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  • Updating the value of a math equation with YUI slider and simple radio buttons.

    - by dj lewis
    I have a form that is used to show a price for a product. I have a YUI slider setup that changes the price, and it works perfectly. Now I'm trying to add in radio buttons that also should update that same price value. The price displayed should take into account all 3 fields, and update dynamically as any are updated. This is the code I have, but I don't have any radio buttons for cpanelPrice yet as I'm still just trying to get the IPs to work. <script type="text/javascript"> (function() { var Event = YAHOO.util.Event, Dom = YAHOO.util.Dom, lang = YAHOO.lang, slider, bg="slider-bg", thumb="slider-thumb", orderlink="order-link", monthlyprice="monthly-price", dram="ram", stor="storage",dcpu="cpu",bandw="bandwidth",slid="sliderbg" // The slider can move 0 pixels up var topConstraint = 0; // The slider can move 200 pixels down var bottomConstraint = 585; // Custom scale factor for converting the pixel offset into a real value var scaleFactor = 1; // The amount the slider moves when the value is changed with the arrow // keys var keyIncrement = 65; var tickSize = 65; Event.onDOMReady(function() { slider = YAHOO.widget.Slider.getHorizSlider(bg, thumb, topConstraint, bottomConstraint, tickSize); slider.setValue(1, true); slider.animate = true; slider.getRealValue = function() { return Math.round(this.getValue() * scaleFactor); } slider.subscribe("change", function(offsetFromStart) { var ordnode = Dom.get(orderlink); var prinode = Dom.get(monthlyprice); var ramnode = Dom.get(dram); var stornode = Dom.get(stor); var cpunode = Dom.get(dcpu); var bwnode = Dom.get(bandw); var slidnode = Dom.get(slid); var actualValue = slider.getRealValue(); if (actualValue < 0) { var actualValue = 0; } if (actualValue > -1 && actualValue < 5) { basePrice = 15; var pid = "7"; var ram = "128 MB"; stornode.innerHTML = "5"; cpunode.innerHTML = ".5"; bwnode.innerHTML = "50"; slidnode.innerHTML = "<img src=\"/images/sliderbg1.png\" alt=\"\" />"; } else if (actualValue > 60 && actualValue < 70) { basePrice = 25; var pid = "8"; var ram = "256 MB"; stornode.innerHTML = "10"; cpunode.innerHTML = ".5"; bwnode.innerHTML = "100"; slidnode.innerHTML = "<img src=\"/images/sliderbg2.png\" alt=\"\" />"; } else if (actualValue > 125 && actualValue < 135) { basePrice = 40; var pid = "9"; var ram = "512 MB"; stornode.innerHTML = "20"; cpunode.innerHTML = "1"; bwnode.innerHTML = "200"; slidnode.innerHTML = "<img src=\"/images/sliderbg3.png\" alt=\"\" />"; } else if (actualValue > 190 && actualValue < 200) { basePrice = 60; var pid = "10"; var ram = "1 GB"; stornode.innerHTML = "40"; cpunode.innerHTML = "1"; bwnode.innerHTML = "400"; slidnode.innerHTML = "<img src=\"/images/sliderbg4.png\" alt=\"\" />"; } else if (actualValue> 255 && actualValue < 265) { basePrice = 80; var pid = "11"; var ram = "1.5 GB"; stornode.innerHTML = "60"; cpunode.innerHTML = "1"; bwnode.innerHTML = "600"; slidnode.innerHTML = "<img src=\"/images/sliderbg5.png\" alt=\"\" />"; } else if (actualValue > 320 && actualValue < 330) { basePrice = 110; var pid = "12"; var ram = "2 GB"; stornode.innerHTML = "80"; cpunode.innerHTML = "2"; bwnode.innerHTML = "800"; slidnode.innerHTML = "<img src=\"/images/sliderbg6.png\" alt=\"\" />"; } else if (actualValue > 385 && actualValue < 395) { basePrice = 140; var pid = "13"; var ram = "2.5 GB"; stornode.innerHTML = "100"; cpunode.innerHTML = "2"; bwnode.innerHTML = "1000"; slidnode.innerHTML = "<img src=\"/images/sliderbg7.png\" alt=\"\" />"; } else if (actualValue > 450 && actualValue < 460) { basePrice = 170; var pid = "14"; var ram = "3 GB"; stornode.innerHTML = "120"; cpunode.innerHTML = "3"; bwnode.innerHTML = "1200"; slidnode.innerHTML = "<img src=\"/images/sliderbg8.png\" alt=\"\" />"; } else if (actualValue > 515 && actualValue < 525) { basePrice = 200; var pid = "15"; var ram = "3.5 GB"; stornode.innerHTML = "140"; cpunode.innerHTML = "3"; bwnode.innerHTML = "1400"; slidnode.innerHTML = "<img src=\"/images/sliderbg9.png\" alt=\"\" />"; } else if (actualValue > 580 && actualValue < 590) { basePrice = 240; var pid = "16"; var ram = "4 GB"; stornode.innerHTML = "160"; cpunode.innerHTML = "4"; bwnode.innerHTML = "1600"; slidnode.innerHTML = "<img src=\"/images/sliderbg10.png\" alt=\"\" />"; } // Setup the order link ordnode.innerHTML = "<a href=\"https://account.hostingbeast.com/cart.php?a=add&pid=" + pid + "\"><img src=\"/images/blank.gif\" alt=\"Order VPS Hosting\" height=\"100\" width=\"100\" /></a>"; ramnode.innerHTML = ram; ipPrice = 0; function setIpPrice(ips) { ipPrice = ips.value; } cpanelPrice = 0; prinode.innerHTML = basePrice + ipPrice + cpanelPrice; }); // Use setValue to reset the value to white: Event.on("putval", "click", function(e) { slider.setValue(100, false); //false here means to animate if possible }); setTimeout(function () { slider.setValue(10); },0); }); })(); </script> <div style="width: 649px; margin:auto"> <span id="sliderbg"></span> <div class="yui-skin-sam"> <div id="slider-bg" class="yui-h-slider" tabindex="-1"> <div id="slider-thumb" class="yui-slider-thumb"><img src="/images/thumb-bar.png"></div> </div> </div> </div> <div class="vpsdetails"> <div id="vpsprod"><span id="cpu"></span></div> <div id="vpsram"><span id="ram"></span></div> <div id="vpsstor"><span id="storage"></span> GB</div> <div id="vpsbw"><span id="bandwidth"></span> GB</div> <div id="slideprice">$ <span id="monthly-price"></span></div> </div> <input type="radio" name="ips" value="2" onclick="setIpPrice(this.value - 2 * 2);" checked="checked" /> 2 <input type="radio" name="ips" value="4" onclick="setIpPrice(this.value - 2 * 2);" /> 4

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  • Getting problem in collision detection in Java Game

    - by chetans
    Hi I am developing Spaceship Game in which i am getting problem in collision detection of moving images Game has a spaceship and number of asteroids(obstacles) i want to detect the collision between them How can i do this?`package Game; import java.applet.Applet; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Image; import java.awt.MediaTracker; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.net.MalformedURLException; import java.net.URL; public class ThreadInApplet extends Applet implements KeyListener { private static final long serialVersionUID = 1L; Image[] asteroidImage; Image spaceshipImage; int[] XPosObst,YPosObst; int numberOfObstacles=0,XPosOfSpaceship,YPosOfSpaceship; int spaceButtnCntr=0,noOfObstaclesLevel=20; boolean gameStart=false,collideUp=false,collideDown=false,collideLeft=false,collideRight=false; private Image offScreenImage; private Dimension offScreenSize,d; private Graphics offScreenGraphics; int speedObstacles=1; String spaceshipImagePath="images/spaceship.png",obstacleImagepath="images/asteroid.png"; String buttonToStart="Press Space to start"; public void init() { try { asteroidImage=new Image[noOfObstaclesLevel]; XPosObst=new int[noOfObstaclesLevel]; YPosObst=new int[noOfObstaclesLevel]; XPosOfSpaceship=getWidth()/2-35; YPosOfSpaceship=getHeight()-100; spaceshipImage=getImage(new URL(getCodeBase(),spaceshipImagePath)); for(int i=0;i<noOfObstaclesLevel;i++) { asteroidImage[i]=getImage(new URL(getCodeBase(),obstacleImagepath)); XPosObst[i]=(int) (Math.random()*700); YPosObst[i]=0; } MediaTracker tracker = new MediaTracker (this); for(int i=0;i<noOfObstaclesLevel;i++) { tracker.addImage (asteroidImage[i], 0); } } catch (MalformedURLException e) { e.printStackTrace(); } setBackground(Color.black); addKeyListener(this); } public void paint(Graphics g) { g.setColor(Color.white); if(gameStart==false) { g.drawString(buttonToStart, (getWidth()/2)-60, getHeight()/2); } g.drawString("HEADfitted Solutions Pvt.Ltd.", (getWidth()/2)-80, getHeight()-20); for(int n=0;n<numberOfObstacles;n++) { if(n>0) g.drawImage(asteroidImage[n],XPosObst[n],YPosObst[n],this); } g.drawImage(spaceshipImage,XPosOfSpaceship,YPosOfSpaceship,this); } @SuppressWarnings("deprecation") public void update(Graphics g) { d = size(); if((offScreenImage == null) || (d.width != offScreenSize.width) || (d.height != offScreenSize.height)) { offScreenImage = createImage(d.width, d.height); offScreenSize = d; offScreenGraphics = offScreenImage.getGraphics(); } offScreenGraphics.clearRect(0, 0, d.width, d.height); paint(offScreenGraphics); g.drawImage(offScreenImage, 0, 0, null); } public void keyReleased(KeyEvent arg0){} public void keyTyped(KeyEvent arg0) {} Thread mainThread=new Thread() { synchronized public void run () { try { //System.out.println("in main thread"); if (gameStart==true) { moveObstacles.start(); if(collide()==false) { createObsThread.start(); } } } catch (Exception e) { e.printStackTrace(); } } }; Thread createObsThread=new Thread() { synchronized public void run () { if (spaceButtnCntr==1) { if (collide()==false) { for(int g=0;g<noOfObstaclesLevel;g++) { try { sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } numberOfObstacles++; } } } } }; Thread moveObstacles=new Thread() // Moving Obstacle images downwards after every 10 ms { synchronized public void run () { while(YPosObst[19]!=600) { if (collide()==false) { //createObsThread.start(); for(int l=0;l } repaint(); try { sleep(10); } catch (InterruptedException e) { e.printStackTrace(); } } } } }; public void keyPressed(KeyEvent e) { if(e.getKeyCode()==32) { gameStart=true; spaceButtnCntr++; if (spaceButtnCntr==1) { mainThread.start(); } } if(gameStart==true) { if(e.getKeyCode()==37 && collideLeft==false)//Spaceship movement left { new Thread () { synchronized public void run () { XPosOfSpaceship-=10; repaint(); } }.start(); } if(e.getKeyCode()==38 && collideUp==false)//Spaceship movement up { new Thread () { synchronized public void run () { YPosOfSpaceship-=10; repaint(); } }.start(); } if(e.getKeyCode()==39 && collideRight==false)//Spaceship movement right { new Thread () { synchronized public void run () { XPosOfSpaceship+=10; repaint(); } }.start(); } if(e.getKeyCode()==40 && collideDown==false)//Spaceship movement down { new Thread () { synchronized public void run () { YPosOfSpaceship+=10; repaint(); } }.start(); } } } /*public boolean collide() { int x0, y0, w0, h0, x2, y2, w2, h2; x0=XPosOfSpaceship; y0=YPosOfSpaceship; h0=spaceshipImage.getHeight(null); w0=spaceshipImage.getWidth(null); for(int i=0;i<20;i++) { x2=XPosObst[i]; y2=YPosObst[i]; h2=asteroidImage[i].getHeight(null); w2=asteroidImage[i].getWidth(null); if ((x0 > (x2 + w2)) || ((x0 + w0) < x2)) return false; System.out.println(x2+" "+y2+" "+h2+" "+w2); if ((y0 > (y2 + h2)) || ((y0 + h0) < y2)) return false; } return true; }*/ public boolean collide() { int x1,y1,x2,y2,x3,y3,x4,y4; //coordinates of obstacles int a1,b1,a2,b2,a3,b3,a4,b4; //coordinates of spaceship a1 =XPosOfSpaceship; b1=YPosOfSpaceship; a2=a1+spaceshipImage.getWidth(this); b2=b1; a3=a1; b3=b1+spaceshipImage.getHeight(this); a4=a2; b4=b3; for(int a=0;a if(x1>=a1 && x1<=a2 && x1<=b3 && x1>=b1) return (true); if(x2>=a1 && x2<=a2 && x2<=b3 && x2>=b1) return(true); //********checking asteroid touch spaceship from up direction******** if(y3==b1 && x4>=a1 && x4<=a2) { collideUp = true; return(true); } if(y3==b1 && x3>=a1 && x3<=a2) { collideUp = true; return(true); } //********checking asteroid touch spaceship from left direction****** if(x2==a1 && y4>=b1 && y4<=b3) { collideLeft=true; return(true); } if(x2==a1 && y2>=b1 && y2<=b3) { collideLeft=true; return(true); } //********checking asteroid touch spaceship from right direction***** if(x1==a2 && y3>=b2 && y3<=b4) { collideRight=true; return(true); } if(x1==a2 && y1>=b2 && y1<=b4) { collideRight=true; return(true); } //********checking asteroid touch spaceship from down direction***** if(y1==b3 && x2>=a3 && x2<=a4) { collideDown=true; return(true); } if(y1==b3 && x1>=a3 && x1<=a4) { collideDown=true; return(true); } else { collideUp=false; collideDown=false; collideLeft=false; collideRight=false; } } return(false); } } `

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  • Data from 6 ArrayLists into a single JTable - Java Swing

    - by Splunk
    I have created a JTable which is populated by various arraylists which get their data from a text list using a "~" to split. The issue I am having is that the table is displaying all data from the list on a single row. For example: Column1 Column2 Column2 Column2 Column3 Column4 1,2,3,4,5 1,2,3,4,5 1,2,3,4,5 1,2,3,4,5 1,2,3,4,5 1,2,3,4,5 When I want it to display Column1 Column2 Column2 Column2 Column3 Column4 1 1 1 1 1 1 2 2 2 2 2 2 3 3 3 3 3 3 You get the idea. From previous advice, I think the issue may be looping, but I am not sure. Any advice would be great. The code is below: private void table(){ String[] colName = { "Course", "Examiner", "Moderator", "Semester Available ", "Associated Programs", "Associated Majors"}; DefaultTableModel model = new DefaultTableModel(colName,0); for(Object item : courseList){ Object[] row = new Object[6]; // String[] row = new String[6]; row[0] = fileManage.getCourseList(); row[1] = fileManage.getNameList(); row[2] = fileManage.getModeratorList(); row[3] = fileManage.getSemesterList(); row[4] = fileManage.getProgramList(); row[5] = fileManage.getMajorList(); model.addRow(row); textArea = new JTable(model); } This is the class that has the arraylists: import java.io.File; import java.io.FileNotFoundException; import java.util.ArrayList; import java.util.Collections; import java.util.HashSet; import java.util.Scanner; public class FileIOManagement { private ArrayList<String> nameList = new ArrayList<String>(); private ArrayList<String> courseList = new ArrayList<String>(); private ArrayList<String> semesterList = new ArrayList<String>(); private ArrayList<String> moderatorList = new ArrayList<String>(); private ArrayList<String> programList = new ArrayList<String>(); private ArrayList<String> majorList = new ArrayList<String>(); public ArrayList<String> getNameList(){ return this.nameList; } public ArrayList<String> getCourseList(){ return this.courseList; } public ArrayList<String> getSemesterList(){ return this.semesterList; } public ArrayList<String> getModeratorList(){ return this.moderatorList; } public ArrayList<String> getProgramList(){ return this.programList; } public ArrayList<String> getMajorList(){ return this.majorList; } public void setNameList(ArrayList<String> nameList){ this.nameList = nameList; } public void setCourseList(ArrayList<String> courseList){ this.courseList = courseList; } public void setSemesterList(ArrayList<String> semesterList){ this.semesterList = semesterList; } public void setModeratorList(ArrayList<String> moderatorList){ this.moderatorList = moderatorList; } public void setProgramList(ArrayList<String> programList){ this.programList = programList; } public void setMajorList(ArrayList<String> majorList){ this.majorList = majorList; } public FileIOManagement(){ setNameList(new ArrayList<String>()); setCourseList(new ArrayList<String>()); setSemesterList(new ArrayList<String>()); setModeratorList(new ArrayList<String>()); setProgramList(new ArrayList<String>()); setMajorList(new ArrayList<String>()); readTextFile(); getNameList(); getCourseList(); } private void readTextFile(){ try{ Scanner scan = new Scanner(new File("Course.txt")); while(scan.hasNextLine()){ String line = scan.nextLine(); String[] tokens = line.split("~"); String course = tokens[0].trim(); String examiner = tokens[1].trim(); String moderator = tokens[2].trim(); String semester = tokens[3].trim(); String program = tokens[4].trim(); String major = tokens[5].trim(); courseList.add(course); semesterList.add(semester); nameList.add(examiner); moderatorList.add(moderator); programList.add(program); majorList.add(major); HashSet hs = new HashSet(); hs.addAll(nameList); nameList.clear(); nameList.addAll(hs); Collections.sort(nameList); } scan.close(); } catch (FileNotFoundException e){ e.printStackTrace(); } } } This is the class where I need to have the JTable: import java.awt.*; import javax.swing.*; import java.io.*; import javax.swing.border.EmptyBorder; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.util.ArrayList; import javax.swing.table.DefaultTableModel; public class AllDataGUI extends JFrame{ private JButton saveCloseBtn = new JButton("Save Changes and Close"); private JButton closeButton = new JButton("Exit Without Saving"); private JFrame frame=new JFrame("Viewing All Program Details"); private final FileIOManagement fileManage = new FileIOManagement(); private ArrayList<String> nameList = new ArrayList(); private ArrayList<String> courseList = new ArrayList(); private ArrayList<String> semesterList = new ArrayList(); private ArrayList<String> moderatorList = new ArrayList(); private ArrayList<String> majorList = new ArrayList(); private ArrayList<String> programList = new ArrayList(); private JTable textArea; public ArrayList<String> getNameList(){ return this.nameList; } public ArrayList<String> getCourseList(){ return this.courseList; } public ArrayList<String> getSemesterList(){ return this.semesterList; } public ArrayList<String> getModeratorList(){ return this.moderatorList; } public ArrayList<String> getProgramList(){ return this.programList; } public ArrayList<String> getMajorList(){ return this.majorList; } public void setNameList(ArrayList<String> nameList){ this.nameList = nameList; } public void setCourseList(ArrayList<String> courseList){ this.courseList = courseList; } public void setSemesterList(ArrayList<String> semesterList){ this.semesterList = semesterList; } public void setModeratorList(ArrayList<String> moderatorList){ this.moderatorList = moderatorList; } public void setProgramList(ArrayList<String> programList){ this.programList = programList; } public void setMajorList(ArrayList<String> majorList){ this.majorList = majorList; } public AllDataGUI(){ getData(); table(); panels(); } public Object getValueAt(int rowIndex, int columnIndex) { String[] token = nameList.get(rowIndex).split(","); return token[columnIndex]; } private void table(){ String[] colName = { "Course", "Examiner", "Moderator", "Semester Available ", "Associated Programs", "Associated Majors"}; DefaultTableModel model = new DefaultTableModel(colName,0); for(Object item : courseList){ Object[] row = new Object[6]; // String[] row = new String[6]; row[0] = fileManage.getCourseList(); row[1] = fileManage.getNameList(); row[2] = fileManage.getModeratorList(); row[3] = fileManage.getSemesterList(); row[4] = fileManage.getProgramList(); row[5] = fileManage.getMajorList(); model.addRow(row); textArea = new JTable(model); // String END_OF_LINE = ","; // // String[] colName = { "Course", "Examiner", "Moderator", "Semester Available ", "Associated Programs", "Associated Majors"}; //// textArea.getTableHeader().setBackground(Color.WHITE); //// textArea.getTableHeader().setForeground(Color.BLUE); // // Font Tablefont = new Font("Details", Font.BOLD, 12); // // textArea.getTableHeader().setFont(Tablefont); // Object[][] object = new Object[100][100]; // int i = 0; // if (fileManage.size() != 0) { // for (fileManage book : fileManage) { // object[i][0] = fileManage.getCourseList(); // object[i][1] = fileManage.getNameList(); // object[i][2] = fileManage.getModeratorList(); // object[i][3] = fileManage.getSemesterList(); // object[i][4] = fileManage.getProgramList(); // object[i][5] = fileManage.getMajorList(); // // textArea = new JTable(object, colName); // } // } } } public void getData(){ nameList = fileManage.getNameList(); courseList = fileManage.getCourseList(); semesterList = fileManage.getSemesterList(); moderatorList = fileManage.getModeratorList(); majorList = fileManage.getMajorList(); programList = fileManage.getProgramList(); // textArea.(write()); } private JButton getCloseButton(){ return closeButton; } private void panels(){ JPanel panel = new JPanel(new GridLayout(1,1)); panel.setBorder(new EmptyBorder(5, 5, 5, 5)); JPanel rightPanel = new JPanel(new GridLayout(15,0,10,10)); rightPanel.setBorder(new EmptyBorder(15, 5, 5, 10)); JScrollPane scrollBarForTextArea=new JScrollPane(textArea,JScrollPane.VERTICAL_SCROLLBAR_AS_NEEDED,JScrollPane.HORIZONTAL_SCROLLBAR_AS_NEEDED); panel.add(scrollBarForTextArea); frame.add(panel); frame.getContentPane().add(rightPanel,BorderLayout.EAST); rightPanel.add(saveCloseBtn); rightPanel.add(closeButton); closeButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { frame.dispose(); } }); saveCloseBtn.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { //saveBtn(); frame.dispose(); } }); frame.setSize(1000, 700); frame.setVisible(true); frame.setLocationRelativeTo(null); } // private void saveBtn(){ // File file = null; // FileWriter out=null; // try { // file = new File("Course.txt"); // out = new FileWriter(file); // out.write(textArea.getText()); // out.close(); // } catch (FileNotFoundException e) { // e.printStackTrace(); // } catch (IOException e) { // e.printStackTrace(); // } // JOptionPane.showMessageDialog(this, "File Successfully Updated"); // // } }

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  • Background Image not showing up in IE8

