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  • Ubuntu 12.4.1 failing in vm both Vbox and Vmware on new HP Envy 4t-1000

    - by Chas
    Brand new to Linux, getting frustrated trying to get an environment up with Ubuntu. My primary goal is to learn Linux and Apache/PHP development. I need to keep my Windows OS as main on my machine for work, so i'm trying to virtualize Ubuntu 12.4.1 without luck (many attempts). I have a new HP Envy 4t-1000 with 16gb ram, and 32 gb ssd caching with 500gb spindle hard drive. Graphics card is an Intel HD 3000 with AMD Radeon 7670M. With installing Ubuntu desktop in VBox, I'm getting this result: https://forums.virtualbox.org/viewtopic.php?f=6&t=51939 With VMware workstation 7 (patched), I complete the install of Ubuntu, it reboots, purple desktop briefly flashes then it drops to command line. I bought a beginning Ubuntu book, and it recommends trying to manually configure graphics if this happens. So I tried doing a safe boot holding shift - I get to the first screen (GRUB) loads fine, and I choose recovery mode. After choosing the recovery mode, I get the recovery mode options, and can arrow down to what the book suggests 'Run in fail safe graphic mode.' Once I select this option, I get a black screen with a large white dialogue box, at the top it says "The system is running in low-graphics mode. Your screen, graphics card, and input device settings could not be detected correctly. You will need to configure these yourself." Then there is an ok button way down at the bottom. When I select 'ok' I get a menu for a few options, book recommended 'reconfigure graphics.' When I try this, I get a menu of two options: 1) "Use generic (default) configuration or 2) use backup. I've tried both options several times, hitting ok just refreshes screen and nothing more. Rebooting at this point just goes back to command line as before. I don't know what to do at this point, I've spent too many hours this weekend trying in both VBox and VMware to get Ubuntu going. Isn't there like a very basic graphic display or something I can use to at least get into the desktop? I explored the GRUB some more, and tried to look at the startup and xserver logs - both are blank. No help there I guess? When I try to choose 'Edit the configuration file, then 'ok' screen just refreshes on same menu options, nothing happens. thx for any advice. I really need to focus on learning Linux, Apache and PHP, so perhaps Ubuntu just won't work on my hardware? Any other suggestions? I will need to virtualize - THANKS for any help/advice.

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  • Ubuntu take hours to start!

    - by y2b4u3d
    I have installed Ubuntu 11.10 as my only OS after I formatted Windows XP but after the installation finished it took four hours to boot and start working it just was stuck in that purple screen with nothing on it!!! But if I unplug the power and start my PC again it start after bring me the grub option... What should I do to make em start just as easy as any OS do! my RAM is 1 GB, 80GB HDD, ASROCK.

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  • Why Use GRUB2? Good Question! (part 3)

    <b>Linux Planet:</b> "As we come to the end of Akkana Peck's excellent series on mastering GRUB2, it's not clear what advantages it has over legacy GRUB, or even good old LILO. It seems it's gone backwards. In today's installment we learn how to translate some common and mysterious error messages, and how to manage a multi-boot system with GRUB2."

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  • Recover Bios HP DV9700T windows 7 64

    - by petebob796
    I downloaded the latest DV9700t bios (.59) and ran the update tool in windows 7 64. This seemed to go ok and did the usual system will shutdown in 10 seconds dialog. Updon the reboot nothing happens I get no BIOS screen or anything so I think the bios update went wrong. Which I am annoyed about I have never known a bios update to fail before and lots of people on the internet seem to have had the same problem with the same model. There is a way to recover apparently using crisdisk utility and creating a bootable usb key then holding win+b at power on, unfortunately the utility to make the disk doesn't seem to work in 64 bit versions of windows, the only type I have easy access to. Anyone know a way to create the boot disk in 64?

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  • XNA - Inconsistent accessibility: parameter type is less accessible than method

