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  • Web hosting announced downtime and how it affects FORWARD domain names?

    - by maple_shaft
    Our web hosting provider that holds our FORWARD domain names announced that at some point in the next couple weeks they will be migrating servers and that this will cause a 5-10 minute downtime at some point in that week during what happens to be our core business hours. They cite for technical reasons it is impossible to give an exact date or time when this downtime will occur. My questions are: If my domains are set to FORWARD to a static IP on servers not hosted by the web hosting provider in question then will this affect the DNS servers correctly routing to my website? Are their legitimate technical reasons for such a wide window of time, or could this just be a blanket statement to cover laziness in not being more organized with their server migrations? Are such downtimes normal for web hosting providers, or should I start to consider other providers?

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  • Developer Deep Dive into Oracle WebLogic Server 12c (Dec. 1)

    - by oracletechnet
    It is not often that we are compelled to direct you toward a product launch event. But this one is special. On Dec. 1, Oracle will launch (via live Webcast) Oracle WebLogic Server 12c, a major update to that product. And this release, which includes Java EE 6 support, Active GridLink for Oracle RAC, and Oracle Virtual Assembly Builder, among other things, is specifically designed to improve the process of deploying apps to the cloud. Even better: the Dec. 1 Webcast includes an hour-long, developer-focused deep-dive session in which product experts will answer your questions via live chat. (Register for this session separately.) You don't want to miss this one, folks! 

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  • What library should I use for 2D Geometry? [closed]

    - by Luka
    I've been working on a 2D game in java, but found that java just didn't cut it for me and had forced me to a lot of bad design choices, so I've decided to port all my work to c++. The main reason I've decided change to c++ is that i had reached a point where i had 3 geometry libraries (the native, one from the game engine and one to handle "complex" polygons), none of witch worked very well together and i couldn't keep track of them. I'm new to c++, but i know all the basics. My question is, what would be a good geometry library to use, ideally it should be able to handle integer and decimal data types, have point, line, and polygon classes witch are able to check for intersection and contains. Thanks in advance, Luka

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  • How do I mount an HP Touchpad (Cyanogen Mod 9)?

    - by C.Werthschulte
    I've recently installed Cyanogen Mod 9 on my HP Touchpad tablet, but I'm encountering problems when trying to access it from my Ubuntu laptop (Ubuntu 11.10, Gnome-Shell, Nautilus). I've first tried accessing it via PTP as suggested here. Ubuntu will recognize the Touchpad as a digicam and only grant me access to two directories: "DCIM" and "Pictures". I then tried accessing the tablet via MTP using this post on OMGUbuntu!. Ubuntu will connect to the tablet, but only grant me access to a folder named "Playlists". I'm a bit clueless as to what I'm doing wrong and would very much appreciate any help or hints. Many thanks!

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  • How to automatically generate html table from image in Linux?

    - by alfish
    In Photoshop, you can easily devide the image into zones using point and click and it automatically generates the corresponding html with image slices addressed in tables. Gimp also has a Slice (Filter Web Slice) but it is so rudimentary and, as far as I can see, does not allow point and click selection of slices. I am wondering if the functionality can be added into Gimp, or there are other Linux software to do this. I hate to return to Windows jut to do this simple task which I happen to use frequently. Thanks in advance for your suggestions.

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  • 12.04 drops Wired Network if Wireless connects

    - by mitt10tim
    This is a little different then most of the questions I have seen here. When I am at my office I keep my Lenovo Thinkpad t61p running Ubuntu 12.04 x64 connected via wired Ethernet. I also typically leave the wireless radios on. After a recent update the behavior of laptop in regards to the networks has changed. It used to be that if the laptop had a wired connection, the wired would supersede the wireless. Now, when I get to work and plug the laptop in and power it up, it connects via wired (correct behavior), shortly after the wireless begins searching for its favorite network (also correct) but as soon as it finds a network to connect to, I lose Internet. If I disconnect from the wireless network, leaving the wireless radios powered on, and refresh the wired connection, all is well again. Powering down the wireless radios also corrects the problem. How can I set this up so that the wired network (if available) always has precedence over the wireless?

