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  • image url helper for sinatra?

    - by yaya3
    I'm looking for an image url helper for sinatra that allows me to do something similar to staticmatic's, where I can shortcut to a relative path like so... =img "me.jpg" Can anybody point me in the direction to where this might be online, or where I could learn how to write one, or provide an example of one they have already written Many thanks

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  • Problem with the size of the Twitter image

    - by Dayerman
    I have used this code to get a feed reader form twitter. I have list them in the listView as the article says, but with some images I have a problem with the size and they are anormally big...I have tried unsuccesfully to fix the size of the image with: <ImageView android:id="@+id/photoUser" android:layout_width="wrap_content" android:layout_height="wrap_content" android:maxWidth="10dp" android:maxHeight="10dp" android:paddingRight="12dp"/>

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  • Implement Google Maps-like image dragging functionality?

    - by Rosarch
    I have a graph with 1000+ nodes that is fairly sparse. I would like to create a visualization of this graph, and let users drag around it, the same way that users can drag the image of Google or Bing maps around. Is there any service/toolkit/technology that exists to allow me to do this easily? Javascript? Silverlight? Flash/Flex?

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  • retreive the url of the page an image sits on

    - by Ayyash
    I'm trying to log URLs that access broken images, using an HTTP module to catch those images when accessed. How do you retrieve the URL where that image sits on? is there a way to do it the other way round too? That is, loop through images served in a URL and decide which ones are broken. This is all in ASP.NET with C#.

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  • Image is not load Texture value is -1

    - by Mitali
    hi i Want to know what is the reason image is not load but a white view is open.When i debug the texture vale and summary value is -1. My Code is: _textures[kTexture_Background] = [[Texture2D alloc] initWithImage: [UIImage imageNamed:@"backgroundimage.png"]]; Thanks

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  • Show progress without using an image

    - by Jon1
    I would like to design a progress bar, without using an image (eg animated gif...). Can this be done with just html css and jquery? trying to be creative here :) Update: the progress percentage cannot be determined, so it has to be a loop

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  • embedded image data

    - by kurkevan
    I've noticed that in recent versions of Firefox, some images are displayed even when I disable images (e.g., Google News). Apparently this is due to images being embedded in the code using the "data:image" specification. Does anyone know of a way to disable these images from being displayed? Thanks.

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  • css background image move

    - by kraabus
    I have image in website's header as background. Now, when page is loaded, I'd like to move it slowly from left to right (about 100 pixels) and then stop. Is there any not too complex way to do that?

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  • Linq to SQL EntitySet Binding the MVVM way

    - by Savvas Sopiadis
    Hi everybody! In a WPF application i'm using LINQ to SQL classes (created by SQL Metal, thus implementing POCOs). Let's assume i have a table User and a Table Pictures. These pictures are actually created from one picture, the difference between them may be the size, coloring,... So every user may has more than one Pictures, so the association is 1:N (User:Pictures). My problems: a) how do i bind, in a MVVM manner, a picture control to one picture (i will take one specific picture) in the EntitySet, to show it up? b) everytime a user changes her picture the whole EntitySet should be thrown away and the newly created Picture(s) should be a added. Is this the correct way? e.g. //create the 1st piture object UserPicture1 = new UserPicture(); UserPicture1.Description = "... some description.. "; USerPicture1.Image = imgBytes; //array of bytes //create the 2nd piture object UserPicture2 = new UserPicture(); UserPicture2.Description = "... another description.. "; UserPicture2.Image = DoSomethingWithPreviousImg(imgBytes); //array of bytes //Assuming that the entityset is called Pictures //add these pictures to the corresponding user User.Pictures.Add(UserPicture1); User.Pictures.Add(UserPicture2); //save changes datacontext.Save() Thanks in advance

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  • How to quickly determine whether a file is an image file using iPhone/iPad SDK

    - by Josh Bleecher Snyder
    If I have a (potentially largish) file on disk, and I want to determine quickly whether UIImage will be able to load it. I don't necessarily trust the file extension to be reliable; I need to look at the actual data. I can (of course) load it into a UIImage, but that's relatively slow and rather memory intensive. I'd rather just peek at the first chunk of the file and make a decision. What's the fastest, most efficient way to go about this that is still fairly reliable? (Ideally, it'd be an Apple-provided API, but I didn't turn one up in my searches.) A 99.9% solution is good enough; I'm willing to have false positives in rare cases, such as when an image file has been truncated.

