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  • How do you maintain focus when a particular aspect of programming takes 10+ seconds to complete?

    - by Jer
    I have a very difficult time focusing on what I'm doing (programming-wise) when something (compilation, startup time, etc.) takes more than just a few seconds. Anecdotally it seems that threshold is about 10 seconds (and I recall reading about study that said the same thing, though I can't find it now). So what typically happens is I make a change and then run the program to test it. That takes about 30 seconds, so I start reading something else, and before I know it 20 minutes have passed, and then it takes (if I'm lucky!) another 10+ minutes to deal with the context switch to getting back into programming. It's not an exaggeration to say that some things that should take me minutes literally take hours to complete. I'm very curious about what other programmers do to combat this tendency (or if I'm unique and they don't have this tendency?). Suggestions of any type at all are welcome - anything from "sit on your hands after hitting the compile button", to mental tricks, to "if it takes 30 seconds to start up something to test a change, then something's wrong with your development process!"

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  • CCSpriteHole in cocos2d 2.0?

    - by rakkarage
    i was using this cocos2d class CCSpriteHole in cocos2d 1.0 fine... http://jpsarda.tumblr.com/post/15779708304/new-cocos2d-iphone-extensions-a-progress-bar-and-a i am trying to convert it to cocos2d 2.0... i got it to compile by changing glVertexPointer to glVertexAttribPointer like in the 2.0 version of CCSpriteScale9 here http://jpsarda.tumblr.com/post/9162433577/scale9grid-for-cocos2d and changing contentSizeInPixels_ to contentSize_... -(id) init { if( (self=[super init]) ) { opacityModifyRGB_ = YES; opacity_ = 255; color_ = colorUnmodified_ = ccWHITE; capSize=capSizeInPixels=CGSizeZero; //Not used blendFunc_.src = CC_BLEND_SRC; blendFunc_.dst = CC_BLEND_DST; // update texture (calls updateBlendFunc) [self setTexture:nil]; // default transform anchor anchorPoint_ = ccp(0.5f, 0.5f); vertexDataCount=24; vertexData = (ccV2F_C4F_T2F*) malloc(vertexDataCount * sizeof(ccV2F_C4F_T2F)); [self setTextureRectInPixels:CGRectZero untrimmedSize:CGSizeZero]; } return self; } -(id) initWithTexture:(CCTexture2D*)texture rect:(CGRect)rect { NSAssert(texture!=nil, @"Invalid texture for sprite"); // IMPORTANT: [self init] and not [super init]; if( (self = [self init]) ) { [self setTexture:texture]; [self setTextureRect:rect]; } return self; } -(id) initWithTexture:(CCTexture2D*)texture { NSAssert(texture!=nil, @"Invalid texture for sprite"); CGRect rect = CGRectZero; rect.size = texture.contentSize; return [self initWithTexture:texture rect:rect]; } -(id) initWithFile:(NSString*)filename { NSAssert(filename!=nil, @"Invalid filename for sprite"); CCTexture2D *texture = [[CCTextureCache sharedTextureCache] addImage: filename]; if( texture ) return [self initWithTexture:texture]; return nil; } +(id)spriteWithFile:(NSString*)f { return [[self alloc] initWithFile:f]; } - (void) dealloc { if (vertexData) free(vertexData); } -(void) updateColor { ccColor4F color4; color4.r=(float)color_.r/255.0f; color4.g=(float)color_.g/255.0f; color4.b=(float)color_.b/255.0f; color4.a=(float)opacity_/255.0f; for (int i=0; i<vertexDataCount; i++) { vertexData[i].colors=color4; } } -(void)updateTextureCoords:(CGRect)rect { CCTexture2D *tex = texture_; if(!tex) return; float atlasWidth = (float)tex.pixelsWide; float atlasHeight = (float)tex.pixelsHigh; float left,right,top,bottom; left = rect.origin.x/atlasWidth; right = left + rect.size.width/atlasWidth; top = rect.origin.y/atlasHeight; bottom = top + rect.size.height/atlasHeight; // // |/|/|/| // CGSize capTexCoordsSize=CGSizeMake(capSizeInPixels.width/atlasWidth, capSizeInPixels.height/atlasHeight); // From left to right //Top band // Left vertexData[0].texCoords=(ccTex2F){left,top}; vertexData[1].texCoords=(ccTex2F){left,top+capTexCoordsSize.height}; vertexData[2].texCoords=(ccTex2F){left+capTexCoordsSize.width,top}; vertexData[3].texCoords=(ccTex2F){left+capTexCoordsSize.width,top+capTexCoordsSize.height}; // Center vertexData[4].texCoords=(ccTex2F){right-capTexCoordsSize.width,top}; vertexData[5].texCoords=(ccTex2F){right-capTexCoordsSize.width,top+capTexCoordsSize.height}; // Right vertexData[6].texCoords=(ccTex2F){right,top}; vertexData[7].texCoords=(ccTex2F){right,top+capTexCoordsSize.height}; //Center band // Left vertexData[8].texCoords=(ccTex2F){left,bottom-capTexCoordsSize.height}; vertexData[9].texCoords=(ccTex2F){left,top+capTexCoordsSize.height}; vertexData[10].texCoords=(ccTex2F){left+capTexCoordsSize.width,bottom-capTexCoordsSize.height}; vertexData[11].texCoords=(ccTex2F){left+capTexCoordsSize.width,top+capTexCoordsSize.height}; // Center vertexData[12].texCoords=(ccTex2F){right-capTexCoordsSize.width,bottom-capTexCoordsSize.height}; vertexData[13].texCoords=(ccTex2F){right-capTexCoordsSize.width,top+capTexCoordsSize.height}; // Right vertexData[14].texCoords=(ccTex2F){right,bottom-capTexCoordsSize.height}; vertexData[15].texCoords=(ccTex2F){right,top+capTexCoordsSize.height}; //Bottom band //Left vertexData[16].texCoords=(ccTex2F){left,bottom}; vertexData[17].texCoords=(ccTex2F){left,bottom-capTexCoordsSize.height}; vertexData[18].texCoords=(ccTex2F){left+capTexCoordsSize.width,bottom}; vertexData[19].texCoords=(ccTex2F){left+capTexCoordsSize.width,bottom-capTexCoordsSize.height}; // Center vertexData[20].texCoords=(ccTex2F){right-capTexCoordsSize.width,bottom}; vertexData[21].texCoords=(ccTex2F){right-capTexCoordsSize.width,bottom-capTexCoordsSize.height}; // Right