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  • Where are Wireless Profiles stored in Ubuntu [closed]

    - by LonnieBest
    Where does Ubuntu store profiles that allow it to remember the credentials to private wireless networks that it has previously authenticate to and used? I just replaced my Uncle's hard drive with a new one and installed Ubuntu 10.04 on it (he had Ubuntu 9.10 on his old hard drive. He is at my house right now, and I want him to be able to access his private wireless network when he gets home. Usually, when I upgrade Ubuntu, I have his /home directory on another partition, so his wireless profile to his own network persists. However, right now, I'm trying to figure out which .folder I need to copy from his /home/user folder on the old hard drive, to the new hard drive, so that he will be able to have wireless Internet when he gets home. Does anyone know with certainty, exactly which folder I need to copy to the new hard drive to achieve this?

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  • C++: How to use types that have not been defined?

    - by Jen
    C++ requires all types to be defined before they can be used, which makes it important to include header files in the right order. Fine. But what about my situation: Bunny.h: class Bunny { ... private: Reference<Bunny> parent; } The compiler complains, because technically Bunny has not been completely defined at the point where I use it in its own class definition. This is not sufficient: class Bunny; class Bunny { ... private: Reference<Bunny> parent; } Apart from re-writing my template class Reference so it takes a pointer type (in which case I can use the forward declaration of Bunny), I don't know how to solve this. Any suggestions?

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  • how to find which button has been clicked in app widgets in android?

    - by chrish
    I want to design simple app widget which has two textview and two button for previous/next. I am getting difficult to handle button click in app widget. Actually my desire is,if user click on previous button i want to show previous value and if user click on Next button i want to show next value from database. How to know which button is clicked? here i register button click listener like this public static class UpdateWidgetService extends IntentService { public UpdateWidgetService() { super("UpdateWidgetService"); } @Override protected void onHandleIntent(Intent intent) { AppWidgetManager appWidgetManager = AppWidgetManager .getInstance(this); int incomingAppWidgetId = intent.getIntExtra(EXTRA_APPWIDGET_ID, INVALID_APPWIDGET_ID); if (incomingAppWidgetId != INVALID_APPWIDGET_ID) { updateOneAppWidget(appWidgetManager, incomingAppWidgetId); } } private void updateOneAppWidget(AppWidgetManager appWidgetManager, int appWidgetId) { DatabaseManager dbManager = new DatabaseManager(this); dbManager.open(); String contactNumber, date, status, message; ArrayList<QueuedMessage> listOfQuedMessage = (ArrayList<QueuedMessage>) dbManager .fetchContactNumber(); if (listOfQuedMessage.size() == 0) Log.i("Db", "null"); else{ date = dbManager.fetchDate(); message = dbManager.fetchMessage(); status = dbManager.fetchStatus(); dbManager.closeDatabase(); RemoteViews views = new RemoteViews(this.getPackageName(), R.layout.schdulesms_appwidget_layout); views.setTextViewText(R.id.to_appwidget_saved_data, listOfQuedMessage.get(count).contacNumber); views.setTextViewText(R.id.date_appwidget_saved_data, date); views.setTextViewText(R.id.status_appwidget_saved, status); views.setTextViewText(R.id.message_appwidgset_saved_data, message); **//here i want do** if(button1){ btnNxtClick(views, appWidgetId,listOfQuedMessage.size()); }else{ btPrevClick(views, appWidgetId, listOfQuedMessage.size()); } appWidgetManager.updateAppWidget(appWidgetId, views); } } private void btnNxtClick(RemoteViews views, int appWidgetId,int sizeOfList) { Intent btnNextIntent = new Intent(this, this.getClass()); btnNextIntent.putExtra(EXTRA_APPWIDGET_ID, appWidgetId); PendingIntent btnNextPendingIntent = PendingIntent.getService(this, 0, btnNextIntent, PendingIntent.FLAG_UPDATE_CURRENT); views.setOnClickPendingIntent(R.id.btnNext, btnNextPendingIntent); } private void btPrevClick(RemoteViews views, int appWidgetId,int sizeOfList) { Intent btnNextIntent = new Intent(this, this.getClass()); btnNextIntent.putExtra(EXTRA_APPWIDGET_ID, appWidgetId); PendingIntent btnNextPendingIntent = PendingIntent.getService(this, 0, btnNextIntent, PendingIntent.FLAG_UPDATE_CURRENT); views.setOnClickPendingIntent(R.id.btnPrev, btnNextPendingIntent); } } can anyone help me out from this problem?? thanks

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  • River City Give Camp 4-6 Feb 2011 in Richmond!