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  • Memory leak while asynchronously loading BitmapSource images

    - by harry
    I have a fair few images that I'm loading into a ListBox in my WPF application. Originally I was using GDI to resize the images (the originals take up far too much memory). That was fine, except they were taking about 400ms per image. Not so fine. So in search of another solution I found a method that uses TransformedBitmap (which inherits from BitmapSource). That's great, I thought, I can use that. Except I'm now getting memory leaks somewhere... I'm loading the images asynchronously using a BackgroundWorker like so: BitmapSource bs = ImageUtils.ResizeBitmapSource(ImageUtils.GetImageSource(photo.FullName)); //BitmapSource bs = ImageUtils.GetImageSource(photo.FullName); bs.Freeze(); this.dispatcher.Invoke(new Action(() => { photo.Source = bs; })); GetImageSource just gets the Bitmap from the path and then converts to BitmapSource. Here's the code snippet for ResizeBitmapSource: const int thumbnailSize = 200; int width; int height; if (bs.Width > bs.Height) { width = thumbnailSize; height = (int)(bs.Height * thumbnailSize / bs.Width); } else { height = thumbnailSize; width = (int)(bs.Width * thumbnailSize / bs.Height); } BitmapSource tbBitmap = new TransformedBitmap(bs, new ScaleTransform(width / bs.Width, height / bs.Height, 0, 0)); return tbBitmap; That code is essentially the code from: http://rongchaua.net/blog/c-wpf-fast-image-resize/ Any ideas what could be causing the leak?

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  • Resize transparent images using C#

    - by MartinHN
    Does anyone have the secret formula to resizing transparent images (mainly GIFs) without ANY quality loss - what so ever? I've tried a bunch of stuff, the closest I get is not good enough. Take a look at my main image: http://www.thewallcompany.dk/test/main.gif And then the scaled image: http://www.thewallcompany.dk/test/ScaledImage.gif //Internal resize for indexed colored images void IndexedRezise(int xSize, int ySize) { BitmapData sourceData; BitmapData targetData; AdjustSizes(ref xSize, ref ySize); scaledBitmap = new Bitmap(xSize, ySize, bitmap.PixelFormat); scaledBitmap.Palette = bitmap.Palette; sourceData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, bitmap.PixelFormat); try { targetData = scaledBitmap.LockBits(new Rectangle(0, 0, xSize, ySize), ImageLockMode.WriteOnly, scaledBitmap.PixelFormat); try { xFactor = (Double)bitmap.Width / (Double)scaledBitmap.Width; yFactor = (Double)bitmap.Height / (Double)scaledBitmap.Height; sourceStride = sourceData.Stride; sourceScan0 = sourceData.Scan0; int targetStride = targetData.Stride; System.IntPtr targetScan0 = targetData.Scan0; unsafe { byte* p = (byte*)(void*)targetScan0; int nOffset = targetStride - scaledBitmap.Width; int nWidth = scaledBitmap.Width; for (int y = 0; y < scaledBitmap.Height; ++y) { for (int x = 0; x < nWidth; ++x) { p[0] = GetSourceByteAt(x, y); ++p; } p += nOffset; } } } finally { scaledBitmap.UnlockBits(targetData); } } finally { bitmap.UnlockBits(sourceData); } } I'm using the above code, to do the indexed resizing. Does anyone have improvement ideas?

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  • Map tiling - What kind of projection?

    - by ikky
    Hi. I've taken a large image and divided it in to square tiles (256x256). It is made for google maps also, so the whole image is divided into z_x_y.png (Depending on zoom level). z=0 = 1x1 tile z=1 = 2x2 tilesthe z=2 = 4x4 tiles My imageMap is "flat" and is not based on a sphere like the worldmap. I'm gonna use this map on a windows mobile app (which has no google API), and all the "points of interests" is inserted into a database by longitude and latitude. And since i have to make this for the windows mobile, i just have XY coordinate system. Is it enough to just use this: MAP_WIDTH = 256*TILES_W; MAP_HEIGHT = 256*TILES_H; function convert(int lat, int lon) { int y = (int)((-1 * lat) + 90) * (MAP_HEIGHT / 180); int x = (int)(lon + 180) * (MAP_WIDTH / 360); ImagePoint p = new ImagePoint(x,y); // An object which holds the coordinates return p; } Or do i need a projection technique? Thanks in advance. Please ask, if something is unclear.

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