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  • A Tab Exception Message

    - by Kooper
    06-14 00:21:30.398: ERROR/AndroidRuntime(332): Caused by: java.lang.RuntimeException: Your content must have a TabHost whose id attribute is 'android.R.id.tabhost' what it means? I've already given the id for tabhost.And I can see the id in R.java. Here is the .xml: TabHost xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/tabhost" android:layout_width="fill_parent" android:layout_height="fill_parent" LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="5dp" TabWidget android:id="@+id/tabs" android:layout_width="fill_parent" android:layout_height="wrap_content" FrameLayout android:id="@+id/tabcontent" android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="5dp" LinearLayout TabHost

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  • UITabBarController + autorotation

    - by ludo
    Hi, I created an application with a TabBarController using IB who have 4 TabBarItems and so display 4 differents ViewControllers. To allow a landscape orientation I must add this code in all of my ViewController: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown ? NO : YES); } The problem is I don't want for example the secondViewController to autorotate, How can I do that? Because everytime I delete the code above in one of my ViewController, every ViewControllers not rotate anymore. Thanks

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  • Android: Creating a Scrollable Layout

    - by MD
    I'm trying to create a "scrollable" layout in Android. Even using developers.android.com, though, I feel a little bit lost at the moment. I'm somewhat new to Java, but not so much that I feel I should be having these issues--being new to Android is the bigger problem right now. The layout I'm trying to create should scroll in a sort of a "grid". I THINK what I'm looking for is the Gallery view, but I'm really lost as to how to implement it at the moment. I want it to "snap" to center the frame, like in the actual Gallery application. Essentially, if I had a photo gallery of 9 pictures, the idea is to scroll between them up/down AND side to side, in a 3x3 manner. Doesn't need to dynamically adjust, or anything like that, I just want a grid I can scroll through. I'm also not asking for anyone to give me explicit code for it--I'm trying to learn, more than anything. But pointing me in the right direction for helpful layout programming resources would be greatly appreciated, and confirming if it's a Gallery view I'm looking for would also be really helpful. EDIT: To clarify, the goal is to have ONE item on screen at a time. If you scroll between one item and the next, the previous one leaves the screen, and the new one snaps into place. So if it were a photo gallery, each spot on the grid would take up the entire screen size, approximately, and would be flung out of the viewable area when you slide across to the next photo, in either direction. (Photos are just an example for illustration purposes)

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  • Android layout with sqare buttons

    - by Mannaz
    I want to make a layout similar to this one: Four square buttons on the screen - each of those using half of the screen with/screen height (whichever is smaler). I already tried to achieve this by using a LinearLayoutbut the buttons are ending up using the correct width, but still having the height of the background (not square any more). <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout android:layout_width="fill_parent" android:layout_height="wrap_content"> <Button android:layout_height="wrap_content" style="@style/CKMainButton" android:layout_width="fill_parent" android:text="@string/sights" android:id="@+id/ApplicationMainSight" android:layout_toLeftOf="@+id/ApplicationMainEvent"></Button> <Button android:layout_height="wrap_content" style="@style/CKMainButton" android:layout_width="fill_parent" android:text="@string/sights" android:id="@+id/ApplicationMainSight" android:layout_toLeftOf="@+id/ApplicationMainEvent"></Button> </LinearLayout> <LinearLayout android:layout_width="fill_parent" android:layout_height="wrap_content"> <Button android:layout_height="wrap_content" style="@style/CKMainButton" android:layout_weight="1" android:layout_width="fill_parent" android:text="@string/usergenerated" android:id="@+id/ApplicationMainUserGenerated"></Button> <Button android:layout_height="wrap_content" style="@style/CKMainButton" android:layout_weight="1" android:layout_width="fill_parent" android:text="@string/tours" android:id="@+id/ApplicationMainTour"></Button> </LinearLayout> </LinearLayout> It's looking like this: How can i acchieve the Layout to look like the image above?

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  • Is there an algorithm for converting quaternion rotations to Euler angle rotations?

