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  • Multiplayer card game using PHP/Ajax and mysql

    - by Alireza Seifi
    I am designing a map game, using PHP and MYSQL. I don't know how to make the players who sign-in to the website to see other players who are also connected to the site and be able to chat with one another. I want to design the game in such a way that 2 players can play with each other and be able to send messages during the game while others groups are playing at the same time. I have designed the map game successfully, but the problem is making the player 1 who log-in to site to see the player 2 who will also log-in and both can get connected to play each other. http://i.stack.imgur.com/YyCPG.png I will appreciate your responses.

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  • Feedback on "market manipulation", a peripheral game mechanic for a satirical MMO

    - by BerndBrot
    This question asks for feedback on a specific game-mechanic. Since there is not one right feedback on a game mechanic, I tried to provide enough context and guidelines to still make it possible for users to rate answers and to accept an answer as the best answer (following these criteria from Writer.SE's meta website). Please comment if you have any suggestions on how I could improve the question in that regard. So, let's begin with the game itself and some of its elements which are relevant for this question. Context I'm working on a satirical, text-based multiplayer adventure and role-playing game set in modern-day London. The game resolves around the concept of sin and features a myriad of (venomous) allusions to all the things that go wrong in this world. Players can choose between character classes like bullshit artist (consultant), bankster, lawyer, mobster, celebrity, politician, etc. In order to complete the game, the player has to live so sinfully with regard to any of the seven deadly sins that a demon is willing to offer them a contract of sponsorship. On their quest to live a sinful live, characters explore more and more locations of modern-day London (on a GoogleMap), fight "monsters" like insurance sales agents or Jehovah's Witnesses, and complete quests, like building a PowerPoint presentation out of marketing buzz words or keeping up a number of substance abuse effects in order to progress on the gluttony path. Battles are turn based with both combatants having a deck of cards, with which they try to make their enemy give in to temptations of all sorts. Tempted enemies sometimes become contacts (an item drop mechanic), which can be exploited for various benefits, depending on their area of influence (finance, underworld, bureaucracy, etc.), level of influence, and kind of sway that the player has over them (bribed, seduced, threatened, etc.) Once a contract has been exploited, the player loses that contact. Most actions require turns. Turns are limited, but refill each day. Criteria A number of peripheral game mechanics are supposed to represent real world abuses and mischief in a humorous way integrate real world data and events to strengthen the feeling of relevance of the game's humor with regard to real world problems add fun ways of interacting with other players add ways for players to express themselves through game-play Market manipulation is one such peripheral game mechanic and should fulfill all of these goals. Market manipulation This is my initial design of the mechanic: Players can enter the London Stock Exchange (LSE) (without paying a turn) LSE displays the stock prices of a number of companies in industries like weapons or tobacco as well as some derivatives based on wheat and corn. The stock prices are calculated based on the actual stock prices of these companies and derivatives (in real time) any market manipulations that were conducted by the players any market corrections of the system Players can buy and sell shares with cash, a resource in the game, at current in-game market value (without paying a turn). Players can manipulate the market, i.e. let the price of a share either rise or fall, by some amount, over a certain period of time. Manipulating the market requires 1 turn A contact in the financial sector (see above). The higher the level of influence of the contact, the stronger the effect of the manipulation on the stock price, and/or the shorter it takes for the manipulation to manifest itself. Market manipulation also adds a crime to the player's record. (There are a multitude of ways to take care of that, but it is still another "cost" of market manipulations.) The system continuously corrects market manipulations by letting the in-game prices converge towards their real world counterparts at a rate of 2% of the difference between the two per hour. Because of this market correction mechanism, pushing up prices (and screwing down prices) becomes increasingly difficult the higher (lower) the price already is. Whenever food prices reach a certain level, in-game stories are posted about hunger catastrophes happening somewhere far, far away (maybe with links to real world news stories). Whenever a player sells a certain number of shares with a sufficiently high margin, they are mentioned in that day's in-game financial news. Since the number of stock options is very limited, players will inevitably collide in their efforts to manipulate the market in their favor. Hopefully, it will also be a fun side-arena for guilds and covenants to fight each other. Question(s) What do you think of this mechanism given the criteria for peripheral game mechanics that I specified for my game? Do you have any ideas how the mechanic could be improved with regard to these criteria (or otherwise)? Could it be improved to allow for more expressive game-play, or involve an allusion to some other real world madness (like short selling, leveraging, or some other banking magic)? Are there any game-theoretic problems with this mechanic, like maybe certain dominant individual strategies that, collectively, lead to every player profiting and thus eliminating the idea of market manipulation PVP? Also, if you like (or dislike) this question, feel free to participate in the discussion on GDSE meta: "Should we be more lax with regard to SE's question/answer format to make game design questions possible?"

