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  • Trying to compile x264 and ffmpeg for iPhone - "missing required architecture arm in file"

    - by jtrim
    I'm trying to compile x264 for use in an iPhone application. I see there are instructions on how to compile ffmpeg for use on the platform here: http://lists.mplayerhq.hu/pipermail/ffmpeg-devel/2009-October/076618.html , but I can't seem to find anything this complete for compiling x264 on the iPhone. I've found this source tree: http://gitorious.org/x264-arm that seems to have support for the ARM platform. Here is my config line: ./configure --cross-prefix=/usr/bin/ --host=arm-apple-darwin10 --extra-cflags="-B /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.2.sdk/usr/lib/ -I /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.2.sdk/usr/lib/" ...and inside configure I'm using the gas-preprocessor script (first link above) as my assembler: gas-preprocessor.pl gcc When I start compiling, it chunks away for a little while, then it spits out these warnings and a huge list of undefined symbols: ld: warning: option -s is obsolete and being ignored ld: warning: -force_cpusubtype_ALL will become unsupported for ARM architectures ld: warning: in /usr/lib/crt1.o, missing required architecture arm in file ld: warning: in /usr/X11R6/lib/libX11.dylib, missing required architecture arm in file ld: warning: in /usr/lib/libm.dylib, missing required architecture arm in file ld: warning: in /usr/lib/libpthread.dylib, missing required architecture arm in file ld: warning: in /usr/lib/libgcc_s.1.dylib, missing required architecture arm in file ld: warning: in /usr/lib/libSystem.dylib, missing required architecture arm in file Undefined symbols: My guess would be that the problem has to do with the "missing required architecture arm in file" warning...any ideas?

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  • Flex-built SWF's no longer work, error 2048, 2046, 2032

    - by Kevin
    I'm really confused about this problem, and I'm pretty new to Flex. Basically, anything I try to build with mxmlc fails to run now, giving me the above three errors depending on what I do. It was working 30 minutes ago, I've been spending that time trying to figure out what has changed. I redownloaded the Flex SDK, cleared my assetcache, have cleared Firefox's cache. (I'm using Linux.) Even if I compile with -static-link-runtime-shared-libraries=false, since it seems like #2048 is a RSL problem, it still refuses to run. Another strange thing, if I keep <policy-file-url>http://fpdownload.adobe.com/pub/swz/crossdomain.xml</policy-file-url> <rsl-url>textLayout_1.0.0.595.swz</rsl-url> in my flex-config file, then firebug tells me that my swf file is trying to access a copy of that in the app's folder, giving error 2032. And if I stick the one I have in frameworks/rsls/ then it gives me error 2046. I don't know how it could not be properly signed, unless Adobe magically changed a signature and didn't update their flex SDK. Any help will be appreciated.

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  • iPhone OpenGL Splash Screen? How?

    - by Kyle
    My app is based pretty much on the EAGLView in the SDK. It doesn't incorporate a ViewController. Rather it simply inits GL and starts painting immediately.. Currently, my app will load a very small PNG and displays it as quickly as possible. On a 3GS this is rather instant, but on a 3G it can take about 2 seconds. In the latter case of the 3G, the user is looking at a black screen for that time. Is this behavior allowed by Apple? Is there any way to alter this SDK example so that it makes use of 'default.png'? It doesn't seem so straight forward to me. I want my user to see an image as quickly as possible, and I also don't want to be rejected for such a little quirk like this as well. In the guidelines, they encourage you to use default.png for standard applications to show a sort of mockup of the interface while it actually loads. I want to initialize OpenGL, and ALSO display this. This default.png is loaded before the app screen launches. This is EXACLTY what I want to make use of. Any help is appreciated. Thanks!

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  • Getting error while connecting to facebook

    - by Bakhtiyor
    I have downloaded php-sdk for using facebook in php. I also created facebook application in the facebook web page in order to get API key and secret key. When I run example.php and try to connect to facebook it shows me the following error: Configuration errors: To fix this error, please set your Connect URL in the application settings editor. Once it has been set, users will be redirected to that URL instead of this page after logging in. I am using this php-sdk in the localhost. I tried to assign localhost as Connect URL but facebook doesn't accept it. I have read about Cross Domain Communication Channel and think this is what I need. But I don't know how to use it. Anyone can help me to solve this problem please? Update Actually what I need is following. I have Web Application and need to connect to facebook and search for users in facebook who has specific(user will specify this) Likes and Interests. Any idea about solving my problem?

