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  • Java IndexOutOfBoundsException

    - by Meko
    Hi all ... I made an little shoot em up game..It works normal but I want also implement if fires intersects they will disappear. I have two list for Player bullets and for computer bullets ...But if I have more bullets from computer or reverse .Here my loop for (int i = 0; i < cb.size(); i++) { for (int j = 0; j < b.size(); j++) { if (b.get(j).rect.intersects(cb.get(i).rect)) { cb.remove(i); b.remove(j); continue; } if (cb.get(i).rect.intersects(b.get(j).rect)) { b.remove(j); cb.remove(i); continue; } } }

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  • PhysX for massive performance via GPU ?

    - by devdude
    I recently compared some of the physics engine out there for simulation and game development. Some are free, some are opensource, some are commercial (1 is even very commercial $$$$). Havok, Ode, Newton (aka oxNewton), Bullet, PhysX and "raw" build-in physics in some 3D engines. At some stage I came to conclusion or question: Why should I use anything but NVidia PhysX if I can make use of its amazing performance (if I need it) due to GPU processing ? With future NVidia cards I can expect further improvement independent of the regular CPU generation steps. The SDK is free and it is available for Linux as well. Of course it is a bit of vendor lock-in and it is not opensource. Whats your view or experience ? If you would start right now with development, would you agree with the above ? cheers

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  • GameQuery Collision Detection

    - by Pez Cuckow
    I am having a problem with GameQuery (jQuery) collision detection Tthey just never seem to fire?!? I have checked all the .arrow's exist and the same for the .bot's but it just never seems to call the function I have the below code in my main callback: $(".bot").each(function(){ $(this).collision(".arrow").each(function(){ alert("Test"); }); }); Do you have any idea why this would just simply be doing nothing? The bot walks (has it's x value) moved right over the arrow. Current revision online at http://labs.pezcuckow.com/solveit/game.html (no where near finished) if anyone doesn't mine having a look! Many thanks,

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  • wowza vs Flash Media Server (FMS / FMIS) - ease of integration with ASP.Net

    - by alchemical
    We're creating a web site offering one to many video chat and trying to decide on which of these streaming servers to go with. Looking at around 256kbps live streams, hoping to achieve at least 1000 simultaneous streams on one 8-core server. Wowza is cheaper (1k vs 5k for FMS), and appears to be used successfully by many sites (StreamLive, Justin.TV, etc.). However, some people have expressed that it may be more difficult to work with. I.e. fine-tuning it, less documentation, integration with ASP.Net code, etc. Wondering if anyone with real-world experience with either of these servers can advise regarding how easy or difficult to use and integrate they are for a site like this. Also wondering if there is any performance difference (lag, etc.).

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  • Streaming Media Server and Hosting

    - by Ryan Max
    My partner and I have a webcam site that basically runs the old-school method....Every 0.5 seconds the javascript reloads the image in the browser from the webcam. However we are wanting to upgrade to a streaming media server to get higher quality video, and possibly audio. We aren't tied to any one specific file format or server type, as of right now we are leaning towards slicehost (as scalability is important), and installing darwin streaming server or wowza. This is meant to be a live stream. Does anyone have any suggestions for hosts/server software?

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  • how to create thumbnail system for MP4 files

    - by Pete Herbert Penito
    Hi everyone! I know I know, why am I using MP4 still?? It's because I have like 100 files already in this format and I need to upload to a website, I have the mp4 file embeded in the site already and the file played changes according to php. but what I really need is a way to dynamically create a thumbnail or take a snapshot of the video file to display on the page. I've read a couple things online but they all require the file type to be in FLV, what would be the best way to accomplish this? Thank you Guys!

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  • Videoconference using Flash and SIP

    - by Júlio Santos
    The front-end will be Flash, to run in a browser and have access to the camera. I must use SIP to control the sessions. How could I do this? Will a Red5 server and a MjSip sever do the trick? As in i'd use MjSip to setup the session and warn users about calls, and Red5 to stream the video and audio? Any suggestions? Note: only 1-on-1 conference is required.