    - by Davey
    So I have a tiny header image that repeats on the x axis, but for some reason it won't show up in IE8. Anyone know a work around? Thanks in advanced. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <meta content='' name='description' /> <meta content='' name='keywords' /> <link rel="stylesheet" type="text/css" href="style.css" media="screen" /> <title>Book Site</title> </head> <body> <div id="wrapper"> <div id="header"> <div id="title"> <span class="maintitle">Site Title Goes Here</span> <br /> <span class="subtitle">Transitional Justice, Post-Conflict Reconstruction & Reconciliation in Rwanda and Beyond Phil Clark and Zachary D. Kaufman, editors</span> </div> <img class="thebook" src="images/thebook.png" /> <span class="bookblurb"> <span class="bookbuy">Buy the book</span> get it online <br /> from Columbia, Hurst or your favorite reseller </span> </div> <div id="navbar"> <ul> <li>HOME</li> <li>ABOUT THE BOOK</li> <li>AUTHORS</li> <li>NEWS & EVENTS</li> <li>KIGALI PUBLIC LIBRARY</li> <li>CONTACT US</li> </ul> </div> <div id="content"> <div id="blockone"> <div id="polaroid"> <img class="polaroid" src="images/polaroid.png" /> <br /> <span class="roidplace">Gisimba Memorial Centre</span> <br /> <span class="roidname">Kigali, Rwanda</span> </div> <div id="textblockone"> <h3>An incisive analysis of genocide and its aftermath</h3> <br /> <span class="description">In After Genocide leading scholars and practitioners analyse the political, legal and regional impact of events in post-genocide Rwanda within the broader themes of transitional justice, reconstruction and reconciliation. Given the forthcoming fifteenth anniversary of the Rwandan genocide, and continued mass violence in Africa, especially in Darfur, the Democratic Republic of Congo (DRC) and northern Uganda, this volume is unquestionably of continuing relevance. </span> </div> </div> <div id="form"> <div id="statement"> This book should be labeled for the mature individual only. But for that mature individual it is of extreme interest. It shows, far from any Manichean stereotyping, the many facets of having to try to live in an impossibly complex social and human situation. Highly recommended. <br /><br /> <span class="author">-Grard Prunier</span> <br /><span class="bookname">The Rwanda Crisis: History of a Genocide (Hurst, 1995)</span> </div> <div id="contactform"> <span class="contactus">Contact us for additional information and site updates</span> <br /> <span class="theform"> <form class="forming"> Name: <input type="text" name="firstname" /> <br /> Title: <input type="text" name="title" /> <br /> Institution: <input type="text" name="institution" /> <br /> Email: <input type="text" name="email" /> <br /> Message: <input type="text" name="message" class="message" /> </form> </span> </div> </div> </div> <div id="footer"> <p class="footernav">&copy; 2008 After Genocide <span class="footerlinks">Sitemap | Terms | Privacy | Contact </span> <span class="plug">Web design by <span class="avity">Avity</span> </p> </div> </div> </body> </html> ----------------css------------------- html, body { margin:0; padding:0; background-color:#fdffe3; font-family: Arial, Helvetica, sans-serif; } #wrapper { width:1020px; margin:0 auto; } /*begin header style*/ #header { background:url("images/headback.png")repeat-x; width:1020px; height:120px; font-family:arial; position:relative; } #title { width:565px; height:100px; float:left; margin:20px 0 0 100px; } .maintitle { font-size:40px; } .subtitle { font-size:13px; } .thebook { float:left; margin:10px 0 0 30px; border:2px solid #666666; } .bookblurb { float:left; width:110px; margin:15px 0 0 15px; font-size:13px; } .bookbuy { font-weight:bold; font-size:14px; } /*end header style*/ /*begin navigation style*/ #navbar { margin:5px 0 0 0; height: 30px; width: 1020px; background-color: #3a3e30; } #navbar ul { padding: 0px; font-family: Arial, Helvetica, sans-serif; font-size: 12px; color: #FFF; line-height: 30px; white-space: nowrap; margin:0 0 0 140px; } #navbar ul li { list-style-type: none; display: inline; margin:0 40px 0 0; } /*end navigation style*/ /*begin content style*/ #content { width:775px; margin:0 auto; } #blockone { margin:25px 0 0 0; } #polaroid { float:left; width:230px; } .roidplace { font-weight:bold; font-size:11px; } .roidname { font-size:11px; margin:0 0 0 40px; } #textblockone { width:745px; margin:0 0 0 0; font-family: Arial, Helvetica, sans-serif; } .description { font-size:13px; } #form { background:url("images/formbackround.png") no-repeat; width:758px; height:231px; margin:80px 0 0 10px; } #statement { width:320px; margin:30px 0 0 30px; position:absolute; font-size:15px; font-style:italic; float:left; } .author { font-weight:bold; font-size:14; } .bookname { font-weight:bold; font-size:11px; color:#3f91ad; } #contactform { float:right; width:320px; margin:20px 30px 0 0; } .contactus { font-weight:bold; font-size:12px; } .theform { } .forming { } .message { height:50px; } #footer { width:1020px; height:65px; background-color:#dfdacc; margin:35px 0 0 0; font-size:13px; font-weight:bold; } .footernav { margin:30px 0 0 150px; position:absolute; width:1020px; } .footerlinks { margin:0 10px 0 10px; color:#0f77a9; } .plug { margin:0 0 0 175px; } .avity { color:#0f77a9; } Live site: http://cheapramen.com/testsite/

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  • Using repaint() method.

    - by owca
    I'm still struggling to create this game : http://stackoverflow.com/questions/2844190/choosing-design-method-for-ladder-like-word-game .I've got it almost working but there is a problem though. When I'm inserting a word and it's correct, the whole window should reload, and JButtons containing letters should be repainted with different style. But somehow repaint() method for the game panel (in Main method) doesn't affect it at all. What am I doing wrong ? Here's my code: Main: import java.util.Scanner; import javax.swing.*; import java.awt.*; public class Main { public static void main(String[] args){ final JFrame f = new JFrame("Ladder Game"); Scanner sc = new Scanner(System.in); System.out.println("Creating game data..."); System.out.println("Height: "); //setting height of the grid while (!sc.hasNextInt()) { System.out.println("int, please!"); sc.next(); } final int height = sc.nextInt(); /* * I'm creating Grid[]game. Each row of game contains Grid of Element[]line. * Each row of line contains Elements, which are single letters in the game. */ Grid[]game = new Grid[height]; for(int L = 0; L < height; L++){ Grid row = null; int i = L+1; String s; do { System.out.println("Length "+i+", please!"); s = sc.next(); } while (s.length() != i); Element[] line = new Element[s.length()]; Element single = null; String[] temp = null; String[] temp2 = new String[s.length()]; temp = s.split(""); for( int j = temp2.length; j>0; j--){ temp2[j-1] = temp[j]; } for (int k = 0 ; k < temp2.length ; k++) { if( k == 0 ){ single = new Element(temp2[k], 2); } else{ single = new Element(temp2[k], 1); } line[k] = single; } row = new Grid(line); game[L] = row; } //############################################ //THE GAME STARTS HERE //############################################ //create new game panel with box layout JPanel panel = new JPanel(); panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS)); panel.setBackground(Color.ORANGE); panel.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10)); //for each row of the game array add panel containing letters Single panel //is drawn with Grid's paint() method and then returned here to be added for(int i = 0; i < game.length; i++){ panel.add(game[i].paint()); } f.setContentPane(panel); f.pack(); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setVisible(true); boolean end = false; boolean word = false; String text; /* * Game continues until solved() returns true. First check if given word matches the length, * and then the value of any row. If yes - change state of each letter from EMPTY * to OTHER_LETTER. Then repaint the window. */ while( !end ){ while( !word ){ text = JOptionPane.showInputDialog("Input word: "); for(int i = 1; i< game.length; i++){ if(game[i].equalLength(text)){ if(game[i].equalValue(text)){ game[i].changeState(3); f.repaint(); //simple debug - I'm checking if letter, and //state values for each Element are proper for(int k=0; k<=i; k++){ System.out.print(game[k].e[k].letter()); } System.out.println(); for(int k=0; k<=i; k++){ System.out.print(game[k].e[k].getState()); } System.out.println(); //set word to true and ask for another word word = true; } } } } word = false; //check if the game has ended for(int i = 0; i < game.length; i++){ if(game[i].solved()){ end = true; } else { end = false; } } } } } Element: import javax.swing.*; import java.awt.*; public class Element { final int INVISIBLE = 0; final int EMPTY = 1; final int FIRST_LETTER = 2; final int OTHER_LETTER = 3; private int state; private String letter; public Element(){ } //empty block public Element(int state){ this("", 0); } //filled block public Element(String s, int state){ this.state = state; this.letter = s; } public JButton paint(){ JButton button = null; if( state == EMPTY ){ button = new JButton(" "); button.setBackground(Color.WHITE); } else if ( state == FIRST_LETTER ){ button = new JButton(letter); button.setBackground(Color.red); } else { button = new JButton(letter); button.setBackground(Color.yellow); } return button; } public void changeState(int s){ state = s; } public void setLetter(String s){ letter = s; } public String letter(){ return letter; } public int getState(){ return state; } } Grid: import javax.swing.*; import java.awt.*; public class Grid extends JPanel{ public Element[]e; private Grid[]g; public Grid(){} public Grid( Element[]elements ){ e = new Element[elements.length]; for(int i=0; i< e.length; i++){ e[i] = elements[i]; } } public Grid(Grid[]grid){ g = new Grid[grid.length]; for(int i=0; i<g.length; i++){ g[i] = grid[i]; } Dimension d = new Dimension(600, 600); setMinimumSize(d); setPreferredSize(new Dimension(d)); setMaximumSize(d); } //for Each element in line - change state to i public void changeState(int i){ for(int j=0; j< e.length; j++){ e[j].changeState(3); } } //create panel which will be single row of the game. Add elements to the panel. // return JPanel to be added to grid. public JPanel paint(){ JPanel panel = new JPanel(); panel.setLayout(new GridLayout(1, e.length)); panel.setBorder(BorderFactory.createEmptyBorder(2, 2, 2, 2)); for(int j = 0; j < e.length; j++){ panel.add(e[j].paint()); } return panel; } //check if the length of given string is equal to length of row public boolean equalLength(String s){ int len = s.length(); boolean equal = false; for(int j = 0; j < e.length; j++){ if(e.length == len){ equal = true; } } return equal; } //check if the value of given string is equal to values of elements in row public boolean equalValue(String s){ int len = s.length(); boolean equal = false; String[] temp = null; String[] temp2 = new String[len]; temp = s.split(""); for( int j = len; j>0; j--){ temp2[j-1] = temp[j]; } for(int j = 0; j < e.length; j++){ if( e[j].letter().equals(temp2[j]) ){ equal = true; } else { equal = false; } } if(equal){ for(int i = 0; i < e.length; i++){ e[i].changeState(3); } } return equal; } //check if the game has finished public boolean solved(){ boolean solved = false; for(int j = 0; j < e.length; j++){ if(e[j].getState() == 3){ solved = true; } else { solved = false; } } return solved; } }

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  • php remove duplicates from array..

    - by SoulieBaby
    Hi all, I was wondering if anyone could help me out, I'm trying to find a script that will check my entire array and remove any duplicates if required, then spit out the array in the same format. Here's an example of my array (as you will see there are some duplicates): Array ( [0] => Array ( [0] => stdClass Object ( [bid] => 34 [name] => Adrianos Pizza & Pasta [imageurl] => sp_adrian.gif [clickurl] => # ) [1] => stdClass Object ( [bid] => 42 [name] => Ray White Mordialloc [imageurl] => sp_raywhite.gif [clickurl] => http://www.raywhite.com/ ) [2] => stdClass Object ( [bid] => 48 [name] => Beachside Osteo [imageurl] => sp_beachside.gif [clickurl] => http://www.beachsideosteo.com.au/ ) [3] => stdClass Object ( [bid] => 57 [name] => Southern Suburbs Physiotherapy Centre [imageurl] => sp_sspc.jpg [clickurl] => http://www.sspc.com.au ) [4] => stdClass Object ( [bid] => 52 [name] => Mordialloc Travel and Cruise [imageurl] => sp_morditravel.jpg [clickurl] => http://www.yellowpages.com.au/vic/mordialloc/mordialloc-travel-cruise-13492525-listing.html ) [5] => stdClass Object ( [bid] => 37 [name] => Mordialloc Cellar Door [imageurl] => sp_cellardoor.gif [clickurl] => ) [6] => stdClass Object ( [bid] => 53 [name] => Carmotive [imageurl] => sp_carmotive.jpg [clickurl] => http://www.carmotive.com.au/ ) ) [1] => Array ( [0] => stdClass Object ( [bid] => 55 [name] => 360South [imageurl] => sp_360.jpg [clickurl] => ) [1] => stdClass Object ( [bid] => 40 [name] => Ripponlea Mitsubishi [imageurl] => sp_mitsubishi.gif [clickurl] => ) [2] => stdClass Object ( [bid] => 57 [name] => Southern Suburbs Physiotherapy Centre [imageurl] => sp_sspc.jpg [clickurl] => http://www.sspc.com.au ) [3] => stdClass Object ( [bid] => 52 [name] => Mordialloc Travel and Cruise [imageurl] => sp_morditravel.jpg [clickurl] => http://www.yellowpages.com.au/vic/mordialloc/mordialloc-travel-cruise-13492525-listing.html ) [4] => stdClass Object ( [bid] => 37 [name] => Mordialloc Cellar Door [imageurl] => sp_cellardoor.gif [clickurl] => ) [5] => stdClass Object ( [bid] => 53 [name] => Carmotive [imageurl] => sp_carmotive.jpg [clickurl] => http://www.carmotive.com.au/ ) ) [2] => Array ( [0] => stdClass Object ( [bid] => 44 [name] => Mordialloc Personal Trainers [imageurl] => sp_mordipt.gif [clickurl] => # ) [1] => stdClass Object ( [bid] => 36 [name] => Big River [imageurl] => sp_bigriver.gif [clickurl] => ) [2] => stdClass Object ( [bid] => 52 [name] => Mordialloc Travel and Cruise [imageurl] => sp_morditravel.jpg [clickurl] => http://www.yellowpages.com.au/vic/mordialloc/mordialloc-travel-cruise-13492525-listing.html ) [3] => stdClass Object ( [bid] => 37 [name] => Mordialloc Cellar Door [imageurl] => sp_cellardoor.gif [clickurl] => ) [4] => stdClass Object ( [bid] => 53 [name] => Carmotive [imageurl] => sp_carmotive.jpg [clickurl] => http://www.carmotive.com.au/ ) ) [3] => Array ( [0] => stdClass Object ( [bid] => 41 [name] => Print House Graphics [imageurl] => sp_printhouse.gif [clickurl] => ) [1] => stdClass Object ( [bid] => 49 [name] => Kim Reed Conveyancing [imageurl] => sp_kimreed.jpg [clickurl] => ) [2] => stdClass Object ( [bid] => 37 [name] => Mordialloc Cellar Door [imageurl] => sp_cellardoor.gif [clickurl] => ) [3] => stdClass Object ( [bid] => 53 [name] => Carmotive [imageurl] => sp_carmotive.jpg [clickurl] => http://www.carmotive.com.au/ ) ) [4] => Array ( [0] => stdClass Object ( [bid] => 38 [name] => Lowe Financial Group [imageurl] => sp_lowe.gif [clickurl] => http://lowefinancial.com/ ) [1] => stdClass Object ( [bid] => 58 [name] => Dicount Lollie Shop [imageurl] => new dls logo.jpg [clickurl] => ) [2] => stdClass Object ( [bid] => 53 [name] => Carmotive [imageurl] => sp_carmotive.jpg [clickurl] => http://www.carmotive.com.au/ ) ) [5] => Array ( [0] => stdClass Object ( [bid] => 45 [name] => Mordialloc Sporting Club [imageurl] => msc logo.jpg [clickurl] => ) [1] => stdClass Object ( [bid] => 33 [name] => Two Brothers [imageurl] => sp_2brothers.gif [clickurl] => http://www.2brothers.com.au/ ) ) [6] => Array ( [0] => stdClass Object ( [bid] => 46 [name] => Patterson Securities [imageurl] => cmyk patersons_withtag.jpg [clickurl] => ) [1] => stdClass Object ( [bid] => 56 [name] => Logical Services [imageurl] => sp_logical.jpg [clickurl] => ) ) [7] => Array ( [0] => stdClass Object ( [bid] => 59 [name] => Pure Sport [imageurl] => sp_psport.jpg [clickurl] => http://www.puresport.com.au/ ) [1] => stdClass Object ( [bid] => 51 [name] => Richmond and Bennison [imageurl] => sp_richmond.jpg [clickurl] => http://www.richbenn.com.au/ ) ) [8] => Array ( [0] => stdClass Object ( [bid] => 39 [name] => Main Street Mordialloc [imageurl] => main street cafe.jpg [clickurl] => ) [1] => stdClass Object ( [bid] => 50 [name] => Letec [imageurl] => sp_letec.jpg [clickurl] => www.letec.biz ) ) [9] => Array ( [0] => stdClass Object ( [bid] => 54 [name] => PPM Builders [imageurl] => sp_ppm.jpg [clickurl] => http://www.hotfrog.com.au/Companies/P-P-M-Builders ) [1] => stdClass Object ( [bid] => 43 [name] => Systema [imageurl] => sp_systema.gif [clickurl] => ) ) )

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  • Gui problem after rewriting to MVC

    - by trevor_nise
    I'm practicing MVC style programming. I have a Mastermind game in a single file, working with no problems (maybe apart of the fact that "Check" button is invisible at start). http://paste.pocoo.org/show/226726/ But when I've rewritten it to model, view, controller files - when I click on empty Pin (that should be updated, and repainted with new color) - noting happens. Can anybody see any problems here ? I've tried placing repaint() in different places, but it simply does not work at all :/ Main : public class Main { public static void main(String[] args){ Model model = new Model(); View view = new View("Mastermind", 400, 590, model); Controller controller = new Controller(model, view); view.setVisible(true); } } Model : import java.util.Random; public class Model{ static final int LINE = 5, SCORE = 10, OPTIONS = 20; Pin pins[][] = new Pin[21][LINE]; int combination[] = new int[LINE]; int curPin = 0; int turn = 1; Random generator = new Random(); int repaintPin; boolean pinsRepaint=false; int pinsToRepaint; boolean isUpdate = true, isPlaying = true, isRowFull = false; static final int HIT_X[] = {270,290,310,290,310}, HIT_Y[] = {506,496,496,516,516}; public Model(){ for ( int i=0; i < SCORE; i++ ){ for ( int j = 0; j < LINE; j++ ){ pins[i][j] = new Pin(20,0); pins[i][j].setPosition(j*50+30,510-i*50); pins[i+SCORE][j] = new Pin(8,0); pins[i+SCORE][j].setPosition(HIT_X[j],HIT_Y[j]-i*50); } } for ( int i=0; i < LINE; i++ ){ pins[OPTIONS][i] = new Pin( 20, i+2 ); pins[OPTIONS][i].setPosition( 370,i * 50 + 56); } } void fillHole(int color) { pins[turn-1][curPin].setColor(color+1); pinsRepaint = true; pinsToRepaint = turn; curPin = (curPin+1) % LINE; if (curPin == 0){ isRowFull = true; } pinsRepaint = false; pinsToRepaint = 0; } void check() { int junkPins[] = new int[LINE], junkCode[] = new int[LINE]; int pinCount = 0, pico = 0; for ( int i = 0; i < LINE; i++ ) { junkPins[i] = pins[turn-1][i].getColor(); junkCode[i] = combination[i]; } for ( int i = 0; i < LINE; i++ ){ if (junkPins[i]==junkCode[i]) { pins[turn+SCORE][pinCount].setColor(1); pinCount++; pico++; junkPins[i] = 98; junkCode[i] = 99; } } for ( int i = 0; i < LINE; i++ ){ for ( int j = 0; j < LINE; j++ ) if (junkPins[i]==junkCode[j]) { pins[turn+SCORE][pinCount].setColor(2); pinCount++; junkPins[i] = 98; junkCode[j] = 99; j = LINE; } } pinsRepaint = true; pinsToRepaint = turn + SCORE; pinsRepaint = false; pinsToRepaint=0; if ( pico == LINE ){ isPlaying = false; } else if ( turn >= 10 ){ isPlaying = false; } else{ curPin = 0; isRowFull = false; turn++; } } void combination() { for ( int i = 0; i < LINE; i++ ){ combination[i] = generator.nextInt(6) + 1; } } } class Pin{ private int color, X, Y, radius; public Pin(){ X = 0; Y = 0; radius = 0; color = 0; } public Pin( int r,int c ){ X = 0; Y = 0; radius = r; color = c; } public int getX(){ return X; } public int getY(){ return Y; } public int getRadius(){ return radius; } public void setRadius(int r){ radius = r; } public void setPosition( int x,int y ){ this.X = x ; this.Y = y ; } public void setColor( int c ){ color = c; } public int getColor() { return color; } } View: import java.awt.*; import javax.swing.*; public class View extends Frame{ Model model; JButton checkAnswer; private JPanel button; private static final Color COLORS[] = {Color.black, Color.white, Color.red, Color.yellow, Color.green, Color.blue, new Color(7, 254, 250)}; public View(String name, int w, int h, Model m){ model = m; setTitle( name ); setSize( w,h ); setResizable( false ); this.setLayout(new BorderLayout()); button = new JPanel(); button.setSize( new Dimension(400, 100)); button.setVisible(true); checkAnswer = new JButton("Check"); checkAnswer.setSize( new Dimension(200, 30)); button.add( checkAnswer ); this.add( button, BorderLayout.SOUTH); button.setVisible(true); } @Override public void paint( Graphics g ) { g.setColor( new Color(238, 238, 238)); g.fillRect( 0,0,400,590); for ( int i=0; i < model.pins.length; i++ ) { paintPins(model.pins[i][0],g); paintPins(model.pins[i][1],g); paintPins(model.pins[i][2],g); paintPins(model.pins[i][3],g); paintPins(model.pins[i][4],g); } } @Override public void update( Graphics g ) { if ( model.isUpdate ) { paint(g); } else { model.isUpdate = true; paintPins(model.pins[model.repaintPin-1][0],g); paintPins(model.pins[model.repaintPin-1][1],g); paintPins(model.pins[model.repaintPin-1][2],g); paintPins(model.pins[model.repaintPin-1][3],g); paintPins(model.pins[model.repaintPin-1][4],g); } } void repaintPins( int pin ) { model.repaintPin = pin; model.isUpdate = false; repaint(); } public void paintPins(Pin p, Graphics g ){ int X = p.getX(); int Y = p.getY(); int color = p.getColor(); int radius = p.getRadius(); int x = X-radius; int y = Y-radius; if (color > 0){ g.setColor( COLORS[color]); g.fillOval( x,y,2*radius,2*radius ); } else{ g.setColor( new Color(238, 238, 238) ); g.drawOval( x,y,2*radius-1,2*radius-1 ); } g.setColor( Color.black ); g.drawOval( x,y,2*radius,2*radius ); } } Controller: import java.awt.*; import java.awt.event.*; public class Controller implements MouseListener, ActionListener { private Model model; private View view; public Controller(Model m, View v){ model = m; view = v; view.addWindowListener( new WindowAdapter(){ public void windowClosing(WindowEvent e){ System.exit(0); } }); view.addMouseListener(this); view.checkAnswer.addActionListener(this); model.combination(); } public void actionPerformed( ActionEvent e ) { if(e.getSource() == view.checkAnswer){ if(model.isRowFull){ model.check(); } } } public void mousePressed(MouseEvent e) { Point mouse = new Point(); mouse = e.getPoint(); if (model.isPlaying){ if (mouse.x > 350) { int button = 1 + (int)((mouse.y - 32) / 50); if ((button >= 1) && (button <= 5)){ model.fillHole(button); if(model.pinsRepaint){ view.repaintPins( model.pinsToRepaint ); } } } } } public void mouseClicked(MouseEvent e) {} public void mouseReleased(MouseEvent e){} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} }

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  • error in finding out the lexems and no of lines of a text file in C

