Search Results

Search found 8232 results on 330 pages for 'position'.

Page 220/330 | < Previous Page | 216 217 218 219 220 221 222 223 224 225 226 227  | Next Page >

  • Inscribe and center an image within a frame

    - by Brennan Roberts
    Given a div of arbitrary aspect ratio, what's the best way to place and style an image (also with an arbitrary aspect ratio) inside such that: It is both inscribed and centered Its dimensions and position are set using relative values so that the image will remain inscribed and centered automatically when the frame is uniformly scaled (javascript should only be required when the image is initially inserted, or if the frame's aspect ratio changes) Extra markup is minimized Here's the result we want: Here's a fiddle template, which is just: Markup Should pillarbox <div class="frame"> <img src="http://www.placekitten.com/200/300" /> </div> Should letterbox <div class="frame"> <img src="http://www.placekitten.com/300/200" /> </div> CSS .frame { width: 200px; height: 200px; border: 2px solid black; margin: 10px 0px 100px 0; }

    Read the article

  • Multi-part gzip file random access (in Java)

    - by toluju
    This may fall in the realm of "not really feasible" or "not really worth the effort" but here goes. I'm trying to randomly access records stored inside a multi-part gzip file. Specifically, the files I'm interested in are compressed Heretrix Arc files. (In case you aren't familiar with multi-part gzip files, the gzip spec allows multiple gzip streams to be concatenated in a single gzip file. They do not share any dictionary information, it is simple binary appending.) I'm thinking it should be possible to do this by seeking to a certain offset within the file, then scan for the gzip magic header bytes (i.e. 0x1f8b, as per the RFC), and attempt to read the gzip stream from the following bytes. The problem with this approach is that those same bytes can appear inside the actual data as well, so seeking for those bytes can lead to an invalid position to start reading a gzip stream from. Is there a better way to handle random access, given that the record offsets aren't known a priori?

    Read the article

  • C#: Inheritance, Overriding, and Hiding

    - by Rosarch
    I'm having difficulty with an architectural decision for my C# XNA game. The basic entity in the world, such as a tree, zombie, or the player, is represented as a GameObject. Each GameObject is composed of at least a GameObjectController, GameObjectModel, and GameObjectView. These three are enough for simple entities, like inanimate trees or rocks. However, as I try to keep the functionality as factored out as possible, the inheritance begins to feel unwieldy. Syntactically, I'm not even sure how best to accomplish my goals. Here is the GameObjectController: public class GameObjectController { protected GameObjectModel model; protected GameObjectView view; public GameObjectController(GameObjectManager gameObjectManager) { this.gameObjectManager = gameObjectManager; model = new GameObjectModel(this); view = new GameObjectView(this); } public GameObjectManager GameObjectManager { get { return gameObjectManager; } } public virtual GameObjectView View { get { return view; } } public virtual GameObjectModel Model { get { return model; } } public virtual void Update(long tick) { } } I want to specify that each subclass of GameObjectController will have accessible at least a GameObjectView and GameObjectModel. If subclasses are fine using those classes, but perhaps are overriding for a more sophisticated Update() method, I don't want them to have to duplicate the code to produce those dependencies. So, the GameObjectController constructor sets those objects up. However, some objects do want to override the model and view. This is where the trouble comes in. Some objects need to fight, so they are CombatantGameObjects: public class CombatantGameObject : GameObjectController { protected new readonly CombatantGameModel model; public new virtual CombatantGameModel Model { get { return model; } } protected readonly CombatEngine combatEngine; public CombatantGameObject(GameObjectManager gameObjectManager, CombatEngine combatEngine) : base(gameObjectManager) { model = new CombatantGameModel(this); this.combatEngine = combatEngine; } public override void Update(long tick) { if (model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); } base.Update(tick); } } Still pretty simple. Is my use of new to hide instance variables correct? Note that I'm assigning CombatantObjectController.model here, even though GameObjectController.Model was already set. And, combatants don't need any special view functionality, so they leave GameObjectController.View alone. Then I get down to the PlayerController, at which a bug is found. public class PlayerController : CombatantGameObject { private readonly IInputReader inputReader; private new readonly PlayerModel model; public new PlayerModel Model { get { return model; } } private float lastInventoryIndexAt; private float lastThrowAt; public PlayerController(GameObjectManager gameObjectManager, IInputReader inputReader, CombatEngine combatEngine) : base(gameObjectManager, combatEngine) { this.inputReader = inputReader; model = new PlayerModel(this); Model.Health = Constants.PLAYER_HEALTH; } public override void Update(long tick) { if (Model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); for (int i = 0; i < 10; i++) { Debug.WriteLine("YOU DEAD SON!!!"); } return; } UpdateFromInput(tick); // .... } } The first time that this line is executed, I get a null reference exception: model.Body.ApplyImpulse(movementImpulse, model.Position); model.Position looks at model.Body, which is null. This is a function that initializes GameObjects before they are deployed into the world: public void Initialize(GameObjectController controller, IDictionary<string, string> data, WorldState worldState) { controller.View.read(data); controller.View.createSpriteAnimations(data, _assets); controller.Model.read(data); SetUpPhysics(controller, worldState, controller.Model.BoundingCircleRadius, Single.Parse(data["x"]), Single.Parse(data["y"]), bool.Parse(data["isBullet"])); } Every object is passed as a GameObjectController. Does that mean that if the object is really a PlayerController, controller.Model will refer to the base's GameObjectModel and not the PlayerController's overriden PlayerObjectModel? In response to rh: This means that now for a PlayerModel p, p.Model is not equivalent to ((CombatantGameObject)p).Model, and also not equivalent to ((GameObjectController)p).Model. That is exactly what I do not want. I want: PlayerController p; p.Model == ((CombatantGameObject)p).Model p.Model == ((GameObjectController)p).Model How can I do this? override?

