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  • Upcoming Presentation Session's in 2012

    - by NeilHambly
    Hello With the remaining quarter of the year, promising to be as manic as the rest, having already done the following events SQLBits 10, SQL Relay 2012, 24HOP (SQL Server 2012), SQLRally 2012 Dallas, TechEd AMS {PASS Ambassador} & 3 SQLSaturday's (Portugal, Dublin, Johannesburg), as well as SQLDay in Poland, virtual event for Perth UG {Australian} and not to mention a host of events for my own SQL London PASS Chapter, as the 1st UG event in Belfast {Good luck Ryan with the next one} I still...(read more)

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  • How to write your unit tests to switch between NUnit and MSTest

    - by Justin Jones
    On my current project I found it useful to use both NUnit and MsTest for unit testing. When using ReSharper for running unit tests, it just simply works better with NUnit, and on large scale projects NUnit tends to run faster. We would have just simply used NUnit for everything, but MSTest gave us a few bonuses out of the box that were hard to pass up. Namely code coverage (without having to shell out thousands of extra dollars for the privilege) and integrated tests into the build process. I’m one of those guys who wants the build to fail if the unit tests don’t pass. If they don’t pass, there’s no point in sending that build on to QA. So making the build work with MsTest is easiest if you just create a unit test project in your solution. This adds the right references and project type Guids in the project file so that everything just automagically just works. Then (using NuGet of course) you add in NUnit. At the top of your test file, remove the using statements that refer to MsTest and replace it with the following: #if NUNIT using NUnit.Framework; #else using TestFixture = Microsoft.VisualStudio.TestTools.UnitTesting.TestClassAttribute; using Test = Microsoft.VisualStudio.TestTools.UnitTesting.TestMethodAttribute; using TestFixtureSetUp = Microsoft.VisualStudio.TestTools.UnitTesting.TestInitializeAttribute; using SetUp = Microsoft.VisualStudio.TestTools.UnitTesting.TestInitializeAttribute; using Microsoft.VisualStudio.TestTools.UnitTesting; #endif Basically I’m taking the NUnit naming conventions, and redirecting them to MsTest. You can go the other way, of course. I only chose this direction because I had already written the tests as NUnit tests. NUnit and MsTest provide largely the same functionality with slightly differing class names. There’s few actual differences between then, and I have not run into them on this project so far. To run the tests as NUnit tests, simply open up the project properties tab and add the compiler directive NUNIT. Remove it, and you’re back in MsTest land.

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  • How Google Web Starter Kit serves adaptive image for mobile?

    - by 5argon
    My website weirdly (in a good way) serves smaller images when viewed on mobile. I wanted to know what cause this? As far as I know this is not the default behaviour, so I think it must be Google Web Starter Kit's doing.Here is the debug information when debugging on device. All images became 231 B size no matter how large it actually is. (On desktop debugging the size varies.) I tried using Google Web Starter Kit (https://github.com/google/web-starter-kit) recently. The tools in it are made of Ruby, Node.js, SASS and Gulp to help you 'build' website. Pre-build you can enjoy automatic reload because the Gulp script will watch all files for you. When build it will run various tools to minify HTML,CSS and compress images. According to this page https://developers.google.com/web/fundamentals/tools/build/build_site the gulp-imagemin was used. So I guess the imagemin is doing the mobile optimization for me? What kind of compression can serve automatically resized image on mobile? And why is the size 231 B? Is this related to my screen size?

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  • Southampton SQL Server User Group–February 2011

    - by GavinPayneUK
    Earlier this week I attended the second sitting of the Southampton SQL Server user group, one of the regional events which compliments the larger SQL Server events we put in our diaries. The event is very well organised by Mark Pryce-Maher ( twitter ), Matt Whitfield ( twitter ) and Adrian Hills ( twitter ) in an easy to find Southampton church hall room with drinks and pizza supplied in addition to quality time with fellow SQL Server peers.  Thanks must also go to another of the event’s supporters...(read more)

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  • How do you handle objects that need custom behavior, and need to exist as an entity in the database?

