Search Results

Search found 24037 results on 962 pages for 'game design'.

Page 227/962 | < Previous Page | 223 224 225 226 227 228 229 230 231 232 233 234  | Next Page >

  • Perl OO frameworks and program design - Moose and Conway's inside-out objects (Class::Std)

    - by Emmel
    This is more of a use-case type of question... but also generic enough to be more broadly applicable: In short, I'm working on a module that's more or less a command-line wrapper; OO naturally. Without going into too many details (unless someone wants them), there isn't a crazy amount of complexity to the system, but it did feel natural to have three or four objects in this framework. Finally, it's an open source thing I'll put out there, rather than a module with a few developers in the same firm working on it. First I implemented the OO using Class::Std, because Perl Best Practices (Conway, 2005) made a good argument for why to use inside-out objects. Full control over what attributes get accessed and so on, proper encapsulation, etc. Also his design is surprisingly simple and clever. I liked it, but then noticed that no one really uses this; in fact it seems Conway himself doesn't really recommend this anymore? So I moved to everyone's favorite, Moose. It's easy to use, although way way overkill feature-wise for what I want to do. The big, major downside is: it's got a slew of module dependencies that force users of my module to download them all. A minor downside is it's got way more functionality than I really need. What are recommendations? Inconvenience fellow developers by forcing them to use a possibly-obsolete module, or force every user of the module to download Moose and all its dependencies? Is there a third option for a proper Perl OO framework that's popular but neither of these two?

    Read the article

  • Seeking help with a MT design pattern

    - by SamG
    I have a queue of 1000 work items and a n-proc machine (assume n = 4).The main thread spawns n (=4) worker threads at a time ( 25 outer iterations) and waits for all threads to complete before processing the next n (=4) items until the entire queue is processed for(i= 0 to queue.Length / numprocs) for(j= 0 to numprocs) { CreateThread(WorkerThread,WorkItem) } WaitForMultipleObjects(threadHandle[]) The work done by each (worker) thread is not homogeneous.Therefore in 1 batch (of n) if thread 1 spends 1000 s doing work and rest of the 3 threads only 1 s , above design is inefficient,becaue after 1 sec other 3 processors are idling. Besides there is no pooling - 1000 distinct threads are being created How do I use the NT thread pool (I am not familiar enough- hence the long winded question) and QueueUserWorkitem to achieve the above. The following constraints should hold The main thread requires that all worker items are processed before it can proceed.So I would think that a waitall like construct above is required I want to create as many threads as processors (ie not 1000 threads at a time) Also I dont want to create 1000 distinct events, pass to the worker thread, and wait on all events using the QueueUserWorkitem API or otherwise Exisitng code is in C++.Prefer C++ because I dont know c# I suspect that the above is a very common pattern and was looking for input from you folks.

    Read the article

  • Windows mobile phone for business application - or design way out of scrolling problem

    - by Peter
    We have a business application written for Windows mobile. It has people doing inventories. The fastest way to do this is to keep one hand on the product being counted and the other on the phone. The five-way lets you hit enter to accept the current correct inventory (the norm) or to move one left to remove one. This is very fast. If I am two low, I have a quick glance at the phone- move my eyes back to count the next row - and with my right hand hit the five way "left left enter". Very fast. Our problem is that with I-Mate out of business, we cannot find a modern cell phone that has a decent size screen and a five way. Everyone is going to candy bar and flicks. That works great if it is two hands and you are looking at the phone, but not efficient for us. Other than the $1,500 ruggadized units, is there anybody who makes a business style Windows Mobile with a five way? If not, any ideas on how to design the phone to make it easier without a five way to quickly enter data like this?

    Read the article

  • XML parsing design using xmlpp and C++

    - by shagv
    I would like to use an xml format similar to the following: <CONFIG> <PROFILE NAME="foobar"> <PARAM ID="0" NAME="Foo" CLASS="BaseParam"/> <PARAM ID="2" NAME="Bar" CLASS="StrIntParam"> <VALUE TYPE="STRING">some String</VALUE> <VALUE TYPE="INT">1234</VALUE> </PARAM> </PROFILE> </CONFIG> CONFIG contains a list of PROFILEs which contain a list of PARAMs which themselves can be any structure (to be defined in the future). The idea was to define classes that parsed each PARAM type and to keep track of which class to use in the PARAM's CLASS attribute. In code I have a config class that manages the list of profiles and a profile class that manages the list of params. I would like the profile class to handle additional param types (that inherit BaseParam) without modification to the profile class (or at the very least with minimal modification). First of all, is this design viable? If so, what are some ways I could use different param classes and have their creation at run-time be automatic (the profile class sees the CLASS attribute and knows which type to create)?

