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  • How to add a new entry to a multiple has_many association?

    - by siulamvictor
    I am not sure am I doing these correct. I have 3 models, Account, User, and Event. Account contains a group of Users. Each User have its own username and password for login, but they can access the same Account data under the same Account. Events is create by a User, which other Users in the same Account can also read or edit it. I created the following migrations and models. User migration class CreateUsers < ActiveRecord::Migration def self.up create_table :users do |t| t.integer :account_id t.string :username t.string :password t.timestamps end end def self.down drop_table :users end end Account migration class CreateAccounts < ActiveRecord::Migration def self.up create_table :accounts do |t| t.string :name t.timestamps end end def self.down drop_table :accounts end end Event migration class CreateEvents < ActiveRecord::Migration def self.up create_table :events do |t| t.integer :account_id t.integer :user_id t.string :name t.string :location t.timestamps end end def self.down drop_table :events end end Account model class Account < ActiveRecord::Base has_many :users has_many :events end User model class User < ActiveRecord::Base belongs_to :account end Event model class Event < ActiveRecord::Base belongs_to :account belongs_to :user end so.... Is this setting correct? Every time when a user create a new account, the system will ask for the user information, e.g. username and password. How can I add them into correct tables? How can I add a new event? I am sorry for such a long question. I am not very understand the rails way in handling such data structure. Thank you guys for answering me. :)

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  • parent pass text string to child swf, as3

    - by VideoDnd
    Parent loads Child, and wants to pass text string to Child. How can Parent pass a string to Child swf? PARENT.SWF //LOAD CHILD 'has a symbol on stage called LDR that CHILD loads into' var loadCHILD:Loader = new Loader(); LDR.addChild(loadCHILD); var bgURLTxt:URLRequest = new URLRequest("CHILD.swf"); loadCHILD.load(bgURLTxt); //ATTEMPT TO COMMUNICATE WITH CHILD TXT function handler(event:Event):void { LDR = (event.target.loader.content as MovieClip); var textBuddy:MovieClip = event.target.content.root.txtBuddy; //MY TEXT var txtTest:String; txtTest = "my bad"; trace(txtTest); } CHILD.SWF 'has DynamicTextfield called txt'

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  • <h:selectOneMenu> ValueChangeListener Problem

    - by Ehsun
    I have two <h:selectOneMenu> tags on my form like this: <h:outputText value="#{lbls.incomeType}:"/> <h:selectOneMenu id="incomeType" label="#{lbls.incomeType}" onchange="submit();" valueChangeListener="#{price.earnTypeValueChanged}" immediate="true"> <f:selectItems value="#{price.earnTypes}"/> <f:converter converterId="ir.khorasancustoms.EarnTypeConverter"/> </h:selectOneMenu> <h:message for="incomeType" infoClass="info" errorClass="error" warnClass="warning" fatalClass="fatal"/> <h:outputText value="#{lbls.earnAttribute}:"/> <h:selectOneMenu id="earnAttribute" label="#{lbls.earnAttribute}" value="#{price.price.earnAttribute}"> <f:selectItems value="#{price.earnAttributes}"/> <f:converter converterId="ir.khorasancustoms.EarnAttributeConverter"/> </h:selectOneMenu> <h:message for="incomeType" infoClass="info" errorClass="error" warnClass="warning" fatalClass="fatal"/> <h:messages globalOnly="true" layout="table" infoClass="info" warnClass="warning" errorClass="error" fatalClass="fatal"/> <h:button value="#{lbls.cancel}" outcome="index"/> <h:commandButton value="#{lbls.ok}" action="#{price.save}"/> the handler in the bean looks like this: public void earnTypeValueChanged(ValueChangeEvent event) { EarnType newEarnType = (EarnType) event.getNewValue(); earnAttributes = newEarnType.getAttributes(); FacesContext.getCurrentInstance().renderResponse(); } Everything works fine, except the user needs to press the OK button twice because the first one fires the earnTypeValueChanged. How is that caused and how can I fix it? Update 1: public void earnTypeValueChanged(ValueChangeEvent event) { EarnType oldEarnType = (EarnType) event.getOldValue(); EarnType newEarnType = (EarnType) event.getNewValue(); earnAttributes = newEarnType.getAttributes(); if (!newEarnType.equals(oldEarnType)) { FacesContext.getCurrentInstance().renderResponse(); } }