    - by Will Baker
    Is there an existing algorithm for converting a quaternion representation of a rotation to an Euler angle representation? The rotation order for the Euler representation is known and can be any of the six permutations (i.e. xyz, xzy, yxz, yzx, zxy, zyx). I've seen algorithms for a fixed rotation order (usually the NASA heading, bank, roll convention) but not for arbitrary rotation order. Furthermore, because there are multiple Euler angle representations of a single orientation, this result is going to be ambiguous. This is acceptable (because the orientation is still valid, it just may not be the one the user is expecting to see), however it would be even better if there was an algorithm which took rotation limits (i.e. the number of degrees of freedom and the limits on each degree of freedom) into account and yielded the 'most sensible' Euler representation given those constraints. I have a feeling this problem (or something similar) may exist in the IK or rigid body dynamics domains. Solved: I just realised that it might not be clear that I solved this problem by following Ken Shoemake's algorithms from Graphics Gems. I did answer my own question at the time, but it occurs to me it may not be clear that I did so. See the answer, below, for more detail. Just to clarify - I know how to convert from a quaternion to the so-called 'Tait-Bryan' representation - what I was calling the 'NASA' convention. This is a rotation order (assuming the convention that the 'Z' axis is up) of zxy. I need an algorithm for all rotation orders. Possibly the solution, then, is to take the zxy order conversion and derive from it five other conversions for the other rotation orders. I guess I was hoping there was a more 'overarching' solution. In any case, I am surprised that I haven't been able to find existing solutions out there. In addition, and this perhaps should be a separate question altogether, any conversion (assuming a known rotation order, of course) is going to select one Euler representation, but there are in fact many. For example, given a rotation order of yxz, the two representations (0,0,180) and (180,180,0) are equivalent (and would yield the same quaternion). Is there a way to constrain the solution using limits on the degrees of freedom? Like you do in IK and rigid body dynamics? i.e. in the example above if there were only one degree of freedom about the Z axis then the second representation can be disregarded. I have tracked down one paper which could be an algorithm in this pdf but I must confess I find the logic and math a little hard to follow. Surely there are other solutions out there? Is arbitrary rotation order really so rare? Surely every major 3D package that allows skeletal animation together with quaternion interpolation (i.e. Maya, Max, Blender, etc) must have solved exactly this problem?

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  • How to handle One View with multiple ViewModel and fire different Commands

    - by Naresh
    Hi All, I have senario in which one view and view has binding with multiple ViewModel. Eg. One View displaying Phone Detail and ViewModel as per bellow: Phone basic features- PhoneViewModel, Phone Price Detail- PhoneSubscriptionViewModel, Phone Accessories- PhoneAccessoryViewModel For general properties- PhoneDetailViewModel I have placed View's general properties to PhoneViewModel.Now senario is like this: By default View displays Phone Basic feaures which is bind with ObservationCollection of PhoneViewModel. My view have button - 'View Accessories', onclick of this button one popup screen- in my design I have display/hide Grid and bind it with ObservationCollection of PhoneAccessoryViewModel. Now problem begins- Accessory List also have button 'View Detail' onclick I have to open one popup screen, here also I had placed one Grid and Visible/Hide it. I have bind 'ViewAccessoryDetailCommand' command to 'View Detail' button. And on command execution one function fires and set property which Visible the Popup screen. Using such programming command fires, function calls but the property change not raises and so my view does not display popup. Summary: One View-- ViewModel1--Grid Bind view ViewModel2 --Grid Have Button and Onclick display new Grid which binded with ViewModel3-this Command fires but property not raises. I think there is some problem in my methodology, Please, give your suggetions.

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  • How to get an outline view in sublime texteditor?