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  • O&rsquo;Reilly Deal of the Day 14/Aug/2014 - RESTful Web APIs

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2014/08/14/orsquoreilly-deal-of-the-day-14aug2014---restful-web-apis.aspxToday’s half-price Deal of the Day from O’Reilly at http://shop.oreilly.com/product/0636920028468.do?code=DEAL is RESTful Web APIs. “The popularity of REST in recent years has led to tremendous growth in almost-RESTful APIs that don’t include many of the architecture’s benefits. With this practical guide, you’ll learn what it takes to design usable REST APIs that evolve over time. By focusing on solutions that cross a variety of domains, this book shows you how to create powerful and secure applications, using the tools designed for the world’s most successful distributed computing system: the World Wide Web.”

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  • Webcast with Brian Griffin, Ancestry, 2013 Winner 10 Best Web Support Sites

    - by Tuula Fai
    The web is one of the fastest growing channels for providing service, support and information, as seen in The Service Council's (TSC) latest multi-channel research survey. Join TSC's Chief Customer Officer Sumair Dutta as he shares key findings from his current customer experience research from over 200 organizations. Sumair will be joined by Brian Griffin, Senior Program Manager, Global Support Experience, Ancestry.com who will show how Ancestry is using the web as a powerful tool to enhance self-service opportunities and increase customer engagement. Smarter Web Service Educast Thursday, November 14th 2 pm ET / 11 am PT Register: http://bit.ly/1cwz4Ns  

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  • Data Web Controls Enhancements in ASP.NET 4.0

    Traditionally, developers using Web controls enjoyed increased productivity but at the cost of control over the rendered markup. For instance, many ASP.NET controls automatically wrap their content in <code>&lt;table&gt;</code> for layout or styling purposes. This behavior runs counter to the web standards that have evolved over the past several years, which favor cleaner, terser HTML; sparing use of tables; and <a href="http://en.wikipedia.org/wiki/Cascading_Style_Sheets">Cascading Style Sheets (CSS)</a> for layout and styling. Furthermore, the <code>&lt;table&gt;</code> elements and other automatically-added content makes it harder to both style the Web controls using CSS and to work with the controls from client-side

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  • Console keyboard input OOP

    - by Alexandre P. Levasseur
    I am trying to build a very simple console-based game with a focus on using OOP instead of procedural programming because I intend to build up on that code for more complex projects. I am wondering if there is a design pattern that nicely handles this use case: There is a Player class with a MakeMove() method interacting with the board game. The MakeMove() method has to somehow get the user input yet I do not want to code it into the Player class as this would reduce cohesion and augment coupling. I was thinking of maybe having some controller class handle the sequence of events and thus the calls to keyboard input. However, that controller class would need to be able to handle differently the subclasses of Player (e.g. the AI class does not require keyboard input). Thoughts ?

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  • Good Open souce game engines for making MMO game

    - by Call Me Dummy
    I am interested in making a MMO game but I am not sure where to start. I am looking for an open source game engine which is simple to use and allows me to concentrate on the game design and architecture. I have some basic C,C++,C# knowledge. After lots of searching in google I was going to start out with Ogre3D but soon realized that it is a rendering engine and does not include physics engine. I have not tried it yet since in many forums it says they don't have a good documentation. So is there any good open source game engine good for fast game developing ? Some key features I want include basic requirements like collision detection, object to object collision detection, physics etc.