    Read the article

  • IE8 alignment in div issue

    - by xrx215
    How to align the the button in center of div in IE8. Works fine in IE7 but not in IE8 <div id="dPopupFooter" style="background-color: #d9d9d9; position: absolute; z-index: 5; bottom: 0px; width: 100%; height: 30px; border-top: solid 1px #acacac; text-align: center; padding-top: 3px;"> <table><tr><td><xrx:CustomButton id="btnClose" runat="server" OnClientClick="ClosePopup();" /></td></tr></table> </div>

    Read the article

  • iPhone: Infinitely looping content inside UIScrollView

    - by Cuzog
    In my app, I'm designing a custom picker that allows the user to choose an item by scrolling horizontally and touching it. I need the buttons inside that view to loop around infinitely as the user scrolls in a certain direction. What would be the best way to tackle this feature while maintaining the inertial scrolling of UIScrollView when the content loops around out of the view? From my research of others trying to attempt this, they have trouble maintaining the deceleration animation if the scroll position is programatically shifted mid-scroll after the user lifts their finger. How can I work around this limitation? An example of an app that currently has this feature is Apple's MobileMe Gallery app. In the interface, after choosing a gallery, at the top, there is a horizontally scrollable photo picker that loops infinitely as it is dragged one direction. Any advice is greatly appreciated.

    Read the article

  • how to use javascript to add link to image element created using javascript

    - by parag
    how to add link for the image created using following javascript. thanks for any help or replies. for(var i=0; i<images.length; i++) { var t = document.createElement('IMG'); t.setAttribute('src',images[i]); t.setAttribute('border', 0); t.setAttribute('width',imageWidth); t.setAttribute('height',imageHeight); t.style.position = 'absolute'; t.style.visibility = 'hidden'; el.appendChild(t); }

    Read the article

  • .net 4.0 concurrent queue dictionary

    - by freddy smith
    I would like to use the new concurrent collections in .NET 4.0 to solve the following problem. The basic data structure I want to have is a producer consumer queue, there will be a single consumer and multiple producers. There are items of type A,B,C,D,E that will be added to this queue. Items of type A,B,C are added to the queue in the normal manner and processed in order. However items of type D or E can only exist in the queue zero or once. If one of these is to be added and there already exists another of the same type that has not yet been processed then this should update that other one in-place in the queue. The queue position would not change (i.e. would not go to the back of the queue) after the update. Which .NET 4.0 classes would be best for this?