    - by karlthorwald
    How do I get an outline view in sublime code editor for Windos? http://www.sublimetext.com/ The minimap is helpful but I miss a traditional outline (a klickable list of all the functions in my code in the order they appear for quick navigation and orientation) Maybe there is a plugin, addon or similar? It would also be nice if you can shortly name which steps are neccesary to make it work. There is a duplicate of this question here: http://www.sublimetext.com/forum/viewtopic.php?f=3&t=993&p=4308&sid=1a162626960826ab21861f1203f64ec5#p4308

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  • iPhone SDK: PushViewController not working

    - by iPhone Developer
    I am trying to create a basic navigation application with a header and detail screen. My problem is the detail screen is not working. The code below is for the opening the detail view and placing it on the nav stack. My problem is the detail screen is not being pushed and I'm not sure why? I have verified the method below is firing. Any ptr or links to examples appreciated. //this opens up a detail view -(void) tableView:(UITableView *)tb didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"DETAIL VIEW....."); NSInteger index = [indexPath indexAtPosition:1]; Retailer *retailer = [self retailerAtIndex:index]; if(retailer) { NSLog(@"DETAIL VIEW helelelelekjekljklerj....."); Membership * newMem = [[Membership alloc] init]; [newMem setIssuerId:[retailer retailerId]]; MembershipViewController * mvc = [[MembershipViewController alloc] initWithNibName:nil bundle:nil]; [mvc setSubject:newMem]; RootAppDelegate *appDelegate = (RootAppDelegate *)[[UIApplication sharedApplication] delegate]; [appDelegate.landingRetailersNavController pushViewController:mvc animated:YES]; [mvc release]; [newMem release]; }

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  • AdMob ad in iPhone app makes App content disappear when "done" is pressed!

    - by nephilite
    Hello All, When I return from an adMob ad by hitting "done" the content of my app has disappeared ! All that remains is a background image I had attached directly to the main window. Oddly I can still hear the result of my touch events from my main screen (which is now gone). This may be related to the issue some people have had regarding a 20 pixel move involving the toolbar...I see something to that effect as the ad starts to overlay. I have admob in another app that is working fine, and I notice when the ad opens in that app the ad content fills the whole screen EXCEPT the top toolbar (it starts right under it). In the new app I'm working on right now this isn't the case. When the ad starts to open I see the tool bar vanish, then the add comes in and fills the entire screen (including the area where the tool bar was); then when I click done and the the ad goes away everything under it is gone as well. It may be worth noting that the App I had working was 2.x and the current app is 3.x (and thus using the admob 3.0 libraries). This is very odd and deal-breaking; I need help ASAP The relevant part of my view hierarchy is as follows: AppDelegate - ViewController - MainView (Ad is in here) There are also some other Views that are children of the ViewController and a UITabbar is also a subview of the ViewController (programmatically declared, not a UITabBar Controller). Any help you can offer would be extremely appreciate...I need to resolve this issue ASAP, release in two days! Thanks!!

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  • WPF ListView's GridView item expansion

    - by NT_
    Is it possible for a WPF ListView that uses a GridView view (ListView.View property) to have one of its items 'expanded' i.e. create some control underneath the item. I cannot simply add another item as it will assume the GridView item template, i.e. appear with columns rather than being a single usable area. This is how my list view currently looks like, it just has two columns: <ListView x:Name="SomeName" Style="{DynamicResource NormalListView}" > <ListView.View> <GridView ColumnHeaderContainerStyle="{DynamicResource NormalListViewHeader}"> <GridViewColumn Width="140" x:Name="Gvc_Name"> <GridViewColumn.CellTemplate> <DataTemplate> <Border Style="{DynamicResource ListViewCellSeparatorBorder}" > <StackPanel Orientation="Vertical" HorizontalAlignment="Stretch" VerticalAlignment="Stretch"> <TextBlock Text="{Binding Path=Name}" FontWeight="Bold" HorizontalAlignment="Left" /> <TextBlock Text="{Binding Path=Type}" HorizontalAlignment="Left" /> </StackPanel> </Border> </DataTemplate> </GridViewColumn.CellTemplate> <Border Style="{DynamicResource ListViewHeaderBorderContainer}"> <TextBlock Style="{DynamicResource ListViewHeaderText}" Text="Name"/> </Border> </GridViewColumn> <GridViewColumn Width="120" x:Name="Gvc_Timestamp"> <GridViewColumn.CellTemplate> <DataTemplate> <Border Style="{DynamicResource ListViewCellSeparatorBorder}"> <StackPanel Orientation="Vertical" HorizontalAlignment="Stretch" VerticalAlignment="Stretch"> <TextBlock Text="{Binding Path=TimestampDate}" HorizontalAlignment="Center" /> <TextBlock Text="{Binding Path=TimestampTime}" FontWeight="Bold" HorizontalAlignment="Center" /> </StackPanel> </Border> </DataTemplate> </GridViewColumn.CellTemplate> <Border Style="{DynamicResource ListViewHeaderBorderContainer}"> <TextBlock Style="{DynamicResource ListViewHeaderText}" Text="Processed"/> </Border> </GridViewColumn> </GridView> </ListView.View> </ListView> Many thanks!