    - by mekasperasky
    #include<stdio.h> #include<ctype.h> #include<string.h> int main() { int i=0,j,k,lines_count[2]={1,1},operand_count[2]={0},operator_count[2]={0},uoperator_count[2]={0},control_count[2]={0,0},cl[13]={0},variable_dec[2]={0,0},l,p[2]={0},ct,variable_used[2]={0,0},constant_count[2],s[2]={0},t[2]={0}; char a,b[100],c[100]; char d[100]={0}; j=30; FILE *fp1[2],*fp2; fp1[0]=fopen("program1.txt","r"); fp1[1]=fopen("program2.txt","r"); //the source file is opened in read only mode which will passed through the lexer fp2=fopen("ccv1ouput.txt","wb"); //now lets remove all the white spaces and store the rest of the words in a file if(fp1[0]==NULL) { perror("failed to open program1.txt"); //return EXIT_FAILURE; } if(fp1[1]==NULL) { perror("failed to open program2.txt"); //return EXIT_FAILURE; } i=0; k=0; ct=0; while(ct!=2) { while(!feof(fp1[ct])) { a=fgetc(fp1[ct]); if(a!=' '&&a!='\n') { if (!isalpha(a) && !isdigit(a)) { switch(a) { case '+':{ i=0; cl[0]=1; operator_count[ct]=operator_count[ct]+1;break;} case '-':{ cl[1]=1; operator_count[ct]=operator_count[ct]+1;i=0;break;} case '*':{ cl[2]=1; operator_count[ct]=operator_count[ct]+1;i=0;break;} case '/':{ cl[3]=1; operator_count[ct]=operator_count[ct]+1;i=0;break;} case '=':{a=fgetc(fp1[ct]); if (a=='='){cl[4]=1; operator_count[ct]=operator_count[ct]+1; operand_count[ct]=operand_count[ct]+1;} else { cl[5]=1; operator_count[ct]=operator_count[ct]+1; operand_count[ct]=operand_count[ct]+1; ungetc(1,fp1[ct]); } break;} case '%':{ cl[6]=1; operator_count[ct]=operator_count[ct]+1;i=0;break;} case '<':{ a=fgetc(fp1[ct]); if (a=='=') {cl[7]=1; operator_count[ct]=operator_count[ct]+1;} else { cl[8]=1; operator_count[ct]=operator_count[ct]+1; ungetc(1,fp1[ct]); } break; } case '>':{ ; a=fgetc(fp1[ct]); if (a=='='){cl[9]=1; operator_count[ct]=operator_count[ct]+1;} else { cl[10]=1; operator_count[ct]=operator_count[ct]+1; ungetc(1,fp1[ct]); } break;} case '&':{ cl[11]=1; a=fgetc(fp1[ct]); operator_count[ct]=operator_count[ct]+1; operand_count[ct]=operand_count[ct]+1; variable_used[ct]=variable_used[ct]-1; break; } case '|':{ cl[12]=1; a=fgetc(fp1[ct]); operator_count[ct]=operator_count[ct]+1; operand_count[ct]=operand_count[ct]+1; variable_used[ct]=variable_used[ct]-1; break; } case '#':{ while(a!='\n') { a=fgetc(fp1[ct]); } } } } else { d[i]=a; i=i+1; k=k+1; } } else { //printf("%s \n",d); if((strcmp(d,"if")==0)){ memset ( d, 0, 100 ); i=0; control_count[ct]=control_count[ct]+1; } else if(strcmp(d,"then")==0){ i=0;memset ( d, 0, 100 );control_count[ct]=control_count[ct]+1;} else if(strcmp(d,"else")==0){ i=0;memset ( d, 0, 100 );control_count[ct]=control_count[ct]+1;} else if(strcmp(d,"while")==0){ i=0;memset ( d, 0, 100 );control_count[ct]=control_count[ct]+1;} else if(strcmp(d,"int")==0){ while(a != '\n') { a=fgetc(fp1[ct]); if (isalpha(a) ) variable_dec[ct]=variable_dec[ct]+1; } memset ( d, 0, 100 ); lines_count[ct]=lines_count[ct]+1; } else if(strcmp(d,"char")==0){while(a != '\n') { a=fgetc(fp1[ct]); if (isalpha(a) ) variable_dec[ct]=variable_dec[ct]+1; } memset ( d, 0, 100 ); lines_count[ct]=lines_count[ct]+1; } else if(strcmp(d,"float")==0){while(a != '\n') { a=fgetc(fp1[ct]); if (isalpha(a) ) variable_dec[ct]=variable_dec[ct]+1; } memset ( d, 0, 100 ); lines_count[ct]=lines_count[ct]+1; } else if(strcmp(d,"printf")==0){while(a!='\n') a=fgetc(fp1[ct]); memset(d,0,100); } else if(strcmp(d,"scanf")==0){while(a!='\n') a=fgetc(fp1[ct]); memset(d,0,100);} else if (isdigit(d[i-1])) { memset ( d, 0, 100 ); i=0; constant_count[ct]=constant_count[ct]+1; operand_count[ct]=operand_count[ct]+1; } else if (isalpha(d[i-1]) && strcmp(d,"int")!=0 && strcmp(d,"char")!=0 && strcmp(d,"float")!=0 && (strcmp(d,"if")!=0) && strcmp(d,"then")!=0 && strcmp(d,"else")!=0 && strcmp(d,"while")!=0 && strcmp(d,"printf")!=0 && strcmp(d,"scanf")!=0) { memset ( d, 0, 100 ); i=0; operand_count[ct]=operand_count[ct]+1; } else if(a=='\n') { lines_count[ct]=lines_count[ct]+1; memset ( d, 0, 100 ); } } } fclose(fp1[ct]); operand_count[ct]=operand_count[ct]-5; variable_used[0]=operand_count[0]-constant_count[0]; variable_used[1]=operand_count[1]-constant_count[1]; for(j=0;j<12;j++) uoperator_count[ct]=uoperator_count[ct]+cl[j]; fprintf(fp2,"\n statistics of program %d",ct+1); fprintf(fp2,"\n the no of lines ---> %d",lines_count[ct]); fprintf(fp2,"\n the no of operands --->%d",operand_count[ct]); fprintf(fp2,"\n the no of operator --->%d",operator_count[ct]); fprintf(fp2,"\n the no of control statments --->%d",control_count[ct]); fprintf(fp2,"\n the no of unique operators --->%d",uoperator_count[ct]); fprintf(fp2,"\n the no of variables declared--->%d",variable_dec[ct]); fprintf(fp2,"\n the no of variables used--->%d",variable_used[ct]); fprintf(fp2,"\n ---------------------------------"); fprintf(fp2,"\n \t \t \t"); ct=ct+1; } t[0]=lines_count[0]+control_count[0]+uoperator_count[0]; t[1]=lines_count[1]+control_count[1]+uoperator_count[1]; s[0]=operator_count[0]+operand_count[0]+variable_dec[0]+variable_used[0]; s[1]=operator_count[1]+operand_count[1]+variable_dec[1]+variable_used[1]; fprintf(fp2,"\n the time complexity of program 1 is %d",t[0]); fprintf(fp2,"\n the time complexity of program 2 is %d",t[1]); fprintf(fp2,"\n the space complexity of program 1 is %d",s[0]); fprintf(fp2,"\n the space complexity of program 2 is %d",s[1]); if((t[0]>t[1]) && (s[0] >s[1])) fprintf(fp2,"\n the efficiency of program 2 is greater than program 1"); else if(t[0]<t[1] && s[0] < s[1]) fprintf(fp2,"\n the efficiency of program 1 is greater than program 2 " ); else if (t[0]+s[0] > t[1]+s[1]) fprintf(fp2,"\n the efficiency of program 1 is greater than program 2"); else if (t[0]+s[0] < t[1]+s[1]) fprintf(fp2,"\n the efficiency of program 2 is greater than program 1"); else if (t[0]+s[0] == t[1]+s[1]) fprintf(fp2,"\n the efficiency of program 1 is equal to that of program 2"); fclose(fp2); return 0; } this code basically compares two c codes and finds out the no. of variables declared , used , no. of control statements , no. of lines and no. of unique operators , and operands , so as to find out the time complexity and space complexity of of the two programs given in the text file program1.txt and program2.txt ... Lets say program1.txt is this #include<stdio.h> #include<math.h> int main () { FILE *fp; fp=fopen("output.txt","w"); long double t,y=0,x=0,e=5,f=1,w=1; for (t=0;t<10;t=t+0.01) { //if (isnan(y) || isinf(y)) //break; fprintf(fp,"%ld\t%ld\n",y,x); y = y + ((e*(1 - (x*x))*y) - x + f*cos(w*0.1))*0.1; x = x + y*0.1; } fclose(fp); return (0); } i havent indented it as its just a text file . But my output is totally faulty . Its not able to find the any of the ouput that i need . Where is the bug in this ? I am not able to figure out as the algorithm looks fine .

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  • Storing unique values into an array and comparing against a loop - PHP

    - by Aphex22
    I'm writing a PHP report which is designed to be exported purely as a CSV file, using commma delimiters. There are three columns relating to product_id, these three columns are as follows: SKU Parent / Child Parent SKU 12345 parent 12345 12345_1 child 12345 12345_2 child 12345 12345_3 child 12345 12345_4 child 12345 18099 parent 18099 18099_1 child 18099 Here's a link to the full CSV file: http://i.imgur.com/XELufRd.png At the moment the code looks like this: $sql = "select * from product WHERE on_amazon = 'on' AND active = 'on'"; $result = mysql_query($sql) or die ( mysql_error() );?> <? // set headers echo " Type, SKU, Parent / Child, Parent SKU, Product name, Manufacturer name, Gender, Product_description, Product price, Discount price, Quantity, Category, Photo 1, Photo 2, Photo 3, Photo 4, Photo 5, Photo 6, Photo 7, Photo 8, Color id, Color name, Size name <br> "; // load all stock while ($line = mysql_fetch_assoc($result) ) { ?> <?php // Loop through each possible size variation to see whether any of the quantity column has stock > 0 $con_size = array (35,355,36,37,375,38,385,39,395,40,405,41,415,42,425,43,435,44,445,45,455,46,465,47,475,48,485); $arrlength=count($con_size); for($x=0;$x<$arrlength;$x++) { // check if size is available if($line['quantity_c_size_'.$con_size[$x].'_chain'] > 0 ) { ?> <? echo 'Shoes'; ?>, <?=$line['product_id']?>, , , <?=$line['title']?>, <? $brand = $line['jys_brand']; echo ucfirst($brand); ?>, <? $gender = $line['category']; if ($gender == 'Mens') { echo 'H'; } else{ echo 'F'; } ?>, <?=preg_replace('/[^\da-z]/i', ' ', $line['amazon_desc']) ?>, <?=$line['price']?>, <?=$line['price']?>, <?=$line['quantity_c_size_'.$con_size[$x].'_chain']?>, <? $category = $line['style1']; switch ($category) { case "ankle-boots": echo "10013"; break; case "knee-high-boots": echo "10011"; break; case "high-heel-boots": echo "10033"; break; case "low-heel-boots": echo "10014"; break; case "wedge-boots": echo "10014"; break; case "western-boots": echo "10032"; break; case "flat-shoes": echo "10034"; break; case "high-heel-shoes": echo "10039"; break; case "low-heel-shoes": echo "10039"; break; case "wedge-shoes": echo "10035"; break; case "ballerina-shoes": echo "10008"; break; case "boat-shoes": echo "10018"; break; case "loafer-shoes": echo "10037"; break; case "work-shoes": echo "10039"; break; case "flat-sandals": echo "10041"; break; case "low-heel-sandals": echo "10042"; break; case "high-heel-sandals": echo "10042"; break; case "wedge-sandals": echo "10042"; break; case "mule-sandals": echo "10038"; break; case "mary-jane-shoes": echo "10039"; break; case "sports-shoes": echo "10026"; break; case "court-shoes": echo "10035"; break; case "peep-toe-shoes": echo "10035"; break; case "flat-boots": echo "10609"; break; case "mid-calf-boots": echo "10014"; break; case "trainer-shoes": echo "10009"; break; case "wellington-boots": echo "10012"; break; case "lace-up-boots": echo "10609"; break; case "chelsea-and-jodphur-boots": echo "10609"; break; case "desert-and-chukka-boots": echo "10032"; break; case "lace-up-shoes": echo "10034"; break; case "slip-on-shoes": echo "10043"; break; case "gibson-and-derby-shoes": echo "10039"; break; case "oxford-shoes": echo "10039"; break; case "brogue-shoes": echo "10039"; break; case "winter-boots": echo "10021"; break; case "slipper-shoes": echo "10016"; break; case "mid-heel-shoes": echo "10039"; break; case "sandals-and-beach-shoes": echo "10044"; break; case "mid-heel-sandals": echo "10042"; break; case "mid-heel-boots": echo "10014"; break; default: echo ""; } ?>, http://www.getashoe.co.uk/full/<?=$line['product_id']?>_1.jpg, http://www.getashoe.co.uk/full/<?=$line['product_id']?>_2.jpg, http://www.getashoe.co.uk/full/<?=$line['product_id']?>_3.jpg, http://www.getashoe.co.uk/full/<?=$line['product_id']?>_4.jpg, , , , , <? $colour = preg_replace('/[^\da-z]/i', ' ', $line['colour']); if( preg_match( '/white.*/i', $colour)) { echo '1'; } elseif( preg_match( '/yellow.*/i', $colour)) { echo '4'; } elseif( preg_match( '/orange.*/i', $colour)) { echo '7'; } elseif( preg_match( '/red.*/i', $colour)) { echo '8'; } elseif( preg_match( '/pink.*/i', $colour)) { echo '13'; } elseif( preg_match( '/purple.*/i', $colour)) { echo '15'; } elseif( preg_match( '/blue.*/i', $colour)) { echo '19'; } elseif( preg_match( '/green.*/i', $colour)) { echo '25'; } elseif( preg_match( '/brown.*/i', $colour)) { echo '28'; } elseif( preg_match( '/grey.*/i', $colour)) { echo '35'; } elseif( preg_match( '/black.*/i', $colour)) { echo '38'; } elseif( preg_match( '/gold.*/i', $colour)) { echo '41'; } elseif( preg_match( '/silver.*/i', $colour)) { echo '46'; } elseif( preg_match( '/multi.*/i', $colour)) { echo '594'; } elseif( preg_match( '/beige.*/i', $colour)) { echo '6887'; } elseif( preg_match( '/nude.*/i', $colour)) { echo '6887'; } else { echo '534'; } ?>, <?=$line['colour']?>, <?=$con_size[$x]?> <br> <? // finish checking if size is available } } ?> So at the moment this is simply echoing out the product_ID into the SKU column. The code would need to enter the product_id into an array and check whether it is unique. If the product_id is unique to the array, then the product_id is echoed out unaltered, and parent is echoed out to the 'Parent/Child' column and then the product_id is repeated to the 'Parent SKU' column. However, if the array is checked and the product_id already exists in the array, then the product_id is echoed out to the 'SKU' column with a suffix i.e. _1. Then child is echoed to the 'Parent / Child' column and the original parent product_id echoed to the 'Parent SKU' column. HOWEVER - the same SKU cannot be repeated with the same suffix i.e. 12345_1, 12345_1 - so presumably there would be to be another array for the suffixed SKUs to be checked against. If anybody could help, it would be great. Thanks --- UPDATE ANSWER --- I managed to solved this myself and thought I would share my solution for future reference. /* * Array to collect product_ids and check whether unique. * If unique product_id becomes parent SKU * If not product_id becomes child of previous parent and suffixed with _1, _2 etc... */ if (!in_array($line['product_id'], $SKU)) { $SKU[] = $line['product_id']; $parent = $line['product_id']; $a = 0; ?> <? echo 'Shoes'; ?>, <? echo $parent; ?>, <? echo "Parent"; ?>, <? echo $parent; ?>, <? } else { $child = $line['product_id'] . "_" . $a; ?> <? echo 'Shoes'; ?>, <? echo $child; ?>, <? echo "Child"; ?>, <? echo $child; <? // increment suffix value for child SKU $a++; ?>

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  • trying to center a css menu made on purecssmenu.com

    - by Party Mcfly
    i have a menu that i generated on purecssmenu.com and im having trouble trying to center it on my page here is the code... <!-- Start PureCSSMenu.com STYLE --> <style> #pcm{display:none;} ul.pureCssMenu ul{display:none} ul.pureCssMenu li:hover>ul{display:block} ul.pureCssMenu ul{position: absolute;left:-1px;top:98%;} ul.pureCssMenu ul ul{position: absolute;left:98%;top:-2px;} ul.pureCssMenu,ul.pureCssMenu ul { margin:0px; list-style:none; padding:0px 2px 2px 0px; background-color:#000000; background-repeat:repeat; border-color:#000000; border-width:1px; border-style:solid; } ul.pureCssMenu table {border-collapse:collapse}ul.pureCssMenu { display:block; zoom:1; float: left; } ul.pureCssMenu ul{ width:80.85000000000001px; } ul.pureCssMenu li{ display:block; margin:2px 0px 0px 2px; font-size:0px; } ul.pureCssMenu a:active, ul.pureCssMenu a:focus { outline-style:none; } ul.pureCssMenu a, ul.pureCssMenu li.dis a:hover, ul.pureCssMenu li.sep a:hover { display:block; vertical-align:middle; background-color:#000000; border-width:1px; border-color:#000000; border-style:solid; text-align:left; text-decoration:none; padding:2px 5px 2px 10px; _padding-left:0; font:11px Arial; color: #969696; text-decoration:none; cursor:default; } ul.pureCssMenu span{ overflow:hidden; } ul.pureCssMenu li { float:left; } ul.pureCssMenu ul li { float:none; } ul.pureCssMenu ul a { text-align:left; white-space:nowrap; } ul.pureCssMenu li.sep{ text-align:left; padding:0px; line-height:0; height:100%; } ul.pureCssMenu li.sep span{ float:none; padding-right:0; width:3px; height:100%; display:inline-block; background-color:#cccccc #111111 #111111 #cccccc; background-image:none;} ul.pureCssMenu ul li.sep span{ width:100%; height:3px; } ul.pureCssMenu li:hover{ position:relative; } ul.pureCssMenu li:hover>a{ background-color:#000000; border-color:#000000; border-style:solid; font:11px Arial; color: #ffa500; text-decoration:none; } ul.pureCssMenu li a:hover{ position:relative; background-color:#000000; border-color:#000000; border-style:solid; font:11px Arial; color: #ffa500; text-decoration:none; } ul.pureCssMenu li.dis a { color: #666 !important; } ul.pureCssMenu img {border: none;float:left;_float:none;margin-right:2px;width:16px; height:16px; } ul.pureCssMenu ul img {width:16px; height:16px; } ul.pureCssMenu img.over{display:none} ul.pureCssMenu li.dis a:hover img.over{display:none !important} ul.pureCssMenu li.dis a:hover img.def {display:inline !important} ul.pureCssMenu li:hover > a img.def {display:none} ul.pureCssMenu li:hover > a img.over {display:inline} ul.pureCssMenu a:hover img.over,ul.pureCssMenu a:hover ul img.def,ul.pureCssMenu a:hover a:hover img.over{display:inline} ul.pureCssMenu a:hover img.def,ul.pureCssMenu a:hover ul img.over,ul.pureCssMenu a:hover a:hover img.def{display:none} ul.pureCssMenu a:hover ul{display:block} ul.pureCssMenu span{ display:block; background-image:url(./images/arr_white.gif); background-position:right center; background-repeat: no-repeat; padding-right:12px;} ul.pureCssMenu li:hover>a>span{ background-image:url(./images/arrv_white.gif); } ul.pureCssMenu a:hover span{ _background-image:url(./images/arrv_white.gif)} ul.pureCssMenu ul span,ul.pureCssMenu a:hover table span{background-image:url(./images/arr_white.gif)} </style> <!-- End PureCSSMenu.com STYLE --> and here is the html, witch is probably not even needed in this posted but i figure i would include it.. i just want that menu centered inside my website. <!-- Start PureCSSMenu.com MENU --> <ul class="pureCssMenu pureCssMenum"> <li class="pureCssMenui"><a class="pureCssMenui" href="home.html" target="scare">home</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">about</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#"><span>haunts</span><![if gt IE 6]></a><![endif]><!--[if lte IE 6]><table><tr><td><![endif]--> <ul class="pureCssMenum"> <li class="pureCssMenui"><a class="pureCssMenui" href="#">2009</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">2010</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">2011</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">2012</a></li> </ul> <!--[if lte IE 6]></td></tr></table></a><![endif]--></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">studio</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#"><span>products</span><![if gt IE 6]></a><![endif]><!--[if lte IE 6]><table><tr><td><![endif]--> <ul class="pureCssMenum"> <li class="pureCssMenui"><a class="pureCssMenui" href="#">nightmares</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">hauntworks</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">atmosfears</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">frightwears</a></li> </ul> <!--[if lte IE 6]></td></tr></table></a><![endif]--></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#"><span>links</span><![if gt IE 6]></a><![endif]><!--[if lte IE 6]><table><tr><td><![endif]--> <ul class="pureCssMenum"> <li class="pureCssMenui"><a class="pureCssMenui" href="#">haunts</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">suppliers</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">resources</a></li> </ul> <!--[if lte IE 6]></td></tr></table></a><![endif]--></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">contact</a></li> </ul> <a id="pcm" href="http://www.purecssmenu.com/">CSS Drop Down Menu by PureCSSMenu.com</a> <!-- End PureCSSMenu.com MENU --> thanks in advance for your time.

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  • Set button content in a label (custom control)

    - by user1881207
    Instead of voting negative this question, answer to tell me what's wrong! I want to set the Button Content in a label in the custom control, because when I use it, the Content property is not visible and the button is empty (no text). <Button x:Class="WpfApplication1.UserControl1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" mc:Ignorable="d" d:DesignHeight="35" d:DesignWidth="273" Content="Button"> <Button.Template> <ControlTemplate> <Grid> <Rectangle Name="rGridBack" StrokeThickness="1"> <Rectangle.Fill> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF4D4D4D" Offset="1" /> <GradientStop Color="#FF404040" Offset="0" /> </LinearGradientBrush> </Rectangle.Fill> <Rectangle.Stroke> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF4F4F4F" Offset="0" /> <GradientStop Color="#FF5B5B5B" Offset="1" /> </LinearGradientBrush> </Rectangle.Stroke> </Rectangle> <Rectangle Fill="#FF1E1E1E" Margin="1,1,1,1" Name="rThickness" /> <Rectangle Margin="2,2,2,2" Name="rGridTop" StrokeThickness="1"> <Rectangle.Fill> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF68686C" Offset="0" /> <GradientStop Color="#FF474747" Offset="1" /> </LinearGradientBrush> </Rectangle.Fill> <Rectangle.Stroke> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF7F7F7F" Offset="0" /> <GradientStop Color="#FF575757" Offset="1" /> </LinearGradientBrush> </Rectangle.Stroke> </Rectangle> <!--This label is where I want to set the Button.Content property--> <Label FontWeight="Normal" Foreground="White" HorizontalContentAlignment="Center" Name="tblckStep1Desc" Padding="0" VerticalContentAlignment="Center"> <Label.Effect> <DropShadowEffect BlurRadius="2" Color="Black" Direction="330" Opacity="0.7" ShadowDepth="1.5" /> </Label.Effect> </Label> </Grid> <ControlTemplate.Triggers> <Trigger Property="Button.Content" Value=""> <Setter Property="Content" TargetName="tblckStep1Desc"> </Setter> </Trigger> <Trigger Property="UIElement.IsMouseOver" Value="True"> <Setter Property="Shape.Fill" TargetName="rGridTop"> <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF838383" Offset="0" /> <GradientStop Color="#FF545454" Offset="1" /> </LinearGradientBrush> </Setter.Value> </Setter> <Setter Property="Shape.Stroke" TargetName="rGridTop"> <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF595959" Offset="1" /> <GradientStop Color="#FF929292" Offset="0" /> </LinearGradientBrush> </Setter.Value> </Setter> <Setter Property="Shape.Stroke" TargetName="rGridBack"> <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF414141" Offset="0" /> <GradientStop Color="#FF565656" Offset="1" /> </LinearGradientBrush> </Setter.Value> </Setter> <Setter Property="Shape.Fill" TargetName="rThickness"> <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF181818" Offset="1" /> <GradientStop Color="#FF181818" Offset="0" /> </LinearGradientBrush> </Setter.Value> </Setter> </Trigger> <Trigger Property="UIElement.IsEnabled" Value="False"> <Setter Property="Shape.Fill" TargetName="rGridTop"> <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF68686C" Offset="0" /> <GradientStop Color="#FF474747" Offset="1" /> </LinearGradientBrush> </Setter.Value> </Setter> <Setter Property="Shape.Stroke" TargetName="rGridTop"> <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF7F7F7F" Offset="0" /> <GradientStop Color="#FF575757" Offset="1" /> </LinearGradientBrush> </Setter.Value> </Setter> <Setter Property="Shape.Stroke" TargetName="rGridBack"> <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF4F4F4F" Offset="0" /> <GradientStop Color="#FF5B5B5B" Offset="1" /> </LinearGradientBrush> </Setter.Value> </Setter> <Setter Property="Shape.Fill" TargetName="rThickness"> <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF1E1E1E" Offset="1" /> <GradientStop Color="#FF1E1E1E" Offset="0" /> </LinearGradientBrush> </Setter.Value> </Setter> <Setter Property="Control.Foreground" TargetName="tblckStep1Desc"> <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF898989" Offset="1" /> <GradientStop Color="#FF898989" Offset="0" /> </LinearGradientBrush> </Setter.Value> </Setter> </Trigger> <Trigger Property="ButtonBase.IsPressed" Value="True"> <Setter Property="Shape.Fill" TargetName="rGridTop"> <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF313131" Offset="1" /> <GradientStop Color="#FF2E2E2E" Offset="0" /> </LinearGradientBrush> </Setter.Value> </Setter> <Setter Property="Shape.Stroke" TargetName="rGridTop"> <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF1F1F1F" Offset="1" /> <GradientStop Color="#FF1F1F1F" Offset="0" /> </LinearGradientBrush> </Setter.Value> </Setter> <Setter Property="Shape.Stroke" TargetName="rGridBack"> <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF414141" Offset="1" /> <GradientStop Color="#FF565656" Offset="0" /> </LinearGradientBrush> </Setter.Value> </Setter> <Setter Property="Shape.Fill" TargetName="rThickness"> <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF0C0C0C" Offset="1" /> <GradientStop Color="#FF0C0C0C" Offset="0" /> </LinearGradientBrush> </Setter.Value> </Setter> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Button.Template> The button is based on Adobe CS5 suite on dialog forms, because a lot of code.