    Read the article

  • Facade Design Patterns and Subclassing

    - by Code Sherpa
    Hi. I am using a facade design pattern for a C# program. The program basically looks like this... public class Api { #region Constants private const int version = 1; #endregion #region Private Data private XProfile _profile; private XMembership _membership; private XRoles _role; #endregion Private Data public Api() { _membership = new XMembership(); _profile = new XProfile(); _role = new XRoles(); } public int GetUserId(string name) { return _membership.GetIdByName(name); } } Now, as I would like subclass my methods into three categories: Role, Profile, and Member. This will be easier on the developers eye because both Profile and Membership expose a lot of methods that look similar (and a few by Role). For example, getting a user's ID would look like: int _id = Namespace.Api.Member.GetUserId("Henry222"); Can somebody "illustrate" how subclassing should work in this case to achieve the effect I am looking for? Thanks in advance.

    Read the article

  • Fastest Method to Learn Web Design for a Developer

    - by hekevintran
    I am a Web developer and in my projects I have noticed that my weakest point is not being good at the front-end design. Relying on other designers can be annoying if they are not able to produce as quickly as I want. My perspective on HTML/CSS is that it is basically a big hack that amazingly works. There are too many CSS and browser specific bugs/quirks to learn and remember them all without spending extreme amounts of time trying to untangle everything. Is there a fast track route to getting CSS into my brain? I have looked at some CSS books, but to me they really read as long lists of how to render things correctly in IE6 and how to make corners rounded. (Seriously why does it require so many tricks to make a sharp corner round? On any platform but the Web this would be called a major oversight.) Does there exist something that does the analogous to CSS that jQuery does for JavaScript? Using jQuery you don't need to know JavaScript well to make things that work. I am not interested in learning why IE6 does things in weird ways because I don't care about supporting it at all. I am more interested in a method of learning how to use CSS to do what I want without spending hours and hours reading obscure blogs.

    Read the article

  • How would you design a question/answer view (iPhone SDK)

    - by Aurélien Vallée
    I'm new to iPhone development, and I have a question on how to create a view for my application. The view should display a problem (using formatted/syntax highlighted text), and multiple possible answers. The user should be able to click on an answer to validate it. Currently, I am trying to use a UITableView embedding UIWebView as contentView. That allows me to display formatted text easily. The problem is that it is a real pain to compute and adjust the height of the cells. I have to preload the webview, call sizeToFit, get its height, and update the cell accordingly. This process should be done for the problem and the answers (as they are HTML formatted text too). It's such a pain that I am planning to switch to something else. I thought using only a big UIWebView and design everything in HTML. But I looked at some articles describing how to communicate between the HTML page and the ObjectiveC code. This seems to involve some awful tricks too... So... that's it, I don't really know what I should do. I guess some of you dealt with such things before, and would provide some greatly appreciated tips :)

    Read the article

  • Applying policy based design question

    - by Arthur
    I've not read the Modern C++ Design book but have found the idea of behavior injection through templates interesting. I am now trying to apply it myself. I have a class that has a logger that I thought could be injected as a policy. The logger has a log() method which takes an std::string or std::wstring depending on its policy: // basic_logger.hpp template<class String> class basic_logger { public: typedef String string_type; void log(const string_type & s) { ... } }; typedef basic_logger<std::string> logger; typedef basic_logger<std::wstring> wlogger; // reader.hpp template<class Logger = logger> class reader { public: typedef Logger logger_type; void read() { _logger.log("Reading..."); } private: logger_type _logger; }; Now the questing is, should the reader take a Logger as an argument, like above, or should it take a String and then instantiate a basic_logger as an instance variable? Like so: template<class String> class reader { public: typedef String string_type; typedef basic_logger<string_type> logger_type; // ... private: logger_type _logger; }; What is the right way to go?

    Read the article

  • How to design a RESTful collection resource?