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  • iPhone: Execute code after animation of UIDeviceOrientation change finishes

    - by carloe
    Not sure if I can explain this correctly, but I am trying to execute a method device orientation animation finishes. Right now I have [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(didRotate:) name:UIDeviceOrientationDidChangeNotification object:nil];, but that triggers instantly. Is there a way to have it call didRotate after the view rotation animation is completed? Thanks!

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  • How to make android app's background image repeat.

    - by virsir
    I have set a background image in my app, but the background image is small and I want it to be repeated and filled in the whole screen. What should I do <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="@drawable/bg" android:tileMode="repeat">

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  • Why do I get completely different results when saving a BitmapSource to bmp, jpeg, and png in WPF

    - by DanM
    I wrote a little utility class that saves BitmapSource objects to image files. The image files can be either bmp, jpeg, or png. Here is the code: public class BitmapProcessor { public void SaveAsBmp(BitmapSource bitmapSource, string path) { Save(bitmapSource, path, new BmpBitmapEncoder()); } public void SaveAsJpg(BitmapSource bitmapSource, string path) { Save(bitmapSource, path, new JpegBitmapEncoder()); } public void SaveAsPng(BitmapSource bitmapSource, string path) { Save(bitmapSource, path, new PngBitmapEncoder()); } private void Save(BitmapSource bitmapSource, string path, BitmapEncoder encoder) { using (var stream = new FileStream(path, FileMode.Create)) { encoder.Frames.Add(BitmapFrame.Create(bitmapSource)); encoder.Save(stream); } } } Each of the three Save methods work, but I get unexpected results with bmp and jpeg. Png is the only format that produces an exact reproduction of what I see if I show the BitmapSource on screen using a WPF Image control. Here are the results: BMP - too dark JPEG - too saturated PNG - correct Why am I getting completely different results for different file types? I should note that the BitmapSource in my example uses an alpha value of 0.1 (which is why it appears very desaturated), but it should be possible to show the resulting colors in any image format. I know if I take a screen capture using something like HyperSnap, it will look correct regardless of what file type I save to. Here's a HyperSnap screen capture saved as a bmp: As you can see, this isn't a problem, so there's definitely something strange about WPF's image encoders. Do I have a setting wrong? Am I missing something?

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  • How i zoom perticular part of UIScrollView?

    - by Rajendra Bhole
    HI, I develop an application in which i want to implement the splash screen, on that splash screen i want to bind the scrollView and UIImage. My code as follow, -(void)splashAnimation{ window = [[UIWindow alloc] initWithFrame:CGRectMake(0, 0, 320, 420)]; //scrollView = [[UIScrollView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; scrollView = [[UIScrollView alloc] initWithFrame:[window bounds]]; scrollView.pagingEnabled = NO; scrollView.bounces = NO; UIImage *image = [UIImage imageNamed:@"splash.png"]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; imageView.userInteractionEnabled = NO; [scrollView addSubview:imageView]; [scrollView setDelegate:self]; //[scrollView release]; } - (void)applicationDidFinishLaunching:(UIApplication *)application { [self splashAnimation]; [self initControllers]; [window addSubview:[mainTabBarController view]]; [window makeKeyAndVisible]; } On my given code the one blank window comes up and stay on. I want to on that blank screen bind my splash.png. *The Above problem is solved* My current code is scrollView.pagingEnabled = NO; scrollView.bounces = NO; UIImage *image = [UIImage imageNamed:@"splash.png"]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; imageView.userInteractionEnabled = NO; [scrollView addSubview:imageView]; scrollView.maximumZoomScale = 4.0f; scrollView.minimumZoomScale = 1.0f; CGRect rect = CGRectMake(119, 42, 208, 166); [scrollView zoomToRect:rect animated:YES]; [scrollView setDelegate:self]; [window addSubview:scrollView]; [window makeKeyAndVisible]; i want to zoom the particular part of scrollView.

