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  • integrate / build 'weather radar' widget

    - by zack
    I'm looking to integrate a 'weather radar' widget into a site I'm building. The only available resource I can find is: http://www.meteoonline.co.uk/gadgets/Europe/Netherlands/135 which basically delivers a flash mov in a iframe ! urrrgh! - and 'permission denied' of course with any javascript interaction on the iframe.. Can anyone suggest an alternative resource / or approach ? I'm happy to work with the raw data if I can get it .. any ideas welcome ! site is like [ html5 + jquery on django ]

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  • Drupal 6 fails to build menu router and links

    - by Xinglin Zhang
    When I enable a new menu in Drupal (for example, mymodule), Drupal should be able to get the menu items from mymodule_menu (hook_menu), process the items and insert the menu items to menu_router and menu_links page. However, my Drupal fails to do so. Each time I enable a module (written by me or modules contributed by others, or core modules), Drupal does not seem to get the new information. The menu items defined in the newly enabled module are not processed and inserted to Drupal's menu system. That means the newly enabled module has no chance to work-- because it's inaccessible. I did fix this by manually insert the menu item information for the new module into the menu_router and menu_links table and the new menu started working. But this is a nightmare if I have to do this each time I enable a module. Any one has ever had the same problem? How to fix this? Thank you in advance.

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  • How to manually build mysql cache

    - by hamstar
    I have a table of over 150,000 rows of which most would be updated daily. I have mysql caching turned on so the pages load faster however everytime the database is updated the pages load slow again, which I assume is the cache building itself again. So at the moment I have resorted to doing a wget -m --delete-after http://localhost/ on the server however this takes about 4 hours to complete and moves something like 13 gig. Is there a better way to do this?

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  • How to test soft deletion event listner without setting up NHibernate Sessions

    - by isuruceanu
    I have overridden the default NHibernate DefaultDeleteEventListener according to this source: http://nhforge.org/blogs/nhibernate/archive/2008/09/06/soft-deletes.aspx so I have protected override void DeleteEntity( IEventSource session, object entity, EntityEntry entityEntry, bool isCascadeDeleteEnabled, IEntityPersister persister, ISet transientEntities) { if (entity is ISoftDeletable) { var e = (ISoftDeletable)entity; e.DateDeleted = DateTime.Now; CascadeBeforeDelete(session, persister, entity, entityEntry, transientEntities); CascadeAfterDelete(session, persister, entity, transientEntities); } else { base.DeleteEntity(session, entity, entityEntry, isCascadeDeleteEnabled, persister, transientEntities); } } How can I test only this piece of code, without configuring an NHIbernate Session?

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  • Jquery - Dynamically build form action on submit?

    - by Probocop
    Hi, I'm trying to have the action of a HTML form built when the user clicks the submit button. So the user fills in a form, clicks submit, then the action gets built then it actually gets submitted. The reason being is because the form has a load of options on it which will be passed to a script. How would I go about doing this with Jquery?

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  • MessageBox.Show not raising HelpRequested event

    - by Trevortni
    I have a form that is showing a MessageBox using MessageBox.Show, and trying to receive events from the Help button on the MessageBox so I can execute my own code. The Microsoft documentation shows how to do this; however, using what is suggested does not work. Here's a shortened version of my code: Private Function MethodName() As Boolean AddHandler Me.HelpRequested, AddressOf Me.MsgBoxHelpRequested Select Case MessageBox.Show("Text", "Title", MessageButtons.YesNoCancel, MessageBoxIcon.Question, MessageBoxDefaultButton.Button2, 0, True) Case MsgBoxResult.Yes ' Do stuff Case MsgBoxResult.No ' Do stuff Case MsgBoxResult.Cancel RemoveHandler Me.HelpRequested, AddressOf Me.MsgBoxHelpRequested Return False End Select RemoveHandler Me.HelpRequested, AddressOf Me.MsgBoxHelpRequested End Function Private Sub MsgBoxHelpRequested(ByVal sender As Object, ByVal hlpevent As System.Windows.Forms.HelpEventArgs) ' Breakpoint that never gets hit ' More code End Sub I've been searching for a solution to this problem, but the best I've found is this question: http://stackoverflow.com/questions/2407880/how-to-detect-help-button-press-in-windows-forms-messagebox that refers me back to the same Microsoft code that doesn't seem to be working. Can anybody help me with this? Thank you.