vertexData[22].texCoords=(ccTex2F){right,bottom}; vertexData[23].texCoords=(ccTex2F){right,bottom-capTexCoordsSize.height}; } -(void) updateVertices { float left=0; //-spriteSizeInPixels.width*0.5f; float right=left+contentSize_.width; float bottom=0; //-spriteSizeInPixels.height*0.5f; float top=bottom+contentSize_.height; float holeLeft=holeRect.origin.x*CC_CONTENT_SCALE_FACTOR(); float holeRight=holeLeft+holeRect.size.width*CC_CONTENT_SCALE_FACTOR(); float holeBottom=holeRect.origin.y*CC_CONTENT_SCALE_FACTOR(); float holeTop=holeBottom+holeRect.size.height*CC_CONTENT_SCALE_FACTOR(); // // |/|/|/| // // From left to right //Top band // Left vertexData[0].vertices=(ccVertex2F){left,top}; vertexData[1].vertices=(ccVertex2F){left,holeTop}; vertexData[2].vertices=(ccVertex2F){holeLeft,top}; vertexData[3].vertices=(ccVertex2F){holeLeft,holeTop}; // Center vertexData[4].vertices=(ccVertex2F){holeRight,top}; vertexData[5].vertices=(ccVertex2F){holeRight,holeTop}; // Right vertexData[6].vertices=(ccVertex2F){right,top}; vertexData[7].vertices=(ccVertex2F){right,holeTop}; //Center band // Left vertexData[8].vertices=(ccVertex2F){left,holeBottom}; vertexData[9].vertices=(ccVertex2F){left,holeTop}; vertexData[10].vertices=(ccVertex2F){holeLeft,holeBottom}; vertexData[11].vertices=(ccVertex2F){holeLeft,holeTop}; // Center vertexData[12].vertices=(ccVertex2F){holeRight,holeBottom}; vertexData[13].vertices=(ccVertex2F){holeRight,holeTop}; // Right vertexData[14].vertices=(ccVertex2F){right,holeBottom}; vertexData[15].vertices=(ccVertex2F){right,holeTop}; //Bottom band //Left vertexData[16].vertices=(ccVertex2F){left,bottom}; vertexData[17].vertices=(ccVertex2F){left,holeBottom}; vertexData[18].vertices=(ccVertex2F){holeLeft,bottom}; vertexData[19].vertices=(ccVertex2F){holeLeft,holeBottom}; // Center vertexData[20].vertices=(ccVertex2F){holeRight,bottom}; vertexData[21].vertices=(ccVertex2F){holeRight,holeBottom}; // Right vertexData[22].vertices=(ccVertex2F){right,bottom}; vertexData[23].vertices=(ccVertex2F){right,holeBottom}; } -(void) setHole:(CGRect)r inRect:(CGRect)totalSurface { holeRect=r; self.contentSize=totalSurface.size; holeRect.origin=ccpSub(holeRect.origin,totalSurface.origin); CGPoint holeCenter=ccp(holeRect.origin.x+holeRect.size.width*0.5f,holeRect.origin.y+holeRect.size.height*0.5f); self.anchorPoint=ccp(holeCenter.x/contentSize_.width,holeCenter.y/contentSize_.height); //[self updateTextureCoords:rectInPixels_]; [self updateVertices]; [self updateColor]; } -(void) draw { BOOL newBlend = NO; if( blendFunc_.src != CC_BLEND_SRC || blendFunc_.dst != CC_BLEND_DST ) { newBlend = YES; glBlendFunc( blendFunc_.src, blendFunc_.dst ); } glBindTexture(GL_TEXTURE_2D, [texture_ name]); glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[0].vertices); glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[0].texCoords); glVertexAttribPointer(kCCVertexAttrib_Color, 4, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[0].colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, 8); glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[8].vertices); glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[8].texCoords); glVertexAttribPointer(kCCVertexAttrib_Color, 4, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[8].colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, 8); glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[16].vertices); glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[16].texCoords); glVertexAttribPointer(kCCVertexAttrib_Color, 4, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[16].colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, 8); if( newBlend ) glBlendFunc(CC_BLEND_SRC, CC_BLEND_DST); } -(void)setTextureRectInPixels:(CGRect)rect untrimmedSize:(CGSize)untrimmedSize { rectInPixels_ = rect; rect_ = CC_RECT_PIXELS_TO_POINTS( rect ); //[self setContentSizeInPixels:untrimmedSize]; [self updateTextureCoords:rectInPixels_]; } -(void)setTextureRect:(CGRect)rect { CGRect rectInPixels = CC_RECT_POINTS_TO_PIXELS( rect ); [self setTextureRectInPixels:rectInPixels untrimmedSize:rectInPixels.size]; } // // RGBA protocol // #pragma mark CCSpriteHole - RGBA protocol -(GLubyte) opacity { return opacity_; } -(void) setOpacity:(GLubyte) anOpacity { opacity_ = anOpacity; // special opacity for premultiplied textures if( opacityModifyRGB_ ) [self setColor: (opacityModifyRGB_ ? colorUnmodified_ : color_ )]; [self updateColor]; } - (ccColor3B) color { if(opacityModifyRGB_){ return colorUnmodified_; } return color_; } -(void) setColor:(ccColor3B)color3 { color_ = colorUnmodified_ = color3; if( opacityModifyRGB_ ){ color_.r = color3.r * opacity_/255; color_.g = color3.g * opacity_/255; color_.b = color3.b * opacity_/255; } [self updateColor]; } -(void) setOpacityModifyRGB:(BOOL)modify { ccColor3B oldColor = self.color; opacityModifyRGB_ = modify; self.color = oldColor; } -(BOOL) doesOpacityModifyRGB { return opacityModifyRGB_; } #pragma mark CCSpriteHole - CocosNodeTexture protocol -(void) updateBlendFunc { if( !texture_ || ! [texture_ hasPremultipliedAlpha] ) { blendFunc_.src = GL_SRC_ALPHA; blendFunc_.dst = GL_ONE_MINUS_SRC_ALPHA; [self setOpacityModifyRGB:NO]; } else { blendFunc_.src = CC_BLEND_SRC; blendFunc_.dst = CC_BLEND_DST; [self setOpacityModifyRGB:YES]; } } -(void) setTexture:(CCTexture2D*)texture { // accept texture==nil as argument NSAssert( !texture || [texture isKindOfClass:[CCTexture2D class]], @"setTexture expects a CCTexture2D. Invalid argument"); texture_ = texture; [self updateBlendFunc]; } -(CCTexture2D*) texture { return texture_; } @end but now positioning and scaling seem to not work? and it starts in the wrong position... but changing the opacity still works. so i was wondering if anyone can see why my 2.0 version is not working? or if maybe there is a better way to do a sprite hole with cocos2d/opengl 2.0? shaders? thanks