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  • Webcast MSDN: Introducción a páginas Web ASP.NET con Razor Syntax

    - by carlone
    Estimados Amigo@s: Mañana tendré el gusto de estar compartiendo nuevamente con ustedes un webcast. Estan invitados:   Id. de evento: 1032487341 Moderador(es): Carlos Augusto Lone Saenz. Idiomas: Español. Productos: Microsoft ASP.NET y Microsoft SQL Server. Público: Programador/desarrollador de programas. Venga y aprenda en esta sesión, sobre el nuevo modelo de programación simplificado, nueva sintaxis y ayudantes para web que componen las páginas Web ASP.NET con 'Razor'. Esta nueva forma de construir aplicaciones ASP.NET se dirige directamente a los nuevos desarrolladores de la plataforma. NET y desarrolladores, tratando de crear aplicaciones web rápidamente. También se incluye SQL Compact, embedded database que es xcopy de implementar. Vamos a mostrar una nueva funcionalidad que se ha agregado recientemente, incluyendo un package manager que hace algo fácil el agregar bibliotecas de terceros para sus aplicaciones. Registrarse aqui: https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032487341&Culture=es-AR

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  • Any Recommendations for a Web Based Large File Transfer System?

    - by Glen Richards
    I'm looking for a server software product that: Allows my users to share large files with: The general public securely to 1 or more people (notification via email, optionally with a token that gives them x period of time to download) Allows anyone in the general public to share files with my users. Perhaps by invitation. Has to be user friendly enough to allow my users to use this with out having to bug me as the admin. It needs to be a system that we can install on our own server (we don't want shared data sitting on anyone else's server) A web based solution. Using some kind or secure comms channel would be good too, eg, ssh Files to share could be over 1 GB. I found the question below. WebDav does not sound user friendly enough: http://serverfault.com/questions/86878/recommendations-for-a-secure-and-simple-dropbox-system I've done a lot of searching, but I can't get the search terms right. There are too many services that provide this, but I want something we can install on our own server. A last resort would be to roll my own. Any ideas appreciated. Glen EDIT Sorry Tom and Jeff but Glen specifically says that he's looking for a 'product' so given that I specialise in this field thought that my expertise in this area may have been of use to him. I don't see how him writing services is going to be easy for him to maintain going forward (large IT admin overhead) or simple for his users and the general public to work with.

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  • AppFabric OutputCaching for ASP.NET Web API

    - by cibrax
    ASP.NET Web API does not provide any output caching capabilities out of the box other than the ones you would traditionally find in the ASP.NET caching module. Fortunately, Filip wrote a very nice library that you can use to decorate your Web API controller methods with an [OutputCaching] attribute, which is similar to the one you can find in ASP.NET MVC. This library provides a way to configure different persistence storages for the cached data, which uses memory by default. As part of this post, I will show how you can implement your own persistence provider for AppFabric in order to support distributed caching on web applications running on premises. Read more here  

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  • Event system architecture for networking when performance is concerned

    - by Vandell
    How should I design a system for an action game (think in Golden Axe) where events can happen remotely? I'm using TCP for this because the client is in flash. There's so many options, I can make a binary protocol (I don't like this idea, I found it to be too hard to mantain) but I was also thinking that passing jsons through clients and server can be slow (Is that a exaggerated concern?). What about the internal architecture for the server? And for the client? I'm really lost, If it's a question that is too big, please indicate me some material so I can formulate a better question next time.

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  • Native, FOSS GUI prototyping tools?

    - by Oli
    As part of my job as a web developer, I spend an amount of time doing UI prototypes to show the client. It's a pain in the behind but sometimes it has to be done. I've seen Shuttleworth (and the design team) pump out images like this: That's made by something called Balsamiq Mockups... Something that balances on top of Adobe Air (yack!) and costs $79. I've tried it but it kept falling over. I think it had something to do with Air not the app itself. My point is if I'm paying out for something, I want it to be native.

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  • database api commands

    - by Rahul Mehta
    As I am developing database api for a project. I am developing commands for getting data from database. e.g. i have one gib table so command for that is getgib name alias limit fields if user pass the name e.g. getgib rahul than it will return all the gib data whose name is like rahul. if alias is given than it will return the all the gib owned by the user whose alias(userid) given . So i want to design the commands. limit : is to limit the record in query, fields : is the extra fields i want to add in the select query . so as now commands are set but now Question 1 : i want the gibs by the gibid , so how to make this or any suggestion to improve my command is welcome. Question 2 : if user don't want to specify the name , and he want only the gibs by providing alias then at this what separator at the place of name i should used.

