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  • Can I use meteor for this?

    - by nitelord
    I'm looking for a way to create an app which has a realtime web interface as well as an API which can be called by a node.js client while sharing most of its code. I'd like to be able to manage data, monitor and execute tasks inside of my app via browser, but also have an automation/scheduling program which connects to my web app and tells it to run various tasks and get results of each task. Unfortunately it doesn't look like I can connect to Meteor from the server, so I'm wondering if there's another approach? Is what I described even possible using Meteor? I have done some testing using socket.io and I think I may be able to do it this way, but Meteor seems like it'd be really great for the realtime user interface.

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  • c++11 atomic ordering: extended total order memory_order_seq_cst for locks

    - by itaj
    There's this note in c++11 29.3-p3: [ Note: Although it is not explicitly required that S include locks, it can always be extended to an order that does include lock and unlock operations, since the ordering between those is already included in the "happens before" ordering. - end note ] What does it mean by "always"? I can understand that any certain implementation can be designed to support such an extended S. But in some general implementation that wasn't designed for it, I don't see that S can be extended so. I had sent this question to comp.std.c++ but got no answers there. http://groups.google.com/group/comp.std.c++/browse_frm/thread/5242fa70d0594d1b#

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  • WPF MVVM - Correct way to consume a web service asynchronously

    - by byte
    I have implemented MVVM in my WPF application. I was wondering what is the correct way to consume a Web Service from WPF MVVM app. So far, I have created a DataAccess interface and a class that implements this interface. This would serve as a facade / proxy to the web service. The ViewModel gets a reference to this class as the constructor parameter so it can make any calls to get/set data, in this case it will be a Web service call. I would appreciate if you can guide me with some hints and / or direct me to some online resource.

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  • Why do I get a WCF timeout even though my service call and callback are successful?

    - by KallDrexx
    I'm playing around with hooking up an in-game console to a WCF interface, so an external application can send console commands and receive console output. To accomplish this I created the following service contracts: public interface IConsoleNetworkCallbacks { [OperationContract(IsOneWay = true)] void NewOutput(IEnumerable<string> text, string category); } [ServiceContract(SessionMode = SessionMode.Required, CallbackContract = typeof(IConsoleNetworkCallbacks))] public interface IConsoleInterface { [OperationContract] void ProcessInput(string input); [OperationContract] void ChangeCategory(string category); } On the server I implemented it with: public class ConsoleNetworkInterface : IConsoleInterface, IDisposable { public ConsoleNetworkInterface() { ConsoleManager.Instance.RegisterOutputUpdateHandler(OutputHandler); } public void Dispose() { ConsoleManager.Instance.UnregisterOutputHandler(OutputHandler); } public void ProcessInput(string input) { ConsoleManager.Instance.ProcessInput(input); } public void ChangeCategory(string category) { ConsoleManager.Instance.UnregisterOutputHandler(OutputHandler); ConsoleManager.Instance.RegisterOutputUpdateHandler(OutputHandler, category); } protected void OutputHandler(IEnumerable<string> text, string category) { var callbacks = OperationContext.Current.GetCallbackChannel<IConsoleNetworkCallbacks>(); callbacks.NewOutput(text, category); } } On the client I implemented the callback with: public class Callbacks : IConsoleNetworkCallbacks { public void NewOutput(IEnumerable<string> text, string category) { MessageBox.Show(string.Format("{0} lines received for '{1}' category", text.Count(), category)); } } Finally, I establish the service host with the following class: public class ConsoleServiceHost : IDisposable { protected ServiceHost _host; public ConsoleServiceHost() { _host = new ServiceHost(typeof(ConsoleNetworkInterface), new Uri[] { new Uri("net.pipe://localhost") }); _host.AddServiceEndpoint(typeof(IConsoleInterface), new NetNamedPipeBinding(), "FrbConsolePipe"); _host.Open(); } public void Dispose() { _host.Close(); } } and use the following code on my client to establish the connection: protected Callbacks _callbacks; protected IConsoleInterface _proxy; protected void ConnectToConsoleServer() { _callbacks = new Callbacks(); var factory = new DuplexChannelFactory<IConsoleInterface>(_callbacks, new NetNamedPipeBinding(), new EndpointAddress("net.pipe://localhost/FrbConsolePipe")); _proxy = factory.CreateChannel(); _proxy.ProcessInput("Connected"); } So what happens is that my ConnectToConsoleServer() is called and then it gets all the way to _proxy.ProcessInput("Connected");. In my game (on the server) I immediately see the output caused by the ProcessInput call, but the client is still stalled on the _proxy.ProcessInput() call. After a minute my client gets a JIT TimeoutException however at the same time my MessageBox message appears. So obviously not only is my command being sent immediately, my callback is being correctly called. So why am I getting a timeout exception? Note: Even removing the MessageBox call, I still have this issue, so it's not an issue of the GUI blocking the callback response.

