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  • Video playback with jQuery Mobile and Phonegap

    - by aritchie
    I'm fairly new to mobile apps, so am trying to knock up a simple video player using Phonegap and jQuery Mobile. The problem is, jQuery mobile appears to be blocking the video playback for some reason. To troubleshoot I stripped it right back to the following HTML, but get the same result, ie a black rectangle where the video should be, but no video playback or controls. <!DOCTYPE html> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <meta name="viewport" content="width=device-width,initial-scale=1"/> <link rel="stylesheet" type="text/css" href="css/index.css" /> <link rel="stylesheet" href="css/jquery.mobile-1.2.0.min.css" /> <script type="text/javascript" src="cordova-2.2.0.js"></script> <script type="text/javascript" src="js/index.js"></script> <script src="js/jquery-1.8.3.min.js"></script> <script src="js/jquery.mobile-1.2.0.js"></script> <title></title> </head> <body> <div> <video controls autoplay> <source src="video/video1.mp4" type="video/mp4" > </video> </div> </body> </html> If I remove the link to jquery.mobile-1.2.0.js the video shows up and plays, otherwise, just the black rectangle. I don't know jQuery mobile at all, but searching in the js for a reference to the video elements doesn't show up, so I've no idea what is blocking it. The code works fine in Chrome and Firefox. There are no console messages in Xcode. I also tried hooking up to http://debug.phonegap.com/ but this gave no error messages either. Any ideas??

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  • CMD For Loop does not hold set /a value

    - by Bob Hope
    Didn't know how to explain this well, so here is the code @echo off set test=0 for /f %%a in (textfile.txt) do ( rem loops five times(5 lines in textfile.txt) set /a test=test+1 rem Adds 1 to Test echo %%a rem Echo's correct line in file echo %test% rem Echo's whatever X was before the loop ) echo %test% rem Displays the correct value of X pause this is just an example of where I am finding the problem, txtfile.txt has 5 lines, so the for loop goes 5 times, each time, test gets +1 to it, and the /a displays the correct value of X, but the last echo on the for loop displays 0, which is what test is set to before the loop. The value of test is not changing until the loop is finished... is there any way to fix this? Here is what I want to accomplish, as there may be an easier way: I want to run a for loop that findstr's all rtf's in a series of sub folders, and copies them all to a all directory with a new name, 1.rtf,2.rtf,3.rtf, etc. The reason I need to rename them on the transfer is they all have the same name.

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  • How does one validate html that's generated from JS running in the browser?

    - by Henry Rose
    The page in question has very skeletal html sent over the wire to facilitate the building of a complicated UI in javascript. I'm now encountering a strange browser compatibility issue that feels very much like I've got a markup problem somewhere on the page. I've validated the page as it comes across the wire using the W3C tool and ensured there are no issues in that html. I've also tried validating the output of running on the browser console: document.getElementsByTagName('html')[0].outerHTML I find that the output of the above introduces lots of new issues, such as removing the trailing '/' in self closing tags. This added noise is distracting, but it also makes me uneasy about validating this method. How do you validate markup that's rendered client side?

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  • how to get the image id and use hiding the image using prototype js?

    - by patel
    DeCheBX = $('MyDiv').insert(new Element('input', { 'type': 'checkbox', 'id': "Img" + obj[i].Nam, 'value': obj[i].IM, 'onClick': 'SayHi(this)' })); document.body.appendChild(DeCheBX); DeImg = $('MyDiv').insert(new Element('img', { 'id': "Imgx" + obj[i].Nam, 'src': obj[i].IM })); document.body.appendChild(DeImg); } SayHi = function(x) { try { if ($(x).checked == true) {

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  • How do I find the previous/default value of a radio button in JS?

    - by royrules22
    I'm not sure if this is even possible, but I figured I'd ask before clubbing togehter an ugly solution. What I have is a group of radio buttons and I want to trigger a function if the radio button value is changed. For example say there are three buttons X Y and Z with Y default selected. If a user clicks on an unselected button (i.e. X or Z) then the function gets triggered but if he/she clicks on Y (which is already selected) nothing happens. Naturally the best solution would be to fire the function on an onchange event but IE6 doesn't fire onchange until the focus is no longer on the element which is not satisfactory. So is there a way to know what the previous value of the radio button was or at least what its default value is? I could easily create an array of default values and check against that but I'm trying to reduce the overhead. Please no jQuery suggestions ;)

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  • JS - Dynamic div content, but need a fixed div height.