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  • High-Performance In-Browser Networking

    - by Jon Purdy
    (Similar in spirit to but different in practice from this question.) Is there any cross-browser-compatible, in-browser technology that allows a high-performance perstistent network connection between a server application and a client written in, say, Javascript? Think XmlHttpRequest on caffeine. I am working on a visualisation system that's restricted to at most a few users at once, and the server is pretty robust, so it can handle as much as it needs to. I would like to allow the client to have access to video streamed from the server at a minimum of about 20 frames per second, regardless of what their graphics hardware capabilities are. Simply put: is this doable without resorting to Flash or Java?

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  • Collision detection, alternatives to "push out"

    - by LaZe
    I'm moving a character (ellipsoid) around in my physics engine. The movement must be constrained by the static geometry, but should slide on the edges, so it won't be stuck. My current approach is to move it a little and then push it back out of the geometry. It seems to work, but I think it's mostly because of luck. I fear there must be some corner cases where this method will go haywire. For example a sharp corner where two walls keeps pushing the character into each other. How would a "state of the art" game engine solve this?

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  • How to make enemies?

    - by Meko
    Hi..I made shoot em up like game.But I have only one ememy which fallows me on screen.But I want to make lots of enemys like each 10 second they will across on screen together 5 or 10 enemys. ArrayList<Enemies> enemy = new ArrayList<Enemies>(); for (Enemies e : enemy) { e.draw(g); } is it good creating array list and then showing on screen? And Do I have to make some planing movements thoose enemies in my code ? I want that they vill appear not on same pozition.Like First 5 enemies will come top of screen then the other 5 or 10 enemies will come from left side.. so on.What is best solution for this?

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  • Make character escape from shot

    - by M28
    Hello all math masters, I got a problem for you: I have a 2D game (top down), and I would like to make the character escape from a shot, but not just walk away from the shot (I mean, don't be pushed by the shot), I want it to have a good dodging skills. The variables are: shotX - shot x position shotY - shot y position shotSpeedX - shot x speed shotSpeedY - shot x speed charX - character x position charY - character y position keyLeft - Set to true to make the character press the to left key keyRight - Set to true to make the character press the to right key keyUp - Set to true to make the character press the to up key keyDown - Set to true to make the character press the down key I can understand the following languages: C/C++ Java Actionscript 2/3 Javascript

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  • 2D Spaceship movement math

    - by YAS
    Hi, I'm new here. I'm trying to make a top-down spaceship game and I want the movement to somewhat realistic. 360 degrees with inertia, gravity, etc. My problem is I can make the ship move 360 with inertia with no problem, but what I need to do is impose a limit for how fast the engines can go while not limiting other forces pushing/pulling the ship. So, if the engines speed is a maximum of 500 and the ship is going 1000 from a gravity well, the ship is not going to go 1500 when it's engines are on, but if is pointing away from the angle is going then it could slow down. For what it's worth, I'm using Construct (www.scirra.com), and all I need is the math of it. Thanks for any help, I'm going bald from trying to figure this out.

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  • Python Solitaire

    - by Kevin
    This is more of a thought i had awhile rather than an actual problem to solve, maybe more a discussion, but i was wondering if it would be possible to design the game of solitaire and be abkle to play it in the python GUI or some other form of iterface? I know you can get a deck of cards fairly easily and i know yuo can play simple games like snap and so on but i thought solitaire would be more challenging and fun because there is alot more logic behind it than just laying out the cards randomly. Any ideas? (I would be intrested to hear about or see any solutions if anyone had any links etc..)

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  • 2D World design question

    - by Maciek
    I'm facing a problem which is probably extremely common in game-design. Let's assume that we've got a 2D world The world's size is M x N rect The world may contain some items in it The items have (x,y) coords The world can be browsed via a window that is physically (m x n) large. The browser window can be zoomed in / out The browser window can be panned up/down + left right, while in the extents of the world's rect. How should I go about implementing this? I'm especially concerned about the browser window. Can anyone recommend any good reads ? This is not a homework - it's more of a task which I've set myself to complete.