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  • Annoying mistake when create web template in SharePoint 2010

    - by ybbest
    I get the error    Error occurred in deployment step ‘Add Solution’: Exception from HRESULT: 0x8107026E when deploying my web template project. It turns out that your name for the Web template name has to match the name of you WebTemplate section in the element.xml file. Please see the screenshot below, the highlighted two needs to be the same. It took me so long to figure out and I will keep here in case everybody else struggle. If you are a newbie with web template in SharePoint 2010, this blog post explains the details.

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  • Converting web.config from IIS6 to IIS7 format

    - by jamesbee
    I'm a bit stuck, kinda been lumbered with a website developed over a year ago. The company that designed it and the company that own it dont now speak so I have been lumbered with trying to get it to work. Bought the web space and have loaded it on to one of our sub domains while I get it working. Problem is that the Hosting provider is running ISS7 and the web.config was designed in IIS6 so am getting an error500 cause the tags are wrong. Could anyone give me some pointers on how to migrate the current web.config file over to IIS7.

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  • Rapid prototyping and refactoring

    - by Puckl
    Sometimes when I start a small project (like an android app), I don´t know which approach will work out at the end, and I just go for one approach and give it a try. But if I never used this approach before (for a sort of application I´ve never programmed before) it is like stepping into unknown terrain. I don´t know which libraries to use (maybe I have to try out several libraries) and there are so many unkonwns (like: how to get raw audio data in android) So then my development process goes like this: Write a piece of code to see if the approach has a chance. (The more uncertain the approach is, the uglier the code gets) If it works, refactor a lot until it is beautiful I think it could be a waste of time if I planned my software design in detail at this point, it would be like planning a trip without a map. Is this part of aglie development? How do you deal with unknown terrain in software development?

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  • Is it worth learning either GWT or Vaadin?

    - by NimChimpsky
    I consider myself a decent java/web developer. In my career I have always used servlets and ejb's with a web front end, most recently incoporating jquery and ajax. I can see the theoretical benefit of using GWT or Vaadin: it is my understanding they convert Java code to the required JavaScript/HTML. So the developer gets the benefit of cross browser compatibility and compile time error checking (of web GUI elements). My question is threefold: Are there any other benefits I am missing that would be gained using Vaadin or GWT? I am actually quite confident and productive using HTML and JavaScript - so will I actually see any benefit? Or will it just make my knowledge of these areas redundant (as they are handled by GWT/Vaadin)? Will the end result be that I can create enterprise scale data driven websites in a reasonably short time? I can however already do this, and I have not wasted any time learning GWT/Vaadin.

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  • Strategy to find bottleneck in a network

    - by Simone
    Our enterprise is having some problem when the number of incoming request goes beyond a certain amount. To make things simpler, we have N websites that uses, amongst other, a local web service. This service is hosted by IIS, and it's a .NET 4.0 (C#) application executed in a farm. It's REST-oriented, built around OpenRasta. As already mentioned, by stress testing it with JMeter, we've found that beyond a certain amount of request the service's performance drop. Anyway, this service is, amongst other, a client itself of other 3 distinct web services and also a client for a DB server, so it's not very clear what really is the culprit of this abrupt decay. In turn, these 3 other web services are installed in our farm too, and client of other DB servers (and services, possibly, that are out of my team control). What strategy do you suggest to try to locate where the bottleneck(s) are? Do you have any high-level suggestions?

