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  • Silverlight Cream for December 08, 2010 -- #1005

    - by Dave Campbell
    In this Issue: Peter Kuhn, David Anson, Jesse Liberty, Mike Taulty(-2-, -3-), Kunal Chowdhury, Jeremy Likness, Martin Krüger, Beth Massi(-2-, -3-)/ Above the Fold: Silverlight: "Rebuilding the PDC 2010 Silverlight Application (Part 1)" Mike Taulty WP7: "WP7: Glossy text block custom control" Martin Krüger Lightswitch: "How to Create a Screen with Multiple Search Parameters in LightSwitch" Beth Massi From SilverlightCream.com: Requirements of and pitfalls in Windows Phone 7 serialization Peter Kuhn discusses Data Contract Serializer issuses on WP7 and how to work around them. Managed implementation of CRC32 and MD5 algorithms updated; new release of ComputeFileHashes for Silverlight, WPF, and the command-line! David Anson ties up some loose ends from a prior post on hash functions, and updates his CRC32 and MD5 algorithms. Windows Phone From Scratch #9 – Visual State Jesse Liberty's latest Windows Phone from Scratch tutorial up... and is on the Visual State... he extends a Button and codes up the State Transitions. Rebuilding the PDC 2010 Silverlight Application (Part 1) Mike Taulty has taken the time to rebuild the PDC2010 Silverlight App that folks wanted the source for... and he's taking multiple posts to explain the heck out of it. This first one is mostly infrastructure. Rebuilding the PDC 2010 Silverlight Application (Part 2) In the 2nd post of the series, Mike Taulty is handling the In/Out of Browser business because he eventually is going to be going OOB. Rebuilding the PDC 2010 Silverlight Application (Part 3) Part 3 finds Mike Taulty delving into WCF Data Services and getting some data on the screen. Paginating Records in Silverlight DataGrid using PagedCollectionView Kunal Chowdhury continues with his investigation of the PagedCollectionView with this post on Pagination of your data. Old School Silverlight Effects If you haven't seen Jeremy Likness' 'Old School' Effects page yet, go just for the entertainment... you'll find yourself hanging around for the code :) WP7: Glossy text block custom control Martin Krüger's latest post is a very cool custom control for WP7 that displays Glossy text... it ain't Metro, but it looks pretty nice... some of it almost like etched text. How to Create a Screen with Multiple Search Parameters in LightSwitch Looks like Beth Massi got a few Lightswitch posts in while I wasn't looking. First up is this one on a multiple-parameter search screen. Adding Static Images and Logos to LightSwitch Applications In the 2nd post, Beth Massi shows how to add your own static images and logos to Lightswitch apps... in response to reader questions. Getting the Most out of LightSwitch Summary Properties In her latest post, Beth Massi explains what Summary Properties are in Lightswitch and how to use them to get the best results for your users. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Hiring a swing developer - Need some tough assignments

    - by Jay
    I am trying to hire a java swing developer, who would most likely work on a java 1.4 based swing app. I have finalized 2-3 people and I would like to give them a one week assignment on Swing. It has to be a really tough one - something that they can't just copy from the internet and something that tests their in-depth knowledge on Swing. I can think of things like split screen windows, and custom UI controls that would involve custom paining. If you were to prepare such an assignment, what would you do? Please share your thoughts/experiences.

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  • How to get rid of grub menu after boot?