    - by Scott Whitlock
    For a simple example, assume your application sends out notifications to users when various events happen. So in the database I might have the following tables: TABLE Event EventId uniqueidentifier EventName varchar TABLE User UserId uniqueidentifier Name varchar TABLE EventSubscription EventUserId EventId UserId The events themselves are generated by the program. So there are hard-coded points in the application where an event instance is generated, and it needs to notify all the subscribed users. So, the application itself doesn't edit the Event table, except during initial installation, and during an update where a new Event might be created. At some point, when an event is generated, the application needs to lookup the Event and get a list of Users. What's the best way to link the event in the source code to the event in the database? Option 1: Store the EventName in the program as a fixed constant, and look it up by name. Option 2: Store the EventId in the program as a static Guid, and look it up by ID. Extra Credit In other similar circumstances I may want to include custom behavior with the event type. That is, I'll want subclasses of my Event entity class with different behaviors, and when I lookup an event, I want it to return an instance of my subclass. For instance: class Event { public Guid Id { get; } public Guid EventName { get; } public ReadOnlyCollection<EventSubscription> EventSubscriptions { get; } public void NotifySubscribers() { foreach(var eventSubscription in EventSubscriptions) { eventSubscription.Notify(); } this.OnSubscribersNotified(); } public virtual void OnSubscribersNotified() {} } class WakingEvent : Event { private readonly IWaker waker; public WakingEvent(IWaker waker) { if(waker == null) throw new ArgumentNullException("waker"); this.waker = waker; } public override void OnSubscribersNotified() { this.waker.Wake(); base.OnSubscribersNotified(); } } So, that means I need to map WakingEvent to whatever key I'm using to look it up in the database. Let's say that's the EventId. Where do I store this relationship? Does it go in the event repository class? Should the WakingEvent know declare its own ID in a static member or method? ...and then, is this all backwards? If all events have a subclass, then instead of retrieving events by ID, should I be asking my repository for the WakingEvent like this: public T GetEvent<T>() where T : Event { ... // what goes here? ... } I can't be the first one to tackle this. What's the best practice?

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  • Is it recommended to use more than one language at a startup?

    - by GoofyBall
    I work for a mobile startup where, for historical reasons, our chosen language was C#. I was recently assigned to a small project to build a tool that would be used by us internally. When I explained my intention to use Python to build this tool I was heavily criticized for this because introducing new languages, and technologies (Debian, Apache, Python and Django) into our ecosystem would make it harder for other developers to maintain (because only two other people know more than one language besides C#). I countered that this project would take far longer to develop in C# (which I think is an inherent problem with the language/.NET framework) and that the project was small and designed to solve a very particular problem. Of course it is necessary that the ecosystem be as a homogeneous as possible but if your are developing tooling, infrastructure, and internal systems when there are better things to build them with than C# then you should consider using them. By using one language you exclude a lot of other great libraries and frameworks out there, and this case it was the difference between taking one week to build in Python as opposed to a month in C#. Do you think it is acceptable to understand and use only only one language at a startup or even a larger company? Am I perhaps being naive??

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  • How to delete empty folders from a given directory in windows with a script

    - by Nicola Peluchetti
    I'm using r.js as a build tool but as of today that tools doesn't give me the ability to delete empty folders in the build dir. I've found these two scripts for /f "usebackq" %%d in ("dir /ad/b/s | sort /R") do rd "%%d" for /f "delims=" %%i in ('dir /s /b /ad ^| sort /r') do rd "%%i">NUL looking around the net but i always get %%i was unexpected at this time. or %%d was unexpected at this time. And i wouldn't know how to tell the script where my directory is. My build script is @echo off where /q r.js || ( echo requirejs node package is not installed. You must install node, npm and then run npm install -g requirejs goto :eof ) node r.js -o app.build.js :end I need to tell the script to remove all empty directories which are located inside ../../js

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  • Strange Flash AS3 xml Socket behavior

