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  • 100 Yen Is an Intriguing Look at Japan’s Video Arcade Culture

    - by Jason Fitzpatrick
    While the video arcade culture of the 1970s and 80s has largely vanished from the American landscape, it’s alive and well in Japan–100 Yen: A Japanese Arcade Experience is a documentary exploring Japan’s still thriving arcade sub-culture. The documentary explores aspects of Japan’s arcade gaming culture ranging from the current experiences of arcade gamers to the factors that bring them together (like limited residential spaces to game in and urban-centered lifestyles). For more information about the film, hit up the link below. For quotes from the guys behind the documentary, hit up this article at Wired magazine. 100 Yen: The Japanese Arcade Experience [via Wired] How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • Ask How-To Geek: Clone a Disk, Resize Static Windows, and Create System Function Shortcuts

    - by Jason Fitzpatrick
    This week we take a look at how to clone a hard disk for easy backup or duplication, resize stubbornly static windows, and create shortcuts for dozens of Windows functions. Once a week we dip into our reader mailbag and help readers solve their problems, sharing the useful solutions with you in the process. Read on to see our fixes for this week’s reader dilemmas. Latest Features How-To Geek ETC HTG Projects: How to Create Your Own Custom Papercraft Toy How to Combine Rescue Disks to Create the Ultimate Windows Repair Disk What is Camera Raw, and Why Would a Professional Prefer it to JPG? The How-To Geek Guide to Audio Editing: The Basics How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 ShapeShifter: What Are Dreams? [Video] This Computer Runs on Geek Power Wallpaper Bones, Clocks, and Counters; A Look at the First 35,000 Years of Computing Arctic Theme for Windows 7 Gives Your Desktop an Icy Touch Install LibreOffice via PPA and Receive Auto-Updates in Ubuntu Creative Portraits Peek Inside the Guts of Modern Electronics

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  • Ask How-To Geek: Backing Up Photos to Flickr, Automating Repetitive Tasks, and Normalizing MP3 Volume

    - by Jason Fitzpatrick
    This week we take a look at how to automate your Flickr backups, knock out repetitive tasks with automation, and normalize your MP3 collection’s wild volume levels. Once a week we dip into our reader mailbag and help readers solve their problems, sharing the useful solutions with you in the process. Read on to see our fixes for this week’s reader dilemmas. Latest Features How-To Geek ETC How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 The 50 Best How-To Geek Windows Articles of 2010 The 20 Best How-To Geek Explainer Topics for 2010 How to Disable Caps Lock Key in Windows 7 or Vista How to Use the Avira Rescue CD to Clean Your Infected PC Hide the Twitter “Litter” in Twitter’s Sidebar Area (Chrome and Iron) Public Domain Day: Reflections on Copyright and the Importance of Public Domain Angry Birds Coming to PS3 and PSP This Week I Hate Mondays Wallpaper for That First Day Back at Work Tune Pop Enhances Android Music Notifications Another Busy Night in Gotham City Wallpaper

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  • why must i uninstall libavcodec53 and libavutil51 to install ubuntu restricted extras

    - by honestann
    When I try to install "ubuntu restricted extras" in "ubuntu software center", it displays a warning dialog that says the following items must be removed: libavcodec53 libavutil51 Why? And if I choose to install "ubuntu restricted extras", what will I lose? PS: I think I noticed libavcodec53 flash past as my daily build of codeblocks package was installing... so that's one possibility. Will I break my software development environment if I install "ubuntu restricted extras"? Or do these packages need to be removed because they are included in "ubuntu restricted extras"? If so, why doesn't the dialog mention that (and remove the worry and confusion)? PS: The output generated by "apt-get -s install ubuntu-restricted-extras" is HERE.

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  • How To Enable “Stereo Mix” in Windows 7 (to Record Audio)

    - by YatriTrivedi
    Ever need to record something on your computer exactly as it comes out of your speakers?  Enabling “Stereo Mix” will let you do exactly that, and here’s how to do it. Nowadays, most sound cards have the ability to record whatever is being output.  The only hang-up is accessing that recording channel, which can be done rather easily Latest Features How-To Geek ETC How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 The 50 Best How-To Geek Windows Articles of 2010 The 20 Best How-To Geek Explainer Topics for 2010 How to Disable Caps Lock Key in Windows 7 or Vista How to Use the Avira Rescue CD to Clean Your Infected PC Enjoy Old School Style Video Game Fun with Chicken Invaders Hide the Twitter “Litter” in Twitter’s Sidebar Area (Chrome and Iron) Public Domain Day: Reflections on Copyright and the Importance of Public Domain Angry Birds Coming to PS3 and PSP This Week I Hate Mondays Wallpaper for That First Day Back at Work Tune Pop Enhances Android Music Notifications

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  • « Le rejet des DRM risque de cloisonner le Web » pour le PDG du W3C, qui trouve que la spécification EME est un juste compromis

    Le W3C étudie une norme pour la lecture du contenu protégé dans le HTML5 qualifiée de « contraire à l'éthique » par un membre du consortiumDes développeurs de Google, Microsoft et Netflix ont proposé une nouvelle norme pour le HTML5.Le futur standard du Web HTML5 qui est de plus en plus utilisé au détriment des technologies comme Flash ou Silverlight souffre encore de quelques manquements par rapport à celles-ci. C'est le cas par exemple pour la lecture du contenu vidéo protégé.Une nouvelle proposition a été faite au W3C par David Dorwin (Google), Adrian Bateman (Microsoft) et Mark Watson (Netflix) pour permettre au HTML5 de lire du contenu protégé DRM (Digital rights management ).Bapti...