    - by DijkeMark
    I have a level class in which I make a new turret. I give the turret the level class as parameter. So far so good. Then in the Update function of the Turret I call a function Shoot(), which has that level parameter it got at the moment I created it. But from that moment it gives the following error: Inconsistent accessibility: parameter type 'Space_Game.Level' is less accessible than method 'Space_Game.GameObject.Shoot(Space_Game.Level, string)' All I know it has something to do with not thr right protection level or something like that. The level class: public Level(Game game, Viewport viewport) { _game = game; _viewport = viewport; _turret = new Turret(_game, "blue", this); _turret.SetPosition((_viewport.Width / 2).ToString(), (_viewport.Height / 2).ToString()); } The Turret Class: public Turret(Game game, String team, Level level) :base(game) { _team = team; _level = level; switch (_team) { case "blue": _texture = LoadResources._blue_turret.Texture; _rows = LoadResources._blue_turret.Rows; _columns = LoadResources._blue_turret.Columns; _maxFrameCounter = 10; break; default: break; } _frameCounter = 0; _currentFrame = 0; _currentFrameMultiplier = 1; } public override void Update() { base.Update(); SetRotation(); Shoot(_level, "turret"); } The Shoot Function (Which is in GameObject class. The Turret Class inherited the GameObject Class. (Am I saying that right?)): protected void Shoot(Level level, String type) { MouseState mouse = Mouse.GetState(); if (mouse.LeftButton == ButtonState.Pressed) { switch (_team) { case "blue": switch (type) { case "turret": TurretBullet _turretBullet = new TurretBullet(_game, _team); level.AddProjectile(_turretBullet); break; default: break; } break; default: break; } } } Thanks in Advance, Mark Dijkema

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  • Is using a dedicated thread just for sending gpu commands a good idea?

    - by tigrou
    The most basic game loop is like this : while(1) { update(); draw(); swapbuffers(); } This is very simple but have a problem : some drawing commands can be blocking and cpu will wait while he could do other things (like processing next update() call). Another possible solution i have in mind would be to use two threads : one for updating and preparing commands to be sent to gpu, and one for sending these commands to the gpu : //first thread while(1) { update(); render(); // use gamestate to generate all needed triangles and commands for gpu // put them in a buffer, no command is send to gpu // two buffers will be used, see below pulse(); //signal the other thread data is ready } //second thread while(1) { wait(); // wait for second thread for data to come send_data_togpu(); // send prepared commands from buffer to graphic card swapbuffers(); } also : two buffers would be used, so one buffer could be filled with gpu commands while the other would be processed by gpu. Do you thing such a solution would be effective ? What would be advantages and disadvantages of such a solution (especially against a simpler solution (eg : single threaded with triple buffering enabled) ?

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  • I'm a Subversion geek, why should I consider or not consider Mercurial or Git or any other DVCS?

    - by user2567
    I try to understand the benefits of distributed version control system (DVCS). I found Subversion Re-education and this article by Martin Fowler very useful. Mercurial and others DVCS promote a new way of working on code with changesets and local commits. It prevents from merging hell and other collaboration issues We are not affected by this as I practice continuous integration and working alone in a private branch is not an option, unless we are experimenting. We use a branch for every major version, in which we fix bugs merged from the trunk. Mercurial allows you to have lieutenants I understand this can be useful for very large projects like Linux, but I don't see the value in small and highly collaborative teams (5 to 7 people). Mercurial is faster, takes less disk space and full local copy allows faster logs & diffs operations. I'm not concerned by this either, as I didn't notice speed or space problems with SVN even with very large projects I'm working on. I'm seeking for your personal experiences and/or opinions from former SVN geeks. Especially regarding the changesets concept and overall performance boost you measured. UPDATE (12th Jan): I'm now convinced that it worth a try. UPDATE (12th Jun): I kissed Mercurial and I liked it. The taste of his cherry local commits. I kissed Mercurial just to try it. I hope my SVN Server don't mind it. It felt so wrong. It felt so right. Don't mean I'm in love tonight. FINAL UPDATE (29th Jul): I had the privilege to review Eric Sink's next book called Version Control by Example. He finished to convince me. I'll go for Mercurial.

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  • Lots of goodies

    - by wcoekaer
    We just issued a press release with a number of very good updates for everyone There are a few things of importance : 1) As of right now, Oracle Linux 6 with the Unbreakable Kernel is certified with a number of Oracle products such as Oracle Database 11gR2 and Oracle Fusion Middleware. The certification pages in the Oracle Support portal will be updated with the latest certification status for the various products. As always we have gone through a long period of very comprehensive testing and validation to ensure that the whole stack works really well together, with very large database workloads, middleware application workloads etc. 2) Standard certification efforts for Oracle Linux 6 with the Red Hat Compatible Kernel are in progress and we expect that to be completed in the next few months. Because of the compatibility between OL6 and RHEL6 we can then also state certification for RHEL6. 3) Oracle Linux binaries (and of course source code) have been free for download -and- use (including production, not just trial periods) since day one. You can freely redistribute the binaries, unlike many other Linux vendors where you need to pay a support subscription to even get access to the binaries. We offered both the base distribution release DVDs (OL4, OL5, OL6) and the update releases, such as 5.1, 5.2 etc. this way. Today, in this announcement, we also started to make available the bugfix and security updates released in between these update releases. So the errata streams (both binary and source code) for OL4, 5 and 6 are now free for download and use from http://public-yum.oracle.com. This includes uek and uek2. The nice thing is, if you want a complete up to date system without support, use this, if you then need support, get a support subscription. Simple, convenient, effective. We have great SLA's in producing our update streams, consistency in release timing and testing of all the components. Have at it!