    - by umpirsky
    Here is my /etc/default/grub: # If you change this file, run 'update-grub' afterwards to update # /boot/grub/grub.cfg. GRUB_DEFAULT=0 GRUB_HIDDEN_TIMEOUT=0 GRUB_HIDDEN_TIMEOUT_QUIET=true GRUB_TIMEOUT=10 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` GRUB_CMDLINE_LINUX_DEFAULT="quiet splash" GRUB_CMDLINE_LINUX="" # Uncomment to disable graphical terminal (grub-pc only) #GRUB_TERMINAL=console # The resolution used on graphical terminal # note that you can use only modes which your graphic card supports via VBE # you can see them in real GRUB with the command `vbeinfo' #GRUB_GFXMODE=640x480 # Uncomment if you don't want GRUB to pass "root=UUID=xxx" parameter to Linux #GRUB_DISABLE_LINUX_UUID=true # Uncomment to disable generation of recovery mode menu entries #GRUB_DISABLE_LINUX_RECOVERY="true" # Uncomment to get a beep at grub start #GRUB_INIT_TUNE="480 440 1" I tried various things including: How do I hide the GRUB menu showing up in the beginning of boot? How to disable Grub's menu from showing up after failed boot http://www.itworld.com/software/306238/disable-grub-boot-menu-ubuntu-1210 But I still get grub menu each time I boot. My generated /boot/grub/grub.cfg: # # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi if [ "${next_entry}" ] ; then set default="${next_entry}" set next_entry= save_env next_entry set boot_once=true else set default="0" fi if [ x"${feature_menuentry_id}" = xy ]; then menuentry_id_option="--id" else menuentry_id_option="" fi export menuentry_id_option if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { if [ x$feature_all_video_module = xy ]; then insmod all_video else insmod efi_gop insmod efi_uga insmod ieee1275_fb insmod vbe insmod vga insmod video_bochs insmod video_cirrus fi } if [ x$feature_default_font_path = xy ] ; then font=unicode else insmod part_gpt insmod ext2 if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 else search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 fi font="/usr/share/grub/unicode.pf2" fi if loadfont $font ; then set gfxmode=auto load_video insmod gfxterm set locale_dir=$prefix/locale set lang=en_US insmod gettext fi terminal_output gfxterm if [ "${recordfail}" = 1 ] ; then set timeout=-1 else if [ x$feature_timeout_style = xy ] ; then set timeout_style=hidden set timeout=0 # Fallback hidden-timeout code in case the timeout_style feature is # unavailable. elif sleep --interruptible 0 ; then set timeout=0 fi fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/light-gray if background_color 45,51,53; then clear fi ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### function gfxmode { set gfxpayload="${1}" if [ "${1}" = "keep" ]; then set vt_handoff=vt.handoff=7 else set vt_handoff= fi } if [ "${recordfail}" != 1 ]; then if [ -e ${prefix}/gfxblacklist.txt ]; then if hwmatch ${prefix}/gfxblacklist.txt 3; then if [ ${match} = 0 ]; then set linux_gfx_mode=keep else set linux_gfx_mode=text fi else set linux_gfx_mode=text fi else set linux_gfx_mode=keep fi else set linux_gfx_mode=text fi export linux_gfx_mode menuentry 'Ubuntu' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-simple-ed6b32bc-ec1d-444c-a000-282fddd6d460' { recordfail load_video gfxmode $linux_gfx_mode insmod gzio insmod part_gpt insmod ext2 if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 else search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 fi linux /boot/vmlinuz-3.13.0-29-generic.efi.signed root=UUID=ed6b32bc-ec1d-444c-a000-282fddd6d460 ro quiet splash $vt_handoff initrd /boot/initrd.img-3.13.0-29-generic } submenu 'Advanced options for Ubuntu' $menuentry_id_option 'gnulinux-advanced-ed6b32bc-ec1d-444c-a000-282fddd6d460' { menuentry 'Ubuntu, with Linux 3.13.0-29-generic' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.13.0-29-generic-advanced-ed6b32bc-ec1d-444c-a000-282fddd6d460' { recordfail load_video gfxmode $linux_gfx_mode insmod gzio insmod part_gpt insmod ext2 if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 else search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 fi echo 'Loading Linux 3.13.0-29-generic ...' linux /boot/vmlinuz-3.13.0-29-generic.efi.signed root=UUID=ed6b32bc-ec1d-444c-a000-282fddd6d460 ro quiet splash $vt_handoff echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.13.0-29-generic } menuentry 'Ubuntu, with Linux 3.13.0-29-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.13.0-29-generic-recovery-ed6b32bc-ec1d-444c-a000-282fddd6d460' { recordfail load_video insmod gzio insmod part_gpt insmod ext2 if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 else search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 fi echo 'Loading Linux 3.13.0-29-generic ...' linux /boot/vmlinuz-3.13.0-29-generic.efi.signed root=UUID=ed6b32bc-ec1d-444c-a000-282fddd6d460 ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.13.0-29-generic } menuentry 'Ubuntu, with Linux 3.13.0-24-generic' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.13.0-24-generic-advanced-ed6b32bc-ec1d-444c-a000-282fddd6d460' { recordfail load_video gfxmode $linux_gfx_mode insmod gzio insmod part_gpt insmod ext2 if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 else search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 