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  • How to convert a plist file from mac os project to iphone project?

    - by Tom Pace
    I am developing an app for the iPhone OS devices, and am using a third-party engine which is not well documented but I've made great progress with it anyway. The problem: The engine's developer strongly urges extending from the existing template projects bundled with the engine, but the engine's plist files are Mac OSX project plist files. This is an iPhone engine, and so I cannot understand why the plist file is structured to take keys for Mac OS apps, but that's how it is. I did a FileMerge comparison to ensure there was nothing within the file itself that defined its use for one OS or the other, so I guess it's defined somewhere in the project settings.

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  • Is it possible to bundle a unique file for each copy of iPhone app downloaded from App Store?

    - by futureelite7
    Hi, I would like to verify the identity of each instance of the iPhone application that a user might use to connect to my service. To that end, I would like each instance of the iPhone app downloaded to include a certificate that I generate, or even some sort of UUID that I have generated. Does the App Store support the inclusion of unique files in an app bundle? Or, must such identifiers be downloaded only after the app is installed? If that is the case, is there a mechanism to ensure that the app downloaded is trusted (from me), instead of from an impersonator?

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  • cannot upgrade current target for ipad

    - by choise
    Hi everyone, i try to upgrade my old existing app to make it a universal application for iphone and ipad. i clicked on my target and tryed to select "upgrade current target for ipad", but i cannot click it, because its not clickable. my project settings are: The Base SDK is set to iPhone Device 3.2 The iPhone OS Deployment Target is set to iPhone OS 3.1 The Targeted Device Family is set to iPhone/iPad are there any other things i have to pay attention? please help, to get my application upgraded.

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  • Clever ways to better test GPS code using only the iPhone simulator?

    - by Patty
    I've been playing around with the iPhone SDK, using MapKit and Core Location. What are some of the tricks you can use to better test things... while still on the simulator (long before I have to try it out on my iPhone). Is there a way to use NSTimer and regularly get 'pretend' values for location, heading, speed, etc? The simulator only giving 1 location... and no movement... really limits its 'testing' usefulness.

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  • What challenges are there in making an iPhone IDE for Windows/Linux?

    - by Moshe
    First of all, is this possible? If so: What challenges would I encounter in making an XCode imitation for iPhone/iPod development for Windows or Linux? I was thinking about using gcc as the actual compiler for the objecitve-c. Will that work? It doesn't need to compile to iPhone OS until it is to be tested on the device or submitted to the app store. Perhaps it will be easier to compile to the local OS format (Windows or Linux) until "prime-time".

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  • How to get accuracy memory usage on iphone device.

    - by Favo Yang
    I want to output accuracy memory usage on iphone device, the method I used was taking from, http://landonf.bikemonkey.org/code/iphone/Determining%5FAvailable%5FMemory.20081203.html natural_t mem_used = (vm_stat.active_count + vm_stat.inactive_count + vm_stat.wire_count) * pagesize; natural_t mem_free = vm_stat.free_count * pagesize; natural_t mem_total = mem_used + mem_free; The issue is that the total value is always changed after testing on device! used: 60200.0KB free: 2740.0KB total: 62940.0KB used: 53156.0KB free: 2524.0KB total: 55680.0KB used: 52500.0KB free: 2544.0KB total: 55044.0KB Have a look for the function implementation, it already sum active, inactive, wire and free pages, is there anything I missing here?

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  • REST authentication internal project (iPhone to grails app) using 2 legged oauth?

    - by Rael
    Hi, I'm creating an iPhone project, and will be communicating with a server via REST. I will be sending push notifications, initiated from another service. I would like to authenticate all communication from the iPhone to my server (e.g., synchronising notifications with the server as the push request is not guaranteed to go through) 2 legged Oauth seems to be the ideal solution, however there is not a lot of information regarding it, especially as most of the libraries seem to be oriented towards consumers and not providers. What library should I use? Is Oauth overkill? If so what do you recommend? I'm looking for the simplest possible solution at the moment; If it is going to take me more than a week to implement Oauth, it's simply not worth it. Thanks

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  • How to simulate a mouse click in Cocoa for the iPhone?

    - by eagle
    I'm trying to setup automated unit tests for an iPhone application. I'm using a UIWebBrowser and need to simulate clicks on different links. I've tried doing this with JavaScript, but it doesn't produce the same results as when the I manually click on the links. The main problem is with links that have their target property set. I believe the only way for this automated unit test to work correctly is to simulate a mouse click at a specific x/y coordinate (i.e. where the link is located). Since the unit testing will only be used internally, private API calls are fine. It seems like this should be possible since the iPhone app isimulate seems to do something similar. Is there any way to do this in the framework?

