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  • How to handle HTTPStatus Response 201 with AS3 / Flash / SWFUpload

    - by Praveen Sharma
    Hey all. I'm using SWFUpload on a Rails site to allow for MP3 Uploads direct to Sound Cloud. To avoid having to first upload a large file to my server and push to Sound Cloud, I'm hitting their API directly via SWFUpload, passing necessary OAuth token data. Everything works - EXCEPT - Flash can't handle the HTTP response code that Sound Cloud's API returns (201). This ALWAYS triggers an unhandled IO Error with Flash. Even though SWFUpload allows me to override that in the JS, it breaks any response data (the URI to the uploaded file). Does anyone know how I could somehow intercept the 201 code so that I can make it a 200 code for flash? I'm at a loss at how I can avoid this IO Error. I've tried try/catch statements around everything and have even recompiled SWFUpload to try new things to no avail. Any help would be greatly appreciated.

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  • Automated regression tests for java applets?

    - by Roy Tang
    We're working on a project with a number of applets that has to work across a large range of OS (WIndows, Mac, Linux), browsers (IE, FF, Safari, etc) and Java versions (1.5+), and it often happens that a fix we apply will cause some sort of security exception an another platform or some other error. Is there any way for us to prepare automated tests to immediately catch those problems in different platforms? I think it's not necessary to check that the gui parts are appearing as intended, but just to detect whether unexpected exceptions are occuring.

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  • Prototype JS swallows errors in dom:loaded, and ajax callbacks?

    - by WishCow
    I can't figure out why prototype suppressess the error messages in the dom:loaded event, and in AJAX handlers. Given the following piece of HTML: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Conforming XHTML 1.1 Template</title> <script type="text/javascript" src="prototype.js"></script> <script type="text/javascript"> document.observe('dom:loaded', function() { console.log('domready'); console.log(idontexist); }); </script> </head> <body> </body> </html> The domready event fires, I see the log in the console, but there is no indication of any errors whatsoever. If you move the console.log(idontexist); line out of the handler, you get the idontexist is not defined error in the console. I find it a little weird, that in other event handlers, like 'click', you get the error message, it seems that it's only the dom:loaded that has this problem. The same goes for AJAX handlers: new Ajax.Request('/', { method: 'get', onComplete: function(r) { console.log('xhr complete'); alert(youwontseeme); } }); You won't see any errors. This is with prototype.js 1.6.1, and I can't find any indication of this behavior in the docs, nor a way to enable error reporting in these handlers. I have tried stepping through the code with FireBug's debugger, and it seems to jump to a function on line 53 named K, when it encounters the missing variable in the dom:loaded handler: K: function(x) { return x } But how? Why? When? I can't see any try/catch block there, how does the program flow end up there? I know that I can make the errors visible by packing my dom:ready handler(s) in try/catch blocks, but that's not a very comfortable option. Same goes for registering a global onException handler for the AJAX calls. Why does it even suppress the errors? Did someone encounter this before?

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  • powermock : ProcessBuilder redirectErrorStream giving nullPointerException