fi echo 'Loading Linux 3.13.0-24-generic ...' linux /boot/vmlinuz-3.13.0-24-generic.efi.signed root=UUID=ed6b32bc-ec1d-444c-a000-282fddd6d460 ro quiet splash $vt_handoff echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.13.0-24-generic } menuentry 'Ubuntu, with Linux 3.13.0-24-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.13.0-24-generic-recovery-ed6b32bc-ec1d-444c-a000-282fddd6d460' { recordfail load_video insmod gzio insmod part_gpt insmod ext2 if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 else search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 fi echo 'Loading Linux 3.13.0-24-generic ...' linux /boot/vmlinuz-3.13.0-24-generic.efi.signed root=UUID=ed6b32bc-ec1d-444c-a000-282fddd6d460 ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.13.0-24-generic } } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/20_memtest86+ ### ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### menuentry 'Ubuntu 14.04 LTS (14.04) (on /dev/mapper/isw_beaaegcdjh_ASUS_OS2)' --class gnu-linux --class gnu --class os $menuentry_id_option 'osprober-gnulinux-simple-ed6b32bc-ec1d-444c-a000-282fddd6d460' { insmod part_gpt insmod ext2 if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 else search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 fi linux /boot/vmlinuz-3.13.0-29-generic.efi.signed root=UUID=ed6b32bc-ec1d-444c-a000-282fddd6d460 ro splash quiet quiet splash $vt_handoff initrd /boot/initrd.img-3.13.0-29-generic } submenu 'Advanced options for Ubuntu 14.04 LTS (14.04) (on /dev/mapper/isw_beaaegcdjh_ASUS_OS2)' $menuentry_id_option 'osprober-gnulinux-advanced-ed6b32bc-ec1d-444c-a000-282fddd6d460' { menuentry 'Ubuntu (on /dev/mapper/isw_beaaegcdjh_ASUS_OS2)' --class gnu-linux --class gnu --class os $menuentry_id_option 'osprober-gnulinux-/boot/vmlinuz-3.13.0-29-generic.efi.signed--ed6b32bc-ec1d-444c-a000-282fddd6d460' { insmod part_gpt insmod ext2 if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 else search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 fi linux /boot/vmlinuz-3.13.0-29-generic.efi.signed root=UUID=ed6b32bc-ec1d-444c-a000-282fddd6d460 ro splash quiet quiet splash $vt_handoff initrd /boot/initrd.img-3.13.0-29-generic } menuentry 'Ubuntu, with Linux 3.13.0-29-generic (on /dev/mapper/isw_beaaegcdjh_ASUS_OS2)' --class gnu-linux --class gnu --class os $menuentry_id_option 'osprober-gnulinux-/boot/vmlinuz-3.13.0-29-generic.efi.signed--ed6b32bc-ec1d-444c-a000-282fddd6d460' { insmod part_gpt insmod ext2 if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 else search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 fi linux /boot/vmlinuz-3.13.0-29-generic.efi.signed root=UUID=ed6b32bc-ec1d-444c-a000-282fddd6d460 ro splash quiet quiet splash $vt_handoff initrd /boot/initrd.img-3.13.0-29-generic } menuentry 'Ubuntu, with Linux 3.13.0-29-generic (recovery mode) (on /dev/mapper/isw_beaaegcdjh_ASUS_OS2)' --class gnu-linux --class gnu --class os $menuentry_id_option 'osprober-gnulinux-/boot/vmlinuz-3.13.0-29-generic.efi.signed-root=UUID=ed6b32bc-ec1d-444c-a000-282fddd6d460 ro recovery nomodeset splash quiet-ed6b32bc-ec1d-444c-a000-282fddd6d460' { insmod part_gpt insmod ext2 if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 else search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 fi linux /boot/vmlinuz-3.13.0-29-generic.efi.signed root=UUID=ed6b32bc-ec1d-444c-a000-282fddd6d460 ro recovery nomodeset splash quiet initrd /boot/initrd.img-3.13.0-29-generic } menuentry 'Ubuntu, with Linux 3.13.0-24-generic (on /dev/mapper/isw_beaaegcdjh_ASUS_OS2)' --class gnu-linux --class gnu --class os $menuentry_id_option 'osprober-gnulinux-/boot/vmlinuz-3.13.0-24-generic.efi.signed--ed6b32bc-ec1d-444c-a000-282fddd6d460' { insmod part_gpt insmod ext2 if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 else search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 fi linux /boot/vmlinuz-3.13.0-24-generic.efi.signed root=UUID=ed6b32bc-ec1d-444c-a000-282fddd6d460 ro splash quiet quiet splash $vt_handoff initrd /boot/initrd.img-3.13.0-24-generic } menuentry 'Ubuntu, with Linux 3.13.0-24-generic (recovery mode) (on /dev/mapper/isw_beaaegcdjh_ASUS_OS2)' --class gnu-linux --class gnu --class os $menuentry_id_option 'osprober-gnulinux-/boot/vmlinuz-3.13.0-24-generic.efi.signed-root=UUID=ed6b32bc-ec1d-444c-a000-282fddd6d460 ro recovery nomodeset splash quiet-ed6b32bc-ec1d-444c-a000-282fddd6d460' { insmod part_gpt insmod ext2 if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 else search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 fi linux /boot/vmlinuz-3.13.0-24-generic.efi.signed root=UUID=ed6b32bc-ec1d-444c-a000-282fddd6d460 ro recovery nomodeset splash quiet initrd /boot/initrd.img-3.13.0-24-generic } } set timeout_style=menu if [ "${timeout}" = 0 ]; then set timeout=10 fi ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/30_uefi-firmware ### menuentry 'System setup' $menuentry_id_option 'uefi-firmware' { fwsetup } ### END /etc/grub.d/30_uefi-firmware ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f ${config_directory}/custom.cfg ]; then source ${config_directory}/custom.cfg elif [ -z "${config_directory}" -a -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ###