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  • Sempron 145 core unlocking

    - by Grant
    Call me a cheapskate looking for performance, but I have a Sempron 145 processor that has been unlocked to an Athlon II X2 4450e with a GIGABYTE GA-990FXA-UD3 motherboard, but only one of the two processor cores can be used at a time. If both of the cores are enabled in the BIOS the kernel will hang during boot, If I reboot the system and disable the second core (but not re-lock the processor), it will take me to the grub and then start normally. Is there a way to enable both cores and boot without kernel hangs?

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  • Crash when trying to detect touch

    - by iQue
    I've got a character in a 2D game using surfaceView that I want to be able to move using a button (eventually a joystick), but my game crashes as soon as I try to move my sprite. This is my onTouch-method for my steering button: public void handleActionDown(int eventX, int eventY) { if (eventX >= (x - bitmap.getWidth() / 2) && (eventX <= (x + bitmap.getWidth()/2))) { if (eventY >= (y - bitmap.getHeight() / 2) && (y <= (y + bitmap.getHeight() / 2))) { setTouched(true); } else { setTouched(false); } } else { setTouched(false); } And if I try to put this in my update-method: public void update() { x += (speed.getXv() * speed.getxDirection()); y += (speed.getYv() * speed.getyDirection()); } The sprite moves on its own just fine, but as soon as I add: public void update() { if(steering.isTouched()){ x += (speed.getXv() * speed.getxDirection()); y += (speed.getYv() * speed.getyDirection()); } the game crashes. Does anyone know why this is or how to fix it? I cannot figure it out. I'm using MotionEvent.ACTION_DOWN to check if the user if pressing the screen.

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  • How to rotate a group of objects around a common center?

    - by user1662292
    I've made a model in 3D Studio Max 9. It consists of a variety of cubes, clyinders etc. In XNA I've imported the model okay and it shows correctly. However, when I apply rotation, each component in the model rotates around it's own centre. I want the model to rotate as a single unit. I've linked the components in 3D Max and they rotate as I want in Max. protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); model = Content.Load<Model>("Models/Alien1"); } protected override void Update(GameTime gameTime) { camera.Update(1f, new Vector3(), graphics.GraphicsDevice.Viewport.AspectRatio); rotation += 0.1f; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); Matrix[] transforms = new Matrix[model.Bones.Count]; model.CopyAbsoluteBoneTransformsTo(transforms); Matrix worldMatrix = Matrix.Identity; Matrix rotationYMatrix = Matrix.CreateRotationY(rotation); Matrix translateMatrix = Matrix.CreateTranslation(location); worldMatrix = rotationYMatrix * translateMatrix; foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = worldMatrix * transforms[mesh.ParentBone.Index]; effect.View = camera.viewMatrix; effect.Projection = camera.projectionMatrix; effect.EnableDefaultLighting(); effect.PreferPerPixelLighting = true; } mesh.Draw(); } base.Draw(gameTime); } More Info: Rotating the object via it's properties works fine so I'm guessing there's something up with the code rather than with the object itself. Translating the object also causes the objects to get moved independently of each other rather than as a single model and each piece becomes spread around the scene. The model is in .X format.

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  • Polygon is rotating too fast