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  • Psychonauts crashes right after entering load save door

    - by user67974
    Psychonauts crashes right after entering the 'Load Save' door. Here is the terminal output: Shader assembly time: 0.88 seconds Found OpenAL device: 'Simple Directmedia Layer' Found OpenAL device: 'ALSA Software' Found OpenAL device: 'OSS Software' Found OpenAL device: 'PulseAudio Software' Opened OpenAL Device: '(null)' ERROR: CAudioDrv::CAudioDrv->alGenSources reports AL_INVALID_VALUE error. PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfx.isb' to 'WorkResource/Sounds/commonfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonvoice.isb' to 'WorkResource/Sounds/commonvoice.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmusic.isb' to 'WorkResource/Sounds/commonmusic.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmentalfx.isb' to 'WorkResource/Sounds/commonmentalfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmenfxmem.isb' to 'WorkResource/Sounds/commonmenfxmem.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfxmem.isb' to 'WorkResource/Sounds/commonfxmem.isb' GameApp::StartUp InitSoundFiles() completed in 0.15 seconds GameApp::StartUp Load some common textures completed in 0.00 seconds WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb GameApp::StartUp InitEntities() completed in 0.02 seconds PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' GameApp::StartUp m_pSaveLoadInterface->Startup() completed in 0.00 seconds GameApp::StartUp m_UserInterface.Setup() completed in 0.00 seconds STUBBED: multisample at EDisplayOptionsWidget (/home/icculus/projects/psychonauts/Source/game/luatest/Game/UIPCDisplayOptions.cpp:97) STUBBED: VK_* at CheckVirtualKey (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:1443) Game: Engine Running hook startup Game: Engine -> SetupGlobalObjects Game: Engine -> SetupLevelMenu Game: Engine -> InitMath GameApp::StartUp InitLua2() completed in 0.00 seconds GameApp::StartUp SetupLevelMenu() completed in 0.00 seconds STUBBED: do we even use this? at InitSocket (/home/icculus/projects/psychonauts/Source/game/luatest/Game/Gameplaylogger.cpp:210) GameApp::StartUp Post-Install total completed in 0.20 seconds Start Up completed in 1.57 seconds UnixMain: StartUp successful.. Working directory: /opt/psychonauts STUBBED: dispatch SDL events at PCMainHandleAnyWindowsMessages (/home/icculus/projects/psychonauts/Source/game/luatest/UnixMain.cpp:56) STUBBED: write me at GetJoystickInput (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:428) STUBBED: write me at GetJoystickActionValue (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:613) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' Prerender subtitle file: workresource\cutScenes\prerendered\dflogo.dfs not found PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' STUBBED: fixed function pipeline? at setColorOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2097) STUBBED: fixed function pipeline? at setColorArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2106) STUBBED: fixed function pipeline? at setColorArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2115) STUBBED: fixed function pipeline? at setAlphaOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2124) STUBBED: fixed function pipeline? at setAlphaArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2133) STUBBED: fixed function pipeline? at setAlphaArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2142) STUBBED: fixed function pipeline? at setProjected (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2223) LOC WARN: Could not open Localization file 'Localization/English/_StringTable.lub' STUBBED: memory status at UpdateMemoryTracking (/home/icculus/projects/psychonauts/Source/game/luatest/Game/GameApp.cpp:4884) WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188 Loading new level 'STMU' STUBBED: Need multithreaded GL at DisplayLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:83) ========================= Memory post unload level ========================= ========================= LOC WARN: Could not open Localization file 'Localization/English/ST_StringTable.lub' DaveD: Info: Texture pack file contains 137 textures Doing a texture readback for locking! Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table] Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table] WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan Initializing level script (if there is one) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/stfx.isb' to 'WorkResource/Sounds/stfx.isb' Game: Engine Reloading goals: Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: bUsedSalts = 0 Game: Engine Saved[GLOBAL]: bSTEntered = 1 Game: Engine Saved[GLOBAL]: memoriesST = 1 Game: Engine Saved[GLOBAL]: PsiBallColor = 'red' Game: Engine Saved[ST]: lastSubLevel = 'STMU' Game: Engine LOADING LEVEL st.STMU Game: Engine Saved[CA]: CALevelState = 1 Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 0.124746672809124. * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () WARN: Cannot call GetDirectoryListing when running from the DVD Game: Engine Raz spawning at DartStart startpoint VM : LevelScript could not find script 'doorrimlight1' * Stack Trace 1: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityAlpha LevelScript: NULL script object passed Game: Engine Saved[GLOBAL]: bLoadedFromMainMenu = 1 Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 STUBBED: Need multithreaded GL at HideLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:110) WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Saved[GLOBAL]: SplineFigmentTVSizex = 4.51434326171875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizey = 46.38104248046875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizez = 47.08810424804688 WARN: (none(-1) SetNewAction LevelScript: no string passed ====================== Asset load progression ====================== Initial: 2.518 MB Vertex, 8.688 MB Texture Level : 3.719 MB Vertex, 22.535 MB Texture Scripts: 3.747 MB Vertex, 22.848 MB Texture ====================== ====================== Memory post level load ====================== ====================== WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Level loaded in 0.14 seconds Anim: anims\objects\tk_arrow_idle.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdn.jan: loaded (1 frames latency) Anim: anims\thought_bubble\shieldloop.jan: loaded (1 frames latency) Anim: anims\dartnew\standready.jan: loaded (1 frames latency) Anim: anims\dartnew\walkmove.jan: loaded (1 frames latency) Anim: anims\janitor\hint_end.jan: loaded (1 frames latency) Anim: anims\thought_bubble\ballstatic.jan: loaded (1 frames latency) Anim: anims\dartnew\actionfall.jan: loaded (1 frames latency) Anim: anims\dartnew\standstill.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_lf_rt.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_up_dn.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdefpose.jan: loaded (1 frames latency) 1: 1 (number) 1: 1 (number) STUBBED: This is probably wrong at GetDt (/home/icculus/projects/psychonauts/Source/CommonLibs/DFUtil/Profiler.cpp:181) STUBBED: set specular highlights at setSpecularEnable (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Renderer.cpp:2035) Anim: anims\dartnew\trnrtcycle.jan: loaded (1 frames latency) Anim: anims\dartnew\run.jan: loaded (1 frames latency) Anim: anims\dartnew\walk.jan: loaded (1 frames latency) Anim: anims\thought_bubble\bubbledoublejump.jan: loaded (1 frames latency) Anim: anims\dartnew\longjump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door1closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\180.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door3closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslide45angle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslideflat.jan: loaded (1 frames latency) Anim: anims\dartnew\trnlfcycle.jan: loaded (1 frames latency) WARN: (none(-1) SetNewAction LevelScript: no string passed Anim: anims\dartnew\mainmenu_jump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1open.jan: loaded (1 frames latency) ERROR: Assert in /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Encountered Error: Psychonauts has encountered an error /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Please contact technical support at http://www.doublefine.com. I am currently using Bumblebee for hybrid graphics, if that helps in any way.