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  • Ogg/Vorbis: _ov_fopen cannot be found

    - by knight666
    I'm trying to use Ogg/Vorbis with OpenAL to get sound in my game. Right now I'm simply trying to load a .ogg file and read its data, I'm not actually doing anything with it. I first tried using ov_open, however, the documentation said I should really be using ov_fopen on Windows. However, when I try to use that I get the following: 1>AudioManager.obj : error LNK2019: unresolved external symbol _ov_fopen referenced in function "private: static struct SomeGame::SoundData * __cdecl SomeGame::AudioManager::LoadOGG(char *)" (?LoadOGG@AudioManager@SomeGame@@CAPAUSoundData@2@PAD@Z) ...and when I Google "unresolved external symbol _ov_fopen", I get exactly one result. And it's in Japanese. So I tried downloading the ogg and vorbis source and compiling it, and inserting those in the project, but it still gives me the same error. Basically, how do I load in an Ogg/Vorbis file to be used with OpenAL on Windows? Thanks in advance.

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  • Flash FLVPlayback states

    - by rob5408
    I'm writing my own class to manage a skin for an FLVPlayback component. It works 90% of the time, but sometimes the state get really messed up. Specifically, the video is playing, meaning I can see it play and the VideoEvent.PLAYHEAD_UPDATE event is firing, but when I poll the FLVPlayback component about its playing property, it returns false. I assume this may be because 'buffering' is kind of a subset of 'playing', but I cannot confirm this in the documentation. I guess another way to ask this question is, "Does the FLVPlayback component ever buffer while it is in a stopped state?"

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  • Bejeweled Blitz - How does it assert there is always a move?

    - by EvilTeach
    I have been playing Bejeweled Blitz for a while now. Yes, it is an addiction. In thinking about the game, I have observed that on some boards, the bottom runs dry (no moves) leaving only the top part of the board playable. Frequently that part of the board drys up, and one is left with moves in area cleared by the last move. The board never runs completely dry, so clearly the program is doing some sorts of calculation that allows it to choose what to drop to prevent it from running dry. I have noticed in this 'mode' that it is very common for the algorithm to drop jewels which causes more non-dry area to appear in the horizontal area. Perhaps less frequent is a drop which seems designed to open up the bottom part of the board again. So my question is "How would one go about designing an algorithm guarantee that there is always a move available.?"

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  • JLabel withing another JLabel

    - by out_sider
    I want to do a very simple thing with java swing and I'm not being able to. I added a jLabel as it is the only object using java swing that can hold an image (using the icon property)...at least I wasn't able to set an image using other objects. Now I want to add another jlabel in top of the first one with another image so it can be "clicked" independently from the "background" label. But whenever I try to add it using the graphical editor or by doing jLabel1.add(jLabel2) it doesn't work...it simply sets next to the label1 but not on top of it. This is in order to do a java application like the Tic Tac Toe game...so I can have the background which are squares (first label) and the others the "X" and "O". board This might be the board and I want to put labels on each square so they can be the pieces.

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  • Advice needed: What tech expertise do I need to accomplish my goal?

    - by quaternion
    I have a business plan & money to hire a developer - the essentials involve simple online games for children (played via traditional computer over the internet) such that their scores are uploaded to a database that can be viewed via a nice portal. What I don't know is: what technologies I would want my developer to know (the only somewhat unusual requirement I have is that the games have relatively accurate timing of keypresses/mouse presses) how much I should expect to pay (in general, what is the appropriate range) how many hours a program of the complexity of a simple tower defense -type game should take to develop (to be clear, the idea is not to implement TD, but rather other games of similar complexity) whether I should go with capable acquaintances, some online kind of online web-dev bidding site, or just try to find a capable undergraduate at the local university who I can wow with his/her first big paycheck, how I should communicate the software's specifications to my hired developer... Is there a standard I should be using? whether I should hire a webdev consultant for a few hours to help me answer these questions, instead of asking stackoverflow Thanks for any advice!

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  • Define Instance Variable Outside of Method Defenition (ruby)

    - by Ell
    Hi all, I am developing (well, trying to at least) a Game framework for the Ruby Gosu library. I have made a basic event system wherebye each Blocks::Event has a list of handlers and when the event is fired the methods are called. At the moment the way to implement an event is as follows: class TestClass attr_accessor :on_close def initialize @on_close = Blocks::Event.new end def close @on_close.fire(self, Blocks::OnCloseArgs.new) end end But this method of implementing events seems rather long, my question is, how can I make a way so that when one wants an event in a class, they can just do this class TestClass event :on_close def close @on_close.fire(self, Blocks::OnCloseArgs.new) end end Thanks in advance, ell.