    - by kaustubh9
    I am using powermock to mock some native command invocation using process builder. the strange thing is these test pass sometimes and fail sometimes giving a NPE. Is this a powermock issue or some gotcha in the program. the snippet of the class under test is.. public void method1(String jsonString, String filename) { try { JSONObject jObj = new JSONObject(jsonString); JSONArray jArr = jObj.getJSONArray("something"); String cmd = "/home/y/bin/perl <perlscript>.pl<someConstant>" + " -k " + <someConstant> + " -t " + <someConstant>; cmd += vmArr.getJSONObject(i).getString("jsonKey"); ProcessBuilder pb = new ProcessBuilder("bash", "-c", cmd); pb.redirectErrorStream(false); Process shell = pb.start(); shell.waitFor(); if (shell.exitValue() != 0) { throw new RuntimeException("Error in Collecting the logs. cmd="+cmd); } StringBuilder error = new StringBuilder(); InputStream iError = shell.getErrorStream(); BufferedReader bfr = new BufferedReader( new InputStreamReader(iError)); String line = null; while ((line = bfr.readLine()) != null) { error.append(line + "\n"); } if (!error.toString().isEmpty()) { LOGGER.error(error`enter code here`); } iError.close(); bfr.close(); } catch (Exception e) { throw new RuntimeException(e); } and the unit test case is .. @PrepareForTest( {.class, ProcessBuilder.class,Process.class, InputStream.class,InputStreamReader.class, BufferedReader.class} ) @Test(sequential=true) public class TestClass { @Test(groups = {"unit"}) public void testMethod() { try { ProcessBuilder prBuilderMock = createMock(ProcessBuilder.class); Process processMock = createMock(Process.class); InputStream iStreamMock = createMock(InputStream.class); InputStreamReader iStrRdrMock = createMock(InputStreamReader.class); BufferedReader bRdrMock = createMock(BufferedReader.class); String errorStr =" Error occured"; String json = <jsonStringInput>; String cmd = "/home/y/bin/perl <perlscript>.pl -k "+<someConstant>+" -t "+<someConstant>+" "+<jsonValue>; expectNew(ProcessBuilder.class, "bash", "-c", cmd).andReturn(prBuilderMock); expect(prBuilderMock.redirectErrorStream(false)).andReturn(prBuilderMock); expect(prBuilderMock.start()).andReturn(processMock); expect(processMock.waitFor()).andReturn(0); expect(processMock.exitValue()).andReturn(0); expect(processMock.getErrorStream()).andReturn(iStreamMock); expectNew(InputStreamReader.class, iStreamMock) .andReturn(iStrRdrMock); expectNew(BufferedReader.class, iStrRdrMock) .andReturn(bRdrMock); expect(bRdrMock.readLine()).andReturn(errorStr); expect(bRdrMock.readLine()).andReturn(null); iStreamMock.close(); bRdrMock.close(); expectLastCall().once(); replayAll(); <ClassToBeTested> instance = new <ClassToBeTested>(); instance.method1(json, fileName); verifyAll(); } catch (Exception e) { Assert.fail("failed while collecting log.", e); } } I get an error on execution an the test case fails.. Caused by: java.lang.NullPointerException at java.lang.ProcessBuilder.start(ProcessBuilder.java:438) Note : I do not get this error on all executions. Sometimes it passes and sometimes it fails. I am not able to understand this behavior.

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  • what is the differences between (libapache2-mod-php5 ) and ( libapache2-mod-php5filter)

    - by tawfekov
    i had noticed that some code doesn't play nice when i use libapache2-mod-filter while it working as expected in libapache2-mod-php5 the error was generated by doctrine + it's very simple like : $db = new self(); $db["name"] = $name; $db["desc"] = $desc; $db->save(); /// it throw the error here error message like : Syntax error or access violation: 1064 You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'desc) VALUES ('aaaaaaaaaaa', 'aaaaaaaaaaaa')' at line 1 so what is the real difference between the both modules for php5 ???

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  • .NET Impersonate and file upload issues

    - by Jagd
    I have a webpage that allows a user to upload a file to a network share. When I run the webpage locally (within VS 2008) and try to upload the file, it works! However, when I deploy the website to the webserver and try to upload the file through the webpage, it doesn't work! The error being returned to me on the webserver says "Access to the path '\05prd1\emp\test.txt' is denied. So, obviously, this is a permissions issue. The network share is configured to allow full access both to me (NT authentication) and to the NETWORK SERVICE (which is .NET's default account and what we have set in our IIS application pool as the default user for this website). I have tried this with and without impersonation upon the webserver and neither way works, yet both ways work on my local machine (in other words, with and without impersonation works on my local machine). The code that does the file upload is below. Please note that the code below includes impersonation, but like I said above, I've tried it with and without impersonation and it's made no difference. if (fuCourses.PostedFile != null && fuCourses.PostedFile.ContentLength > 0) { System.Security.Principal.WindowsImpersonationContext impCtx; impCtx = ((System.Security.Principal.WindowsIdentity)User.Identity).Impersonate(); try { lblMsg.Visible = true; // The courses file to be uploaded HttpPostedFile file = fuCourses.PostedFile; string fName = file.FileName; string uploadPath = "\\\\05prd1\\emp\\"; // Get the file name if (fName.Contains("\\")) { fName = fName.Substring( fName.LastIndexOf("\\") + 1); } // Delete the courses file if it is already on \\05prd1\emp FileInfo fi = new FileInfo(uploadPath + fName); if (fi != null && fi.Exists) { fi.Delete(); } // Open new file stream on \\05prd1\emp and read bytes into it from file upload FileStream fs = File.Create(uploadPath + fName, file.ContentLength); using (Stream stream = file.InputStream) { byte[] b = new byte[4096]; int read; while ((read = stream.Read(b, 0, b.Length)) > 0) { fs.Write(b, 0, read); } } fs.Close(); lblMsg.Text = "File Successfully Uploaded"; lblMsg.ForeColor = System.Drawing.Color.Green; } catch (Exception ex) { lblMsg.Text = ex.Message; lblMsg.ForeColor = System.Drawing.Color.Red; } finally { impCtx.Undo(); } } Any help on this would be very appreciated!