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  • lua metatable __lt __le __eq forced boolean conversion of return value

    - by chris g.
    Overloading __eq, __lt, and __le in a metatable always converts the returning value to a boolean. Is there a way to access the actual return value? This would be used in the following little lua script to create an expression tree for an argument usage: print(_.a + _.b - _.c * _.d + _.a) -> prints "(((a+b)-(c*d))+a)" which is perfectly what I would like to have but it doesn't work for print(_.a == _.b) since the return value gets converted to a boolean ps: print should be replaced later with a function processing the expression tree -- snip from lua script -- function binop(op1,op2, event) if op1[event] then return op1[event](op1, op2) end if op2[event] then return op2[event](op1, op2) end return nil end function eq(op1, op2)return binop(op1,op2, "eq") end ... function div(op1, op2)return binop(op1,op2, "div") end function exprObj(tostr) expr = { eq = binExpr("=="), lt = binExpr("<"), le = binExpr("<="), add = binExpr("+"), sub=binExpr("-"), mul = binExpr("*"), div= binExpr("/") } setmetatable(expr, { __eq = eq, __lt = lt, __le = le, __add = add, __sub = sub, __mul = mul, __div = div, __tostring = tostr }) return expr end function binExpr(exprType) function binExprBind(lhs, rhs) return exprObj(function(op) return "(" .. tostring(lhs) .. exprType .. tostring(rhs) .. ")" end) end return binExprBind end function varExpr(obj, name) return exprObj(function() return name end) end _ = {} setmetatable(_, { __index = varExpr }) -- snap -- Modifing the lua vm IS an option, however it would be nice if I could use an official release

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  • Tracing all events in VB.NET

    - by MatsT
    I keep running into situations where I don't know what event I have to listen to in order to execute my code at the correct time. Is there any way to get a log of all events that is raised? Any way to filter that log based on what object raised the event? EDIT: Final solution: Private Sub WireAllEvents(ByVal obj As Object) Dim parameterTypes() As Type = {GetType(System.Object), GetType(System.EventArgs)} Dim Events = obj.GetType().GetEvents() For Each ev In Events Dim handler As New DynamicMethod("", Nothing, parameterTypes, GetType(main)) Dim ilgen As ILGenerator = handler.GetILGenerator() ilgen.EmitWriteLine("Event Name: " + ev.Name) ilgen.Emit(OpCodes.Ret) ev.AddEventHandler(obj, handler.CreateDelegate(ev.EventHandlerType)) Next End Sub And yes, I know this is not a good solution when you actually want to do real stuff that triggers off the events. There are good reasons for the 1 method - 1 event approach, but this is still useful when trying to figure out which of the methods you want to add your handlers to.

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  • Are there any shortcuts/easier(VB) style way for raising events in C#?

    - by Eric
    Example in VB I have a worker class Public Class worker Public Event EventNumber1(ByVal messages As Dictionary(Of Integer, String)) Public Event EventNumber2(ByVal message As String) Public Sub CallEventNumber1() Dim dict As New Dictionary(Of Integer, String) dict.Add(1, "EventNumber1 First message") dict.Add(2, "EventNumber1 Second message") RaiseEvent EventNumber1(dict) End Sub Public Sub CallEventNumber2() RaiseEvent EventNumber2("I am an EventNumber2 Message") End Sub End Class and wire them up in another class with AddHandler _worker.EventNumber1, AddressOf EventNumber1Handler AddHandler _worker.EventNumber2, AddressOf EventNumber2Handler and in C# the worker class class Worker { public delegate void EventNumber1Handler(Dictionary<int, string> messages); public delegate void EventNumber2Handler(string message); public event EventNumber1Handler EventNumber1; public event EventNumber2Handler EventNumber2; public void CallEventNumber1() { Dictionary<int, string> dict = new Dictionary<int, string>(); dict.Add(1, "EventNumber1 First message"); dict.Add(2, "EventNumber1 Second message"); if (EventNumber1 != null) EventNumber1(dict); } public void CallEventNumber2() { if (EventNumber2 != null) EventNumber2("I am an EventNumber2 Message"); } } and wire that up with worker.EventNumber1 += new Worker.EventNumber1Handler(worker_EventNumber1); worker.EventNumber2 += new Worker.EventNumber2Handler(worker_EventNumber2); So I guess my question is do I always need to add the delegate along with the event in c#? Is there any new syntax for c# 3.0/4.0? Regards _Eric

