Socket server for 2D MMORPG
- by Alejandro
I'm starting a 2D browser multiplayer game consisting of a city with many kinds of transports (metro, buses, tunnels), players using those transports and having some interaction between them.
I have started the client side in Actionscript, server side in PHP (but now i'm moving to Java) and persistence in MySQL.
Which socket server (non commercial) will be preferable, RedDwarf (former DarkStar), Red5, ... ?
Those servers are Flash Remoting (AMF) capable ?
Those servers manage all the object's game persistence? Then there's no need to create a database ?