    - by Rnd_d
    I have a problem which I can't understand. To understand it I wrote a socket client on AS3 and a server on python/twisted, you can see the code of both applications below. Let's launch two clients at the same time, arrange them so that you can see both windows and press connection button in both windows. Then press and hold any button. What I'm expecting: Client with pressed button sends a message "some data" to the server, then the server sends this message to all the clients(including the original sender) . Then each client moves right the button 'connectButton' and prints a message to the log with time in the following format: "min:secs:milliseconds". What is going wrong: The motion is smooth in the client that sends the message, but in all other clients the motion is jerky. This happens because messages to those clients arrive later than to the original sending client. And if we have three clients (let's name them A,B,C) and we send a message from A, the sending time log of B and C will be the same. Why other clients recieve this messages later than the original sender? By the way, on ubuntu 10.04/chrome all the motion is smooth. Two clients are launched in separated chromes. windows screenshot Can't post linux screenshot, need more than 10 reputation to post more hyperlinks. Listing of log, four clients simultaneously: [16:29:33.280858] 62.140.224.1 >> some data [16:29:33.280912] 87.249.9.98 << some data [16:29:33.280970] 87.249.9.98 << some data [16:29:33.281025] 87.249.9.98 << some data [16:29:33.281079] 62.140.224.1 << some data [16:29:33.323267] 62.140.224.1 >> some data [16:29:33.323326] 87.249.9.98 << some data [16:29:33.323386] 87.249.9.98 << some data [16:29:33.323440] 87.249.9.98 << some data [16:29:33.323493] 62.140.224.1 << some data [16:29:34.123435] 62.140.224.1 >> some data [16:29:34.123525] 87.249.9.98 << some data [16:29:34.123593] 87.249.9.98 << some data [16:29:34.123648] 87.249.9.98 << some data [16:29:34.123702] 62.140.224.1 << some data AS3 client code package { import adobe.utils.CustomActions; import flash.display.Sprite; import flash.events.DataEvent; import flash.events.Event; import flash.events.IOErrorEvent; import flash.events.KeyboardEvent; import flash.events.MouseEvent; import flash.events.SecurityErrorEvent; import flash.net.XMLSocket; import flash.system.Security; import flash.text.TextField; public class Main extends Sprite { private var socket :XMLSocket; private var textField :TextField = new TextField; private var connectButton :TextField = new TextField; public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(event:Event = null):void { socket = new XMLSocket(); socket.addEventListener(Event.CONNECT, connectHandler); socket.addEventListener(DataEvent.DATA, dataHandler); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); addChild(textField); textField.y = 50; textField.width = 780; textField.height = 500; textField.border = true; connectButton.selectable = false; connectButton.border = true; connectButton.addEventListener(MouseEvent.MOUSE_DOWN, connectMouseDownHandler); connectButton.width = 105; connectButton.height = 20; connectButton.text = "click here to connect"; addChild(connectButton); } private function connectHandler(event:Event):void { textField.appendText("Connect\n"); textField.appendText("Press and hold any key\n"); } private function dataHandler(event:DataEvent):void { var now:Date = new Date(); textField.appendText(event.data + " time = " + now.getMinutes() + ":" + now.getSeconds() + ":" + now.getMilliseconds() + "\n"); connectButton.x += 2; } private function keyDownHandler(event:KeyboardEvent):void { socket.send("some data"); } private function connectMouseDownHandler(event:MouseEvent):void { var connectAddress:String = "ep1c.org"; var connectPort:Number = 13250; Security.loadPolicyFile("xmlsocket://" + connectAddress + ":" + String(connectPort)); socket.connect(connectAddress, connectPort); } } } Python server code from twisted.internet import reactor from twisted.internet.protocol import ServerFactory from twisted.protocols.basic import LineOnlyReceiver import datetime class EchoProtocol(LineOnlyReceiver): ##### name = "" id = 0 delimiter = chr(0) ##### def getName(self): return self.transport.getPeer().host def connectionMade(self): self.id = self.factory.getNextId() print "New connection from %s - id:%s" % (self.getName(), self.id) self.factory.clientProtocols[self.id] = self def connectionLost(self, reason): print "Lost connection from "+ self.getName() del self.factory.clientProtocols[self.id] self.factory.sendMessageToAllClients(self.getName() + " has disconnected.") def lineReceived(self, line): print "[%s] %s >> %s" % (datetime.datetime.now().time(), self, line) if line=="<policy-file-request/>": data = """<?xml version="1.0"?> <!DOCTYPE cross-domain-policy SYSTEM "http://www.adobe.com/xml/dtds/cross-domain-policy.dtd"> <!-- Policy file for xmlsocket://ep1c.org --> <cross-domain-policy> <allow-access-from domain="*" to-ports="%s" /> </cross-domain-policy>""" % PORT self.send(data) else: self.factory.sendMessageToAllClients( line ) def send(self, line): print "[%s] %s << %s" % (datetime.datetime.now().time(), self, line) if line: self.transport.write( str(line) + chr(0)) else: print "Nothing to send" def __str__(self): return self.getName() class ChatProtocolFactory(ServerFactory): protocol = EchoProtocol def __init__(self): self.clientProtocols = {} self.nextId = 0 def getNextId(self): id = self.nextId self.nextId += 1 return id def sendMessageToAllClients(self, msg): for client in self.clientProtocols: self.clientProtocols[client].send(msg) def sendMessageToClient(self, id, msg): self.clientProtocols[id].send(msg) PORT = 13250 print "Starting Server" factory = ChatProtocolFactory() reactor.listenTCP(PORT, factory) reactor.run()

