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  • iPhone: how to test that a 3Gs is what it says it is?

    - by Mike
    I'm about to buy a second hand iPhone. It's supposedly a 3Gs; hardly used and de-blocked. Is there any way of checking this through the handset before I give over my money? I recently sold my Nokia W72 and the guy I sold it too put in a code and it showed him my usage details? Any advice given is greatly appreciated. Thanks Mike.

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  • Any way to Sync Google Bookmarks to iPhone OTA?

    - by BenA
    Does anybody know if its possible to sync Google Bookmarks over the air to my iPhone? Either natively or with an App? Googling it only seems to yield solutions involving importing my bookmarks to IE, and then syncing through iTunes. I'd like to skip both of these middlemen if thats at all possible.

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  • How to Sync Any Browser’s Bookmarks With Your iPad or iPhone

    - by Chris Hoffman
    Apple makes it easy to synchronize bookmarks between the Safari browser on a Mac and the Safari browser on iOS, but you don’t have to use Safari — or a Mac — to sync your bookmarks back and forth. You can do this with any browser. Whether you’re using Chrome, Firefox, or even Internet Explorer, there’s a way to sync your browser bookmarks so you can access your same bookmarks on your iPad. Safari on a Mac Apple’s iCloud service is the officially supported way to sync data with your iPad or iPhone. It’s included on Macs, but Apple also offers similar iCloud bookmark syncing features for Windows. On a Mac, this should be enabled by default. To check whether it’s enabled, you can launch the System Preferences panel on your Mac, open the iCloud preferences panel, and ensure the Safari option is checked. If you’re using Safari on Windows — well, you shouldn’t be. Apple is no longer updating Safari for Windows. iCloud allows you to synchronize bookmarks between other browsers on your Windows system and Safari on your iOS device, so Safari isn’t necessary. Internet Explorer, Firefox, or Chrome via iCloud To get started, download Apple’s iCloud Control Panel application for Windows and install it. Launch the iCloud Control Panel and log in with the same iCloud account (Apple ID) you use on your iPad or iPhone. You’ll be able to enable Bookmark syncing with Internet Explorer, Firefox, or Chrome. Click the Options button to select the browser you want to synchronize bookmarks with. (Note that bookmarks are called “favorites” in Internet Explorer.) You’ll be able to access your synced bookmarks in the Safari browser on your iPad or iPhone, and they’ll sync back and forth automatically over the Internet. Google Chrome Sync Google Chrome also has its own built-in sync feature and Google provides an official Chrome app for iPad and iPhone. If you’re a Chrome user, you can set up Chrome Sync on your desktop version of Chrome — you should already have this enabled if you have logged into your Chrome browser. You can check if this Chrome Sync is enabled by opening Chrome’s settings screen and seeing whether you’re signed in. Click the Advanced sync settings button and ensure bookmark syncing is enabled. Once you have Chrome Sync set up, you can install the Chrome app from the App Store and sign in with the same Google account. Your bookmarks, as well as other data like your open browser tabs, will automatically sync. This can be a better solution because the Chrome browser is available for so many platforms and you gain the ability to synchronize other browser data, such as your open browser tabs, between your devices. Unfortunately, the Chrome browser is slower than Apple’s own Safari browser on iPad and iPhone because of the way Apple limits third-party browsers, so using it involves a trade-off. Manual Bookmark Sync in iTunes iTunes also allows you to sync bookmarks between your computer and your iPad or iPhone. It does this the old-fashioned way, by initiating a manual sync when your device is plugged in via USB. To access this option, connect your device to your computer, select the device in iTunes, and click the Info tab. This is the more outdated way of synchronizing your bookmarks. This feature may be useful if you want to create a one-time copy of your bookmarks from your PC, but it’s nowhere near ideal for regular syncing. You don’t have to use this feature, just as you really don’t have to use iTunes anymore. In fact, this option is unavailable if you’ve set up iCloud syncing in iTunes. After you set up bookmark syncing via iCloud or Chrome Sync, bookmarks will sync immediately after you save, remove, or edit them.     