    - by Suresh Kumar
    I am trying to design a "collection of items" resource. I need to support the following operations: Create the collection Remove the collection Add a single item to the collection Add multiple items to the collection Remove a single item from the collection Remove multiple items from the collection This is as far as I have gone: Create collection: ==> POST /service Host: www.myserver.com Content-Type: application/xml <collection name="items"> <item href="item1"/> <item href="item2"/> <item href="item3"/> </collection> <== 201 Created Location: http://myserver.com/service/items Content-Type: application/xml ... Remove collection: ==> DELETE /service/items <== 200 OK Removing a single item from the collection: ==> DELETE /service/items/item1 <== 200 OK However, I am finding supporting the other operations a bit tricky i.e. what methods can I use to: Add single or multiple items to the collection. (PUT doesn't seem to be right here as per HTTP 1.1 RFC Remove multiple items from the collection in one transaction. (DELETE doesn't seem to right here either)

    Read the article

  • Need help with WCF design

    - by Jason
    I have been tasked with creating a set of web services. We are a Microsoft shop, so I will be using WCF for this project. There is an interesting design consideration that I haven't been able to figure out a solution for yet. I'll try to explain it with an example: My WCF service exposes a method named Foo(). 10 different users call Foo() at roughly the same time. I have 5 special resources called R1, R2, R3, R4, and R5. We don't really need to know what the resource is, other than the fact that a particular resource can only be in use by one caller at a time. Foo() is responsible to performing an action using one of these special resources. So, in a round-robin fashion, Foo() needs to find a resource that is not in use. If no resources are available, it must wait for one to be freed up. At first, this seems like an easy task. I could maybe create a singleton that keeps track of which resources are currently in use. The big problem is the fact that I need this solution to be viable in a web farm scenario. I'm sure there is a good solution to this problem, but I've just never run across this scenario before. I need some sort of resource tracker / provider that can be shared between multiple WCF hosts. Any ideas from the architects out there would be greatly appreciated!

    Read the article

  • How to setup OpenGL camera for a racing game

    - by vian
    I need the view to show the road polygon (a rectangle 3.f * 100.f) with a vanishing point for a road being at 3/4 height of the viewport and the nearest road edge as a viewport's bottom side. See Crazy Taxi game for an example of what I wish to do. I'm using iPhone SDK 3.1.2 default OpenGL ES project template. I setup the projection matrix as follows: glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustumf(-2.25f, 2.25f, -1.5f, 1.5f, 0.1f, 1000.0f); Then I use glRotatef to adjust for landscape mode and setup camera. glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glRotatef(-90, 0.0f, 0.0f, 1.0f); const float cameraAngle = 45.0f * M_PI / 180.0f; gluLookAt(0.0f, 2.0f, 0.0f, 0.0f, 0.0f, 100.0f, 0.0f, cos(cameraAngle), sin(cameraAngle)); My road polygon triangle strip is like this: static const GLfloat roadVertices[] = { -1.5f, 0.0f, 0.0f, 1.5f, 0.0f, 0.0f, -1.5f, 0.0f, 100.0f, 1.5f, 0.0f, 100.0f, }; And I can't seem to find the right parameters for gluLookAt. My vanishing point is always at the center of the screen.

    Read the article

  • Windows Workflow Foundation: Recommendations how to design architecture

    - by Petr Felzmann
    We are running several the same ASP.NET applications (one per customer) based on our custom framework (libraries). Each application use its own database (Initial Catalog in the term of connection string). Now we would like to add workflow capability (of course 4.0 ;) to the applications. So the particular workflows will be the same for all the applications only some initial settings of each workflow can vary, e.g. in one application the e-mail will be send to the user X, but in other application to the user Y. I have several general questions how to design architecture: (1) Can be the workflow database shared for all the applications? (2) Where to host workflow engine - inside our custom windows NT service or inside IIS? What are the criteria to choose the right host? (3) How the workflow engine should communicate with applications? Should application call some WCF endpoint API configured in workflow host or vice verse - should each application provide WCF endpoint API and workflow engine will call it? How then the workflow engine will identify applications? Both cases requires probably some application identifier as a parameter in API calls? (4) We would like to also store some information to the application databases based on the workflow states. Is it possible? Thanks for suggestions!