    - by Joey Morani
    Hello. I'm using javascript to animate a div collapsing/sliding. The javascript requires the div to have a set height, although the content inside the div is dynamic. How would I go about making it work, as I don't want the div to be any larger than it's meant to. I've set the height of the div like this: <div id="main-div" style="overflow:hidden; height:95px;"> I've tried setting the height to 'auto' but when the div slides open again, it doesn't slide to the correct height. Would I need to calculate the height? Thanks.

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  • Why is this UL and inline JS giving errors during HTML validation?

    - by thor
    I've just run the homepage of a site I'm working on through the w3c HTML validator and it's come back with 3 errors and 2 warnings. I've taken a look at them but can't see why they would be causing a problem. I've pasted them in below (I've removed URL's/strings etc as the site isn't quite ready to be made public yet). This is being validated against XHTML Transitional by the way. The UL comes back with the following error: end tag for "ul" which is not finished <ul id='tabs'></ul> <ul id='tabs'> <li> <a href="/en/folder/folder/search?categories[]=cat1" class="tab1" title="tab_title"> <img alt="img_alt" src="img_src" /> <span> tab1_text </span> </a> </li> <li> <a href="/en/folder/folder/search?categories[]=cat2" class="tab2" title="tab_title"> <img alt="img_alt" src="img_src" /> <span> tab2_text </span> </a> </li> <li> <a href="/en/folder/folder/search?categories[]=cat3" class="tab3" title="tab_title"> <img alt="img_alt" src="img_src" /> <span> tab3_text </span> </a> </li> <li> <a href="/en/folder/folder/search?categories[]=cat4" class="tab4" title="tab_title"> <img alt="img_alt" src="img_src" /> <span> tab4_text </span> </a> </li> <li> <a href="/en/folder/folder/search?categories[]=cat5" class="tab5" title="tab_title"> <img alt="img_alt" src="img_src" /> <span> tab5_text </span> </a> </li> <li> <a href="/en/folder/folder/search?categories[]=cat6" class="tab6" title="tab_title"> <img alt="img_alt" src="img_src" /> <span> tab6_text </span> </a> </li> <li> <a href="/en/folder/folder/search?categories[]=cat7" class="tab7" title="tab_title"> <img alt="img_alt" src="img_src" /> <span> tab7_text </span> </a> </li> <li> <a href="/en/folder/folder/search?categories[]=cat8" class="tab8" title="tab_title"> <img alt="img_alt" src="img_src" /> <span> tab8_text </span> </a> </li> </ul> For the inline javascript, I'm getting 2 errors and 2 warnings all for the same thing - I have a simple if statement with && and the validator appears to be seeing this as HTML rather than javascript: character "&amp;" is the first character of a delimiter but occurred as data and xmlParseEntityRef: no name <script type='text/javascript'> if (weather_data != null && weather_data['data'] != null){ display_weather(); } </script> The javascript is placed just before the body close tag at the end of the document. If you need to see the full source then let me know and I can send it over.

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  • Message passing chrome extension

    - by Mayur Kataria
    I wants to create an extension where content script will send message to background page and then on browser action means clicking on extension icon will access that background page and get some data.I am using chrome Version 23.0.1271.64 m on windows8. I am getting following error. Port error: Could not establish connection. Receiving end does not exist. I tried to solve the same. but people are using sendRequest which is not supported by chrome20+. i also found solution mentioned for chrome 20+. But not working. Please help. Below is the file contents. manifest.json { "name": "Test Extension", "version": "1.0", "manifest_version": 2, "description": "A test extension.", "background": "background.html", "content_scripts": [ { "matches": ["<all_urls>"], "js": ["jquery.js","content.js"] } ], "permissions": ["tabs", "http://*/", "https://*/"], "browser_action": { "default_icon": "icon.png", "default_popup": "popup.html" } } background.html <html> <head> <script src="background.js"></script> </head> <body> <h1>Wy</h1> </body> </html> background.js chrome.extension.onMessage.addListener(function(request, sender, sendResponse) { // Chrome 20+ alert(request); console.log('received in listener'); sendResponse({farewell: "goodbye"}); }); content.js $(function(){ console.log('start-sending message'); chrome.extension.sendMessage({greeting: "hello"},function(response){alert(response);}); console.log('end-sending message'); }); popup.html <!doctype html> <html> <head> <title>Getting Started Extension's Popup</title> </style> <!-- JavaScript and HTML must be in separate files for security. --> <script src="jquery.js"></script> <script src="popup.js"></script> </head> <body> </body> </html> popup.js $(function(){ var str_html = "<tr><td width='60%'>S</td><td width='40%'>15</td></tr><tr><td width='60%'>M</td><td width='40%'>25</td></tr>"; $('#sizes_container').html(str_html); var bkg = chrome.extension.getBackgroundPage(); console.log(bkg); });