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  • jQuery: add border on hovered element but NOT parents

    - by John Isaacks
    I have this code: var originalBorder = container.css("border"); container.hover(function(event) { event.stopPropagation(); $(this).css("border", "1px solid "+options.color); },function(){ $(this).css("border", originalBorder); }); Which I am using to add a border to the currently hovered element. However for example if a span is inside a div they are both getting borders. I only want to target the span. I thought that adding event.stopPropagation() would do the trick (this is what I would do in Flex, which is what I am more used to) but I guess this is a live event which I dont even understand what that means. So basically how can target the youngest element without triggering the parents? Thanks!!

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  • How to best manage multi-frame MovieClips with classes?

    - by Arms
    After switching to AS3, I've been having a hell of a time figuring out the best way to manage MovieClips that have UI elements spread across multiple frames with a single class. An example that I am working on now is a simple email form. I have a MovieClip with two frames: the 1st frame has the form elements (text inputs, submit button) the 2nd frame has a "thank you" message and a button to go back to the first frame (to send another email) In the library I have linked the MovieClip to a custom class (Emailer). My immediate problem is how do I assign a MouseEvent.CLICK event to the button on the 2nd frame? I should note at this point that I am trying to avoid putting code on the timeline (except for stop() calls). This is how I am 'solving' the problem now: Emailer registers an event listener for a frame change ( addEventListener("frame 2", onFrameChange) ) On the 2nd frame of the MovieClip I am calling dispatchEvent(new Event("frame 2")); (I would prefer to not have this code on the frame, but I don't know what else to do) My two complaints with this method are that, first I have calls to addEventListener spread out across different class methods (I would rather have all UI event listeners registered in one method), and second that I have to dispatch those custom "onFrameChange" events. The second complaint grows exponentially for MovieClips that have more than just 2 frames. My so called solution feels makes me feel dirty and makes my brain hurt. I am looking for any advice on what to do differently. Perhaps there's a design pattern I should be looking at? Should I swallow my pride and write timeline code even though the rest of my application is written in class files (and I abhor the Flash IDE code editor)? I absolutely LOVE the event system, and have no problem coding applications with it, but I feel like I'm stuck thinking in terms of AS2 when working with mutl-frame movieclips and code. Any and all help would be greatly appreciated.

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  • Unable to Click a row and call javascript function?

    - by user2807977
    I'm unable to trigger $(this).toggleClass('selected'); for content table. When I debug it just skip this event. How can I make sure its being selected? $('#contentChangesTable tr') .filter(':has(:checkbox:checked)') .addClass('selected') .end() .click(function (event) { $(this).toggleClass('selected'); if (event.target.type !== 'checkbox') { $(':checkbox', this).attr('checked', function () { return !this.checked; }); } });

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  • How do you detect an area that can be filled in in a bitmap in ActionScript 3?

    - by 1.21 gigawatts
    I am having a tough time figuring this out. I need to be able to detect a fill area for something similar to a coloring book picture. The user will click inside the area that needs to be filled. The image is user created bitmap content and so the fill area must be detected at runtime. Any help would be tremendously appreciated! Posting Flex 4 code for review: <fx:Script> <![CDATA[ protected function myImage_clickHandler(event:MouseEvent):void { myImage.imageDisplay.bitmapData.floodFill(event.localX,event.localY,0xFFFFFF); } ]]> </fx:Script> <s:Image id="myImage" click="myImage_clickHandler(event)" source="/images/square.gif"/>

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  • Pass variable by Post method from JQuery UI Autocomplete to PHP page