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  • iPhone UIView frame animation inconsistent why?

    - by Rick
    I have an app that uses an image loaded in from an UIImagePickerController instance. Once the picker is dismissed so as to reduce the jarring transition from the picker layout to the layout of the next function I initially have the UIImageView for the image fill the whole screen and then when the picker is dismissed the image 'squeezes' up to the top left of the screen. from the initWithFrame... targetPicView = [[UIImageView alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 480.0)]; [targetPicView setContentMode:UIViewContentModeScaleToFill]; this in a function called after dismissing the picker... [UIView beginAnimations:@"squeeze" context:context]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDuration:0.75]; [targetPicView setFrame:CGRectMake(20.0, 20.0, 130.0, 150.0)]; [UIView commitAnimations]; The weird thing is that this works great when the image has been chosen from the library, the view shrinks down with the top left corner in place just as I planned but... If the image comes from the camera then the view shrinks with the top right corner in place instead and appears to come in from the left side of the screen. Can anyone shed any light on this?

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  • Detect marker with opencv and python

    - by Mitch
    Hi im trying to detect a marker in a webcam video feed and overlay it with a 3d object - pretty much exactly like this: http://www.morethantechnical.com/2009/06/28/augmented-reality-with-nyartoolkit-opencv-opengl/ i know artoolkit is the best module for this, but i was hoping to just use opencv in python since i dont know nearly enough c/c++ to be able to use artoolkit. im hoping someone will be able to get me on the right track towards detecting the marker and determining its location and orientation etc since i have no idea how best to go about this or what functions i should be using thanks mitch

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  • How to do fixed price quote for design sessions?

    - by Shaul
    Normally when I do a system for a customer, I do design sessions on an hourly rate and then come out with a fixed price quotation for the full system development. Now this customer has thrown me a curveball: he doesn't want an hourly rate for design, either - he wants me to quote a fixed price to do all the design, too! Not that he's trying to cheap out, but he doesn't want to be in a situation where the longer design stretches out, the more he has to pay - and I can understand that. For the business layer it was actually not too difficult to work with this, because from his original functional spec I got a good idea of what the core business objects were, and in our design agreement I defined several objects which would be covered by a fixed design price; if any new non-trivial objects were discovered, they would be considered variances, and those would be billed on an hourly rate. So far so good. But when it comes to the UI, things start getting a lot more woolly. How many screens will there be? Don't know yet. What's going to be on each screen? Don't know yet. All we know is that it's a "dashboard" type of system, and there will be a lot of visual reporting involved e.g. gauges, graphs, etc. So maybe make it fixed price per screen design? Not a great definition; he might say that everything is going to be on one screen. Maybe a price per "visual report" design, including ability to slice & dice? Again not so easy - it might be that the entire system is just one report, and all the intelligence is going to go into how to present that segmentation. Anyone have any ideas how to do a fixed price quotation for a UI design like this?