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  • Producing 64-bit builds on Windows with free software

    - by pauldoo
    Hi, I have a C++ project that I've been developing in Microsoft Visual C++ 2008 Express Edition. It has come to the point that I'd like to port to 64-bit and continue development. What is the best way to do this using free software? My thoughts so far: The Express Edition of MSVC doesn't come with 64-bit compilers, so I can install the Windows SDK to get these. I could then port my project files to nmake, and use the IDE just as a tool to debug and invoke my nmake scripts.. The downside to this is that nmake looks very poor. The example towards the end of this tutorial suggests that nmake cannot figure out source file dependences itself, and I don't know of anything equivelant to gcc -M that I could use. Another option might be to use vcbuild from the Windows SDK to produce 64-bit builds from my existing vcproj files. Preliminary investigations show that this doesn't really work, as my project files don't have the 64-bit configurations present. (Perhaps I could fudge this by adding the 64-bit configurations to the vcproj files in a text editor.) A final option might be to give up on MSVC, and port my project to the MinGW/MSYS toolchain.

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  • GenerateDSYMFile warning: unable to open object file

    - by regulus6633
    The background: I have a project that I last built on 10.5 on a PPC computer using xcode v3.1. It builds against the 10.4 SDK. I now have a MacBook with 10.6 on it and Xcode v3.2.1. I installed the 10.4 SDK with xcode. So now I want to build the project on an intel chip on 10.6. I first get a build error because I have the wrong version of gcc setup so I change the build settings to use gcc 4.0. The problem: Now when I build the project I get the following warning: GenerateDSYMFile "build/Release/What's Keeping Me?.app.dSYM" "build/Release/What's Keeping Me?.app/Contents/MacOS/What's Keeping Me?" cd "/Users/hmcshane/Development/ Cocoa Projects/What's Keeping Me?" /Developer/usr/bin/dsymutil "/Users/hmcshane/Development/ Cocoa Projects/What's Keeping Me?/build/Release/What's Keeping Me?.app/Contents/MacOS/What's Keeping Me?" -o "/Users/hmcshane/Development/ Cocoa Projects/What's Keeping Me?/build/Release/What's Keeping Me?.app.dSYM" warning: (i386) /Users/hmcshane/Downloads/Csu-71/crt.dynamic_no_pic.o unable to open object file warning: (ppc7400) /Users/hmcshane/Downloads/Csu-71/crt.dynamic_no_pic.o unable to open object file Any idea what this is? And why is the path for the problem files rooted in my downloads folder? The project certainly doesn't reside there.

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  • Mingling C++ classes with Objective C classes

    - by Joey
    I am using the iphone SDK and coding primarily in C++ while using parts of the SDK in obj-c. Is it possible to designate a C++ class in situations where an obj-c class is needed? For instance: 1) when setting delegates to obj-c objects. I cannot make a C++ class derive from a Delegate protocol so this and possibly other reasons prevent me from making my C++ class a delegate for various obj-c objects. What I do as a solution is create an obj-c adapter class that contains a ptr to the C++ class and is used as the delegate (notifying the C++ class when it is called). It feels cumbersome to write these every time I need to get delegate notifications to a C++ class. 2) when setting selectors This goes hand in hand with item 1. Say I want to set a callback to fire when something is done, like a button press or a setAnimationDidStopSelector in the UIView animation functionality. It would be nice to be able to designate a C++ function along with the relevant delegate for setAnimationDelegate. Well, I suspect this isn't readily possible, but if anyone has any suggestions on how to do it if it is, or on how to write such things more easily, I would love to hear them. Thanks.

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  • Audio in xCode4.x is producing console warnings

    - by David DelMonte
    While the app works, I am seeing pages of console log warnings when I'm running my app on the simulator. Even Apple's "LoadPresetDemo" sample app produces the same warning messages. I don't want to reproduce them all here (about 500 lines), but here are few. I would appreciate any insight into what's going on... Expected in: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.0.sdk/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation in /System/Library/Frameworks/Security.framework/Versions/A/Security 2011-11-30 17:43:00.098 appname[4175:16c03] Error loading /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn: dlopen(/System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn, 262): Symbol not found: ___CFObjCIsCollectable Referenced from: /System/Library/Frameworks/Security.framework/Versions/A/Security ... Referenced from: /System/Library/Frameworks/Security.framework/Versions/A/Security Expected in: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.0.sdk/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation in /System/Library/Frameworks/Security.framework/Versions/A/Security 2011-11-30 17:43:00.245 appname[4175:16c03] Cannot find function pointer NewPlugIn for factory C5A4CE5B-0BB8-11D8-9D75-0003939615B6 in CFBundle/CFPlugIn 0x7b6b0780 (bundle, not loaded) 2011-11-30 17:43:00.255 appname[4175:16c03] Error loading /Library/Audio/Plug-Ins/HAL/iSightAudio.plugin/Contents/MacOS/iSightAudio: dlopen(/Library/Audio/Plug-Ins/HAL/iSightAudio.plugin/Contents/MacOS/iSightAudio, 262): Symbol not found: ___CFObjCIsCollectable