    - by andyleonard
    I'm often approached by community members who seek new or better employment. One problem? Experience. You need experience to get a new or better job; you can't get experience without the new gig. </ Catch22 > River City Give Camp is a way to gain some experience, but it's much more than that - it's also a great way to network with others currently working in the field. Sign up ! Show them what you've got! :{>...(read more)

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  • Read Call History from iPhone on iOS 5 and above

    - by Sandeep Dhama
    I am developing an application and need to read the users call history from iPhone.I have go though all the forums and google it and found that we can get the records from teh callHistory sqlite database by "private/var/root/Library/CallHistory/call_history.db". But this path is not working from iOS 5 and above. Seems like apple has changed all their database path and structure so that no one can accees it. I have also seen some of the application on iTunes who are capable of getting the users call history like:-https://itunes.apple.com/us/app/callog/id327883585?mt=8 I have also check a mac desktop utility called "WonderShare Dr.Fone" which will fetch all the data from your iPhone like call history messages, notes , etc.How this utility is fetching the call history records and other details? If their is any API or private APIs by which i can get the callHistory data path please let me know.

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  • Trying to draw textured triangles on device fails, but the emulator works. Why?

    - by Dinedal
    I have a series of OpenGL-ES calls that properly render a triangle and texture it with alpha blending on the emulator (2.0.1). When I fire up the same code on an actual device (Droid 2.0.1), all I get are white squares. This suggests to me that the textures aren't loading, but I can't figure out why they aren't loading. All of my textures are 32-bit PNGs with alpha channels, under res/raw so they aren't optimized per the sdk docs. Here's how I am loading my textures: private void loadGLTexture(GL10 gl, Context context, int reasource_id, int texture_id) { //Get the texture from the Android resource directory Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), reasource_id, sBitmapOptions); //Generate one texture pointer... gl.glGenTextures(1, textures, texture_id); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[texture_id]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //Clean up bitmap.recycle(); } Here's how I am rendering the texture: //Clear gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); //Enable vertex buffer gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); //Push transformation matrix gl.glPushMatrix(); //Transformation matrices gl.glTranslatef(x, y, 0.0f); gl.glScalef(scalefactor, scalefactor, 0.0f); gl.glColor4f(1.0f,1.0f,1.0f,1.0f); //Bind the texture gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[textureid]); //Draw the vertices as triangles gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer); //Pop the matrix back to where we left it gl.glPopMatrix(); //Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); And here are the options I have enabled: gl.glShadeModel(GL10.GL_SMOOTH); //Enable Smooth Shading gl.glEnable(GL10.GL_DEPTH_TEST); //Enables Depth Testing gl.glDepthFunc(GL10.GL_LEQUAL); //The Type Of Depth Testing To Do gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA,GL10.GL_ONE_MINUS_SRC_ALPHA); Edit: I just tried supplying a BitmapOptions to the BitmapFactory.decodeResource() call, but this doesn't seem to fix the issue, despite manually setting the same preferredconfig, density, and targetdensity. Edit2: As requested, here is a screenshot of the emulator working. The underlaying triangles are shown with a circle texture rendered onto it, the transparency is working because you can see the black background. Here is a shot of what the droid does with the exact same code on it: Edit3: Here are my BitmapOptions, updated the call above with how I am now calling the BitmapFactory, still the same results as below: sBitmapOptions.inPreferredConfig = Bitmap.Config.RGB_565; sBitmapOptions.inDensity = 160; sBitmapOptions.inTargetDensity = 160; sBitmapOptions.inScreenDensity = 160; sBitmapOptions.inDither = false; sBitmapOptions.inSampleSize = 1; sBitmapOptions.inScaled = false; Here are my vertices, texture coords, and indices: /** The initial vertex definition */ private static final float vertices[] = { -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f }; /** The initial texture coordinates (u, v) */ private static final float texture[] = { //Mapping coordinates for the vertices 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f }; /** The initial indices definition */ private static final byte indices[] = { //Faces definition 0,1,3, 0,3,2 }; Is there anyway to dump the contents of the texture once it's been loaded into OpenGL ES? Maybe I can compare the emulator's loaded texture with the actual device's loaded texture? I did try with a different texture (the default android icon) and again, it works fine for the emulator but fails to render on the actual phone. Edit4: Tried switching around when I do texture loading. No luck. Tried using a constant offset of 0 to glGenTextures, no change. Is there something that I'm using that the emulator supports that the actual phone does not? Edit5: Per Ryan below, I resized my texture from 200x200 to 256x256, and the issue was NOT resolved. Edit: As requested, added the calls to glVertexPointer and glTexCoordPointer above. Also, here is the initialization of vertexBuffer, textureBuffer, and indexBuffer: ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); vertexBuffer = byteBuf.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(texture.length * 4); byteBuf.order(ByteOrder.nativeOrder()); textureBuffer = byteBuf.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); loadGLTextures(gl, this.context);

