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  • How do I use Loki's small object allocator?

    - by Gregory
    I need to use Loki's small object allocator but I am very confused as to how it works. I've read the documentation and lots of forums but it doesnt make sense: some of them say to use the stl, others use custom allocators. I just need to be able to test its performance with allocating and deallocating objects of different sizes. Could someone please provide a small example of how to use it?

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  • How to trigger a Symbian C++ application within a J2ME application for Nokia phones using J2ME API?

    - by kennykee
    Hi all, Anyone knows how to trigger a Symbian C++ application using any J2ME API call? I have a J2ME application that needs a customized photo taking application in Symbian C++. The reason for separating into two applications is because J2ME has a limit in heap size and the J2ME needs to know the path of photo after taking it. Thanks a lot for your help. Regards, Kenny

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  • How to boundary check in gcc / mingw?

    - by Hernán Eche
    Having tried this int main(void) { int a[10]; a[20]=5; } gcc -Wall -O2 main.c It gives me no warning... It's gcc within windows (mingw) and I am not able to detect this kind of boundary limit bug how to tell compiler to check it? can mingw do it? thanks

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  • Objective-C object release and allocation timing

    - by ryanjm.mp
    The code for this question is too long to be of any use. But I'm pretty sure my problem has to do with releasing a class. I have a helper class, ConnectionHelper.h/.m, that handles a NSURLConnection for me. Basically, I give it the URL I want and it returns the data (it happens to do a quick json parse on it too). It has a delegate which I set to the calling class (in this case: DownloadViewController). When it finishes the download, it calls [delegate didFinishParseOf:objectName withDictionary:dictionary];. Then in DownloadViewController I release ConnectionHelper and alloc a new one in order to download the next object. My problem is, I do this once, and then it creates the connection for the second one, and then my program just crashes. After this call: [[NSHTTPCookieStorage sharedHTTPCookieStorage] setCookieAcceptPolicy:NSHTTPCookieAcceptPolicyNever]; NSURLConnection *theConnection=[[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; Then I don't think any of the following methods are called: - (NSCachedURLResponse *)connection:(NSURLConnection *)connection willCacheResponse:(NSCachedURLResponse *)cachedResponse - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error - (void)connection:(NSURLConnection *)connection didReceiveAuthenticationChallenge:(NSURLAuthenticationChallenge *)challenge So am I right in that I'm not releasing something? When I release it the first time, the dealloc function isn't being called. Is there a way I can "force" it to deallocate? Do I need to force it to? I didn't think it would matter since I allocating a new ConnectionHelper for the new call. How else would they overlap / conflict with each other? Thank you.

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  • Setting ivar in objective-c from child view in the iPhone

    - by Ivan
    Hi there! Maybe a FAQ at this website. I have a TableViewController that holds a form. In that form I have two fields (each in it's own cell): one to select who paid (single selection), and another to select people expense is paid for (multiple selection). Both fields open a new TableViewController included in an UINavigationController. Single select field (Paid By) holds an object Membership Multiple select field (Paid For) holds an object NSMutableArray Both vars are being sent to the new controller identically the same way: mySingleSelectController.crSelectedMember = self.crPaidByMember; myMultipleSelectController.crSelectedMembers = self.crSelectedMembers; From Paid for controller I use didSelectAtIndexPath method to set a mutable array of Memberships for whom is paid: if ([[tableView cellForRowAtIndexPath:indexPath] accessoryType] == UITableViewCellAccessoryCheckmark) { [self.crSelectedMembers removeObject:[self.crGroupMembers objectAtIndex:indexPath.row]]; //... } else { [self.crSelectedMembers addObject:[self.crGroupMembers objectAtIndex:indexPath.row]]; //... } So far everything goes well. An mutable array (crSelectedMembers) is perfectly set from child view. But... I have trouble setting Membership object. From Paid By controller I use didSelectAtIndexPath to set Membership: [self setCrSelectedMember:[crGroupMembers objectAtIndex:indexPath.row]]; By NSlogging crSelectedMember I get the right selected member in self, but in parent view, to which ivar is pointed, nothing is changed. Am I doing something wrong? Cause I CAN call the method of crSelectedMembers, but I can't change the value of crSelectedMember.