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  • Node.js running under IIS Express Keeps Crashing

    - by PazoozaTest Pazman
    I recently resinstalled Windows 7 on my machine and went back to downloading and installing the tools to help me continue developing node.js windows azure web applications. I followed the instructions given on the node.js azure site: http://www.windowsazure.com/en-us/develop/nodejs/ and using web installer 4.0 it says I have successfully installed these tools: Windows Azure Powershell Windows Azure SDK for Node.js - June 2012 Windows Azure SDK for .Net (VS 2012 RC) - June 2012 IIS Recommend Configuration The problem I am experiencing is that when I run the site using powershell e.g: start-azureemulator -launch it goes ahead and runs IIS Express, and after several minutes IIS Express crashes with the following information: Problem signature: Problem Event Name: APPCRASH Application Name: iisexpress.exe Application Version: 8.0.8298.0 Application Timestamp: 4f620349 Fault Module Name: iiscore.dll Fault Module Version: 8.0.8298.0 Fault Module Timestamp: 4f63b65c Exception Code: c0000005 Exception Offset: 00021767 OS Version: 6.1.7601.2.1.0.256.28 Locale ID: 1033 Additional Information 1: f66d Additional Information 2: f66d807b515d6b2dc6f28f66db769a01 Additional Information 3: 7b2f Additional Information 4: 7b2f6797d07ebc2c23f2b227e779722e I am running 2 instances each time, and both of them crash one after the other. Is anyone experiencing something similar and fix this issue ? Is their an upgrade I need to do ? I've run windows update but it says I've got all the latest updates etc. Can I tell the powershell cmdlet to use IIS 7 instead of IIS Express? I'm guessing its something to do with IIS Express on my machine. I did some hunting around and found this person here who experienced a similar problem: https://github.com/tjanczuk/iisnode/issues/149 I've got a cron job running every 1 second, to check if any website totals need to be updated. Could this be causing IIS Express to crash? Cheers

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  • LWUIT HtmlComponent

    - by Pavan Kumar Ragi
    I've an Html String: String html="<p><img border=\"1\" align=\"left\" width=\"150\" vspace=\"2\" hspace=\"2\" height=\"159\" src=/"tmdbuserfiles/ntr-vv-vinayak-pics.jpg\" alt=\"Prithvi II, ballistic missile, DRDO, armed forces,Chandipur, Balasore district, Odisha State\" />The Strategic Forces Command of the armed forces successfully flight-tested the surface-to-surface Prithvi II missile from Chandipur in Balasore </P>"; I want to display the text as well as Image on my LWUIT Form Screen,For my Requirement I've used the below code: public class LwuitMidlet extends MIDlet { public void startApp() { Display.init(this); Form f = new Form("Hello, LWUIT!"); String html="<p><img border=\"1\" align=\"left\" width=\"150\" vspace=\"2\" hspace=\"2\" height=\"159\" src=www.teluguone.com/tmdbuserfiles/ntr-vv-vinayak-pics.jpg\" alt=\"Prithvi II, ballistic missile, DRDO, armed forces,Chandipur, Balasore district, Odisha State\" />The Strategic Forces Command of the armed forces successfully flight-tested the surface-to-surface Prithvi II missile from Chandipur in Balasore </P>"; HTMLComponent com=new HTMLComponent(); com.setPreferredSize(new Dimension(300,300)); com.setHTML(html, null, null, false); com.setShowImages(true); //com.setHTML(image, null, null, false); f.addComponent(com); f.show(); } public void pauseApp() { } public void destroyApp(boolean unconditional) { } } If i use the above code,I'm able to display only the text,but i'm not able to display the image,I've tested my app on Nokia SDK 2.O and SDK 3.0.5 can any one help me?

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  • Crash on iOS when system purges memory and closes a UIViewController