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  • Does this simple cache class need thread synchronization?

    - by DayOne
    Does this simple cache class need thread synchronization ... if I remove the lock _syncLock statement will encounter any problems? I think i can remove the locks as the references should be updated correctly right? ... BUt i'm think whar happens if client code is iterating over the GetMyDataStructure method and it get replaced? Thanks! public sealed class Cache { private readonly object _syncLock = new object(); private IDictionary<int, MyDataStructure> _cache; public Cache() { Refresh(); } public void Refresh() { lock (_syncLock) { _cache = DAL.GetMyDataStructure(); } } public IDictionary<int, MyDataStructure> **GetMyDataStructure**() { lock (_syncLock) { return _cache; } } }

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  • How can I tell if an ADODB::_RecordsetPtr has already been created?

    - by scottm
    I am trying to write a class that uses ADO to retrieve SQL records. The intent is for the class to maintain one private recordset an other methods move forward, retrieve fields, etc. This is a basic example of my class: class SqlADO { private: ADODB::_RecordsetPtr m_recordset; public: void Open(); //open the connection void Execute(const char* sql); // creates or replaces current recordset void Next(); //moves recordset cursor forward void Field(const char* fieldName); //retrieves field name from current record of the recordset }; My Questions: In the Execute method, how can I check to see that the recordset instance has been created (or do I need to) so that I can close it first? Do you know of any good ADO COM Interop references?

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  • Java Swing- Create a function to add elements to JScrollPanel

    - by battousai622
    I want to create a function so that i can call add JLabel's, etc inside the JScrollPanel. I am not sure what the command is in NetBeans. I tried doing JScrollPanel - events - container - componentAdded to create the code below. But nothing shows up when i add code to that function. private void initComponents() { scrollPanel = new javax.swing.JScrollPane(); scrollPanel.addContainerListener(new java.awt.event.ContainerAdapter() { public void componentAdded(java.awt.event.ContainerEvent evt) { scrollPanelComponentAdded(evt); } } private void scrollPanelComponentAdded(java.awt.event.ContainerEvent evt) { System.out.println("main"); } Any help would be great, thanks.

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  • Create "duplicate copy" of github repository

    - by user1483934
    I see answers to similar questions and I'm sure I may just not be familiar enough with Git and Github terminology to know if they apply to my question. What I need to do is to clone an existing Github remote repository (a private repo under another person's username that I have contributor access to) and create a new private remote repo under my account. The existing repo user is going to make significant alterations to the repo, delete, and re-push, before they do that they want me to clone and create a duplicate so we can continue working from the repo under my user. I want to preserve the commit history with the repo if possible. I've cloned locally but don't can't seem to figure out how to push it to a new remote that isn't origined to the original user.

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  • Is it possible to allow the User Account to access the 'Volumes' without asking the Administrator's password?