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  • [Java6] Same source code, Eclipse build success but Maven (javac) fails

    - by EnToutCas
    Keep getting this error when compiling using Maven: type parameters of <X>X cannot be determined; no unique maximal instance exists for type variable X with upper bounds int,java.lang.Object Generics type interference cannot be applied to primitive types. But I thought since Java5, boxing/unboxing mechanism works seamlessly between primitive types and wrapper classes. In any case, the strange thing is Eclipse doesn't report any errors and happily compiles. I'm using JDK1.6.0_12. What could possibly be the problem here?

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  • IE 8 jquery 1.4.2 event error

    - by coda
    I am using Xinha editor with Jquery 1.4.2 and cannot use the UI components in IE 8. Other browsers work great! include the following scripts: jstree also throws a 'data not included' exception (which stumps me since it works without including the xinha library) Is there a way to find the conflict with Xinha and either work-around or resolve it for IE 8 using 1.4.2 jquery thanks please let me know if you need more info.

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  • drupal adding onchange event to node form

    - by Arun
    hi i need to know how to add attribute onchange to a custom content_type field? For ex my content_type has 2 fields phone (name:field_phone[0][value], id:edit-field-phone-0-value),email (name:field_email[0][value], id:edit-field-email-0-value). i'm unable to add attribute as follows. function knpevents_form_event_node_form_alter(&$form, &$form_state) { $form['title']['#attributes'] = array('onchange' => "return titlevalidate(0)");//fine $form['field_evt_org[0][value]']['#attributes']= array('onchange' => "return organiservalidate(0)"); //error $form['field_evt_org[0][value]']['#attributes']= array('onchange' => "return organiservalidate(0)"); //error } how to add it

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  • Using document.write in event handler?

    - by StackedCrooked
    I am experimenting with HTML and JavaScript. The following code should print something when entering a keystroke in a textbox: <html> <body> <input type="text" id="commandInput" name="command" size="50" /> <script type="text/javascript"> var commandInput = document.getElementById("commandInput"); commandInput.onkeydown = function (evt) { document.writeln("Test"); }; </script> </body> </html> For some reason the textbox disappears when entering a keystroke, leaving nothing but a white page. Any ideas why this is happening?

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  • need help revising this javascript that opens to a new window on submit/post

    - by Brad
    I have a form that once you select from a drop-down list and select submit, it is suppose to open up to a new window Here is the code that is currently on the page and I think it needs to be completely wiped out or revised, it only works in IE and Firefox <SCRIPT LANGUAGE="JavaScript" TYPE="text/javascript"> //<!-- Hide JavaScript from older browsers // Function to open a window function windowOpen(window_url) { helpWin = window.open(window_url,'','toolbar=yes,status=no,scrollbars=yes,menubar=yes,resizable=yes,directories=no,location=no,width=350,height=400'); if (document.images) { if (helpWin) helpWin.focus() } } // End script hiding --> </SCRIPT>

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  • Cocos2d score resetting is messing up (long post warning)