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  • Castle Windsor - Resolving a generic implementation to a base type

    - by arootbeer
    I'm trying to use Windsor as a factory to provide specification implementations based on subtypes of XAbstractBase (an abstract message base class in my case). I have code like the following: public abstract class XAbstractBase { } public class YImplementation : XAbstractBase { } public class ZImplementation : XAbstractBase { } public interface ISpecification<T> where T : XAbstractBase { bool PredicateLogic(); } public class DefaultSpecificationImplementation : ISpecification<XAbstractBase> { public bool PredicateLogic() { return true; } } public class SpecificSpecificationImplementation : ISpecification<YImplementation> { public bool PredicateLogic() { /*do real work*/ } } My component registration code looks like this: container.Register( AllTypes.FromAssembly(Assembly.GetExecutingAssembly()) .BasedOn(typeof(ISpecification<>)) .WithService.FirstInterface() ) This works fine when I try to resolve ISpecification<YImplementation>; it correctly resolves SpecificSpecificationImplementation. However, when I try to resolve ISpecification<ZImplementation> Windsor throws an exception: "No component for supporting the service ISpecification'1[ZImplementation, AssemblyInfo...] was found" Does Windsor support resolving generic implementations down to base classes if no more specific implementation is registered?

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  • Android Autolink to launch WebView

    - by Jason Kim
    Hi, I'm using autoLink="web" attribute in TextView to launch Browser. However, I want to launch the myActivity with WebView, when I click the links in TextView. Is is possible that catch the click event and invoke startActivity? Thanks in advance, Jason

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  • Can't create flex4 project in flexbuilder using remoting or LiveCycle Data Servcies ES

    - by anopres
    I'm trying out the FlasBuilder ide with ColdFusion 8 on OS X. When I try to create a new project, I get stuck at the server setup screen that forces you to validate your paths for your ColdFusion root folder and your webroot. Every combination I try says either "LiveCycle Data Services is not installed at the specified location" or "Invalid root. The WEB-INF/flex folder must contain either flex-config.xml or services-config.xml." The flex-config.xml file is sitting in that directory. Is there some trick to getting this to work?

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  • Reusing xalan transformer causing its extension functions break