    Read the article

  • Systems design question: DB connection management in load-balanced n-tier

    - by aoven
    I'm wondering about the best approach to designing a DB connection manager for a load-balanced n-tier system. Classic n-tier looks like this: Client -> BusinessServer -> DBServer A load-balancing solution as I see it would then look like this: +--> ... +--+ +--> BusinessServer +--+--> SessionServer --+ Client -> Gateway --+--> BusinessServer +--| +--> DBServer +--> BusinessServer +--+--------------------+ +--> ... +--+ As pictured, the business server component is being load-balanced via multiple instances, and a hardware gateway is distributing the load among them. Session server probably needs to be situated outside the load-balancing array, because it manages state, which mustn't be duplicated. Barring any major errors in design so far, what is the best way to implement DB connection management? I've come up with a couple of options, but there may be others I'm not aware of: Introduce a new Broker component between the DBServer and the other components and let it handle the DB connections. The upside is that all the connections can be managed from a single point, which is very convenient. The downside is that now there is an additional "single point of failure" in the system. Other components must go through it for every request that involves DB in some way, which also makes this a bottleneck. Move the DB connection management into BusinessServer and SessionServer components and let each handle its own DB connections. The upside is that there is no additional "single point of failure" or bottleneck components. The downside is that there is also no control over possible conflicts and deadlocks apart from what DBServer itself can provide. What else can be done? FWIW: Technology is .NET, but none of the vendor-specific stacks are used (e.g. no WCF, MSMQ or the like).

    Read the article

  • Nested namespaces, correct static library design issues

    - by PeterK
    Hello all, I'm currently in the process of developing a fairly large static library which will be used by some tools when it's finished. Now since this project is somewhat larger than anything i've been involved in so far, I realized its time to think of a good structure for the project. Using namespaces is one of those logical steps. My current approach is to divide the library into parts (which are not standalone, but their purpose calls for such a separation). I have a 'core' part which now just holds some very common typedefs and constants (used by many different parts of the library). Other parts are for example some 'utils' (hash etc.), file i/o and so on. Each of these parts has its own namespace. I have nearly finished the 'utils' part and realized that my approach probably is not the best. The problem (if we want to call it so) is that in the 'utils' namespace i need something from the 'core' namespace which results in including the core header files and many using directives. So i began to think that this probably is not a good thing and should be changed somehow. My first idea is to use nested namespaces as to have something like core::utils. Since this will require some heavy refactoring i want to ask here first. What do you think? How would you handle this? Or more generally: How to correctly design a static library in terms of namespaces and code organization? If there are some guidelines or articles about it, please mentoin them too. Thanks. Note: i'm quite sure that there are more good approaches than just one. Feel free to post your ideas, suggestions etc. Since i'm designing this library i want it to be really good. The goal is to make it as clean and FAST as possible. The only problem is that i will have to integrate a LOT of existing code and refactor it, which will really be a painful process (sigh) - thats why good structure is so important)

    Read the article

  • Suggest the way to design several classes

    - by Oleg Tarasenko
    Hi, I'm building simple application on as3. Kind of starship game. What I want to do is to create several different star ships. Each one should have different images (different look), different sets of animation (e.g. when it's flying, burning, damaged), different kind of weapon and also different controllers (e.g. one can be managed by user, another one by computer, and I want to be able to reuse same ships for AI controller as well as for users controls). Each ship is created in the following way: Create entity Add spatial Add renderers Add other components.... ...... n. init the ship So what I am trying to do: 1) Create StarShip superclass, to store HP (as every ship has it), store spatial (same reason) 2) Create inherited class for any other ship... (It will contain renderer - (responsible for display part), weapon, set of animations), etc What do you think about such way of composition? Maybe it's better to place everything in super class, and then just create instances using long, long, long constructors like: StarShip(hp:HP, animations:DICT, weapon:Weapon, ....) Need advice

