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  • Where can I find good collaboration tool?

    - by Steven
    I'm working on a project where I'm using mindmeister.com as a tool when brainstorming new ideas. Now I need a tool where I can define roles and what responsibilities they have, and link this to a person / persons. It would also be nice if I could add tasks with a due date for each person. Are there any open source websites which has this?

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  • How to guard against memory leaks?

    - by just_wes
    I was recently interviewing for a C++ position, and I was asked how I guard against creating memory leaks. I know I didn't give a satisfactory answer to that question, so I'm throwing it to you guys. What are the best ways to guard against memory leaks? Thanks!

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  • [MVC] logic before dispatcher + controller?

    - by Spoonface
    I believe for a typical MVC web application the router / dispatcher routine is used to decide which controller is loaded based primarily on the area requested in the url by the user. However, in addition to checking the url query string, I also like to use the dispatcher to check whether the user is currently logged in or not to decide which controller is loaded. For example if they are logged in and request the login page, the dispatcher would load their account instead. But is this a fairly non-standard design? Would it violate MVC in any way? I only ask as the examples I've read through this weekend have had no major calculations performed before the dispatcher routine, and commonly check whether the user is logged in or not per controller, and then redirect where necessary. But to me it seems odd to redirect a logged in user from the login area to account area if you could just load the account controller in the first place? I hope I've explained my consternation well enough, but could anyone offer some details on how they handle logged in users, and similar session data?

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  • Which to use - "operator new" or "operator new[]" - to allocate a block of raw memory in C++?

    - by sharptooth
    My C++ program needs a block of uninitialized memory. In C I would use malloc() and later free(). In C++ I can either call ::operator new or ::operator new[] and ::operator delete or operator delete[] respectively later. Looks like both ::operator new and ::operator new[] have exactly the same signature and exactly the same behavior. The same for ::operator delete and ::operator delete[]. The only thing I shouldn't do is pairing operator new with operator delete[] and vice versa - undefined behavior. Other than that which pair do I choose and why?

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  • Need a tool to detect memory leaks in C code

    - by sbsp
    Hi guys, Is there a good application (that has some kind of gui) for testing memory leaks in c code. I would really like to test my assignment/programme but being very new to this, i struggle with using the terminal to do things, especially using gdb for debugging (to me it feels like a blast from the past, where i could be using some visual debugger). Thanks for the help edit: platform doesn't matter - i am running everything ;)

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  • C++: Delete a struct?

    - by Rosarch
    I have a struct that contains pointers: struct foo { char* f; int* d; wchar* m; } I have a vector of shared pointers to these structs: vector<shared_ptr<foo>> vec; vec is allocated on the stack. When it passes out of scope at the end of the method, its destructor will be called. (Right?) That will in turn call the destructor of each element in the vector. (Right?) Does calling delete foo delete just the pointers such as foo.f, or does it actually free the memory from the heap?

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  • How to properly manage a complex DB structure?

    - by errr
    Let's say you have several systems using the same DB - each uses several schemes (sometimes same as the other). This structure of these schemes is somewhat very big and complicated. Now, how could you possibly manage such scheme structure? Obviously using some sort of "configuration" - the simplest would be SQL scripts, but a more reasonable solution would be XMLs which can be easily converted into SQL, or some other readable solution (for example, JPA's XMLs or Annotations). This solution though, causes a problem where you can't really tell if your configuration matches the structure of the DB schemes exactly. You can't say if those two are synchronized. Why wouldn't they? Well, in such big structure there are going to be many changes, and you won't always remember to save/commit your configuration after you've altered the schemes, or maybe you did save/commit it, but eventually didn't altered anything in the schemes and forgot to undo the changes to the configuration. More than that, another problem (not caused by the configuration, but isn't addressed by it either) is versioning. I don't see any good way of managing the DB schemes versions (say our last alteration makes 3 systems crash - not good, how to "rollback"?). And thoughts? thx.

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  • How do you handle large projects?

    - by cam
    I've just inherited a large project previously coded by about 4-5 people. The documentation consists of comments, and is not very well written. I have to get up to date on this project. How do I start? It consists of many different source files. Do you just dig in? Are there tools that can help visualize the structure/flow?

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  • What is the difference between these two ways of creating NSStrings?