    - by Leslie Norman
    I am using xalan 2.7.1 to validate my xml docs with xslt style sheet. It works fine for the first document and returns error message in case of error along with correct line and column number of xml source by making use of NodeInfo.lineNumber and NodeInfo.columnNumber extensions. The problem is when I try to reuse transformer to validate other xml docs, it successfully transforms the document but always returns lineNumber=columnNumber=-1 for all errors. Any idea? Here is my code: TransformerFactory tFactory = TransformerFactory.newInstance("org.apache.xalan.processor.TransformerFactoryImpl", null); tFactory.setAttribute(TransformerFactoryImpl.FEATURE_SOURCE_LOCATION, Boolean.TRUE); StreamSource xsltStreamSource = new StreamSource(new File("E:\\Temp\\Test\\myXslt.xsl")); Transformer transformer=null; try { transformer = tFactory.newTransformer(xsltStreamSource); ByteArrayOutputStream outStream = new ByteArrayOutputStream(); File srcFolder = new File("E:\\Temp\\Test"); for (File file :srcFolder.listFiles()) { if (file.getName().endsWith("xml")) { transformer.transform(new StreamSource(file), new StreamResult(outStream)); transformer.reset(); } } System.out.println(outStream.toString()); } catch (TransformerException e) { e.printStackTrace(); } Edit: New code after implementing @rsp suggestions: package mycompany; import java.io.File; import javax.xml.transform.ErrorListener; import javax.xml.transform.Source; import javax.xml.transform.Transformer; import javax.xml.transform.TransformerException; import javax.xml.transform.TransformerFactory; import javax.xml.transform.stream.StreamResult; import javax.xml.transform.stream.StreamSource; import org.apache.xalan.processor.TransformerFactoryImpl; public class XsltTransformer { public static void main(String[] args) { TransformerFactory tFactory = TransformerFactory.newInstance("org.apache.xalan.processor.TransformerFactoryImpl", null); tFactory.setAttribute(TransformerFactoryImpl.FEATURE_SOURCE_LOCATION, Boolean.TRUE); StreamSource xsltStreamSource = new StreamSource(new File("E:\\Temp\\Test\\myXslt.xsl")); try { Transformer transformer = tFactory.newTransformer(xsltStreamSource); File srcFolder = new File("E:\\Temp\\Test"); for (File file : srcFolder.listFiles()) { if (file.getName().endsWith("xml")) { Source source = new StreamSource(file); StreamResult result = new StreamResult(System.out); XsltTransformer xsltTransformer = new XsltTransformer(); ErrorListenerImpl errorHandler = xsltTransformer.new ErrorListenerImpl(); transformer.setErrorListener(errorHandler); transformer.transform(source, result); if (errorHandler.e != null) { System.out.println("Transformation Exception: " + errorHandler.e.getMessage()); } transformer.reset(); } } } catch (TransformerException e) { e.printStackTrace(); } } private class ErrorListenerImpl implements ErrorListener { public TransformerException e = null; public void error(TransformerException exception) { this.e = exception; } public void fatalError(TransformerException exception) { this.e = exception; } public void warning(TransformerException exception) { this.e = exception; } } }

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  • how to get the table primary key after saving an item via AdoNetServiceProxy

    - by Jronny
    I have a js proxy class: function ProxyClass() { this.Properties = null; this.Insert = function () { try { var service = new Sys.Data.AdoNetServiceProxy("/WcfDataService1.svc"); service.insert(this, "TheTable"); } catch (ex) { alert("error: " + ex); } }; } The insert has been working, but I need to get the primary key of TheTable right after. How could we be able to pull it up? Thanks a lot

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  • Ubuntu 13.10: nslookup not automatically appending DNS suffixes

    - by Alex
    When I configure Ubuntu 13.10 server I ran into a problem: Usally (working on 12.10 machines) I add the following information in my /etc/resolv.conf file: nameserver 192.168.2.180 domain our.domain.com Normally, when I then ping a given host , .e.g: ping host01 It would resolve the FQDN to host01.our.domain.com However in ubuntu 13.10 this doesn't seem to be working, it just returns the following: ~# nslookup host01 Server: 192.168.2.180 Address: 192.168.2.180#53 ** server can't find host01: SERVFAIL Which is normaly since the DNS server doesnt respont to a 'host01' request. However if I do the same nslookup on an Ubuntu 12.10 machine it automatically appends the 'our.domain.com' suffix to whatever I throw at it that doens't already have this suffix. Is this a 13.10 bug, or am I doing something wrong?

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • Some more multitasking java issues