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  • The Best Ways to Lock Down Your Multi-User Computer

    - by Lori Kaufman
    Whether you’re sharing a computer with other family members or friends at home, or securing computers in a corporate environment, there may be many reasons why you need to protect the programs, data, and settings on the computers. This article presents multiple ways of locking down a Windows 7 computer, depending on the type of usage being employed by the users. You may need to use a combination of several of the following methods to protect your programs, data, and settings. How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • Code excavations, wishful invocations, perimeters and domain specific unit test frameworks

    - by RoyOsherove
    One of the talks I did at QCON London was about a subject that I’ve come across fairly recently , when I was building SilverUnit – a “pure” unit test framework for silverlight objects that depend on the silverlight runtime to run. It is the concept of “cogs in the machine” – when your piece of code needs to run inside a host framework or runtime that you have little or no control over for testability related matters. Examples of such cogs and machines can be: your custom control running inside silverlight runtime in the browser your plug-in running inside an IDE your activity running inside a windows workflow your code running inside a java EE bean your code inheriting from a COM+ (enterprise services) component etc.. Not all of these are necessarily testability problems. The main testability problem usually comes when your code actually inherits form something inside the system. For example. one of the biggest problems with testing objects like silverlight controls is the way they depend on the silverlight runtime – they don’t implement some silverlight interface, they don’t just call external static methods against the framework runtime that surrounds them – they actually inherit parts of the framework: they all inherit (in this case) from the silverlight DependencyObject Wrapping it up? An inheritance dependency is uniquely challenging to bring under test, because “classic” methods such as wrapping the object under test with a framework wrapper will not work, and the only way to do manually is to create parallel testable objects that get delegated with all the possible actions from the dependencies.    In silverlight’s case, that would mean creating your own custom logic class that would be called directly from controls that inherit from silverlight, and would be tested independently of these controls. The pro side is that you get the benefit of understanding the “contract” and the “roles” your system plays against your logic, but unfortunately, more often than not, it can be very tedious to create, and may sometimes feel unnecessary or like code duplication. About perimeters A perimeter is that invisible line that your draw around your pieces of logic during a test, that separate the code under test from any dependencies that it uses. Most of the time, a test perimeter around an object will be the list of seams (dependencies that can be replaced such as interfaces, virtual methods etc.) that are actually replaced for that test or for all the tests. Role based perimeters In the case of creating a wrapper around an object – one really creates a “role based” perimeter around the logic that is being tested – that wrapper takes on roles that are required by the code under test, and also communicates with the host system to implement those roles and provide any inputs to the logic under test. in the image below – we have the code we want to test represented as a star. No perimeter is drawn yet (we haven’t wrapped it up in anything yet). in the image below is what happens when you wrap your logic with a role based wrapper – you get a role based perimeter anywhere your code interacts with the system: There’s another way to bring that code under test – using isolation frameworks like typemock, rhino mocks and MOQ (but if your code inherits from the system, Typemock might be the only way to isolate the code from the system interaction.   Ad-Hoc Isolation perimeters the image below shows what I call ad-hoc perimeter that might be vastly different between different tests: This perimeter’s surface is much smaller, because for that specific test, that is all the “change” that is required to the host system behavior.   