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  • TransformXml Task locks config file identified in Source attribute

    - by alexhildyard
    As background: the TransformXml MSBuild task is typically invoked in a custom build step to mark up a web.config file with per-environment configuration; its flexible directives offer highly granular control over the insertion, removal, substitution and transformation of existing configuration hierarchies. For those using the TransformXML task (typically in a Web Deployment Project) I raised an issue against Visual Studio 2010, in which the file handle on the input file was not released, meaning that following transformation the source file remained locked. As a result, the best way to transform a file was first to rename it, transform it, and then copy it back, leaving the "locked" file to be freed up later.I just heard today that this has now been resolved in Visual Studio 2012 RTM. That's good news, because Web Config Transformations offer a lot. An intelligent, automated build process will swap in the relevant transform(s), making it much easier to synthesise the Developer and Build server builds. This makes for a simpler and more exemplary build process, and with the tighter coupling comes a correspondingly quicker response to Developmental change.Oh, and don't forget -- it isn't just web.configs you can transform. You can transform app.configs, or indeed any XML file that honours the task's schema and hierarchical rules.

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  • Managing rolling deployments in the cloud

    - by Josh Nankin
    Recently I've been experimenting with various cloud management tools like RightScale, Scalr, custom scripts for managing a variety of servers, each hosting several roles (app, db, load balancer, job queues, etc). The one thing I find lacking in most solutions is a way to do rolling deployments, i.e. running deployments sequentially across a number of servers with the same role. For instance, I dont want to build all of my webservers at the same time, as that will almost definitely result in some down time or 500s for my customers. I'd rather have one or two servers build at a time, while other servers are still available to handle requests. The other alternative is obviously to launch new servers that automatically update themselves on boot, but this isn't as cost effective, and most likely requires more time for the build to complete (it's faster to build on an existing server than to launch a new server and kill old ones). We've all heard of the big companies having the famous "push to build" button (companies like Twilio, Etsy, etc.) but it seems that they all have custom implementations of this. I'm not talking about a simple ssh-loop, clusterssh, or even an mcollective - I preferably want something with a nice simple interface that allows me to specify something like a RightScript or a Scalr script to run on a set of servers with a specific role, and it builds them sequentially. Does any one know of easy ways to get this done, or is this a candidate for a new open source project?

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  • Is there a name for the Builder Pattern where the Builder is implemented via interfaces so certain parameters are required?

    - by Zipper
    So we implemented the builder pattern for most of our domain to help in understandability of what actually being passed to a constructor, and for the normal advantages that a builder gives. The one twist was that we exposed the builder through interfaces so we could chain required functions and unrequired functions to make sure that the correct parameters were passed. I was curious if there was an existing pattern like this. Example below: public class Foo { private int someThing; private int someThing2; private DateTime someThing3; private Foo(Builder builder) { this.someThing = builder.someThing; this.someThing2 = builder.someThing2; this.someThing3 = builder.someThing3; } public static RequiredSomething getBuilder() { return new Builder(); } public interface RequiredSomething { public RequiredDateTime withSomething (int value); } public interface RequiredDateTime { public OptionalParamters withDateTime (DateTime value); } public interface OptionalParamters { public OptionalParamters withSeomthing2 (int value); public Foo Build ();} public static class Builder implements RequiredSomething, RequiredDateTime, OptionalParamters { private int someThing; private int someThing2; private DateTime someThing3; public RequiredDateTime withSomething (int value) {someThing = value; return this;} public OptionalParamters withDateTime (int value) {someThing = value; return this;} public OptionalParamters withSeomthing2 (int value) {someThing = value; return this;} public Foo build(){return new Foo(this);} } } Example of how it's called: Foo foo = Foo.getBuilder().withSomething(1).withDateTime(DateTime.now()).build(); Foo foo2 = Foo.getBuilder().withSomething(1).withDateTime(DateTime.now()).withSomething2(3).build();

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  • Questioning one of the arguments for dependency injection: Why is creating an object graph hard?