    - by Amiramix
    My application is crashing when one of the views is purged from memory because of low-memory condition. At least this is what I understand from the crashlog. It happens on numerous screens but only when opening a Facebook dialog (using the Facebook SDK). Basically, looks like the system sometimes runs out of memory when we need to present a Facebook dialog (e.g. to let user post something on the Facebook timeline). Date/Time: 2012-03-14 19:47:33.819 +0000 OS Version: iPhone OS 5.1 (9B176) Report Version: 104 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x30000008 Crashed Thread: 0 Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 libobjc.A.dylib 0x30f2bf78 objc_msgSend + 16 1 MyApp 0x00003c0e -LTBaseViewController viewDidUnload (LTBaseViewController.m:145) 2 MyApp 0x00004ea2 -LTBaseTableViewController viewDidUnload (LTBaseTableViewController.m:90) 3 UIKit 0x33766bd8 -[UIViewController unloadViewForced:] + 244 4 UIKit 0x338ae492 -[UIViewController purgeMemoryForReason:] + 58 5 Foundation 0x3071a4f8 __57-NSNotificationCenter addObserver:selector:name:object:_block_invoke_0 + 12 6 CoreFoundation 0x30e95540 ___CFXNotificationPost_block_invoke_0 + 64 7 CoreFoundation 0x30e21090 _CFXNotificationPost + 1400 8 Foundation 0x3068e3e4 -NSNotificationCenter postNotificationName:object:userInfo: + 60 9 Foundation 0x3068fc14 -NSNotificationCenter postNotificationName:object: + 24 10 UIKit 0x3387926a -UIApplication _performMemoryWarning + 74 11 UIKit 0x33879364 -UIApplication _receivedMemoryNotification + 168 12 libdispatch.dylib 0x36a12252 _dispatch_source_invoke + 510 13 libdispatch.dylib 0x36a0fb1e _dispatch_queue_invoke$VARIANT$up + 42 14 libdispatch.dylib 0x36a0fe64 _dispatch_main_queue_callback_4CF$VARIANT$up + 152 15 CoreFoundation 0x30e9c2a6 __CFRunLoopRun + 1262 16 CoreFoundation 0x30e1f49e CFRunLoopRunSpecific + 294 17 CoreFoundation 0x30e1f366 CFRunLoopRunInMode + 98 18 GraphicsServices 0x33fb6432 GSEventRunModal + 130 19 UIKit 0x336f5e76 UIApplicationMain + 1074 20 MyApp 0x00004818 main (main.m:16) 21 MyApp 0x000023b4 0x1000 + 5044 I checked and there are almost no memory leaks, e.g. when testing the app for an hour the total memory leaked was around 2-3Kb caused by some string-copying libraries. So I don't believe this is caused by the application. I guess that when the phone is not restarted for some time there are applications running in the background and when using Facebook SDK the memory becomes a problem and the system tries to recover the memory from random applications, including my application. My question is, how can I prevent this crash from happening? How should I handle unloadViewForced on a view controller to make the app more robust in low-memory conditions? And lastly, am I right that this crashlog suggests the crash occurred because the system tried to free memory and my application didn't handle it properly? Any help greatly appreciated.

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  • A very weird problem with localization (ASP.NET MVC)

    - by Alex
    I'm using Web Developer 2010. I just created a resource file lang.resx with different values in english. Then I created a lang.FR-fr.resx with French equivalents. However after tryingto compile, I get Error 131 Task could not find "AL.exe" using the SdkToolsPath "C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\bin\NETFX 4.0 Tools\" or the registry key "HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Microsoft SDKs\Windows\v7.0A". Make sure the SdkToolsPath is set and the tool exists in the correct processor specific location under the SdkToolsPath and that the Microsoft Windows SDK is installed This is so weird! If I remove FR-fr part, it will work, but there will be no translation of course. I went to that directory and found out that I don't have al.exe there. I managed to find it in .NET 2 folder, but after copying it didn't help. It throws an exception. I tried to reinstall .NET 4, to install Windows SDK, and it still doesn't work. Maybe I can somehow get this al.exe file?

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  • Creating a single CRM plugin DLL to store in the CRM database

    - by Shaamaan
    Since the suggested way of storing plugins in MS CRM is via the CRM database, I figured it's about time to do something about the method I'm currently using, which is storing the DLLs on the disk. The trouble however is that I don't know how to embed all the other various bits that are needed by the DLL: the localization resource files (which are kept in another folder) and some referenced DLLs from the latest SDK (which had to be manually placed in the bin\assembly folder). At this point, I'm not even entirely sure this is possible. So far I've tried to solve the localization problem by changing the build action on the resource files to "Content" or "Resource" and tested this solution (still keeping the location on-disk, but without the added localization folder). This didn't work: when I purposely generated a validation error in one of the plugins, I got the default language message (English) despite having a different language selected in the CRM. I've faced a similar problem when trying to add some of the referenced DLL files (namely the new SDK DLLs: xrm.portal, xrm.portal.files and xrm.client). When I tried to store the plugin in the database (skipping for a moment the localization issue), I got a CRM error saying it cannot find the XRM.Client assembly or one of it's dependencies. I know I could use ILMerge to put the whole thing together, but I've got a gut feeling telling me this isn't really a good idea. Any hints or suggestions on this issue would be great.