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  • Need help with a method to randomly lay mines in a minesweeper game

    - by avatarX
    So my Java minesweeper game is represented as a int[][] where -1 represents a mine. When I initialize my game I need to randomly place x amount of mines. What is an elegant way of doing this? I was thinking of using an ArrayList with the coordinates of each cell, randomly selecting it, changing the state of the int[][] and then removing that Point. This would ensure that no point is selected twice. Is there a more elegant way of doing this?

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  • Material tiling and offset in unity

    - by Simran kaur
    Ambiguity: What exactly is the difference between Tiling the material and Offset of material? Need to do: I need the material to be repeated n times on the object where I need to set the value of n via script.How do I do it? It seems to happen through Tiling(tried via inspector) but again what is difference between mainTextureOffset and setTextureOffset? Tried: Following is the line of code that I tried to repeat the texture n number of times on an object(repeat across the width of object), but it does nothing significant that I can see.

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  • Need an engine for MMO mockup

    - by Kayle
    What I don't need is an MMORPG engine, at the moment. What I do need is a flexible easy-to-use engine that I can make a mock-up with. I don't need support for more than 10 players in an instance, so any multiplayer platform is probably fine. I need an engine with which I can create the following core features: Waves of simple AI enemies that have specific objectives (move to point A, destroy target, move to point B). The units present can be between 50-200 in number. An over-the-shoulder view and the ability to control a team of 3 (like Mass Effect or the latest Dragon Age) Functioning inventory system Right now, all I can really think of is Unreal or Source. Any other suggestions? Again, this is a proving mock-up, not an actual MMO. I'm not terribly worried about the visual aspects as we just want to test mechanics. Note: Can write some scripts in Python, Ruby, or Lua, if necessary.

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  • why doesn't cron complete script

    - by brickinthewall
    i have a backup script (rsync via ssh) which is run by cron (configured in /etc/crontab) 0 2 * * * root /bin/bash --login /opt/aebackup/sshbackup.sh if i run it as logged in root like following it runs prefectly fine. root@server:~# /opt/aebackup/sshbackup.sh if i run it via cron it would just stop after a while (not always on the same task in the script.. it seems pretty random, like the process is killed at some point randomly) does anyone have an idea why my cron would do that? thanks for anything.. i'm desperate!

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  • How to balance programming projects between feasibility and usefulness

    - by tyjkenn
    I've become fairly competent as a programmer, but I would not say I am a master. I work independently, most as a hobby, although I have done some freelance PHP work. I tend to find myself dabbling in a lot of things: Java Android SDK, Arduino, game scripting, Lua, etc. I've reached the point where I want to start a real software project, but cannot think of a small enough project that allows me enough practice, while still being able to publish a decent piece of software in a reasonable amount of time, and build up a portfolio. More specifically, I was looking at Ubuntu development, in Python, using the Quickly toolset, which includes the PyGTK libraries. So the question is, what is the best way to come up with a small project that is still useful, as a starting point to a software development career?

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  • USB Mouse/Keyboard not working

    - by crstn
    I installed Ubuntu 11.10 after booting it from a USB drive. Everything worked fine there, after booting the keyboard worked in grub but not after Ubuntu was booted. I can unplug either of them and plug them in via a PS2/USB adapter and the device will work. After switching a couple of times, I got the keyboard and mouse both working via usb but after I rebooted either stopped working. How can I fix this? The mouse is a Razer Krait and the keyboard is a Logitech ClassicKeyboard 200.

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  • Microsoft lance de nouvelles initiatives pour aider les développeurs à créer leurs applications et leurs entreprises

    Microsoft va lancer de nouvelles initiatives pour aider les développeurs A créer leurs applications et leurs entreprises Lors de sa rentrée des classes, Microsoft France a fait le point sur l'ensemble des évènements qu'il propose ? et qu'il va proposer ? en rapport avec l'innovation technologique et le développement. Ces initiatives concernent aussi bien les tous petits ? avec une classe numérique ? que les professionnels aguerris avec des Master Class (Dev Camp, accélérateurs, etc). Comme elles sont nombreuses et foisonnantes, il nous a paru intéressant de faire un point récapitulatif. Commençons par les plus petits. Cette année, Microsoft v...