    - by oberlies
    Dependency injection frameworks like Google Guice give the following motivation for their usage (source): To construct an object, you first build its dependencies. But to build each dependency, you need its dependencies, and so on. So when you build an object, you really need to build an object graph. Building object graphs by hand is labour intensive (...) and makes testing difficult. But I don't buy this argument: Even without dependency injection, I can write classes which are both easy to instantiate and convenient to test. E.g. the example from the Guice motivation page could be rewritten in the following way: class BillingService { private final CreditCardProcessor processor; private final TransactionLog transactionLog; // constructor for tests, taking all collaborators as parameters BillingService(CreditCardProcessor processor, TransactionLog transactionLog) { this.processor = processor; this.transactionLog = transactionLog; } // constructor for production, calling the (productive) constructors of the collaborators public BillingService() { this(new PaypalCreditCardProcessor(), new DatabaseTransactionLog()); } public Receipt chargeOrder(PizzaOrder order, CreditCard creditCard) { ... } } So there may be other arguments for dependency injection (which are out of scope for this question!), but easy creation of testable object graphs is not one of them, is it?

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  • Stream Insight product team come to London

    - by simonsabin
    The Stream Insight team (one of the new features in SQL Server 2008 R2) is coming to London and will be presenting at a SQL Social event on the 9th June. For more details go to the website http://sqlsocial.com/Events.aspx Places are restricted so please register quick if you want to attend. Microsoft will also be announcing a $10,000 competition whilst they are here so make sure you come along especially if you work in banking. For more details go to http://sqlsocial.com/Events.aspx...(read more)

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  • Sending notification after an event has remained open for a specified period

    - by Loc Nhan
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 Enterprise Manager (EM) 12c allows you to create an incident rule to send a notification and/or create an incident after an event has been open for a specified period. Such an incident rule will help prevent premature alerts on issues that may correct themselves within a certain amount of time. For example, there are some agents in an unstable network area, and often there are communication failures between the agents and the OMS lasting three, four minutes at a time. In this scenario, you may only want to receive alerts after an agent in that area has been in the Agent Unreachable status for at least five minutes. Note: Many non-target availability metrics allow users to specify the “number of occurrences” or the number of consecutive times metric values reach thresholds before a notification is sent. It is best to use the feature for such metrics. This article provides a step-by-step guide for creating an incident rule set to cater for the above scenario, that is, to create an incident and send a notification after the Agent Unreachable event has remained open for a five-minute duration. Steps to create the incident rule 1.     Log on to the console and navigate to Setup -> Incidents -> Incident Rules. Note: A non-super user requires the Create Enterprise Rule Set privilege, which is a resource privilege, to create an incident rule. The Incident Rules - All Enterprise Rules page displays. 2.     Click Create Rule Set … The Create Rule Set page displays. 3.     Enter a name for the rule set (e.g. Rule set for agents in flaky network areas), optionally enter a description, and leave everything else at default values, and click + Add. The Search and Select: Targets page pops up. Note:  While you can create a rule set for individual targets, it is a best practice to use a group for this purpose. 4.     Select an appropriate group, e.g. the AgentsInFlakyNework group. The Select button becomes enabled, click the button. The Create Rule Set page displays. 5.     Leave everything at default values, and click the Rules tab. The Create Rule Set page displays. 6.     Click Create… The Select Type of Rule to Create page pops up. 7.     Leave the Incoming events and updates to events option selected, and click Continue. The Create New Rule : Select Events page displays. 8.     Select Target Availability from the Type drop-down list. The page shows more options for Target Availability. 9.     Select the Specific events of type Target Availability option, and click + Add. The Select Target Availability events page pops up. 10.   Select Agent from the Target Type dropdown list. The page expands. 11.   Click the Agent unreachable checkbox, and click OK. Note: If you want to also receive a notification when the event is cleared, click the Agent unreachable end checkbox as well before clicking OK. The Create New Rule : Select Events page displays. 12.   Click Next. The Create New Rule : Add Actions page displays. 13.   Click + Add. The Add Actions page displays. 14.   Do the following: a.     Select the Only execute the actions if specified conditions match option (You don’t want the action to trigger always). The following options appear in the Conditions for Actions section. b.     Select the Event has been open for specified duration option. The Conditions for actions section expands. c.     Change the values of Event has been open for to 5 Minutes as shown below. d.     In the Create Incident or Update Incident section, click the Create Incident checkbox as following: e.     In the Notifications section, enter an appropriate EM user or email address in the E-mail To field. f.     Click Continue (in the top right hand corner). The Create New Rule : Add Actions page displays. 15.   Click Next. The Create New Rule : Specify name and Description page displays. 16.   Enter a rule name, and click Next. The Create New Rule : Review page appears. 17.   Click Continue, and proceed to save the rule set. The incident rule set creation completes. After one of the agents in the group specified in the rule set is stopped for over 5 minutes, EM will send a mail notification and create an incident as shown in the following screenshot. In conclusion, you have seen the steps to create an example incident rule set that only creates an incident and triggers a notification after an event has been open for a specified period. Such an incident rule can help prevent unnecessary incidents and alert notifications leaving EM administrators time to more important tasks. - Loc Nhan