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  • Not Able to call The method Asynchronously in the Unit Test.

    - by user43838
    Hi everyone, I am trying to call a method that passes an object called parameters. public void LoadingDataLockFunctionalityTest() { DataCache_Accessor target = DataCacheTest.getNewDataCacheInstance(); target.itemsLoading.Add("WebFx.Caching.TestDataRetrieverFactorytestsync", true); DataParameters parameters = new DataParameters("WebFx.Core", "WebFx.Caching.TestDataRetrieverFactory", "testsync"); parameters.CachingStrategy = CachingStrategy.TimerDontWait; parameters.CacheDuration = 0; string data = (string)target.performGetForTimerDontWaitStrategy(parameters); TestSyncDataRetriever.SimulateLoadingForFiveSeconds = true; Thread t1 = new Thread(delegate() { string s = (string)target.performGetForTimerDontWaitStrategy(parameters); Console.WriteLine(s ?? String.Empty); }); t1.Start(); t1.Join(); Thread.Sleep(1000); ReaderWriterLockSlim rw = DataCache_Accessor.GetLoadingLock(parameters); Assert.IsTrue(rw.IsWriteLockHeld); Assert.IsNotNull(data); } My test is failing all the time and i am not able step through the method.. Can someone please put me in the right direction Thanks

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  • HTML5 Canvas + select / drag-and-drop features in a JS lib?

    - by István
    Hi, I'd like to use HTML5 Canvas, but I'd like to use it in terms of shapes, texts and curves, able to attach traditional DOM events like onClick or drag-and-drop functions. Is there any Javascript library that is able to do that for me? I've seen that gwt-canvas is close to this approach, but haven't looked it in details. Thanks, Istvan

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  • WordPress update_post_meta values. Delete when empty or just test for ""?

    - by Scott B
    My function below, will take the values from my custom meta fields (after a post has been edited, and save or publish has been clicked) and update or insert the posted meta values. However, if the user leaves this field blank, I believe I want to delete the meta altogether (so I can test for its presence and display accordingly vs just checking for ""). For example, one of my meta options gives the user the ability to add a Custom title to their post, which when present, will populate the page's tag. However, if the field is left empty, I want to default the tag to the_title(), which is simply the Post title used to identify the page/post. Since I'm not deleting the meta on save, its always present after the first time a user enters something in there, get_post_meta($post-ID,'MyCustomTitle', true) is always true. Further, they cannot blank it out by clearing the title field and hitting publish. What am I missing in the save in order to clear the value to "" when the user clears the field? if ($_POST['MyCustomTitle']) { update_custom_meta($postID, $_POST['MyCustomTitle'], 'MyCustomTitle'); } function update_custom_meta($postID, $newvalue, $field_name) { // To create new meta if(!get_post_meta($postID, $field_name)){ add_post_meta($postID, $field_name, $newvalue); }else{ // or to update existing meta update_post_meta($postID, $field_name, $newvalue); } }

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  • "Address of" (&) an array / address of being ignored be gcc?