    - by Shahriar N Khondokar
    I have two JQuery UI autocomplete input fields. When an option is selected in the first one, the value of the selection will be used as condition for a database query that will send the source data for the second autocomplete field. My problem is how do I send the value of the first selection to the PHP page via Post method? The code so far is shown below (this code is from a tutorial which used the GET method; but I want to use Post): <script> $("input#divisions").autocomplete ({ //this is the first input source : [ { value: "81", label: "City1" }, { value: "82", label: "City2" }, { value: "83", label: "City3" } ], minLength : 0, select: function(event, ui) { $('#divisions').val(ui.item.label); return false; }, focus: function(event, ui){ $('#divisions').val(ui.item.label); return false; }, change: function(event, ui){ //the tutorial has this value sent by variables in the URL; I want the selection value sent by POST. How can I change this? c_t_v_choices = "c_t_v_choices.php?filter=" + ui.item.value; $("#c_t_v").autocomplete("option", "source", c_t_v_choices); } }).focus (function (event) { $(this).autocomplete ("search", ""); }); $("#c_t_v").autocomplete({ source: "", minLength: 2, select: function(event,ui){ //$('#city').val(ui.item.city); } }); </script> Can anyone please help? Dont hesitate to let me know if you have any questions.

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  • LoadViewState not fired on my user control

    - by Jeremy
    I have a user control nested in a repeater. Inside my user control I have another repeater and in that I have a panel. I am trying to override the LoadViewState event of my user control and dynamically add controls to the panel. I want to do it in the LoadViewState so that the dynamic controls get added before the viewstate gets loaded, so they retain their values after post backs. For some reason the LoadViewState event on the user control (ascx) is not firing. Is there some way to force it to fire, or is there another method I could use? I have ruled out the user controls repeater databind event, because I need it to work even if data binding isn't happening and I can't do it on the repeaters item created event either because the child panel and inner html doesn't exist yet.

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  • Any Programming Languages Recommendations? A Space shooter game that allows two people to play at the same time?

    - by Bombcode
    Hey Everyone, Do you remember a arcade game, that allow two people to versus or play each other? A Galaga/Gradius type game. Me and a couple of other people I know wanna make a game like this. We want to get some other opinions on what programming languages to use.(C or C++ isn't an option .). We plan to use an engine to help us build. It's gonna be a multiplayer game, so we would be handling the networking with this language as well. We are thinking about C#, Java, or Actionscript 3. Any Advice on this? And if anyone knows the arcade game I am referring to please post up :)! Edit Let me add something here, this game will be plain on computers and laptops only. We mainly wanna what's good for handling the networking and Dual screen play.

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  • mvc design in a card game

    - by Hong
    I'm trying to make a card game. some classes I have are: CardModel, CardView; DeckModel, DeckView. The deck model has a list of card model, According to MVC, if I want to send a card to a deck, I can add the card model to the deck model, and the card view will be added to the deck view by a event handler. So I have a addCard(CardModel m) in the DeckModel class, but if I want to send a event to add the card view of that model to the deck view, I only know let the model has a reference to view. So the question is: If the card model and deck model have to have a reference to their view classes to do it? If not, how to do it better? Update, the code: public class DeckModel { private ArrayList<CardModel> cards; private ArrayList<EventHandler> actionEventHandlerList; public void addCard(CardModel card){ cards.add(card); //processEvent(event x); //must I pass a event that contain card view here? } CardModel getCards(int index){ return cards.get(index); } public synchronized void addEventHandler(EventHandler l){ if(actionEventHandlerList == null) actionEventHandlerList = new ArrayList<EventHandler>(); if(!actionEventHandlerList.contains(l)) actionEventHandlerList.add(l); } public synchronized void removeEventHandler(EventHandler l){ if(actionEventHandlerList!= null && actionEventHandlerList.contains(l)) actionEventHandlerList.remove(l); } private void processEvent(Event e){ ArrayList list; synchronized(this){ if(actionEventHandlerList!= null) list = (ArrayList)actionEventHandlerList.clone(); else return; } for(int i=0; i<actionEventHandlerList.size(); ++i){ actionEventHandlerList.get(i).handle(e); } } }

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  • Where to register for C# events?

    - by themaninthesuitcase
    I am currently transitioning from VB to C# and am having some issues with regards to registering my interest in an event. When using VB it was simply a case of specifying that a method Handles and event, often this was generated by using the object events list. While I can easily use the Class.event += delegate in C# I am unsure where the best place is to place the code to do this. Am I best placing it inside of the InitializeComponent() as per the generated code (say if you select the event in the from designer) or should I place it inside the constructor for better readability/maintenance. If inside the constructor, should it be before or after the call to InitializeComponent()?