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  • JavaScript tip a day: More Debugging Tricks

    - by Sahil Malik
    SharePoint, WCF and Azure Trainings: more information Debugging is a pain. Debugging events on a web page is an especially bigger pain. This video will make that pain go away! This video will show you $ keywords, debugger statement, conditional breakpoints, monitoring events, global error handling etc. Make sure you check out the debugging video from yesterday too. Read full article ....

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  • Debian/Ubuntu apt or pbuilder without root privileges?

    - by Tem Pora
    I want to use apt or pbuilder to build a package in user's home directory. The home directory has enough space to hold the package's source, its dependencies and binary output. But the apt and pbuilder documents say that you have to be a root user (sudo) to use it. It's frustrating, as the only way now I have at my disposal is to build the package from source or use the dumba$$ (sorry for bad language) dpkg and in both cases figure out every dependency manually, create the dir layout manually and install the built things manually. Now if I can do all these things manually, why the tool writers (apt) think that doing so using their tool (apt) is somehow more special/dangerous? I don't want to use root privileges JUST to build and test a user-land package. If I am NOT allowed to do anything outside my home dir then why NOT the apt or pbuilder type commands be allowed to "build" something in my home dir without root privileges? I just want to use their functionality. It seems there is nothing like Gentoo Prefix from Debian

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  • Can not find the "variables.tcl" file in Varnish Security

    - by Vladimir
    Varnish Security main.vcl contains # clear all internal variables include "/etc/varnish/security/build/variables.vcl"; and # fallthrough: clear all internal variables on security.vcl_recv exit include "/etc/varnish/security/build/variables.vcl"; but /etc/varnish/security/build/variables.vcl is not included into the git. I commented it out, and it is working fine but where can I get that file?

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  • Could I be going crazy with Event Handlers? Am I going the "wrong way" with my design?

    - by sensae
    I guess I've decided that I really like event handlers. I may be suffering a bit from analysis paralysis, but I'm concerned about making my design unwieldy or running into some other unforeseen consequence to my design decisions. My game engine currently does basic sprite-based rendering with a panning overhead camera. My design looks a bit like this: SceneHandler Contains a list of classes that implement the SceneListener interface (currently only Sprites). Calls render() once per tick, and sends onCameraUpdate(); messages to SceneListeners. InputHandler Polls the input once per tick, and sends a simple "onKeyPressed" message to InputListeners. I have a Camera InputListener which holds a SceneHandler instance and triggers updateCamera(); events based on what the input is. AgentHandler Calls default actions on any Agents (AI) once per tick, and will check a stack for any new events that are registered, dispatching them to specific Agents as needed. So I have basic sprite objects that can move around a scene and use rudimentary steering behaviors to travel. I've gotten onto collision detection, and this is where I'm not sure the direction my design is going is good. Is it a good practice to have many, small event handlers? I imagine going the way I am that I'd have to implement some kind of CollisionHandler. Would I be better off with a more consolidated EntityHandler which handles AI, collision updates, and other entity interactions in one class? Or will I be fine just implementing many different event handling subsystems which pass messages to each other based on what kind of event it is? Should I write an EntityHandler which is simply responsible for coordinating all these sub event handlers? I realize in some cases, such as my InputHandler and SceneHandler, those are very specific types of events. A large portion of my game code won't care about input, and a large portion won't care about updates that happen purely in the rendering of the scene. Thus I feel my isolation of those systems is justified. However, I'm asking this question specifically approaching game logic type events.