    - by Tom
    Am the administrator of my Ubuntu system. Recently I added a new user account. But when ever the user tries to access or open the 'Volumes'(Drives where movies, songs and other files are stored) it asks for the Administrator's password. I created the user account to my other family members and I don't want to tell them my password. So is it possible to allow them to access the Volumes without asking Administrator's password ? UPDATE : Ubuntu was installed alongside Windows in my system. I will provide a screenshot of the Volume details -

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  • Free Specialization Exam Opportunity

    - by swalker
    To coincide with the 2012 JD Edwards Partner Summit, OPN is offering an opportunity for all partners. FREE exams are available in Oracle's Broomfield Office on February 1-2, 2012. This exclusive opportunity, available only to members of the Oracle PartnerNetwork, allows you to take the exams FREE OF CHARGE (a $195 value). Registration details coming soon. The exams are rigorous, so be prepared. Use the Exam Study Guides for links to training to ensure you have the knowledge level necessary to pass the exam. You don't have to participate in the JD Edwards Summit to participate in this FREE Specialization opportunity, however, you must show proof of your valid OPN Membership by providing your OPN Company ID prior to the exam, and provide your valid Pearson Vue account. All Specialization and Certification Exams are available for this event. Click here to see a list of available Certification Exams.

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  • can this keyword be used in an abstract class in java

    - by Reddy
    I tried with below example, it is working fine. I expected it to pick sub-class's value since object won't be created for super class (as it is abstract). But it is picking up super class's field value only. Please help me understand what is the concepts behind this? abstract class SuperAbstract { private int a=2; public void funA() { System.out.println("In SuperAbstract: this.a "+a); } } class SubClass extends SuperAbstract { private int a=34; } I am calling new SubClass.funA(); I am expecting it to print 34, but it is printing 2.

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  • Java Interface Reflection Alternatives

    - by Phaedrus
    I am developing an application that makes use of the Java Interface as more than a Java interface, i.e., During runtime, the user should be able to list the available methods within the interface class, which may be anything: private Class<? extends BaseInterface> interfaceClass. At runtime, I would like to enum the available methods, and then based on what the user chooses, invoke some method. My question is: Does the Java "Interface" architecture provide any method for me to peek and invoke methods without using the Reflection API? I wish there were something like this (Maybe there is): private Interface<? extends BaseInterface> interfaceAPI; public void someMethod(){ interfaceAPI.listMethods(); interfaceAPI.getAnnotations(); } Maybe there is some way to use Type Generics to accomplish what I want? Thanks, Phaedrus

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  • Looking for feedback on design pattern for simple 2D environment

    - by Le Mot Juiced
    I'm working in iOS. I am trying to make a very simple 2D environment where there are some basic shapes you can drag around with your finger. These shapes should interact in various ways when dropped on each other, or when single-tapped versus double-tapped, etc. I don't know the name for the design pattern I'm thinking of. Basically, you have a bunch of arrays named after attributes, such as "double-tappable" or "draggable" or "stackable". You assign these attributes to the shapes by putting the shapes in the arrays. So, if there's a double-tap event, the code gets the location of it, then iterates through the "double-tappable" array to see if any of its members are in that location. And so on: every interactive event causes a scan through the appropriate array or arrays. It seems like that should work, but I'm wondering if there's a better pattern for the purpose.

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  • how can add an extra select in this query?

    - by BulgedSnowy
    i've three tables related. images: id | filename | filesize | ... nodes: image_id | tag_id tags: id | name And i'm using this query to search images containing x tags SELECT images.* FROM images INNER JOIN nodes ON images.id = nodes.image_id WHERE tag_id IN (SELECT tags.id FROM tags WHERE tags.tag IN ("tag1","tag2")) GROUP BY images.id HAVING COUNT(*)= 2 The problem is that i need to retrieve also all images contained by the retrieved image, and i need this in the same query. This the actual query wich search retrieve all tags contained by the image: SELECT tag FROM nodes JOIN tags ON nodes.tag_id = tags.id WHERE image_id = images.id and nodes.private = images.private ORDER BY tag How can i mix this two to have only one query?

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  • Annotations: methods vs variables

    - by Zenzen
    I was always sure (don't know why) that it's better to add annotations to variables, but while browsing the Hibernate doc http://docs.jboss.org/hibernate/stable/annotations/reference/en/html_single/#entity-hibspec-collection I noticed they tend to annotate the methods. So should I put my annotations before methods, like this: @Entity public class Flight implements Serializable { private long id; @Id @GeneratedValue public long getId() { return id; } public void setId(long id) { this.id = id; } } Or is it better to do it like this: @Entity public class Flight implements Serializable { @Id @GeneratedValue private long id; public long getId() { return id; } public void setId(long id) { this.id = id; } } Or maybe there's no difference?