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  • how can i have a working dropdownlist with links from a csv in php

    - by Mark Dekker
    I have a website that loads a CSV, divides it into parts, and shows these parts. There are 7 parts, and since it is for a music store it is sliced like this: the name of the product the subname the price the stock in one shop the stock of the other shop the group name the brandname What i have now is that it shows 12 products on 1 page, with a next and previous link on top of the page. The pages are made with the group name, every group has it's own page, so you have a drums page, guitar page, speaker page. That all works great. What i programmed in there is a dropdownlist, it drops down a list of brandnames, which should narrow the search for a person who is looking at the products. Problem is right now, that the dropdown menu works, i see the brands, but they are NONE clickable, only the brands that are currently on the page are shown, so NOT all the brands from that group are shown, only the 12 that are currently showing, when you press next, it shows 12 more brands, but i want them to be shown right on the start. And the third problem is, when it is showing the brands, it shows them double or triple, depending on how many products have the same brand. Is there a way what i want, with this code as a basis ? <html> <body bgcolor=#E2E965 link=black vlink=black alink=black text=#D5DF23> <style type="text/css"> #nav, #nav ul { padding: 0; margin: 0; list-style: none; } #nav li { float: left; width: 120px; } #nav ul { position: absolute; width: 120px; left: -1000px; } #nav li:hover ul { left: auto; } <!-- a {text-decoration:none} //--> body { scrollbar-arrow-color: #E2E965; scrollbar-face-color: #D7182A; scrollbar-highlight-color: #000000; scrollbar-3dlight-color: #D6DF23; scrollbar-shadow-color: #00000; scrollbar-darkshadow-color: #00000; scrollbar-track-color: #D6DF23; } input:link {text-decoration: none; color: #E2E965;} input:visited {text-decoration: none; color: #E2E965;} input:active {text-decoration: none; color: #E2E965;} .spacer_black { margin: 0px; padding: 0px; border: 5px; height: 2px; width: 100%; line-height: 0px; font-size: 0px; background-color: #000000;} </style> <table width=800 border=0><td> </html> <?PHP $offset = isset($_GET['offset'])?$_GET['offset']:0; $LinesToDisplay = 12; $row = $offset + $LinesToDisplay; $row2 = $offset - $LinesToDisplay; $file_handle = fopen("web.txt", "rb"); error_reporting( E_ALL ); // DEBUGGING $SelectArray=array(); while ((($parts = fgetcsv($file_handle,4096,"|")) !== FALSE) && ($LinesToDisplay > 0) && (!feof($file_handle))) { //new code //skip first $offset lines $num = count($parts[6]); $SelectArray[]=$parts[6]; if ($parts[5] == 9999) { if ($offset-- > 0) {continue;} $parts[0] = ucwords(strtolower($parts[0])); $parts[1] = ucwords(strtolower($parts[1])); ?> <td> <?php echo "<table BACKGROUND='background.jpg' border=0 width=250><td width='243' height='105'>"; echo "<font size=-1 face='helvetica' color=#812990><b>$parts[0]</b></font>"; echo "<i>"; ?> <html> <div onMouseOver="this.style.color = 'black';" onMouseOut="this.style.color = '#D5DF23';"> </html><?php echo "<font size=2>-$parts[1]</font>"; echo "</div></i>"; ?><html><a href="#" title="Koop nu de <?php echo $parts[0]; ?>" onClick="window.open('form.php?p=<?php echo urlencode($parts[0]); ?>','popuppage','width=400,height=400,top=250,left=250,resizable=0,statusbar=0,titlebar=yes,toolbar=no,scrollbars=no,location=no,directories=no');"> <div><img src='ster.jpg' border=0 width='46' align='right'></a> <a href="#"><img src='envelope.jpg' border=0 width='46' align='right'title="Heeft u een vraag over <?php echo $parts[0]; ?>" onClick="window.open('vraag.php?p=<?php echo urlencode($parts[0]); ?>','popuppage','width=400,height=400,top=250,left=250,resizable=0,statusbar=0,titlebar=yes,toolbar=no,scrollbars=no,location=no,directories=no');"> <div></a> <TABLE BORDER='0' cellpadding='0' CELLSPACING='0'> <TR> <TD WIDTH='70' HEIGHT='20' BACKGROUND='pricebackground.jpg' VALIGN='bottom'> <center> <font size=2 color=white face='helvetica'> <b></html> <?php echo "€ $parts[2]"; ?> </b> </td> </tr> </table> <?php echo "<b><font size=3 color=#D7182A>Op Voorraad In:<br></font>"; echo ("<font color=black> Amsterdam </font>"); if ( $parts[3] >= 1 ) echo ("<IMG SRC =green.gif>").""; if ( $parts[3] <= 0 ) echo ("<IMG SRC =red.gif>").""; echo ("<font color=black> Utrecht </font>"); if ( $parts[4] >= 1 ) echo ("<IMG SRC =green.gif>")."</td></table></b><p style='margin:9px;'>"; if ( $parts[4] <= 0 ) echo ("<IMG SRC =red.gif>")."</td></table></b><p style='margin:9px;'>"; $LinesToDisplay--; if ($LinesToDisplay/3==intval($LinesToDisplay/3)) { echo "<tr><td>"; } }} fclose($file_handle); ?> <tr align=right> <select style="background-color: #FFFFFF; color: #000000; font-family: Arial; font-weight: none; font-size: 12; width: 150px; "> <?php $i=1; foreach ($SelectArray as $val){ echo "<option value=\"$i\">$val</option>\n"; $i++; } ?> </select> <font color=black><body alink=black vlink=black link=black text=black> <center><a href="occasiona.php?offset=<?php echo $row2; ?>" align=center>&laquo; previous</a> || <a href="occasiona.php?offset=<?php echo $row; ?>">next &raquo;</a></table></html>

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  • Cnoverting application to MVC architecture

    - by terence6
    I'm practicing writing MVC applications. I have a Mastermind game, that I would like to rewrite as MVC app. I have divided my code to parts, but instead of working game I'm getting empty Frame and an error in "public void paint( Graphics g )". Error comes from calling this method in my view with null argument. But how to overcome this ? MVC was quite simple with swing but awt and it's paint methods are much more complicated. Code of working app : http://paste.pocoo.org/show/224982/ App divided to MVC : Main : public class Main { public static void main(String[] args){ Model model = new Model(); View view = new View("Mastermind", 400, 590, model); Controller controller = new Controller(model, view); view.setVisible(true); } } Controller : import java.awt.*; import java.awt.event.*; public class Controller implements MouseListener, ActionListener { private Model model; private View view; public Controller(Model m, View v){ model = m; view = v; view.addWindowListener( new WindowAdapter(){ public void windowClosing(WindowEvent e){ System.exit(0); } }); view.addMouseListener(this); } public void actionPerformed( ActionEvent e ) { if(e.getSource() == view.checkAnswer){ if(model.isRowFull){ model.check(); } } } public void mousePressed(MouseEvent e) { Point mouse = new Point(); mouse = e.getPoint(); if (model.isPlaying){ if (mouse.x > 350) { int button = 1 + (int)((mouse.y - 32) / 50); if ((button >= 1) && (button <= 5)){ model.fillHole(button); } } } } public void mouseClicked(MouseEvent e) {} public void mouseReleased(MouseEvent e){} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} } View : import java.awt.*; import javax.swing.*; import java.awt.event.*; public class View extends Frame implements ActionListener { Model model; JButton checkAnswer; private JPanel button; static final int HIT_X[] = {270,290,310,290,310}, HIT_Y[] = {506,496,496,516,516}; public View(String name, int w, int h, Model m){ model = m; setTitle( name ); setSize( w,h ); setResizable( false ); this.setLayout(new BorderLayout()); button = new JPanel(); button.setSize( new Dimension(400, 100)); button.setVisible(true); checkAnswer = new JButton("Check"); checkAnswer.addActionListener(this); checkAnswer.setSize( new Dimension(200, 30)); button.add( checkAnswer ); this.add( button, BorderLayout.SOUTH); button.setVisible(true); for ( int i=0; i < model.SCORE; i++ ){ for ( int j = 0; j < model.LINE; j++ ){ model.pins[i][j] = new Pin(20,0); model.pins[i][j].setPosition(j*50+30,510-i*50); model.pins[i+model.SCORE][j] = new Pin(8,0); model.pins[i+model.SCORE][j].setPosition(HIT_X[j],HIT_Y[j]-i*50); } } for ( int i=0; i < model.LINE; i++ ){ model.pins[model.OPTIONS][i] = new Pin( 20, i+2 ); model.pins[model.OPTIONS][i].setPosition( 370,i * 50 + 56); } model.combination(); model.paint(null); } public void actionPerformed( ActionEvent e ) { } } Model: import java.awt.*; public class Model extends Frame{ static final int LINE = 5, SCORE = 10, OPTIONS = 20; Pin pins[][] = new Pin[21][LINE]; int combination[] = new int[LINE]; int curPin = 0; int turn = 1; int repaintPin; boolean isUpdate = true, isPlaying = true, isRowFull = false; public Model(){ } void fillHole(int color) { pins[turn-1][curPin].setColor(color+1); repaintPins( turn ); curPin = (curPin+1) % LINE; if (curPin == 0){ isRowFull = true; } } public void paint( Graphics g ) { g.setColor( new Color(238, 238, 238)); g.fillRect( 0,0,400,590); for ( int i=0; i < pins.length; i++ ) { pins[i][0].paint(g); pins[i][1].paint(g); pins[i][2].paint(g); pins[i][3].paint(g); pins[i][4].paint(g); } } public void update( Graphics g ) { if ( isUpdate ) { paint(g); } else { isUpdate = true; pins[repaintPin-1][0].paint(g); pins[repaintPin-1][1].paint(g); pins[repaintPin-1][2].paint(g); pins[repaintPin-1][3].paint(g); pins[repaintPin-1][4].paint(g); } } void repaintPins( int pin ) { repaintPin = pin; isUpdate = false; repaint(); } void check() { int junkPegs[] = new int[LINE], junkCode[] = new int[LINE]; int pegCount = 0, pico = 0; for ( int i = 0; i < LINE; i++ ) { junkPegs[i] = pins[turn-1][i].getColor(); junkCode[i] = combination[i]; } for ( int i = 0; i < LINE; i++ ){ if (junkPegs[i]==junkCode[i]) { pins[turn+SCORE][pegCount].setColor(1); pegCount++; pico++; junkPegs[i] = 98; junkCode[i] = 99; } } for ( int i = 0; i < LINE; i++ ){ for ( int j = 0; j < LINE; j++ ) if (junkPegs[i]==junkCode[j]) { pins[turn+SCORE][pegCount].setColor(2); pegCount++; junkPegs[i] = 98; junkCode[j] = 99; j = LINE; } } repaintPins( turn+SCORE ); if ( pico == LINE ){ isPlaying = false; } else if ( turn >= 10 ){ isPlaying = false; } else{ curPin = 0; isRowFull = false; turn++; } } void combination() { for ( int i = 0; i < LINE; i++ ){ combination[i] = 1 + (int)(Math.random()*5); System.out.print(i+","); } } } class Pin{ private int color, X, Y, radius; private static final Color COLORS[] = { Color.black, Color.white, Color.red, Color.yellow, Color.green, Color.blue, new Color(7, 254, 250)}; public Pin(){ X = 0; Y = 0; radius = 0; color = 0; } public Pin( int r,int c ){ X = 0; Y = 0; radius = r; color = c; } public void paint( Graphics g ){ int x = X-radius; int y = Y-radius; if (color > 0){ g.setColor( COLORS[color]); g.fillOval( x,y,2*radius,2*radius ); } else{ g.setColor( new Color(238, 238, 238) ); g.drawOval( x,y,2*radius-1,2*radius-1 ); } g.setColor( Color.black ); g.drawOval( x,y,2*radius,2*radius ); } public void setPosition( int x,int y ){ this.X = x ; this.Y = y ; } public void setColor( int c ){ color = c; } public int getColor() { return color; } } Any clues on how to overcome this would be great. Have I divided my code improperly ?

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  • Getting problem in threading in JAVA

    - by chetans
    In this program i want to stop GenerateImage & MovingImage Thread both... And i want to start those threads from begining. Can u send me the solution? Here is the code........ package Game; import java.applet.Applet; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Image; import java.awt.MediaTracker; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.net.MalformedURLException; import java.net.URL; public class ThreadInApplet extends Applet implements KeyListener { private static final long serialVersionUID = 1L; Image[] asteroidImage; Image spaceshipImage; String levelstr="Easy Level"; int[] XPos,YPos; int number=0,XPosOfSpaceship,YPosOfSpaceship,NoOfObstacles=5,speed=1,level=1,spaceBtnPressdCntr=0; boolean gameStart=false,pauseGame=false,collideUp=false,collideDown=false,collideLeft=false,collideRight=false; private Image offScreenImage; private Dimension offScreenSize; private Graphics offScreenGraphics; Thread GenerateImages,MoveImages; public void init() { try { GenerateImages=new Thread () //thread to create obstacles { synchronized public void run () { for(int g=0;g<NoOfObstacles;g++) { try { sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } number++; // Temporary counter to count the no of obstacles created } } } ; MoveImages=new Thread () //thread to move obstacles { @SuppressWarnings("deprecation") synchronized public void run () { while(YPos[NoOfObstacles-1]!=600) { pauseGame=false; if(collide()==true) { GenerateImages.suspend(); repaint(); } else GenerateImages.resume(); for(int l=0;l<number;l++) { if(collide()==false) YPos[l]++; else GenerateImages.suspend(); } repaint(); try { sleep(speed); } catch (InterruptedException e) { e.printStackTrace(); } } if(YPos[NoOfObstacles-1]>=600) //level complete state { level++; try { levelUpdation(level); System.out.println("aahe"); } catch (MalformedURLException e) { e.printStackTrace(); } repaint(); } } }; initialPos(); spaceshipImage=getImage(new URL(getCodeBase(),"images/space.png")); for(int i=0;i<NoOfObstacles;i++) { asteroidImage[i]=getImage(new URL(getCodeBase(),"images/asteroid.png")); XPos[i]=(int) (Math.random()*700); YPos[i]=0; } MediaTracker tracker = new MediaTracker (this); for(int i=0;i<NoOfObstacles;i++) { tracker.addImage (asteroidImage[i], 0); } } catch (MalformedURLException e) { e.printStackTrace(); } setBackground(Color.black); addKeyListener(this); } //Sets initial positions of spaceship & obstacle images------------------------------------------------------ public void initialPos() throws MalformedURLException { asteroidImage=new Image[NoOfObstacles]; XPos=new int[NoOfObstacles]; YPos=new int[NoOfObstacles]; XPosOfSpaceship=getWidth()/2-35; YPosOfSpaceship=getHeight()-100; collideUp = false; collideDown=false; collideLeft=false; collideRight=false; } //level finished updations------------------------------------------------------------------------------ @SuppressWarnings("deprecation") public void levelUpdation(int level) throws MalformedURLException { NoOfObstacles=NoOfObstacles+20; speed=speed-3; System.out.println(NoOfObstacles+" "+speed); pauseGame=true; initialPos(); repaint(); } //paint method of graphics to print the messages--------------------------------------------------------- public void paint(Graphics g) { g.setColor(Color.white); if(gameStart==false) { g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); } if(level>1) { if(level==2) levelstr="Medium Level"; else levelstr="High Level"; g.drawString("Level Complete ", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); //g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2+40); } for(int n=0;n<number;n++) { if(n>0) g.drawImage(asteroidImage[n],XPos[n],YPos[n],this); } g.drawImage(spaceshipImage,XPosOfSpaceship,YPosOfSpaceship,this); } //update method of graphics to print the messages--------------------------------------------------------- @SuppressWarnings("deprecation") public void update(Graphics g) { Dimension d = size(); if((offScreenImage == null) || (d.width != offScreenSize.width) || (d.height != offScreenSize.height)) { offScreenImage = createImage(d.width, d.height); offScreenSize = d; offScreenGraphics = offScreenImage.getGraphics(); } offScreenGraphics.clearRect(0, 0, d.width, d.height); paint(offScreenGraphics); g.drawImage(offScreenImage, 0, 0, null); } public void keyReleased(KeyEvent arg0){} public void keyTyped(KeyEvent arg0) {} //---------------------Key pressed event to start game & to move the spaceship-------------------------------------- public void keyPressed(KeyEvent e) { if(e.getKeyCode()==32) { spaceBtnPressdCntr++; if(spaceBtnPressdCntr==1) { gameStart=true; GenerateImages.start(); MoveImages.start(); } } if(gameStart==true) { if(e.getKeyCode()==37) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideLeft == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship>0) XPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==38) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideUp == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship>10) YPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==39) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideRight == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship<750) XPosOfSpaceship++; } } repaint(); } }.start(); } if(e.getKeyCode()==40) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideDown == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship<550) YPosOfSpaceship++; } } repaint(); } }.start(); } } } //------------------------------Collision checking between Spaceship & obstacles------------------------------ public boolean collide() { int x1,y1,x2,y2,x3,y3,x4,y4; //coordinates of obstacles int a1,b1,a2,b2,a3,b3,a4,b4; //coordinates of spaceship a1 =XPosOfSpaceship; b1=YPosOfSpaceship; a2=a1+spaceshipImage.getWidth(this); b2=b1; a3=a1; b3=b1+spaceshipImage.getHeight(this); a4=a2; b4=b3; for(int a=0;a<number;a++) { x1 =XPos[a]; y1=YPos[a]; x2=x1+asteroidImage[a].getWidth(this); y2=y1; x3=x1; y3=y1+asteroidImage[a].getHeight(this); x4=x2; y4=y3; /********checking asteroid touch spaceship from up direction********/ if(y3==b1 && x4>=a1 && x4<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } if(y3==b1 && x3>=a1 && x3<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from left direction******/ if(x2==a1 && y4>=b1 && y4<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } if(x2==a1 && y2>=b1 && y2<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from right direction*****/ if(x1==a2 && y3>=b2 && y3<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } if(x1==a2 && y1>=b2 && y1<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } /********checking asteroid touch spaceship from down direction*****/ if(y1==b3 && x2>=a3 && x2<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } if(y1==b3 && x1>=a3 && x1<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } } return(false); } }

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  • Converting application to MVC architecture

    - by terence6
    I'm practicing writing MVC applications. I have a Mastermind game, that I would like to rewrite as MVC app. I have divided my code to parts, but instead of working game I'm getting empty Frame and an error in "public void paint( Graphics g )". Error comes from calling this method in my view with null argument. But how to overcome this ? MVC was quite simple with swing but awt and it's paint methods are much more complicated. Code of working app : http://paste.pocoo.org/show/224982/ App divided to MVC : Main : public class Main { public static void main(String[] args){ Model model = new Model(); View view = new View("Mastermind", 400, 590, model); Controller controller = new Controller(model, view); view.setVisible(true); } } Controller : import java.awt.*; import java.awt.event.*; public class Controller implements MouseListener, ActionListener { private Model model; private View view; public Controller(Model m, View v){ model = m; view = v; view.addWindowListener( new WindowAdapter(){ public void windowClosing(WindowEvent e){ System.exit(0); } }); view.addMouseListener(this); } public void actionPerformed( ActionEvent e ) { if(e.getSource() == view.checkAnswer){ if(model.isRowFull){ model.check(); } } } public void mousePressed(MouseEvent e) { Point mouse = new Point(); mouse = e.getPoint(); if (model.isPlaying){ if (mouse.x > 350) { int button = 1 + (int)((mouse.y - 32) / 50); if ((button >= 1) && (button <= 5)){ model.fillHole(button); } } } } public void mouseClicked(MouseEvent e) {} public void mouseReleased(MouseEvent e){} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} } View : import java.awt.*; import javax.swing.*; import java.awt.event.*; public class View extends Frame implements ActionListener { Model model; JButton checkAnswer; private JPanel button; static final int HIT_X[] = {270,290,310,290,310}, HIT_Y[] = {506,496,496,516,516}; public View(String name, int w, int h, Model m){ model = m; setTitle( name ); setSize( w,h ); setResizable( false ); this.setLayout(new BorderLayout()); button = new JPanel(); button.setSize( new Dimension(400, 100)); button.setVisible(true); checkAnswer = new JButton("Check"); checkAnswer.addActionListener(this); checkAnswer.setSize( new Dimension(200, 30)); button.add( checkAnswer ); this.add( button, BorderLayout.SOUTH); button.setVisible(true); for ( int i=0; i < model.SCORE; i++ ){ for ( int j = 0; j < model.LINE; j++ ){ model.pins[i][j] = new Pin(20,0); model.pins[i][j].setPosition(j*50+30,510-i*50); model.pins[i+model.SCORE][j] = new Pin(8,0); model.pins[i+model.SCORE][j].setPosition(HIT_X[j],HIT_Y[j]-i*50); } } for ( int i=0; i < model.LINE; i++ ){ model.pins[model.OPTIONS][i] = new Pin( 20, i+2 ); model.pins[model.OPTIONS][i].setPosition( 370,i * 50 + 56); } model.combination(); model.paint(null); } public void actionPerformed( ActionEvent e ) { } } Model: import java.awt.*; public class Model extends Frame{ static final int LINE = 5, SCORE = 10, OPTIONS = 20; Pin pins[][] = new Pin[21][LINE]; int combination[] = new int[LINE]; int curPin = 0; int turn = 1; int repaintPin; boolean isUpdate = true, isPlaying = true, isRowFull = false; public Model(){ } void fillHole(int color) { pins[turn-1][curPin].setColor(color+1); repaintPins( turn ); curPin = (curPin+1) % LINE; if (curPin == 0){ isRowFull = true; } } public void paint( Graphics g ) { g.setColor( new Color(238, 238, 238)); g.fillRect( 0,0,400,590); for ( int i=0; i < pins.length; i++ ) { pins[i][0].paint(g); pins[i][1].paint(g); pins[i][2].paint(g); pins[i][3].paint(g); pins[i][4].paint(g); } } public void update( Graphics g ) { if ( isUpdate ) { paint(g); } else { isUpdate = true; pins[repaintPin-1][0].paint(g); pins[repaintPin-1][1].paint(g); pins[repaintPin-1][2].paint(g); pins[repaintPin-1][3].paint(g); pins[repaintPin-1][4].paint(g); } } void repaintPins( int pin ) { repaintPin = pin; isUpdate = false; repaint(); } void check() { int junkPegs[] = new int[LINE], junkCode[] = new int[LINE]; int pegCount = 0, pico = 0; for ( int i = 0; i < LINE; i++ ) { junkPegs[i] = pins[turn-1][i].getColor(); junkCode[i] = combination[i]; } for ( int i = 0; i < LINE; i++ ){ if (junkPegs[i]==junkCode[i]) { pins[turn+SCORE][pegCount].setColor(1); pegCount++; pico++; junkPegs[i] = 98; junkCode[i] = 99; } } for ( int i = 0; i < LINE; i++ ){ for ( int j = 0; j < LINE; j++ ) if (junkPegs[i]==junkCode[j]) { pins[turn+SCORE][pegCount].setColor(2); pegCount++; junkPegs[i] = 98; junkCode[j] = 99; j = LINE; } } repaintPins( turn+SCORE ); if ( pico == LINE ){ isPlaying = false; } else if ( turn >= 10 ){ isPlaying = false; } else{ curPin = 0; isRowFull = false; turn++; } } void combination() { for ( int i = 0; i < LINE; i++ ){ combination[i] = 1 + (int)(Math.random()*5); System.out.print(i+","); } } } class Pin{ private int color, X, Y, radius; private static final Color COLORS[] = { Color.black, Color.white, Color.red, Color.yellow, Color.green, Color.blue, new Color(7, 254, 250)}; public Pin(){ X = 0; Y = 0; radius = 0; color = 0; } public Pin( int r,int c ){ X = 0; Y = 0; radius = r; color = c; } public void paint( Graphics g ){ int x = X-radius; int y = Y-radius; if (color > 0){ g.setColor( COLORS[color]); g.fillOval( x,y,2*radius,2*radius ); } else{ g.setColor( new Color(238, 238, 238) ); g.drawOval( x,y,2*radius-1,2*radius-1 ); } g.setColor( Color.black ); g.drawOval( x,y,2*radius,2*radius ); } public void setPosition( int x,int y ){ this.X = x ; this.Y = y ; } public void setColor( int c ){ color = c; } public int getColor() { return color; } } Any clues on how to overcome this would be great. Have I divided my code improperly ?