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  • How to communicate with Telecom infrastructure using .NET

    - by Raiford
    I am currently writing some pretty gnarly C#/C++/Cli code to interface with Telecommunication equipement and GSM Mobile Networks for a couple of the major telecom here and abroad. GSM networks primarily use SS7 Signaling using a protocol called TCAP to send messages back and forth to Signaling Points within the network. The laws of Tcp/ip do not apply here :) I am very interested in hearing from others in this space specifically individuals using the .NET framework most likely using C# / C++. I have not come across any .NET libraries or tools to assist in this sort of development. Most of the software in this industry is "C" / Java based, as a result I have written tons of infrastructure .NET code using C# where possible and C++ / CLI to interface with hardware. Is anyone aware of any .NET language tools for this niche industry?

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  • How to define RequestMapping prioritization

    - by James Skidmore
    I have a situation where I need the following RequestMapping: @RequestMapping(value={"/{section}"}) ...method implementation here... @RequestMapping(value={"/support"}) ...method implementation here... There is an obvious conflict. My hope was that Spring would resolve this automatically and map /support to the second method, and everything else to the first, but it instead maps /support to the first method. How can I tell Spring to allow an explicit RequestMapping to override a RequestMapping with a PathVariable in the same place? (Edit - this is simplified, I know that having those two RequestMapping alone wouldn't make much sense)

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  • Benefits of arrays

    - by Vitalii Fedorenko
    As I see it, the advantages of List over array are pretty obvious: Generics provide more precise typing: List<Integer>, List<? extends Number>, List<? super Integer>. List interface has a bunch useful methods: addAll, remove etc. While for arrays all standard operations except get/set must be performed in a procedure manner by passing it to a static method. Collections offer different implementations like ArrayList, LinkedList, unmodifieable and synchronized lists, which can be hidden under common List interface. OOB length control. As disadvantages I can only mention absence of syntactic sugar and runtime type check. At the same time supporting of both structures requires frequent using of asList and toArray methods, which makes code less readable. So I am curious if there are any important benefits of using arrays that I miss.

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  • How to approach copying objects with smart pointers as class attributes?

    - by tomislav-maric
    From the boost library documentation I read this: Conceptually, smart pointers are seen as owning the object pointed to, and thus responsible for deletion of the object when it is no longer needed. I have a very simple problem: I want to use RAII for pointer attributes of a class that is Copyable and Assignable. The copy and assignment operations should be deep: every object should have its own copy of the actual data. Also, RTTI needs to be available for the attributes (their type may also be determined at runtime). Should I be searching for an implementation of a Copyable smart pointer (the data are small, so I don't need Copy on Write pointers), or do I delegate the copy operation to the copy constructors of my objects as shown in this answer? Which smart pointer do I choose for simple RAII of a class that is copyable and assignable? (I'm thinking that the unique_ptr with delegated copy/assignment operations to the class copy constructor and assignment operator would make a proper choice, but I am not sure) Here's a pseudocode for the problem using raw pointers, it's just a problem description, not a running C++ code: // Operation interface class ModelOperation { public: virtual void operate = (); }; // Implementation of an operation called Special class SpecialModelOperation : public ModelOperation { private: // Private attributes are present here in a real implementation. public: // Implement operation void operate () {}; }; // All operations conform to ModelOperation interface // These are possible operation names: // class MoreSpecialOperation; // class DifferentOperation; // Concrete model with different operations class MyModel { private: ModelOperation* firstOperation_; ModelOperation* secondOperation_; public: MyModel() : firstOperation_(0), secondOperation_(0) { // Forgetting about run-time type definition from input files here. firstOperation_ = new MoreSpecialOperation(); secondOperation_ = new DifferentOperation(); } void operate() { firstOperation_->operate(); secondOperation_->operate(); } ~MyModel() { delete firstOperation_; firstOperation_ = 0; delete secondOperation_; secondOperation_ = 0; } }; int main() { MyModel modelOne; // Some internal scope { // I want modelTwo to have its own set of copied, not referenced // operations, and at the same time I need RAII to work for it, // as soon as it goes out of scope. MyModel modelTwo (modelOne); } return 0; }

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  • TextView would not horizontally center

    - by theGreenCabbage
    My layout is the following: <TextView android:id="@+id/display_city" android:layout_width="match_parent" android:layout_height="match_parent" android:layout_above="@+id/pollenType" android:layout_alignParentBottom="true" android:layout_alignParentRight="true" android:layout_below="@+id/get_pollen_index" android:layout_centerHorizontal="true" android:layout_centerVertical="true" android:layout_marginTop="51dp" android:textSize="40sp" /> As you can tell, Philadelphia, PA is left-aligned. No matter what I change, whether it's centering horizontal and vertical to true, it stays left-aligned. I have tried changing the layout via the XML and graphical user interface. In the graphical user interface, it indeed is "centered", but it remains non-centered. My layout positions are consistent across all my textviews, so I am unsure as to why this particular TextView is not centered.

