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  • What's the best Mac custom disk image creation app?

    - by Lawrence Johnston
    I'm looking for a custom disk image creation app that I can integrate into the build process for my app (which means I need to be able to run it from the command line if possible). My desired features are that it will size the image for me, let me set the location of my icons when the image is opened, set a custom background/icon, etc. Free would be nice but if there's something that does exactly what I need I'll pay for it.

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  • What should be the image resolution for Nexus One or Droid?

    - by sunil
    Hi, As Android supports multiple devices from different manufacturers there are different screen resolutions supported. The table that is available at http://developer.android.com/intl/fr/guide/practices/screens_support.... is not very clear to me. It shows WVGA and FWVGA in MDPI for Large Screens and HDPI for Normal screens. So, if the image is kept in drawable-mdpi and its resolution is 320 * 480 then which image will be taken by Large Screens device of MDPI. Moreover, there are two screen resolutions for HDPI i.e. 480 * 800 and 480 * 854. So, with what screen resolution the image should be built. I want to place the background image which looks distorted in WVGA emulator since its resolution is 320 * 480. I have read about nine patchable images but I think they are better for button images and edittext images so that they can stretch according to the data in it. Can someone please guide me in this? Regards Sunil

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  • UIScrollView: Is 806k Image too much too handle? (Crash, out of memory)?

    - by Jordan
    I'm loading a 2400x1845 png image into a scroll view. The program crashes out of memory, is there a better way to handle this? mapScrollView is an UIScrollView in IB, along with a couple of UIButtons. -(void)loadMapWithName:(NSString *)mapName { NSString* bundlePath = [[NSBundle mainBundle] bundlePath]; UIImage *image = [UIImage imageWithContentsOfFile:[NSString stringWithFormat:@"%@/path/%@", bundlePath, [maps objectForKey:mapName]]]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; CGSize imgSize = image.size; mapScrollView.contentSize = imgSize; [mapScrollView addSubview:imageView]; [imageView release]; [self.view addSubview:mapScrollView]; }

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  • Why does UMN-Mapserver shows an ERDAS Image-File (.img) as white shape?

    - by Mnementh
    I want to render an ERDAS-Image-file (suffix .img) with the UMN-Mapserver. The data is rendered on the right position and with the correct shape, but all data is white instead of an raster-image. The Image contains many layers. My mapfile looks like this: MAP NAME "Test" WEB METADATA "wms_title" "test" "WMS_SRS" "epsg:31466 epsg:31467 epsg:31468 epsg:31469 epsg:4326 epsg:25832 epsg:3035" END LOG "test.log" IMAGEPATH "." END SHAPEPATH "." PROJECTION "init=epsg:32632" END LAYER NAME "testlayer" TYPE RASTER DATA "test.img" STATUS ON OFFSITE 0 0 0 END OUTPUTFORMAT NAME png DRIVER "GD/PNG" MIMETYPE "image/png" IMAGEMODE RGBA END END

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  • Looking for a lean WYSIWYG inline editor for CMS projects that includes an image upload feature?

    - by Roeland
    Hey guys, I am looking to find a lean WYSIWYG inline editor. The main required feature is image uploading. A simple way to upload an image to the server and use it in the content being editted. I have come across a whole bunch of editors but nothing I liked so far. I am looking for something open source and free. So far I have checked out TinyMCE which is free.. untill you need image uploading capabilities. Ckeditor looks great.. uses jquery.. but requires you to have your own server side script to upload images. They barely give any documentation on how to do this. There were a few others, but the bottom line was that I cant find anything that is simple with out of the box image uploading capabilities. Thanks for any advice you may give!

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  • How to determine pixel color of System.Windows.Controls.Image?

    - by csciguy
    I have an Image from (System.Windows.Controls.Image). This image is positioned on a main canvas. I want to determine the alpha channel value of the mouse cursor when I click on any portion of this image. When doing something like the following, I'm getting an exception. {"Value does not fall within the expected range."} System.Exception {System.ArgumentException} Code: try{ CroppedBitmap cb = new CroppedBitmap(ac.displayImage.Source as BitmapSource, new Int32Rect((int)mousePoint.X, (int)mousePoint.Y, 1, 1)); byte[] pixels = new byte[4]; cb.CopyPixels(pixels, 4, 0); } catch (Exception ex) { System.Diagnostics.Debug.WriteLine(ex.Message); } The mousePoint.X, and mousePoint.Y are obtained when the user clicks on the main window. Is there a better way to do this?