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  • Is this asking too much of a browser?

    - by Matt Ball
    I'm embedding a large array in <script> tags in my HTML, like this (nothing surprising): <script> var largeArray = [/* lots of stuff in here */]; </script> In this particular example, the array has 210,000 elements. That's well below the theoretical maximum of 231 - by 4 orders of magnitude. Here's the fun part: if I save JS source for the array to a file, that file is 44 megabytes (46,573,399 bytes, to be exact). If you want to see for yourself, you can download it from my Dropbox. (All the data in there is canned, so much of it is repeated. This will not be the case in production.) Now, I'm really not concerned about serving that much data. My server gzips its responses, so it really doesn't take all that long to get the data over the wire. However, there is a really nasty tendency for the page, once loaded, to crash the browser. I'm not testing at all in IE (this is an internal tool). My primary targets are Chrome 8 and Firefox 3.6. In Firefox, I can see a reasonably useful error in the console: Error: script stack space quota is exhausted In Chrome, I simply get the sad-tab page: Cut to the chase, already Is this really too much data for our modern, "high-performance" browsers to handle? Is there anything I can do* to gracefully handle this much data? Incidentally, I was able to get this to work (read: not crash the tab) on-and-off in Chrome. I really thought that Chrome, at least, was made of tougher stuff, but apparently I was wrong... Edit 1 @Crayon: I wasn't looking to justify why I'd like to dump this much data into the browser at once. Short version: either I solve this one (admittedly not-that-easy) problem, or I have to solve a whole slew of other problems. I'm opting for the simpler approach for now. @various: right now, I'm not especially looking for ways to actually reduce the number of elements in the array. I know I could implement Ajax paging or what-have-you, but that introduces its own set of problems for me in other regards. @Phrogz: each element looks something like this: {dateTime:new Date(1296176400000), terminalId:'terminal999', 'General___BuildVersion':'10.05a_V110119_Beta', 'SSM___ExtId':26680, 'MD_CDMA_NETLOADER_NO_BCAST___Valid':'false', 'MD_CDMA_NETLOADER_NO_BCAST___PngAttempt':0} @Will: but I have a computer with a 4-core processor, 6 gigabytes of RAM, over half a terabyte of disk space ...and I'm not even asking for the browser to do this quickly - I'm just asking for it to work at all! ? *other than the obvious: sending less data to the browser

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  • Finding source of over release

    - by Benedict Lowndes
    Hi, I'm consistently seeing the same message sent in as a crash report from users of an app. It's clear that an object is being over-released but I'm unable to replicate it and I'm looking for tips on tracing the source of it. The relevant section from the crash report shows this: Application Specific Information: objc_msgSend() selector name: release Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 libobjc.A.dylib 0x90892edb objc_msgSend + 27 1 com.apple.CoreFoundation 0x95ec5a40 __CFBasicHashStandardCallback + 384 2 com.apple.CoreFoundation 0x95ec564e __CFBasicHashDrain + 478 3 com.apple.CoreFoundation 0x95ead6f1 _CFRelease + 353 4 com.apple.CoreFoundation 0x95eda0ed _CFAutoreleasePoolPop + 253 5 com.apple.Foundation 0x97ecedd6 NSPopAutoreleasePool + 76 6 com.apple.Foundation 0x97ececfe -[NSAutoreleasePool drain] + 130 7 com.apple.AppKit 0x9211255f -[NSApplication run] + 1013 8 com.apple.AppKit 0x9210a535 NSApplicationMain + 574 9 TheApp 0x000020a6 start + 54 I've used zombies and leaks, but haven't seen anything there. I've gone through the code and can't see it. What's the next step? Are there any hints I can discern from this information as to the source of it? Does the fact that this nearly exact same crash report is coming in repeatedly mean that it's the same object that's being over released, or because this is referring to the autorelease pool mean it could be any object? Does the reference to _CFRelease mean it's a Core Foundation object that's being over released?