    - by dbarbosa
    Hi, I am a teaching assistant of a introductory programming course, and some students made this type of error: char name[20]; scanf("%s",&name); which is not surprising as they are learning... What is surprising is that, besides gcc warning, the code works (at least this part). I have been trying to understand and I wrote the following code: void foo(int *str1, int *str2) { if (str1 == str2) printf("Both pointers are the same\n"); else printf("They are not the same\n"); } int main() { int test[50]; foo(&test, test); if (&test == test) printf("Both pointers are the same\n"); else printf("They are not the same\n"); } Compiling and executing: $ gcc test.c -g test.c: In function ‘main’: test.c:12: warning: passing argument 1 of ‘foo’ from incompatible pointer type test.c:13: warning: comparison of distinct pointer types lacks a cast $ ./a.out Both pointers are the same Both pointers are the same Can anyone explain why they are not different? I suspect it is because I cannot get the address of an array (as I cannot have & &x), but in this case the code should not compile.

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  • video player for HTML 5 page not loading

    - by philippe
    I'm using VideoJS to as my video player for a project I've been working on. Basically I have a div, and I wanted to have the video player within that div, however when I load the page nothing happens, and the video is never played. In fact, the video is never loaded nor shown in the page. I basically copied the example from VideoJS' page. Any thoughts? <div class="video-js-box"> <!-- Using the Video for Everybody Embed Code http://camendesign.com/code/video_for_everybody --> <div style="position: absolute; top: 50px; left: 600px; display:none"> <video id="example_video_1" class="video-js vjs-default-skin" controls preload="auto" width="640" height="264" poster="http://video-js.zencoder.com/oceans-clip.png" data-setup='{"example_option":true}'> <source src="http://video-js.zencoder.com/oceans-clip.mp4" type='video/mp4'></source> <source src="http://video-js.zencoder.com/oceans-clip.webm" type='video/webm'>></source> <source src="http://video-js.zencoder.com/oceans-clip.ogv" type='video/ogg'></source> </video> <!-- Download links provided for devices that can't play video in the browser. --> <p class="vjs-no-video"><strong>Download Video:</strong> <a href="http://video-js.zencoder.com/oceans-clip.mp4">MP4</a>, <a href="http://video-js.zencoder.com/oceans-clip.webm">WebM</a>, <a href="http://video-js.zencoder.com/oceans-clip.ogv">Ogg</a><br> <!-- Support VideoJS by keeping this link. --> <a href="http://videojs.com">HTML5 Video Player</a> by VideoJS </p> </div> <div style="clear:both;"></div> </div><!--main-->

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  • Using JS script for "raining images". Can't seem to hide pre-loaded image