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  • Combining pathfinding with global AI objectives

    - by V_Programmer
    I'm making a turn-based strategy game using Java and LibGDX. Now I want to code the AI. I haven't written the AI code yet. I've simply designed it. The AI will have two components, one focused in tactics and resource management (create troops, determine who have strategical advantage, detect important objectives, etc) and a individual component, focused in assign the work to each unit, examine its possibilites and move the unit. Now I'm facing an important problem. The map where the action take place is a grid-based map. Each terrain has different movement cost. I read about pathfinding and I think A* is a very good option to determine a good route between two points. However, imagine I have an unit with movement = 5 (i.e, it can move 5 tiles of movement cost = 1). My tactical AI has found an objective at a distance d = 20 tiles (Manhattan distance) from my unit. My problem is the following: the unit won't be able to reach the objective in one turn. So the AI will have to store a list of position and execute them in various turns. I don't know how to solve this. PS. In my unit code, I have a list called "selectionMarks" which stores all the possible places where the unit can go in this turn. This places are calculed recursively using a "getSelectionMarks" function. Any help is appreciated :D

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  • Quickly ubuntu-application + indicator template don't work

    - by aliasbody
    I've started to work with quickly and python (because I wanted to have some GTk3 integration and create and appindicator), and so I create the projecto like this : quickly create ubuntu-application ualarm cd ualarm quickly run And the application launched. But then I tried to add the appindicator like this : quickly add indicator And since then the application doesn't start anymore and this error appear : aliasbody@BodyUbuntu-PC:~/Projectos/ualarm$ quickly run (ualarm:8515): Gtk-WARNING **: Theme parsing error: gnome-panel.css:28:11: Not using units is deprecated. Assuming 'px'. /usr/lib/python2.7/dist-packages/gi/overrides/Gtk.py:391: Warning: g_object_set_property: construct property "type" for object `Window' can't be set after construction Gtk.Window.__init__(self, type=type, **kwds) Traceback (most recent call last): File "bin/ualarm", line 33, in <module> ualarm.main() File "/home/aliasbody/Projectos/ualarm/ualarm/__init__.py", line 33, in main window = UalarmWindow.UalarmWindow() File "/home/aliasbody/Projectos/ualarm/ualarm_lib/Window.py", line 35, in __new__ new_object.finish_initializing(builder) File "/home/aliasbody/Projectos/ualarm/ualarm/UalarmWindow.py", line 24, in finish_initializing super(UalarmWindow, self).finish_initializing(builder) File "/home/aliasbody/Projectos/ualarm/ualarm_lib/Window.py", line 75, in finish_initializing self.indicator = indicator.new_application_indicator(self) File "/home/aliasbody/Projectos/ualarm/ualarm/indicator.py", line 52, in new_application_indicator ind = Indicator(window) File "/home/aliasbody/Projectos/ualarm/ualarm/indicator.py", line 20, in __init__ self.indicator = AppIndicator3.Indicator('ualarm', '', AppIndicator3.IndicatorCategory.APPLICATION_STATUS) TypeError: GObject.__init__() takes exactly 0 arguments (3 given) How can I solve this problem ?