    - by Manderin87
    I am going to be using a polygon collision detection method to test when objects collide. I am attempting to rotate a polygon to match the sprites rotation. However, the polygon is rotating too fast, much faster than the sprite is. I feel its a timing issue, but the sprite rotates like it is supposed to. Can anyone look at my code and tell me what could be causing this issue? public void rotate(float x0, float y0, double angle) { for(Point point : mPoints) { float x = (float) (x0 + (point.x - x0) * Math.cos(Utilities.toRadians(angle)) - (point.y - y0) * Math.sin(Utilities.toRadians(angle))); float y = (float) (y0 + (point.x - x0) * Math.sin(Utilities.toRadians(angle)) + (point.y - y0) * Math.cos(Utilities.toRadians(angle))); point.x = x; point.y = y; } } This algorithm works when done singly, but once I plug it into the update method the rotation is too fast. The Points used are: P1 608, 368 P2 640, 464 P3 672, 400 Origin x0 is: 640 400 The angle goes from 0 to 360 as the sprite rotates. When the codes executes the triangle looks like a star because its moving so fast. The rotation is done in the sprites update method. The rotation method just increases the sprites degree by .5 when it executes. public void update() { if(isActive()) { rotate(); mBounding.rotate(mPosition.x, mPosition.y, mDegree); } }

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  • Creating a steady rhythm for music-based game in XNA

    - by A-Type
    I'm looking to develop a game for Windows Phone to explore an idea I had which involves the user building notes into a sequencer while playing a puzzle game. The issue I'm running into is that, while my implementation is very close to being on-beat, there is the occasional pause between beats which makes the whole thing sound sloppy. I'm just not sure how to get around this inside XNA's infrastructure. Currently I'm running this code in the Update method of my GameBoard: public void Update(GameTime gameTime) { onBeat = IsOnBeat(gameTime); [...] if (onBeat) BeatUpdate(); } private bool IsOnBeat(GameTime gameTime) { beatTime += gameTime.ElapsedGameTime.TotalSeconds; if (Math.Abs(beatTime - beatLength) < 0.0166666) { beatTime -= beatLength; return true; } return false; } private void BeatUpdate() { cursor.BeatUpdate(); board.CursorPass((int)cursor.CursorPosition % Board.GRID_WIDTH); } Update checks to see if the time is on beat, and if it is, it calls the BeatUpdate method which moves the cursor over the board (sequencer). The cursor reports its X position to the board, which then plays any notes which are in that position on the sequencer. Notes are SoundEffectInstances, preloaded and ready to play. Oh, and TargetElapsedTime is set to 166666, or 60FPS target. Obviously totaling up the time and then subtracting isn't the most accurate way to go but I can't figure out a way to work within XNA's system in order to overcome this issue. This current system is just horribly unstable. Beats lag and fire too early and it's obvious. I thought about perhaps some sort of threaded solution but I'm not familiar enough with multithreading to figure out how that would work. Any ideas?

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  • Tips on how to notify a user of new features in your game (Android)

    - by brent777
    I have noticed a problem when releasing new features for a game that I wrote for Android and published on Google Play Store. Because my game is "stage-based" - and not a game like Hay Day, for example, where users will just go into the game every day since it can't really be finished - my users are not aware of new features that I release for the game. For example, if I publish a new version of my game and it contains a couple new stages, most of their devices will just auto-update the game and they don't even notice this and think to check out what's new. So this is why an approach like popping open a dialog that showcases the new feature(s) when they open the game for the first time after the update was done is not really sufficient. I am looking for some tips on an approach that will draw my users back into the game and then they could read more detail about new features on such a dialog. I was thinking of something like a notification that tells them to check out the new features after an update is done but I am not sure if this is a good idea. Any suggestions to help me solve this problem would be awesome.

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  • Ubuntu server 12.04.03 not checking disk partitions on reboot?

    - by jamesc
    My MOTD is showing: *** /dev/md2 will be checked for errors at next reboot *** *** /dev/md1 will be checked for errors at next reboot *** *** /dev/md3 will be checked for errors at next reboot *** However, a standard sudo shutdown -r now does not appear to check the disks and the message remains. My guess is that the partitions 'should' be checked and that they are not being... so how can I get Ubuntu to check the partitions at reboot and keep things nice and safe? Update - this is the output of cat /etc/fstab proc /proc proc defaults 0 0 none /dev/pts devpts gid=5,mode=620 0 0 /dev/md/0 none swap sw 0 0 /dev/md/1 /boot ext3 defaults 0 0 /dev/md/2 / ext4 defaults 0 0 /dev/md/3 /home ext4 defaults 0 0 Update 2 - One message gone... Using @christianwolff's suggestions... sudo rm /var/lib/update-notifier/fsck-at-reboot sudo touch /forcefsck sudo shutdown -r now And now the motd is down to *** /dev/md1 will be checked for errors at next reboot *** *** /dev/md3 will be checked for errors at next reboot *** So 'md2(ext4)' has been checked and the message updated.

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  • Can I upgrade my ubuntu version and change to be primary OS after originally installing with Wibu?