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  • iPhone c++ development / compiler on a non-Mac PC? (Windows? Linux?)

    - by Ehrann Mehdan
    According to the (in)famous iPhone Developer Program License Agreement change 3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited). So it is allowed to develop iPhone apps using C++ My questions Is there a compiler / IDE for developing iPhone apps using C++? Is that compiler / IDE available on non Mac environments? (Windows? Linux?) If not, why? I mean an eclipse C++ plugin for iPhone development will be quite popular, or is there already any serious attempt to do that?

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  • What approach should I take to export my iPhone contacts to Gmail?

    - by codeLes
    I'm on the iPhone OS3, I want to get my contacts on my phone in sync with my Google contacts, but I don't want to lose what is currently in my phone. So far I have been under the impression that by just turning the Google Sync on that it will overwrite the info on my phone. I don't currently have all the info on my phone in Google contacts so this would not be desired. Other than manually inputting all the info from my phone into my Google Contacts, what approach could I take to get that info on the Google cloud so that I can turn on sync without fear of losing any information?

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  • GMail IMAP + Apple Mail / iPhone - "Account exceeded bandwidth limits. (Failure)"

    - by bpapa
    Started seeing this this morning in Apple Mail. I have one of those exclamation point error indicators next to "Inbox", with this error message when I click on it: There may be a problem with the mail server or network. Verify the settings for account “IMAP Account” or try again. The server returned the error: Account exceeded bandwidth limits. (Failure). This is in Snow Leopard. I'm using GMail IMAP, and I am way below the size quota - I've never heard of there even being a bandwidth quota. I'm also not getting mail from the same account to the mail app on my iPhone. EDIT - a month later I'm seeing this, and I'm thinking of just switching Mobile Me. EDIT AGAIN - Making community wiki. I stopped seeing the problem once I updated Snow Leopard to the latest version, but since others continue to see it...

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  • How to stop iPhone's safari browser from silently dropping tabs when you open a 9th tab?

    - by MattH
    Currently in the iPhone safari mobile browser, if you have 8 tabs open and open a new tab, the new tab opens as requested, but one of the existing tabs is silently discarded. Is there any known way to change this behaviour, e.g. to prompt me first and allow me to choose which tab to close, or to open the 9th tab, or to at least have visibility of what tab was closed? When I open something in a new tab it's because I want to come back to the previous tab later, so this conflicts with the way I usually browse the web. My current workaround is to manually monitor the tab count -- i.e. to check that the count is 7 or less before opening a new tab.

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  • Why can my Mac not connect to my iPhone via ssh?

    - by martin08
    I couldn't always ssh to my iPhone from my Mac. They're both on the same wifi network but sometimes the connection is established, sometimes it failed. From my Mac: $ ssh [email protected] ssh: connect to host 192.168.0.102 port 22: Operation timed out $ ping 192.168.0.102 PING 192.168.0.102 (192.168.0.102): 56 data bytes ping: sendto: No route to host ping: sendto: Host is down ping: sendto: Host is down I enabled SSH on the phone and am sure it can load webpages. So what might be a reason why they cannot connect? Thanks

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  • My images look desaturated and brighter on the iPhone than on my Mac (in PS, Pixelmator & Finder)

    - by david
    I save my image in Photoshop (No Color management). I put it on the iPhone and it looks brighter and desaturated. Also my blue-green looks more like blue. I have tried some color profiles on the net: http://luminous-landscape.com/forum/index.php?showtopic=38121 http://www.colorwiki.com/wiki/Color_on_iPhone But the images still look different. I'm going insane with this because its stealing my time away and i can't fix it. Every bit of help would be appreciated! Do I have to create my own profile? Is there an easy way??

