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  • Always send certain values with an ajax request/post

    - by DZittersteyn
    I'm building a system that displays a list of user, and on selection of a user requests some form of password. These values are saved in a hidden field on the page, and need to be sent with every request as a form of authentication. (I'm aware of the MITM-vulnerability that lies herein, but it's a very low-key system, so security is not a large concern). Now I need to send these values with each and every request, to auth the currently 'logged in' user. I'd like to automate this, via ajaxSetup, however i'm running into some issues. My first try was: init_user_auth: function(){ $.ajaxSetup({ data: { 'user' : site_user.selected_user_id(), 'passcode': site_user.selected_user_pc(), 'barcode' : site_user.selected_user_bc() } }); }, However, as I should have known, this reads the values once, at the time of the call to ajaxSetup, and never rereads them. What I need is a way to actually call the functions every time an ajax-call is made. I'm currently trying to understand what is happening here: https://groups.google.com/forum/?fromgroups=#!topic/jquery-dev/OBcEfgvTJ9I, however through the flamewar and very low-level stuff going on there, I'm not exactly sure I get what is going on. Is this the way to proceed, or should I just face facts and manually add login-info to each ajax-call?

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  • Automatically POST on document creation

    - by ptikobj
    In an HTML-document, i want to have a (if possible: invisible) form that POSTs the contents of one text input field to my server as soon as the document is created or if possible within s seconds. The document is created via javascript's open. How can i do that?

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  • How to build javascript ad rotator?

    - by Geri Langlois
    I have a blog aggregator with many contributing blogs. I would like to distribute a snippet of javascript that contributors could place on their blogs. After placement the javascript would load a link and image that would point to the aggregator -- very much the same way that Google Adsense works but on a simpler and smaller scale. Can anyone provide or direct me to some sample code? Any help is much appreciated.

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  • how to hook a callback to click event of star rating control

    - by mohang
    I am using jQuery star rating control found at http://www.fyneworks.com/jquery/star-rating/#tab-Overview . I am using 5 stars, each star having a particular value from 1 to 5. The control is getting displayed and behaving properly. However, I have a requirement of getting the value of the star clicked, immediately after a star is clicked. I do not know how to do it. I appreciate your help.

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  • How to dynamicly build up a gui

    - by InsertNickHere
    Hi there, for the app i am creating i need a lot "option menus". E.g. for the sound file trimming part it would be something like "leadingSilence" / Integer "trailingSilence" / Integer "hold" / Integer. Overall, there are a lot of options of different types (int, float, string), and im thinking about if it is a better way to manualy create a window for each option set, or to dynamicly create them. last one would be quite easy if all types were similar (so i would just add eg spinButtons) I guess but its not. At this time i mange the options with the standard .properties of jave, and there is no need to change. My question is: is there a lib which provides such functionality, or is there a "standard way" to do this? How much work would it be? How to dynamicly create the selection listeners? In could i'd love to have something like: OptionWindow trimmingOptionWindow = createWindowFromOptionSet(OptionManager.getOptions("trimming") ); trimmingOptionWindow.open(); I hope its clear what I mean :)

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  • How to build a database from an XSD schema and import XML data

    - by FreshCode
    I have a complex XSD schema and hundreds of XML files conforming to the schema. How do I automate the creation of related SQL Server tables to store the XML data? I've considered creating C# classes from the XSD schema using the xsd.exe tool and letting something like Subsonic figure out how to make a shiny database out of it, but not sure if it's the best way to approach it. Has anyone managed to elegantly import XSD files into SQL Server?

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  • Using document.write in event handler?

    - by StackedCrooked
    I am experimenting with HTML and JavaScript. The following code should print something when entering a keystroke in a textbox: <html> <body> <input type="text" id="commandInput" name="command" size="50" /> <script type="text/javascript"> var commandInput = document.getElementById("commandInput"); commandInput.onkeydown = function (evt) { document.writeln("Test"); }; </script> </body> </html> For some reason the textbox disappears when entering a keystroke, leaving nothing but a white page. Any ideas why this is happening?