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  • How to eliminate one of my extra DropDownLists in ASP.NET?

    - by salvationishere
    I'm developing a C#/SQL web app in VS 2008 but for some reason I have one extra DropDownList. The very first dropdownlist displaying is empty. Can you help me identify the cause of this behavior? I'm baffled! An excerpt of my code is below. private DropDownList[] newcol; // Add DropDownList Control to Placeholder private DropDownList[] CreateDropDownLists() { DropDownList[] dropDowns = new DropDownList[NumberOfControls]; for (int counter = 0; counter < NumberOfControls; counter++) { DropDownList ddl = new DropDownList(); SqlDataReader dr2 = ADONET_methods.DisplayTableColumns(targettable); ddl.ID = "DropDownListID" + counter.ToString(); int NumControls = targettable.Length; DataTable dt = new DataTable(); dt.Load(dr2); ddl.DataValueField = "COLUMN_NAME"; ddl.DataTextField = "COLUMN_NAME"; ddl.DataSource = dt; ddl.SelectedIndexChanged += new EventHandler(ddlList_SelectedIndexChanged); ddl.DataBind(); ddl.AutoPostBack = true; ddl.EnableViewState = true; //Preserves View State info on Postbacks //ddlList.Style["position"] = "absolute"; //ddl.Style["top"] = 80 + "px"; //ddl.Style["left"] = 0 + "px"; dr2.Close(); dropDowns[counter] = ddl; } return dropDowns; } protected void ddlList_SelectedIndexChanged(object sender, EventArgs e) { DropDownList ddl = (DropDownList)sender; string ID = ddl.ID; } //Create display panel private void CreateDisplayPanel() { btnSubmit.Style.Add("top", "auto"); btnSubmit.Style.Add("left", "auto"); btnSubmit.Style.Add("position", "absolute"); newcol = CreateDropDownLists(); for (int counter = 0; counter < NumberOfControls; counter++) { pnlDisplayData.Controls.Add(newcol[counter]); pnlDisplayData.Controls.Add(new LiteralControl("<br><br><br>")); pnlDisplayData.Visible = true; pnlDisplayData.FindControl(newcol[counter].ID); } }

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  • How do I find out if an object can be Invoke()'d?

    - by Jurily
    Consider the following class: public class Event<T> { public delegate void Handler<t>(t msg); private event Handler<T> E; public void connect(Delegate handler) { E += delegate(T msg) { object target = handler.Target; if (Invokable(target) { target.BeginInvoke(handler, new object[] { msg }); } }; } public void emit(T msg) { if ( E != null ) { E(msg); } } private static bool Invokable(object o) { // magic } } How do I implement Invokable(), and what else do I need for this code to compile?

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  • Java SWING- Create a function to add elements to JScrollPanel ??? PLEASE

    - by battousai622
    I want to create a function so that i can call add JLables, ect inside the JScrollPanel. Im not sure what the command is in netbeans. I tried doing JScrollPanel - events - container - componentAdded to create the code below. But nothing shows up when i add code to that function. Any help would be great please! =] private void initComponents() { scrollPanel = new javax.swing.JScrollPane(); scrollPanel.addContainerListener(new java.awt.event.ContainerAdapter() { public void componentAdded(java.awt.event.ContainerEvent evt) { scrollPanelComponentAdded(evt); } } private void scrollPanelComponentAdded(java.awt.event.ContainerEvent evt) { System.out.println("main"); }

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  • How to unregister a specific hotkey using c#