    Read the article

  • size of view not changing after frame change

    - by MikeNelson
    I have managed to do pretty complex things on iPhone but I am always stuck with views, frames, bounds, and simple stuff that defies any logic and don't work as expected. I have a self.view in my code and it has a lot of subviews on it. At some point of the code, I need to reduce the frame vertically to a specific size and later put it back as before. Then I have this code: [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1.5]; // frame is changing to a newHeight (other parameters are the same as before) self.view.frame = CGRectMake (0, 0, originalWidth, newHeight); [UIView commitAnimations]; The result is simply, nothing. The view continues as before. The same size, the same position. No change. Why this kind of thing happens? how to solve that?

    Read the article

  • javascript div positioning

    - by sam
    hello folks., please suggest me a solution.. i am using this script to display an image as popup on mouseover.. the difficulty i am facing is that it is not positioning well in different monitor.. it must be something to do with pixcel.. function LargeImage(obj,e) { var imgbtn=document.getElementById('<%=imgbtn1.ClientID%'); imgbtn.src=obj; document.getElementById('imgbox').style.visibility="visible"; document.getElementById('imgbox').style.position="absolute"; document.getElementById('imgbox').style.left=e.clientX-150 + "px"; document.getElementById('imgbox').style.top=225 +"px"; //225 +"px"; } thank you

    Read the article

  • Decoration View *above* cells in UICollectionView

    - by Dhiraj Gupta
    I've got a decoration view showing the way I want, in my UICollectionView. The position and size is right. The decoration view stays at the frame I'm setting for it in my layout. But, I want the decoration view to be above the cells, not below them. I tried setting the zIndex property on the UICollectionViewLayoutAttributes for the decoration view, but this has no effect - I tried logging out the zindex of the cells, and they're all returning 0, and my decoration view's zIndex is set to 20. I'm guessing having decoration views above the cells is not supported, at least in UICollectionViewFlowLayout? Someone please confirm this, thanks! In the meantime, I'm going back to having a custom UIView subclass as a subview in the parent controller of the collection view and laying out the frame of it in the - (void) viewWillLayoutSubviews() method.

    Read the article

  • C++: building iterator from bits

    - by gruszczy
    I have a bitmap and would like to return an iterator of positions of set bits. Right now I just walk the whole bitmap and if bit is set, then I provide next position. I believe this could be done more effectively: for example build statically array for each combination of bits in single byte and return vector of positions. This can't be done for a whole int, because array would be too big. But maybe there are some better solutions? Do you know any smart algorithms for this?

    Read the article

  • Flash: Adjust this code to keep the duplicated movie clip

    - by Luke Evans
    OK, so here is my code ham_mc.onPress=function(){ startDrag(this); } ham_mc.onRelease=ham_mc.onReleaseOutside=function(){ stopDrag(); _root.ham_mc.duplicateMovieClip("ham_mc" + "x",2); x++; } The user can at first drag the movie clip. When released, the duplicateMovieClip command runs, leaving a new ham movie clip in the position the first is dragged to. PROBLEM: When I click and drag the first ham movie click again, the duplicateMovieClip runs again but REPLACES the previous generated movie clip. I added x and x++ in an attempt to give the movie clip duplication a different name every time, but this doesn't solve it. How do I change this code so that a NEW ham_mc is created every time, rather than overwriting the old one. I'm tired, sorry for the poor explaination!

    Read the article

  • Binding dropdown list in a gridview edit item template

    - by Renju
    i can bind the dropdownlist in the edit item template. The drop down list is having null values. protected void grdDevelopment_RowDataBound(object sender, GridViewRowEventArgs e) { DropDownList drpBuildServers = new DropDownList(); if (grdDevelopment.EditIndex == e.Row.RowIndex) { drpBuildServers = (DropDownList)e.Row.Cells[0].FindControl("ddlBuildServers"); } } also getting an error Failed to load viewstate. The control tree into which viewstate is being loaded must match the control tree that was used to save viewstate during the previous request. For example, when adding controls dynamically, the controls added during a post-back must match the type and position of the controls added during the initial request.