    - by owca
    I had a task to write simple game simulating two players picking up 1-3 matches one after another until the pile is gone. I managed to do it for computer choosing random value of matches but now I'd like to go further and allow humans to play the game. Here's what I already have : http://paste.pocoo.org/show/200660/ Class Player is a computer player, and PlayerMan should be human being. Problem is, that thread of PlayerMan should wait until proper value of matches is given but I cannot make it work this way. When I type the values it sometimes catches them and decrease amount of matches but that's not exactly what I was up to :) Logics is : I check the value of current player. If it corresponds to this of the thread currently active I use scanner to catch the amount of matches. Else I wait one second (I know it's kinda harsh solution, but I have no other idea how to do it). Class Shared keeps the value of current player, and also amount of matches. By the way, is there any way I can make Player and Shared attributes private instead of public and still make the code work ? CONSOLE and INPUT-DIALOG is just for choosing way of inserting values. class PlayerMan extends Player{ static final int CONSOLE=0; static final int INPUT_DIALOG=1; private int input; public PlayerMan(String name, Shared data, int c){ super(name, data); input = c; } @Override public void run(){ Scanner scanner = new Scanner(System.in); int n = 0; System.out.println("Matches on table: "+data.matchesAmount); System.out.println("which: "+data.which); System.out.println("number: "+number); while(data.matchesAmount != 0){ if(number == data.which){ System.out.println("Choose amount of matches (from 1 to 3): "); n = scanner.nextInt(); if(data.matchesAmount == 1){ System.out.println("There's only 1 match left !"); while(n != 1){ n = scanner.nextInt(); } } else{ do{ n = scanner.nextInt(); } while(n <= 1 && n >= 3); } data.matchesAmount = data.matchesAmount - n; System.out.println(" "+ name+" takes "+n+" matches."); if(number != 0){ data.which = 0; } else{ data.which = 1; } } else{ try { Thread.sleep(1000); } catch(InterruptedException exc) { System.out.println("End of thread."); return; } } System.out.println("Matches on table: "+data.matchesAmount); } if(data.matchesAmount == 0){ System.out.println("Winner is player: "+name); stop(); } } }

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  • .NET WPF Application : Loading a resourced .XPS document

    - by contactmatt
    I'm trying to load a .xps document into a DocumentViewer object in my WPF application. Everything works fine, except when I try loading a resourced .xps document. I am able to load the .xps document fine when using an absolute path, but when I try loading a resourced document it throws a "DirectoryNotFoundException" Here's an example of my code that loads the document. using System.Windows.Xps.Packaging; private void Window_Loaded(object sender, RoutedEventArgs e) { //Absolute Path works (below) //var xpsDocument = new XpsDocument(@"C:\Users\..\Visual Studio 2008\Projects\MyProject\MyProject\Docs\MyDocument.xps", FileAccess.Read); //Resource Path doesn't work (below) var xpsDocument = new XpsDocument(@"\MyProject;component/Docs/Mydocument.xps", FileAccess.Read); DocumentViewer.Document = xpsDocument.GetFixedDocumentSequence(); } When the DirectoryNotFoundException is thrown, it says "Could not find a part of the path : 'C:\MyProject;component\Docs\MyDocument.xps' It appears that it is trying to grab the .xps document from that path, as if it were an actual path on the computer, and not trying to grab from the .xps that is stored as a resource within the application.

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  • What encoding I should use in editor (NetBeans), if I were intend to print non-english character

    - by Yan Cheng CHEOK
    I try to set the encoding of my editor to UTF-16. (Java String store the data in UTF-16 internally, right?) And I type the following code package helloworld; /** * * @author yan-cheng.cheok */ public class Main { /** * @param args the command line arguments */ public static void main(String[] args) { // TODO code application logic here System.out.println("???"); System.out.println("\u6587\u4EF6\u79CD\u7C7B"); } } However, the output is not what I expected : ???? ????? I try to change the editor encoding format to UTF-8, it works this time! ??? ???? May I know why I need to change the editor encoding format to UTF-8 but not UTF-16? Isn't Java String store the data in UTF-16 internally?

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  • random numbers in C

    - by Sergey
    for(i = 0; i < n; i++){ srand(time(NULL)); printf("%d ", time(NULL)); for(j = 0; j < (n-1); j++){ a[i,j] = rand(); } } I try to generate random numbers, but they are the same... I try srand(i * time(NULL)). No matter.. What should i do?

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  • Page upload data again on page refresh in ASP.NET

    - by Etienne
    For some reason when the user click on the submit button and he re-fresh the page the same data get's uploaded again to my SQL Server 2005 database. I do not what this to happen........... Why is this happening? I am making use of a SQL Data Source!! My code Try 'See if user typed the correct code. If Me.txtSecurity.Text = Session("Captcha") Then If Session("NotifyMe") = "Yes" Then SendEmailNS() End If RaterRate.Insert() RaterRate.Update() DisableItems() lblResultNS.Text = "Thank you for leaving a comment" LoadCompanyList() LoadRateRecords() txtCommentNS.Text = "" txtSecurity.Text = "" lblResultNS.Focus() Else Session("Captcha") = GenerateCAPTCHACode() txtSecurity.Text = "" txtSecurity.Focus() Validator10.Validate() End If Catch ex As Exception lblResultNS.Visible = True lblResultNS.Text = ex.Message.ToString lblResultNS.Focus() End Try

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  • Access COM object through a windows process handle.