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  • Unity3D - Projection matrix camera frustum

    - by MulletDevil
    I've used off centre projection to create a custom projection matrix for my camera. When I run the game I can see the scene correctly in the game view but in the editor view the camera frustum is not correct. It still shows the original frustum shape not the new one. It also appears that Unity is using the original frustum for frustum culling and not the new one as I can see object being culled which are visible to the new frustum but would not be visible in the old one. Am I wrong in thinking that a custom projection matrix would alter the view frustum? Or am I missing something else?

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  • Pros and cons of using Grails compared to pure Groovy

    - by shabunc
    Say, you (by you I mean an abstract guy, any guy in your team) have experience of writing and building java web apps, know about filters, servlet mappings and so on, and so on. Also, let us assume you know pretty well any sql db, no matter which one exactly, whether it mysql, oracle or psql. At last, let pretend we know Groovy and its standard libraries, for example all that JsonBuilder and XmlSlurper stuff, so we don't need grails converters. The question is - what are benefits of using grails in this case. I'm not trying to start flame war, I'm just asking to compare - what are ups and downs of grails development compared to pure groovy one. For instance, off the top of my head I can name two pluses - automatic DB mapping and custom gsp tags. But when I want to write a modest app which provides small API for handling some well defined set of data, I'm totally OK with groovy's awesome SQL support. As for gsp, we does not use it at all, so we are not interested in custom tags as well.

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  • How can I edit/create new launcher items in Unity by hand?

    - by Ike
    Will Unity allow making custom launcher icons from .desktop files or via menu editing system? (Right now the launcher doesn't give the option to "keep in launcher" on all programs. For some programs I use, I have to make custom launchers or .desktop files. For instance, daily blender builds are generally just folders with an executable. In basic gnome or kde, I can make a new menu entry with the menu editing system. Then, I can also add it to docky either from the menu or by dragging a .desktop file to it. Unity launcher doesn't support drag and drop, so thats not a bug or anything, but when i open a .desktop file, it has unpredictable results. Most time it will not have"keep in launcher". Sometime it will have a pinnable item without the .desktop's icon, and if i pin the item to the launcher, it will not call upon the program again after closing it. I've also gotten it to just work with a .desktop file for "celtx".

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  • JavaScript: Code Folding

    - by Petr
    Today I would like to mentioned code folding in the new JavaScript editor support, which is available in the continual builds from our server. It's a basic feature, but was mentioned in a comment under the mentioned post. So you can fold comments and every code block between { and }. The current support allows only methods to be folded. The difference is shown below. In the picture on the left side is the current folding and on the right side the new one.   The code folding can be switched off in the Editor Options (Tools main menu -> Options -> Editor category -> General Tab). In this dialog you can also define which folds should be collapsed by default when you open a file. These options more closely fit Java editor needs, but you can see in the next picture how the options are mapped for JavaScript code.  The Method option folds all functions in the code. Other code blogs are fold through the option Tags and Other Code Blogs.  The documentation comments (starts with /**) are fold through Javadoc Comments and when you check Initial Comment, then all comments that start with /* are folded by default.  The new JavaScript editor also supports custom folds. To add your custom fold, type in two special comments as shown in this example: // <editor-fold> Your code goes here... // </editor-fold> You can define the default description of a collapsed fold by adding a "desc" attribute: // <editor-fold desc="This is my super secret genius code."> Your code goes here... // </editor-fold> You can set a fold to be collapsed by default by adding a "defaultstate" attribute: // <editor-fold defaultstate="collapsed"> Your code goes here... // </editor-fold> There is a code template that helps with writing custom fold comments. The abbreviation for the template is fcom. As I wrote the new JS support is available in the continual builds. Go here for more info.