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  • Why don't purely functional languages use reference counting?

    - by Zifre
    In purely functional languages, data is immutable. With reference counting, creating a reference cycle requires changing already created data. It seems like purely functional languages could use reference counting without worrying about the possibility of cycles. Am is right? If so, why don't they? I understand that reference counting is slower than GC in many cases, but at least it reduces pause times. It would be nice to have the option to use reference counting in cases where pause times are bad.

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  • Objective-C NSMutableDictionary Disappearing

    - by blackmage
    I am having this problem with the NSMutableDictionary where the values are not coming up. Snippets from my code look like this: //Data into the Hash and then into an array yellowPages = [[NSMutableArray alloc] init]; NSMutableDictionary *address1=[[NSMutableDictionary alloc] init]; [address1 setObject:@"213 Pheasant CT" forKey: @"Street"]; [address1 setObject:@"NC" forKey: @"State"]; [address1 setObject:@"Wilmington" forKey: @"City"]; [address1 setObject:@"28403" forKey: @"Zip"]; [address1 setObject:@"Residential" forKey: @"Type"]; [yellowPages addObject:address1]; NSMutableDictionary *address2=[[NSMutableDictionary alloc] init]; [address1 setObject:@"812 Pheasant CT" forKey: @"Street"]; [address1 setObject:@"NC" forKey: @"State"]; [address1 setObject:@"Wilmington" forKey: @"City"]; [address1 setObject:@"28403" forKey: @"Zip"]; [address1 setObject:@"Residential" forKey: @"Type"]; [yellowPages addObject:address2]; //Iterate through array pulling the hash and insert into Location Object for(int i=0; i<locationCount; i++){ NSMutableDictionary *anAddress=[theAddresses getYellowPageAddressByIndex:i]; //Set Data Members Location *addressLocation=[[Location alloc] init]; addressLocation.Street=[anAddress objectForKey:@"Street"]; locations[i]=addressLocation; NSLog(addressLocation.Street); } So the problem is only the second address is printed, the 813 and I can't figure out why. Can anyone offer any help?

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  • ByteBuffer recycling class

    - by Chris Dennett
    Hi everyone, I'm wonder how I'd code up a ByteBuffer recycling class that can get me a ByteBuffer which is at least as big as the specified length, and which can lock up ByteBuffer objects in use to prevent their use while they are being used by my code. This would prevent re-construction of DirectByteBuffers and such over and over, instead using existing ones. Is there an existing Java library which can do this very effectively? I know Javolution can work with object recycling, but does that extend to the ByteBuffer class in this context with the requirements set out? Cheers, Chris

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  • Leak - GeneralBlock-3584

    - by lamicka
    When i try to check leaks of my iPhone App using Instruments, everything is just fine. Same App on actual real device shows this leak for a few times during the app launch. It is pretty non-deterministic and it happens in system libraries. I tried to google down the solution without a luck. Anyone experiencing the same problems? Anyone knows the solution? I find interesting, that every of my leak in code will crash the app sooner or later. These GeneralBlock-3584 leaks keeps app perfectly stable. Might this be reason for AppStore rejection? Thanx for any answer regarding this undocumented problem (Apple is silent unfortunately).

