XNA .FBX Vertex Color Missing
- by Alex
When I vertex paint and export my models from Blender (or Maya) for use in my XNA 4.0 project, I somehow lose the vertex color channel for the model. I use no custom model object or content pipelines and my own shader throws me the error:
The current vertex declaration does not include all the elements required by the current vertex shader. Color0 is missing.
I tryed to reopen the model in other modeling tools and the vertex colors are there.
What could cause the vertex color channel to not get loaded in XNA 4.0?
Here's a temporary link to the FBX file(server refuses to send a fbx, so rename the .jpg file to .fbx after downloading)
http://resources.gamestack.org/BananaBush.jpg