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  • Suggestions for a Self-serv advertising service

    - by Mystere Man
    I am seeking a self-serv advertising service for my websites, but I have a few restrictions that seem to make what i'm looking for hard to find. Specifically, I want to place "advertise here" links on my pages and allow end-users to purchase advertising on that site, page, and location. These ads will not be part of a national network. Supports multi-tenancy - That is, I have a number of domains using the same "web application" but with customized content per domain. When a customer wants to advertise on a given domain, then the ads will only appear on that domain and on that page of the domain (even though the page name may be the same across multiple domains). Supports fixed ad prices, not just CPC. I need monthly and quarterly pricing regardless of performance. Integrates with OpenX and other ad networks, so that if there is no self-serv on a given zone, it will use national advertising or direct advertising. Shiny Ads has much of this, but i'm looking for alternatives, as their prices are a bit crazy (20%) and can only do PayPal.

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  • can't get a good install:11.10 server

    - by jack
    I screwed up my partitioning aparently tring to get lvm and raid1 going. the machine is an intel dual core dt with 2 gig of ram and 2 sata drives, one 250g and the other 500g. This a build for my school in n.e. Thailand. we have 20+ clients now, a website, email. Our old server is dying fast and we are going to add another 12 stations next week. I really need some help here! 1. have onboard gigabit ethernet that aparently uses same driver as realtek 811c. I installed a pcie gigabit card also 811c. At several points the eth0 has accessed the internet fine, but the eth1 will not communicate. 2. I saw a "fix" for this online which from root: rmmod r8169. this imediately killed the working onboard card. 3.I tried to re-install 11.10 figuring that would re-install r8169. However I messed something up in my partitioning and can't get a clean boot now. 6. so I think after 12 re-installs or so and 2 days. I can get through it right if I can start over with clean drives, but I can't figure out how to empty them out what with soft raid and lvm partitions. seems like i've had it going well and then trying to fix that one little problem, i go backwards.Please help! please send email.-thanks

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  • How to Upgrade Windows 7 Easily (And Understand Whether You Should)

    - by The Geek
    Just the other day I was trying to use Remote Desktop to connect from my laptop in the living room to the desktop downstairs, when I realized that I couldn’t do it because the desktop was running Windows Home Premium—that’s when I realized we’d never covered how to upgrade Windows, so here you are. You can upgrade from any version of Windows to the next version up, but it’s obviously going to cost a bit of money, and there’s a very good chance that you’ll have no reason to upgrade. Keep reading for the differences between the versions, whether you should bother upgrading, and how to actually do it Latest Features How-To Geek ETC HTG Projects: How to Create Your Own Custom Papercraft Toy How to Combine Rescue Disks to Create the Ultimate Windows Repair Disk What is Camera Raw, and Why Would a Professional Prefer it to JPG? The How-To Geek Guide to Audio Editing: The Basics How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 Take Better Panoramic Photos with Any Camera Make Creating App Tabs Easier in Firefox Peach and Zelda Discuss the Benefits and Perks of Being Kidnapped [Video] The Life of Gadgets in Price and Popularity [Infographic] Apture Highlights Turns Your Cursor into a Search Tool Add Classic Sci-Fi Goodness to Your Desktop with the Matrix Theme for Windows 7

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  • Understanding IDAT chunk of PNG file format

    - by DRapp
    From the sample image below, I have a border in yellow just for display purposes only. The actual .png file is a simple black/white image 3 pixels by 3 pixels. I was originally thinking to try as a 2x2, but that would not help trying to interpret low/hi vs hi/low drawing stream. At least this way, I would have two black, one white from the top, or one white, two black from the bottom.. So I read the chunks of data, get to the IDAT chunk, decode that (zlib) and come up with 12 bytes as follows 00 20 00 40 00 80 So, my question, how does the above get broken down into the 3x3 black and white sample... Also, it is saved in palette format and properly recognizes the bit depth of 1 and color palette of 2... color pallet[0] is RGBA all zeros. Palette1 has RGBA of 255, 255, 255, 0 I'll eventually get into the multiple other depth formats later, just wanted to start with what would expect to be the easiest. Part II. Any guidance on handling the other depth formats would help if anything special to be considered especially regarding alpha channel (which I am already looking for in the palette) that might trip me up.

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  • I've inherited 200K lines of spaghetti code -- what now?