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  • Request for the permission of type 'System.Web.AspNetHostingPermission' when compiling web site

    - by ahsteele
    I have been using Windows 7 for a while but have not had to work with a particular legacy intranet application since my upgrade. Unfortunately, this application is setup as an ASP.NET Website project hosted on a remote server. When I have the website open in Visual Studio 2008 and try to debug it: Request for the permission of type 'System.Web.AspNetHostingPermission' failed To resolve this issue on Windows Vista machines I would change the machine's .NET Security Configuration to trust the local intranet. I believe this configuration utility relied upon the mscorcfg.msc which from some cursory research appears to be apart of the .NET 2.0 SDK. I have tried to follow the instructions from this Microsoft Support article running the command below to no avail. Drive:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\caspol.exe -m -ag 1 -url "file:////\\computername\sharename\*" FullTrust -exclusive on Presently, I have the following .NET and ASP.NET components installed on my machine Microsoft .NET Compact Framework 2.0 SP2 Microsoft .NET Compact Framework 3.5 Microsoft .NET Framework 4 Client Profile Microsoft .NET Framework 4 Extended Microsoft .NET Framework 4 Multi-Targeting Pack Microsoft ASP.NET MVC 1.0 Microsoft ASP.NET MVC 2 Microsoft ASP.NET MVC 2 - Visual Studio 2008 Tools Microsoft ASP.NET MVC 2 - Visual Studio 2010 Tools Do I need to install the .NET 2.0 SDK? Am I issuing the caspol command incorrectly? Is there something else that I am missing?

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  • WSMethodInvocationSetCallBack symbol not found after importing files generated from WSMakeStubs

    - by racingcow
    Hello, I am pretty new to Objective-C, and I am trying to write an iPhone app to call a simple web service. I used WSMakeStubs to point to my WSDL file, and it generated 4 files for me... WSGeneratedObj.h WSGeneratedObj.m CtServices2.h CtServices2.m I added only the WSGeneratedObj.h and WSGeneratedObj.m files into a new iPhone app, added in the mobile core services framework from... /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.sdk/System/Library/Frameworks/MobileCoreServices.framework ...and then compiled. I get the following errors... Building target “iMagioSearch2” of project “iMagioSearch2” with configuration “Debug” Checking Dependencies Ld /Users/Teresa/Desktop/iMagioSearch2/iMagioSearch2/build/Debug-iphonesimulator/iMagioSearch2.app/iMagioSearch2 normal i386 cd /Users/Teresa/Desktop/iMagioSearch2/iMagioSearch2 setenv MACOSX_DEPLOYMENT_TARGET 10.5 setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 -arch i386 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk -L/Users/Teresa/Desktop/iMagioSearch2/iMagioSearch2/build/Debug-iphonesimulator -F/Users/Teresa/Desktop/iMagioSearch2/iMagioSearch2/build/Debug-iphonesimulator -filelist /Users/Teresa/Desktop/iMagioSearch2/iMagioSearch2/build/iMagioSearch2.build/Debug-iphonesimulator/iMagioSearch2.build/Objects-normal/i386/iMagioSearch2.LinkFileList -mmacosx-version-min=10.5 -framework Foundation -framework UIKit -framework CoreGraphics -framework MobileCoreServices -o /Users/Teresa/Desktop/iMagioSearch2/iMagioSearch2/build/Debug-iphonesimulator/iMagioSearch2.app/iMagioSearch2 Undefined symbols: "_kWSSOAPBodyEncodingStyle", referenced from: _kWSSOAPBodyEncodingStyle$non_lazy_ptr in WSGeneratedObj.o "_WSMethodInvocationCreate", referenced from: -[WSGeneratedObj createInvocationRef:methodName:protocol:style:soapAction:methodNamespace:] in WSGeneratedObj.o "_kWSSOAPMethodNamespaceURI", referenced from: _kWSSOAPMethodNamespaceURI$non_lazy_ptr in WSGeneratedObj.o "_WSMethodInvocationUnscheduleFromRunLoop", referenced from: -[WSGeneratedObj getResultDictionary] in WSGeneratedObj.o -[WSGeneratedObj unscheduleFromRunLoop:mode:] in WSGeneratedObj.o "_WSMethodResultIsFault", referenced from: -[WSGeneratedObj isFault] in WSGeneratedObj.o "_kWSMethodInvocationResult", referenced from: _kWSMethodInvocationResult$non_lazy_ptr in WSGeneratedObj.o "_WSMethodInvocationSetProperty", referenced from: -[WSGeneratedObj createInvocationRef:methodName:protocol:style:soapAction:methodNamespace:] in WSGeneratedObj.o -[WSGeneratedObj createInvocationRef:methodName:protocol:style:soapAction:methodNamespace:] in WSGeneratedObj.o -[WSGeneratedObj createInvocationRef:methodName:protocol:style:soapAction:methodNamespace:] in WSGeneratedObj.o "_WSMethodInvocationScheduleWithRunLoop", referenced from: -[WSGeneratedObj getResultDictionary] in WSGeneratedObj.o -[WSGeneratedObj scheduleOnRunLoop:mode:] in WSGeneratedObj.o "_kWSHTTPExtraHeaders", referenced from: _kWSHTTPExtraHeaders$non_lazy_ptr in WSGeneratedObj.o "_WSMethodInvocationSetParameters", referenced from: -[WSGeneratedObj setParameters:values:names:] in WSGeneratedObj.o "_WSMethodInvocationSetCallBack", referenced from: -[WSGeneratedObj createInvocationRef:methodName:protocol:style:soapAction:methodNamespace:] in WSGeneratedObj.o ld: symbol(s) not found collect2: ld returned 1 exit status Does anyone know of anything I can check or why I might be getting this error? Thanks, David