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  • Learning Objective-C for iPad/iPhone/iPod Development

    - by Jeff Julian
    I am learning how to write apps for the iPad/iPhone/iPod!  Why, well several reasons.  One reason, I have 5 devices in my house on the platform.  I had an iPad and iPhone, Michelle has an iPhone, and each of the kids have iPod Touches.  They are excellent devices for life management, entertainment, and learning.  I am amazed at how well the kids pick up on it and how much it effects the way they learn.  My two year old knows how to use it better than any other device we own and she is learning new words and letters so quickly. Because of this saturation at home, it would be fun to write some apps my family could use.  Some games to bring the hobby of development back into my life.  Second reason is we want to have a Geekswithblogs app for the iPhone and iPad.  We are not sure if it is purely informational (blog posts and tweets) or if members want to be able to publish from the app.  Creating a blog editor would be tough stuff, but could be just the right challenge. There are so many more reasons, but the last one that really makes me excited is that it is a new domain of development where I get excited when I think about writing apps.  That excitement level where I want to see if there are User Groups and if we are just watching TV, to break out the MBP and start working on it.  That excitement level where I could really read a development book cover to cover and not just use as a reference.  I really do like this feeling. Who knows how long this will last and I am definitely not leaving .NET.  Microsoft software will always be my main focus, but for the time, my hobby is changing and I am getting excited about development again.   Technorati Tags: Apple,iPad Development,Objective-C,New Frontiers Image: Courtesy of Apple

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  • iPhone - Failed to save the videos metadata to the filesystem.

    - by cameron
    My application uses the UIImagePicker to allow the user to use the camera and capture a photo to edit/etc. I am getting the error message below: 2010-02-03 10:41:24.018 LivingRoom[5333:5303] Failed to save the videos metadata to the filesystem. Maybe the information did not conform to a plist. Program received signal: “EXC_BAD_ACCESS”. A search in Google brings up a number of threads in various forums, with no ultimate response/root cause/suggestions on how to fix/debug. An example is the thread below with code which is very similar to my app: http://groups.google.com/group/iphonesdkdevelopment/browse_thread/thread/6b7b396c62bef398 The error disappears for a while (10 tests in a row, no errors) if I reboot the iPhone. I have not been able to determine what makes it reoccur after a reboot, but it does. I am not using the video source and the fact that a reboot solves the problem for a while points to some sort of mem leak (perhaps?). The problem always shows up on both the iPhone (even after the reboot) and the simulator when choosing a photo from the album, but the app does not crash on the iPhone or the simulator. The same app with exact code did not have the error message when compiled using SDK 3.0 (last August/September). But 3.1.x has always produced the error message, which means that once a week or so the iPhone needs to be rebooted for the error to disappear. The users are not happy with that solution any longer!! Any suggestion/clues would be greatly appreciated.

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  • iPhone universal app. MoviePlayer.framwork problem.