    - by Jhon Doe
    The score is not resetting right at all,I am trying to make a high score counter where every time you passed previous high score it will update.However, right now it is resetting during the game. For example if I had high score of 2 during the game it will take 3 points just to put it up to 3 as high score instead of keep going up until it is game over. I have came to the conclusion that I need to reset it in gameoverlayer so it won't reset during game. I have been trying to to do this but no luck. hello world ./h #import "cocos2d.h" // HelloWorldLayer @interface HelloWorldLayer : CCLayer { int _score; int _oldScore; CCLabelTTF *_scoreLabel; } @property (nonatomic, assign) CCLabelTTF *scoreLabel; hello world init ./m _score = [[NSUserDefaults standardUserDefaults] integerForKey:@"score"]; _oldScore = -1; self.scoreLabel = [CCLabelTTF labelWithString:@"" dimensions:CGSizeMake(100, 50) alignment:UITextAlignmentRight fontName:@"Marker Felt" fontSize:32]; _scoreLabel.position = ccp(winSize.width - _scoreLabel.contentSize.width, _scoreLabel.contentSize.height); _scoreLabel.color = ccc3(255,0,0); [self addChild:_scoreLabel z:1]; hello world implement ./m - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [ projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } } - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } The game overlayer .h file game over @interface GameOverLayer : CCLayerColor { CCLabelTTF *_label; CCSprite * background; int _score; int _oldScore; } @property (nonatomic, retain) CCLabelTTF *label; @end @interface GameOverScene : CCScene { GameOverLayer *_layer; } @property (nonatomic, retain) GameOverLayer *layer; @end .m file gameover #import "GameOverLayer.h" #import "HelloWorldLayer.h" #import "MainMenuScene.h" @implementation GameOverScene @synthesize layer = _layer; - (id)init { if ((self = [super init])) { self.layer = [GameOverLayer node]; [self addChild:_layer]; } return self; } - (void)dealloc { [_layer release]; _layer = nil; [super dealloc]; } @end @implementation GameOverLayer @synthesize label = _label; -(id) init { if( (self=[super initWithColor:ccc4(0,0,0,0)] )) { CGSize winSize = [[CCDirector sharedDirector] winSize]; self.label = [CCLabelTTF labelWithString:@"" fontName:@"Arial" fontSize:32]; _label.color = ccc3(225,0,0); _label.position = ccp(winSize.width/2, winSize.height/2); [self addChild:_label]; [self runAction:[CCSequence actions: [CCDelayTime actionWithDuration:3], [CCCallFunc actionWithTarget:self selector:@selector(gameOverDone)], nil]]; _score=0; }

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  • How to post data in PHP using file_get_contents?

    - by Paras Chopra
    I am using PHP's function file_get_contents() to fetch contents of a URL and then I process headers through the variable $http_response_header. Now the problem is that some of the URLs need some data to be posted to the URL (for example, login pages). How do I do that? I realize using stream_context I may be able to do that but I am not entirely clear. Thanks.

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  • Putting a thread to sleep until event X occurs

    - by tipu
    I'm writing to many files in a threaded app and I'm creating one handler per file. I have HandlerFactory class that manages the distribution of these handlers. What I'd like to do is that thread A requests and gets foo.txt's file handle from the HandlerFactory class thread B requests foo.txt's file handler handler class recognizes that this file handle has been checked out handler class puts thread A to sleep thread B closes file handle using a wrapper method from HandlerFactory HandlerFactory notifies sleeping threads thread B wakes and successfully gets foo.txt's file handle This is what I have so far, def get_handler(self, file_path, type): self.lock.acquire() if file_path not in self.handlers: self.handlers[file_path] = open(file_path, type) elif not self.handlers[file_path].closed: time.sleep(1) self.lock.release() return self.handlers[file_path][type] I believe this covers the sleeping and handler retrieval successfully, but I am unsure how to wake up all threads, or even better wake up a specific thread.

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  • Make joomla blog link to inner pages(or blog roll post actual)

    - by somdow
    So i was told to create a blog for client in Joomla and, i have minimal knowledge of Joomla inner workings. I made the blog as seen here http://www.assurancepower.com/about-us/blog.html But the problem is that, the headers/titles for each story in that blog roll cant be clicked. Im wondering is there a way i can make this happen? Essentially this page is a collection of the stories and i want to be able to click on a particular one (any of them) and be taken to its inner page/full version of the story. Not exactly sure what im supposed to do/search for. Im not sure if joomla has a wordpress like functions.php or for example, is there somewhere i can instert a....maybe something like how wordpress does it with permalinks like so: <?php permalink(); ?> //title link here to the actual story. or something like <?php bloginfo('url');?>// this relative link for WP. Etc, All i want is to be able to have these titles in this story be active links to their full counterpart. Not sure what to look for/how to go about fixing this. Thanks in advanced.

