Search Results

Search found 20755 results on 831 pages for 'custom map'.

Page 222/831 | < Previous Page | 218 219 220 221 222 223 224 225 226 227 228 229  | Next Page >

  • Swapping axis labels between 2D and 3D coordinates

    - by Will
    My game world is 3D. The map is only 2D, however. It is natural to think of the map as having an X and Y axis. And it is natural to think of the world has having an X, Y and Z axis, where Y is upwards. That is to say, X Y in 2D map coordinates is X Z in 3D coordinates. What conventions and approaches do you have to keeping things straight at a code level to make mapping between them natural? (Is Y usually upwards in 3D? Or do you have X and Z in map coordinates, or?)

    Read the article

  • Several classes need to access the same data, where should the data be declared?

    - by Juicy
    I have a basic 2D tower defense game in C++. Each map is a separate class which inherits from GameState. The map delegates the logic and drawing code to each object in the game and sets data such as the map path. In pseudo-code the logic section might look something like this: update(): for each creep in creeps: creep.update() for each tower in towers: tower.update() for each missile in missiles: missile.update() The objects (creeps, towers and missiles) are stored in vector-of-pointers. The towers must have access to the vector-of-creeps and the vector-of-missiles to create new missiles and identify targets. The question is: where do I declare the vectors? Should they be members of the Map class, and passed as arguments to the tower.update() function? Or declared globally? Or are there other solutions I'm missing entirely?

    Read the article

  • how to include tags in permalinks of wordpress

    - by babua
    while using custom structure in my wordpress url , when i am trying to include tags, it shows me , it is showing errors , but when i add category , it reflects in url. i want that the tag gets included in custom url structure automatically , how can it be done using wordpress ... please help ... when i am adding /%tag%/ to custom structure field in wordpress admin , the url shows not found message.

    Read the article

  • How can you easily determine the textureRect for tiled maps in SFML 2.0?

    - by ThePlan
    I'm working on creating a 2d map prototype, and I've come across the rendering bit of it. I have a tilesheet with tiles, each tile is 30x30 pixels, and there's a 1px border to delimitate them. In SFML the usual method of drawing a part of a tilesheet is declaring an IntRect with the rectangle coordinates then calling the setTextureRectangle() method to a sprite. In a small game it would work, but I have well over 45 tiles and adding more every day, I can't declare 45 intRects for every material, the map is not optimized yet, it would get even worse if I would have to call the setTextureRect() method, aside from declaring 45 rectangleInts. How could I simplify this task? All I need is a very simple and flexible solution for extracting a region of the tilesheet. Basically I have a Tile class. I create multiple instances of tiles (vectors) and each tile has a position and a material. I parse a map file and as I parse it I set the materials of the map according to the parsed map file, and all I need to do is render. Basically I need to do something like this: switch(tile.getMaterial()) { case GRASS: material_sprite.setTextureRect(something); window.draw(material_sprite); break; case WATER: material_sprite.setTextureRect(something); window.draw(material_sprite); break; // handle more cases }

    Read the article

  • TabCtrl

    Adjustable contol with zooming and scrolling tabs, dragging with the mouse, custom drawing and much more

    Read the article

  • Managing game objects/components

    - by Xeon06
    Good day everyone, By far the biggest problem that has always dawned on my when programming games is how to structure my code. It just becomes an incredible mess after a while. The reason for that is because I have no idea how different classes should interact with each other. Let's have an example. Say I have a class Player, a class PlayerInput and a class Map. The player class contains information as to the location of the player, whereas the player input class handles changing that location, but by first making sure it's within a walkable area from the map class. How to structure this? My usual approach is to pass those components as parameters in the constructors of the parameters that need them, like so: var map = new Map(); var player = new Player(); var input = new PlayerInput(player, map); The problem with that is that it quickly gets messy, when you add new components you have to go through your constructors and update them, and it doesn't work well if you have mirroring references: var physics = new Physics(input); //Oops, doesn't work var input = new Input(physics); So, how do you guys usually manage this? Thanks.