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  • android mediarecorder exception

    - by Arutha
    I try to use the MediaRecorder class to record a video but I get an exception : failed to get Camera parameters. Prepare failed. Here's my code : camera = Camera.open(); recorder = new MediaRecorder(); recorder.setCamera(camera); recorder.setVideoSource(VideoSource.CAMERA); recorder.setPreviewDisplay(m_holder.getSurface()); recorder.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP); recorder.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB); recorder.setVideoEncoder(MediaRecorder.VideoEncoder.DEFAULT); recorder.setMaxDuration(10000); recorder.setOutputFile(file.getPath()); recorder.prepare(); Any idea ?

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  • What helpful tactics have you employed to keep your development team on-track?

    - by Ed Altorfer
    I realize that this is a subjective question, so I've marked it as a community wiki. I think that it is pretty specific to programming teams, though, so I've posted it here as opposed to somewhere else. I'm leading a small game development team (four people) as a side project. We are a disjoint team, with everyone in different places, but we do have some of the mainstays of an organized team. Source Control Continuous Integration Bug Tracking Document Workspace Regular Meetings Calendar / Schedule How do you keep your small, disjoint teams on-track? I tend to agree with Joel's opinion about when and how to micromanage and know that my team is motivated, but it can be easy to fall off-course when everyone isn't connected in a physical way and doesn't see what other people on the team are doing. Suggestions, feedback, or criticisms are welcome! Edit: I'm managing the team; I'm not looking for automated tools or anything to do my job for me, just ideas for approach or process that might help everyone feel more "connected" and involved.

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  • In writing games that deal with scancodes, what do I need to know to support international keyboards

    - by sludge
    I am writing an input system for a game that needs to be able to handle keyboard schemes that are not just qwerty. In designing the system, I must take into consideration: Two types of input: standard shooter controls (lots of buttons being pressed and raw samples collected) and flight sim controls (the button's label is what the user presses to toggle something) Alternative software keyboard layouts (dvorak, azerty, etc) as supplied by the OS Alternative hardware keyboard layouts that supply Unicode characters My initial inclination is to sample the USB HID unicode scancodes. Interested on thoughts on what I need to do to be compatible with the world's input devices and recommendation of input APIs on both platforms.

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  • Silverlight MediaElement issue

    - by George2
    Hello everyone, I am using Silverlight 3.0 + .Net 3.5 + VSTS 2008 + C# to develop a simple video application using MediaElement of Silverlight. I have two videos and I want to play them at the same time (similar to picture in picture effect) -- i.e. a part of the two videos are overlapped when they are playing (the same concept of Z-Order in UI design). I want to play one MediaElement on top of the other MediaElement, and I am wondering how to assign the overlap order (similar to set Z-Order UI element, but I did not find MediaElement has Z-Order property)? thanks in advance, George

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  • How can I launch QuickTime from my app?

    - by Sheehan Alam
    I am trying to load a video from the web, but am having trouble getting it to appear in QuickTime. I can only hear the audio. I would like it to launch QuickTime. - (void)loadView { NSURL *movieURL = [NSURL URLWithString:@"http://movies.apple.com/media/us/mac/getamac/2009/apple-mvp-biohazard_suit-us-20090419_480x272.mov"]; if (movieURL != nil) { moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:movieURL]; moviePlayer.initialPlaybackTime = -1.0; // Register to receive a notification when the movie has finished playing. [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayBackDidFinish:) name:MPMoviePlayerScalingModeDidChangeNotification object:moviePlayer]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(endPlay:) name:MPMoviePlayerPlaybackDidFinishNotification object:moviePlayer]; moviePlayer.scalingMode = MPMovieScalingModeAspectFit; moviePlayer.movieControlMode = MPMovieControlModeDefault; moviePlayer.backgroundColor = [UIColor blackColor]; [moviePlayer play]; } }

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