    - by kmote
    I hope this isn't too general of a question; I could really use some seasoned advice. I am newly employed as the sole "SW Engineer" in a fairly small shop of scientists who have spent the last 10-20 years cobbling together a vast code base. (It was written in a virtually obsolete language: G2 -- think Pascal with graphics). The program itself is a physical model of a complex chemical processing plant; the team that wrote it have incredibly deep domain knowledge but little or no formal training in programming fundamentals. They've recently learned some hard lessons about the consequences of non-existant configuration management. Their maintenance efforts are also greatly hampered by the vast accumulation of undocumented "sludge" in the code itself. I will spare you the "politics" of the situation (there's always politics!), but suffice to say, there is not a consensus of opinion about what is needed for the path ahead. They have asked me to begin presenting to the team some of the principles of modern software development. They want me to introduce some of the industry-standard practices and strategies regarding coding conventions, lifecycle management, high-level design patterns, and source control. Frankly, it's a fairly daunting task and I'm not sure where to begin. Initially, I'm inclined to tutor them in some of the central concepts of The Pragmatic Programmer, or Fowler's Refactoring ("Code Smells", etc). I also hope to introduce a number of Agile methodologies. But ultimately, to be effective, I think I'm going to need to hone in on 5-7 core fundamentals; in other words, what are the most important principles or practices that they can realistically start implementing that will give them the most "bang for the buck". So that's my question: What would you include in your list of the most effective strategies to help straighten out the spaghetti (and prevent it in the future)?

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  • Why do I get disk I/O errors booting the 3.2 kernel on a xen vps server?

    - by Doug
    I have a xen vps, which I just upgraded to the new LTS 12 Precise Pangolin. However, I see this error on booting: [ 12.848076] end_request: I/O error, dev xvda, sector 12841 [ 12.848093] end_request: I/O error, dev xvda, sector 12841 [ 12.848103] Buffer I/O error on device xvda1, logical block 1605 [ 12.848110] lost page write due to I/O error on xvda1 [ 12.848129] Aborting journal on device xvda1. Results in / being mounted read-only. Reboot: [ 3.087257] EXT3-fs (xvda1): warning: ext3_clear_journal_err: Marking fs in need of filesystem check. [ 3.087677] EXT3-fs (xvda1): recovery complete [ 3.088514] EXT3-fs (xvda1): mounted filesystem with ordered data mode Begin: Running /scripts/local-bottom ... done. done. Begin: Running /scripts/init-bottom ... done. fsck from util-linux 2.20.1 PRGMRDISK1 contains a file system with errors, check forced. Checking disk drives for errors. This may take several minutes. Press C to cancel all checks in progress PRGMRDISK1: ***** REBOOT LINUX ***** PRGMRDISK1: 371152/6001184 files (2.8% non-contiguous), 4727949/12000000 blocks mountall: fsck / [308] terminated with status 3 mountall: System must be rebooted: / [ 151.566949] Restarting system. Name ID Mem VCPUs State Time(s) shadowmint 236 2048 1 --p--- 0.0 Reboot - back to 1. This is definitely an issue with the 3.2 kernel, because booting the 3.0.0 or 2.6.38 kernel series make this issue magically disappear. I'm certain this is some kind of weird xen thing, but no idea. Anyone? Anyhow, until this is resolve I strongly recommend against upgrading if you're running a xen server.

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  • How to mount private network shares on login?

    - by bainorama
    I've read all the existing entries I could find on using pam_mount but none of them seem to work for me. I'm trying to automatically mount shares on my local NAS at user login time. The usernames and passwords on my NAS shares match my local user name and password, but there is no LDAP/AD server. My pam_mount.conf has the following: <volume fstype="cifs" server="bain-brain" path="movies" user="*" sgrp="bains" mountpoint="/home/%(USER)/movies" options="user=%(USER),dir_mode=0700,file_mode=700,nosuid,nodev" /> When I login, I see the following in /var/log/auth.log: Oct 13 10:21:26 bad-lattitude lightdm: pam_mount(misc.c:380): 29 20 0:20 / /home/alastairb/movies rw,nosuid,nodev,relatime - cifs //bain-brain/movies rw,sec=ntlm,unc=\\bain-brain\movies,username=alastairb,uid=1000,forceuid,gid=1000,forcegid,addr=10.1.1.12,file_mode=01274,dir_mode=0700,nounix,serverino,rsize=61440,wsize=65536,actimeo=1 The folder /home/alastairb/movies is present but empty (can't see the files which are on the NAS in the respective share folder). In Nautilus, the share is shown in the sidebar under "Computer", and clicking on this takes me to the correct folder, but again, its empty. Any ideas as to what I'm doing wrong?

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  • Genetic Algorithm new generation exponentially increasing

    - by Rdz
    I'm programming Genetic Algorithm in C++ and after searching all kind of ways of doing GA'a operators (selection, crossover, mutation) I came up with a doubt. Let's say I have an initial population of 500. My selection will consist in getting the top 20% of 500(based on best fitness). So I get 100 individuals to mate. When I do the crossover I'll get 2 children where both together have 50% of surviving. So far so good. I start the mutation, and everything's ok.. Now when I start choosing the Next generation, I see that I have a big number of children (in this case, 4950 if you wanna know). Now the thing is, every time I run GA, if I send all the children to the next generation, the number of individuals per generation will increase exponentially. So there must be a way of choosing the children to fulfill a new generation without getting out of this range of the initial population. What I'm asking here is if there is anyway of choosing the children to fill the new generations OR should I choose somehow (and maybe reduce) the parents to mate so I don't get so many children in the end. Thanks :)

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  • How do I throttle a command in a terminal window?