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  • iPhone: [subview release] removes my subview from the display

    - by Stefan Klumpp
    I have these two pieces of code. The first one works perfectly: UIView *tmp = [[UIView alloc] initWithFrame:CGRectMake(0.0f, 60.0f, 296.0f, 44.0f)]; [self.dynamicView addSubview:tmp]; [tmp release]; The second one is pretty much the same, but the view doesn't show up. CommentBox *commentBox = [[CommentBox alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 296.0f, 44.0f)]; [self.dynamicView addSubview:commentBox]; [commentBox release]; // Why does this remove the view? If I remove the [commentBox release] the view surprisingly appears. But I don't see a different between these two code snippets. The init for the CommentBox looks like this: - (id)initWithFrame:(CGRect)frame { if ((self = [super initWithFrame:frame])) { // Load the nib: NSArray *nibObjects = [[NSBundle mainBundle] loadNibNamed:@"CommentBox" owner:self options:nil]; self = [nibObjects objectAtIndex:0]; } return self; }

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  • Write magic bytes to the stack to monitor its usage

    - by tkarls
    I have a problem on an embedded device that I think might be related to a stack overflow. In order to test this I was planning to fill the stack with magic bytes and then periodically check if the stack has overflowed by examining how much of my magic bytes that are left intact. But I can't get the routine for marking the stack to work. The application keeps crashing instantly. This is what I have done just at the entry point of the program. //fill most of stack with magic bytes int stackvar = 0; int stackAddr = int(&stackvar); int stackAddrEnd = stackAddr - 25000; BYTE* stackEnd = (BYTE*) stackAddrEnd; for(int i = 0; i < 25000; ++i) { *(stackEnd + i) = 0xFA; } Please note that the allocated stack is larger than 25k. So I'm counting on some stack space to already be used at this point. Also note that the stack grows from higher to lower addresses that's why I'm trying to fill from the bottom and up. But as I said, this will crash. I must be missing something here.

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  • Is it safe to override `release` for debugging?

    - by Koning Baard XIV
    Sometimes I need to find out if an object will really be released. I could use Instruments of course, but that takes much time, and I have to search into millions of objects, so I used to do this: -(void)release { NSLog("I'm released"); [super release]; } But the problem is: is this safe to do? Can I get any problems when I override -(void)release. Also, is it really void? And what if I build my application for distribution, but per accident leave it there? Or is it just safe? Thanks

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  • Avoiding EXC_BAD_ACCESS when using the delegate pattern

    - by Kenny Winker
    A have a view controller, and it creates a "downloader" object, which has a reference to the view controller (as a delegate). The downloader calls back the view controller if it successfully downloads the item. This works fine as long as you stay on the view, but if you navigate away before the download is complete I get EXC_BAD_ACCESS. I understand why this is happening, but is there any way to check if an object is still allocated? I tried to test using delegate != nil, and [delegate respondsToSelector:], but it chokes. if (!self.delegate || ![self.delegate respondsToSelector:@selector(downloadComplete:)]) { // delegate is gone, go away quietly [self autorelease]; return; } else { // delegate is still around [self.delegate downloadComplete:result]; } I know I could, a) have the downloader objects retain the view controller b) keep an array of downloaders in the view controller, and set their delegate values to nil when I deallocate the view controller. But I wonder if there is an easier way, where I just test if the delegate address contains a valid object?

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  • What is the difference between a segmentation fault and a stack overflow?

    - by AruniRC
    For example when we call say, a recursive function, the successive calls are stored in the stack. However, due to an error if it goes on infinitely the error is 'Segmentation fault' (as seen on GCC). Shouldn't it have been 'stack-overflow'? What then is the basic difference between the two? Btw, an explanation would be more helpful than wikipedia links (gone through that, but no answer to specific query).

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  • Fields of class, are they stored in the stack or heap?

    - by Mirek
    I saw a question yesterday which raised (for me) another question. Please look at the following code: public class Class1 { int A; //as I uderstand, int is value type and therefore lives in the stack } class Class2 { Run() { Class1 instance1 = new Class1(); instance1.A = 10; //it points to value type, but isnt this reference (on heap)? } } Or while creating the instance of Class1, its field types are created on the heap as well? But then I do not understand when it would really be on the stack as almost always you need to create an instance of object in order to use it fields.

