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  • UITableView Reload Data

    - by william-hu
    Hi, i used UITableView to show the info which was get for server. - (void)viewWillAppear:(BOOL)animated { //Create connection } Then i put the received data into array : NSSArray *dataFromServer: Then i want to show the data on each cell (some NSString object). As the connection was release, i call [self.tableView reloadData] , but cant work. So i'd like to know, how to make this? It means cellForRowAtIndexPath: has nothing at beginning, but after few seconds, shows something. Thank you so much!

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  • how to find all occurrences in REGEX with

    - by Vincenzo
    My code is: #include <boost/regex.hpp> boost::cmatch matches; boost::regex_match("alpha beta", matches, boost::regex("([a-z])+")); cout << "found: " matches.size() << endl; And it shows found: 2 which means that only ONE occurrence is found… How to instruct it to find THREE occurrences? Thanks!

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  • How do I create a view with a picker on the bottom and a table view on the top?

    - by Andy
    Hi - first time asker, long-time lurker. I am trying to create an iPhone view that has a date/time picker on the bottom half of the screen, and a grouped, single-section, four-row table view on the top half of the screen (almost identical to the one Apple shows in Fig. 2-4 of their View Controller Programming Guide (but then never goes on to explain). Conceptually, I think I understand that what I need is a main view with a pair of subviews - one for the picker, and one for the table view. I'm pretty sure I can make the picker function once I have it on-screen, and I'm pretty sure I can make the table view function too. What I can't for the life of me figure out is how, programmatically speaking, to get the two views onto the screen simultaneously. I can lay it out perfectly in Interface Builder, but then it all goes to hell when I switch to Xcode...the view appears with the picker, but no table view. Thanks, in advance, for any help you can offer.

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  • Exception if there is IBOutlet in view controller created by initWithNibName

    - by Kail
    When I create a Navigation-based application, the second view controller is created with initWithNibName, if I add a label onto the second view and connect it with IBOutlet in the second view controller. After I navigate to the second view by clicking table cell, and then back to the root view, the application aborts - send message retainCount to a freed object. I know this is caused by the IBOutlet label, which is retained, set nil in viewDidUnload and dealloc in dealloc. But I don't know why, and if I wanna still use IBOutlet, what can I do? Not dealloc it in viewcontroller's dealloc? Anybody could help? Thank you.

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  • iphone - grouping UIImageViews x blocking elements

    - by Mike
    I have to rotate several UIImageViews around a specific center. To accomplish this I am using the famous trick of putting these views as subviews of a larger one and rotating that one. The problem is that these subviews have to detect touches, because each one has buttons on it. The hierarchy is like this LARGE_VIEW | |_____ imageView1 | |_________ button1 | |_________ button2 | |_________ button3 | |_____ imageView2 |_________ button4 |_________ button5 |_________ button6 etc So, to make buttons respond to tap, I had to make this; [LARGE_VIEW setUserInteractionEnabled:YES]; [imageView1 setUserInteractionEnabled:YES]; [imageView2 setUserInteractionEnabled:YES]; ImageView1 and 2 are two vertical rows of buttons on each side of the screen. The problem is that there's another view below LARGE_VIEW and this view is not receiving the taps, because LARGE_VIEW is intercepting them first. I don't need LARGE_VIEW to detect any taps except on the two areas where imageView 1 and 2 are. LARGE_VIEW must let pass taps on the area defined by this rect (52, 0, 768-2*52, 1024). ImageView1 and 2 have this size: 52 pixels wide and 1024 pixels high (iPad). ImageView1's rect is: (0, 0, 52, 1024) and ImageView2's rect is: (768-52, 0, 52, 1024) LARGE_VIEW must let pass taps on the area defined by this rect (52, 0, 768-2*52, 1024). How to solve that? I need LARGE_VIEW detect taps on each rect defined on my previous paragraph and pass these taps to its subviews and just let pass taps outside these rects to the app, so other views BELOW, can detect taps too. thanks.