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  • Groups page is blank in SharePoint 2010 [migrated]

    - by Murali Ramakrishnan
    Sometimes it's very confusing how Sharepoint 2010 group creation works Here's a scenario we have been facing from a long time wrt groups in SharePoint 2010 We had requirement of creating a two custom groups followed by creating a custom site through programmatically, For the most case the scenario works as how it is excepted to work. but, out of 1/100 site creation process the groups creation fails, which means we were able to access the group and users associated with it through programmatically. but, when it comes to UI stand point if you try to access the specific group page from the site permissions page - SharePoint returns a BLANK WHITE Page... BLANK WHITE Page... nothing else... Ain't is this a Sharepoint 2010 issue. or anybody had this problem and fixed it. Kindly share your thoughts

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  • Typical Applications of Linear System Solver in Game Developemnt

    - by craftsman.don
    I am going to write a custom solver for linear system. I would like to survey the typical problems involved the linear system solving in games. So that I can custom optimization on these problems based on the shape of the matrix. currently I am focus on these problems: B-Spline editing (I use a linear solve to resolve the C0, C1, C2 continuity) Constraint in Simulation (especially Position-Constraint, cloth) Both of them are Banded Matrix. I want to hear about some other applications of a linear system in games. Thank you.

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  • Strategy for building an application to replace a large spreadsheet

    - by Dan Walmsley
    I'm working on an application that is going to replace a rather large spreadsheet. The spreadsheet is used to budget purchases and things like that. It is the largest spreadsheet I have ever seen, and it required a lot of manual data entry, so this application is going to automate much of that. But as I'm working on this I've noticed its slow going. And I got to thinking this must be a common thing to do many companies will start with something like a spreadsheet, then when they get too big to maintain that, they will get a custom application built. So is there anything out there ( a framework or similar ) that does this sort of thing, migrating a spreadsheet to a custom application. I've had a quick Google but not really seen the kind of thing that I'm looking for. It's too late for this project, but I thought it would be worth having a look for next time. How do you guys tackle this problem?

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  • Redirecting a subdomain from Wordpress.com to an external web address

    - by user127236
    I have a question about redirecting a subdomain of a blog hosted on Wordpress.com to an external URL. Given the following: 1) I own a domain name foobar.com purchased from another registrar (not from Wordpress.com). 2) I have purchased the Custom Domain option on Wordpress.com, and have completed the configuration to make foobar.com resolve to foobar.wordpress.com. 3) I will establish an external site for a store, such as store.yahoo.com/foobar. 4) I want to redirect the subdomain store.foobar.com to store.yahoo.com/foobar. How do I set up the Custom DNS records within Wordpress.com to accomplish this subdomain redirection, while leaving foobar.com pointed to my Wordpress blog? I suspect that the CNAME directive is involved, but I cannot figure out the required syntax. Thanks... JGB

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  • Own an iPad, iPhone, or Touch? Add GWB to your Home

    - by Staff of Geeks
    I know it is goofy to geek out about such things, but I am a pretty goofy geek.  Today we published support for the Apple icons for devices like the iPhone, iPad, or iPod Touch.  Now when you add Geekswithblogs.net to your home screen (via the little + in Safari) it will load the icon to the left instead of a screenshot of the site.  We have been using my iPhone and iPad to surf to GWB for awhile and we were tired of that screenshot.  Simple Google/Bing search and a little Photoshop CS5 (Amazing!!!) work and there it is.  Next step we are taking in the Apple iPad/Phone arena is getting our developer kit and seeing what possiblities there are for Geekswithblogs.net and a custom App.  Got any ideas? Here is a shot of my iPad 3G: Also, would anyone be interested in a Geekswithblogs.net custom background for the iPhone or iPad?  I can put something together real quick if there are any takers.

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  • Best design for a memory resident tool

    - by Andrew S.
    I apologize if this tends more toward design that programming, but here goes. What design would you recommend for a database that is Memory resident Must run on windows, linux and (at a stretch) the mac Accept multiple queries simultaneously Have minimum overhead, since a search is expected to take <0.25s This program implements a domain-specific search. Think of it as a database, but one that takes advantage of domain specific information to outperform a convential database search (for example, with custom oracle indexing). We have a custom data structure for our data. Our protoype is a simple exe that constructs the database in memory each time it is run. We were thinking that perhaps this program would suffice, but augmented with sockets so it can listen for queries. This database will be static. Its contents will change infrequently. We expect queries, and the solution, to be delivered via a web service.