    Read the article

  • Why is the remove function not working for hashmaps? [migrated]

    - by John Marston
    I am working on a simple project that obtains data from an input file, gets what it needs and prints it to a file. I am basically getting word frequency so each key is a string and the value is its frequency in the document. The problem however, is that I need to print out these values to a file in descending order of frequency. After making my hashmap, this is the part of my program that sorts it and writes it to a file. //Hashmap I create Map<String, Integer> map = new ConcurrentHashMap<String, Integer>(); //function to sort hashmap while (map.isEmpty() == false){ for (Entry<String, Integer> entry: map.entrySet()){ if (entry.getValue() > valueMax){ max = entry.getKey(); System.out.println("max: " + max); valueMax = entry.getValue(); System.out.println("value: " + valueMax); } } map.remove(max); out.write(max + "\t" + valueMax + "\n"); System.out.println(max + "\t" + valueMax); } When I run this i get: t 9 t 9 t 9 t 9 t 9 .... so it appears the remove function is not working as it keeps getting the same value. I'm thinking i have an issue with a scope rule or I just don't understand hashmaps very well. If anyone knows of a better way to sort a hashmap and print it, I would welcome a suggestion. thanks

    Read the article

  • Dynamic object creation with HashMap

    - by Salor
    I want to use a HashMap to dynamically create objects based on the key. I have a Random Map Generator that stores the maps in 3D Arrays of Type Integer[][][]. Upon creation of the actual map I iterate through this array and based on the Integer I want to create the right block. Example: Integer[][][] map ... map[6][6][6] = 3; 3 is a Earth-Block and now I want to initialize a new Block of this type and give it the right coordinates. Currently I store my Bindings from Integer to Class in a HashMap(Integer, String) and create my objects like that: int id = array[x][y][z]; String block_name = Blocks.map.get(id); Block block = (Block) Class.forName(block_name).newInstance(); block.setPosition(x,y,z); But I want to avoid newInstance() if possible. I've never worked that dynamically with Java before and I couldn't find a solution like changing the HashMap to (Integer, Class) or something. I just need to create a new Object based upon the Integer. Any ideas/solutions? Thanks in advance and have a wonderful day!

    Read the article

  • Get on Local Search - Get Your Business Found

    The most recent critical change to how Google displays search results is the improvement and increased use of "local map" displays for search. Adding the map and phone book style results changes how much real estate is available for SEO's to compete. Getting a "Top 10" is no longer good enough, most screens can only show two or three organic entries after the new and improved map.