    Read the article

  • Sparse (Pseudo) Infinite Grid Data Structure for Web Game

    - by Ming
    I'm considering trying to make a game that takes place on an essentially infinite grid. The grid is very sparse. Certain small regions of relatively high density. Relatively few isolated nonempty cells. The amount of the grid in use is too large to implement naively but probably smallish by "big data" standards (I'm not trying to map the Internet or anything like that) This needs to be easy to persist. Here are the operations I may want to perform (reasonably efficiently) on this grid: Ask for some small rectangular region of cells and all their contents (a player's current neighborhood) Set individual cells or blit small regions (the player is making a move) Ask for the rough shape or outline/silhouette of some larger rectangular regions (a world map or region preview) Find some regions with approximately a given density (player spawning location) Approximate shortest path through gaps of at most some small constant empty spaces per hop (it's OK to be a bad approximation often, but not OK to keep heading the wrong direction searching) Approximate convex hull for a region Here's the catch: I want to do this in a web app. That is, I would prefer to use existing data storage (perhaps in the form of a relational database) and relatively little external dependency (preferably avoiding the need for a persistent process). Guys, what advice can you give me on actually implementing this? How would you do this if the web-app restrictions weren't in place? How would you modify that if they were? Thanks a lot, everyone!

    Read the article

  • Django Database design -- Is this a good stragety for overriding defaults

    - by rh0dium
    Hi SO's I have a question on good database design practices and I would like to leverage you guys for pointers. The project started out simple. Hey we have a bunch of questions we want answered for every project (no problem) Which turned into... Hey we have so many questions can we group them into sections (yup we can do that) Which lead into.. Can we weight these questions and I don't really want some of these questions for my project (Yes but we are getting difficult) And then I'm thinking they will want to have each section have it's own weight.. Requirements So there's the requirements - For n number of project Allow a admin member the ability select the questions for a project Allow the admin member to re-weigh or use the default weights for the questions Allow the admin member to re-weight the sections Allow team members to answer the questions. So here is what I came up with. Please feel free to comment and provide better examples models.py from django.db import models from django.contrib.sites.models import Site from django.conf import settings class Section(models.Model): """ This describes the various sections for a checklist: """ name = models.CharField(max_length=64) description = models.TextField() class Question(models.Model): """ This simply provides a simple way to list out the questions. """ question = models.CharField(max_length=255) answer_type = models.CharField(max_length=16) description = models.TextField() section = models.ForeignKey(Section) class ProjectQuestion(models.Model): """ These are the questions relevant to the project """ question = models.ForeignKey(Question) answer = models.CharField(max_length=255) required = models.BooleanField(default=True) weight = models.FloatField(default = XXX) class Project(models.Model): """ Here is where we want to gather our questions """ questions = models.ManyToManyField(ProjectQuestion) Immediate questions: - When I start a project - any ideas on how to "pre-populate" the questions (and ultimately the weights) for the project? - Is there a generally accepted method for doing this process that I am missing? Basically the idea that you refer to the questions overide your own default weight, and store the answer? - It appears that a good chuck of the work will be done in the views and that a lot of checking will need to occur there? Is that OK? Again - feel free to give me better strategies!! Thanks

    Read the article

  • Ruby Design Problem for SQL Bulk Inserter

    - by crunchyt
    This is a Ruby design problem. How can I make a reusable flat file parser that can perform different data scrubbing operations per call, return the emitted results from each scrubbing operation to the caller and perform bulk SQL insertions? Now, before anyone gets narky/concerned, I have written this code already in a very unDRY fashion. Which is why I am asking any Ruby rockstars our there for some assitance. Basically, everytime I want to perform this logic, I create two nested loops, with custom processing in between, buffer each processed line to an array, and output to the DB as a bulk insert when the buffer size limit is reached. Although I have written lots of helpers, the main pattern is being copy pasted everytime. Not very DRY! Here is a Ruby/Pseudo code example of what I am repeating. lines_from_file.each do |line| line.match(/some regex/).each do |sub_str| # Process substring into useful format # EG1: Simple gsub() call # EG2: Custom function call to do complex scrubbing # and matching, emitting results to array # EG3: Loop to match opening/closing/nested brackets # or other delimiters and emit results to array end # Add processed lines to a buffer as SQL insert statement @buffer << PREPARED INSERT STATEMENT # Flush buffer when "buffer size limit reached" or "end of file" if sql_buffer_full || last_line_reached @dbc.insert(SQL INSERTS FROM BUFFER) @buffer = nil end end I am familiar with Proc/Lambda functions. However, because I want to pass two separate procs to the one function, I am not sure how to proceed. I have some idea about how to solve this, but I would really like to see what the real Rubyists suggest? Over to you. Thanks in advance :D