    - by To Do
    I needed to run convert with a lot of images at the same time. The command took quite a while but this doesn't bother me. The issue is that this command rendered my computer unusable while the command was running (for about 15 minutes). So is it possible to throttle the command by limiting resources (processor and memory) to the command, directly from the command line? This can only work if I add something to the same line before pressing Enter because once I start the process the computer slows so much that it is impossible for example to switch to "System monitor" and reduce priority. Edit: top and iotop results I managed to run top and sudo iotop >iotop.txt while doing one of these convert operations. (The iotop.txt file produced is difficult to read) Results of top: PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 14275 username 20 0 4043m 3.0g 1448 D 7.0 80.4 0:16.45 convert Results of iotop: [?1049h[1;24r(B[m[4l[?7h[?1h=[39;49m[?25l[39;49m(B[m[H[2JTotal DISK READ: 1269.04 K/s | Total DISK WRITE:[59G0.00 B/s (B[0;7m TID PRIO USER DISK READ DISK WRITE SWAPIN(B[0;1;7m IO(B[0;7m COMMAND [3;2H(B[m2516 be/4 username 350.08 K/s 0.00 B/s 0.00 % 0.00 % zeitgeist-datahub 7394 be/4 username 568.88 K/s 0.00 B/s 77.41 % 0.00 % --rendere~.530483991[5;1H14275 idle username 350.08 K/s 0.00 B/s 37.49 % 0.00 % convert S~f test.pdf[6;2H2048 be/4 root[6;24H0.00 B/s 0.00 B/s 0.00 % 0.00 % [kworker/3:2] [5G1 be/4 root[7;24H0.00 B/s 0.00 B/s 0.00 % 0.00 % init Furthermore, even after the process ends, the computer does not return to the previous performance. I found a way around this by running sudo swapoff -a followed by sudo swapon -a

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  • How to clear unshown OSD notifications

    - by Avatar Parto
    I am a webmaster of 2 active websites. Every time I start Thunderbird, it downloads all the new messages from the admin mail addresses of these sites - [email protected], [email protected], [email protected], etc. There are about 20 of them - this includes my personal email accounts. Now, am not always connected to the internet and there arises cases where I need to access already downloaded mails. Thunderbird then tries to connect to the internet, which it can't coz am offline, and then displays about twenty OSD notifications, one after the other, telling me that connection for each email address has failed. That's frustrating and it really eating me up. Am looking for a way, either: 1. To tell Thunderbird NOT to connect to the internet when am offline, or 2. To clear all these notifications after like the first one shows. And if it will help, am using ubuntu 13.04 and Thunderbird 24.0 and I always keep my computer fully updated. Any help is welcome. Thanxs.

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  • Google+ Platform Office Hours for April 25, 2012: Q&A with the Hangouts API Team

    Google+ Platform Office Hours for April 25, 2012: Q&A with the Hangouts API Team This week we were joined by Richard Dunn of the Hangouts API team who answered questions about the Hangouts API. Discuss this video on Google+: goo.gl 1:09 - What's going on with the Hangouts API? 3:43 - Jason shares information about his current projects 5:40 - Can I prevent a Hangout app from running within a Hangout On Air? 8:05 - Can we have APIs to control On Air features? 10:05 - Could a Silverlight / JavaScript bridge be created so we can use them in Hangout Apps? 12:01 - Is there a way to obfuscate the code for a Hangouts app? 15:24 - Are there plans to consolidate the various comment and chat channels for Hangouts On Air? 18:53 - When will Hangouts On Air come to Android? 20:48 - How can I access the OAuth token from the API? - developers.google.com 22:39 - When will we have Hangout apps on the mobile devices? 24:57 - Is it possible to search for 2 or more hash tags via the search REST API? 25:45 - Will we see a PHP REST API demo today? 26:20 - How can I restrict usage of a Hangout app? 30:07 - How do you hold a hangout that is simulcast on YouTube? 31:07 - Why do users show up as empty objects before they've authorized the app? 32:52 - What are the best practice for storing user specific configuration? 38:06 - Is anyone doing in application payment? 39:22 - Has anyone written any books about Hangout apps? From: GoogleDevelopers Views: 1619 19 ratings Time: 42:04 More in Science & Technology

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  • How to justify rewriting/revamping legacy software in a business case?

    - by sxthomson
    I work for a great little software company which makes good revenue from our main software package. The problem for me is that it's almost unmaintainable. It's written in Delphi 7 (has upgraded versions over time) and has been worked on by a lot of developers over the past 20 or so years. The software lacks any meaningful architecture - there's no object orientation whatsoever, horrible amounts of cyclical dependencies and an over-reliance on global variables to name just a few things. Another huge thing for me is Delphi 7 does NOT support 64-bit. The problem here for me is that my management team don't care about technical things, they want to know why they should care. Obviously that's expected, so what I'm asking here is for some guidance, or tales, or pitfalls about this kind of thing. There's a few things I would love to include, namely for me, the length of time taken to debug/write a feature in "legacy" code, versus coherent, well structured OO code. Does anyone know of any blog posts or the like where this is talked about? For us in the company this is a huge reason. Despite being decent developers we feel like writing a new feature is just piling more rubbish on top. On top of that, even for me who has a decent level of understanding of the code, changing things is infuriating - a small change can have a ridiculous domino effect. Anyone have any experiences they'd like to share?