    Read the article

  • Swing button repaint issue

    - by KáGé
    Hello, I'm new to java and I have to get a school project done by Sunday and got a problem. Here's the code: private abstract class GamePanel { JPanel panel = null; } private class PutPanel extends GamePanel { JButton putShip1 = new JButton(""); JButton putShip2 = new JButton(""); JButton putShip3 = new JButton(""); JButton putShip4 = new JButton(""); ShipDirection ship1Direction = ShipDirection.NORTH; ShipDirection ship2Direction = ShipDirection.NORTH; ShipDirection ship3Direction = ShipDirection.NORTH; ShipDirection ship4Direction = ShipDirection.NORTH; JButton startButton = new JButton("Start game"); public PutPanel(){ this.panel = new JPanel(); panel.setSize(200, Torpedo.session.map.size*Field.buttonSize+300); panel.setBackground(Color.blue); putShip1.setSize(90, 90); putShip1.setLocation(55, 5); putShip1.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship1/full_north.png", null)); putShip2.setSize(90, 90); putShip2.setLocation(55, 105); putShip2.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship2/full_north.png", null)); putShip3.setSize(90, 90); putShip3.setLocation(55, 205); putShip3.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship3/full_north.png", null)); putShip4.setSize(90, 90); putShip4.setLocation(55, 305); putShip4.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship4/full_north.png", null)); startButton.setSize(150, 30); startButton.setLocation(20, Torpedo.session.map.size*Field.buttonSize+205); panel.add(putShip1); panel.add(putShip2); panel.add(putShip3); panel.add(putShip4); panel.add(startButton); startButton.addActionListener(startButton()); startButton.addActionListener(putShip1()); startButton.addActionListener(putShip2()); startButton.addActionListener(putShip3()); startButton.addActionListener(putShip4()); panel.setLayout(null); panel.setVisible(true); } private ActionListener startButton(){ return new ActionListener(){ public void actionPerformed(ActionEvent e) { putPanel.panel.setVisible(false); actionPanel.panel.setVisible(true); } }; } private ActionListener putShip1(){ return new ActionListener(){ public void actionPerformed(ActionEvent e) { selectedShip = 1; putShip1.setBackground(Color.red); putShip2.setBackground(null); putShip3.setBackground(null); putShip4.setBackground(null); switch(ship1Direction){ case NORTH: ship1Direction = ShipDirection.EAST; putShip1.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship1/full_east.png", null)); break; case EAST: ship1Direction = ShipDirection.SOUTH; putShip1.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship1/full_south.png", null)); break; case SOUTH: ship1Direction = ShipDirection.WEST; putShip1.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship1/full_west.png", null)); break; case WEST: ship1Direction = ShipDirection.NORTH; putShip1.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship1/full_north.png", null)); break; } putShip1.repaint(); putShip2.repaint(); putShip3.repaint(); putShip4.repaint(); panel.repaint(); JOptionPane.showMessageDialog(new JFrame(), "Repaint finished", "Repaint status info", JOptionPane.INFORMATION_MESSAGE); //this here hangs the program when the method is finally called } }; When one of the putShip* buttons is clicked, it should rotate its own icon right 90° (means changing it to the next image), but it does nothing until the startButton is clicked, which changes the panel to an other one. (Only the first button's actionListener is here, the others' are practically the same). The panel is in a JFrame with two other panels that yet do nothing. How could I make it work properly? Thank you.