    Read the article

  • Making it look like the computer is thinking in TicTacToe game

    - by rage
    here is a slice of code that i've written in VB.net Private Sub L00_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles L00.Click, L01.Click, L02.Click, L03.Click, L10.Click, L11.Click, L12.Click, L13.Click, L20.Click, L21.Click, L22.Click, L23.Click, L30.Click, L31.Click, L32.Click, L33.Click Dim ticTac As Label = CType(sender, Label) Dim strRow As String Dim strCol As String 'Once a move is made, do not allow user to change whether player/computer goes first, because it doesn't make sense to do so since the game has already started. ComputerFirstStripMenuItem.Enabled = False PlayerFirstToolStripMenuItem.Enabled = False 'Check to make sure clicked tile is a valid tile i.e and empty tile. If (ticTac.Text = String.Empty) Then ticTac.Text = "X" ticTac.ForeColor = ColorDialog1.Color ticTac.Tag = 1 'After the player has made his move it becomes the computers turn. computerTurn(sender, e) Else MessageBox.Show("Please pick an empty tile to make next move", "Invalid Move") End If End Sub Private Sub computerTurn(ByVal sender As System.Object, ByVal e As System.EventArgs) Call Randomize() row = Int(4 * Rnd()) col = Int(4 * Rnd()) 'Check to make sure clicked tile is a valid tile i.e and empty tile. If Not ticTacArray(row, col).Tag = 1 And Not ticTacArray(row, col).Tag = 4 Then ticTacArray(row, col).Text = "O" ticTacArray(row, col).ForeColor = ColorDialog2.Color ticTacArray(row, col).Tag = 4 checkIfGameOver(sender, e) Else 'Some good ole pseudo-recursion(doesn't require a base case(s)). computerTurn(sender, e) End If End Sub Everything works smoothly, except i'm trying to make it seem like the computer has to "think" before making its move. So what i've tried to do is place a System.Threading.Sleep() call in different places in the code above. The problem is that instead of making the computer look like its thinking, the program waits and then puts the X and O together at the same time. Can someone help me make it so that the program puts an X wherever i click AND THEN wait before it places an O? Edit: in case any of you are wondering, i realize that the computers AI is ridiculously dumb, but its just to mess around right now. Later on i will implement a serious AI..hopefully.

    Read the article

  • Methods to Analyze Sell Orders (in a video game)

    - by Travis
    I'm building a market manager for EVE, but this problem should be solvable without any prior knowledge of the game. Basically, sell orders in EVE look like this: All I'm really concerned with is picking a good price. The numbers the program would pick are sent out to our production team so they can buy the items to build things. Just like in a real market, the numbers we send off need to reflect the cheapest price that still offers a good quantity. Also, available quantities change over time, so we can't just pick the lowest listed price. For example, in the screencap above, we would set the sell price between 2,800.00 ISK and 3,000.00 ISK, even if only 500 units were needed. Even though the cheapest order would fit the quantity, it would probably quickly disappear. It would be better to set the price a tad higher so we don't underpay the production people. The Question: It's easy enough to figure prices out just by looking at the data, but I can't figure out how to have a program [java] do it. Different items sell with much less or more quantities (i.e. 3 or 300 or 3000 items) so the program has to be able to modify itself based on the offerings. I don't really want code as much as I do a way to think this through. Thanks in advance.

    Read the article

  • Observer Design Pattern - multiple event types

    - by David
    I'm currently implementing the Observer design pattern and using it to handle adding items to the session, create error logs and write messages out to the user giving feedback on their actions (e.g. You've just logged out!). I began with a single method on the subject called addEvent() but as I added more Observers I found that the parameters required to detail all the information I needed for each listener began to grow. I now have 3 methods called addMessage(), addStorage() and addLog(). These add data into an events array that has a key related to the event type (e.g. log, message, storage) but I'm starting to feel that now the subject needs to know too much about the listeners that are attached. My alternative thought is to go back to addEvent() and pass an event type (e.g. USER_LOGOUT) along with the data associated and each Observer maintains it's own list of event handles it is looking for (possibly in a switch statement), but this feels cumbersome. Also, I'd need to check that sufficient data had also been passed along with the event type. What is the correct way of doing this? Please let me know if I can explain any parts of this further. I hope you can help and see the problem I'm battling with.