    - by e40pud
    I have application based on 3.0 iPhone OS SDK One of tasks is playing video (I use MPMoviePlayerController for this task) Now I try to make universal app working on both 3.0 and 3.2 OS I did all steps described in apple documentation: Upgrade Current Target for iPad; make run-time checking for symbols using [[UIDevice currentDevice] respondsToSelector:@selector(userInterfaceIdiom)] function. But when I start my application on device - iPhone with OS 3.1.3 my apllication is crashes with next log: Tue May 25 18:00:28 unknown SpringBoard[24] <Notice>: MultitouchHID(208b30) uilock state: 1 -> 0 Tue May 25 18:00:29 unknown SpringBoard[24] <Notice>: MultitouchHID(292580) device bootloaded Tue May 25 18:00:34 unknown UIKitApplication:...[0xaa0f][1517] <Notice>: dyld: Symbol not found: _MPMoviePlayerWillEnterFullscreenNotification Tue May 25 18:00:34 unknown UIKitApplication:...[0xaa0f][1517] <Notice>: Referenced from: /var/mobile/Applications/876EA35E-5756-436B-A9E2-5481D4D62050/....app/... Tue May 25 18:00:34 unknown UIKitApplication:...[0xaa0f][1517] <Notice>: Expected in: /System/Library/Frameworks/MediaPlayer.framework/MediaPlayer Tue May 25 18:00:35 unknown kernel[0] <Debug>: launchd[1517] Builtin profile: container (seatbelt) Tue May 25 18:00:35 unknown kernel[0] <Debug>: launchd[1517] Container: /private/var/mobile/Applications/876EA35E-5756-436B-A9E2-5481D4D62050 (seatbelt) Tue May 25 18:00:35 unknown ReportCrash[1518] <Notice>: Formulating crash report for process cnetmobile[1517] Tue May 25 18:00:36 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:...[0xaa0f]) Job appears to have crashed: Trace/BPT trap Tue May 25 18:00:36 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:...[0xaa0f]) Throttling respawn: Will start in 2147483646 seconds Tue May 25 18:00:36 unknown SpringBoard[24] <Warning>: Application '...' exited abnormally with signal 5: Trace/BPT trap Tue May 25 18:00:36 unknown ReportCrash[1518] <Error>: Saved crashreport to /var/mobile/Library/Logs/CrashReporter/..._2010-05-25-180034_...-iPhone.plist using uid: 0 gid: 0, synthetic_euid: 501 egid: 0 Tue May 25 18:01:36 unknown SpringBoard[24] <Notice>: MultitouchHID(208b30) uilock state: 0 -> 1 As you can see the error is "Symbol not found: _MPMoviePlayerWillEnterFullscreenNotification". This symbol is notification available in MediaPlayer.framework starting from iPhone OS 3.2 So, what am I doing wrong? What I should do to have universal application working correct on OS 3.2 (with new available functionality) and older OSes (with their functionality)?

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  • How do I run a universal app on the iPhone 3.1.3 simulator?

    - by bpapa
    I'm working on a new app that I want to be universal for the iPhone and iPad. I started out with the "Create a Window-based app" wizard, and it created separate app delegates in "iPhone" and "iPad" groups. Since I already was quite familiar with iPhone dev, I did that part of my project, and now I'm ready to do some iPad stuff. So... I started out by adding a UISplitViewController to my iPad delegate, switch the Active SDK to 3.2, and it works! But when I switch back to 3.1.3, and try to run it in the simulator, Build and Go fails. For starters, I see: ...path.../iPad/AppDelegate_Pad.h:13: error: expected specifier-qualifier-list before 'UISplitViewController' I've got my Base SDK set to 3.2 and my Deployment Target set to 3.1.3. I thought that was enough. But I also have found in the documentation this method to conditionally compile: #if __IPHONE_OS_VERSION_MAX_ALLOWED >= 30200 MyIPadViewController* vc; // Create the iPad view controller #else MyIPhoneViewController* vc; // Create the iPhone view controller #endif So do I need to do this everywhere? It seems like an awful lot of code to add (that I'll be getting rid of in a short time for 4.0 anyway) so I feel like I must be doing something wrong. And, I don't even have any idea how this works for things like @property or @synthesize declarations. tl;dr version of the question - did I miss a setting somewhere?

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  • How to develop for iphone application about "retrieving database file on web"?

    - by coverboy
    Hi...all experts! I'm a newbie to iphone developer. Well, currently, I'm developing iphone for Location Based Service. That application need to have these functions. 1. hierarchical tree-view on navigation bar. 2. list up page 3. detail page for example, Let's say. I have top category like "Restaurant, Hotel, Gift Shop" Second level "New York, LA, London,....." Third Level displays all Data with 1 photo. Fourth Level displays Detail of that "Restaurant or Hotel, Gift shop, ..." So, My Only Interest is "How to retrieve the data from remote database server. not using iphone local one." Because, that locations, and shops should be updated frequently, (you know some shops closed, new shops opens.) So, till now, I figured out that using XML to retrieve data. However, using XML is the most effective way to implement? Is there any other way to accomplish this work? You know, transferring XML data via 3G Network is really slow. XML file have more bytes than plist file. I'm currently a beginner of iphone development. So, please help me find a right way!! And, one more question, if I use xml way. Is it possible to Paging? (First page 10 lists up, below that more button...) well, you might guess each category have hundreds of shops!!