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  • Cocos2d score resetting is messing up (long post warning)

    - by Jhon Doe
    The score is not resetting right at all,I am trying to make a high score counter where every time you passed previous high score it will update.However, right now it is resetting during the game. For example if I had high score of 2 during the game it will take 3 points just to put it up to 3 as high score instead of keep going up until it is game over. I have came to the conclusion that I need to reset it in gameoverlayer so it won't reset during game. I have been trying to to do this but no luck. hello world ./h #import "cocos2d.h" // HelloWorldLayer @interface HelloWorldLayer : CCLayer { int _score; int _oldScore; CCLabelTTF *_scoreLabel; } @property (nonatomic, assign) CCLabelTTF *scoreLabel; hello world init ./m _score = [[NSUserDefaults standardUserDefaults] integerForKey:@"score"]; _oldScore = -1; self.scoreLabel = [CCLabelTTF labelWithString:@"" dimensions:CGSizeMake(100, 50) alignment:UITextAlignmentRight fontName:@"Marker Felt" fontSize:32]; _scoreLabel.position = ccp(winSize.width - _scoreLabel.contentSize.width, _scoreLabel.contentSize.height); _scoreLabel.color = ccc3(255,0,0); [self addChild:_scoreLabel z:1]; hello world implement ./m - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [ projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } } - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } The game overlayer .h file game over @interface GameOverLayer : CCLayerColor { CCLabelTTF *_label; CCSprite * background; int _score; int _oldScore; } @property (nonatomic, retain) CCLabelTTF *label; @end @interface GameOverScene : CCScene { GameOverLayer *_layer; } @property (nonatomic, retain) GameOverLayer *layer; @end .m file gameover #import "GameOverLayer.h" #import "HelloWorldLayer.h" #import "MainMenuScene.h" @implementation GameOverScene @synthesize layer = _layer; - (id)init { if ((self = [super init])) { self.layer = [GameOverLayer node]; [self addChild:_layer]; } return self; } - (void)dealloc { [_layer release]; _layer = nil; [super dealloc]; } @end @implementation GameOverLayer @synthesize label = _label; -(id) init { if( (self=[super initWithColor:ccc4(0,0,0,0)] )) { CGSize winSize = [[CCDirector sharedDirector] winSize]; self.label = [CCLabelTTF labelWithString:@"" fontName:@"Arial" fontSize:32]; _label.color = ccc3(225,0,0); _label.position = ccp(winSize.width/2, winSize.height/2); [self addChild:_label]; [self runAction:[CCSequence actions: [CCDelayTime actionWithDuration:3], [CCCallFunc actionWithTarget:self selector:@selector(gameOverDone)], nil]]; _score=0; }

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  • jquery click event not working on first click,

    - by kumar
    $("#table").click(function(e) { var row = jQuery(e.target || e.srcElement).parent(); $('#tabletr').bind('click', show); name= row.att("id"); }); I am not getting the id value very first time i click on the row? second time I am getting fine? can anyone tell me why its happening like this?

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  • change php variable on click event

    - by Claudiu
    I want to change php variable ($start and $end called by var b1 and var b2) if the user clicks on button. Now I know that php is server side, but how can I do it? I read something about using $get but I don't know how to implement it: <?php if ( is_user_logged_in() ) { ?> <input type="submit" value="Start Chat" id="start_chat" style="position: absolute; top: 30px; left: 10px;" /> <?php } ?> <script> jQuery('#start_chat').click(function(){ $(this).data('clicked', true); }); var b1 = '<?php echo $start; ?>'; var b2 = '<?php echo $end; ?>'; if(jQuery('#start_chat').data('clicked')) { // change var b1 and b2 } else { // do not change anything } </script> <div id="eu_la"> <?php $start = strtotime('9:30'); $end = strtotime('12:30'); $timenow = date('U'); if((date('w') == 4) && ($timenow >= $start && $timenow <= $end)) { // day 2 = Tuesday include('facut_mine.php'); } else { do_shortcode('[upzslider usingphp=true]'); } ?>

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  • Polling a web URL until event

    - by Jaxo
    I'm really sorry about the crappy title - if anybody has a better way of wording it, please edit it! I basically need to have a C# application run a function if the output of a URL is a certain value. For example, if the website says blue the background colour will be blue, red to make it red, etc. The problem is I don't want to spam my webserver with checks. The 4 bytes it downloads each time is negligible, but if I were to deploy this type of system on multiple computers, it would get slower and slower and the bandwidth would add up quickly. So my question is: How can my desktop application run a piece of code only when a web URL has a different output without checking each time? I can't use sockets, and any sort of LAN protocol won't end up working. My reasoning behind this potentially nefarious code is to be able to mute computers by updating a file on the website (as you may have seen in my previous question today, sorry!). I'd like it to be rather quick, and not have the refresh time minutes apart, a few seconds at the most would be ideal. How can I accomplish this? The website's code is easy, but getting the C# application to check when it changes is the part I'm stuck on. Nothing shows up on the website other than the command. Thanks!