    Read the article

  • CSS Experts required - problems with Z-Index stack in my page design

    - by Jack W-H
    Howdy y'all! Basically I'm having some problems with Z-Index. Although I'm not amazing at CSS I would reckon I was reasonably good, but really can't work this out. You'll see at the URL... http://howcode.com/code/ ... that my problem is that links in the returned 'Popular' results aren't clickable or anything. I've concluded this is due to their Z-Index being messed up. I had to fiddle and tweak with Z-Index to get the tabs - Popular, Top Rated, Featured etc. - to show above the codebg div. When I adjusted the Z-Index so that the results were definitely on top, they acted as normal - text could be selected, the ratings images hovered, etc. etc. However the downside to this was that my Popular, Top Rated, Featured tabs were all placed BENEATH the background image for the returned results. If anyone can post a workaround or alteration to my CSS that would be much appreciated. Please don't forget this is a test site and design and any other URLs are likely not to work, I haven't uploaded any database configs yet or whatever! Attached are a couple of screenshots to clarify what I mean: This is what I WANT to happen (not that in actual fact in this screenshots link aren't clickable, just to demo my point though): This is what DOES happen when I adjust the Z-Index properties (I don't want this!): Thanks y'all!

    Read the article

  • MySQL Database Design with Internationalization

    - by Some name
    Hello, I'm going to start work on a medium sized application, and i'm planning it's db design. One thing that I'm not sure about is this. I will have many tables which will need internationalization, such as: "membership_options, gender_options, language_options etc" Each of these tables will share common i18n fields, like: "title, alternative_title, short_description, description" In your opinion which is the best way to do it? Have an i18n table with the same fields for each of the tables that will need them? or do something like: Membership table Gender table ---------------- -------------- id | created_at id | created_at 1 - 22.03.2001 1 - 14.08.2002 2 - 22.03.2001 2 - 14.08.2002 General translation table ------------------------- record_id | table_name | string_name | alternative_title| .... |id_language 1 - membership regular null 1 (english) 1 - membership normale null 2 (italian) 1 - gender man null 1(english) 1 -gender uomo null 2(italian) This would avoid me repeating something like: membership_translation table ----------------------------- membership_id | name | alternative_title | id_lang 1 regular null 1 1 normale null 2 gender_translation table ----------------------------- gender_id | name | alternative_title | id_lang 1 man null 1 1 uomo null 2 and so on, so i would probably reduce the number of db tables, but i'm not sure about performance.I'm not much of a DB designer, so please let me know.

    Read the article

  • Nested Data XML design

    - by esryl
    Looking to nest (to unlimited levels) elements in XML. Like so: <items> <item> <name>Item One</name> <item> <name>Item Two</name> </item> <item> <name>Item Three</name> <item> <name>Item Four</name> </item> <!-- etc... --> </item> </item> </items> However. While browsing for a solution I noticed in the comments of: http://stackoverflow.com/questions/988139/weird-nesting-in-xml while the above is well formed it would not validate against any sinsible DTD. Two things, what is a better way of nesting similar elements, and secondly what would be the design of the DTD. UPDATE: Would prefer to validate against an XML Schema rather than DTD.

    Read the article

  • Terminal-based snake game: input thread manipulates output

    - by enlightened
    I'm writing a snake game for the terminal, i.e. output via print. The following works just fine: while status[snake_monad] do print to_string draw canvas, compose_all([ frame, specs, snake_to_hash(snake[snake_monad]) ]) turn! snake_monad, get_dir move! snake_monad, specs sleep 0.25 end But I don't want the turn!ing to block, of course. So I put it into a new Thread and let it loop: Thread.new do loop do turn! snake_monad, get_dir end end while status[snake_monad] do ... # no turn! here ... end Which also works logically (the snake is turning), but the output is somehow interspersed with newlines. As soon as I kill the input thread (^C) it looks normal again. So why and how does the thread have any effect on my output? And how do I work around this issue? (I don't know much about threads, even less about them in ruby. Input and output concurrently on the same terminal make the matter worse, I guess...) Also (not really important): Wanting my program as pure as possible, would it be somewhat easily possible to get the input non-blockingly while passing everything around? Thank you!

    Read the article

< Previous Page | 223 224 225 226 227 228 229 230 231 232 233 234  | Next Page >