    - by Garrick Wann
    I have recently installed Ubuntu 12.04 using Wubi 12.04 and I now wish to upgrade to a full installation of Ubuntu 14.04, Before attempting to upgrade through the update center I did some research on upgrading from a Wubi installation (alongside windows) to a full installation making Ubuntu primary and only OS and found that it is in fact doable through the update center however it is just highly recommended to perform a full backup before doing so. I have now finished backing up all the data I need to worry about and began the upgrade process through the update center and received the following error: Your graphics hardware may not be fully supported in Ubuntu 14.04. Running the 'unity' desktop environment is not fully supported by your graphics hardware. You will maybe end up in a very slow environment after the upgrade. Our advice is to keep the LTS version for now. For more information see https://wiki.ubuntu.com/X/Bugs/UpdateManagerWarningForUnity3D Do you still want to continue with the upgrade? My questions are as follows: A. Isnt 14.04 a LTS version??? B, What are your recomendations in order to ensure my graphics driver is installed correctly and im not stuck with bad configs/install?

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  • Mediawiki create user error after migration

    - by ing0
    So I had a mediawiki installed on windows with MySQL (running on AWS RDS). I've since moved it to a debian server for various reasons, but I think I've messed up the database because of the different versions of mediawiki I have used. The windows install was v 1.20alpha (58f390e). The new debian install is v 1.15.5-2squeeze4. I've tried to update debian but it doesn't find an update, so is this the latest squeeze version? Everything seems to work ok except adding users. It gives me a database error so I ran php maintenance/update.php which ran some stuff OK but didn't make a difference. I think I've not done the correct approach to this sort of move, does anyone know of a better way of doing it? I still have the old wiki running - but not used - on windows (using the same database) so I could always try this again.

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  • Authentication error in LTSP client

    - by sat
    I am building a LTSP server with LDAP authentication for LTSP Clients. I have configured LDAP server also. When I try to login from LTSP client in GUI, I am getting No response from server, restarting. Then, It's restarting the GUI and comes to the login screen again. I thought that there could be a problem with LDAP authentication. But, When I try to login from Alt+Ctrl+F1 terminal in LTSP client, it is logged in successfully with LDAP user. LDAP Server and authentication is working fine. Even, after executing the below commands, still I am getting the same error. ltsp-update-sshkeys ltsp-update-kernels ltsp-update-image --arch i386 Whether I need to configure anything for GUI login from LTSP Client? How to fix this issue?

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  • What do I do for dependencies installing wine1.7 on 14.04

    - by user285207
    user@chrubuntu:~$ sudo apt-get install wine1.7 [sudo] password for user: user Sorry, try again. [sudo] password for user: Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: wine1.7 : Depends: wine1.7-i386 (= 1:1.7.19-0ubuntu2~trusty2) but it is not installable Recommends: gnome-exe-thumbnailer but it is not going to be installed or kde-runtime but it is not going to be installed Recommends: ttf-mscorefonts-installer but it is not going to be installed Recommends: fonts-horai-umefont but it is not going to be installed Recommends: fonts-unfonts-core but it is not going to be installed Recommends: ttf-wqy-microhei Recommends: winetricks but it is not going to be installed E: Unable to correct problems, you have held broken packages. user@chrubuntu:~$ Trying to install wine1.7 on Ubuntu 14.04 64 bit, and i'm not sure what this means, help is greatly appreciated. I already ran sudo apt-get update and get this: Reading package lists... Done W: Duplicate sources.list entry http://dl.google.com/linux/chrome/deb/ stable/main amd64 Packages (/var/lib/apt/lists/dl.google.com_linux_chrome_deb_dists_stable_main_binary-amd64_Packages) W: You may want to run apt-get update to correct these problems So I run apt-get update and: E: Could not open lock file /var/lib/apt/lists/lock - open (13: Permission denied) E: Unable to lock directory /var/lib/apt/lists/ E: Could not open lock file /var/lib/dpkg/lock - open (13: Permission denied) E: Unable to lock the administration directory (/var/lib/dpkg/), are you root? This is all very stressing because I have been trying to get Wine for the past week and had to reinstall and IT STILL WON'T WORK.