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  • android layout images bad quality

    - by user1028269
    when I add images on layout it show in bad quality <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <ImageView android:id="@+id/imageView1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:background="@drawable/sbackground" /> how to fix it? (I need to fix it only without programmatically) thanks

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  • EditText doesn't fill the whole height of the window

    - by user565447
    EditText doesn't fill the whole height of the window. Here is the code: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/LinearLayout01" android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="vertical"> <LinearLayout android:id="@+id/LinearLayout02" android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="horizontal" > <Button android:id="@+id/bItalic" android:layout_width="wrap_content" android:layout_height="wrap_content" ></Button> <Button android:id="@+id/bBold" android:layout_width="wrap_content" android:layout_height="wrap_content" /> <Button android:id="@+id/bUnderline" android:layout_width="wrap_content" android:layout_height="wrap_content" /> <Button android:id="@+id/bStrike" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="S" /> <Button android:id="@+id/bSub" android:layout_width="wrap_content" android:layout_height="wrap_content" /> <Button android:id="@+id/bSup" android:layout_width="wrap_content" android:layout_height="wrap_content" /> <ImageButton android:id="@+id/bInsertImage" android:src="@drawable/insertimage" android:layout_width="wrap_content" android:layout_height="wrap_content"/> <ImageButton android:id="@+id/bInsertTable" android:src="@drawable/table" android:layout_width="wrap_content" android:layout_height="wrap_content"/> </LinearLayout> <FrameLayout android:id="@+id/FrameLayout02" android:layout_height="fill_parent" android:layout_width="fill_parent" > <TabHost android:id="@+id/tabhost" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TabWidget android:id="@android:id/tabs" android:layout_width="fill_parent" android:layout_height="fill_parent" /> <FrameLayout android:id="@android:id/tabcontent" android:layout_width="fill_parent" android:layout_height="fill_parent" android:paddingTop="62px"> <ScrollView android:id="@+id/scroll01" android:layout_width="fill_parent" android:layout_height="fill_parent"> <HorizontalScrollView android:id="@+id/scroll_hor01" android:layout_width="fill_parent" android:layout_height="fill_parent"> <EditText android:id="@+id/VisualPane" android:layout_width="fill_parent" android:layout_height="fill_parent" /> </HorizontalScrollView> </ScrollView> <ScrollView android:id="@+id/scroll02" android:layout_width="fill_parent" android:layout_height="fill_parent"> <HorizontalScrollView android:id="@+id/scroll_hor02" android:layout_width="fill_parent" android:layout_height="fill_parent"> <EditText android:id="@+id/HTMLPane" android:layout_width="fill_parent" android:layout_height="fill_parent" /> </HorizontalScrollView> </ScrollView> </FrameLayout> </TabHost> </FrameLayout> </LinearLayout> Here is a screenshot: Why doesn't EditText fill the whole height of the window?

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  • Bottom button bar overlaps the last element of Listview!!

    - by elto
    I have a listview which is part of an Activity. I want user to have a choice for batch deleting the items in the listview, so when he chooses the corresponding option from the menu, every list item gets a checkbox next to it. When user clicks any checkbox, a button bar is to slide up from bottom (as in gmail app) and clicking delete button deletes the selected items, however clicking cancel button on the bar would uncheck all the checked items. This is my page layout.xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="@android:color/transparent" > <FrameLayout android:layout_width="fill_parent" android:layout_height="fill_parent" > <LinearLayout android:id="@+id/list_area" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1" > <ListView android:id="@+id/mylist" android:layout_width="fill_parent" android:layout_height="wrap_content" android:background="@android:color/transparent" android:drawSelectorOnTop="false" android:layout_weight="1" /> <TextView android:id="@+id/empty_list_message" android:layout_width="fill_parent" android:layout_height="wrap_content" android:textColor="#FFFFFF" android:layout_gravity="center_vertical|center_horizontal" android:text="@string/msg_for_emptyschd" android:layout_margin="14dip" android:layout_weight="1" /> </LinearLayout> <RelativeLayout android:id="@+id/bottom_action_bar" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content" android:background="@drawable/schedule_bottom_actionbar_border" android:layout_marginBottom="2dip" android:layout_gravity="bottom" android:visibility="gone" > <Button android:id="@+id/delete_selecteditems_button" android:text="Deleted Selected" android:layout_width="140dip" android:layout_height="40dip" android:layout_alignParentLeft="true" android:layout_marginLeft="3dip" android:layout_marginTop="3dip" /> <Button android:id="@+id/cancel_button" android:text="Cancel" android:layout_width="140dip" android:layout_height="40dip" android:layout_alignParentRight="true" android:layout_marginRight="3dip" android:layout_marginTop="3dip" /> </RelativeLayout> </FrameLayout> </LinearLayout> so far, I have got everything working except that when the bottom bar becomes visible upon checkbox selection, it overlaps the last element of the list. All other list items can be scrolled up, but you cant scroll up the very last item of the list, therefore user can not select that item if he intends to. Here is the screenshot of the overlap. I have tried using the listview footer option, but that appends the bar to the end of the list instead of keeping it fixed at the bottom of the screen. Is there a way I could "raise" the listview enough so that the overlap wont happen?? BTW, I have already tried adding the bottom-margin to the listview itself, or the LinearLayout wrapping the listview right before making the button-bar visible, but it introduces other bugs like clicking one checkbox checks some another checkbox in listview.