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  • Issue in achartengine jar file

    - by Anshuman
    Actually i have created an app in which i have used achartengine to contruct graph. It was running ok, but today i saw an update for android SDK to r17. Once i upadated the sdk the app i had build started crash. In the logcat i show the following error report. Why this happen, is it because the jar file i have used is deprecated. 03-27 14:44:26.320: E/AndroidRuntime(4360): java.lang.NoClassDefFoundError: [Lorg.achartengine.chart.PointStyle; 03-27 14:44:26.320: E/AndroidRuntime(4360): at in.com.example.ChartEngineActivity.onCreate(ChartEngineActivity.java:58) 03-27 14:44:26.320: E/AndroidRuntime(4360): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 03-27 14:44:26.320: E/AndroidRuntime(4360): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1611) 03-27 14:44:26.320: E/AndroidRuntime(4360): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1663) 03-27 14:44:26.320: E/AndroidRuntime(4360): at android.app.ActivityThread.access$1500(ActivityThread.java:117) 03-27 14:44:26.320: E/AndroidRuntime(4360): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:931) 03-27 14:44:26.320: E/AndroidRuntime(4360): at android.os.Handler.dispatchMessage(Handler.java:99) 03-27 14:44:26.320: E/AndroidRuntime(4360): at android.os.Looper.loop(Looper.java:130) 03-27 14:44:26.320: E/AndroidRuntime(4360): at android.app.ActivityThread.main(ActivityThread.java:3683) 03-27 14:44:26.320: E/AndroidRuntime(4360): at java.lang.reflect.Method.invokeNative(Native Method) 03-27 14:44:26.320: E/AndroidRuntime(4360): at java.lang.reflect.Method.invoke(Method.java:507) 03-27 14:44:26.320: E/AndroidRuntime(4360): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 03-27 14:44:26.320: E/AndroidRuntime(4360): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 03-27 14:44:26.320: E/AndroidRuntime(4360): at dalvik.system.NativeStart.main(Native Method)

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  • Facebook Open Graph - post to all approved users feeds.

    - by simnom
    Hi, I'm struggling to get to grips with posting a feed item to all the members of an approved application. Within the application settings for the user it is stating that the application has permission to post to the wall but I can only achieve this if that user is currently logged in to facebook. Obviously I would like this to function so that any items I uploaded are posted to all the members of the application at any one time. I am using the Facebook PHP SDK from http://github.com/facebook/php-sdk/ and currrently my code is as follows: require 'src/facebook.php'; //Generates access token for this transaction $accessToken = file_get_contents("https://graph.facebook.com/oauth/access_token?type=client_cred&client_id=MyAppId&client_secret=MySecret"); //Gets the full user details as an object $contents = json_decode(file_get_contents("https://graph.facebook.com/SomeUserId?scope=publish_stream&" . $accessToken)); print_r($contents); if ($facebook->api('/' . $contents->id . '/feed', 'POST', array( 'title' => 'New and Improved, etc - 12/03/2010', 'link' => 'http://www.ib3.co.uk/news/2010/03/12/new-and-improved--etc', 'picture' => 'http://www.ib3.co.uk/userfiles/image/etc-booking.jpg', 'scope' => 'publish_stream' ) )==TRUE) { echo "message posted"; } else { echo "message failed"; } The output from $contents shows the expected user details but nothing relating to the permissions for my application. Am I missing a trick here? Then using the $facebook-api() function I am receiving a #200 - Permissions error. The application does not have permission to perform this action. This is driving me a little potty as I suspect I'm missing something straightforward with the authorisation but what? Many thanks in advance for an assistance offered.