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  • Slick2D Rendering Lots of Polygons

    - by Hazzard
    I'm writing an little isometric game using Slick. The world terrain is made up of lots of quadrilaterals. In a small world that is 128 by 128 squares, over 16,000 quadrilaterals need to be rendered. This puts my pretty powerful computer down to 30 fps. I've though about caching "chunks" of the world so only single chunks would ever need updating at a time, but I don't know how to do this, and I am sure there are other ways to optimize it besides that. Maybe I'm doing the whole thing wrong, surely fancy 3D games that run fine on my machine are more intensive than this. My question is how can I improve the FPS and am I doing something wrong? Or does it actually take that much power to render those polygons? -- Here is the source code for the render method in my game state. It iterates through a 2d array or heights and draws polygons based on the height. public void render(GameContainer container, StateBasedGame game, Graphics gfx) throws SlickException { gfx.translate(offsetX * d + container.getWidth() / 2, offsetY * d + container.getHeight() / 2); gfx.scale(d, d); for (int y = 0; y < placeholder.length; y++) {// x & y are isometric // diag for (int x = 0; x < placeholder[0].length; x++) { Polygon poly; int hor = TestState.TILE_WIDTH * (x - y);// hor and ver are orthagonal int W = TestState.TILE_HEIGHT * (x + y) - 1 * heights[y + 1][x];//points to go off of int S = TestState.TILE_HEIGHT * (x + y) - 1 * heights[y + 1][x + 1]; int E = TestState.TILE_HEIGHT * (x + y) - 1 * heights[y][x + 1]; int N = TestState.TILE_HEIGHT * (x + y) - 1 * heights[y][x]; if (placeholder[y][x] == null) { poly = new Polygon();//Create actual surface polygon poly.addPoint(-TestState.TILE_WIDTH + hor, W); poly.addPoint(hor, S + TestState.TILE_HEIGHT); poly.addPoint(TestState.TILE_WIDTH + hor, E); poly.addPoint(hor, N - TestState.TILE_HEIGHT); float z = ((float) heights[y][x + 1] - heights[y + 1][x]) / 32 + 0.5f; placeholder[y][x] = new Tile(poly, new Color(z, z, z)); //ShapeRenderer.fill(placeholder[y][x]); } if (true) {//ONLY draw tile if it's on screen gfx.setColor(placeholder[y][x].getColor()); ShapeRenderer.fill(placeholder[y][x]); //gfx.fill(placeholder[y][x]); //placeholder[y][x]. //DRAW EDGES if (y + 1 == placeholder.length) {//draw South foundation edges gfx.setColor(Color.gray); Polygon found = new Polygon(); found.addPoint(-TestState.TILE_WIDTH + hor, W); found.addPoint(hor, S + TestState.TILE_HEIGHT); found.addPoint(hor, TestState.TILE_HEIGHT * (x + y + 1)); found.addPoint(-TestState.TILE_WIDTH + hor, TestState.TILE_HEIGHT * (x + y)); gfx.fill(found); } if (x + 1 == placeholder[0].length) {//north gfx.setColor(Color.darkGray); Polygon found = new Polygon(); found.addPoint(TestState.TILE_WIDTH + hor, E); found.addPoint(hor, S + TestState.TILE_HEIGHT); found.addPoint(hor, TestState.TILE_HEIGHT * (x + y + 1)); found.addPoint(TestState.TILE_WIDTH + hor, TestState.TILE_HEIGHT * (x + y)); gfx.fill(found); }//*/ } } } }

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  • AJI Software is now a Microsoft Gold Application Lifecycle Management (ALM) Partner

    - by Jeff Julian
    Our team at AJI Software has been hard at work over the past year on certifications and projects that has allowed us to reach Gold Partner status in the Microsoft Partner Program.  We have focused on providing services that not only assist in custom software development, but process analysis and mentoring.  I definitely want to thank each one of our team members for all their work.  We are currently the only Microsoft Gold ALM Partner for a 500 mile radius around Kansas City. If you or your team is in need of assistance with Team Foundation Server, Agile Processes, Scrum Mentoring, or just a process/team assessment, please feel free to give us a call.  We also have practices focused on SharePoint, Mobile development (iOS, Android, Windows Mobile), and custom software development with .NET.  Technorati Tags: Gold Partner,ALM,Scrum,TFS,AJI Software

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  • Part 8: How to name EBS Customizations