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  • Frame Accurate Browser Launchable Video Player ... ?

    - by cliftonc
    I have a requirement where I need to enable playback (full screen) of a h.264 MPEG4 (thanks for the correction!) video from a local network, launchable from a browser link on a Windows workstation, and be frame accurate. By frame accurate I mean that I need to be able to scrub through the video in the same way you would with a vtr, stop at a frame, and then move backwards and forwards frame by frame (it is for a very specific compliance requirement where have to be able to check every frame if there is something that is potentially against broadcasting guidelines). The application itself is used to capture notes while viewing the material, so the end model is for a dual monitor workstation, with a web form in one, the video playing full screen in the second (no issue launching the video and manually having to move it to the second screen), and then the user controls the video via keyboard shortcuts or a jog shuttle. I have looked at QT, but the java bindings seem to be dead or nearly so, flash isn't frame accurate, VLC given its streaming heritage seems to be only able to move forward by a frame and not backwards, and all I have left are commercial offerings that in my experience are difficult and expensive to change. Any ideas of where I should look or alternative options? Any advice appreciated!

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  • Android application transparency and window sizing at root level

    - by ajoburg
    Is it possible to create an application with a transparent background on the root task such that you can see the task running beneath it when it is part of a separate stack? Alternatively, is it possible to run an application so the window of the root task is only a portion of the screen instead of the whole screen? I understand how the transparency and window sizing is done with activities that are not the root task and this works fine. However, the root task of an activity seems to always fill the whole screen and be black even when a transparent theme is applied to the application object in the manifest file. ApplicationManifest.xml: <application android:icon="@drawable/icon" android:label="@string/app_name" android:debuggable="true" android:theme="@style/Theme.Transparent"> Styles.xml <resources> <style name="Theme.Transparent"> <item name="android:windowIsTranslucent">true</item> <item name="android:windowNoTitle">true</item> <item name="android:windowBackground">@drawable/ transparent_background</item> <item name="android:windowAnimationStyle">@android:style/ Animation.Translucent</item> <item name="android:colorForeground">#fff</item> <item name="android:windowIsFloating">true</item> <item name="android:gravity">bottom</item> </style> </resources> Colors.xml <resources> <drawable name="transparent_background">#00000000</drawable> </resources>

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  • Android : create RelativeLayout in Onclick Button?(Get Crash)