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  • How to use an Audio Unit on the iPhone

    - by CodeToaster
    I'm looking for a way to change the pitch of recorded audio as it is saved to disk, or played back (in real time). I understand Audio Units can be used for this. The iPhone offers limited support for Audio Units (for example it's not possible to create/use custom audio units, as far as I can tell), but several out-of-the-box audio units are available, one of which is AUPitch. How exactly would I use an audio unit (specifically AUPitch)? Do you hook it into an audio queue somehow? Is it possible to chain audio units together (for example, to simultaneously add an echo effect and a change in pitch)? EDIT: After inspecting the iPhone SDK headers (I think AudioUnit.h, I'm not in front of a Mac at the moment), I noticed that AUPitch is commented out. So it doesn't look like AUPitch is available on the iPhone after all. weep weep Apple seems to have better organized their iPhone SDK documentation at developer.apple.com of late - now its more difficult to find references to AUPitch, etc. That said, I'm still interested in quality answers on using Audio Units (in general) on the iPhone.

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  • How do I run a universal app on the iPhone 3.1.3 simulator?

    - by bpapa
    I'm working on a new app that I want to be universal for the iPhone and iPad. I started out with the "Create a Window-based app" wizard, and it created separate app delegates in "iPhone" and "iPad" groups. Since I already was quite familiar with iPhone dev, I did that part of my project, and now I'm ready to do some iPad stuff. So... I started out by adding a UISplitViewController to my iPad delegate, switch the Active SDK to 3.2, and it works! But when I switch back to 3.1.3, and try to run it in the simulator, Build and Go fails. For starters, I see: ...path.../iPad/AppDelegate_Pad.h:13: error: expected specifier-qualifier-list before 'UISplitViewController' I've got my Base SDK set to 3.2 and my Deployment Target set to 3.1.3. I thought that was enough. But I also have found in the documentation this method to conditionally compile: #if __IPHONE_OS_VERSION_MAX_ALLOWED >= 30200 MyIPadViewController* vc; // Create the iPad view controller #else MyIPhoneViewController* vc; // Create the iPhone view controller #endif So do I need to do this everywhere? It seems like an awful lot of code to add (that I'll be getting rid of in a short time for 4.0 anyway) so I feel like I must be doing something wrong. And, I don't even have any idea how this works for things like @property or @synthesize declarations. tl;dr version of the question - did I miss a setting somewhere?

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  • Want to display a 3D model on the iPhone: how to get started?

    - by JeremyReimer
    I want to display and rotate a single 3D model, preferably textured, on the iPhone. Doesn't have to zoom in and out, or have a background, or anything. I have the following: an iPhone a MacBook the iPhone SDK Blender My knowledge base: I can make 3D models in various 3D programs (I'm most comfortable with 3D Studio Max, which I once took a course on, but I've used others) General knowledge of procedural programming from years ago (QuickBasic - I'm old!) Beginner's knowledge of object-oriented programming from going through simple Java and C# tutorials (Head Start C# book and my wife's intro to OOP course that used Java) I have managed to display a 3D textured model and spin it using a tutorial in C# I got off the net (I didn't just copy and paste, I understand basically how it works) and the XNA game development library, using Visual Studio on Windows. What I do not know: Much about Objective C Anything about OpenGL or OpenGL ES, which the iPhone apparently uses Anything about XCode My main problem is that I don't know where to start! All the iPhone books I found seem to be about creating GUI applications, not OpenGL apps. I found an OpenGL book but I don't know how much, if any, applies to iPhone development. And I find the Objective C syntax somewhat confusing, with the weird nested method naming, things like "id" that don't make sense, and the scary thought that I have to do manual memory management. Where is the best place to start? I couldn't find any tutorials for this sort of thing, but maybe my Google-Fu is weak. Or maybe I should start with learning Objective C? I know of books like Aaron Hillgrass', but I've also read that they are outdated and much of the sample code doesn't work on the iPhone SDK, plus it seems geared towards the Model-View-Controller paradigm which doesn't seem that suited for 3D apps. Basically I'm confused about what my first steps should be.

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  • How can I sign a Windows Mobile application for internal use?

    - by AR
    I'm developing a Windows Mobile application for internal company use, using the Windows Mobile 6 Professional SDK. Same old story: I've developed and tested on the emulator and all is well, but as soon as I deploy to advice I get an UnauthorizedAccessException when writing files or creating directories. I'm aware that an application installed to a device needs to be signed but I'm running into roadblocks at every turn: Using the project properties 'Devices' window I select 'Sign the project output with this certificate, and choose one of the sample certificates from the SDK. This results in a build error: "The signer's certificate is not valid for signing" when running SignTool. If I try to run SignTool.exe from the commandline, I get an error telling me to run SignTool.exe from a location in the system's PATH. I can't use the 'Signing' tab in the Project Properties to create a test certificate - this is greyed out (presumably for WinMobile projects?). If at all possible, I would like to avoid having to go through Versign or the like to get a Mobile2Market certificate. If I have to go this route for a final version that's fine, but I need to at least be able to test the app on real devices. Any advice would be most welcome!