    Read the article

  • silverlight DataGrid style

    - by Piyush
    my Datagrid is: <data:DataGrid x:Name="dgSearchResults" Style="{StaticResource dgStyle}" Grid.Row="1" ColumnHeaderStyle="{StaticResource dgHeaderStyle}" > I have defined styles in my App.xaml file: <Style x:Key="dgStyle" TargetType="data:DataGrid"> <Setter Property="Background" Value="White"/> <Setter Property="RowBackground" Value="#FFF6F6F6"/> <Setter Property="Foreground" Value="#FF3A3B3B"/> <Setter Property="FontFamily" Value="Verdana"/> <Setter Property="FontSize" Value="13.333"/> </Style> EXCEPTION-- Invalid attribute value data:DataGrid for property TargetType. [Line: 61 Position: 43]

    Read the article

  • CSS centering text between two images

    - by David Lively
    I need to display two images and some text like so: ------------------------------------------ img1--------some centered text-------img2 ------------------------------------------ img1 and img2 are not the same dimensions, but their widths are very close The text is variable depending on the page in which it is displayed, and may include two lines instead of one. The text needs to centered horizontally between the two images, or between the outside of the container (either will be fine) the text AND the images need to be centered vertically within the container. I can do this VERY easily with a table, but I'd rather not retreat to that for layout. The position:inline-block and display:table-cell attributes work great in some browsers, but I need to support IE6+.

    Read the article

  • Python encoding for pipe.communicate

    - by Brian M. Hunt
    I'm calling pipe.communicate from Python's subprocess module from Python 2.6. I get the following error from this code: from subprocess import Popen pipe = Popen(cwd) pipe.communicate( data ) For an arbitrary cwd, and where data that contains unicode (specifically 0xE9): Exec. exception: 'ascii' codec can't encode character u'\xe9' in position 507: ordinal not in range(128) Traceback (most recent call last): ... stdout, stderr = pipe.communicate( data ) File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/subprocess.py", line 671, in communicate return self._communicate(input) File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/subprocess.py", line 1177, in _communicate bytes_written = os.write(self.stdin.fileno(), chunk) This is happening, I presume, because pipe.communicate() is expecting ASCII encoded string, but data is unicode. Is this the problem I'm encountering, and i sthere a way to pass unicode to pipe.communicate()? Thank you for reading! Brian

    Read the article

  • Make input field background image disappear after text is inputted

    - by aslum
    I'd like to make the background image for my input field disappear once the user has typed any amount of text in it. Is there a simple way to do that in javascript? I can get it so the bg disappears while the field is focused, but then it returns once they move on to the next field. HTML: Call me at <input name="phone" type="text" class="phone-field" id="phone"> CSS: .form input { background-color:transparent; } .form input:focus { background-color:#edc; background-image:none; } input.phone-field { background-image: (url/images/phonebg.png); background-repeat: no-repeat; background-position: left 1px; }

    Read the article

  • How can you calculate the X/Y coordinate to zoom to

    - by Mark
    Im writing a WPF application that has a zoom and pan ability, but what I want to also implement is the ability to zoom and pan "automatically" (via a button click). I have the methods all defined to zoom and pan, but Im having trouble telling the app the desired X/Y coordinates for the panning. Basically, I know that I want the control to be centered at a desired zoom level (say zoomed in 6X times), but the panning destination point is NOT the center point of the control because after the zooming, its been scaled. Does anyone know a way of calculating the desired X/Y position to pan to, taking into account the zooming as well? Do I just scale the desired destination Point? It doesnt seem to work for me... Thanks a lot

    Read the article

  • reload an iFrame with the scrollbar set to a specific coordinate.

    - by Luis Armando
    I was wondering how could I reload any website using javascript and set it in a way that when it reloads the scrollbar is looking scrolled down to a certain position. I'm unsure as to how to look for this in Google honestly so I haven't digged up much =/. I think it has to be somewhere in the instruction to reload it and so far I have: document.getElementById('life').contentWindow.scroll(0,0); //doesn't work document.getElementById('life').contentWindow.location.reload(); although the first one gets me: Permission denied to get property Window.scroll of http://www.google.com.

    Read the article

  • How to hide the label (CCLabel) after a certain time in cocos2d ?