The third way of isolating the code from the host system is the main “meat” of this post: Subterranean perimeters Subterranean perimeters are Deep rooted perimeters  - “always on” seams that that can lie very deep in the heart of the host system where they are fully invisible even to the test itself, not just to the code under test. Because they lie deep inside a system you can’t control, the only way I’ve found to control them is with runtime (not compile time) interception of method calls on the system. One way to get such abilities is by using Aspect oriented frameworks – for example, in SilverUnit, I’ve used the CThru AOP framework based on Typemock hooks and CLR profilers to intercept such system level method calls and effectively turn them into seams that lie deep down at the heart of the silverlight runtime. the image below depicts an example of what such a perimeter could look like: As you can see, the actual seams can be very far away form the actual code under test, and as you’ll discover, that’s actually a very good thing. Here is only a partial list of examples of such deep rooted seams : disabling the constructor of a base class five levels below the code under test (this.base.base.base.base) faking static methods of a type that’s being called several levels down the stack: method x() calls y() calls z() calls SomeType.StaticMethod()  Replacing an async mechanism with a synchronous one (replacing all timers with your own timer behavior that always Ticks immediately upon calls to “start()” on the same caller thread for example) Replacing event mechanisms with your own event mechanism (to allow “firing” system events) Changing the way the system saves information with your own saving behavior (in silverunit, I replaced all Dependency Property set and get with calls to an in memory value store instead of using the one built into silverlight which threw exceptions without a browser) several questions could jump in: How do you know what to fake? (how do you discover the perimeter?) How do you fake it? Wouldn’t this be problematic  - to fake something you don’t own? it might change in the future How do you discover the perimeter to fake? To discover a perimeter all you have to do is start with a wishful invocation. a wishful invocation is the act of trying to invoke a method (or even just create an instance ) of an object using “regular” test code. You invoke the thing that you’d like to do in a real unit test, to see what happens: Can I even create an instance of this object without getting an exception? Can I invoke this method on that instance without getting an exception? Can I verify that some call into the system happened? You make the invocation, get an exception (because there is a dependency) and look at the stack trace. choose a location in the stack trace and disable it. Then try the invocation again. if you don’t get an exception the perimeter is good for that invocation, so you can move to trying out other methods on that object. in a future post I will show the process using CThru, and how you end up with something close to a domain specific test framework after you’re done creating the perimeter you need.

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  • Streaming in justin.tv using Ubuntu 11.10

    - by Orlando Gonzales
    I used to streaming videos in justin.tv..using Windows 7 and I had no problems. But a month ago, I installed Ubuntu 11.10 (32 bits) in my notebook and now I can't streaming videos. The problem is that when I click on the button "Go Live!", it´s supposed that the screen where I have to clic on "Allow" it should appear, but it doesn't. The web only displays the message: "You can't start until you click allow below.", but the "allow button" doesn't appear, instead of that I only see a black screen. I guessed that it was a problem with the Adobe Flash Player, but I have the lastest version for Linux installed and I have no problems with Youtube. Also, my webcam works without problem in others Ubuntu's applications. I hope you can help me. This are my notebook's features: Toshiba Satellite C645-SP4135L / 3GB RAM / Intel Core i3-2310M 2.10GHz x 4 / HHD:320GB Thanks!! Orlando

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  • FrankenUPS Hack Turns a Server UPS into a Whole House UPS

    - by Jason Fitzpatrick
    This well documented build guide showcases the process of turning a rack-mounted UPS battery device intended for a server bank, into a super-charged whole-house UPS system with a massive 14 hours of backup juice. It’s a very ambitious build and, due to the work required in the main circuit breaker of your home, we highly recommend only those experienced with electrical work undertake the project. That said, it’s a really clever bit of recycling that yielded an impressive half-day worth of backup power. Hit up the link below for the detailed build log. FrankenUPS [via Hack A Day] The Best Free Portable Apps for Your Flash Drive Toolkit How to Own Your Own Website (Even If You Can’t Build One) Pt 3 How to Sync Your Media Across Your Entire House with XBMC

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  • Sun Fire X4800 M2 Delivers World Record TPC-C for x86 Systems