    - by volker.eckardt(at)oracle.com
    You might wonder why I am discussing this here. The reason is simple: nearly every project has a bit different naming conventions, which makes a the life always a bit complicated (for developers, but also setup responsible, and also for consultants).  Although we always create a document to describe the technical object naming conventions, I have rarely seen a dedicated document  with functional naming conventions. To be precisely, from my stand point, there should always be one global naming definition for an implementation! Let me discuss some related questions: What is the best convention for the customization reference? How to name database objects (tables, packages etc.)? How to name functional objects like Value Sets, Concurrent Programs, etc. How to separate customizations from standard objects best? What is the best convention for the customization reference? The customization reference is the key you use to reference your customization from other lists, from the project plan etc. Usually it is something like XXHU_CONV_22 (HU=customer abbreviation, CONV=Conversion object #22) or XXFA_DEPRN_RPT_02 (FA=Fixed Assets, DEPRN=Short object group, here depreciation, RPT=Report, 02=2nd report in this area) As this is just a reference (not an object name yet), I would prefer the second option. XX=Customization, FA=Main EBS Module linked (you may have sometimes more, but FA is the main) DEPRN_RPT=Short name to specify the customization 02=a unique number Important here is that the HU isn’t used, because XX is enough to mark a custom object, and the 3rd+4th char can be used by the EBS module short name. How to name database objects (tables, packages etc.)? I was leading different developer teams, and I know that one common way is it to take the Customization reference and add more chars behind to classify the object (like _V for view and _T1 for triggers etc.). The only concern I have with this approach is the reusability. If you name your view XXFA_DEPRN_RPT_02_V, no one will by choice reuse this nice view, as it seams to be specific for this CEMLI. My suggestion is rather to name the view XXFA_DEPRN_PERIODS_V and allow herewith reusability for other CEMLIs (although the view will be deployed primarily with CEMLI package XXFA_DEPRN_RPT_02). (check also one of the following Blogs where I will talk about deployment.) How to name Value Sets, Concurrent Programs, etc. For Value Sets I would go with the same convention as for database objects, starting with XX<Module> …. For Concurrent Programs the situation is a bit different. This “object” is seen and used by a lot of users, and they will search for. In many projects it is common to start again with the company short name, or with XX. My proposal would differ. If you have created your own report and you name it “XX: Invoice Report”, the user has to remember that this report does not start with “I”, it starts with X. Would you like typing an X if you are looking for an Invoice report? No, you wouldn’t! So my advise would be to name it:   “Invoice Report (XXAP)”. Still we know it is custom (because of the XXAP), but the end user will type the key “i” to get it (and will see similar reports starting also with “i”). I hope that the general schema behind has now become obvious. How to separate customizations from standard objects best? I would not have this section here if the naming would not play an important role. Unfortunately, we can not always link a custom application to our own object, therefore the naming is really important. In the file system structure we use our $XXyy_TOP, in JAVA_TOP it is perhaps also “xx” in front. But in the database itself? Although there are different concepts in place, still many implementations are using the standard “apps” approach, means custom objects are stored in the apps schema (which should not cause any trouble). Final advise: review the naming conventions regularly, once a month. You may have to add more! And, publish them! To summarize: Technical and functional customized objects should always follow a naming convention. This naming convention should be project wide, and only one place shall be used to maintain (like in a Wiki). If the name is for the end user, rather put a customization identifier at the end; if it is an internal name, start with XX…

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  • One True Event Loop

    - by CyberShadow
    Simple programs that collect data from only one system need only one event loop. For example, Windows applications have the message loop, POSIX network programs usually have a select/epoll/etc. loop at their core, pure SDL games use SDL's event loop. But what if you need to collect events from several subsystems? Such as an SDL game which doesn't use SDL_net for networking. I can think of several solutions: Polling (ugh) Put each event loop in its own thread, and: Send messages to the main thread, which collects and processes the events, or Place the event-processing code of each thread in a critical section, so that the threads can wait for events asynchronously but process them synchronously Choose one subsystem for the main event loop, and pass events from other subsystems via that subsystem as custom messages (for example, the Windows message loop and custom messages, or a socket select() loop and passing events via a loopback connection). Option 2.1 is more interesting on platforms where message-passing is a well-developed threading primitive (e.g. in the D programming language), but 2.2 looks like the best option to me.

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  • DrawIndexedPrimitives overdraws data in previous buffer if called in loop