    - by srikanth rongali
    I added a label by using CCLabel to my layer. Now I want it do disappear after some time like (2sec). How can I make it to disappear? CCLabel *labelPerfectDraw = [CCLabel labelWithString:@"Perfect Draw" fontName:@"Marker Felt" fontSize:30 ]; labelPerfectDraw.color = ccc3(0x00, 0x00, 0xff); labelPerfectDraw.position = ccp(windowSize.width/2, windowSize.height/2+80); [self addChild:labelPerfectDraw]; I added label in above way. Please give me the idea how can I work on it?

    Read the article

  • Spatial Index for Rectangles With Fast Insert

    - by TheCloudlessSky
    Hello, I'm looking for a data structure that provides indexing for Rectangles. I need the insert algorithm to be as fast as possible since the rectangles will be moving around the screen (think of dragging a rectangle with your mouse to a new position). I've looked into R-Trees, R+Trees, kD-Trees, Quad-Trees and B-Trees but from my understanding insert's are usually slow. I'd prefer to have inserts at sub-linear time complexity so maybe someone can prove me wrong about either of the listed data structures. I should be able to query the data structure for what rectangles are at point(x, y) or what rectangles intersect rectangle(x, y, width, height). EDIT: The reason I want insert so fast is because if you think of a rectangle being moved around the screen, they're going to have to be removed and then re-inserted. Thanks!

    Read the article

  • How to draw a rectangle in WinForm app in the correct location

    - by TooFat
    I have a WinForm app that has an image displayed in a PictureBox that has the added functionality of allowing a user to draw a rectangle on the image by clicking and dragging. The Location, Height and Width of the rectangle are saved to disk. When the image is viewed again I would like to automatically redraw that rectangle in the same position on the image. When I redraw it, however, the Height and Width are fine but the location is always off. The location is being captured in the MouseDown Event like so private void pbSample_MouseDown(object Sender, MouseEventArgs e) { if (SelectMode) { StartLocation.X = e.X; StartLocation.Y = e.Y; //later on these are saved as the location of the rectangle } } And I am redrawing it like so public void DrawSelectedArea(Rectangle rect) { Graphics g = this.PictureBox1.CreateGraphics(); Pen p = new Pen(Brushes.Black); g.DrawRectangle(p, rect); } Given the location from the MouseEventArgs captured during the MouseDown Event how can I calculate the correct location to redraw my rectangle?

    Read the article

  • How can I easily get a TextReader from an XDocument?

    - by Mark Seemann
    Given an XDocument instance, how can I easily get a TextReader that represents that instance? The best I've been able to come up with is something like this (where xml is an XDocument instance): var s = new MemoryStream(); var sw = new StreamWriter(s); xml.Save(sw); sw.Flush(); s.Position = 0; TextReader tr = new StreamReader(s); However, this seems a little clunky, so I was wondering if there's an easier way?

    Read the article

  • How come BraceMatch() doesn't work when a lexer is set in wxStyledTextCtrl?

    - by George Edison
    I have the following chunk of C++ code that gets called when } is pressed: int iCurPos = GetCurrentPos(); InsertText(iCurPos,wxT("}")); int iPos = BraceMatch(iCurPos); This works fine (iPos gets the position of the matching brace) except when I call SetLexer(...) beforehand. Then it returns -1? How can I get it to work? Edit: I should point out that the above code is being called from the EVT_KEY_DOWN handler in a wxStyledTextCtrl-derived class.

    Read the article

  • XSLT Sort Alphabetically & Numerically Problem

    - by Bryan
    I have a group of strings ie g:lines = '9,1,306,LUCY,G,89' I need the output to be: 1,9,89,306,G,LUCY This is my current code: <xsl:for-each select="$all_alerts[g:problem!='normal_service'][g:service='bus']"> <xsl:sort select="g:line"/> <xsl:sort select="number(g:line)" data-type="number"/> <xsl:value-of select="normalize-space(g:line)" /><xsl:text/> <xsl:if test="position()!=last()"><xsl:text>,&#160;</xsl:text></xsl:if> </xsl:for-each> I can get it to only display '1, 12, 306, 38, 9, G, LUCY' because the 2nd sort isn't being picked up. Anyone able help me out?

    Read the article

< Previous Page | 216 217 218 219 220 221 222 223 224 225 226 227  | Next Page >