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  • Use one single DLL library to import other libraries at runtime

    - by Yifan
    I am writing a Win32 DLL library that can be redistributed. I am using different versions of the windows API because I want to support Windows 7 functions, but still have support for Windows 2000 (with some function disabled). What I have currently is MyLib2000.dll, MyLibXP.dll, and MyLibVista.dll, and my application chooses which library to load at runtime. I want a way to have a single DLL (MyLib.dll) that stores the other three in itself and when it's being loaded, it extracts the correct DLL out of itself and loads it. I know this is not the best way to do this, so suggestions on another method of doing this is welcome.

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  • Will iPhone OS4 make your life easier or harder as a lone app developer?

    - by Matt
    I am interested to hear what people feel about the new iPhone OS4 release. It is obviously very exciting having access to all the new features, apparently (from apple.com) it has over 1500 new APIs. My original thoughts were "Wow, this is awesome", and I suppose it is. I was just getting comfortable with OS 3.2 development though, and now there is a raft of additional stuff to learn in order to keep up with the pack. So I am feeling quite frustrated! Do you think, when working as an individual app developer, having access to these additional features would improve your applications or just water down the quality? I guess being giving the opportunity to improve applications and provide better features should be welcomed. I think frustration comes from struggling to keep up with the continuous changes, but thats the industry we are in I suppose! Any thoughts/comments?

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  • If statement question iphone?

    - by NextRev
    I am creating a game where where you complete shapes and the area gets filled in. However, if there is an enemy bird within your shape, it will not fill in. I want to make it so that if you do trap a bird within your shape, you will lose a life. How can I write an if statement that pretty much says if the below code doesn't take place, then you lose a life. If it helps losing a life is called doDie in my code. -(void)fillMutablePath{ CGPoint movePoint = CGPointFromString([pointsToFillArray objectAtIndex:0]); CGPathMoveToPoint(fillPath, NULL, movePoint.x, movePoint.y); for (int i=0; i<[pointsToFillArray count]; i++) { CGPoint tempPoint = CGPointFromString([pointsToFillArray objectAtIndex:i]); CGPathAddLineToPoint(fillPath, NULL, tempPoint.x, tempPoint.y); } CGContextAddPath(gameViewObj._myContext, fillPath); CGContextFillPath(gameViewObj._myContext); CGPathRelease(fillPath); [pointsToFillArray removeAllObjects]; } if(fillMutablePath doesn't take place when making a shape){ [self doDie]; } Like i said above, the reason fillMutablePath wouldn't take place is because a bird would be trapped within the shape. Any help would be much appreciated!!

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  • While saving a PNG image using NSData writetofile saves corrupted data on the iphone disk

    - by jAmi
    I have a number of images (PNG,GIF and JPG) in my Application Resource Bundle. I want some images to be saved in my Documents Directory so i use : imgPath=[documentsDirectoryPath stringByAppendingPathComponent:@"myImage.png"]; if (![fileMgr fileExistsAtPath:imgPath]) { [[fileMgr contentsAtPath:[[NSBundle mainBundle] pathForResource:@"myImage"ofType:@"png"]] writeToFile:imgPath atomically:NO]; } This saves an Image file on my desired Path but this file has an Extra 300 bytes (of maybe junk data) in it which results in a corrupted image... Am i doing something wrong here? This works in the simulator but on the real device the image has some extra 300 bytes. Also a GIF image gets copied nicely and works but this problem occurs for PNG image.

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  • Fatsest way to edit alpha of CGImage (or UIImage) with touch and then display?

    - by Pankaj
    I have two image views, one on top of the another, with two different images. As the user touches the image and moves his/her finger, the top image should become transparent along the touch points with a fixed radius. (Like the PhotoChop app). Currently I am doing it this way... For each touch. Get a copy of the image buffer from CGImage of the top image. Edit the alpha channel of the buffer to create a transparent circle centered at the touch point. Create new CGImage from the buffer. Create UIImage from the CGImage and use the new UIImage as the top image view's image. This works but as you can see too many copy, creates are involved and it is slow. Can somebody please suggest me a faster way of doing the same thing?