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  • What most games would benefit from having

    - by Phil
    I think I've seen "questions" like this on stackoverflow but sorry if I'm overstepping any bounds. Inspired by my recent question and all the nice answers (Checklist for finished game?) I think every gamedev out there has something he/she thinks that almost every game should have. That knowledge is welcome here! So this is probably going to be an inspirational subjective list of some sorts and the point is that anyone reading this question will see a point or two that they've overlooked in their own development and might benefit from adding. I think a good example might be: "some sort of manual or help section. Of course it should be proportional to how advanced the game is. Some users won't need it and won't go looking for it but the other ones that do will become very frustrated if they can't remember how to do something specific that should be in the manual". A bad example might be "good gameplay". Of course every game benefits from this but the answer is not very helpful.

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  • Is this a pattern? Should it be?

    - by Arkadiy
    The following is more of a statement than a question - it describes something that may be a pattern. The question is: is this a known pattern? Or, if it's not, should it be? I've had a situation where I had to iterate over two dissimilar multi-layer data structures and copy information from one to the other. Depending on particular use case, I had around eight different kinds of layers, combined in about eight different combinations: A-B-C B-C A-C D-E A-D-E and so on After a few unsuccessful attempts to factor out the repetition of per-layer iteration code, I realized that the key difficulty in this refactoring was the fact that the bottom level needed access to data gathered at higher levels. To explicitly accommodate this requirement, I introduced IterationContext class with a number of get() and set() methods for accumulating the necessary information. In the end, I had the following class structure: class Iterator { virtual void iterateOver(const Structure &dataStructure1, IterationContext &ctx) const = 0; }; class RecursingIterator : public Iterator { RecursingIterator(const Iterator &below); }; class IterateOverA : public RecursingIterator { virtual void iterateOver(const Structure &dataStructure1, IterationContext &ctx) const { // Iterate over members in dataStructure1 // locate corresponding item in dataStructure2 (passed via context) // and set it in the context // invoke the sub-iterator }; class IterateOverB : public RecursingIterator { virtual void iterateOver(const Structure &dataStructure1, IterationContext &ctx) const { // iterate over members dataStructure2 (form context) // set dataStructure2's item in the context // locate corresponding item in dataStructure2 (passed via context) // invoke the sub-iterator }; void main() { class FinalCopy : public Iterator { virtual void iterateOver(const Structure &dataStructure1, IterationContext &ctx) const { // copy data from structure 1 to structure 2 in the context, // using some data from higher levels as needed } } IterationContext ctx(dateStructure2); IterateOverA(IterateOverB(FinalCopy())).iterate(dataStructure1, ctx); } It so happens that dataStructure1 is a uniform data structure, similar to XML DOM in that respect, while dataStructure2 is a legacy data structure made of various structs and arrays. This allows me to pass dataStructure1 outside of the context for convenience. In general, either side of the iteration or both sides may be passed via context, as convenient. The key situation points are: complicated code that needs to be invoked in "layers", with multiple combinations of layer types possible at the bottom layer, the information from top layers needs to be visible. The key implementation points are: use of context class to access the data from all levels of iteration complicated iteration code encapsulated in implementation of pure virtual function two interfaces - one aware of underlying iterator, one not aware of it. use of const & to simplify the usage syntax.

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  • which Project hosting service (Like google code, github) you will prefer to use? And Why?

    - by MobileDev123
    I am using to study (and at some point of time copy the desired module of) the code from these two sites (Google Code and Github). There is sourceforge too, I have some code, say some library that I want to share with the community, and I am to decide the hosting site. And before I decide I want to have opinions from this community. Which is your favorite Project hosting site or service? And why? There is one point where github can win over google code (may be I am wrong here), Github can let you forge whole project with a zip or tar file, but to do the same in google code we have to upload the zip file explicitly and put it in downloads.... Thanks

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  • How to Integrate Backbone.js with RESTful Web Services in 5 Minutes!