    - by adame
    NSString *myString = @"Hello"; NSString *myString = [NSString stringWithString:@"Hello"]; I understand that using method (1) creates a pointer to a string literal that is defined as static memory (and cannot be deallocated) and that using (2) creates an NSString object that will be autoreleased. Is using method (1) bad? What are the major differences? Is there any instances where you would want to use (1)? Is there a performance difference? P.S. I have searched extensively on Stack Overflow and while there are questions on the same topic, none of them have answers to the questions I have posted above.

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  • How can I tell what is using the memory when there is a heap overflow in Java?

    - by Grae
    Hi all, I know a little about profiling, but what I am particularlly insterest in, is what has all the memory when I get these heap over flow exceptions. I will start getting them after about a hour of debugging. I am hoping there is some sort of dump or something, that I can use to get a list of what instances are around at the time the program starts. By the way, sorry if this is a lazy question. I really shoud put sometime in learning about profiling. Grae

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  • Assembla is no longer free, is there a good alternative?!

    - by pabloide86
    http://blog.assembla.com/assemblablog/tabid/12618/bid/6986/Release-2-0-restricting-free-plans-giving-back-with-features-and-pric I'm very disappointed about this... I use Assembla for my personal projects(commercial) and now I have to move everything to another place! There are some questions about different free hosting... I extracted some of the sites that offers free hosting for projects: http://www.svnhostingcomparison.com/ http://www.codespaces.com/ If you know about others like assembla please post it! Cheers from Argentina!

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  • XNA: What is the point of Unload()?

    - by Rosarch
    XNA games have an Unload() method, where content is supposed to be unloaded. But what is the point of this? If all the content is being unloaded, then the game must be exiting, in which case everything would be garbage collected anyway, right?

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  • Resource grouping? people with the same skill?

    - by crick3r
    Let's say I have 4 people. Sometimes anyone can do a task, but sometimes they are specific. I would like to group people by skill. Is there any way I can do that? Right now, I have something like this: Resources: SkillA=3, GuyA=1, GuyB=1, GuyC=1 Task A <= SkillA Anyone can do it Task B <= SkillA, GuyB Only B can do it, but I also allocate the skill just to be sure I don't allocate more than 3 people at the same time. My problem with this approach is that sometimes GuyA is on holidays, but I can't reduce SkillA from 3 to 2 in that period.. Any tips?

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  • Why this kind of release doesn't work?

    - by parkyprg
    Hello, I have a newbie question about the following: - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { NSArray *anArray; anArray = [dictionary objectForKey: [NSString stringWithFormat:@"%d", section]]; //here dictionary is of type NSDictionary, initialized in another place. AnObject *obj = [[AnObject alloc] init]; obj = [anArray objectAtIndex:0]; [anArray release]; return obj.title; } If I run it as it is I will get an error. If I don't put [anArray release] it works just fine. I don't quite understand why is this happening? Thanks.

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  • Objects leaking immediately from allocation using either new or [[Object alloc] init];

    - by Sam
    While running Instruments to find leaks in my code, after I've loaded a file and populate an NSMutableArray with new objects, leaks pop up! I am correctly releasing the objects. Sample code below: //NSMutableArray declared as a retained property in the parent class if(!mutableArray) mutableArray = [[NSMutableArray alloc] initWithCapacity:objectCount]; else [mutableArray removeAllObjects]; //Iterates through the read in data and populate the NSMutableArray for(int i = 0; i < objectCount; i++){ //Initializes a new object with data MyObject *object = [MyObject new]; //Adds the object to the mutableArray [mutableArray addObject:object]; //Releases the object [object release]; } I get a number of leaks from Instruments terminating at the addition of the 'object' into the 'mutableArray', but also including the allocation of the 'object' and the 'mutableArray'. I don't get it. Not to mention, this is happening on the first call of the enclosing method so the allocation of the NSMutableArray is being hit in the logic block, not the 'removeAllObjects' selector. Lastly, does Core Foundation have a major bug in it that randomly creates CFStrings and mismanages their memory? My code does not even use those, nor do the leaks where they occur have anything to do with my code. Almost all of my applications so far deal with OpenGL (in case anyone knows of a threading issue that arises from trying to synch the backend of the program with the front end of displaying the contents of an NSOpenGLView class or whatever it is).

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