    Read the article

  • matplotlib and python multithread file processing

    - by Napseis
    I have a large number of files to process. I have written a script that get, sort and plot the datas I want. So far, so good. I have tested it and it gives the desired result. Then I wanted to do this using multithreading. I have looked into the doc and examples on the internet, and using one thread in my program works fine. But when I use more, at some point I get random matplotlib error, and I suspect some conflict there, even though I use a function with names for the plots, and iI can't see where the problem could be. Here is the whole script should you need more comment, i'll add them. Thank you. #!/usr/bin/python import matplotlib matplotlib.use('GTKAgg') import numpy as np from scipy.interpolate import griddata import matplotlib.pyplot as plt import matplotlib.colors as mcl from matplotlib import rc #for latex import time as tm import sys import threading import Queue #queue in 3.2 and Queue in 2.7 ! import pdb #the debugger rc('text', usetex=True)#for latex map=0 #initialize the map index. It will be use to index the array like this: array[map,[x,y]] time=np.zeros(1) #an array to store the time middle_h=np.zeros((0,3)) #x phi c #for the middle of the box current_file=open("single_void_cyl_periodic_phi_c_middle_h_out",'r') for line in current_file: if line.startswith('# === time'): map+=1 np.append(time,[float(line.strip('# === time '))]) elif line.startswith('#'): pass else: v=np.fromstring(line,dtype=float,sep=' ') middle_h=np.vstack( (middle_h,v[[1,3,4]]) ) current_file.close() middle_h=middle_h.reshape((map,-1,3)) #3d array: map, x, phi,c ##### def load_and_plot(): #will load a map file, and plot it along with the corresponding profile loaded before while not exit_flag: print("fecthing work ...") #try: if not tasks_queue.empty(): map_index=tasks_queue.get() print("----> working on map: %s" %map_index) x,y,zp=np.loadtxt("single_void_cyl_growth_periodic_post_map_"+str(map_index),unpack=True, usecols=[1, 2,3]) for i,el in enumerate(zp): if el<0.: zp[i]=0. xv=np.unique(x) yv=np.unique(y) X,Y= np.meshgrid(xv,yv) Z = griddata((x, y), zp, (X, Y),method='nearest') figure=plt.figure(num=map_index,figsize=(14, 8)) ax1=plt.subplot2grid((2,2),(0,0)) ax1.plot(middle_h[map_index,:,0],middle_h[map_index,:,1],'*b') ax1.grid(True) ax1.axis([-15, 15, 0, 1]) ax1.set_title('Profiles') ax1.set_ylabel(r'$\phi$') ax1.set_xlabel('x') ax2=plt.subplot2grid((2,2),(1,0)) ax2.plot(middle_h[map_index,:,0],middle_h[map_index,:,2],'*r') ax2.grid(True) ax2.axis([-15, 15, 0, 1]) ax2.set_ylabel('c') ax2.set_xlabel('x') ax3=plt.subplot2grid((2,2),(0,1),rowspan=2,aspect='equal') sub_contour=ax3.contourf(X,Y,Z,np.linspace(0,1,11),vmin=0.) figure.colorbar(sub_contour,ax=ax3) figure.savefig('single_void_cyl_'+str(map_index)+'.png') plt.close(map_index) tasks_queue.task_done() else: print("nothing left to do, other threads finishing,sleeping 2 seconds...") tm.sleep(2) # except: # print("failed this time: %s" %map_index+". Sleeping 2 seconds") # tm.sleep(2) ##### exit_flag=0 nb_threads=2 tasks_queue=Queue.Queue() threads_list=[] jobs=list(range(map)) #each job is composed of a map print("inserting jobs in the queue...") for job in jobs: tasks_queue.put(job) print("done") #launch the threads for i in range(nb_threads): working_bee=threading.Thread(target=load_and_plot) working_bee.daemon=True print("starting thread "+str(i)+' ...') threads_list.append(working_bee) working_bee.start() #wait for all tasks to be treated tasks_queue.join() #flip the flag, so the threads know it's time to stop exit_flag=1 for t in threads_list: print("waiting for threads %s to stop..."%t) t.join() print("all threads stopped")

    Read the article

  • How do I search using the Google Maps API?

    - by Thomas
    Hello all, I'm trying to figure out how to search for nearby businesses in an iPhone app using the Google Maps API. I'm completely new to Javascript, and have waded through some of Google's sample code easily enough. I found how to grab the user's current location. Now I want to search for "restaurants" near that location. I'm just building on the sample code from here. I'll post it below with my changes anyway, just in case. <html> <head> <meta name="viewport" content="initial-scale=1.0, user-scalable=no" /> <meta http-equiv="content-type" content="text/html; charset=UTF-8"/> <title>Google Maps JavaScript API v3 Example: Map Geolocation</title> <script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=true"></script> <script type="text/javascript" src="http://code.google.com/apis/gears/gears_init.js"></script> <script type="text/javascript"> var currentLocation; var detroit = new google.maps.LatLng(42.328784, -83.040877); var browserSupportFlag = new Boolean(); var map; var infowindow = new google.maps.InfoWindow(); function initialize() { var myOptions = { zoom: 6, mapTypeId: google.maps.MapTypeId.ROADMAP }; map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); map.enableGoogleBar(); // Try W3C Geolocation method (Preferred) if(navigator.geolocation) { browserSupportFlag = true; navigator.geolocation.getCurrentPosition(function(position) { // TRP - Save current location in a variable (currentLocation) currentLocation = new google.maps.LatLng(position.coords.latitude,position.coords.longitude); // TRP - Center the map around current location map.setCenter(currentLocation); }, function() { handleNoGeolocation(browserSupportFlag); }); } else { // Browser doesn't support Geolocation browserSupportFlag = false; handleNoGeolocation(browserSupportFlag); } } function handleNoGeolocation(errorFlag) { if (errorFlag == true) { // TRP - Default location is Detroit, MI currentLocation = detroit; contentString = "Error: The Geolocation service failed."; } else { // TRP - This should never run. It's embedded in a UIWebView, running on iPhone contentString = "Error: Your browser doesn't support geolocation."; } // TRP - Set the map to the default location and display the error message map.setCenter(currentLocation); infowindow.setContent(contentString); infowindow.setPosition(currentLocation); infowindow.open(map); } </script> </head> <body style="margin:0px; padding:0px;" onload="initialize()"> <div id="map_canvas" style="width:100%; height:100%"></div> </body> </html>