    - by Daniel Excinsky
    I doubled the question from stackoverflow here, and will delete the opposite of a question that gave me the answer. I have the Draw method in one of my renderers, that loops through the dictionary and gets precollected and preinitialized buffers. When dictionary has only one element, everything is just fine. But with more elements what I get on the screen is only the data from the last buffer (I suppose, not sure) My Draw method: public void Draw(GameTime gameTime) { if (!_areStaticEffectsSet) { // blockEffect.Parameters["TextureAtlas"].SetValue(textureAtlas); blockEffect.Parameters["HorizonColor"].SetValue(World.HORIZONCOLOR); blockEffect.Parameters["NightColor"].SetValue(World.NIGHTCOLOR); blockEffect.Parameters["MorningTint"].SetValue(World.MORNINGTINT); blockEffect.Parameters["EveningTint"].SetValue(World.EVENINGTINT); blockEffect.Parameters["SunColor"].SetValue(World.SUNCOLOR); _areStaticEffectsSet = true; } blockEffect.Parameters["World"].SetValue(Matrix.Identity); blockEffect.Parameters["View"].SetValue(_player.CameraView); blockEffect.Parameters["Projection"].SetValue(_player.CameraProjection); blockEffect.Parameters["CameraPosition"].SetValue(_player.CameraPosition); blockEffect.Parameters["timeOfDay"].SetValue(_world.TimeOfDay); var viewFrustum = new BoundingFrustum(_player.CameraView * _player.CameraProjection); _graphicsDevice.BlendState = BlendState.Opaque; _graphicsDevice.DepthStencilState = DepthStencilState.Default; foreach (KeyValuePair<int, Texture2D> textureAtlas in textureAtlases) { blockEffect.Parameters["TextureAtlas"].SetValue(textureAtlas.Value); foreach (EffectPass pass in blockEffect.CurrentTechnique.Passes) { pass.Apply(); //TODO: ?????????? ??????????????? ?? ?????? ?? ??????? ??????? VertexBuffer ? IndexBuffer foreach (Chunk chunk in _world.Chunks.Values) { if (chunk == null || chunk.IsDisposed) { continue; } if (chunk.BoundingBox.Intersects(viewFrustum) && chunk.GetBlockIndexBuffer(textureAtlas.Key) != null) { lock (chunk) { if (chunk.GetBlockIndexBuffer(textureAtlas.Key).IndexCount > 0) { VertexBuffer vertexBuffer = chunk.GetBlockVertexBuffer(textureAtlas.Key); IndexBuffer indexBuffer = chunk.GetBlockIndexBuffer(textureAtlas.Key); //if (chunk.DrawIndex == new Vector3i(0, 0, 0)) //{ //if (textureAtlas.Key == -1) //{ //var varray = new [] //{ //new VertexPositionTextureLight(new Vector3(0,68,0), new Vector2(0,1),1,new Vector3(0,0,0), new Vector3(1,1,1)), //new VertexPositionTextureLight(new Vector3(0,68,1), new Vector2(0,1),1,new Vector3(0,0,0), new Vector3(1,1,1)), //new VertexPositionTextureLight(new Vector3(1,68,0), new Vector2(0,1),1,new Vector3(0,0,0), new Vector3(1,1,1)) //}; //var iarray = new short[] {0, 1, 2}; //vertexBuffer = new VertexBuffer(_graphicsDevice, typeof(VertexPositionTextureLight), varray.Length, BufferUsage.WriteOnly); //indexBuffer = new IndexBuffer(_graphicsDevice, IndexElementSize.SixteenBits, iarray.Length, BufferUsage.WriteOnly); //vertexBuffer.SetData(varray); //indexBuffer.SetData(iarray); } } _graphicsDevice.SetVertexBuffer(vertexBuffer); _graphicsDevice.Indices = indexBuffer; _graphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, vertexBuffer.VertexCount, 0, indexBuffer.IndexCount / 3); } } } } } } } Noteworthy things about the code: XNA version is 4.0. I've commented the debugging code in the loop, but left it for it may bring some insight. I try not only to change vertices/indices in the loop, but textureAtlas also. Code in the shader about textureAtlas: Texture TextureAtlas; sampler TextureAtlasSampler = sampler_state { texture = <TextureAtlas>; magfilter = POINT; minfilter = POINT; mipfilter = POINT; AddressU = WRAP; AddressV = WRAP; }; struct VSInput { float4 Position : POSITION0; float2 TexCoords1 : TEXCOORD0; float SunLight : COLOR0; float3 LocalLight : COLOR1; float3 Normal : NORMAL0; }; VertexPositionTextureLight is my own realization of IVertexType. So, do anybody know about this problem, or see the wrongness in my code (that's far more likely)?

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  • Sending JSON to an ASP.NET MVC Action Method Argument

    Javier G Money Lozano, one of the good folks involved with C4MVC, recently wrote a blog post on posting JSON (JavaScript Object Notation) encoded data to an MVC controller action. In his post, he describes an interesting approach of using a custom model binder to bind sent JSON data to an argument of an action method. Unfortunately, his sample left out the custom model binder and only demonstrates how to retrieve JSON data sent from a controller action, not how to send the JSON to the action method....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to measure the conversion rate of your Amazon affiliate program?

    - by user359650
    I plan on selling products through the Amazon affiliate program. What I know I can track is: -what products people view on my website (default Google Analytics pageview behaviour). -what affiliate links people click on my website (with GA _trackEvent). What am I missing is: -what products people end up buying after clicking on the affiliate links. Does the Amazon affiliate program offers you any mechanism for linking a purchase with some data from your website? I noticed that I was able to add custom parameters and values to my affiliate links and the link checker was still happy with them, if Amazon gave the links that initiated an order then I would be able to cross reference the orders using custom parameters...

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