    - by Brian
    Oracle's Sun Fire X4800 M2 server equipped with eight 2.4 GHz Intel Xeon Processor E7-8870 chips obtained a result of 5,055,888 tpmC on the TPC-C benchmark. This result is a world record for x86 servers. Oracle demonstrated this world record database performance running Oracle Database 11g Release 2 Enterprise Edition with Partitioning. The Sun Fire X4800 M2 server delivered a new x86 TPC-C world record of 5,055,888 tpmC with a price performance of $0.89/tpmC using Oracle Database 11g Release 2. This configuration is available 06/26/12. The Sun Fire X4800 M2 server delivers 3.0x times better performance than the next 8-processor result, an IBM System p 570 equipped with POWER6 processors. The Sun Fire X4800 M2 server has 3.1x times better price/performance than the 8-processor 4.7GHz POWER6 IBM System p 570. The Sun Fire X4800 M2 server has 1.6x times better performance than the 4-processor IBM x3850 X5 system equipped with Intel Xeon processors. This is the first TPC-C result on any system using eight Intel Xeon Processor E7-8800 Series chips. The Sun Fire X4800 M2 server is the first x86 system to get over 5 million tpmC. The Oracle solution utilized Oracle Linux operating system and Oracle Database 11g Enterprise Edition Release 2 with Partitioning to produce the x86 world record TPC-C benchmark performance. Performance Landscape Select TPC-C results (sorted by tpmC, bigger is better) System p/c/t tpmC Price/tpmC Avail Database MemorySize Sun Fire X4800 M2 8/80/160 5,055,888 0.89 USD 6/26/2012 Oracle 11g R2 4 TB IBM x3850 X5 4/40/80 3,014,684 0.59 USD 7/11/2011 DB2 ESE 9.7 3 TB IBM x3850 X5 4/32/64 2,308,099 0.60 USD 5/20/2011 DB2 ESE 9.7 1.5 TB IBM System p 570 8/16/32 1,616,162 3.54 USD 11/21/2007 DB2 9.0 2 TB p/c/t - processors, cores, threads Avail - availability date Oracle and IBM TPC-C Response times System tpmC Response Time (sec) New Order 90th% Response Time (sec) New Order Average Sun Fire X4800 M2 5,055,888 0.210 0.166 IBM x3850 X5 3,014,684 0.500 0.272 Ratios - Oracle Better 1.6x 1.4x 1.3x Oracle uses average new order response time for comparison between Oracle and IBM. Graphs of Oracle's and IBM's response times for New-Order can be found in the full disclosure reports on TPC's website TPC-C Official Result Page. Configuration Summary and Results Hardware Configuration: Server Sun Fire X4800 M2 server 8 x 2.4 GHz Intel Xeon Processor E7-8870 4 TB memory 8 x 300 GB 10K RPM SAS internal disks 8 x Dual port 8 Gbs FC HBA Data Storage 10 x Sun Fire X4270 M2 servers configured as COMSTAR heads, each with 1 x 3.06 GHz Intel Xeon X5675 processor 8 GB memory 10 x 2 TB 7.2K RPM 3.5" SAS disks 2 x Sun Storage F5100 Flash Array storage (1.92 TB each) 1 x Brocade 5300 switches Redo Storage 2 x Sun Fire X4270 M2 servers configured as COMSTAR heads, each with 1 x 3.06 GHz Intel Xeon X5675 processor 8 GB memory 11 x 2 TB 7.2K RPM 3.5" SAS disks Clients 8 x Sun Fire X4170 M2 servers, each with 2 x 3.06 GHz Intel Xeon X5675 processors 48 GB memory 2 x 300 GB 10K RPM SAS disks Software Configuration: Oracle Linux (Sun Fire 4800 M2) Oracle Solaris 11 Express (COMSTAR for Sun Fire X4270 M2) Oracle Solaris 10 9/10 (Sun Fire X4170 M2) Oracle Database 11g Release 2 Enterprise Edition with Partitioning Oracle iPlanet Web Server 7.0 U5 Tuxedo CFS-R Tier 1 Results: System: Sun Fire X4800 M2 tpmC: 5,055,888 Price/tpmC: 0.89 USD Available: 6/26/2012 Database: Oracle Database 11g Cluster: no New Order Average Response: 0.166 seconds Benchmark Description TPC-C is an OLTP system benchmark. It simulates a complete environment where a population of terminal operators executes transactions against a database. The benchmark is centered around the principal activities (transactions) of an order-entry environment. These transactions include entering and delivering orders, recording payments, checking the status of orders, and monitoring the level of stock at the warehouses. Key Points and Best Practices Oracle Database 11g Release 2 Enterprise Edition with Partitioning scales easily to this high level of performance. COMSTAR (Common Multiprotocol SCSI Target) is the software framework that enables an Oracle Solaris host to serve as a SCSI Target platform. COMSTAR uses a modular approach to break the huge task of handling all the different pieces in a SCSI target subsystem into independent functional modules which are glued together by the SCSI Target Mode Framework (STMF). The modules implementing functionality at SCSI level (disk, tape, medium changer etc.) are not required to know about the underlying transport. And the modules implementing the transport protocol (FC, iSCSI, etc.) are not aware of the SCSI-level functionality of the packets they are transporting. The framework hides the details of allocation providing execution context and cleanup of SCSI commands and associated resources and simplifies the task of writing the SCSI or transport modules. Oracle iPlanet Web Server middleware is used for the client tier of the benchmark. Each web server instance supports more than a quarter-million users while satisfying the response time requirement from the TPC-C benchmark. See Also Oracle Press Release -- Sun Fire X4800 M2 TPC-C Executive Summary tpc.org Complete Sun Fire X4800 M2 TPC-C Full Disclosure Report tpc.org Transaction Processing Performance Council (TPC) Home Page Ideas International Benchmark Page Sun Fire X4800 M2 Server oracle.com OTN Oracle Linux oracle.com OTN Oracle Solaris oracle.com OTN Oracle Database 11g Release 2 Enterprise Edition oracle.com OTN Sun Storage F5100 Flash Array oracle.com OTN Disclosure Statement TPC Benchmark C, tpmC, and TPC-C are trademarks of the Transaction Processing Performance Council (TPC). Sun Fire X4800 M2 (8/80/160) with Oracle Database 11g Release 2 Enterprise Edition with Partitioning, 5,055,888 tpmC, $0.89 USD/tpmC, available 6/26/2012. IBM x3850 X5 (4/40/80) with DB2 ESE 9.7, 3,014,684 tpmC, $0.59 USD/tpmC, available 7/11/2011. IBM x3850 X5 (4/32/64) with DB2 ESE 9.7, 2,308,099 tpmC, $0.60 USD/tpmC, available 5/20/2011. IBM System p 570 (8/16/32) with DB2 9.0, 1,616,162 tpmC, $3.54 USD/tpmC, available 11/21/2007. Source: http://www.tpc.org/tpcc, results as of 7/15/2011.