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  • Event sourcing and persistence

    - by jgauffin
    I'm reading up on event sourcing and have a question regarding persistence. I can still have a DB with all entities, right? Or should the events be replayed every time the application is started to get the latest version of each entity in the memory? Seems like a waste on larger systems (as in large amount of data)? The point with event sourcing is that I can can replay the events to populate a data store if required? (or analyze the data)

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  • Sampling SQL server batch activity

    - by extended_events
    Recently I was troubleshooting a performance issue on an internal tracking workload and needed to collect some very low level events over a period of 3-4 hours.  During analysis of the data I found that a common pattern I was using was to find a batch with a duration that was longer than average and follow all the events it produced.  This pattern got me thinking that I was discarding a substantial amount of event data that had been collected, and that it would be great to be able to reduce the collection overhead on the server if I could still get all activity from some batches. In the past I’ve used a sampling technique based on the counter predicate to build a baseline of overall activity (see Mikes post here).  This isn’t exactly what I want though as there would certainly be events from a particular batch that wouldn’t pass the predicate.  What I need is a way to identify streams of work and select say one in ten of them to watch, and sql server provides just such a mechanism: session_id.  Session_id is a server assigned integer that is bound to a connection at login and lasts until logout.  So by combining the session_id predicate source and the divides_by_uint64 predicate comparator we can limit collection, and still get all the events in batches for investigation. CREATE EVENT SESSION session_10_percent ON SERVER ADD EVENT sqlserver.sql_statement_starting(     WHERE (package0.divides_by_uint64(sqlserver.session_id,10))), ADD EVENT sqlos.wait_info (        WHERE (package0.divides_by_uint64(sqlserver.session_id,10))), ADD EVENT sqlos.wait_info_external (        WHERE (package0.divides_by_uint64(sqlserver.session_id,10))), ADD EVENT sqlserver.sql_statement_completed(     WHERE (package0.divides_by_uint64(sqlserver.session_id,10))) ADD TARGET ring_buffer WITH (MAX_DISPATCH_LATENCY=30 SECONDS,TRACK_CAUSALITY=ON) GO   There we go; event collection is reduced while still providing enough information to find the root of the problem.  By the way the performance issue turned out to be an IO issue, and the session definition above was more than enough to show long waits on PAGEIOLATCH*.        

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  • deb package building

    - by newcode
    While trying to build a package, I gave the following command in terminal: cd Downloads/src/ cd unity-5.10.0/ dpkg-buildpackage -rfakeroot -uc -b Then it gives the output: dpkg-buildpackage: export CFLAGS from dpkg-buildflags (origin: vendor): -g -O2 -fstack-protector --param=ssp-buffer-size=4 -Wformat -Wformat-security dpkg-buildpackage: export CPPFLAGS from dpkg-buildflags (origin: vendor): -D_FORTIFY_SOURCE=2 dpkg-buildpackage: export CXXFLAGS from dpkg-buildflags (origin: vendor): -g -O2 -fstack-protector --param=ssp-buffer-size=4 -Wformat -Wformat-security dpkg-buildpackage: export FFLAGS from dpkg-buildflags (origin: vendor): -g -O2 dpkg-buildpackage: export LDFLAGS from dpkg-buildflags (origin: vendor): -Wl,-Bsymbolic-functions -Wl,-z,relro dpkg-buildpackage: source package unity dpkg-buildpackage: source version 5.10.0-0ubuntu6 dpkg-buildpackage: source changed by Didier Roche <[email protected]> dpkg-buildpackage: host architecture i386 dpkg-source --before-build unity-5.10.0 dpkg-checkbuilddeps: Unmet build dependencies: libutouch-grail-dev (>= 1.0.20) libutouch-geis-dev (>= 2.0.10) dpkg-buildpackage: warning: Build dependencies/conflicts unsatisfied; aborting. dpkg-buildpackage: warning: (Use -d flag to override.) Then I tried to install the package using: cd.. sudo dpkg -i *deb And it gives: [sudo] password for harshnarang8: dpkg: error processing *deb (--install): cannot access archive: No such file or directory Errors were encountered while processing: *deb What is exactly causing the problem and how to encounter it?