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  • is it wasteful/bad design to use a vector/list where in most instances it will only have one element

    - by lucid
    is it wasteful/bad design to use a vector/list where in most instances it will only have one element? example: class dragon { ArrayList<head> = new ArrayList<head> Heads; tail Tail = new tail(); body Body = new body(); dragon() { theHead=new head(); Heads.add(theHead); } void nod() { for (int i=0;i<Heads.size();i++) { heads.get(i).GoUpAndDown(); } } } class firedragon extends dragon { } class icedragon extends dragon { } class lightningdragon extends dragon { } // 10 other one-headed dragon declarations here class hydra extends dragon { hydra() { anotherHead=new head(); for (int i=0;i<2;i++) { Heads.add(anotherHead); } } } class superhydra extends dragon { superhydra() { anotherHead=new head(); for (int i=0;i<4;i++) { Heads.add(anotherHead); } } }

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  • Delphi Unicode String Type Stored Directly at its Address

    - by Andreas Rejbrand
    I want a string type that is Unicode and that stores the string directly at the adress of the variable, as is the case of the (Ansi-only) ShortString type. I mean, if I declare a S: ShortString and let S := 'My String', then, at @S, I will find the length of the string (as one byte, so the string cannot contain more than 255 characters) followed by the ANSI-encoded string itself. What I would like is a Unicode variant of this. That is, I want a string type such that, at @S, I will find a unsigned 32-bit integer containing the length of the string in bytes (or in characters, which is half the number of bytes) followed by the Unicode representation of the string. I have tried WideString, UnicodeString, and RawByteString, but they all appear only to store an adress at @S, and the actual string somewhere else (I guess this has do do with reference counting and such). I suspect that there is no built-in type to use, and that I have to come up with my own way of storing text the way I want (which actually is fun). Am I right?

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  • Why does Java's invokevirtual need to resolve the called method's compile-time class?

    - by Chris
    Consider this simple Java class: class MyClass { public void bar(MyClass c) { c.foo(); } } I want to discuss what happens on the line c.foo(). At the bytecode level, the meat of c.foo() will be the invokevirtual opcode, and, according to the documentation for invokevirtual, more or less the following will happen: Look up the foo method defined in compile-time class MyClass. (This involves first resolving MyClass.) Do some checks, including: Verify that c is not an initialization method, and verify that calling MyClass.foo wouldn't violate any protected modifiers. Figure out which method to actually call. In particular, look up c's runtime type. If that type has foo(), call that method and return. If not, look up c's runtime type's superclass; if that type has foo, call that method and return. If not, look up c's runtime type's superclass's superclass; if that type has foo, call that method and return. Etc.. If no suitable method can be found, then error. Step #3 alone seems adequate for figuring out which method to call and verifying that said method has the correct argument/return types. So my question is why step #1 gets performed in the first place. Possible answers seem to be: You don't have enough information to perform step #3 until step #1 is complete. (This seems implausible at first glance, so please explain.) The linking or access modifier checks done in #1 and #2 are essential to prevent certain bad things from happening, and those checks must be performed based on the compile-time type, rather than the run-time type hierarchy. (Please explain.)

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  • Debugging HeapReAlloc failure using GetExceptionCode

    - by Becky Franklin
    Hey folks, Been messing about with this all day and haven't got anywhere so I'm hoping someone can help me - I have a HeapReAlloc method failing with the error ACCESS_VIOLATION, but I'm unsure how to implement a further check using GetExceptionCode as it uses try/catch or exception or something - can someone give me a quick example of how I can use it to narrow down this failure, please? Thanks very much, Becky

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  • VS2010 Developer Image

    - by David Ward
    I am about to create a new developer PC image for developing WPF applications using VS2010, WCF, SQL2008 and SharePoint2010. What OS should I opt for? Windows 7? Windows Server 2008 R2? I'd have thought Windows 7 to make sure that I have a similar experience during development as an end user, however I can't install SharePoint on a client OS and so thought about Windows Server 2008 R2 to help with the SharePoint development process. Thoughts?

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