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  • Simple Physics Simulation in java not working.

    - by Static Void Main
    Dear experts, I wanted to implement ball physics and as i m newbie, i adapt the code in tutorial http://adam21.web.officelive.com/Documents/JavaPhysicsTutorial.pdf . i try to follow that as i much as i can, but i m not able to apply all physical phenomenon in code, can somebody please tell me, where i m mistaken or i m still doing some silly programming mistake. The balls are moving when i m not calling bounce method and i m unable to avail the bounce method and ball are moving towards left side instead of falling/ending on floor**, Can some body recommend me some better way or similar easy compact way to accomplish this task of applying physics on two ball or more balls with interactivity. here is code ; import java.awt.*; public class AdobeBall { protected int radius = 20; protected Color color; // ... Constants final static int DIAMETER = 40; // ... Instance variables private int m_x; // x and y coordinates upper left private int m_y; private double dx = 3.0; // delta x and y private double dy = 6.0; private double m_velocityX; // Pixels to move each time move() is called. private double m_velocityY; private int m_rightBound; // Maximum permissible x, y values. private int m_bottomBound; public AdobeBall(int x, int y, double velocityX, double velocityY, Color color1) { super(); m_x = x; m_y = y; m_velocityX = velocityX; m_velocityY = velocityY; color = color1; } public double getSpeed() { return Math.sqrt((m_x + m_velocityX - m_x) * (m_x + m_velocityX - m_x) + (m_y + m_velocityY - m_y) * (m_y + m_velocityY - m_y)); } public void setSpeed(double speed) { double currentSpeed = Math.sqrt(dx * dx + dy * dy); dx = dx * speed / currentSpeed; dy = dy * speed / currentSpeed; } public void setDirection(double direction) { m_velocityX = (int) (Math.cos(direction) * getSpeed()); m_velocityY = (int) (Math.sin(direction) * getSpeed()); } public double getDirection() { double h = ((m_x + dx - m_x) * (m_x + dx - m_x)) + ((m_y + dy - m_y) * (m_y + dy - m_y)); double a = (m_x + dx - m_x) / h; return a; } // ======================================================== setBounds public void setBounds(int width, int height) { m_rightBound = width - DIAMETER; m_bottomBound = height - DIAMETER; } // ============================================================== move public void move() { double gravAmount = 0.02; double gravDir = 90; // The direction for the gravity to be in. // ... Move the ball at the give velocity. m_x += m_velocityX; m_y += m_velocityY; // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 0; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound; m_velocityY = -m_velocityY; } // double speed = Math.sqrt((m_velocityX * m_velocityX) // + (m_velocityY * m_velocityY)); // ...Friction stuff double fricMax = 0.02; // You can use any number, preferably less than 1 double friction = getSpeed(); if (friction > fricMax) friction = fricMax; if (m_velocityX >= 0) { m_velocityX -= friction; } if (m_velocityX <= 0) { m_velocityX += friction; } if (m_velocityY >= 0) { m_velocityY -= friction; } if (m_velocityY <= 0) { m_velocityY += friction; } // ...Gravity stuff m_velocityX += Math.cos(gravDir) * gravAmount; m_velocityY += Math.sin(gravDir) * gravAmount; } public Color getColor() { return color; } public void setColor(Color newColor) { color = newColor; } // ============================================= getDiameter, getX, getY public int getDiameter() { return DIAMETER; } public double getRadius() { return radius; // radius should be a local variable in Ball. } public int getX() { return m_x; } public int getY() { return m_y; } } using adobeBall: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class AdobeBallImplementation implements Runnable { private static final long serialVersionUID = 1L; private volatile boolean Play; private long mFrameDelay; private JFrame frame; private MyKeyListener pit; /** true means mouse was pressed in ball and still in panel. */ private boolean _canDrag = false; private static final int MAX_BALLS = 50; // max number allowed private int currentNumBalls = 2; // number currently active private AdobeBall[] ball = new AdobeBall[MAX_BALLS]; public AdobeBallImplementation(Color ballColor) { frame = new JFrame("simple gaming loop in java"); frame.setSize(400, 400); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pit = new MyKeyListener(); pit.setPreferredSize(new Dimension(400, 400)); frame.setContentPane(pit); ball[0] = new AdobeBall(34, 150, 7, 2, Color.YELLOW); ball[1] = new AdobeBall(50, 50, 5, 3, Color.BLUE); frame.pack(); frame.setVisible(true); frame.setBackground(Color.white); start(); frame.addMouseListener(pit); frame.addMouseMotionListener(pit); } public void start() { Play = true; Thread t = new Thread(this); t.start(); } public void stop() { Play = false; } public void run() { while (Play == true) { // bounce(ball[0],ball[1]); runball(); pit.repaint(); try { Thread.sleep(mFrameDelay); } catch (InterruptedException ie) { stop(); } } } public void drawworld(Graphics g) { for (int i = 0; i < currentNumBalls; i++) { g.setColor(ball[i].getColor()); g.fillOval(ball[i].getX(), ball[i].getY(), 40, 40); } } public double pointDistance (double x1, double y1, double x2, double y2) { return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); } public void runball() { while (Play == true) { try { for (int i = 0; i < currentNumBalls; i++) { for (int j = 0; j < currentNumBalls; j++) { if (pointDistance(ball[i].getX(), ball[i].getY(), ball[j].getX(), ball[j].getY()) < ball[i] .getRadius() + ball[j].getRadius() + 2) { // bounce(ball[i],ball[j]); ball[i].setBounds(pit.getWidth(), pit.getHeight()); ball[i].move(); pit.repaint(); } } } try { Thread.sleep(50); } catch (Exception e) { System.exit(0); } } catch (Exception e) { e.printStackTrace(); } } } public static double pointDirection(int x1, int y1, int x2, int y2) { double H = Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); // The // hypotenuse double x = x2 - x1; // The opposite double y = y2 - y1; // The adjacent double angle = Math.acos(x / H); angle = angle * 57.2960285258; if (y < 0) { angle = 360 - angle; } return angle; } public static void bounce(AdobeBall b1, AdobeBall b2) { if (b2.getSpeed() == 0 && b1.getSpeed() == 0) { // Both balls are stopped. b1.setDirection(pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY())); b2.setDirection(pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY())); b1.setSpeed(1); b2.setSpeed(1); } else if (b2.getSpeed() == 0 && b1.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY()); b2.setSpeed(b1.getSpeed()); b2.setDirection(angle); b1.setDirection(angle - 90); } else if (b1.getSpeed() == 0 && b2.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); b1.setSpeed(b2.getSpeed()); b1.setDirection(angle); b2.setDirection(angle - 90); } else { // Both balls are moving. AdobeBall tmp = b1; double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); double origangle = b1.getDirection(); b1.setDirection(angle + origangle); angle = pointDirection(tmp.getX(), tmp.getY(), b2.getX(), b2.getY()); origangle = b2.getDirection(); b2.setDirection(angle + origangle); } } public static void main(String[] args) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { new AdobeBallImplementation(Color.red); } }); } } *EDIT:*ok splitting the code using new approach for gravity from this forum: this code also not working the ball is not coming on floor: public void mymove() { m_x += m_velocityX; m_y += m_velocityY; if (m_y + m_bottomBound > 400) { m_velocityY *= -0.981; // setY(400 - m_bottomBound); m_y = 400 - m_bottomBound; } // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound - 20; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 1; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound - 20; m_velocityY = -m_velocityY; } } thanks a lot for any correction and help. jibby

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  • drop down menu will not display outside containing div in IE7..

    - by playahabana
    I am tearing my hair out over this, I have a dropdown menu using CSS and jQuery (thanks to Soh Tanaka) and it works perfectly in Firefox, Safari, Google chrome and I.E. 8, but in IE 7 it will not drop down outside the 'Banner div'. It drops below the nav div however. I have moved the nav div higher in the banner the result is the same, menu drops until it reaches the border of the banner div and then vanishes.... Below is the css. This is my first website and I have some limited understanding of what I am doing. The drop down menu includes transparent png's as links (I know, I know...but it's what the Boss wants...) please could someone take a quick scan at the below CSS and let me know what is wroong? Is this some form of the IE z-index bug? i have tried all different combinations of z-index and still I can't get a different result. . The html is below as well. Thankyou in advance #banner { position: relative; width: 62.5em; height: 12em; background-color: #46280A; background-image: url('images/includes/banner2.jpg'); background-repeat: no-repeat; background-position: center; -moz-box-shadow: -4px 6px 8px #000; -webkit-box-shadow: -4px 6px 8px #000; box-shadow: -4px 6px 8px #000; /* For IE 8 */ -ms-filter: "progid:DXImageTransform.Microsoft.Shadow(Strength=8, Direction=225, Color='#000000')"; /* For IE 5.5 - 7 */ filter: progid:DXImageTransform.Microsoft.Shadow(Strength=8, Direction=225, Color='#000000'); z-index: 1; } /*------------------------------------SCROLLER---------------------------------------------*/ #headlines{ position: absolute; top: 1.3em; right: 2.75em; overflow: hidden; height: 2.5em; width: 24em; background-color: #000000; display: block; z-index: 3; } #news{ position: relative; height: 3.1em; line-height: 2.5em; font-size: 0.8em color: #FFFF99; white-space: nowrap; overflow: hidden; font-family: Georgia,Arial; } #scrollerglass{ position: absolute; top: 0.95em; right: 2em; height: 52px; width: 410px; border: none; padding: 0.2em 0em 0em 0em; line-height: 0.7em; text-align: center; background-image: url('images/includes/scrollerglass.png'); background-color: transparent; background-repeat: no-repeat; background-position: center; opacity: 20; z-index: 10; } #scrollerglass a i { visibility: hiddn ; } /-------------------------------------NAVIGATION-----------------------------------------/ #nav { position: absolute; top: 5.8em; left: 0.2em; font-family: trebuchet, sans-serif; font-size: 1em; line-height: 3.75em; text-align: center; color: #FFFF00; z-index: 3; } ul.navlist { list-style: none; padding: 0em; margin: 1em; float: left; width: 62.5em; background: transparent; font-size: 1em; } ul.navlist li { position: relative; /*--Declare X and Y axis base for sub navigation--*/ float: left; margin: 0em 1.4em; padding: 0em 0.7em 0em 0em; z-index: 1; } ul.navlist li a{ display: block; text-decoration: none; float: left; border: 0px solid; } ul.navlist li img{ border: 0px solid; } ul.navlist li span { trigger styles--*/ width: 1.2em; height: 5.25em; float: left; background: url(images/links/downlogo.png) no-repeat center top; } ul.navlist li span.subhover { background-position: center bottom; cursor: pointer; } ul.navlist li ul.navdrop { list-style: none; position: absolute; float: left; top: 5.3em; left: -2.4em; height: 15.0em; width: 11.25em; margin: 0; padding: 0.5em 0em 0em 0em; display: none; background-position: center; background-image: url('images/includes/slider.jpg'); background-color: transparent; background-repeat: no-repeat; -moz-box-shadow: -4px 6px 8px #000; -webkit-box-shadow: -4px 6px 8px #000; box-shadow: -4px 6px 8px #000; /* For IE 8 */ -ms-filter: "progid:DXImageTransform.Microsoft.Shadow(Strength=8, Direction=225, Color='#000000')"; /* For IE 5.5 - 7 */ filter: progid:DXImageTransform.Microsoft.Shadow(Strength=8, Direction=225, Color='#000000'); z-index:1; } ul.navlist li ul.navdrop li{ margin: 0em 2.3em 0em 0em; padding: 1em 0em 0em 0em; width: 8em; clear: both; } html ul.navlist li ul.navdrop li a { border: 0px solid; width: 11.25em; } html ul.navlist li ul.navdrop li a:hover { background: transparent; } <div id="banner"> <div id="headlines"> <div id="news"> Whatever we want to promote </div> </div> <div id="scrollerglass"> <a href="vintagecigars.php"> <i>------s-c-r-o-l-l-e-r - - - -l-i-n-k-s--------<br /> <br>------s-c-r-o-l-l-e-r - - - -l-i-n-k-s------</i></a> </div> <div id="nav"> <ul class="navmenu"> <li><a href="index.php"><img src="images/links/home.png" alt="Home" ></a></li> <li><a href="ourbar.php"><img src="images/links/ourbar.png" alt="Our Bar" ></a> <ul class="navdrop"> <li ><a href="ourcocktails.php"><img src="images/links/cockteles.png" alt="Our Cocktails" ></a></li> <li ><a href="celebrate.php"><img src="images/links/celebrate.png" alt="Celebrate in Style" ></a></li> </ul> </li> <li><a href="ourcigars.php"><img src="images/links/ourcigars.png" alt="Our Cigars" ></a> <ul class="navdrop"> <li ><a href="edicioneslimitadas.php"><img src="images/links/edicioneslimitadas.png" alt="Edition Limitadas" ></a></li> <li ><a href="cigartasting.php"><img src="images/links/cigartasting.png" alt="Cigar Tastings" ></a></li> </ul> </li> <li><a href="personalroller.php"><img src="images/links/personalcigar.png" alt="Personal Cigar Roller" ></a></li> <li><a href="galleryentrance.php"><img src="images/links/photogallery.png" alt="Photo Gallery" ></a></li> <li><a href="contactus.php"><img src="images/links/contactus.png" alt="Contact Us" ></a></li> </ul></div></div><!--end banner-->

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  • WPF TreeView MouseDown

    - by imekon
    I've got something like this in a TreeView: <DataTemplate x:Key="myTemplate"> <StackPanel MouseDown="OnItemMouseDown"> ... </StackPanel> </DataTemplate> Using this I get the mouse down events if I click on items in the stack panel. However... there seems to be another item behind the stack panel that is the TreeViewItem - it's very hard to hit, but not impossible, and that's when the problems start to occur. I had a go at handling PreviewMouseDown on TreeViewItem, however that seems to require e.Handled = false otherwise standard tree view behaviour stops working. Ok, Here's the source code... MainWindow.xaml <Window x:Class="WPFMultiSelectTree.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:WPFMultiSelectTree" Title="Multiple Selection Tree" Height="300" Width="300"> <Window.Resources> <!-- Declare the classes that convert bool to Visibility --> <local:VisibilityConverter x:Key="visibilityConverter"/> <local:VisibilityInverter x:Key="visibilityInverter"/> <!-- Set the style for any tree view item --> <Style TargetType="TreeViewItem"> <Style.Triggers> <DataTrigger Binding="{Binding Selected}" Value="True"> <Setter Property="Background" Value="DarkBlue"/> <Setter Property="Foreground" Value="White"/> </DataTrigger> </Style.Triggers> <EventSetter Event="PreviewMouseDown" Handler="OnTreePreviewMouseDown"/> </Style> <!-- Declare a hierarchical data template for the tree view items --> <HierarchicalDataTemplate x:Key="RecursiveTemplate" ItemsSource="{Binding Children}"> <StackPanel Margin="2" Orientation="Horizontal" MouseDown="OnTreeMouseDown"> <Ellipse Width="12" Height="12" Fill="Green"/> <TextBlock Margin="2" Text="{Binding Name}" Visibility="{Binding Editing, Converter={StaticResource visibilityInverter}}"/> <TextBox Margin="2" Text="{Binding Name}" KeyDown="OnTextBoxKeyDown" IsVisibleChanged="OnTextBoxIsVisibleChanged" Visibility="{Binding Editing, Converter={StaticResource visibilityConverter}}"/> <TextBlock Margin="2" Text="{Binding Index, StringFormat=({0})}"/> </StackPanel> </HierarchicalDataTemplate> <!-- Declare a simple template for a list box --> <DataTemplate x:Key="ListTemplate"> <TextBlock Text="{Binding Name}"/> </DataTemplate> </Window.Resources> <Grid> <!-- Declare the rows in this grid --> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition/> <RowDefinition Height="Auto"/> <RowDefinition/> </Grid.RowDefinitions> <!-- The first header --> <TextBlock Grid.Row="0" Margin="5" Background="PowderBlue">Multiple selection tree view</TextBlock> <!-- The tree view --> <TreeView Name="m_tree" Margin="2" Grid.Row="1" ItemsSource="{Binding Children}" ItemTemplate="{StaticResource RecursiveTemplate}"/> <!-- The second header --> <TextBlock Grid.Row="2" Margin="5" Background="PowderBlue">The currently selected items in the tree</TextBlock> <!-- The list box --> <ListBox Name="m_list" Margin="2" Grid.Row="3" ItemsSource="{Binding .}" ItemTemplate="{StaticResource ListTemplate}"/> </Grid> </Window> MainWindow.xaml.cs /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { private Container m_root; private Container m_first; private ObservableCollection<Container> m_selection; private string m_current; /// <summary> /// Constructor /// </summary> public MainWindow() { InitializeComponent(); m_selection = new ObservableCollection<Container>(); m_root = new Container("root"); for (int parents = 0; parents < 50; parents++) { Container parent = new Container(String.Format("parent{0}", parents + 1)); for (int children = 0; children < 1000; children++) { parent.Add(new Container(String.Format("child{0}", children + 1))); } m_root.Add(parent); } m_tree.DataContext = m_root; m_list.DataContext = m_selection; m_first = null; } /// <summary> /// Has the shift key been pressed? /// </summary> private bool ShiftPressed { get { return Keyboard.IsKeyDown(Key.LeftShift) || Keyboard.IsKeyDown(Key.RightShift); } } /// <summary> /// Has the control key been pressed? /// </summary> private bool CtrlPressed { get { return Keyboard.IsKeyDown(Key.LeftCtrl) || Keyboard.IsKeyDown(Key.RightCtrl); } } /// <summary> /// Clear down the selection list /// </summary> private void DeselectAndClear() { foreach(Container container in m_selection) { container.Selected = false; } m_selection.Clear(); } /// <summary> /// Add the container to the list (if not already present), /// mark as selected /// </summary> /// <param name="container"></param> private void AddToSelection(Container container) { if (container == null) { return; } foreach (Container child in m_selection) { if (child == container) { return; } } container.Selected = true; m_selection.Add(container); } /// <summary> /// Remove container from list, mark as not selected /// </summary> /// <param name="container"></param> private void RemoveFromSelection(Container container) { m_selection.Remove(container); container.Selected = false; } /// <summary> /// Process single click on a tree item /// /// Normally just select an item /// /// SHIFT-Click extends selection /// CTRL-Click toggles a selection /// </summary> /// <param name="sender"></param> private void OnTreeSingleClick(object sender) { FrameworkElement element = sender as FrameworkElement; if (element != null) { Container container = element.DataContext as Container; if (container != null) { if (CtrlPressed) { if (container.Selected) { RemoveFromSelection(container); } else { AddToSelection(container); } } else if (ShiftPressed) { if (container.Parent == m_first.Parent) { if (container.Index < m_first.Index) { Container item = container; for (int i = container.Index; i < m_first.Index; i++) { AddToSelection(item); item = item.Next; if (item == null) { break; } } } else if (container.Index > m_first.Index) { Container item = m_first; for (int i = m_first.Index; i <= container.Index; i++) { AddToSelection(item); item = item.Next; if (item == null) { break; } } } } } else { DeselectAndClear(); m_first = container; AddToSelection(container); } } } } /// <summary> /// Process double click on tree item /// </summary> /// <param name="sender"></param> private void OnTreeDoubleClick(object sender) { FrameworkElement element = sender as FrameworkElement; if (element != null) { Container container = element.DataContext as Container; if (container != null) { container.Editing = true; m_current = container.Name; } } } /// <summary> /// Clicked on the stack panel in the tree view /// /// Double left click: /// /// Switch to editing mode (flips visibility of textblock and textbox) /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void OnTreeMouseDown(object sender, MouseButtonEventArgs e) { Debug.WriteLine("StackPanel mouse down"); switch(e.ChangedButton) { case MouseButton.Left: switch (e.ClickCount) { case 2: OnTreeDoubleClick(sender); e.Handled = true; break; } break; } } /// <summary> /// Clicked on tree view item in tree /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void OnTreePreviewMouseDown(object sender, MouseButtonEventArgs e) { Debug.WriteLine("TreeViewItem preview mouse down"); switch (e.ChangedButton) { case MouseButton.Left: switch (e.ClickCount) { case 1: { // We've had a single click on a tree view item // Unfortunately this is the WHOLE tree item, including the +/- // symbol to the left. The tree doesn't do a selection, so we // have to filter this out... MouseDevice device = e.Device as MouseDevice; Debug.WriteLine(String.Format("Tree item clicked on: {0}", device.DirectlyOver.GetType().ToString())); // This is bad. The whole point of WPF is for the code // not to know what the UI has - yet here we are testing for // it as a workaround. Sigh... if (device.DirectlyOver.GetType() != typeof(Path)) { OnTreeSingleClick(sender); } // Cannot say handled - if we do it stops the tree working! //e.Handled = true; } break; } break; } } /// <summary> /// Key press in text box /// /// Return key finishes editing /// Escape key finishes editing, restores original value (this doesn't work!) /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void OnTextBoxKeyDown(object sender, KeyEventArgs e) { switch(e.Key) { case Key.Return: { TextBox box = sender as TextBox; if (box != null) { Container container = box.DataContext as Container; if (container != null) { container.Editing = false; e.Handled = true; } } } break; case Key.Escape: { TextBox box = sender as TextBox; if (box != null) { Container container = box.DataContext as Container; if (container != null) { container.Editing = false; container.Name = m_current; e.Handled = true; } } } break; } } /// <summary> /// When text box becomes visible, grab focus and select all text in it. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void OnTextBoxIsVisibleChanged(object sender, DependencyPropertyChangedEventArgs e) { bool visible = (bool)e.NewValue; if (visible) { TextBox box = sender as TextBox; if (box != null) { box.Focus(); box.SelectAll(); } } } } Here's the Container class public class Container : INotifyPropertyChanged { private string m_name; private ObservableCollection<Container> m_children; private Container m_parent; private bool m_selected; private bool m_editing; /// <summary> /// Constructor /// </summary> /// <param name="name">name of object</param> public Container(string name) { m_name = name; m_children = new ObservableCollection<Container>(); m_parent = null; m_selected = false; m_editing = false; } /// <summary> /// Name of object /// </summary> public string Name { get { return m_name; } set { if (m_name != value) { m_name = value; OnPropertyChanged("Name"); } } } /// <summary> /// Index of object in parent's children /// /// If there's no parent, the index is -1 /// </summary> public int Index { get { if (m_parent != null) { return m_parent.Children.IndexOf(this); } return -1; } } /// <summary> /// Get the next item, assuming this is parented /// /// Returns null if end of list reached, or no parent /// </summary> public Container Next { get { if (m_parent != null) { int index = Index + 1; if (index < m_parent.Children.Count) { return m_parent.Children[index]; } } return null; } } /// <summary> /// List of children /// </summary> public ObservableCollection<Container> Children { get { return m_children; } } /// <summary> /// Selected status /// </summary> public bool Selected { get { return m_selected; } set { if (m_selected != value) { m_selected = value; OnPropertyChanged("Selected"); } } } /// <summary> /// Editing status /// </summary> public bool Editing { get { return m_editing; } set { if (m_editing != value) { m_editing = value; OnPropertyChanged("Editing"); } } } /// <summary> /// Parent of this object /// </summary> public Container Parent { get { return m_parent; } set { m_parent = value; } } /// <summary> /// WPF Property Changed event /// </summary> public event PropertyChangedEventHandler PropertyChanged; /// <summary> /// Handler to inform WPF that a property has changed /// </summary> /// <param name="name"></param> private void OnPropertyChanged(string name) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(name)); } } /// <summary> /// Add a child to this container /// </summary> /// <param name="child"></param> public void Add(Container child) { m_children.Add(child); child.m_parent = this; } /// <summary> /// Remove a child from this container /// </summary> /// <param name="child"></param> public void Remove(Container child) { m_children.Remove(child); child.m_parent = null; } } The two classes VisibilityConverter and VisibilityInverter are implementations of IValueConverter that translates bool to Visibility. They make sure the TextBlock is displayed when not editing, and the TextBox is displayed when editing.