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  • how can i convert a video into image files using ffmpeg in c#?

    - by moon
    string inputpath = strFileNamePath; string outputpath = "C:\\Image\\"; //for (int iIndex = 0; iIndex < 1000; iIndex++) //{ //string fileargs = "-i" + " " + inputpath + " -ab 56 -ar 44100 -b 200 -r 15 -s 320x240 -f flv " + outputpath + "SRT.flv"; string fileargs = "-i" + " " + inputpath + " " + outputpath + "image.jpg"; System.Diagnostics.Process p = new System.Diagnostics.Process(); p.StartInfo.FileName = "C:\\Documents and Settings\\Badr\\My Documents\\Visual Studio 2008\\Projects\\Video2image2video.\\ffmpeg\\ffmpeg.exe"; p.StartInfo.Arguments = fileargs; p.StartInfo.UseShellExecute = false; p.StartInfo.CreateNoWindow = true; p.StartInfo.RedirectStandardOutput = true; p.Start(); i have this code this creates only 1 image of video i apply a loop but i repeatedly generates the initial image how can i get images of all the video thanx in advance

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  • Weird Behavior with Jquery image slideshow... Help!

    - by Thomas
    I built a jquery slideshow based on the tutorial found here: http://www.queness.com/post/152/simple-jquery-image-slide-show-with-semi-transparent-caption It seems to be working perfectly fine, except that it behaves strangley right at the beginning when it displays the first image. The first image appears like normal and then flashes, fades to white and disappears completely. After that, the first slide reappears and behaves normally, transitioning to the next image. The slideshow in question is center page on the right: http://www.loftist.com/ I am not a JS developer, so I am not sure how to troubleshoot this problem. Any help would be greatly appreciated, thanks!

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  • How can I display image and text within one AS3 datagrid?

    - by Thomas
    The following page shows how to load external images in AS3 DataGrid: http://www.adobe.com/devnet/flash/quickstart/datagrid_pt3/ (image and text are displayed in two columns) But I wonder how the image and text can be loaded together within the same DataGrid. Within one column: Image followed by the text. I cannot get it work so I'd be grateful for any help with examples. Thanks

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  • How would one rotate an image around itself using Canvas?

    - by Wolfr
    I'm having trouble roating an image around itself using Canvas. Since you can't rotate an image you have to rotate the canvas: if I rotate the canvas by a degree the origin around which I want to rotate changes. I don't get how to track this change. This is my current code: http://pastie.org/669023 And a demo is at http://preview.netlashproject.be/cog/ If you want to give things a shot the zipped up code and image is at http://preview.netlashproject.be/cog/cog.zip

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  • Programmatically Download Image to Desktop from Remote App with Ruby?

    - by viatropos
    I was thinking about making a little crop/resize batch processor online, and wanted to know if there was a way for me to do the following: upload image and specify dimensions click "process" and app resizes image image downloads automatically to wherever it was I uploaded it (say from my desktop), but with a new name (based on the time for example). This would make it so I could host a free image processor that never stored any data other than tempfiles. Is that possible? Something like Rails' send_file method, but I'm using Sinatra and am looking for something in pure ruby.

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  • Python Tkinter comparing PhotoImage objects

    - by Kyle Schmidt
    In a simple LightsOut game, when I click on a light I need to toggle the image on a button. I'm doing this with Tkinter, so I thought I'd just check and see what image is currently on the button (either 'on.gif' or 'off.gif') and set it to the other one, like this: def click(self,x,y): if self.buttons[x][y].image == self.on: self.buttons[x][y].config(image=self.off) self.buttons[x][y].image == self.off else: self.buttons[x][y].config(image=self.on) self.buttons[x][y].image == self.on This ends up always being True - I can turn a lgiht off, but never turn it back on. Did some research, realized that I should probably be using cmp: def click(self,x,y): if cmp(self.buttons[x][y].image,self.on) == 0: self.buttons[x][y].config(image=self.off) self.buttons[x][y].image == self.off else: self.buttons[x][y].config(image=self.on) self.buttons[x][y].image == self.on But that gave me the exact same result. Both self.on and self.off are PhotoImage objects. Aside from keeping a separate set of lists which tracks what type of light is in each position and redrawing them every click, is there a way to directly compare two PhotoImage objects like this?

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  • How can i show delete image in each row in a Data grid ?