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  • Getting link to abstract indexed in Google Scholar

    - by JordanReiter
    We have a large digital library with thousands of papers indexed in Google Scholar. We allow Google Scholar to index our PDFs but they're blocked unless you have a subscription. So Google has full-text indexing/searching of our PDFs (great!) but then the links point just to those PDFs (boo!) instead of the more helpful abstract pages. Does anyone know what could cause an issue like this? I am, to the best of my knowledge, following all of the guidelines laid out in their Inclusion Guidelines. Here's some example meta data: <meta name="citation_title" content="Sample Title"/> <meta name="citation_author" content="LastName, FirstName"/> <meta name="citation_publication_date" content="2012/06/26"/> <meta name="citation_volume" content="1"/> <meta name="citation_issue" content="1"/> <meta name="citation_firstpage" content="10"/> <meta name="citation_lastpage" content="20"/> <meta name="citation_conference_title" content="Name of the Conference"/> <meta name="citation_isbn" content="1-234567-89-X"/> <meta name="citation_pdf_url" content="http://www.example.org/p/1234/proceeding_1234.pdf"/> <meta name="citation_fulltext_html_url" content="http://www.example.org/f/1234/"/> <meta name="citation_abstract_html_url" content="http://www.example.org/p/1234/"/> <link rel="canonical" href="http://www.example.org/p/1234/" /> example.org/p/1234 is the abstract page for the article; example.org/f/1234 is the fulltext link accessible to subscribers only (and to Google Scholar). example.org/p/1234/proceeding_1234.pdf is the fulltext PDF link.

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  • How do you QA and release software quickly (some call it agile) with a large team?

    - by sadadasd
    My work used to be a smaller team. We had less than 13 devs for a while. We are now growing rapidly, and are over 20 with plans to be over 30 in a few months (triple dev size!!!) Our process for QA'ing and releasing each build is no longer working. We currently have everyone develop the new code, and stick it onto a staging environment. A few days before our weekly release, we would freeze the staging environement and QA everything new / old. By our normal release time everything was usually deemed acceptable and pushed out the door to the main site. We reached a point where our code got too big so we could no longer regress the entire site each week in QA. We were ok with that, we jsut made a list of everything important and only covered that and the new stuff. Now we are reaching a point where all the new stuff each week is becoming too big and too unstable. Our staging environment is really buggy week after week, and we are usually 1-2 hrs behind the normal release time. As the team is growing further, we are going to drown with this same process. We are re-evaluating everything, and I personally am looking for suggestions / success stories. Many companies have been where before and progressed beyond, we need to do the same

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  • Storing data offline with javascript

    - by Walker
    My question is about storing data offline and potentially whether I will need to bring in an outside programmer or could this be learned within a few weeks? The website I am working on will have an interface where users will login and go through a series of quizzes in the form of checkbox, drop down menus, and others. Each page/quiz area could have 20-100 total checkboxes in a series of 3-5 rows because of the comprehensive nature of course. This I can do - I know how to code the quiz and return a correct or incorrect answer based on each individual checkbox and present a cumulative score (ie: you got 57% correct). The issue lies in the fact that I would like to save the users results and keep them informed of their progress. When they complete all of the quizzes, I would like to have a visual output of their performance in each area. Storing the output from their results offline is where I think I may run into a problem with my lack of coding experience. I would also like to have a sidebar with their progress of each section (10-15) with a green percentage completion bar or a % correct which would draw from this. I have never had to code something that stores information like this offline - so back to my question - would it be better to learn the language needed or bring in a coder/developer for the back end stuff.

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  • What Pattern will solve this - fetching dependent record from database

    - by tunmise fasipe
    I have these classes class Match { int MatchID, int TeamID, //used to reference Team ... other fields } Note: Match actually have 2 teams which means 2 TeamID class Team { int TeamID, string TeamName } In my view I need to display List<Match> showing the TeamName. So I added another field class Match { int MatchID, int TeamID, //used to reference Team ... other fields string TeamName; } I can now do Match m = getMatch(id); m.TeamName = getTeamName(m.TeamId); //get name from database But for a List<Match>, getTeamName(TeamId) will go to the database to fetch TeamName for each TeamID. For a page of 10 Matches per page, that could be (10x2Teams)=20 trip to database. To avoid this, I had the idea of loading everything once, store it in memory and only lookup the TeamName in memory. This made me have a rethink that what if the records are 5000 or more. What pattern is used to solve this and how?

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  • OOP implementation of BUFFS and Stats. Suggestion

    - by Mattia Manzo Manzati
    I am developing an MMORPG server using NodeJS. I am not sure how to implement Buffs, i mean, equipped objects or used skills have effects on the Player() which has many Stats(), some of them have a max cap... Effects can change the Stat value, increasing or decreasing it by a value, a percentage or completly rewrite the value of the stat. After a while I have decided to create a base class for buffs, which can be hidden (if they are casted from an equipped object) or shown if they came from an ability (Spell). Anyway I need suggestion how to implement it, use an array for all active buffs for a stat and have a function calculate the value of the stat affected by buffs each time I need the value of the stat or...? Other more OOP's ways to do it? I have read this What's a way to implement a flexible buff/debuff system? but this implements only a percentage system, which buffs can only say "+10%, +20%, etc...", but I would love to have an hybrid system, which can have percentage values or static values (like WoW does), and using modifiers it's hard to implement, because modifiers refers to the current value of stat :/ Thanks for suggestions :)

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  • Is it conceivable to have millions of lists of data in memory in Python?