    - by user1813605
    I am trying to hide an image in a script pre-loading on the page. Below script makes images "rain" down the screen onClick. It functions well, but it displays the pre-loaded image itself on the page before the button is clicked. I'm trying to hide the image until the button is pressed. If anyone has any insight on how to hide the image until the function dispenseMittens() runs, I'd be eternally grateful :) Thanks! <script language="javascript"> var pictureSrc = 'mitten.gif'; //the location of the mittens var pictureWidth = 40; //the width of the mittens var pictureHeight = 46; //the height of the mittens var numFlakes = 10; //the number of mittens var downSpeed = 0.01; var lrFlakes = 10; var EmergencyMittens = false; //safety checks. Browsers will hang if this is wrong. If other values are wrong there will just be errors if( typeof( numFlakes ) != 'number' || Math.round( numFlakes ) != numFlakes || numFlakes < 1 ) { numFlakes = 10; } //draw the snowflakes for( var x = 0; x < numFlakes; x++ ) { if( document.layers ) { //releave NS4 bug document.write('<layer id="snFlkDiv'+x+'"><img src="'+pictureSrc+'" height="'+pictureHeight+'" width="'+pictureWidth+'" alt="*" border="0"></layer>'); } else { document.write('<div style="position:absolute;" id="snFlkDiv'+x+'"><img src="'+pictureSrc+'" height="'+pictureHeight+'" width="'+pictureWidth+'" alt="*" border="0"></div>'); } } //calculate initial positions (in portions of browser window size) var xcoords = new Array(), ycoords = new Array(), snFlkTemp; for( var x = 0; x < numFlakes; x++ ) { xcoords[x] = ( x + 1 ) / ( numFlakes + 1 ); do { snFlkTemp = Math.round( ( numFlakes - 1 ) * Math.random() ); } while( typeof( ycoords[snFlkTemp] ) == 'number' ); ycoords[snFlkTemp] = x / numFlakes; } //now animate function mittensFall() { if( !getRefToDivNest('snFlkDiv0') ) { return; } var scrWidth = 0, scrHeight = 0, scrollHeight = 0, scrollWidth = 0; //find screen settings for all variations. doing this every time allows for resizing and scrolling if( typeof( window.innerWidth ) == 'number' ) { scrWidth = window.innerWidth; scrHeight = window.innerHeight; } else { if( document.documentElement && ( document.documentElement.clientWidth || document.documentElement.clientHeight ) ) { scrWidth = document.documentElement.clientWidth; scrHeight = document.documentElement.clientHeight; } else { if( document.body && ( document.body.clientWidth || document.body.clientHeight ) ) { scrWidth = document.body.clientWidth; scrHeight = document.body.clientHeight; } } } if( typeof( window.pageYOffset ) == 'number' ) { scrollHeight = pageYOffset; scrollWidth = pageXOffset; } else { if( document.body && ( document.body.scrollLeft || document.body.scrollTop ) ) { scrollHeight = document.body.scrollTop; scrollWidth = document.body.scrollLeft; } else { if( document.documentElement && ( document.documentElement.scrollLeft || document.documentElement.scrollTop ) ) { scrollHeight = document.documentElement.scrollTop; scrollWidth = document.documentElement.scrollLeft; } } } //move the snowflakes to their new position for( var x = 0; x < numFlakes; x++ ) { if( ycoords[x] * scrHeight > scrHeight - pictureHeight ) { ycoords[x] = 0; } var divRef = getRefToDivNest('snFlkDiv'+x); if( !divRef ) { return; } if( divRef.style ) { divRef = divRef.style; } var oPix = document.childNodes ? 'px' : 0; divRef.top = ( Math.round( ycoords[x] * scrHeight ) + scrollHeight ) + oPix; divRef.left = ( Math.round( ( ( xcoords[x] * scrWidth ) - ( pictureWidth / 2 ) ) + ( ( scrWidth / ( ( numFlakes + 1 ) * 4 ) ) * ( Math.sin( lrFlakes * ycoords[x] ) - Math.sin( 3 * lrFlakes * ycoords[x] ) ) ) ) + scrollWidth ) + oPix; ycoords[x] += downSpeed; } } //DHTML handlers function getRefToDivNest(divName) { if( document.layers ) { return document.layers[divName]; } //NS4 if( document[divName] ) { return document[divName]; } //NS4 also if( document.getElementById ) { return document.getElementById(divName); } //DOM (IE5+, NS6+, Mozilla0.9+, Opera) if( document.all ) { return document.all[divName]; } //Proprietary DOM - IE4 return false; } function dispenseMittens() { if (EmergencyMittens) { window.clearInterval(EmergencyMittens); } else { EmergencyMittens = window.setInterval('mittensFall();',100); } } </script>

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  • Python NameError when attempting to use a user-defined class

    - by Michael Herold
    I'm getting a weird instance of a NameError when attempting to use a class I wrote. In a directory, I have the following file structure: dir/ ReutersParser.py test.py reut-xxx.sgm Where my custom class is defined in ReutersParser.py and I have a test script defined in test.py. The ReutersParser looks something like this: from sgmllib import SGMLParser class ReutersParser(SGMLParser): def __init__(self, verbose=0): SGMLParser.__init__(self, verbose) ... rest of parser if __name__ == '__main__': f = open('reut2-short.sgm') s = f.read() p = ReutersParser() p.parse(s) It's a parser to deal with SGML files of Reuters articles. The test works perfectly. Anyway, I'm going to use it in test.py, which looks like this: from ReutersParser import ReutersParser def main(): parser = ReutersParser() if __name__ == '__main__': main() When it gets to that parser line, I'm getting this error: Traceback (most recent call last): File "D:\Projects\Reuters\test.py", line 34, in <module> main() File "D:\Projects\Reuters\test.py", line 19, in main parser = ReutersParser() File "D:\Projects\Reuters\ReutersParser.py", line 38, in __init__ SGMLParser.__init__(self, verbose) NameError: global name 'sgmllib' is not defined For some reason, when I try to use my ReutersParser in test.py, it throws an error that says it cannot find sgmllib, which is a built-in module. I'm at my wits' end trying to figure out why the import won't work. What's causing this NameError? I've tried importing sgmllib in my test.py and that works, so I don't understand why it can't find it when trying to run the constructor for my ReutersParser.