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  • How have popular iPhone games been ported to Android?

    - by Cirrostratus
    I am not asking how could they have been, I want to know the real answer. Doodle Jump, Paper Toss and some others have versions on the iPhone and Android that are nearly exactly the same, with the iPhone version coming first. There is a small Objective-C compiler project for Android's NDK but the timing isn't right for these apps. There's also an Android port of Cocos2d but I doubt Doodle Jump used that. Titanium? Doubtful. As their respective code bases grow, I figure it'd get harder and harder to do an exact port from Objective-C to Java every release so I wonder if there is a better way. Are they sharing C++ code for example?

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  • How can I get a writable path on the iPhone?

    - by Kendall Helmstetter Gelner
    I am posting this question because I had a complete answer for this written out for another post, when I found it did not apply to the original but I thought was too useful to waste. Thus I have also made this a community wiki, so that others may flesh out question and answer(s). If you find the answer useful, please vote up the question - being a community wiki I should not get points for this voting but it will help others find it How can I get a path into which file writes are allowed on the iPhone? You can (misleadingly) write anywhere you like on the Simulator, but on the iPhone you are only allowed to write into specific locations.

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  • I'm implement http live streaming video from my webserver to iPhone. Will I get rejected for bandwi

    - by yujean
    Apache webserver setup added: AddType application/x-mpegURL .m3u8 AddType video/MP2T .ts to "httpd.conf" file. Movie file preparation I have 3 movie files (9mb - 25mb each). Used QuickTime to convert movies into iPhone format. Used mediafilesegmenter to convert .m4v into 10-second segments of .ts files, with an accompanying .m3u8 file. Placed these in a folder on webserver. iPhone App implementation Created UIWebView whose URL points to http://71.191.59.68/~yujean/stream.html Simulator accesses the site and streams the movie-files just fine. Question Will I still get rejected by apple for bandwidth issues over the 3G and/or Edge network? Do I need to somehow check which network the end-user is on first? And then provide a different movie accordingly? If so, how do I do that ...? Thank you in advance, Eugene

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  • Possibility to introduce iPad capability for iPhone-App via Update?

    - by samsam
    Hi there. There has been a lot of talk around iPad-Apps / Approval / Store-related Questions. I've recently built an App which I'm just about to release / send to Apple for approval. I'm thinking about developing a dedicated iPad-App as well. Now, in order to not have two seperate Apps in the Store (one for the iPhone, one for the iPad) i want to create an universal-App for both platforms. However, i couldn't figure out if it is possible to first send in my iPhone-only app and later publish an update that enables my app to run on both platforms. Does anyone have an idea on that topic? thanks in advance sam

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  • How to restrict html body width when not displayed on iPhone?

    - by Curyous
    I have set up a web page to look good on the small screen of an iPhone, but when viewed on the desktop, and going right across the width of the browser, it looks terrible. Is there a way I can restrict the width to say, 480px when viewed on a big screen? I tried body { margin-left:auto; margin-right:auto; max-width:480px; } but it seems to just set the width at 480px, even on an iPhone on portrait mode.

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  • How to embed cover art in an MP3 file so that the iPhone player displays it when downloaded

    - by Paul Dixon
    I want to be able to provide a URL to a music track, and when that track is played on an iPhone, to show the cover art. I've tried embedding the cover art as an ID3 v2.3 tag, and while desktop players like VLC and Windows Media Player can see it, it seems the iPhone doesn't. Is this possible? Does anyone know of a way to achieve this - preferably a method which can be automated? Edit: this may not be possible - even if I add cover art with iTunes, the resulting file will still not have the coverart displayed when played as a download :(

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  • I'm mplement http live streaming video from my webserver to iPhone. Will I get rejected for bandwid

    - by yujean
    Apache webserver setup added: AddType application/x-mpegURL .m3u8 AddType video/MP2T .ts to "httpd.conf" file. Movie file preparation I have 3 movie files (9mb - 25mb each). Used QuickTime to convert movies into iPhone format. Used mediafilesegmenter to convert .m4v into 10-second segments of .ts files, with an accompanying .m3u8 file. Placed these in a folder on webserver. iPhone App implementation Created UIWebView whose URL points to http://71.191.59.68/~yujean/stream.html Simulator accesses the site and streams the movie-files just fine. Question Will I still get rejected by apple for bandwidth issues over the 3G and/or Edge network? Do I need to somehow check which network the end-user is on first? And then provide a different movie accordingly? If so, how do I do that ...? Thank you in advance, Eugene

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