    Read the article

  • Getting size of a webpage before parsing it

    - by user2869844
    I am trying to parse a webpage using jsoup and all is working good using this code: class DownloadSearchResultsTask extends AsyncTask<String, Integer, ArrayList> { private String link = "link"; private String title = "title"; private String vote = "vote"; private String age = "age"; private String size = "size"; private String seeders = "seeders"; private String leechers = "leachers"; @Override protected void onPreExecute() { // TODO Auto-generated method stub super.onPreExecute(); } @Override protected ArrayList doInBackground(String... params) { // TODO Auto-generated method stub ArrayList <HashMap<String, String>> searchResult = new ArrayList<HashMap<String, String>>(); HashMap<String, String> map; String link, title, vote, age, size, seeders, leechers; try { HttpURLConnection httpURLConnection=(HttpURLConnection) new URL("http://www.facebook.com").openConnection(); Log.d("VIVZ", httpURLConnection.getContentLength()+""); } catch (MalformedURLException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } catch (IOException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } Document mDocument; try { long l1=System.nanoTime(); Log.e("VIVZ",l1+""); mDocument = Jsoup .connect(params[0]) .userAgent( "Mozilla/5.0 (Windows; U; WindowsNT 5.1; en-US; rv1.8.1.6) Gecko/20070725 Firefox/2.0.0.6") .referrer("http://www.google.com").get(); long l2=System.nanoTime(); Log.e("VIVZ",(l2-l1)+""); Elements mResults = mDocument.select("div.results dl"); for (Element result : mResults) { map = new HashMap<String, String>(); Elements elements = result.select("dt a"); for (Element linkAndTitle : elements) { link = linkAndTitle.attr("abs:href"); title = linkAndTitle.text(); map.put(this.link, link); map.put(this.title, title); } elements = result.select("dd span.v"); for (Element v : elements) { vote = v.text(); map.put(this.vote, vote); } elements = result.select("dd span.a"); for (Element a : elements) { age = a.text(); map.put(this.age, age); } elements = result.select("dd span.s"); for (Element s : elements) { size = s.text(); map.put(this.size, size); } elements = result.select("dd span.u"); for (Element u : elements) { seeders = u.text(); map.put(this.seeders, seeders); } elements = result.select("dd span.d"); for (Element d : elements) { leechers = d.text(); map.put(this.leechers, leechers); } searchResult.add(map); } Log.e("VIVZ", searchResult.toString()); return searchResult; } catch (IOException e) { // TODO Auto-generated catch block Log.e("VIVZ",e+""); } return null; } @Override protected void onPostExecute(ArrayList result) { // TODO Auto-generated method stub super.onPostExecute(result); } } The problem is i want to get the size of page before parsing it and show a Determinate progress bar please help me ..... thanx in advance

    Read the article

  • How do I hide the UITableViewCell border for a custom cell in a group tableview?

    - by Gorgando
    What I am trying to do: I want three buttons side-by-side in a tableviewcell just like in Contacts app. What I've done: I have a custom tableviewcell with three uibuttons in it. I've set the background color of the tableviewcell to be transparent. What I can't figure out: The tableviewcell border is still there! Everything looks great except for the border floating around the 3 buttons. Am I doing this completely wrong? Or is there a simple way to remove/hide the border? Thanks!!!

    Read the article

  • Example WCF XML-RPC client C# code against custom XML-RPC server implementation?