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  • getting BR-separated text via DOM in JS/JQuery?

    - by Hellion
    Hi all, I am writing a greasemonkey script that is parsing a page with the following general structure: <table> <tr><td><center> <b><a href="show.php?who=IDNumber">(Account Name)</a></b> (#IDNumber) <br> (Rank) <br> (Title) <p> <b>Statistics:</b> <br> <table> <tr><td>blah blah etc. </td></tr></table></center></table> I'm specifically trying to grab the (Title) part out of that. As you can see, however, it's set off only by a <BR> tag, has no ID of its own, is just part of the text of a <CENTER> tag, and that tag has a whole raft of other text associated with it. Right now what I'm doing to get that is taking the innerHTML of the Center tag and using a regex on it to match for /<br>([A-Za-z ]*)<p><b>Statistics/. That is working okay for me, but it feels like there's gotta be a better way to pick that particular text out of there. ... So, is there a better way? Or should I complain to the site programmer that he needs to make that text more accessible? :-)

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  • Android USB driver v2 vs v3? V3 doesnt see moto droid in device chooser?!?

    - by BobG
    I can see my adp2 in ddms device chooser, but cant see Dave's droid. (used to be able to before updating to usb v3!). Can some smart person diff the inf files from usb v2 and v3 and see if they dropped the droid by mistake when they added the nexus? I can't think of any other reason why I cant see the droid in the device chooser. USB debug turned on, same debuggable app that runs on the 1.6 adp2. I'd like to be able to see the 2.1 device even if it has a red x by it!

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  • Unity JS - simple if statements not behaving as expected?

    - by IHazABone
    I have a simple script (please no remarks on the fact that I'm not using a switch statement or better code, this is the earliest version and written this way by a peer, I am improving it) that takes an object and moves it back and forth. For some reason, the variable time gets stuck at 249. It is probably an obvious bug with this inefficient logic, but I cannot seem to find it. var speed = 1; private var time = 0; function Start() { } function Update() { if(condition == true)moveStuff(); } function moveStuff() { var timeSwitch = false; if(time == 0)timeSwitch = false; if(time == timeSet)timeSwitch = true; if(direction == 1) { if(timeSwitch == false) { transform.Translate(Vector3.up * (Time.deltaTime * speed)); time += 1; Debug.Log(time); }else if(timeSwitch == true) { transform.Translate(Vector3.up * ((Time.deltaTime * speed) * -1)); time -= 1; Debug.Log(time); } } else if(direction == 2) { if(timeSwitch == false) { transform.Translate(Vector3.down * (Time.deltaTime * speed)); time += 1; Debug.Log("Moved down. "); }else if(timeSwitch == true){ transform.Translate(Vector3.down * ((Time.deltaTime * speed) * -1)); time -= 1; } } else if(direction == 3) { if(timeSwitch == false) { transform.Translate(Vector3.forward * (Time.deltaTime * speed)); time += 1; Debug.Log("Moved forward. "); }else if(timeSwitch == true){ transform.Translate(Vector3.forward * ((Time.deltaTime * speed) * -1)); time -= 1; } } else if(direction == 4) { if(timeSwitch == false) { transform.Translate(Vector3.back * (Time.deltaTime * speed)); time += 1; Debug.Log("Moved back. "); }else if(timeSwitch == true){ transform.Translate(Vector3.back * ((Time.deltaTime * speed) * -1)); time -= 1; } } else if(direction == 5) { if(timeSwitch == false) { transform.Translate(Vector3.right * (Time.deltaTime * speed)); time += 1; Debug.Log("Moved right. "); }else if(timeSwitch == true){ transform.Translate(Vector3.right * ((Time.deltaTime * speed) * -1)); time -= 1; } } else if(direction == 6) { if(timeSwitch == false) { transform.Translate(Vector3.left * (Time.deltaTime * speed)); time += 1; Debug.Log("Moved left. "); }else if(timeSwitch == true){ transform.Translate(Vector3.left * ((Time.deltaTime * speed) * -1)); time -= 1; } } }

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