    - by Codemonkey
    I have over the last 30 days been developing a Python application that utilizes a MySQL database of information (specifically about Norwegian addresses) to perform address validation and correction. The database contains approximately 2.1 million rows (43 columns) of data and occupies 640MB of disk space. I'm thinking about speed optimizations, and I've got to assume that when validating 10,000+ addresses, each validation running up to 20 queries to the database, networking is a speed bottleneck. I haven't done any measuring or timing yet, and I'm sure there are simpler ways of speed optimizing the application at the moment, but I just want to get the experts' opinions on how realistic it is to load this amount of data into a row-of-rows structure in Python. Also, would it even be any faster? Surely MySQL is optimized for looking up records among vast amounts of data, so how much help would it even be to remove the networking step? Can you imagine any other viable methods of removing the networking step? The location of the MySQL server will vary, as the application might well be run from a laptop at home or at the office, where the server would be local.

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  • Does Google Analytics exclude Campaign traffic from Facebook in the Social reports?

    - by user1612223
    For a while we have used campaign tags when putting posts on Facebook so that we can run campaign reports in Google analytics on those links. However it appears that traffic from those links are being excluded in Google's Social reports. For example between 7/20 and 8/19 I'm seeing 123 Visits where Facebook is the source in my Campaigns report, but only 29 Visits where Facebook is the source in my Social Sources report. Main questions: Does Google exclude campaign traffic from it's social reports? If it does, is there any way to reconcile that so that the traffic shows up in both reports? If it doesn't, what could be causing the vast discrepancy? One observer noted that we are setting the Medium to "Post" when passing the campaign parameters, and that Google may only allow "Referral" traffic in it's social reports (Just speculation). In that case we could potentially change the Medium to "Referral", but that would undermine some of our strategy in being able to set different mediums. I have also considered that maybe the campaign traffic came to the site several times, and the social report may count the same user as less visits, however over 70% of the Facebook campaign traffic is new traffic, so at a minimum there would need to be over 85 Visits on the Social side for that argument to be valid. I've done several searches for any information on this topic, and haven't run across much of anything. I did post the same question on Google's Product Forum and have not gotten a response. The title of that question was 'Facebook Campaign Traffic Not Showing in Social Reports'. The inability to pass campaign data on Facebook posts would make evaluating the performance of those specific posts very difficult, so I'm hoping there is a solution to this.

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  • Loading Entities Dynamically with Entity Framework

    - by Ricardo Peres
    Sometimes we may be faced with the need to load entities dynamically, that is, knowing their Type and the value(s) for the property(ies) representing the primary key. One way to achieve this is by using the following extension methods for ObjectContext (which can be obtained from a DbContext, of course): 1: public static class ObjectContextExtensions 2: { 3: public static Object Load(this ObjectContext ctx, Type type, params Object [] ids) 4: { 5: Object p = null; 6:  7: EntityType ospaceType = ctx.MetadataWorkspace.GetItems<EntityType>(DataSpace.OSpace).SingleOrDefault(x => x.FullName == type.FullName); 8:  9: List<String> idProperties = ospaceType.KeyMembers.Select(k => k.Name).ToList(); 10:  11: List<EntityKeyMember> members = new List<EntityKeyMember>(); 12:  13: EntitySetBase collection = ctx.MetadataWorkspace.GetEntityContainer(ctx.DefaultContainerName, DataSpace.CSpace).BaseEntitySets.Where(x => x.ElementType.FullName == type.FullName).Single(); 14:  15: for (Int32 i = 0; i < ids.Length; ++i) 16: { 17: members.Add(new EntityKeyMember(idProperties[i], ids[i])); 18: } 19:  20: EntityKey key = new EntityKey(String.Concat(ctx.DefaultContainerName, ".", collection.Name), members); 21:  22: if (ctx.TryGetObjectByKey(key, out p) == true) 23: { 24: return (p); 25: } 26:  27: return (p); 28: } 29:  30: public static T Load<T>(this ObjectContext ctx, params Object[] ids) 31: { 32: return ((T)Load(ctx, typeof(T), ids)); 33: } 34: } This will work with both single-property primary keys or with multiple, but you will have to supply each of the corresponding values in the appropriate order. Hope you find this useful!

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  • Restore Default Appearance in Ubuntu 12.04

    - by katya sehgal
    I'd like the original colour scheme, icon style of 12.04. I somehow lost the Ambiance theme (possible error or upgrade error). I re-installed 'light-themes' from the terminal and got it back. But the panel on the top that shows the options of sound, battery and wi-fi has changed and I can-not get the original setting back. In the windows, the close, minimize tools have shifted to the right instead of the original left side. I had installed MyUnity and Ubuntu Tweak but deleted them. As such, I want the original setting back. Kindly help me with the commands. I have searched for solutions; there are multiple and I need to be sure if I should follow the same. Kindly bear before marking duplicate. Discoveries *. [The appearance is gray and boxy as outlined here.] Not sure same problem. *. [Similar 'gray and boxy' article here] *. Desktop forgets theme.] *. I have also tried unity --reset command. It never completes. I gave it 20 minutes.

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