    - by developer
    i want show a image onmouse over inside data grid to each row,so if i click on that image,some function should call(as per my requirement). how can i do this ? <mx:DataGrid width="320" height="624" verticalScrollPolicy="on" dataProvider="{blocked_Usernames}" editable="true"> <mx:columns> <mx:DataGridColumn headerText="Blocked User Name" dataField="blockedUsernames" editorDataField="value"/> <mx:DataGridColumn width="20" editable="false"> <mx:itemRenderer > <mx:Component > <mx:Image source="@Embed('assets/image/Close.png')" width="10" height="10" autoLoad="false"/> </mx:Component> </mx:itemRenderer> </mx:DataGridColumn> </mx:columns> </mx:DataGrid>

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  • How to change the UIImageView image content by code?

    - by Tattat
    I use this to assign image: UIImage *img = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"myImage" ofType:@"png"]]; CGRect cropRect = CGRectMake(175, 0, 175, 175); CGImageRef imageRef = CGImageCreateWithImageInRect([img CGImage], cropRect); imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 175, 175)]; imageView.image = [UIImage imageWithCGImage:imageRef]; [self addSubview:imageView]; CGImageRelease(imageRef); Now, I want to change the image from myImage to myImage2, so I do that: UIImage *img = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"myImage2" ofType:@"png"]]; CGRect cropRect = CGRectMake(175, 0, 175, 175); CGImageRef imageRef = CGImageCreateWithImageInRect([img CGImage], cropRect); imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 175, 175)]; imageView.image = [UIImage imageWithCGImage:imageRef]; [self addSubview:imageView]; It works, but not the way I want, I want to change the image, not add a imageView on top of the pervious one. How can I modify my code? thx u.

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  • Resize my image on upload not working - what must my buffer be?

    - by Etienne
    This is the code i got from This Link I want the user to upload a picture and then resize it............. Public Sub ResizeFromStream(ByVal ImageSavePath As String, ByVal MaxSideSize As Integer, ByVal Buffer As System.IO.Stream) Dim intNewWidth As Integer Dim intNewHeight As Integer Dim imgInput As System.Drawing.Image = System.Drawing.Image.FromStream(Buffer) 'Determine image format Dim fmtImageFormat As ImageFormat = imgInput.RawFormat 'get image original width and height Dim intOldWidth As Integer = imgInput.Width Dim intOldHeight As Integer = imgInput.Height 'determine if landscape or portrait Dim intMaxSide As Integer If (intOldWidth >= intOldHeight) Then intMaxSide = intOldWidth Else intMaxSide = intOldHeight End If If (intMaxSide > MaxSideSize) Then 'set new width and height Dim dblCoef As Double = MaxSideSize / CDbl(intMaxSide) intNewWidth = Convert.ToInt32(dblCoef * intOldWidth) intNewHeight = Convert.ToInt32(dblCoef * intOldHeight) Else intNewWidth = intOldWidth intNewHeight = intOldHeight End If 'create new bitmap Dim bmpResized As Drawing.Bitmap = New Drawing.Bitmap(imgInput, intNewWidth, intNewHeight) 'save bitmap to disk bmpResized.Save(ImageSavePath, fmtImageFormat) 'release used resources imgInput.Dispose() bmpResized.Dispose() Buffer.Close() End Sub Now when i click on my submit button it must execute my code but i am not sure what the input must be for the Buffer field? Protected Sub btnUpload_Click() Handles btnUpload.Click ResizeFromStream("~Pics", 200, ??????????) End Sub Thanks in advanced! Edit I need to get my Image from the File Upload control!

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  • Background Image displaying in Design view but not in browser? (Visual Studio 2008)

    - by Tom Hutchinson
    I'm new to CSS and this issue in Visual Studio is driving me mad! I have a background image defined within a simple style sheet... body { background-image: url(Images\Greenhouse.jpg); background-position: center; } My style sheet is referenced within the HTML code... <head runat="server"> <title></title> <link rel="Stylesheet" type="text/css" href="Stylesheet.css"/> </head> The background image shows in design view but in the browser, nothing! I've tried changing position etc and refreshed the browser, cleared the cache etc. This happens with all my images. Images are within the project folder (\Images) and added to the solution explorer in VS. Tried "", changing image file names etc, nothing is working!

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  • JavaScript/HTML: How do I display an IMG with a set dimension and if the image is wider or taller th

    - by NickNick
    I have a bunch of images that are guaranteed to have: minimum width = 200px maximum width = 250px minimum height = 150px maximum height = 175px What I want to do is display a consist 200px by 150px rectangle of the image while maintaining scale (no stretching or shrinking). Which means, I might have some overflow. How can I display the image so that it keeps porpotions to the original image size, yet displayed inside a 200x150 px window and hiding any overflow?

