collideLeft=false,collideRight=false; private Image offScreenImage; private Dimension offScreenSize,d; private Graphics offScreenGraphics; int speedObstacles=1; String spaceshipImagePath="images/spaceship.png",obstacleImagepath="images/asteroid.png"; String buttonToStart="Press Space to start"; public void init() { try { asteroidImage=new Image[noOfObstaclesLevel]; XPosObst=new int[noOfObstaclesLevel]; YPosObst=new int[noOfObstaclesLevel]; XPosOfSpaceship=getWidth()/2-35; YPosOfSpaceship=getHeight()-100; spaceshipImage=getImage(new URL(getCodeBase(),spaceshipImagePath)); for(int i=0;i<noOfObstaclesLevel;i++) { asteroidImage[i]=getImage(new URL(getCodeBase(),obstacleImagepath)); XPosObst[i]=(int) (Math.random()*700); YPosObst[i]=0; } MediaTracker tracker = new MediaTracker (this); for(int i=0;i<noOfObstaclesLevel;i++) { tracker.addImage (asteroidImage[i], 0); } } catch (MalformedURLException e) { e.printStackTrace(); } setBackground(Color.black); addKeyListener(this); } public void paint(Graphics g) { g.setColor(Color.white); if(gameStart==false) { g.drawString(buttonToStart, (getWidth()/2)-60, getHeight()/2); } g.drawString("HEADfitted Solutions Pvt.Ltd.", (getWidth()/2)-80, getHeight()-20); for(int n=0;n<numberOfObstacles;n++) { if(n>0) g.drawImage(asteroidImage[n],XPosObst[n],YPosObst[n],this); } g.drawImage(spaceshipImage,XPosOfSpaceship,YPosOfSpaceship,this); } @SuppressWarnings("deprecation") public void update(Graphics g) { d = size(); if((offScreenImage == null) || (d.width != offScreenSize.width) || (d.height != offScreenSize.height)) { offScreenImage = createImage(d.width, d.height); offScreenSize = d; offScreenGraphics = offScreenImage.getGraphics(); } offScreenGraphics.clearRect(0, 0, d.width, d.height); paint(offScreenGraphics); g.drawImage(offScreenImage, 0, 0, null); } public void keyReleased(KeyEvent arg0){} public void keyTyped(KeyEvent arg0) {} Thread mainThread=new Thread() { synchronized public void run () { try { //System.out.println("in main thread"); if (gameStart==true) { moveObstacles.start(); if(collide()==false) { createObsThread.start(); } } } catch (Exception e) { e.printStackTrace(); } } }; Thread createObsThread=new Thread() { synchronized public void run () { if (spaceButtnCntr==1) { if (collide()==false) { for(int g=0;g<noOfObstaclesLevel;g++) { try { sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } numberOfObstacles++; } } } } }; Thread moveObstacles=new Thread() // Moving Obstacle images downwards after every 10 ms { synchronized public void run () { while(YPosObst[19]!=600) { if (collide()==false) { //createObsThread.start(); for(int l=0;l } repaint(); try { sleep(10); } catch (InterruptedException e) { e.printStackTrace(); } } } } }; public void keyPressed(KeyEvent e) { if(e.getKeyCode()==32) { gameStart=true; spaceButtnCntr++; if (spaceButtnCntr==1) { mainThread.start(); } } if(gameStart==true) { if(e.getKeyCode()==37 && collideLeft==false)//Spaceship movement left { new Thread () { synchronized public void run () { XPosOfSpaceship-=10; repaint(); } }.start(); } if(e.getKeyCode()==38 && collideUp==false)//Spaceship movement up { new Thread () { synchronized public void run () { YPosOfSpaceship-=10; repaint(); } }.start(); } if(e.getKeyCode()==39 && collideRight==false)//Spaceship movement right { new Thread () { synchronized public void run () { XPosOfSpaceship+=10; repaint(); } }.start(); } if(e.getKeyCode()==40 && collideDown==false)//Spaceship movement down { new Thread () { synchronized public void run () { YPosOfSpaceship+=10; repaint(); } }.start(); } } } /*public boolean collide() { int x0, y0, w0, h0, x2, y2, w2, h2; x0=XPosOfSpaceship; y0=YPosOfSpaceship; h0=spaceshipImage.getHeight(null); w0=spaceshipImage.getWidth(null); for(int i=0;i<20;i++) { x2=XPosObst[i]; y2=YPosObst[i]; h2=asteroidImage[i].getHeight(null); w2=asteroidImage[i].getWidth(null); if ((x0 > (x2 + w2)) || ((x0 + w0) < x2)) return false; System.out.println(x2+" "+y2+" "+h2+" "+w2); if ((y0 > (y2 + h2)) || ((y0 + h0) < y2)) return false; } return true; }*/ public boolean collide() { int x1,y1,x2,y2,x3,y3,x4,y4; //coordinates of obstacles int a1,b1,a2,b2,a3,b3,a4,b4; //coordinates of spaceship a1 =XPosOfSpaceship; b1=YPosOfSpaceship; a2=a1+spaceshipImage.getWidth(this); b2=b1; a3=a1; b3=b1+spaceshipImage.getHeight(this); a4=a2; b4=b3; for(int a=0;a if(x1>=a1 && x1<=a2 && x1<=b3 && x1>=b1) return (true); if(x2>=a1 && x2<=a2 && x2<=b3 && x2>=b1) return(true); //********checking asteroid touch spaceship from up direction******** if(y3==b1 && x4>=a1 && x4<=a2) { collideUp = true; return(true); } if(y3==b1 && x3>=a1 && x3<=a2) { collideUp = true; return(true); } //********checking asteroid touch spaceship from left direction****** if(x2==a1 && y4>=b1 && y4<=b3) { collideLeft=true; return(true); } if(x2==a1 && y2>=b1 && y2<=b3) { collideLeft=true; return(true); } //********checking asteroid touch spaceship from right direction***** if(x1==a2 && y3>=b2 && y3<=b4) { collideRight=true; return(true); } if(x1==a2 && y1>=b2 && y1<=b4) { collideRight=true; return(true); } //********checking asteroid touch spaceship from down direction***** if(y1==b3 && x2>=a3 && x2<=a4) { collideDown=true; return(true); } if(y1==b3 && x1>=a3 && x1<=a4) { collideDown=true; return(true); } else { collideUp=false; collideDown=false; collideLeft=false; collideRight=false; } } return(false); } } `