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  • What If Nintendo Made Children’s Books?

    - by Jason Fitzpatrick
    What if the great minds at Nintendo had directed their energy towards children’s literature? These humorous cover mock-ups show us what the titles may have looked like. Hit up the link below for more books from the Nintendo universe; if you have a clever idea for a game-based children’s book that should exist, sound off in the comments. Videogame Children’s Books [via Neatorama] How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • Using Amazon S3/Cloudfront and Encoding.com to deliver web video – step by step for iPhone/iPod/iPad

    - by joelvarty
      The Amazon AWS newsletter for May 2010 had a great link in it to this article by encoding.com on how you can use they service to encode your video for multi-format, multi-bandwidth streaming to many devices, including iPhone, iPad, and Flash with H264.   This looks like it doesn’t actually take advantage of CloudFront streaming, but merely splits your encoded files into the available chunks and includes all of the M3U8 files that point to the different bitrates and such.   This looks like a pretty sweet service in general, especially since they seem to have an API as well, so that may be very useful to those of you out there looking to host video. more later – joel

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  • How to Increase the VMWare Boot Screen Delay

    - by Trevor Bekolay
    If you’ve wanted to try out a bootable CD or USB flash drive in a virtual machine environment, you’ve probably noticed that VMWare’s offerings make it difficult to change the boot device. We’ll show you how to change these options. You can do this either for one boot, or permanently for a particular virtual machine. Even experienced users of VMWare Player or Workstation may not recognize the screen above – it’s the virtual machine’s BIOS, which in most cases flashes by in the blink of an eye. If you want to boot up the virtual machine with a CD or USB key instead of the hard drive, then you’ll need more than an eye’s-blink to press Escape and bring up the Boot Menu. Fortunately, there is a way to introduce a boot delay that isn’t exposed in VMWare’s graphical interface – you have to edit the virtual machine’s settings file (a .vmx file) manually. Editing the Virtual Machine’s .vmx Find the .vmx file that contains the settings for your virtual machine. You chose a location for this when you created the virtual machine – in Windows, the default location is a folder called My Virtual Machines in your My Documents folder. In VMWare Workstation, the location of the .vmx file is listed on the virtual machine’s tab. If in doubt, search your hard drive for .vmx files. If you don’t want to use Windows default search, an awesome utility that locates files instantly is Everything. Open the .vmx file with any text editor. Somewhere in this file, enter in the following line… save the file, then close out of the text editor: bios.bootdelay = 20000 This will introduce a 20 second delay when the virtual machine loads up, giving you plenty of time to press the Escape button and access the boot menu. The number in this line is just a value in milliseconds, so for a five second boot delay, enter 5000, and so on. Change Boot Options Temporarily Now, when you boot up your virtual machine, you’ll have plenty of time to enter one of the keystrokes listed at the bottom of the BIOS screen on boot-up. Press Escape to bring up the Boot Menu. This allows you to select a different device to boot from – like a CD drive. Your selection will be forgotten the next time you boot up this virtual machine. Change Boot Options Permanently When the BIOS screen comes up, press F2 to enter the BIOS Setup menu. Switch to the Boot tab, and change the ordering of the items by pressing the “+” key to move items up on the list, and the “-” key to move items down the list. We’ve switched the order so that the CD-ROM Drive boots first. Once you make this change permanent, you may want to re-edit the .vmx file to remove the boot delay. Boot from a USB Flash Drive One thing that is noticeably missing from the list of boot options is a USB device. VMWare’s BIOS just does not allow this, but we can get around that limitation using the PLoP Boot Manager that we’ve previously written about. And as a bonus, since everything is virtual anyway, there’s no need to actually burn PLoP to a CD. Open the settings for the virtual machine you want to boot with a USB drive. Click on Add… at the bottom of the settings screen, and select CD/DVD Drive. Click Next. Click the Use ISO Image radio button, and click Next. Browse to find plpbt.iso or plpbtnoemul.iso from the PLoP zip file. Ensure that Connect at power on is checked, and then click Finish. Click OK on the main Virtual Machine Settings page. Now, if you use the steps above to boot using that CD/DVD drive, PLoP will load, allowing you to boot from a USB drive! Conclusion We’re big fans of VMWare Player and Workstation, as they let us try out a ton of geeky things without worrying about harming our systems. By introducing a boot delay, we can add bootable CDs and USB drives to the list of geeky things we can try out. Download PLoP Boot Manager Similar Articles Productive Geek Tips How To Switch to Console Mode for Ubuntu VMware GuestHack: Turn Off Debug Mode in VMWare Workstation 6 BetaStart Your Computer More Quickly by Delaying the Startup of a Service in VistaEnable Hidden BootScreen in Windows VistaEnable Copy and Paste from Ubuntu VMware Guest TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 OutlookStatView Scans and Displays General Usage Statistics How to Add Exceptions to the Windows Firewall Office 2010 reviewed in depth by Ed Bott FoxClocks adds World Times in your Statusbar (Firefox) Have Fun Editing Photo Editing with Citrify Outlook Connector Upgrade Error