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  • How do I make a rectangle move in an image?

    - by alicedimarco
    Basically I have an image loaded, and when I click a portion of the image, a rectangle (with no fill) shows up. If I click another part of the image again, that rectangle will show up once more. With each click, the same rectangle should appear. So far I have this code, now I don't know how to make the image appear. My image from my file directory. I have already made the code to get the image from my file directory. import java.awt.Color; import java.awt.Graphics; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import javax.swing.JFrame; import javax.swing.JOptionPane; import javax.swing.JPanel; public class MP2 extends JPanel implements MouseListener{ JFrame frame; JPanel panel; int x = 0; int y = 0; String input; public MP2(){ } public static void main(String[] args){ JFrame frame = new JFrame(); MP2 panel = new MP2(); panel.addMouseListener(panel); frame.add(panel); frame.setSize(200,200); frame.setVisible(true); } public void mouseClicked(MouseEvent event) { // TODO Auto-generated method stub this.x = event.getX(); this.y = event.getY(); this.repaint(); input = JOptionPane.showInputDialog("Something pops out"); System.out.println(input); } public void mouseEntered(MouseEvent arg0) { // TODO Auto-generated method stub } public void mouseExited(MouseEvent arg0) { // TODO Auto-generated method stub } public void mousePressed(MouseEvent arg0) { // TODO Auto-generated method stub } public void mouseReleased(MouseEvent arg0) { // TODO Auto-generated method stub } public void paintComponent(Graphics g){ super.paintComponent(g); // this.setBackground(Color.white); *Sets the bg color of the panel g.setColor(new Color(255,0,0)); g.drawRect(x, y, 100, 100); } }

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  • How do i tint an image with HTML5 Canvas ?

    - by djdolber
    My question is, what is the best way to tint an image that is drawn using the drawImage method. The target useage for this is advanced 2d particle-effects (game development) where particles change colors over time etc. I am not asking how to tint the whole canvas, only the current image i am about to draw. I have concluded that the globalAlpha parameter affects the current image that is drawn. //works with drawImage() canvas2d.globalAlpha = 0.5; But how do i tint each image with an arbitrary color value ? It would be awesome if there was some kind of globalFillStyle or globalColor or that kind of thing...

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  • PHP While loop seperating unique categories from multiple 'Joined' tables

    - by Hob
    I'm pretty new to Joins so hope this all makes sense. I'm joining 4 tables and want to create a while loop that spits out results nested under different categories. My Tables categories id | category_name pages id | page_name | category *page_content* id | page_id | image_id images id | thumb_path My current SQL join <?php $all_photos = mysql_query(" SELECT * FROM categories JOIN pages ON pages.category = categories.id JOIN image_pages ON image_pages.page_id = pages.id JOIN images ON images.id = image_pages.image_id ");?> The result I want from a while loop I would like to get something like this.... Category 1 page 1 Image 1, image 2, image 3 page 2 Image 2, image 4 Category 2 page 3 image 1 page 4 image 1, image 2, image 3 I hope that makes sense. Each image can fall under multiple pages and each page can fall under multiple categories. at the moment I have 2 solutions, one which lists each category several times according to the the amount of pages inside them: eg. category 1, page 1, image 1 - category 1, page 1, image 2 etc One that uses a while loop inside another while loop inside another while loop, resulting in 3 sql queries. <?php while($all_page = mysql_fetch_array($all_pages)) { ?> <p><?=$all_page['page_name']?></p> <?php $all_images = mysql_query("SELECT * FROM images JOIN image_pages ON image_pages.page_id = " . $all_page['id'] . " AND image_pages.image_id = images.id"); ?> <div class="admin-images-block clearfix"> <?php while($all_image = mysql_fetch_array($all_images)) { ?> <img src="<?=$all_image['thumb_path']?>" alt="<?=$all_image['title']?>"/> <?php } ?> </div> <?php } } ?

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  • How to take handwritten notes as image in android?

    - by krammer
    I am trying to develop an android application that could store whatever the user writes on screen as an image. For example, if the user writes "Co" followed by "ol" and presses OK, the text is stored as "Cool" as an image in a field on the form displayed on the phone. (No handwriting recognition or OCR required) I have seen the Canvas class in Android, but how would you concatenate all the letters/set of characeters and convert them to image ? Is there any open source project that does something similar ?

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