    - by A.A
    I have an Xml that add LinearLayout and RelativeLayout in ScrollView by programmatically.When i add Text with OnclickButton for first time show me message but for 2nd time get me crash : <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <ScrollView android:id="@+id/scrollID" android:layout_width="fill_parent" android:layout_height="0dip" android:layout_weight="1" > </ScrollView> <LinearLayout android:layout_width="match_parent" android:layout_height="wrap_content" android:baselineAligned="true" android:orientation="horizontal" android:paddingBottom="5dp" android:paddingLeft="5dp" android:paddingRight="5dp" android:weightSum="1" > <EditText android:id="@+id/txtInpuConversation" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_weight="0.5" android:hint="Text" > <requestFocus /> </EditText> <Button android:id="@+id/btnSend" android:layout_width="0dip" android:layout_height="wrap_content" android:layout_weight="0.5" android:text="Click" /> </LinearLayout> </LinearLayout> My code : public class MainActivity extends Activity { String Medtconversation; EditText edtconversation; TextView txtviewUser; LinearLayout rilative; RelativeLayout relativeLayout; LinearLayout firstLinearLayout; ScrollView sclView; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); edtconversation = (EditText) findViewById(R.id.txtInpuConversation); sclView = (ScrollView) findViewById(R.id.scrollID); Button btn = (Button) findViewById(R.id.btnSend); final Context context = this; btn.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Medtconversation = edtconversation.getText().toString(); txtviewUser = new TextView(MainActivity.this); txtviewUser.setText(Medtconversation); relativeLayout = new RelativeLayout(context); firstLinearLayout= new LinearLayout(context); LayoutParams LLParamsT = new LayoutParams(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT); relativeLayout.setLayoutParams(LLParamsT); relativeLayout.addView(txtviewUser, new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT)); firstLinearLayout.setOrientation(LinearLayout.VERTICAL); LayoutParams LLParams = new LayoutParams(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT); firstLinearLayout.setLayoutParams(LLParams); firstLinearLayout.addView(relativeLayout); Crash here now======>sclView.addView(firstLinearLayout, new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT)); edtconversation.setText(""); } }); } } I need that when i click on Button and send message for 2nd time create a new RelativeLayout in LinearLayout for show.(In scrollView) Error : AndroidRuntime MainActivity$1.onClick(MainActivity.java:54)

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  • How to get child container reference in View Model

    - by niels-verkaart
    Hello, I´m trying to share a Data Service (Entity Manager) wrapped in a Repository from a ViewModel (called 'AVM') in Module A to a ViewModel (called 'BVM') in Module B, and I can't get this working. We use PRISM/Unity 2.0 This is my scenario: A user may open multiple Customer screens (composite view as mini shell) each with another customer (unit of work). We realize this using child containers. Each child container resolves it's own repository with its own Entity manager (the repository is a singleton within the child container). This is done in module A. The main shell has a main region manager, and each Customer screen with its childcontainer creates a scoped region. In each customer screen there is a View 'AV' (connected to ViewModel 'AVM') with a SubRegion (tab control) registered as 'SubRegion'. We create this with a 'Screen Factory' In Module B we have a Customer Orders in View 'BV' and ViewModel 'BVM'. In the constructor of Module B we get the main container by injection. In the initialize method we resolve the (main) region manager and register View 'BV' with it. In the constructor of View 'BV' a ViewModel 'BVM' is injected/created. Now this works, but the ViewModel 'BVM' cannot get the child container. It only get the main container. Is this doable, or do I have to do this another way? Thanks, Niels

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  • Android Scaled Drawing to ImageView

    - by user329999
    Newbie question, so there's probably a simple answer to this problem. I'm drawing some simple shapes using canvas.drawCircle(), canvas.drawLine() etc. I originally copied the code from: http://developer.android.com/resources/samples/ApiDemos/src/com/example/android/apis/graphics/DrawPoints.html Which extends a View and draws directly to a canvas. It doesn't load a pre-drawn bitmap because I need my application to turn data into a drawing and the user will enter the data. My changes work, but the drawing is too small (or big) and doesn't fill the screen using all the available screen. Ideally I'd rather use something like an ImageView in .XML like so: If that's possible. The documentation seems to imply that I want to set the scaleType as shown in the above .XML which seems like the simple way to do this. If using an ImageView in .XML is a good idea, then I'm lost on how to draw to the ImageView and could use some guidance on doing that task. If that won't work, then I'll need to do some more thinking about how to get my drawing scaled on the screen and basically I'm lazy and would rather have Android do the work for me. Feel free to suggest some other way that's completely different is this is the wrong solution path. :) Thanks.

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