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  • Silverlight TV 21: Silverlight 4 - A Customer's Perspective

    Live from the official launch event for Silverlight 4, John talks with a panel of guests who build applications using Silverlight. Franck Jeannin of Ormetis, Ward Bell of IdeaBlade, and Dave Wolf of Cynergy Systems discuss both what they showed in the keynote at DevConnections and their experiences with Silverlight. This is a great discussion of their perspectives on Silverlight and the competitive landscape with Flash and HTML 5 for their respective companies. All 3 of these guests presented during...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Event system architecture for networking when performance is concerned

    - by Vandell
    How should I design a system for an action game (think in Golden Axe) where events can happen remotely? I'm using TCP for this because the client is in flash. There's so many options, I can make a binary protocol (I don't like this idea, I found it to be too hard to mantain) but I was also thinking that passing jsons through clients and server can be slow (Is that a exaggerated concern?). What about the internal architecture for the server? And for the client? I'm really lost, If it's a question that is too big, please indicate me some material so I can formulate a better question next time.

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  • Digi-Kay annonce la BeagleBoard-xM, une nouvelle mouture plus complète de sa carte mère phare

    Digi-Kay annonce la BeagleBoard-xM, une nouvelle mouture plus complète de sa carte mère phare La BeagleBoard, cette carte mère compacte (7,87 x 7,62 cm) populaire auprès des férus d'informatique, sortira bientôt dans une nouvelle version plus performante. Le modèle actuel, vendu par Digi-Kay, s'organise autour d'un processeur ARM OMAP3530 de Texas Instruments cadencé à720 MHz, épaulé par 256 Mo de mémoire vive. Il embarque également un puissant DSP (processeur de signal numérique cadencé à 520 MHz) ainsi qu'un accélérateur 3D (10 millions de polygones par seconde), 256 Mo de flash pour le stockage, un lecteur SD/MMC (pour l'ajout d'une carte mémoire), un port USB 2.0, une sortie DVI, des connecteurs audio, etc? mais pas d'interface...

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  • 11 Extinct Technology Sounds

    - by Jason Fitzpatrick
    Extinction isn’t exclusively a biological function; here’s a roundup of 11 sounds that have gone the way of the Dodo. Mental_Floss shares a roundup of 11 technological sounds lost to the ages, including rotary telephones–see above–flash cube snaps, television warmups, TV station sign offs, and more. One thing we’re shocked they didn’t include is the sound of an acoustic modem connection–but in fairness quite a few people are still using dial-up to connect to the Internet. 11 Sounds Your Kids Have Probably Never Heard [Mental_Floss via BoingBoing] Amazon’s New Kindle Fire Tablet: the How-To Geek Review HTG Explains: How Hackers Take Over Web Sites with SQL Injection / DDoS Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed

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  • Good, free isometric game engine?

    - by posfan12
    Any recommendations for a good isometric game engine that is also free? Should be possible to develop entirely using freely available tools (meaning: no Flash, and no I don't want to learn haXe...) Works-in-a-browser is a plus, but not required. Support for 32-bit images is required! Good performance. Excellent documentation. I have looked at FIFE but it is still too unfinished, and the documentation sucks! Thanks!

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  • Recover that Photo, Picture or File You Deleted Accidentally