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  • Flash video player doesn't play after rewriting a url

    - by Joel
    Hi! I recently started a new job working on a content management system. One of the jobs was to implement url rewriting, which i've done, but for some reason the URL rewriting has killed the ability to play flv files through FLVPlayer_Progressive. An example can be seen below: Working if you then follow the link on the menu and go to Campaigns It's a Living Thing you can see how it's not working when the url is being re-written. Below is the html for the object tag i'm setting within a gui editor on the admin side, everything on that end works also! <object height="160" width="284" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="FLVPlayer"> <param name="movie" value="/sitefiles/PeachSocial/flash/FLVPlayer_Progressive.swf"> <param name="salign" value="lt"> <param name="quality" value="high"> <param name="scale" value="noscale"> <param name="FlashVars" value="&amp;MM_ComponentVersion=1&amp;skinName=Clear_Skin_1&amp;autoPlay=true&amp;autoRewind=true&amp;streamName=/sitefiles/PeachSocial/flash/dept_envrnmnt"> <embed src="/sitefiles/PeachSocial/flash/FLVPlayer_Progressive.swf" flashvars="&amp;MM_ComponentVersion=1&amp;skinName=Clear_Skin_1&amp;autoPlay=true&amp;autoRewind=true&amp;streamName=/sitefiles/PeachSocial/flash/dept_envrnmnt" quality="high" scale="noscale" name="FLVPlayer" salign="LT" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash" width="284" height="160"> </object> I would have thought giving the path the way i am would have taken it back to the server root and gone from there, but it doesn't seem to like it once the url rewriting happens. Anyways i'm outta ideas after a pretty frustrating day of trying to pass the thing absolute urls, relative paths and the like and am hoping a fresh set of eyes may help.

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  • Dynamically inserting an image with JavaScript does not work on images that 302 redirect

    - by Samuel Clay
    I am dynamically inserting an image into an HTML document using jQuery. Here is the code: var image_url = "http://www.kottke.org/plus/misc/images/castro-pitching.jpg"; var $image = $('<img src="'+image_url+'" width="50" height="50" />'); $('body').prepend($image); Notice that the image http://www.kottke.org/plus/misc/images/castro-pitching.jpg is actually a 302 redirect to http://kottkegae.appspot.com/images/castro-pitching.jpg. If you were to go to the original image in your browser, it works fine. If you were to load an HTML page with that image in an img tag, it would load fine. However, if you were to insert it dynamically using jQuery (or JavaScript, for that matter), the browser will not show the 302'ed image. If you show the redirected image, it would work fine. var image_url = "http://kottkegae.appspot.com/images/castro-pitching.jpg"; var $image2 = $('<img src="'+image_url+'" width="50" height="50" />'); $('body').prepend($image2); That's crazy, right? What gives and how can I force the image to load when inserted dynamically?

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  • HTML5 <video> element on Android does not play

    - by T1000
    Video tags like below plays fine with iPhone, but not Android: <video id="video" width="320" height="240" poster="video/placeholder.jpg" autobuffer controls> <source src="pr6.mp4" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'> <source src="pr6.ogv" type='video/ogg; codecs="theora, vorbis"'> </video> With the above code, Android can't even click the clip. It would just see the poster image. Video tag like below however works with Android: <video src="vpr6.mp4" poster="video/placeholder.jpg" onclick="this.play();"/> However, I still need to multiple sources capability (for Firefox ogv support…). Below code does not work (nor do they work if I stick the javascript into the source tags): <video id="video" width="320" height="240" autobuffer controls onclick="this.play();"> <source src="pr6.mp4" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'> <source src="pr6.ogv" type='video/ogg; codecs="theora, vorbis"'> </video> With above code, the clip is clickable in Android, but still does nothing. Can anyone help?

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