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  • "Android Create" call fails in windows 7 - missing JDK

    - by reuscam
    I'm having a problem getting my android dev environment setup in Windows 7. I follow the instructions here, as well as several environment sublinks. I am using Eclipse with the Android plugin. I have installed the Java JDK several times, in various locations (jdk-6u20-windows-i586.exe) - but I am obviously missing something. Every time I run "android create avd --target 2 --name my_avd" I get an error: C:\Users\andrew>android create avd --target 2 --name my_avd WARNING: Java not found in your path. Checking it it's installed in C:\Program Files\Java instead. ERROR: No suitable Java found. In order to properly use the Android Developer Tools, you need a suitable version of Java installed on your system. We recommend that you install the JDK version of JavaSE, available here: http://java.sun.com/javase/downloads/ You can find the complete Android SDK requirements here: http://developer.android.com/sdk/requirements.html This error message is the reason for me installing the JDK several times over. First I tried installing to a location on my e: drive. I then moved it to the default loc (program files (x86)\java\jdk.6.something. I also tried forcing it to go into the program files\ path, but it still automatically installs into the (x86) path. I have added the install path to my path environment variable every single time, yet I still continue to get this error. My suspicion is that windows 7 and the android tools are not playing together well in terms of finding the JDK, but who knows, it may be something entirely different. If you have seen this error before, I would appreciate a hint.

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  • Should the code being tested compile to a DLL or an executable file?

    - by uriDium
    I have a solution with two projects. One for project for the production code and another project for the unit tests. I did this as per the suggestions I got here from SO. I noticed that in the Debug Folder that it includes the production code in executable form. I used NUnit to run the tests after removing the executable and they all fail trying to find the executable. So it definitely is trying to find it. I then did a quick read to find out which is better, a DLL or an executable. It seems that an DLL is much faster as they share memory space where communication between executables is slower. Unforunately our production code needs to be an exectuable. So the unit tests will be slightly slower. I am not too worried about that. But the project does rely on code written in another library which is also in executable format at the moment. Should the projects that expose some sort of SDK rather be compiled to an DLL and then the projects that use the SDK be compiled to executable?

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  • Updating entity fields in app engine development server

    - by Joey
    I recently tried updating a field in one of my entities on the app engine local dev server via the sdk console. It appeared to have updated just fine (a simple float). However, when I followed up with a query on the entity, I received an exception: "Items in the mSomeList list must all be Key instances". mSomeList is just another list field I have in that entity, not the one I modified. Is there any reason manually changing a field would adversely throw something off such that the server gets confused? Is this a known bug? I wrote an http handler to alter the field through server code and it works fine if I take that approach. Update: (adding details) I am using the python google app engine server. Basically if I go into the Google App Engine Launcher and press the SDK Console button, then go into one of my entities and edit a field that is a float (i.e. change it from 0 to 3.5, for instance), I get the "Items in the mMyList list must all be Key instance" suddenly when I query the entity like this: query = DataModels.RegionData.gql("WHERE mRegion = :1", region) entry = query.get() the RegionData entity is what has the mMyList member. As mentioned previously, if I do not manually change the field but rather do so through server code, i.e. query = DataModels.RegionData.gql("WHERE mRegion = :1", region) entry = query.get() entry.mMyFloat = 3.5 entry.put() Then it works.

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  • Android Remote Video with Titanium

    - by Tim
    Greetings all! I'm trying to play a video that is hosted on our webserver on an android phone. I've already built this for iPhone and it works great. Droid, however is a different issue. Instead of getting video, I'm just getting a black screen, no error or anything. The code I am using is: activeContent = Titanium.Media.createVideoPlayer({ contentURL: content, backgroundColor:'#111', movieControlMode:Titanium.Media.VIDEO_CONTROL_DEFAULT }); win.add(activeContent); activeContent.play(); The video I'm downloading does play on the droid when not using Titanium, so I know its not a format issue. (its an .MP4 incase anyone is wondering.) I've used Titanium SDK's 1.5.1 and am on the continuous build of 1.6.0 from earlier today. using the 2.2 Droid SDK, and Titanium Developer 1.2.2 Does anyone have any thoughts on this? One of the big selling points for android is its ability to pull media from the net, and I'm honestly a little concerned about this shortcoming if its an issue with Titanium.

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