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  • UITableViewCell checkmarks

    - by burki
    Hi! When you select a cell in the UITableView, the - (void)tableView:(UITableView *)table didSelectRowAtIndexPath:(NSIndexPath *)indexPath is called. There some of the NSManagedObjects will be updated with the right values and the row will be deselected. Well, it works all right, but you can't see any selection of the tableviewcell. I found out that the access on core data causes the problem, that means, if i comment out the lines with the commands of updating the NSManagedObjects, it all works like I want, with a smooth selection and deselection. Can anybody help? Thanks. - (void)tableView:(UITableView *)table didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //[table deselectRowAtIndexPath:indexPath animated:YES]; NSMutableSet *favoriteGroups = [NSMutableSet setWithSet:element.favoriteGroup]; NSMutableSet *elements = [NSMutableSet setWithSet:[(FavoriteGroup *)[fetchedResultsController objectAtIndexPath:indexPath] element]]; UITableViewCell *checkedCell = [table cellForRowAtIndexPath:indexPath]; if (checkedCell.accessoryType == UITableViewCellAccessoryCheckmark) { [elements removeObject:element]; [favoriteGroups removeObject:[fetchedResultsController objectAtIndexPath:indexPath]]; [[table cellForRowAtIndexPath:indexPath] setAccessoryType:UITableViewCellAccessoryNone]; } else { [elements addObject:element]; [favoriteGroups addObject:[fetchedResultsController objectAtIndexPath:indexPath]]; [[table cellForRowAtIndexPath:indexPath] setAccessoryType:UITableViewCellAccessoryCheckmark]; } element.favoriteGroup = favoriteGroups; FavoriteGroup *favoriteGroup = [self.fetchedResultsController objectAtIndexPath:indexPath]; favoriteGroup.element = elements; [self.tableView deselectRowAtIndexPath:indexPath animated:YES]; }

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  • How do you load a view on top of another view in the iPad

    - by Magician Software
    How do you load a view on top of another view in the iPad like in the wordpress app when it asks you to setup your blog. Can you show or post me some sample code. I have an NSUSerdefaults setup so it will display this on the first launch. I would like this view to look like this http://uplr.me/files/p45064.png See how it has the shaddows and the view is darkened in the back. Thats what I am trying to do.

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  • Why is FBJS dropping my 'onclick' attribute from this input element?

    - by Chris Barnhill
    When I include an 'onClick' attribute in setInnerXTHML() like this: var innerHtml = '<span>Build Track: Select a city where track building should begin'+ '<div id="action-end">'+ '<form>'+ '<input type="button" value="End Track Building" id="next-phase" onClick="moveTrainAuto();" />'+ '</form>'+ '</div></span>'; actionPrompt.setInnerXHTML(innerHtml); var btn = document.getElementById('next-phase'); btn.addEventListener('click', 'moveTrainAuto'); The 'onClick' gets dropped. I know this from inspecting the element with Firebug. This is what it reveals: <input id="app148184604666_next-phase" type="button" value="End Track Building"/> Here is the function called for onClick: function moveTrainAuto(evt) { debugger; ajax = new Ajax(); ajax.responseType = Ajax.JSON; ajax.ondone = function(data) { debugger; if(data.code == 'UNLOAD_CARGO') { unloadCargo(); } else if (data.code == 'MOVE_TRAIN_AUTO') { moveTrainAuto(); } else if (data.code == 'TURN_END') { turnEnd(); } else { /* handle error */ } } ajax.post(baseURL + '/turn/move-trains-auto'); } As you can see, I've tried both 'onClick' and 'addEventListener'. Neither works. Any ideas?

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