    - by Geertjan
    In NetBeans IDE 7.3, a Backbone.js file can be generated from a Java RESTful web service. The Backbone.js file contains complete CRUD functionality and your HTML5 application can immediately be deployed to make use of those features. Coupled with the NetBeans IDE two-way editing support for HTML5, via interaction with WebKit in Chrome, Backbone.js users have a completely new and powerful tool for coding their HTML5 applications. The above is illustrated via the brand new YouTube movie below: This makes NetBeans IDE 7.3 well suited as a learning tool for new Backbone.js users, as well as a productivity tool for those who are comfortable with Backbone.js already.

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  • Sharing files with Android devices (How do I mount an HP Touchpad, Cyanogen Mod 9?)

    - by C.Werthschulte
    I've recently installed Cyanogen Mod 9 on my HP Touchpad tablet, but I'm encountering problems when trying to access it from my Ubuntu laptop (Ubuntu 11.10, Gnome-Shell, Nautilus). I've first tried accessing it via PTP as suggested here. Ubuntu will recognize the Touchpad as a digicam and only grant me access to two directories: "DCIM" and "Pictures". I then tried accessing the tablet via MTP using this post on OMGUbuntu!. Ubuntu will connect to the tablet, but only grant me access to a folder named "Playlists". I'm a bit clueless as to what I'm doing wrong and would very much appreciate any help or hints. Many thanks!

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  • box2d and constant movement

    - by Arnas
    i'm developing a game with a top down view, the players body is a circle. To move the character you need to tap on the screen and it moves to the spot. To achieve this i'm saving the coordinate of the touch and call a method every frame which applies linear velocity to the body with a vector of the direction the body should go _body->SetLinearVelocity(b2Vec2((a.x - currPos.x)/SPEED_RATIO,(size.height - a.y - currPos.y)/SPEED_RATIO)); //click position - current position, screen height - click position (since the y axis is flipped, (0,0) is in the bottom left ) - current position = vector of the direction we want to go now the problem with this is that the body slows down until it finally stops when getting closer to the point we want it to go, since the closer we are to that point the lenght of the vector gets smaller. Besides that i've read that it's bad practice to set linear velocity in box2d and i should use apply force instead, but that way the forces would add up and overshoot the target where it's supposed to stop. So what i'm asking is how to move a box2d body to a coordinate in constant speed.

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  • Would this be the equivalent of creating a branch, while working with a detached head in Git?

    - by Geo
    Let's say I checked out a version different than HEAD. Let's say I made some commits, and so an anonymous branch was created. Afterwards I may have checked out a different branch, so now the only way to get to my commits is via reflog. If do this: >> git reflog | grep -i mycommit sha1hash >> git branch reattaching >> git cherry-pick hash_of_commits >> git checkout master >> git merge reattaching Is it the equivalent of: >> git reflog | grep -i mycommit sha1hash >> git branch reattaching sha1hash >> git checkout master >> git merge reattaching What happens to the detached head commits, as I think that via cherry-picking, they will exist in 2 places. Will they forever remain in my repository?

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  • robots.txt dissalow url containing string with a '/' at the end

    - by thanili
    i have a website with thousands of dynamic pages. I want to use the robots.txt file in order to dissalow certain url patterns corresponding to pages with duplicate content. For example i have a page for article itemA belonging to category catA/subcatA, with URL: /catA/subcatA/itemA this is the URL that i want to be indexed from google. this article is also visible via tagging in various other places in the web site. The URLs produced via tagging is like: /tagA1/itemA this URL i want NOT to be indexed from google. However i want to have indexed all tag listings: /tagA1 so how can i achieve this? dissalow URLs of including a specific string with a '/' at the end? /tagA1/ itemA - dissalow /tagA1 - allow

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  • Trouble with Graphics Settings

    - by user291775
    I recently tried to install Ubuntu 14 Lts alongside Windows XP pro on my 2005 dell dimension E510. Everything appeared to be working correctly until I tried to log in, at which point it froze with a blank color background, which would flicker to black every other time I hit a key or clicked the mouse. I then tried booting in graphical safe mode at which point it told me that it could not configure the graphics settings. Does any body know what's going on. Thank you for any suggestions.

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