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  • Returning a mock object from a mock object

    - by Songo
    I'm trying to return an object when mocking a parser class. This is the test code using PHPUnit 3.7 //set up the result object that I want to be returned from the call to parse method $parserResult= new ParserResult(); $parserResult->setSegment('some string'); //set up the stub Parser object $stubParser=$this->getMock('Parser'); $stubParser->expects($this->any()) ->method('parse') ->will($this->returnValue($parserResult)); //injecting the stub to my client class $fileHeaderParser= new FileWriter($stubParser); $output=$fileParser->writeStringToFile(); Inside my writeStringToFile() method I'm using $parserResult like this: writeStringToFile(){ //Some code... $parserResult=$parser->parse(); $segment=$parserResult->getSegment();//that's why I set the segment in the test. } Should I mock ParserResult in the first place, so that the mock returns a mock? Is it good design for mocks to return mocks? Is there a better approach to do this all?!

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  • Fetching templates via API. Who provides this service?

    - by Guandalino
    I'm mainly a server side developer. I'm not a designer, even if I understand web layouts, grids, CSS, typography, valid markup, etc. and I'm able to do some graphic work too (almost). It just takes a lot of time and the result is not always beautiful. I know there are tons of website templates sites out there, and I'd like to use their designs as a starting point for my customers' works, giving them the possibility to choose the design they like more. I'd just prefer to show the templates catalog to customers from within my site, fetching templates info (screenshots, description, etc) from a remote server using an API. TemplateMonster.com provides, or provided, such API. But the service responds with "Unauthorized usage". Are there other sites offering this kind of retrieval service?

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  • Cooking With Expression: HTML 5 and Expression Web

    - by David Wesst
    I finally got the first one done! This is the first of a series of webcasts that I have wanted to do for a while. I call it Cooking with Expression because developing great user experiences are very similar to cooking great food. So please, check it out, leave some feedback, and enjoy! --- To kick off the series, we want to talk about some techniques that we will be using throughout the series for the different recipes. Since HTML 5 is literally the future of the web and buzz topic in development today, we thought we would start off with that. In this episode we are going to teach you how to use one of your your present day tools Microsoft Expression Web with HTML 5. Cooking with Expression - HTML 5 in Expression Web from David Wesst on Vimeo.

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  • Beginners' Guide to Development

    - by Bombillazo
    Hello. So I have some experience programming in Java, and at the moment I am learning how to use Python. I have read on the process of game design and such. I also have media covered, got experience with graphics and audio. My question is geared more towards the actual tools to use for making games, developing. I am willing to commit to a long term development cycle, as I will be doing this as a hobby. I've heard of Flash, Gamemaker, etc. I don't intend to create my own Game Engine, so I was looking for a platform that is extensible and easy to program with an OOP mind frame. As a plus it would be great of said game could be played directly from a website. TIA!

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  • Experiencing the New Social Enterprise

    - by kellsey.ruppel(at)oracle.com
    Social media and networking tools, popularly known as Web 2.0 technologies, are rapidly transforming user expectations of enterprise systems. Many organizations are investing in these new tools to cultivate a modern user experience in an "Enterprise 2.0" environment that unlocks the full potential of traditional IT systems and fosters collaboration in key business processes. Is your organization a social enterprise? How are you using Web 2.0 and Enterprise 2.0 technologies? Read this white paper to learn how Oracle WebCenter Suite enables organizations to become social enterprises and is the modern user experience platform for the enterprise and the Web.

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  • Designing A 2-Way SSL RESTful API

    - by Mithir
    I am starting to develop a WCF API, which should serve some specific clients. We don't know which devices will be using the API so I thought that using a RESTful API will be the most flexible choice. All devices using the API would be authenticated using an SSL certificate (client side certificate), and our API will have a certificate as well ( so its a 2 Way SSL) I was reading this question over SO, and I saw the answers about authentication using Basic-HTTP or OAuth, but I was thinking that in my case these are not needed, I can already trust the client because it possesses the client-side certificate. Is this design ok? Am I missing anything? Maybe there's a better way of doing this?

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  • Should a view and a model communicate or not?

    - by Stefano Borini
    According to the wikipedia page for the MVC architecture, the view is free to be notified by the model, and is also free to query the model about its current state. However, according to Paul Hegarty's course on iOS 5 at Stanford, lecture 1, page 18 all interaction must go through the controller, with Model and View that are never supposed to know each other. It is not clear to me if Hegarty's statement must be intended as a simplification for the course, but I am tempted to say that he intends the design as such. How do you explain these two opposite points of view ?

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