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  • Create a Monitoring Server for SQL Server with PowerShell

    At some point you are going to need a notification system for a range of events that occur in your servers. Laerte Junior shows how you can even set up temporary or permanent alerts for any WMI events to give you a system that fits your server environment perfectly. Get Smart with SQL Backup Pro Powerful centralised management, encryption and more.SQL Backup Pro was the smartest kid at school Discover why.

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  • Do you know a good web CMS to manage a sports team?

    - by benjamin'''''42
    I'm looking for a web based CMS that enables me to manage a sport team, I need the following features: Calendar** Schedule events (sync with the calendar, RSS feed), it would be great if I could schedule a weekly event too, so that I don't have to schedule it by hand each week** Announcements (same RSS feed as events)** A place where I can put some documentation, rules** Keep track of the matches and scores Photo and video gallery ** means feature is required; otherwise optional Any technology for the CMS is probably fine, though I would prefer an SQLite-based CMS.

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  • Unable to install ZFS (Ubuntu 13.10)

    - by user209707
    I'm fairly new to Ubuntu and wanted to setup a server running ZFS/XBMC - The XBMC install went fine, however I ran into trouble getting ZFS working. Configuration : Ubuntu 13.10 (GNU/Linux 3.12.0-rc7+ x86_64) I attempted to install ZFS native using : sudo add-apt-repository ppa:zfs-native/stable sudo apt-get update sudo apt-get install ubuntu-zfs This failed to install due to "Module build for the currently running kernel was skipped since the kernel source for this kernel does not seem to be installed." Trying sudo modprobe zfs shows FATAL error : module not found. Here, they mentioned it was to do with lacking build dependences- I followed the answer which was to run sudo apt-get remove --purge ubuntu-zfs zfs-dkms zfsutils spl spl-dkms libzfs1 dkms Then, REBOOT. Then, do: sudo apt-get install linux-headers-generic build-essentia sudo apt-get install ubuntu-zfs " This leaves me in the same situation with "Building only for 3.12.0-rc7+ Module build for the currently running kernel was skipped since the kernel source for this kernel does not seem to be installed." when trying to install ubuntu-zfs. Trying sudo apt-get install --reinstall zfs-dkms also does not work.

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  • Using an environment variable set to a path value: the system cannot find the path specified for %OPENCV_DIR%

    - by dumbledad
    I'm trying to set an environment variable to point to the directory into which I have extracted the latest version of OpenCV, following the instructions in OpenCV's Installation in Windows tutorial. Here's my elevated command line listing. C:\>cd C:\OpenCV2.4.6\build\x64\vc11 C:\OpenCV2.4.6\build\x64\vc11>cd ../../../.. C:\>setx -m OPENCV_DIR C:\OpenCV2.4.6\build\x64\vc11 SUCCESS: Specified value was saved. C:\>cd %OPENCV_DIR% The system cannot find the path specified. C:\>echo %OPENCV_DIR% %OPENCV_DIR% Firstly I change directory to C:\OpenCV2.4.6\build\x64\vc11 to ensure that it exists. After that is successful I change directory back to the root of the C drive. Then I use setx to make OPENCV_DIR a system wide environment variable with value the C:\OpenCV2.4.6\build\x64\vc11 path I verified in step 1. Noting the success of setx in the previous step I now change directory using the new environment variable. But it fails with the message The system cannot find the path specified. If I try to echo the value of the OPENCV_DIR environment variable it appears not to be set. Looking in the control panel the OPENCV_DIR environment variable looks correctly set: What's wrong? Why is the variable not working? Am I evoking it incorrectly when I use it to change directory or echo its value?

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