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  • Hibernation still not available

    - by Mario
    tried the workaround posted here How to enable hibernation? but not even after rebooting, updating grub or kilall unity-panel-service commands do reset unity but no hibernation is available on "start" button. when sudoedit file saves as /vm etc etc, tried chaging this name to the /etc/polkit loclauth etc etc but wouldnt let me save the file there must be doing something wrong, because I browse to /etc/polkit-1/localauthority/50-local.d and there are no files there

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  • Mouse and keyboard not working after upgrading to 11.10

    - by geeehhdaa
    After upgrading to Ubuntu 11.10, neither my keyboard nor my mouse work anymore. The keyboard works during the boot process, but stops working as soon as the login screen appears. I'm stuck there because without a mouse or a keyboard I can't login or start a shell. If I hit ESC during startup to make the grub manager appear, the manager appears, but the keyboard won't work anymore. Mouse: Logitech RX 250, Keyboard: Cherry RS 6000

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  • How to offset particles from point of origin

    - by Sun
    Hi I'm having troubles off setting particles from a point of origin. I want my particles to spread out after a certain radius from a the point of origin. For example, this is what I have right now: All particles emitted from a point of origin. What I want is this: Particles are offset from the point of origin by some amount, i.e after the circle. What is the best way to achieve this? At the moment, I have the point of origin, the position of each particle and its rotation angle. Sorry for the poor illustrations. Edit: I was mistaken, when a particle is created, I have only the point of origin. When the particle is created I am able to calculate the rotation of the particle in the update method after it has moved to a new location using atan2() method. This is how I create/manage particles: Created new particle at enemy ship death location, for every new particle which is added to the list, call Update and Draw to update its position, calculate new angle and draw it.

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  • Software Center does not load

    - by eim
    I'm having problems with opening my Software center and it just shuts off after loading a few seconds. I can't even get it to the main page of the Software Center. I did try to follow these commands but of no avail: sudo apt-get purge software-center sudo apt-get update sudo apt-get install software-center Instead, I get an error after entering the first command: eim@eim-VAIO:~$ sudo apt-get purge software-cente Reading package lists... Error! E: Encountered a section with no Package: header E: **Problem with MergeList** /var/lib/apt/lists/security.ubuntu.com_ubuntu_dists_precise-security_universe_i18n_Translation-en E: The package lists or status file could not be parsed or opened. I tried doing this aswell: Run : cd ~/.cache; rm -r software-center (nothing happened) And this: Add /usr/lib/policykit-1-gnome/polkit-gnome-authentication-agent-1 to the Startup applications error message: eim@eim-VAIO:~$ /usr/lib/policykit-1-gnome/polkit-gnome-authentication-agent-1 Gtk-Message: Not loading module "atk-bridge": The functionality is provided by GTK natively. Please try to not load it. ** (polkit-gnome-authentication-agent-1:3563): WARNING **: Unable to register authentication agent: GDBus.Error:org.freedesktop.PolicyKit1.Error.Failed: An authentication agent already exists for the given subject Cannot register authentication agent: GDBus.Error:org.freedesktop.PolicyKit1.Error.Failed: An authentication agent already exists for the given subject I think I've done all the possible fix to this problem as suggested on my research. But I can't seem to get this work. Can someone please help? NOTE: Okay... Guess I just found the solution to my problem. I'll just post the answer here since I can't answer my own question yet. Open terminal: sudo rm /var/lib/apt/lists/* -vf sudo apt-get update Now I can open my Software Center! I found the answer here: How do I fix a "Problem with MergeList" error when trying to do an update?

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  • Uncorrectable machine check

    - by GregC
    I am experiencing rare but real unrecoverable machine checks on HP DL370 G6 dual-core Xeon server. I ran memtest86+ before, and ran CPU-intensive operations without any problems. In your opinion, does this indicate a real problem, or is it normal and expected behavior? How would you approach this problem? EDIT after some troubleshooting, it seems that these machine checks, as well as problems when showing device manager can be traced back to NC375i NICs. All is well when the NICs are not in the server. Further improvements to stability of HP Gen6 with Intel Xeon have been brought in with BIOS update in September 2013 HP Update DVD. Intel's newer microcode makes these CPUs much more stable. We haven't seen hardware-related BSODs since the update in September.

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  • How to remove Ubuntu and put Windows back on?

    - by Josev King
    I installed Ubuntu 12.04, as a dual boot on my windows Vista laptop, and the next thing I know, I get black screen with error: unknown filesystem. grub rescue> I have tried reinstalling Windows, reinstalling Ubuntu, booting from Ubuntu disk, and managed to actually get into the OS, but there is nothing I can find of uninstalling Ubuntu, and deleting the partition it created. I know nothing at all about Linux, and I desperately need to get my laptop back up and running.

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