    - by srk
    I am using the below code to register a HotKey : RegisterGlobalHotKey(Keys.F4, USE_ALT); private void RegisterGlobalHotKey(Keys hotkey, int modifiers) { try { // increment the hot key value - we are just identifying // them with a sequential number since we have multiples mHotKeyId++; if (mHotKeyId > 0) { // register the hot key combination if (RegisterHotKey(this.Handle, mHotKeyId, modifiers, Convert.ToInt16(hotkey)) == 0) { // tell the user which combination failed to register - // this is useful to you, not an end user; the end user // should never see this application run MessageBox.Show("Error: " + mHotKeyId.ToString() + " - " + Marshal.GetLastWin32Error().ToString(), "Hot Key Registration"); } } } catch { // clean up if hotkey registration failed - // nothing works if it fails UnregisterGlobalHotKey(); } } private void UnregisterGlobalHotKey() { // loop through each hotkey id and // disable it for (int i = 0; i < mHotKeyId; i++) { UnregisterHotKey(this.Handle, i); } } How can i unregister the Hot key and Make Alt+ F4 keep working again ?

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  • Undefined / Uninitialized default values in a class

    - by Jir
    Let's suppose you have this class: class A { public: A () {} A (double val) : m_val(val) {} ~A () {} private: double m_val; }; Once I create an instance of A, how can I check if m_val has been initialized/defined? Put it in other words, is there a way to know if m_val has been initialized/defined or not? Something along the lines of the defined operator in Python, I suppose. (But correct me if I'm wrong.) I thought of modifying the class and the c-tors the following way: class A { public: A () : defined(false) {} A (double val) : m_val(val), defined(true) {} ~A () {} private: double m_val; bool defined; }; How do you rate this solution? Any suggestion? TIA, Chris

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  • DFS Backtracking with java

    - by Cláudio Ribeiro
    I'm having problems with DFS backtracking in an adjacency matrix. Here's my code: (i added the test to the main in case someone wants to test it) public class Graph { private int numVertex; private int numEdges; private boolean[][] adj; public Graph(int numVertex, int numEdges) { this.numVertex = numVertex; this.numEdges = numEdges; this.adj = new boolean[numVertex][numVertex]; } public void addEdge(int start, int end){ adj[start-1][end-1] = true; adj[end-1][start-1] = true; } List<Integer> visited = new ArrayList<Integer>(); public Integer DFS(Graph G, int startVertex){ int i=0; if(pilha.isEmpty()) pilha.push(startVertex); for(i=1; i<G.numVertex; i++){ pilha.push(i); if(G.adj[i-1][startVertex-1] != false){ G.adj[i-1][startVertex-1] = false; G.adj[startVertex-1][i-1] = false; DFS(G,i); break; }else{ visited.add(pilha.pop()); } System.out.println("Stack: " + pilha); } return -1; } Stack<Integer> pilha = new Stack(); public static void main(String[] args) { Graph g = new Graph(6, 9); g.addEdge(1, 2); g.addEdge(1, 5); g.addEdge(2, 4); g.addEdge(2, 5); g.addEdge(2, 6); g.addEdge(3, 4); g.addEdge(3, 5); g.addEdge(4, 5); g.addEdge(6, 4); g.DFS(g, 1); } } I'm trying to solve the euler path problem. the program solves basic graphs but when it needs to backtrack, it just does not do it. I think the problem might be in the stack manipulations or in the recursive dfs call. I've tried a lot of things, but still can't seem to figure out why it does not backtrack. Can somebody help me ?

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  • Structuremap and creating objects with initial state

    - by Simon
    I have an object which needs a dependency injected into it public class FootballLadder { public FootballLadder(IMatchRepository matchRepository, int round) { // set initial state this.matchRepo = matchRepository; this.round = round; } public IEnumerable<LadderEntry> GetLadderEntries() { // calculate the ladder based on matches retrieved from the match repository // return the calculated ladder } private IMatchRepository matchRepo; private int round; } For arguments sake, lets assume that I can't pass the round parameter into the GetLadderEntries call itself. Using StructureMap, how can I inject the dependency on the IMatchRepository and set the initial state? Or is this one of those cases where struggling against the framework is a sign the code should be refactored?

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  • class which cannot be derived

    - by benjamin button
    I found this code here class Usable; class Usable_lock { friend class Usable; private: Usable_lock() {} Usable_lock(const Usable_lock&) {} }; class Usable : public virtual Usable_lock { // ... public: Usable(); Usable(char*); // ... }; Usable a; class DD : public Usable { }; DD dd; // error: DD::DD() cannot access // Usable_lock::Usable_lock(): private member Could anybody explain me this code?

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