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  • change height in Android 2.2 LinearLayout in code

    - by Niro
    Im trying to change height of Layouts through the code without success. I've tried all of the examples i saw here and other site and my app just keep shutting down. xml code: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:id="@+id/main_lay" android:orientation="vertical" tools:context=".MainActivity" > <LinearLayout android:id="@+id/layout_add" > </LinearLayout> <LinearLayout android:layout_width="fill_parent" android:layout_height="50dp" android:background="@color/green"> <ImageView android:layout_width="fill_parent" android:contentDescription="@string/desc" android:layout_height="45dp" android:layout_gravity="center_vertical|left" android:scaleType="fitStart" android:background="@color/orange" android:src="@drawable/logo" > </ImageView> </LinearLayout> </LinearLayout> Java code: main_layout=(LinearLayout)findViewById(R.id.main_lay); main_layout.setLayoutParams(new FrameLayout.LayoutParams(LayoutParams.MATCH_PARENT,LayoutParams.MATCH_PARENT)); main_layout.setBackgroundResource(R.color.white); layout_add = (LinearLayout) findViewById(R.id.layout_add); layout_add.setLayoutParams(new FrameLayout.LayoutParams(LayoutParams.FILL_PARENT,50 )); layout_add.setBackgroundResource(R.color.dark_grey); I cant understand what im doing wrong. I've tried different ways to fix it. The Backround setting is working fine. Thank you guys Niro This is the Logcat 12-09 16:12:39.007: E/AnalyticsSDKTest.cpp(6338): Time w/ UTC Offset: 2012-12-09 12-09 16:16:14.517: E/ActivityManager(121): fail to set top app changed! 12-09 16:16:14.547: E/InputDispatcher(121): channel '4056b9c8 com.nirosadvice.converter/com.nirosadvice.converter.MainActivity (server)' ~ Consumer closed input channel or an error occurred. events=0x8 12-09 16:16:14.547: E/InputDispatcher(121): channel '4056b9c8 com.nirosadvice.converter/com.nirosadvice.converter.MainActivity (server)' ~ Channel is unrecoverably broken and will be disposed! 12-09 16:16:18.071: E/PVWmdrmProxy(5716): binder died for component: ComponentInfo{com.pv.wmdrmservice/com.pv.wmdrmservice.PVWmdrmService} 12-09 16:16:18.161: E/AndroidRuntime(18911): FATAL EXCEPTION: main 12-09 16:16:18.161: E/AndroidRuntime(18911): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.nirosadvice.converter/com.nirosadvice.converter.MainActivity}: java.lang.RuntimeException: Binary XML file line #1: You must supply a layout_width attribute. 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1821) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1842) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.app.ActivityThread.access$1500(ActivityThread.java:132) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1038) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.os.Handler.dispatchMessage(Handler.java:99) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.os.Looper.loop(Looper.java:150) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.app.ActivityThread.main(ActivityThread.java:4263) 12-09 16:16:18.161: E/AndroidRuntime(18911): at java.lang.reflect.Method.invokeNative(Native Method) 12-09 16:16:18.161: E/AndroidRuntime(18911): at java.lang.reflect.Method.invoke(Method.java:507) 12-09 16:16:18.161: E/AndroidRuntime(18911): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 12-09 16:16:18.161: E/AndroidRuntime(18911): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 12-09 16:16:18.161: E/AndroidRuntime(18911): at dalvik.system.NativeStart.main(Native Method) 12-09 16:16:18.161: E/AndroidRuntime(18911): Caused by: java.lang.RuntimeException: Binary XML file line #1: You must supply a layout_width attribute. 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.content.res.TypedArray.getLayoutDimension(TypedArray.java:491) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.view.ViewGroup$LayoutParams.setBaseAttributes(ViewGroup.java:3684) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.view.ViewGroup$MarginLayoutParams.<init>(ViewGroup.java:3764) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.widget.FrameLayout$LayoutParams.<init>(FrameLayout.java:457) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.widget.FrameLayout.generateLayoutParams(FrameLayout.java:423) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.widget.FrameLayout.generateLayoutParams(FrameLayout.java:47) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.view.LayoutInflater.inflate(LayoutInflater.java:396) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.view.LayoutInflater.inflate(LayoutInflater.java:320) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.view.LayoutInflater.inflate(LayoutInflater.java:276) 12-09 16:16:18.161: E/AndroidRuntime(18911): at com.android.internal.policy.impl.PhoneWindow.setContentView(PhoneWindow.java:231) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.app.Activity.setContentView(Activity.java:1715) 12-09 16:16:18.161: E/AndroidRuntime(18911): at com.nirosadvice.converter.MainActivity.onCreate(MainActivity.java:87) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1072) 12-09 16:16:18.161: E/AndroidRuntime(18911): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1785) 12-09 16:16:18.161: E/AndroidRuntime(18911): ... 11 more Thanks After Iv'e added the attributes to the XML - this is what i'm getting : CatLog: 12-09 16:42:33.168: E/AndroidRuntime(19065): FATAL EXCEPTION: main 12-09 16:42:33.168: E/AndroidRuntime(19065): java.lang.ClassCastException: android.view.ViewGroup$LayoutParams 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.widget.LinearLayout.measureVertical(LinearLayout.java:360) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.widget.LinearLayout.onMeasure(LinearLayout.java:309) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.view.View.measure(View.java:8526) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.view.View.measure(View.java:8526) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.view.View.measure(View.java:8526) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.view.ViewRoot.performTraversals(ViewRoot.java:902) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.view.ViewRoot.handleMessage(ViewRoot.java:1957) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.os.Handler.dispatchMessage(Handler.java:99) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.os.Looper.loop(Looper.java:150) 12-09 16:42:33.168: E/AndroidRuntime(19065): at android.app.ActivityThread.main(ActivityThread.java:4263) 12-09 16:42:33.168: E/AndroidRuntime(19065): at java.lang.reflect.Method.invokeNative(Native Method) 12-09 16:42:33.168: E/AndroidRuntime(19065): at java.lang.reflect.Method.invoke(Method.java:507) 12-09 16:42:33.168: E/AndroidRuntime(19065): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 12-09 16:42:33.168: E/AndroidRuntime(19065): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 12-09 16:42:33.168: E/AndroidRuntime(19065): at dalvik.system.NativeStart.main(Native Method) 12-09 16:42:39.023: E/AnalyticsSDKTest.cpp(6338): Time w/ UTC Offset: 2012-12-09 21:42:39-05:00 12-09 16:42:49.013: E/AndroidRuntime(19095): FATAL EXCEPTION: main 12-09 16:42:49.013: E/AndroidRuntime(19095): java.lang.ClassCastException: android.view.ViewGroup$LayoutParams 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.widget.LinearLayout.measureVertical(LinearLayout.java:360) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.widget.LinearLayout.onMeasure(LinearLayout.java:309) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.view.View.measure(View.java:8526) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.view.View.measure(View.java:8526) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.view.View.measure(View.java:8526) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.view.ViewRoot.performTraversals(ViewRoot.java:902) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.view.ViewRoot.handleMessage(ViewRoot.java:1957) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.os.Handler.dispatchMessage(Handler.java:99) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.os.Looper.loop(Looper.java:150) 12-09 16:42:49.013: E/AndroidRuntime(19095): at android.app.ActivityThread.main(ActivityThread.java:4263) 12-09 16:42:49.013: E/AndroidRuntime(19095): at java.lang.reflect.Method.invokeNative(Native Method) 12-09 16:42:49.013: E/AndroidRuntime(19095): at java.lang.reflect.Method.invoke(Method.java:507) 12-09 16:42:49.013: E/AndroidRuntime(19095): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 12-09 16:42:49.013: E/AndroidRuntime(19095): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 12-09 16:42:49.013: E/AndroidRuntime(19095): at dalvik.system.NativeStart.main(Native Method) 12-09 16:44:00.913: E/AndroidRuntime(19148): FATAL EXCEPTION: main 12-09 16:44:00.913: E/AndroidRuntime(19148): java.lang.ClassCastException: android.view.ViewGroup$LayoutParams 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.widget.LinearLayout.measureVertical(LinearLayout.java:360) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.widget.LinearLayout.onMeasure(LinearLayout.java:309) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.view.View.measure(View.java:8526) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.view.View.measure(View.java:8526) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.view.View.measure(View.java:8526) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.view.ViewRoot.performTraversals(ViewRoot.java:902) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.view.ViewRoot.handleMessage(ViewRoot.java:1957) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.os.Handler.dispatchMessage(Handler.java:99) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.os.Looper.loop(Looper.java:150) 12-09 16:44:00.913: E/AndroidRuntime(19148): at android.app.ActivityThread.main(ActivityThread.java:4263) 12-09 16:44:00.913: E/AndroidRuntime(19148): at java.lang.reflect.Method.invokeNative(Native Method) 12-09 16:44:00.913: E/AndroidRuntime(19148): at java.lang.reflect.Method.invoke(Method.java:507) 12-09 16:44:00.913: E/AndroidRuntime(19148): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 12-09 16:44:00.913: E/AndroidRuntime(19148): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 12-09 16:44:00.913: E/AndroidRuntime(19148): at dalvik.system.NativeStart.main(Native Method) 12-09 16:44:02.935: E/InputDispatcher(121): channel '4056b9c8 com.nirosadvice.converter/com.nirosadvice.converter.MainActivity (server)' ~ Consumer closed input channel or an error occurred. events=0x8 12-09 16:44:02.935: E/InputDispatcher(121): channel '4056b9c8 com.nirosadvice.converter/com.nirosadvice.converter.MainActivity (server)' ~ Channel is unrecoverably broken and will be disposed! 12-09 16:45:25.075: E/AndroidRuntime(19210): FATAL EXCEPTION: main 12-09 16:45:25.075: E/AndroidRuntime(19210): java.lang.ClassCastException: android.view.ViewGroup$LayoutParams 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.widget.LinearLayout.measureVertical(LinearLayout.java:360) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.widget.LinearLayout.onMeasure(LinearLayout.java:309) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.view.View.measure(View.java:8526) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.view.View.measure(View.java:8526) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.view.View.measure(View.java:8526) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.view.ViewRoot.performTraversals(ViewRoot.java:902) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.view.ViewRoot.handleMessage(ViewRoot.java:1957) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.os.Handler.dispatchMessage(Handler.java:99) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.os.Looper.loop(Looper.java:150) 12-09 16:45:25.075: E/AndroidRuntime(19210): at android.app.ActivityThread.main(ActivityThread.java:4263) 12-09 16:45:25.075: E/AndroidRuntime(19210): at java.lang.reflect.Method.invokeNative(Native Method) 12-09 16:45:25.075: E/AndroidRuntime(19210): at java.lang.reflect.Method.invoke(Method.java:507) 12-09 16:45:25.075: E/AndroidRuntime(19210): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 12-09 16:45:25.075: E/AndroidRuntime(19210): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 12-09 16:45:25.075: E/AndroidRuntime(19210): at dalvik.system.NativeStart.main(Native Method) 12-09 16:50:34.507: E/AndroidRuntime(19358): FATAL EXCEPTION: main 12-09 16:50:34.507: E/AndroidRuntime(19358): java.lang.ClassCastException: android.view.ViewGroup$LayoutParams 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.widget.LinearLayout.measureVertical(LinearLayout.java:360) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.widget.LinearLayout.onMeasure(LinearLayout.java:309) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.view.View.measure(View.java:8526) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.view.View.measure(View.java:8526) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.view.View.measure(View.java:8526) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.view.ViewRoot.performTraversals(ViewRoot.java:902) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.view.ViewRoot.handleMessage(ViewRoot.java:1957) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.os.Handler.dispatchMessage(Handler.java:99) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.os.Looper.loop(Looper.java:150) 12-09 16:50:34.507: E/AndroidRuntime(19358): at android.app.ActivityThread.main(ActivityThread.java:4263) 12-09 16:50:34.507: E/AndroidRuntime(19358): at java.lang.reflect.Method.invokeNative(Native Method) 12-09 16:50:34.507: E/AndroidRuntime(19358): at java.lang.reflect.Method.invoke(Method.java:507) 12-09 16:50:34.507: E/AndroidRuntime(19358): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 12-09 16:50:34.507: E/AndroidRuntime(19358): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 12-09 16:50:34.507: E/AndroidRuntime(19358): at dalvik.system.NativeStart.main(Native Method) Third try - after changing the Frame to Linear : 12-09 17:42:39.076: E/AnalyticsSDKTest.cpp(6338): Time w/ UTC Offset: 2012-12-09 22:42:39-05:00 12-09 17:55:44.141: E/ActivityManager(121): Fix ANR:broadcast when App died 12-09 17:55:44.722: E/AndroidRuntime(19469): FATAL EXCEPTION: main 12-09 17:55:44.722: E/AndroidRuntime(19469): java.lang.ClassCastException: android.view.ViewGroup$LayoutParams 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.widget.LinearLayout.measureVertical(LinearLayout.java:360) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.widget.LinearLayout.onMeasure(LinearLayout.java:309) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.view.View.measure(View.java:8526) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.view.View.measure(View.java:8526) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:3224) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.widget.FrameLayout.onMeasure(FrameLayout.java:250) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.view.View.measure(View.java:8526) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.view.ViewRoot.performTraversals(ViewRoot.java:902) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.view.ViewRoot.handleMessage(ViewRoot.java:1957) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.os.Handler.dispatchMessage(Handler.java:99) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.os.Looper.loop(Looper.java:150) 12-09 17:55:44.722: E/AndroidRuntime(19469): at android.app.ActivityThread.main(ActivityThread.java:4263) 12-09 17:55:44.722: E/AndroidRuntime(19469): at java.lang.reflect.Method.invokeNative(Native Method) 12-09 17:55:44.722: E/AndroidRuntime(19469): at java.lang.reflect.Method.invoke(Method.java:507) 12-09 17:55:44.722: E/AndroidRuntime(19469): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 12-09 17:55:44.722: E/AndroidRuntime(19469): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 12-09 17:55:44.722: E/AndroidRuntime(19469): at dalvik.system.NativeStart.main(Native Method)

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  • Things you can draw with HTML tables

    - by Coronatus
    So I was watching a talk by Google's Marissa Mayer about speeding up Google's pages. They found that a shopping cart icon increased load time by 2%, and users then searched 2% less. They managed to replace the icon with an HTML table. Here is my attempt at drawing a shopping cart: (live example page) <html> <head> <style> table {border-collapse: collapse;} th, td {width: 8px; height: 8px;} th {background-color: blue;} td {background-color: white;} </style> </head> <body> <table> <!-- this row is just to see alignment --> <tr> <td></td><td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td><td></td> <td></td><td></td><td></td><td></td><td></td> </tr> <!-- handle --> <tr> <td colspan="14"></td> <th colspan="3"></th> <td colspan="3"></td> </tr> <tr> <td colspan="13"></td> <th colspan="2"></th> <td colspan="1"></td> <th colspan="2"></th> <td colspan="2"></td> </tr> <tr> <td colspan="13"></td> <th colspan="2"></th> <td colspan="1"></td> <th colspan="2"></th> <td colspan="2"></td> </tr> <tr> <td colspan="14"></td> <th colspan="3"></th> <td colspan="3"></td> </tr> <!-- main body --> <tr> <td colspan="5"></td> <th colspan="13"></th> <td colspan="2"></td> </tr> <tr> <td colspan="5"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="2"></td> </tr> <tr> <td colspan="5"></td> <th colspan="1"></th> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <th colspan="1"></th> <td colspan="3"></td> </tr> <tr> <td colspan="5"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="2"></td> </tr> <tr> <td colspan="5"></td> <th colspan="1"></th> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <th colspan="1"></th> <td colspan="3"></td> </tr> <tr> <td colspan="5"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="2"></td> </tr> <tr> <td colspan="5"></td> <th colspan="1"></th> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <th colspan="1"></th> <td colspan="3"></td> </tr> <tr> <td colspan="5"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="2"></td> </tr> <tr> <td colspan="5"></td> <th colspan="1"></th> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <td colspan="1"></td> <th colspan="1"></th> <th colspan="1"></th> <td colspan="3"></td> </tr> <tr> <td colspan="5"></td> <th colspan="13"></th> <td colspan="2"></td> </tr> <!-- wheels --> <tr> <td colspan="7"></td> <th colspan="2"></th> <td colspan="4"></td> <th colspan="2"></th> <td colspan="5"></td> </tr> <tr> <td colspan="6"></td> <th colspan="4"></th> <td colspan="2"></td> <th colspan="4"></th> <td colspan="4"></td> </tr> <tr> <td colspan="7"></td> <th colspan="2"></th> <td colspan="4"></td> <th colspan="2"></th> <td colspan="5"></td> </tr> </table> </body> </html> What can you draw in tables?! Impress us.

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  • Scriptaculous Shaking Effect Problem

    - by TheOnly92
    The scriptaculous shaking effect somehow produce some bugs for Webkit browsers, including Chrome and Safari. When shaking, the element will shift to the top left of the screen covering everything. An example code is given as below, are there any ways of solving this? <html> <head> <script type='text/javascript' src='http://ajax.googleapis.com/ajax/libs/prototype/1.6.1/prototype.js'></script> <script type='text/javascript' src='http://ajax.googleapis.com/ajax/libs/scriptaculous/1.8.3/scriptaculous.js'></script> <script type='text/javascript' src='http://ajax.googleapis.com/ajax/libs/scriptaculous/1.8.3/scriptaculous.js?load=effects'></script> </head> <body> <div style="z-index: 20000; position: fixed; display: block; bottom: 10px; right: 10px; background-attachment: scroll; background-color: white;" id="floating_text"> <p>This should be some floating text.</p> <p>Some more floating text.</p> </div> <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Integer dui ligula, tempus adipiscing posuere id, sollicitudin sed nulla. Sed neque diam, volutpat non interdum vel, pellentesque vitae lorem. Vivamus et leo risus. Fusce at nunc nulla, non ultricies elit. Aliquam erat volutpat. Aliquam pulvinar mi at purus laoreet eu varius nisl laoreet. Mauris lobortis sapien diam. Maecenas arcu est, ullamcorper fringilla placerat nec, semper ut arcu. Curabitur metus nisl, ornare nec posuere at, tincidunt tempor nisi. Ut ut est risus. Curabitur elit urna, sagittis sagittis cursus quis, accumsan eget nulla. Donec odio ante, rutrum at fermentum vel, tempus gravida odio. Quisque a ante a urna vehicula posuere ac ut orci. Integer luctus sem et justo condimentum consequat. Phasellus pharetra malesuada velit, et commodo arcu imperdiet vitae. Suspendisse vitae risus orci. Maecenas massa tortor, sodales ut luctus ac, lacinia vitae sapien. Vestibulum sit amet rutrum est. Nullam magna erat, semper a volutpat id, porta sed nisl.</p> <p>Praesent nec consectetur sapien. Integer mollis libero a odio pharetra vulputate. Donec mattis consequat arcu, vel ultricies orci imperdiet sit amet. Mauris sit amet tellus libero. Morbi ac venenatis ligula. Cras tellus neque, porttitor sit amet hendrerit nec, ornare quis tellus. Nam iaculis mi at mi bibendum at commodo justo pretium. Ut in nibh non diam hendrerit fermentum a ut odio. Curabitur lorem turpis, tincidunt et rhoncus et, pulvinar a metus. Vestibulum a quam sit amet arcu condimentum cursus vitae feugiat lectus. Sed ut lorem tellus, non sagittis enim. Curabitur lectus eros, commodo a elementum et, molestie eget est. Donec ullamcorper, arcu nec volutpat auctor, sem odio interdum tellus, nec volutpat lacus libero at nisl. Aliquam metus sapien, aliquam a rutrum ac, tincidunt at purus. Donec in erat mi. Quisque semper mauris in massa bibendum sed tincidunt augue facilisis. In tempus lacinia urna ac tristique.</p> <p>Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Fusce tristique urna sem. Etiam iaculis aliquam dui nec porta. Proin tristique diam non augue mattis tristique. Phasellus nulla erat, adipiscing sed cursus sed, pulvinar eget nisl. Maecenas blandit nibh eu nisl facilisis et semper turpis posuere. Pellentesque auctor sem in massa sollicitudin congue. Vivamus quis lacinia massa. Aliquam sodales dictum magna, eget ullamcorper eros placerat at. Quisque gravida diam sit amet nunc porta aliquam. Ut quis aliquet est. Maecenas risus tellus, euismod id porttitor at, porta id turpis. Phasellus id molestie ante. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Aenean purus nibh, egestas vestibulum aliquet eget, luctus nec eros. Nulla facilisi. Quisque molestie, sem interdum posuere lacinia, nisl purus ornare lectus, id dapibus lacus dolor in ipsum. Aenean pharetra leo nulla.</p> <p>Curabitur nisi quam, iaculis eget pellentesque vel, pretium sed massa. In viverra, tellus at sollicitudin fringilla, orci eros blandit elit, a bibendum mauris dolor ut metus. Vivamus pellentesque suscipit diam, vitae euismod mi pellentesque vitae. Nullam neque libero, vehicula ut iaculis at, tincidunt eget leo. Suspendisse vitae velit justo. Nullam vitae sem tincidunt nulla tincidunt mollis in id massa. Duis rhoncus elementum turpis quis mollis. Vivamus egestas urna in velit commodo iaculis. Aenean quis dolor eu odio porttitor rhoncus nec vel eros. Donec ut est eu nisl vehicula pulvinar et id dolor. Donec a dolor neque. Morbi tempus mattis tortor ut rutrum. Phasellus orci metus, pellentesque vel tincidunt nec, pulvinar eu ante. Duis faucibus felis et diam ullamcorper in feugiat urna dignissim. Quisque nec diam mauris, vel viverra arcu. Cras sagittis dignissim nisl in sagittis. Fusce venenatis rhoncus est, nec elementum libero dapibus eget. Donec eu velit metus. Sed sollicitudin felis a diam condimentum in suscipit neque varius. Nulla nec tortor tristique elit malesuada luctus luctus quis leo.</p> <p>Nullam at quam dui. Ut gravida, tellus malesuada faucibus gravida, purus nulla consequat lorem, pellentesque egestas justo quam et enim. Suspendisse fringilla tellus id odio tristique varius. Cras et metus elit. Etiam interdum adipiscing mollis. Aliquam aliquet vestibulum imperdiet. In consectetur, nunc cursus sodales scelerisque, tellus eros tristique nisl, ut luctus augue dolor vel nibh. Fusce eget dui sed eros tristique varius lacinia id sapien. Nullam ac lorem ac lacus cursus ultricies id a risus. Ut eget dolor sem. Aliquam euismod consequat euismod. Duis sit amet neque et massa ullamcorper tempor.</p> <p>Quisque rutrum, ipsum ac volutpat dictum, urna diam facilisis enim, ac vestibulum justo metus eu mi. Curabitur nunc sem, consequat a mollis non, bibendum vitae dolor. Mauris pulvinar pellentesque tellus, vel aliquet mauris vulputate vel. Morbi eu ante id nulla ultricies tincidunt. Proin porta, felis nec tincidunt iaculis, justo nibh laoreet dolor, eu sollicitudin arcu justo et odio. Sed suscipit tellus lobortis est tristique semper fermentum magna laoreet. Sed eget ante nunc, vitae varius purus. Mauris nec viverra neque. Morbi et lectus velit. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Integer sit amet lobortis magna.</p> <p>Phasellus elementum iaculis sem in consectetur. Curabitur nec dictum enim. Nunc at pellentesque augue. Nulla sit amet sapien neque, et molestie augue. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Proin non elit ante. Mauris justo tellus, feugiat at dapibus a, placerat id felis. Nullam lobortis vehicula rutrum. Fusce tristique pharetra urna, ac scelerisque ipsum consequat eget. Morbi at ipsum in tellus luctus volutpat. Duis placerat accumsan lacus, dictum convallis elit porttitor eu.</p> <p>Sed ac neque sit amet neque luctus rhoncus. Vestibulum sit amet commodo ante. Duis ullamcorper est id dui ullamcorper cursus. Maecenas fringilla ultricies turpis, nec pulvinar libero faucibus a. Quisque bibendum aliquam sapien, in fermentum arcu iaculis at. Mauris bibendum, metus sed rhoncus fringilla, nisl purus interdum eros, vitae malesuada felis est rhoncus magna. Phasellus elit justo, sagittis nec interdum tincidunt, mollis quis justo. Suspendisse rhoncus rutrum vestibulum. Aliquam ut nunc lectus, quis aliquam risus. Aliquam vel nulla sed odio blandit sagittis. Nulla facilisi. Vivamus ullamcorper, lectus facilisis eleifend accumsan, purus massa sollicitudin nunc, in sodales tellus dui eget est. Morbi ipsum nisi, semper sit amet vehicula sit amet, semper at mauris. Nam mollis massa sed risus scelerisque quis congue mauris tempus. Vestibulum nec urna magna, vitae ornare massa. Aenean adipiscing tempor rutrum.</p> <p>In hac habitasse platea dictumst. Etiam in dolor eros, eleifend volutpat magna. Sed blandit gravida feugiat. Sed eu dolor in odio sagittis molestie eget ac orci. Phasellus tellus erat, scelerisque tincidunt lacinia sed, placerat eu sapien. Curabitur lobortis feugiat cursus. Nam eu egestas justo. Nullam dignissim enim ipsum, sed semper orci. Donec nulla dui, viverra vel viverra eu, eleifend nec justo. Sed in ultricies turpis. Maecenas ullamcorper, erat ac scelerisque mattis, augue magna laoreet mauris, nec sagittis tellus enim eget tellus. Lorem ipsum dolor sit amet, consectetur adipiscing elit. In vestibulum urna eu magna ultricies adipiscing. Phasellus sed urna at nibh euismod vestibulum at eget dui. Nulla ullamcorper viverra tellus ut volutpat. Praesent hendrerit, purus a imperdiet tempus, turpis est suscipit felis, ut commodo diam orci ac augue. Quisque consectetur varius sapien, vel lobortis ante porttitor sit amet. Proin fermentum blandit justo, id faucibus elit feugiat ut. Nulla quam elit, tristique gravida ultrices in, imperdiet et enim.</p> <p>Aliquam malesuada, nibh eget laoreet malesuada, lorem ligula gravida eros, a consectetur dui odio id urna. Vivamus tincidunt porttitor facilisis. Maecenas vitae lacus at lorem porttitor sodales. Duis et velit ac ipsum cursus ornare. Aliquam eu rhoncus est. Cras nec facilisis tellus. Nunc in felis odio. Nam facilisis dui eu lacus egestas sit amet malesuada dolor volutpat. In placerat dictum turpis ac vulputate. Suspendisse neque odio, elementum sagittis sollicitudin quis, eleifend ac orci. Proin suscipit molestie orci non venenatis. Sed metus mauris, laoreet id lobortis at, tempor eu erat. Mauris tempor, nisi id interdum tempor, tellus ligula pretium mi, a viverra nibh neque vitae est. Integer mattis, lorem ac congue fermentum, quam ipsum gravida erat, in egestas lorem eros ac massa. Vestibulum lobortis ante libero, vel fermentum ante. Aliquam augue ipsum, ullamcorper sit amet dictum id, commodo sit amet lacus. Vivamus elit purus, elementum a vestibulum quis, iaculis id metus. Cras facilisis orci in nulla consequat gravida. Integer blandit, felis at lacinia porta, lacus velit pretium magna, ut eleifend diam magna a justo. Donec scelerisque diam quis nisi molestie vel egestas urna condimentum. </p> <script type="text/javascript"> Effect.Shake('floating_text'); </script> </body> </html>