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  • Bump the Bill

    - by David Dorf
    I'm writing this from 3,400 feet in the air somewhere between Chicago and Austin. GoGo In-flight strikes again. Is there anywhere I can't get a WiFi connection? While listening to Deacon Blues by Steely Dan and skimming the news, I just came across an interesting article on mobile payments. Remember when I wrote about the iPhone Bump application and its possible use in retail? Well it looks like PayPal updated their mobile payments application to include the bump technology. Now its possible to transfer money between individuals by bumping iPhones. According to the WSJ, Paypal did 24 million transactions in 2008 and 140 million in 2009 on mobile phones. As the technology gets easier to use, that number is bound to increase. Alternatives to Paypal include Google Checkout, Amazon Payments, wireless carriers ("put it on my phone bill"), smart cards (using your phone's SIM card), and iTunes. That last one comes courtesy of a story Joe Skorupa wrote on mobile payments. It looks like Apple allows iPhone apps to take micro-payments via iTunes accounts, so there may come a time when its possible to use your iPhone to make a purchase in a retail store and have your credit card charged via your iTunes account. There are still some improvements in usability to be made before using a phone will be easier than swiping a credit card, but its already better than fussing with cash.

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  • Mobile Connections in Las Vegas April 17-21

    - by Wallym
    I'll be speaking at Mobile Connections in Las Vegas.  The event is April 17-21.  The event is a cross platform mobile event.  There will be sessions on iOS, Android, WP7, Blackberry, and cross platform tools.  The sessions I am speaking on are:Introduction to Android via MonoDroid:This session will introduce writing native applications geared for the Android Platform based on .NET/C#/Mono. We’ll examine the overall architecture of MonoDroid, discuss how it integrates with Visual Studio, debug with MonoDroid, and look at a couple of example apps written with MonoDroid. This session is targeted to the .NET developer who wants to move to the Android mobile platform. While the session will be introductory for the Android platform, it will be intermediate/expert for those on the .NET platform.Web Development with HTML5 to target Android, iOS, iPadThis session will examine the features of the mobile browser, and how developers can leverage it to build applications that target mobile devices. This session is for developers looking to target Android, iPhone, WebKit based devices, and other devices through the mobile web with the same application code, development managers looking to Android, iPhone, WebKit based devices, and other devices through the mobile web with the same application code, and developers and development managers looking to build mobile web apps for devices that look like native apps. Attendees will be able to immediately begin building web applications that target the Android and iPhone platforms. The benefits of this approach are: Easy cross platform development No requirement to learn Objective-C/Xcode or Java/Eclipse Applications are immediately upgradeable. There is no requirement to go through the Marketplace or Appstore of either platform. Web developers are easier to find than Objective-C, Blackberry, WebOS, or Java programmerYou can register for the event and get $100 off via this link.

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  • How to make game sessions like "with friends" games?

    - by Miguel lugo
    I want to make a game like "words with friends" or "chess with friends" or "Draw Something" or any of the other online multiplayer type games that are based around friends having game sessions with each other. I have made one app before that had no online features so I know the basics of objective-C and xCode. I looked up facebook connect so I know how to make friends find other friends to play with through Facebook. Just not how to make the gaming session. I only need my game to send a small array (or XML if it's better) of strings and integers from one iPhone to the other as each iPhone takes a turn. I'm NOT sending some complex video or anything like in "Draw Something." I was hoping someone could point me in the right direction (whether link to website or book or just a general idea) for how to do gaming sessions between two iPhones. I read this tutorial http://www.raywenderlich.com/3932/how-to-create-a-socket-based-iphone-app-and-server but it seems to be more about having two iPhones communicate over a server on a laptop or through the same wifi, not how to have iPhones game together over any Internet connection like in "with friends" games. I've tried to research this in other places but I'm never quite sure if what the articles I find are talking about is related to what I want or not. Someone please just point me in the right direction or give me a general outline of what to do. I will look up the specifics on my own once I know what to look for. Thank you.

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