    - by mr.b
    I have built my own little custom XML-RPC server, and since I'd like to keep things simple, on both server and client side (server side PHP runs, by the way), what I would like to accomplish is to create a simplest possible client in C# using WCF. Let's say that Contract for service exposed via XML-RPC is as follows. [ServiceContract] public interface IContract { [OperationContract(Action="Ping")] string Ping(); // server returns back string "Pong" [OperationContract(Action="Echo")] string Echo(string message); // server echoes back whatever message is } So, there are two example methods, one without any arguments, and another with simple string argument, both returning strings (just for sake of example). Service is exposed via http. What's next? Thanks for reading! P.S. I have done my homework of googling around for samples and similar, but all that I could come up with are some blog-related samples that use existing (and very big) classes, which implement correct IContract (or IBlogger) interfaces, so that most of what I am interested is hidden below several layers of abstraction...

    Read the article

  • What's the easiest way to sort a ContentResolver query by custom order?

    - by Pentium10
    I am faceing a problem where I need to sort my ContentResolver in a custom order. Take for example Contact Groups, you can define and manage them using Android's data database. But if you query this, you are limited to do order by on the name of the group only or id. In my scenarion I need to sort them in an order (other than alphabetic) that I've stored in my database. Take for example this example: Colleagues Excluded Family Friends But the order I want them to display is: Family Colleagues Friends Excluded So how would you accomplish this task?

    Read the article

  • How to add custom fields in WordPress "Add a New Post" page?

    - by KPL
    Hello awesome people, I want to add a custom field on Add A New Post page. Like - if I am to make a plugin which will post links to Twitter after a new post is made, I would like to give ability to user to select if he wants to tweet that particular post's link to Twitter. I want to display a check box somewhere in the page which says - "Post this on Twitter" and then check for it and make a tweet. I have seen some plugins which do this. But can't remember which they were. Can someone please help me out?

    Read the article

  • How do I change the frame position for a custom MKAnnotationView?

    - by andrei
    I am trying to make a custom annotation view by subclassing MKAnnotationView and overriding the drawRect method. I want the view to be drawn offset from the annotation's position, somewhat like MKPinAnnotationView does it, so that the point of the pin is at the specified coordinates, rather than the middle of the pin. So I set the frame position and size as shown below. However, it doesn't look like I can affect the position of the frame at all, only the size. The image ends up being drawn centered over the annotation position. Any tips on how to achieve what I want? MyAnnotationView.h: @interface MyAnnotationView : MKAnnotationView { } MyAnnotationView.m: - (id)initWithAnnotation:(id <MKAnnotation>)annotation reuseIdentifier:(NSString *)reuseIdentifier { if (self = [super initWithAnnotation:annotation reuseIdentifier:reuseIdentifier]) { self.canShowCallout = YES; self.backgroundColor = [UIColor clearColor]; // Position the frame so that the bottom of it touches the annotation position self.frame = CGRectMake(0, -16, 32, 32); } return self; } - (void)drawRect:(CGRect)rect { [[UIImage imageNamed:@"blue-dot.png"] drawInRect:rect]; }

    Read the article

  • How can I use a custom ValidationAttribute to ensure two properties match?

    - by Brandon Linton
    We're using xVal and the standard DataAnnotationsValidationRunner described here to collect validation errors from our domain objects and view models in ASP.NET MVC. I'd like to have a way to have that validation runner identify when two properties don't match through the use of custom DataAnnotations. Right now I'm forced into doing it outside of the runner, this way: if (!(model.FieldOne == model.FieldTwo)) errors.Add(new ErrorInfo("FieldTwo", "FieldOne must match FieldTwo", model.FieldTwo)); My question is: can this be done using property-level validation attributes, or am I forced into using class-level attributes (in which case, I'd have to modify the runner...and my follow up question would be how best to retrieve them in that case). Thanks!

    Read the article

< Previous Page | 218 219 220 221 222 223 224 225 226 227 228 229  | Next Page >