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  • trouble running smooth animation in thread only when using key listener

    - by heysuse renard
    first time using a forum for coding help so sorry if i post this all wrong. i have more than a few classes i don't think screenManger or core holds the problem but i included them just incase. i got most of this code working through a set of tutorials. but a certain point started trying to do more on my own. i want to play the animation only when i'm moving my sprite. in my KeyTest class i am using threads to run the animation it used to work (poorly) but now not at all pluss it really gunks up my computer. i think it's because of the thread. im new to threads so i'm not to sure if i should even be using one in this situation or if its dangerous for my computer. the animation worked smoothly when i had the sprite bouce around the screen forever. the animation loop played with out stopping. i think the main problem is between the animationThread, Sprite, and keyTest classes, but itcould be more indepth. if someone could point me in the right direction for making the animation run smoothly when i push down a key and stop runing when i let off it would be greatly apriciated. i already looked at this Java a moving animation (sprite) obviously we were doing the same tutorial. but i feel my problem is slightly different. p.s. sorry for the typos. import java.awt.*; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import java.util.ArrayList; import javax.swing.ImageIcon; import javax.swing.JFrame; public class KeyTest extends Core implements KeyListener { public static void main(String[] args) { new KeyTest().run(); } Sprite player1; Image hobo; Image background; animation hoboRun; animationThread t1; //init also calls init form superclass public void init() { super.init(); loadImages(); Window w = s.getFullScreenWindow(); w.setFocusTraversalKeysEnabled(false); w.addKeyListener(this); } //load method will go here. //load all pics need for animation and sprite public void loadImages() { background = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\yellow square.jpg").getImage(); Image face1 = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\circle.png").getImage(); Image face2 = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\one eye.png").getImage(); hoboRun = new animation(); hoboRun.addScene(face1, 250); hoboRun.addScene(face2, 250); player1 = new Sprite(hoboRun); this.t1 = new animationThread(); this.t1.setAnimation(player1); } //key pressed public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_ESCAPE) { stop(); } if (keyCode == KeyEvent.VK_RIGHT) { player1.setVelocityX(0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_LEFT) { player1.setVelocityX(-0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_DOWN) { player1.setVelocityY(0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_UP) { player1.setVelocityY(-0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1);; th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } else { e.consume(); } } //keyReleased @SuppressWarnings("static-access") public void keyReleased(KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_RIGHT || keyCode == KeyEvent.VK_LEFT) { player1.setVelocityX(0); try { this.t1.setRunning(false); } catch (Exception ex) { } } if (keyCode == KeyEvent.VK_UP || keyCode == KeyEvent.VK_DOWN) { player1.setVelocityY(0); try { this.t1.setRunning(false); } catch (Exception ex) { } } else { e.consume(); } } //last method from interface public void keyTyped(KeyEvent e) { e.consume(); } //draw public void draw(Graphics2D g) { Window w = s.getFullScreenWindow(); g.setColor(w.getBackground()); g.fillRect(0, 0, s.getWidth(), s.getHieght()); g.setColor(w.getForeground()); g.drawImage(player1.getImage(), Math.round(player1.getX()), Math.round(player1.getY()), null); } public void update(long timePassed) { player1.update(timePassed); } } abstract class Core { private static DisplayMode modes[] = { new DisplayMode(1600, 900, 64, 0), new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(800, 480, 32, 0), new DisplayMode(800, 480, 24, 0), new DisplayMode(800, 480, 16, 0),}; private boolean running; protected ScreenManager s; //stop method public void stop() { running = false; } public void run() { try { init(); gameLoop(); } finally { s.restoreScreen(); } } //set to full screen //set current background here public void init() { s = new ScreenManager(); DisplayMode dm = s.findFirstCompatibleMode(modes); s.setFullScreen(dm); Window w = s.getFullScreenWindow(); w.setFont(new Font("Arial", Font.PLAIN, 20)); w.setBackground(Color.GREEN); w.setForeground(Color.WHITE); running = true; } //main gameLoop public void gameLoop() { long startTime = System.currentTimeMillis(); long cumTime = startTime; while (running) { long timePassed = System.currentTimeMillis() - cumTime; cumTime += timePassed; update(timePassed); Graphics2D g = s.getGraphics(); draw(g); g.dispose(); s.update(); try { Thread.sleep(20); } catch (Exception ex) { } } } //update animation public void update(long timePassed) { } //draws to screen abstract void draw(Graphics2D g); } class animationThread implements Runnable { String name; boolean playing; Sprite a; //constructor takes input from keyboard public animationThread() { } //The run method for animation public void run() { long startTime = System.currentTimeMillis(); long cumTime = startTime; boolean test = getRunning(); while (test) { long timePassed = System.currentTimeMillis() - cumTime; cumTime += timePassed; test = getRunning(); } } public String getName() { return name; } public void setAnimation(Sprite a) { this.a = a; } public void setName(String name) { this.name = name; } public void setRunning(boolean running) { this.playing = running; } public boolean getRunning() { return playing; } } class animation { private ArrayList scenes; private int sceneIndex; private long movieTime; private long totalTime; //constructor public animation() { scenes = new ArrayList(); totalTime = 0; start(); } //add scene to ArrayLisy and set time for each scene public synchronized void addScene(Image i, long t) { totalTime += t; scenes.add(new OneScene(i, totalTime)); } public synchronized void start() { movieTime = 0; sceneIndex = 0; } //change scenes public synchronized void update(long timePassed) { if (scenes.size() > 1) { movieTime += timePassed; if (movieTime >= totalTime) { movieTime = 0; sceneIndex = 0; } while (movieTime > getScene(sceneIndex).endTime) { sceneIndex++; } } } //get animations current scene(aka image) public synchronized Image getImage() { if (scenes.size() == 0) { return null; } else { return getScene(sceneIndex).pic; } } //get scene private OneScene getScene(int x) { return (OneScene) scenes.get(x); } //Private Inner CLASS////////////// private class OneScene { Image pic; long endTime; public OneScene(Image pic, long endTime) { this.pic = pic; this.endTime = endTime; } } } class Sprite { private animation a; private float x; private float y; private float vx; private float vy; //Constructor public Sprite(animation a) { this.a = a; } //change position public void update(long timePassed) { x += vx * timePassed; y += vy * timePassed; } public void startAnimation(long timePassed) { a.update(timePassed); } //get x position public float getX() { return x; } //get y position public float getY() { return y; } //set x public void setX(float x) { this.x = x; } //set y public void setY(float y) { this.y = y; } //get sprite width public int getWidth() { return a.getImage().getWidth(null); } //get sprite height public int getHeight() { return a.getImage().getHeight(null); } //get horizontal velocity public float getVelocityX() { return vx; } //get vertical velocity public float getVelocityY() { return vx; } //set horizontal velocity public void setVelocityX(float vx) { this.vx = vx; } //set vertical velocity public void setVelocityY(float vy) { this.vy = vy; } //get sprite / image public Image getImage() { return a.getImage(); } } class ScreenManager { private GraphicsDevice vc; public ScreenManager() { GraphicsEnvironment e = GraphicsEnvironment.getLocalGraphicsEnvironment(); vc = e.getDefaultScreenDevice(); } //get all compatible DM public DisplayMode[] getCompatibleDisplayModes() { return vc.getDisplayModes(); } //compares DM passed into vc DM and see if they match public DisplayMode findFirstCompatibleMode(DisplayMode modes[]) { DisplayMode goodModes[] = vc.getDisplayModes(); for (int x = 0; x < modes.length; x++) { for (int y = 0; y < goodModes.length; y++) { if (displayModesMatch(modes[x], goodModes[y])) { return modes[x]; } } } return null; } //get current DM public DisplayMode getCurrentDisplayMode() { return vc.getDisplayMode(); } //checks if two modes match each other public boolean displayModesMatch(DisplayMode m1, DisplayMode m2) { if (m1.getWidth() != m2.getWidth() || m1.getHeight() != m2.getHeight()) { return false; } if (m1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m1.getBitDepth() != m2.getBitDepth()) { return false; } if (m1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m1.getRefreshRate() != m2.getRefreshRate()) { return false; } return true; } //make frame full screen public void setFullScreen(DisplayMode dm) { JFrame f = new JFrame(); f.setUndecorated(true); f.setIgnoreRepaint(true); f.setResizable(false); vc.setFullScreenWindow(f); if (dm != null && vc.isDisplayChangeSupported()) { try { vc.setDisplayMode(dm); } catch (Exception ex) { } } f.createBufferStrategy(2); } //sets graphics object = this return public Graphics2D getGraphics() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy s = w.getBufferStrategy(); return (Graphics2D) s.getDrawGraphics(); } else { return null; } } //updates display public void update() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy s = w.getBufferStrategy(); if (!s.contentsLost()) { s.show(); } } } //returns full screen window public Window getFullScreenWindow() { return vc.getFullScreenWindow(); } //get width of window public int getWidth() { Window w = vc.getFullScreenWindow(); if (w != null) { return w.getWidth(); } else { return 0; } } //get height of window public int getHieght() { Window w = vc.getFullScreenWindow(); if (w != null) { return w.getHeight(); } else { return 0; } } //get out of full screen public void restoreScreen() { Window w = vc.getFullScreenWindow(); if (w != null) { w.dispose(); } vc.setFullScreenWindow(null); } //create image compatible with monitor public BufferedImage createCopatibleImage(int w, int h, int t) { Window win = vc.getFullScreenWindow(); if (win != null) { GraphicsConfiguration gc = win.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, t); } return null; } }

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  • WPF storyboard animation issue when using VisualBrush

    - by Flack
    Hey guys, I was playing around with storyboards, a flipping animation, and visual brushes. I have encountered an issue though. Below is the xaml and code-behind of a small sample I quickly put together to try to demonstrate the problem. When you first start the app, you are presented with a red square and two buttons. If you click the "Flip" button, the red square will "flip" over and a blue one will appear. In reality, all that is happening is that the scale of the width of the StackPanel that the red square is in is being decreased until it reaches zero and then the StackPanel where a blue square is, whose width is initially scaled to zero, has its width increased. If you click the "Flip" button a few times, the animation looks ok and smooth. Now, if you hit the "Reflection" button, a reflection of the red/blue buttons is added to their respective StackPanels. Hitting the "Flip" button now will still cause the flip animation but it is no longer a smooth animation. The StackPanels width often does not shrink to zero. The width shrinks somewhat but then just stops before being completely invisible. Then the other StackPanel appears as usual. The only thing that changed was adding the reflection, which is just a VisualBrush. Below is the code. Does anyone have any idea why the animations are different between the two cases (stalling in the second case)? Thanks. <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xml:lang="en-US" xmlns:d="http://schemas.microsoft.com/expression/blend/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" x:Class="WpfFlipTest.Window1" x:Name="Window" Title="Window1" Width="214" Height="224"> <Window.Resources> <Storyboard x:Key="sbFlip"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="redStack" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.4" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00.4" Storyboard.TargetName="blueStack" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.8" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> <Storyboard x:Key="sbFlipBack"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="blueStack" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.4" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00.4" Storyboard.TargetName="redStack" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.8" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </Window.Resources> <Grid x:Name="LayoutRoot" Background="Gray"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> </Grid.ColumnDefinitions> <StackPanel Name="redStack" Grid.Row="0" Grid.Column="0" RenderTransformOrigin="0.5,0.5"> <StackPanel.RenderTransform> <ScaleTransform/> </StackPanel.RenderTransform> <Border Name="redBorder" BorderBrush="Transparent" BorderThickness="4" Width="Auto" Height="Auto"> <Button Margin="0" Name="redButton" Height="75" Background="Red" Width="105" /> </Border> <Border Width="{Binding ElementName=redBorder, Path=ActualWidth}" Height="{Binding ElementName=redBorder, Path=ActualHeight}" Opacity="0.2" BorderBrush="Transparent" BorderThickness="4" Name="redRefelction" Visibility="Collapsed"> <Border.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="Black"/> <GradientStop Offset=".6" Color="Transparent"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.OpacityMask> <Border.Background> <VisualBrush Visual="{Binding ElementName=redButton}"> <VisualBrush.Transform> <ScaleTransform ScaleX="1" ScaleY="-1" CenterX="52.5" CenterY="37.5" /> </VisualBrush.Transform> </VisualBrush> </Border.Background> </Border> </StackPanel> <StackPanel Name="blueStack" Grid.Row="0" Grid.Column="0" RenderTransformOrigin="0.5,0.5"> <StackPanel.RenderTransform> <ScaleTransform ScaleX="0"/> </StackPanel.RenderTransform> <Border Name="blueBorder" BorderBrush="Transparent" BorderThickness="4" Width="Auto" Height="Auto"> <Button Grid.Row="0" Grid.Column="1" Margin="0" Width="105" Background="Blue" Name="blueButton" Height="75"/> </Border> <Border Width="{Binding ElementName=blueBorder, Path=ActualWidth}" Height="{Binding ElementName=blueBorder, Path=ActualHeight}" Opacity="0.2" BorderBrush="Transparent" BorderThickness="4" Name="blueRefelction" Visibility="Collapsed"> <Border.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="Black"/> <GradientStop Offset=".6" Color="Transparent"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.OpacityMask> <Border.Background> <VisualBrush Visual="{Binding ElementName=blueButton}"> <VisualBrush.Transform> <ScaleTransform ScaleX="1" ScaleY="-1" CenterX="52.5" CenterY="37.5" /> </VisualBrush.Transform> </VisualBrush> </Border.Background> </Border> </StackPanel> <Button Grid.Row="1" Click="FlipButton_Click" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76">Flip</Button> <Button Grid.Row="0" Grid.Column="1" Click="ReflectionButton_Click" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76">Reflection</Button> </Grid> </Window> Here are the button click handlers: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Windows.Media.Animation; namespace WpfFlipTest { public partial class Window1 : Window { public Window1() { InitializeComponent(); } bool flipped = false; private void FlipButton_Click(object sender, RoutedEventArgs e) { Storyboard sbFlip = (Storyboard)Resources["sbFlip"]; Storyboard sbFlipBack = (Storyboard)Resources["sbFlipBack"]; if (flipped) { sbFlipBack.Begin(); flipped = false; } else { sbFlip.Begin(); flipped = true; } } bool reflection = false; private void ReflectionButton_Click(object sender, RoutedEventArgs e) { if (reflection) { reflection = false; redRefelction.Visibility = Visibility.Collapsed; blueRefelction.Visibility = Visibility.Collapsed; } else { reflection = true; redRefelction.Visibility = Visibility.Visible; blueRefelction.Visibility = Visibility.Visible; } } } } UPDATE: I have been testing this some more to try to find out what is causing the issue I am seeing and I believe I found what is causing the issue. Below I have pasted new xaml and code-behind. The new sample below is very similar to the original sample, with a few minor modifications. The xaml basically consists of two stack panels, each containing two borders. The second border in each stack panel is a visual brush (a reflection of the border above it). Now, when I click the "Flip" button, one stack panel gets its ScaleX reduced to zero, while the second stack panel, whose initial ScaleX is zero, gets its ScaleX increased to 1. This animation gives the illusion of flipping. There are also two textblocks which display the scale factor of each stack panel. I added those to try to diagnose my issue. The issue is (as described in the oringal post) that the flipping animation is not smooth. Every time I hit the flip button, the animation starts but whenever the ScaleX factor gets to around .14 to .16, the animation looks like it stalls and the stack panels never have there ScaleX reduced to zero, so they never totally disappear. Now, the strange thing is that if I change the Width/Height properties of the "frontBorder" and "backBorder" borders defined below to use explict values instead of Auto, such as Width=105 and Height=75 (to match the button in the border) everything works fine. The animation stutters the first two or three times I run it but after that the flips are smooth and flawless. (BTW, when an animation is run for the first time, is there something going on in the background, some sort of initialization, that causes it to be a little slow the first time?) Is it possible that the Auto Width/Height of the borders are causing the issue? I can reproduce it everytime but I am not sure why Auto Width/Height would be a problem. Below is the sample. Thanks for the help. <Window x:Class="FlipTest.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300"> <Window.Resources> <Storyboard x:Key="sbFlip"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="front" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00.5" Storyboard.TargetName="back" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> <Storyboard x:Key="sbFlipBack"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="back" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00.5" Storyboard.TargetName="front" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </Window.Resources> <Grid x:Name="LayoutRoot" Background="White" ShowGridLines="True"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> </Grid.ColumnDefinitions> <StackPanel x:Name="front" RenderTransformOrigin="0.5,0.5"> <StackPanel.RenderTransform> <ScaleTransform/> </StackPanel.RenderTransform> <Border Name="frontBorder" BorderBrush="Yellow" BorderThickness="2" Width="Auto" Height="Auto"> <Button Margin="0" Name="redButton" Height="75" Background="Red" Width="105" Click="FlipButton_Click"/> </Border> <Border Width="{Binding ElementName=frontBorder, Path=ActualWidth}" Height="{Binding ElementName=frontBorder, Path=ActualHeight}" Opacity="0.2" BorderBrush="Transparent"> <Border.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="Black"/> <GradientStop Offset=".6" Color="Transparent"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.OpacityMask> <Border.Background> <VisualBrush Visual="{Binding ElementName=frontBorder}"> <VisualBrush.Transform> <ScaleTransform ScaleX="1" ScaleY="-1" CenterX="52.5" CenterY="37.5" /> </VisualBrush.Transform> </VisualBrush> </Border.Background> </Border> </StackPanel> <StackPanel x:Name="back" RenderTransformOrigin="0.5,0.5"> <StackPanel.RenderTransform> <ScaleTransform ScaleX="0"/> </StackPanel.RenderTransform> <Border Name="backBorder" BorderBrush="Yellow" BorderThickness="2" Width="Auto" Height="Auto"> <Button Margin="0" Width="105" Background="Blue" Name="blueButton" Height="75" Click="FlipButton_Click"/> </Border> <Border Width="{Binding ElementName=backBorder, Path=ActualWidth}" Height="{Binding ElementName=backBorder, Path=ActualHeight}" Opacity="0.2" BorderBrush="Transparent"> <Border.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="Black"/> <GradientStop Offset=".6" Color="Transparent"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.OpacityMask> <Border.Background> <VisualBrush Visual="{Binding ElementName=backBorder}"> <VisualBrush.Transform> <ScaleTransform ScaleX="1" ScaleY="-1" CenterX="52.5" CenterY="37.5" /> </VisualBrush.Transform> </VisualBrush> </Border.Background> </Border> </StackPanel> <Button Grid.Row="1" Click="FlipButton_Click" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76">Flip</Button> <TextBlock Grid.Row="2" Grid.Column="0" Foreground="DarkRed" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76" Text="{Binding ElementName=front, Path=(UIElement.RenderTransform).(ScaleTransform.ScaleX)}"/> <TextBlock Grid.Row="3" Grid.Column="0" Foreground="DarkBlue" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76" Text="{Binding ElementName=back, Path=(UIElement.RenderTransform).(ScaleTransform.ScaleX)}"/> </Grid> </Window> Code-behind: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Windows.Media.Animation; namespace FlipTest { /// <summary> /// Interaction logic for Window1.xaml /// </summary> public partial class Window1 : Window { public Window1() { InitializeComponent(); } bool flipped = false; private void FlipButton_Click(object sender, RoutedEventArgs e) { Storyboard sbFlip = (Storyboard)Resources["sbFlip"]; Storyboard sbFlipBack = (Storyboard)Resources["sbFlipBack"]; if (flipped) { sbFlipBack.Begin(); flipped = false; } else { sbFlip.Begin(); flipped = true; } } } }