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  • C++: how to build my own utility library?

    - by augustin
    I am starting to be proficient enough with C++ so that I can write my own C++ based scripts (to replace bash and PHP scripts I used to write before). I find that I am starting to have a very small collection of utility functions and sub-routines that I'd like to use in several, otherwise unrelated C++ scripts. I know I am not supposed to reinvent the wheel and that I could use external libraries for some of the utilities I'm creating for myself. However, it's fun to create my own utility functions, they are perfectly tailored to the job I have in mind, and it's for me a large part of the learning process. I'll see about using more polished external libraries when I am proficient enough to work on more serious, long term projects. So, the question is: how do I manage my personal utility library in a way that the functions can be easily included in my various scripts? I am using linux/Kubuntu, vim, g++, etc. and mostly coding CLI scripts. Don't assume too much in terms of experience! ;) Links to tutorials or places where relevant topics are properly documented are welcome.

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  • problem with selecting a rows in advanced datagrid using keydown event

    - by user365559
    Hi, I have advanced datagrid with list of items is displayed.I am using keydown for selecting the rows.But the actual problem is when i am selecting the items after the 2nd item it should move to the 3rd item but instead of that its moving back to the 1st item.I have defined selectionmode property to singlerows even then the result same to be same.can any one give me the soloution.

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  • Execution sequence inside a jquery event handler

    - by user576358
    I have a big issue with the execution squence inside this jquery handler : Was wondering if anyone has come accross this before: I have a simple form: <form action='foo.cgi' id='myForm' > <input type=text name='name' /> <input type=submit value='Find it!'/> </form> when user clicks on Find it! would like to change the cursor to 'progress' before the data is returned through an ajax call: $(document).ready(function(){ $("#myForm ").submit(function(){ $("body").css("cursor", "progress") ; htmlobj=$.ajax({url:server_url,..........); } } However: The cursor [line 2 above ] does not change until data is returned through ajax - Seems like line 3. gets executed before 2. Any help is greatly appreciated

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  • Right way to handle friend-multi-select post on facebook, issues with session

    - by simple
    Do I need a infinite key with fbml facebook app that resides on fanpage? I am asking user to select user and posting it(facebook posts) to my server. On my server I want to get user_id and selected friends Id. Everything is fine with selected friend_ids, but have issues with getting id of a user. sometimes I can get it all fine, sometimes I am getting session expired exception, sometimes I get nothing. any ideas why this is happening?

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  • Event handling C# / Registering a callback

    - by Jeff Dahmer
    Events can only return void and recieve object sender/eventargs right? If so then craptastic.... how can I pass a function pointer to another obj, like: public bool ACallBackFunc(int n) { return n > 0; } public void RegisterCallback(Something s) { s.GiveCallBack(this.ACallBackFunc); } Something::GiveCallBack(Action? funcPtr) I tried using Action, but I need it to return some value and Actions can only return void. Also, we do not know what kind of a callback we will be recieving; it could return anything and have any params! Reflection will have to be used somehow I reckon.

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  • get the click event on iphones inbuilt button copy and paste

    - by hardik
    hello all i am new bie in iphone development in my project there is one requirement that while editing text there are iphones inbuilt buttons copy paste and select all i want the clickevent on all this buttons and also want to display action sheet title on their respective click events please guide me how can i do that thanks in advance

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  • Event triggering inside prototype

    - by shivesh
    When I try to call "Test" function I get an error. How to fix that? (no jquery!) Browser:firefox error: TypeError: this.Test is not a function <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <title>Untitled Document</title> <script type="text/javascript"> MyClass = function(){ } MyClass.prototype = { Init: function(){ var txt = document.getElementById("text"); if (txt.addEventListener) { txt.addEventListener("keyup", this.Foo, true) } }, Foo: function(){ this.Test(); }, Test: function(){ alert('OK'); } } window.onload = function(){ obj = new MyClass; obj.Init(); } </script> </head> <body> <textarea id="text" rows="10"> </textarea> </div> </body>

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