    - by Sivvy
    I'm currently automating an application at work using COM, and have an issue where anyone using my application has a problem if the original application is already open when my application runs. I know how to locate the process if it's open, but instead of having to worry about closing it, or working around it, etc., I want to try to use the existing application instead of opening a new one. This is how I normally start the application in my automation program: Designer.Application desApp = new Designer.Application(); Now I'm attempting to try and use the handle from an existing application: Designer.Application desApp = (Designer.Application)((System.Diagnostics.Process.GetProcessesByName("Designer.exe")[0]).Handle) (I know this doesn't work, since .Handle returns an IntPtr, but I'm using it as an example.) Is there any way to accomplish this? How do I return a usable object if I know the handle/process?

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  • Simple VM That allows booting from folder or disk

    - by None
    I was wondering if there was a very simple and free virtual machine that would allow you to boot from a folder or disk image that couldn't damage my hard disk. I am using a MacBook and am looking into operating system programming. I found a tutorial on the internet that looked promising (http://www.viralpatel.net/taj/tutorial/hello_world_bootloader.php). I want to try this but using a VM instead of actually booting from a disk. If I made a folder or disk image containing the boot.bin file and wanted to try the OS I made (while booting from a folder or disk image, not a disk), is there a VM that would let me do it? I have no previous experience with virtual machines. I also want to be sure my hard disk would not be damaged.

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  • .NET and Closing SQL Server connections

    - by user307076
    I am having a hard time figuring out why the following constructor will not close connnections. When I view the active connections. Here is the code that I have. Public Sub New(ByVal UserID As Integer) Dim oConn As New SqlConnection(ConfigurationManager.ConnectionStrings("connStr").ToString()) Dim cmd As New SqlCommand("stored proc", oConn) Dim sdr As SqlDataReader cmd.CommandType = CommandType.StoredProcedure cmd.Parameters.AddWithValue("@userID", UserID) oConn.Open() sdr = cmd.ExecuteReader() Try If Not sdr.HasRows Then sdr.Close() If Not oConn Is Nothing Then If oConn.State <> ConnectionState.Closed Then oConn.Close() End If End If cmd.Dispose() Exit Sub End If 'User has account in WATS, proceed to load account information While sdr.Read _firstname = Convert.ToString(sdr("First Name")) _lastname = Convert.ToString(sdr("Last Name")) End While Catch ex As Exception 'Throw New Exception("User Error: " + ex.Message) Finally sdr.Close() If Not oConn Is Nothing Then If oConn.State <> ConnectionState.Closed Then oConn.Close() End If End If cmd.Dispose() End Try End Sub

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  • SQL CE not loading from network share

    - by David Veeneman
    I installed VS 2010 RC yesterday, and suddenly, SQL Server CE isn't loading files from a network share. In projects compiled with VS 2008, if I try to open a SQL CE file located on a network share, I get an error that reads like this: Internal error: Cannot open the shared memory region. If I try to create a data connection in VS 2010 to a SQL CE file on a network share, I get this error: SQL Server Compact does not support opening database files on a network share. Can anyone shed any light on what's going on? Thanks.

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  • Creating VSTO Excel Template fails

    - by Phil.Wheeler
    I have been trying for ages in all sorts of ways (short of ritual incantations and sacrifices) to get Visual Studio Team Edition 2008 to allow me to create Office 2003 solutions, whether those be templates or documents. No matter what I try, I'm always presented with an error which basically says "You've got the wrong version of Office installed. Try installing something compatible". I have the complete installation of Office 2003 Pro installed along with the Office 2003 Primary Interop Assemblies (which I put on after I installed Office) and then VS2008TE as already mentioned. There has to be some reason why this refuses to work, but I'm out of ideas. Help appreciated.

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