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  • php split array into smaller even arrays

    - by SoulieBaby
    I have a function that is supposed to split my array into smaller, evenly distributed arrays, however it seems to be duplicating my data along the way. If anyone can help me out that'd be great. Here's the original array: Array ( [0] => stdClass Object ( [bid] => 42 [name] => Ray White Mordialloc [imageurl] => sp_raywhite.gif [clickurl] => http://www.raywhite.com/ ) [1] => stdClass Object ( [bid] => 48 [name] => Beachside Osteo [imageurl] => sp_beachside.gif [clickurl] => http://www.beachsideosteo.com.au/ ) [2] => stdClass Object ( [bid] => 53 [name] => Carmotive [imageurl] => sp_carmotive.jpg [clickurl] => http://www.carmotive.com.au/ ) [3] => stdClass Object ( [bid] => 51 [name] => Richmond and Bennison [imageurl] => sp_richmond.jpg [clickurl] => http://www.richbenn.com.au/ ) [4] => stdClass Object ( [bid] => 50 [name] => Letec [imageurl] => sp_letec.jpg [clickurl] => www.letec.biz ) [5] => stdClass Object ( [bid] => 39 [name] => Main Street Mordialloc [imageurl] => main street cafe.jpg [clickurl] => ) [6] => stdClass Object ( [bid] => 40 [name] => Ripponlea Mitsubishi [imageurl] => sp_mitsubishi.gif [clickurl] => ) [7] => stdClass Object ( [bid] => 34 [name] => Adrianos Pizza & Pasta [imageurl] => sp_adrian.gif [clickurl] => ) [8] => stdClass Object ( [bid] => 59 [name] => Pure Sport [imageurl] => sp_psport.jpg [clickurl] => http://www.puresport.com.au/ ) [9] => stdClass Object ( [bid] => 33 [name] => Two Brothers [imageurl] => sp_2brothers.gif [clickurl] => http://www.2brothers.com.au/ ) [10] => stdClass Object ( [bid] => 52 [name] => Mordialloc Travel and Cruise [imageurl] => sp_morditravel.jpg [clickurl] => http://www.yellowpages.com.au/vic/mordialloc/mordialloc-travel-cruise-13492525-listing.html ) [11] => stdClass Object ( [bid] => 57 [name] => Southern Suburbs Physiotherapy Centre [imageurl] => sp_sspc.jpg [clickurl] => http://www.sspc.com.au ) [12] => stdClass Object ( [bid] => 54 [name] => PPM Builders [imageurl] => sp_ppm.jpg [clickurl] => http://www.hotfrog.com.au/Companies/P-P-M-Builders ) [13] => stdClass Object ( [bid] => 36 [name] => Big River [imageurl] => sp_bigriver.gif [clickurl] => ) [14] => stdClass Object ( [bid] => 35 [name] => Bendigo Bank Parkdale / Mentone East [imageurl] => sp_bendigo.gif [clickurl] => http://www.bendigobank.com.au ) [15] => stdClass Object ( [bid] => 56 [name] => Logical Services [imageurl] => sp_logical.jpg [clickurl] => ) [16] => stdClass Object ( [bid] => 58 [name] => Dicount Lollie Shop [imageurl] => new dls logo.jpg [clickurl] => ) [17] => stdClass Object ( [bid] => 46 [name] => Patterson Securities [imageurl] => cmyk patersons_withtag.jpg [clickurl] => ) [18] => stdClass Object ( [bid] => 44 [name] => Mordialloc Personal Trainers [imageurl] => sp_mordipt.gif [clickurl] => # ) [19] => stdClass Object ( [bid] => 37 [name] => Mordialloc Cellar Door [imageurl] => sp_cellardoor.gif [clickurl] => ) [20] => stdClass Object ( [bid] => 41 [name] => Print House Graphics [imageurl] => sp_printhouse.gif [clickurl] => ) [21] => stdClass Object ( [bid] => 55 [name] => 360South [imageurl] => sp_360.jpg [clickurl] => ) [22] => stdClass Object ( [bid] => 43 [name] => Systema [imageurl] => sp_systema.gif [clickurl] => ) [23] => stdClass Object ( [bid] => 38 [name] => Lowe Financial Group [imageurl] => sp_lowe.gif [clickurl] => http://lowefinancial.com/ ) [24] => stdClass Object ( [bid] => 49 [name] => Kim Reed Conveyancing [imageurl] => sp_kimreed.jpg [clickurl] => ) [25] => stdClass Object ( [bid] => 45 [name] => Mordialloc Sporting Club [imageurl] => msc logo.jpg [clickurl] => ) ) Here's the php function which is meant to split the array: function split_array($array, $slices) { $perGroup = floor(count($array) / $slices); $Remainder = count($array) % $slices ; $slicesArray = array(); $i = 0; while( $i < $slices ) { $slicesArray[$i] = array_slice($array, $i * $perGroup, $perGroup); $i++; } if ( $i == $slices ) { if ($Remainder > 0 && $Remainder < $slices) { $z = $i * $perGroup +1; $x = 0; while ($x < $Remainder) { $slicesRemainderArray = array_slice($array, $z, $Remainder+$x); $remainderItems = array_merge($slicesArray[$x],$slicesRemainderArray); $slicesArray[$x] = $remainderItems; $x++; $z++; } } }; return $slicesArray; } Here's the result of the split (it somehow duplicates items from the original array into the smaller arrays): Array ( [0] => Array ( [0] => stdClass Object ( [bid] => 57 [name] => Southern Suburbs Physiotherapy Centre [imageurl] => sp_sspc.jpg [clickurl] => http://www.sspc.com.au ) [1] => stdClass Object ( [bid] => 35 [name] => Bendigo Bank Parkdale / Mentone East [imageurl] => sp_bendigo.gif [clickurl] => http://www.bendigobank.com.au ) [2] => stdClass Object ( [bid] => 38 [name] => Lowe Financial Group [imageurl] => sp_lowe.gif [clickurl] => http://lowefinancial.com/ ) [3] => stdClass Object ( [bid] => 39 [name] => Main Street Mordialloc [imageurl] => main street cafe.jpg [clickurl] => ) [4] => stdClass Object ( [bid] => 48 [name] => Beachside Osteo [imageurl] => sp_beachside.gif [clickurl] => http://www.beachsideosteo.com.au/ ) [5] => stdClass Object ( [bid] => 33 [name] => Two Brothers [imageurl] => sp_2brothers.gif [clickurl] => http://www.2brothers.com.au/ ) [6] => stdClass Object ( [bid] => 40 [name] => Ripponlea Mitsubishi [imageurl] => sp_mitsubishi.gif [clickurl] => ) ) [1] => Array ( [0] => stdClass Object ( [bid] => 44 [name] => Mordialloc Personal Trainers [imageurl] => sp_mordipt.gif [clickurl] => # ) [1] => stdClass Object ( [bid] => 41 [name] => Print House Graphics [imageurl] => sp_printhouse.gif [clickurl] => ) [2] => stdClass Object ( [bid] => 39 [name] => Main Street Mordialloc [imageurl] => main street cafe.jpg [clickurl] => ) [3] => stdClass Object ( [bid] => 48 [name] => Beachside Osteo [imageurl] => sp_beachside.gif [clickurl] => http://www.beachsideosteo.com.au/ ) [4] => stdClass Object ( [bid] => 33 [name] => Two Brothers [imageurl] => sp_2brothers.gif [clickurl] => http://www.2brothers.com.au/ ) [5] => stdClass Object ( [bid] => 40 [name] => Ripponlea Mitsubishi [imageurl] => sp_mitsubishi.gif [clickurl] => ) ) [2] => Array ( [0] => stdClass Object ( [bid] => 56 [name] => Logical Services [imageurl] => sp_logical.jpg [clickurl] => ) [1] => stdClass Object ( [bid] => 43 [name] => Systema [imageurl] => sp_systema.gif [clickurl] => ) [2] => stdClass Object ( [bid] => 48 [name] => Beachside Osteo [imageurl] => sp_beachside.gif [clickurl] => http://www.beachsideosteo.com.au/ ) [3] => stdClass Object ( [bid] => 33 [name] => Two Brothers [imageurl] => sp_2brothers.gif [clickurl] => http://www.2brothers.com.au/ ) [4] => stdClass Object ( [bid] => 40 [name] => Ripponlea Mitsubishi [imageurl] => sp_mitsubishi.gif [clickurl] => ) ) [3] => Array ( [0] => stdClass Object ( [bid] => 53 [name] => Carmotive [imageurl] => sp_carmotive.jpg [clickurl] => http://www.carmotive.com.au/ ) [1] => stdClass Object ( [bid] => 45 [name] => Mordialloc Sporting Club [imageurl] => msc logo.jpg [clickurl] => ) [2] => stdClass Object ( [bid] => 33 [name] => Two Brothers [imageurl] => sp_2brothers.gif [clickurl] => http://www.2brothers.com.au/ ) [3] => stdClass Object ( [bid] => 40 [name] => Ripponlea Mitsubishi [imageurl] => sp_mitsubishi.gif [clickurl] => ) ) [4] => Array ( [0] => stdClass Object ( [bid] => 59 [name] => Pure Sport [imageurl] => sp_psport.jpg [clickurl] => http://www.puresport.com.au/ ) [1] => stdClass Object ( [bid] => 54 [name] => PPM Builders [imageurl] => sp_ppm.jpg [clickurl] => http://www.hotfrog.com.au/Companies/P-P-M-Builders ) [2] => stdClass Object ( [bid] => 40 [name] => Ripponlea Mitsubishi [imageurl] => sp_mitsubishi.gif [clickurl] => ) ) [5] => Array ( [0] => stdClass Object ( [bid] => 46 [name] => Patterson Securities [imageurl] => cmyk patersons_withtag.jpg [clickurl] => ) [1] => stdClass Object ( [bid] => 34 [name] => Adriano's Pizza & Pasta [imageurl] => sp_adrian.gif [clickurl] => # ) ) [6] => Array ( [0] => stdClass Object ( [bid] => 55 [name] => 360South [imageurl] => sp_360.jpg [clickurl] => ) [1] => stdClass Object ( [bid] => 37 [name] => Mordialloc Cellar Door [imageurl] => sp_cellardoor.gif [clickurl] => ) ) [7] => Array ( [0] => stdClass Object ( [bid] => 49 [name] => Kim Reed Conveyancing [imageurl] => sp_kimreed.jpg [clickurl] => ) [1] => stdClass Object ( [bid] => 58 [name] => Dicount Lollie Shop [imageurl] => new dls logo.jpg [clickurl] => ) ) [8] => Array ( [0] => stdClass Object ( [bid] => 51 [name] => Richmond and Bennison [imageurl] => sp_richmond.jpg [clickurl] => http://www.richbenn.com.au/ ) [1] => stdClass Object ( [bid] => 52 [name] => Mordialloc Travel and Cruise [imageurl] => sp_morditravel.jpg [clickurl] => http://www.yellowpages.com.au/vic/mordialloc/mordialloc-travel-cruise-13492525-listing.html ) ) [9] => Array ( [0] => stdClass Object ( [bid] => 50 [name] => Letec [imageurl] => sp_letec.jpg [clickurl] => www.letec.biz ) [1] => stdClass Object ( [bid] => 36 [name] => Big River [imageurl] => sp_bigriver.gif [clickurl] => ) ) ) ^^ As you can see there are duplicates from the original array in the newly created smaller arrays. I thought I could remove the duplicates using a multi-dimensional remove duplicate function but that didn't work. I'm guessing my problem is in the array_split function. Any suggestions? :)

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  • content show problem

    - by nonab
    I still fight with some jquery scripts:) With my first problem Jens Fahnenbruck helped me here: http://stackoverflow.com/questions/3021476/problem-with-hide-show-in-jquery thanks:) Now i added another fancy thing - jquery tabs Made a few modifications and it works like this: When you click on tab and it loads different main image for every tab. The problem is that i used $(document).ready(function() to handle those image changes. When i click any of 2x2 box images (on any tab) it will permanently change the image on the right and when i click on tabs it won't work like it did at the beginning. online example: http://rarelips.ayz.pl/testy/2/ code: <style type="text/css"> body { font: Arial, Helvetica, sans-serif normal 10px; margin: 0; padding: 0; } * {margin: 0; padding: 0;} img {border: none;} .container { height: 500px; width: 1000px; margin: -180px 0 0 -450px; top: 50%; left: 50%; position: absolute; } ul.thumb { float: left; list-style: none; margin: 0; padding: 10px; width: 360px; } ul.thumb li { margin: 0; padding: 5px; float: left; position: relative; width: 165px; height: 165px; } ul.thumb li img { width: 150px; height: 150px; border: 1px solid #ddd; padding: 10px; background: #f0f0f0; position: absolute; left: 0; top: 0; -ms-interpolation-mode: bicubic; } ul.thumb li img.hover { background:url(thumb_bg.png) no-repeat center center; border: none; } #main_view { float: left; padding: 9px 0; margin-left: -10px; } #main_view2 { float: left; padding: 9px 0; margin-left: -10px; } #main_view3 { float: left; padding: 9px 0; margin-left: -10px; } #main_view4 { float: left; padding: 9px 0; margin-left: -10px; } #wiecej { float: right; padding: 9px 0; margin-right: 20px; } .demo-show { width: 350px; margin: 1em .5em; } .demo-show h3 { margin: 0; padding: .25em; background: #bfcd93; border-top: 1px solid #386785; border-bottom: 1px solid #386785; } .demo-show div { padding: .5em .25em; } /* styl do tabek */ ul.tabs { margin: 0; padding: 0; float: left; list-style: none; height: 32px; /*--Set height of tabs--*/ border-bottom: 1px solid #999; border-left: 1px solid #999; width: 100%; } ul.tabs li { float: left; margin: 0; padding: 0; height: 31px; /*--Subtract 1px from the height of the unordered list--*/ line-height: 31px; /*--Vertically aligns the text within the tab--*/ border: 1px solid #999; border-left: none; margin-bottom: -1px; /*--Pull the list item down 1px--*/ overflow: hidden; position: relative; background: #e0e0e0; } ul.tabs li a { text-decoration: none; color: #000; display: block; font-size: 1.2em; padding: 0 20px; border: 1px solid #fff; /*--Gives the bevel look with a 1px white border inside the list item--*/ outline: none; } ul.tabs li a:hover { background: #ccc; } html ul.tabs li.active, html ul.tabs li.active a:hover { /*--Makes sure that the active tab does not listen to the hover properties--*/ background: #fff; border-bottom: 1px solid #fff; /*--Makes the active tab look like it's connected with its content--*/ } .tab_container { border: 1px solid #999; border-top: none; overflow: hidden; clear: both; float: left; width: 100%; background: #fff; } .tab_content { padding: 20px; font-size: 1.2em; } </style> <script type="text/javascript" src="index_pliki/jquery-latest.js"></script> <script type="text/javascript"> $(document).ready(function(){ //Larger thumbnail preview $("ul.thumb li").hover(function() { $(this).css({'z-index' : '10'}); $(this).find('img').addClass("hover").stop() .animate({ marginTop: '-110px', marginLeft: '-110px', top: '50%', left: '50%', width: '200px', height: '200px', padding: '5px' }, 200); } , function() { $(this).css({'z-index' : '0'}); $(this).find('img').removeClass("hover").stop() .animate({ marginTop: '0', marginLeft: '0', top: '0', left: '0', width: '150px', height: '150px', padding: '10px' }, 400); }); //Swap Image on Click $("ul.thumb li a").click(function() { var mainImage = $(this).attr("href"); //Find Image Name $("#main_view img").attr({ src: mainImage }); $("#main_view2 img").attr({ src: mainImage }); $("#main_view3 img").attr({ src: mainImage }); $("#main_view4 img").attr({ src: mainImage }); return false; }); }); </script> <script type="text/javascript"> $(document).ready(function() { $("#main_view img").attr({ src: './index_pliki/max1.jpg' }); $("#slickbox div[data-id=" + '01' + "].slickbox").show('slow'); $('a.slick-toggle').click(function() { var dataID = $(this).attr("data-id"); $('#slickbox div.slickbox').hide(); $("#slickbox div[data-id=" + dataID + "].slickbox").show('slow'); return false; }); }); </script> <script type="text/javascript"> $(document).ready(function() { $("#main_view2 img").attr({ src: './index_pliki/max2.jpg' }); $("#slickbox2 div[data-id=" + '11' + "].slickbox2").show('slow'); $('a.slick-toggle').click(function() { var dataID = $(this).attr("data-id"); $('#slickbox2 div.slickbox2').hide(); $("#slickbox2 div[data-id=" + dataID + "].slickbox2").show('slow'); return false; }); }); </script> <script type="text/javascript"> $(document).ready(function() { $("#main_view3 img").attr({ src: './index_pliki/max3.jpg' }); $("#slickbox3 div[data-id=" + '21' + "].slickbox3").show('slow'); $('a.slick-toggle').click(function() { var dataID = $(this).attr("data-id"); $('#slickbox3 div.slickbox3').hide(); $("#slickbox3 div[data-id=" + dataID + "].slickbox3").show('slow'); return false; }); }); </script> <script type="text/javascript"> $(document).ready(function() { $("#main_view4 img").attr({ src: './index_pliki/max4.jpg' }); $("#slickbox4 div[data-id=" + '31' + "].slickbox4").show('slow'); $('a.slick-toggle').click(function() { var dataID = $(this).attr("data-id"); $('#slickbox4 div.slickbox4').hide(); $("#slickbox4 div[data-id=" + dataID + "].slickbox4").show('slow'); return false; }); }); </script> <script type ="text/javascript"> $(document).ready(function() { //When page loads... $(".tab_content").hide(); //Hide all content $("ul.tabs li:first").addClass("active").show(); //Activate first tab $(".tab_content:first").show(); //Show first tab content //On Click Event $("ul.tabs li").click(function() { $("ul.tabs li").removeClass("active"); //Remove any "active" class $(this).addClass("active"); //Add "active" class to selected tab $(".tab_content").hide(); //Hide all tab content var activeTab = $(this).find("a").attr("href"); //Find the href attribute value to identify the active tab + content $(activeTab).fadeIn(); //Fade in the active ID content return false; }); }); </script> </head> <body> <div class="container"> <ul class="tabs"> <li><a href="#tab1">1</a></li> <li><a href="#tab2">2</a></li> <li><a href="#tab3">3</a></li> <li><a href="#tab4">4</a></li> </ul> <div class="tab_container"> <div id="tab1" class="tab_content"> <!--Content--> <ul class="thumb"> <li><a class="slick-toggle" href="./index_pliki/max1.jpg" data-id="01"><img src="./index_pliki/min1.jpg" alt="" /></a></li> <li><a class="slick-toggle" href="./index_pliki/max2.jpg" data-id="02"><img src="./index_pliki/min2.jpg" alt="" /></a></li> <li><a class="slick-toggle" href="./index_pliki/max3.jpg" data-id="03"><img src="./index_pliki/min3.jpg" alt="" /></a></li> <li><a class="slick-toggle" href="./index_pliki/max4.jpg" data-id="04"><img src="./index_pliki/min4.jpg" alt="" /></a></li> </ul> <div id="main_view"> <a href="index.htm"><img src="index_pliki/max1.jpg" alt=""/></a> <small style="float: right; color: rgb(153, 153, 153);"> </small> </div> <div id="wiecej"> <div id="slickbox"> <div id="someOtherID" class="slickbox" data-id="01" style="display: none;"> 1.1 </div> <div id="someOtherID" class="slickbox" data-id="02" style="display: none;"> 1.2 </div> <div id="someOtherID" class="slickbox" data-id="03" style="display: none;"> 1.3 </div> <div id="someOtherID" class="slickbox" data-id="04" style="display: none;"> 1.4 </div> <!-- <a href="#" id="slick-show"><img src="http://www.amptech.pl/images/more.jpg" alt="Zobacz wiecej" /></a> <a href="#" id="slick-hide"><img src="http://www.amptech.pl/images/online.jpg" alt="Zobacz wiecej" /></a>&nbsp;&nbsp; --> </div> </div> </div> <!-- tutaj wklejalem reszte --> <div id="tab2" class="tab_content"> <!--Content--> <ul class="thumb"> <li><a class="slick-toggle" href="./index_pliki/max4.jpg" data-id="11"><img src="./index_pliki/min4.jpg" alt="" /></a></li> <li><a class="slick-toggle" href="./index_pliki/max3.jpg" data-id="12"><img src="./index_pliki/min3.jpg" alt="" /></a></li> <li><a class="slick-toggle" href="./index_pliki/max2.jpg" data-id="13"><img src="./index_pliki/min2.jpg" alt="" /></a></li> <li><a class="slick-toggle" href="./index_pliki/max1.jpg" data-id="14"><img src="./index_pliki/min1.jpg" alt="" /></a></li> </ul> <div id="main_view2"> <a href="index.htm"><img src="index_pliki/max1.jpg" alt=""/></a> <small style="float: right; color: rgb(153, 153, 153);"> </small> </div> <div id="wiecej"> <div id="slickbox2"> <div id="someOtherID" class="slickbox2" data-id="11" style="display: none;"> 2.1 </div> <div id="someOtherID" class="slickbox2" data-id="12" style="display: none;"> 2.2 </div> <div id="someOtherID" class="slickbox2" data-id="13" style="display: none;"> 2.3 </div> <div id="someOtherID" class="slickbox2" data-id="14" style="display: none;"> 2.4 </div> </div> </div> </div> <div id="tab3" class="tab_content"> <ul class="thumb"> <li><a class="slick-toggle" href="./index_pliki/max4.jpg" data-id="21"><img src="./index_pliki/min4.jpg" alt="" /></a></li> <li><a class="slick-toggle" href="./index_pliki/max3.jpg" data-id="22"><img src="./index_pliki/min3.jpg" alt="" /></a></li> <li><a class="slick-toggle" href="./index_pliki/max2.jpg" data-id="23"><img src="./index_pliki/min2.jpg" alt="" /></a></li> <li><a class="slick-toggle" href="./index_pliki/max1.jpg" data-id="24"><img src="./index_pliki/min1.jpg" alt="" /></a></li> </ul> <div id="main_view3"> <a href="index.htm"><img src="index_pliki/max1.jpg" alt=""/></a> <small style="float: right; color: rgb(153, 153, 153);"> </small> </div> <div id="wiecej"> <div id="slickbox3"> <div id="someOtherID" class="slickbox3" data-id="21" style="display: none;"> 3.1 </div> <div id="someOtherID" class="slickbox3" data-id="22" style="display: none;"> 3.2 </div> <div id="someOtherID" class="slickbox3" data-id="23" style="display: none;"> 3.3 </div> <div id="someOtherID" class="slickbox3" data-id="24" style="display: none;"> 3.4 </div> </div> </div> </div> <div id="tab4" class="tab_content"> <ul class="thumb"> <li><a class="slick-toggle" href="./index_pliki/max4.jpg" data-id="31"><img src="./index_pliki/min4.jpg" alt="" /></a></li> <li><a class="slick-toggle" href="./index_pliki/max3.jpg" data-id="32"><img src="./index_pliki/min3.jpg" alt="" /></a></li> <li><a class="slick-toggle" href="./index_pliki/max2.jpg" data-id="33"><img src="./index_pliki/min2.jpg" alt="" /></a></li> <li><a class="slick-toggle" href="./index_pliki/max1.jpg" data-id="34"><img src="./index_pliki/min1.jpg" alt="" /></a></li> </ul> <div id="main_view4"> <a href="index.htm"><img src="index_pliki/max1.jpg" alt=""/></a> <small style="float: right; color: rgb(153, 153, 153);"> </small> </div> <div id="wiecej"> <div id="slickbox4"> <div id="someOtherID" class="slickbox4" data-id="31" style="display: none;"> 4.1 </div> <div id="someOtherID" class="slickbox4" data-id="32" style="display: none;"> 4.2 </div> <div id="someOtherID" class="slickbox4" data-id="33" style="display: none;"> 4.3 </div> <div id="someOtherID" class="slickbox4" data-id="34" style="display: none;"> 4.4 </div> </div> </div> </div> </div> </div>

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