Collision detection, alternatives to "push out"

Posted by LaZe on Stack Overflow See other posts from Stack Overflow or by LaZe
Published on 2010-04-06T08:04:33Z Indexed on 2010/04/06 8:33 UTC
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I'm moving a character (ellipsoid) around in my physics engine. The movement must be constrained by the static geometry, but should slide on the edges, so it won't be stuck.

My current approach is to move it a little and then push it back out of the geometry. It seems to work, but I think it's mostly because of luck. I fear there must be some corner cases where this method will go haywire. For example a sharp corner where two walls keeps pushing the character into each other.

How would a "state of the art" game engine solve this?

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