    - by The Geek
    Have you ever accidentally deleted a photo on your camera, computer, USB drive, or anywhere else? What you might not know is that you can usually restore those pictures—even from your camera’s memory stick. Windows tries to prevent you from making a big mistake by providing the Recycle Bin, where deleted files hang around for a while—but unfortunately it doesn’t work for external USB drives, USB flash drives, memory sticks, or mapped drives. The great news is that this technique also works if you accidentally deleted the photo… from the camera itself. That’s what happened to me, and prompted writing this article. Restore that File or Photo using Recuva The first piece of software that you’ll want to try is called Recuva, and it’s extremely easy to use—just make sure when you are installing it, that you don’t accidentally install that stupid Yahoo! toolbar that nobody wants. Now that you’ve installed the software, and avoided an awful toolbar installation, launch the Recuva wizard and let’s start through the process of recovering those pictures you shouldn’t have deleted. The first step on the wizard page will let you tell Recuva to only search for a specific type of file, which can save a lot of time while searching, and make it easier to find what you are looking for. Next you’ll need to specify where the file was, which will obviously be up to wherever you deleted it from. Since I deleted mine from my camera’s SD card, that’s where I’m looking for it. The next page will ask you whether you want to do a Deep Scan. My recommendation is to not select this for the first scan, because usually the quick scan can find it. You can always go back and run a deep scan a second time. And now, you’ll see all of the pictures deleted from your drive, memory stick, SD card, or wherever you searched. Looks like what happened in Vegas didn’t stay in Vegas after all… If there are a really large number of results, and you know exactly when the file was created or modified, you can switch to the advanced view, where you can sort by the last modified time. This can help speed up the process quite a bit, so you don’t have to look through quite as many files. At this point, you can right-click on any filename, and choose to Recover it, and then save the files elsewhere on your drive. Awesome! Restore that File or Photo using DiskDigger If you don’t have any luck with Recuva, you can always try out DiskDigger, another excellent piece of software. I’ve tested both of these applications very thoroughly, and found that neither of them will always find the same files, so it’s best to have both of them in your toolkit. Note that DiskDigger doesn’t require installation, making it a really great tool to throw on your PC repair Flash drive. Start off by choosing the drive you want to recover from…   Now you can choose whether to do a deep scan, or a really deep scan. Just like with Recuva, you’ll probably want to select the first one first. I’ve also had much better luck with the regular scan, rather than the “dig deeper” one. If you do choose the “dig deeper” one, you’ll be able to select exactly which types of files you are looking for, though again, you should use the regular scan first. Once you’ve come up with the results, you can click on the items on the left-hand side, and see a preview on the right.  You can select one or more files, and choose to restore them. It’s pretty simple! Download DiskDigger from dmitrybrant.com Download Recuva from piriform.com Good luck recovering your deleted files! And keep in mind, DiskDigger is a totally free donationware software from a single, helpful guy… so if his software helps you recover a photo you never thought you’d see again, you might want to think about throwing him a dollar or two. Similar Articles Productive Geek Tips Stupid Geek Tricks: Undo an Accidental Move or Delete With a Keyboard ShortcutRestore Accidentally Deleted Files with RecuvaCustomize Your Welcome Picture Choices in Windows VistaAutomatically Resize Picture Attachments in Outlook 2007Resize Your Photos with Easy Thumbnails TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Icelandic Volcano Webcams Open Multiple Links At One Go NachoFoto Searches Images in Real-time Office 2010 Product Guides Google Maps Place marks – Pizza, Guns or Strip Clubs Monitor Applications With Kiwi

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  • Podcast interview with Michael Kane

    - by mhornick
    In this podcast interview with Michael Kane, Data Scientist and Associate Researcher at Yale University, Michael discusses the R statistical programming language, computational challenges associated with big data, and two projects involving data analysis he conducted on the stock market "flash crash" of May 6, 2010, and the tracking of transportation routes bird flu H5N1. Michael also worked with Oracle on Oracle R Enterprise, a component of the Advanced Analytics option to Oracle Database Enterprise Edition. In the closing segment of the interview, Michael comments on the relationship between the data analyst and the database administrator and how Oracle R Enterprise provides secure data management, transparent access to data, and improved performance to facilitate this relationship. Listen now...

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  • Single player game into Multiplayer game

    - by jeyanthinath
    I developed a Single player game in Flash (Tic Tac Toe) and in the Multiplayer mode i will be able to do both player playing on the same system with out network. I would like to extend it and make it enable to play the Multiplayer game for two player playing it online. How i can be made give me some ideas , How test the Multiplayer game playing along with different computers(I do not have internet connection in home). How I able to change the single player game into Multiplayer game , any minor changes required or I have to change the code base completely. In which way i can make it possible.

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  • Three Alternatives to Apple’s Flaky iOS Alarm Clock

    - by Jason Fitzpatrick
    If two iPhone alarm failures in less than three months (the Daylight Savings bug and the New Year’s bug) isn’t motivation to grab a 3rd party alarm app, we don’t know what is. Check out these feature-packed replacements for dependable time keeping. Latest Features How-To Geek ETC How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 The 50 Best How-To Geek Windows Articles of 2010 The 20 Best How-To Geek Explainer Topics for 2010 How to Disable Caps Lock Key in Windows 7 or Vista How to Use the Avira Rescue CD to Clean Your Infected PC Luigi Installs Any OS on Google’s Cr-48 Notebook DIY iPad Stylus Offers Pen-Based Interaction on the Cheap Serene Blue Ubuntu Wallpaper for Your Desktop Enjoy Old School Style Video Game Fun with Chicken Invaders Hide the Twitter “Litter” in Twitter’s Sidebar Area (Chrome and Iron) Public Domain Day: Reflections on Copyright and the Importance of Public Domain

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  • Bing Desktop Automatically Downloads Bing Wallpapers to Your Computer

    - by Jason Fitzpatrick
    Windows 7: Bing Desktop is a new and lightweight offering from Microsoft that automatically swaps your desktop background every day and offers quick access to the Bing search engine. In addition to downloading the Bing wallpaper, Bing Desktop also includes a small search box that allows you to search Bing from your desktop–although most users will likely grab the app simply to get the daily wallpaper update. Hit up the link below to download a copy. Bing Desktop is free, Windows 7 only. Bing Desktop [via Quick Online Tips] How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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