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  • Triggering click events from within a FF sandbox

    - by user220591
    I am trying to trigger a click event on an element on a page from within a Firefox sandbox. I have tried using jQuery's .click() as well as doing: var evt = document.createEvent("HTMLEvents"); evt.initEvent("click", true, false ); toClick[0].dispatchEvent(evt); Has anyone been able to trigger a click event on a page in the browser through a sandbox? I can get the DOM element fine, but triggering the event is a different story.

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  • BigInteger Library

    A .NET 2.0 library for the 64 bit optimized handling of very large integers, up to 10240 binary digits or approximately (safe to use) 3000 decimal digits

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  • In Blackberry's Application class what is the difference between hasEventThread() and isHandlingEven

    - by Eric Sniff
    In Blackberry's Application class what is the difference between hasEventThread() and isHandlingEvents(). I'm just curious, because I have only found hasEventThread useful. From BB's docs for Applicaiton: public boolean hasEventThread() Determines if this application has entered the event dispatcher. Returns: True if this application has entered the event dispatcher (i.e. has invoked Application.enterEventDispatcher()); otherwise, false. isHandlingEvents public final boolean isHandlingEvents() Determines if this application has entered the event dispatch loop. Returns: True if the application has entered the event dispatch loop; otherwise, false. My only guess is that isHandlingEvents most happen sometime after hasEventThread. But is that really that useful?

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  • JQTouch Pressure Sensitivity

    - by rson
    I noticed an interesting bug with the JQTouch platform and wanted to know if anyone else has run into it our has a workaround for it. If I have a link with an onclick event and lightly tap the link on the iPhone, the link works, but the click event is not fired. If I tap the same link harder, the event fires. Any thoughts on this?

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  • JavaFX 2.2.4 Documentation

    - by user12610255
    JavaFX 2.2.4 and JDK 7u10 were released on Tuesday. In addition to the release documentation, the following new information is provided: A new document, Using the Image Ops API, describes how to read and write raw pixel data to and from JavaFX images. The Handling JavaFX Events document has been updated with more information on touch events. The Working with Touch Events chapter and Touch Events sample provide information about handling individual touch points to provide sophisticated responses to touch actions. The Implementing Best Practices document has been updated to include information about running tasks on background threads. The Troubleshooting section of Deploying JavaFX Applications now includes a section about disabling the automatic proxy configuration in your application code. Other documents were updated to reflect minor bug fixes. You can download JavaFX 2.2.4 from OTN. For all tutorials and API documentation, see http://docs.oracle.com/javafx.

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  • wxWidgets/wxPython: Do two identical events cause two handlings?

    - by cool-RR
    When there are two identical events in the event loop, will wxPython handle both of them, or will it call the handler only once for them both? I mean, in my widget I want to have an event like EVT_NEED_TO_RECALCULATE_X. I want this event to be posted in all kinds of different circumstances that require x to be recalculated. However, even if there are two different reasons to recalculate x, only one recalculation needs to be done. How do I do this?

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  • Can't get horizontal scroll to work.

    - by kylex
    Here's my code in first-scene.html: <div id="main" class="palm-hasheader"> <div class="palm-header">Header</div> <div id="scrollerId" style="width:500px; height:500px" x-mojo-element="Scroller"> <div> My Text that goes on... and on... and on... horizontally... </div> </div> </div> Here my code in first-assistant.js: function FirstAssistant() { /* this is the creator function for your scene assistant object. */ } FirstAssistant.prototype.setup = function() { /* this function is for setup tasks that have to happen when the scene is created */ this.controller.setupWidget("scrollerId", this.attributes = { mode: 'horizontal' } ); }; FirstAssistant.prototype.activate = function(event) { /* put in event handlers here that should only be in effect when this scene is active. */ }; FirstAssistant.prototype.deactivate = function(event) { /* remove any event handlers you added in activate and do any other cleanup */ }; FirstAssistant.prototype.cleanup = function(event) { /* this function should do any cleanup needed before the scene is destroyed as a result of being popped off the scene stack */ }; Can't get it to scroll horizontally. What am I missing?

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  • IE firing anything else but click

    - by shabunc
    I just wonder is there's any way to fire any event via IE's event-triggering implementation - fireEvent. I've tried to use it but failed with all event except click. The only reason i've get interested with this issue it curiousity, thus, any answers like "just do not trigger events, it is a bad idea" - all such answers would be considered, well...not full))) thanks in advance

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