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  • jquery click event not working on first click,

    - by kumar
    $("#table").click(function(e) { var row = jQuery(e.target || e.srcElement).parent(); $('#tabletr').bind('click', show); name= row.att("id"); }); I am not getting the id value very first time i click on the row? second time I am getting fine? can anyone tell me why its happening like this?

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  • Adding on touch event to images inside gridview

    - by Steve
    I have a gridview where each item has a image and a textview (an app), i added the onItemClick to the gridview in order to launch the app, i also removed the orange selection and made selector in xml so when pressed the text would change to grey and on release it would return to white. My problem is that i need the image to apply an alpha value when pressed and restore the previous alpha on release i tested a lot of ways and none did worked correctly. I came close with the updated answer from the autor of the question: How to set alpha value for drawable in a StateListDrawable?, but some how the state pressed never gets called, i don´t know if this is because i am using the onitemClick to launch the app or not. Also i since i can´t define the alpha on imageview xml i don´t know what else to do Any help will be appreciated

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  • post increment operator java

    - by srandpersonia
    I can't make heads or tails of the following code from "java puzzlers" by joshua bloch. public class Test22{ public static void main(String args[]){ int j=0; for(int i=0;i<100;i++){ j=j++; } System.out.println(j); //prints 0 int a=0,b=0; a=b++; System.out.println(a); System.out.println(b); //prints 1 } } I can't get the part where j prints 0. According to the author, j=j++ is similar to temp=j; j=j+1; j=temp; But a=b++ makes b 1. So it should've evaluated like this, a=b b=b+1 By following the same logic, shouldn't j=j++ be evaluated as, j=j j=j+1 Where does the temp come into picture here? Any explanations would be much appreciated. << I'm breaking my head over this. ;) Thanks in advance.

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  • jQuery hover() event on div element within a button element

    - by jakeisonline
    I can't seem to get jQuery to notice the div within the following markup <button class="button submit positive right" id="omnisubmit" type="submit"> <div class="label">Submit</div> <div class="controller">&nbsp;</div> </button> And here is the jQuery I'm currently using: $("button#omnisubmit div.controller").hover(function () { console.log("Hover..."); }); However, jQuery doesn't seem to pick up when the mouse is hovering over that div, $("button#omnisubmit div.controller").hover( works correctly, of course. I have a feeling it's because putting divs inside buttons may not be standard HTML?

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  • get the click event on iphones inbuilt button copy and paste

    - by hardik
    hello all i am new bie in iphone development in my project there is one requirement that while editing text there are iphones inbuilt buttons copy paste and select all i want the clickevent on all this buttons and also want to display action sheet title on their respective click events please guide me how can i do that thanks in advance

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  • Build OpenGL model in parallel?

    - by Brendan Long
    I have a program which draws some terrain and simulates water flowing over it (in a cheap and easy way). Updating the water was easy to parallelize using OpenMP, so I can do ~50 updates per second. The problem is that even with a small amounts of water, my draws per second are very very low (starts at 5 and drops to around 2 once there's a significant amount of water). It's not a problem with the video card because the terrain is more complicated and gets drawn so quickly that boost::timer tells me that I get infinity draws per second if I turn the water off. It may be related to memory bandwidth though (since I assume the model stays on the card and doesn't have to be transfered every time). What I'm concerned about is that on every draw, I'm calling glVertex3f() about a million times (max size is 450*600, 4 vertices each), and it's done entirely sequentially because Glut won't let me call anything in parallel. So.. is if there's some way of building the list in parallel and then passing it to OpenGL all at once? Or some other way of making it draw this faster? Am I using the wrong method (besides the obvious "use less vertices")?

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