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  • iphone memory management: alloc and retain properties.

    - by Jonathan
    According to the docs, you do one release per alloc or retain (etc) However what about when using retain propertys? eg: HEADER @property(retain)UIView *someView; IMPLEMENTATION /*in some method*/ UIView *tempView = [[UIView alloc] init]; //<<<<<ALLOC - retain count = +1 [tempView setBackgroundColor:[UIColor redColor]]; self.someView = tempView; ///<<<<<RETAIN - retain count = +2 [tempView release]; ///should I do this? or a different version of the IMPLEMENTATION self.someView = [[UIView alloc] init]; //<<<<<ALLOC & RETAIN - retain count = +2 //now what??? [self.someView release]; ???? EDIT: I didn't make it clear, but I meant what to do in both circumstances, not just the first.

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  • Unit Testing: hard dependency MessageBox.Show()

    - by Sean B
    What ways can the SampleConfirmationDialog be unit tested? The SampleConfirmationDialog would be exercised via acceptance tests, however how could we unit test it, seeing as MessageBox is not abstract and no matching interface? public interface IConfirmationDialog { /// <summary> /// Confirms the dialog with the user /// </summary> /// <returns>True if confirmed, false if not, null if cancelled</returns> bool? Confirm(); } /// <summary> /// Implementation of a confirmation dialog /// </summary> public class SampleConfirmationDialog : IConfirmationDialog { /// <summary> /// Confirms the dialog with the user /// </summary> /// <returns>True if confirmed, false if not, null if cancelled</returns> public bool? Confirm() { return MessageBox.Show("do operation x?", "title", MessageBoxButton.YesNo, MessageBoxImage.Question) == MessageBoxResult.Yes; } }

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  • Counting bits set in a .Net BitArray Class

    - by Sam
    I am implementing a library where I am extensively using the .Net BitArray class and need an equivalent to the Java BitSet.Cardinality() method, i.e. a method which returns the number of bits set. I was thinking of implementing it as an extension method for the BitArray class. The trivial implementation is to iterate and count the bits set (like below), but I wanted a faster implementation as I would be performing thousands of set operations and counting the answer. Is there a faster way than the example below? count = 0; for (int i = 0; i < mybitarray.Length; i++) { if (mybitarray [i]) count++; }

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  • Which libraries use the "We Know Where You Live" optimization for std::make_shared?

    - by KnowItAllWannabe
    Over two years ago, Stephan T. Lavavej described a space-saving optimization he implemented in Microsoft's implementation of std::make_shared, and I know from speaking with him that Microsoft has nothing against other library implementations adopting this optimization. If you know for sure whether other libraries (e.g., for Gnu C++, Clang, Intel C++, plus Boost (for boost::make_shared)) have adopted this implementation, please contribute an answer. I don't have ready access to that many make_shared implementations, nor am I wild about digging into the bowels of the ones I have to see if they've implemented the WKWYL optimization, but I'm hoping that SO readers know the answers for some libraries off-hand. I know from looking at the code that as of Boost 1.52, the WKWYL optimization had not been implemented, but Boost is now up to version 1.55. Note that this optimization is different from std::make_shared's ability to avoid a dedicated heap allocation for the reference count used by std::shared_ptr. For a discussion of the difference between WKWYL and that optimication, consult this question.

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  • How to convince a colleague that code duplication is bad?

    - by vitaut
    A colleague of mine was implementing a new feature in a project we work on together and he did it by taking a file containing the implementation of a similar feature from the same project, creating a copy of it renaming all the global declarations and slightly modifying the implementation. So we ended up with two large files that are almost identical apart from renaming. I tried to explain that it makes our project more difficult to maintain but he doesn't want to change anything saying that it is easier for him to program in such way and that there is no reason to fix the code if it "ain't broke". How can I convince him that such code duplication is a bad thing? It is related to this questions, but I am more interested in the answers targeted to a technical person (another programmer), for example a reference to an authoritative source like a book would be great. I have already tried simple arguments and haven't succeeded.

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  • Couldn't I just pass an copied string to an Core Data property?

    - by dontWatchMyProfile
    The docs say: The default implementation does not copy attribute values. If the attribute value may be mutable and implements the NSCopying protocol (as is the case with NSString, for example), you can copy the value in a custom accessor to help preserve encapsulation (for example, in the case where an instance of NSMutableString is passed as a value). So instead of getting into trouble and inconvenience with overwriting accessors in my NSManagedObject subclass, couldn't I simply do something like this? myManagedObject.firstName = [[firstNameMutableStr copy] autorelease]; This would have the exact same effect, or not? The dynamic implementation would retain that anyways ... so.... why not the easy way?

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  • When did the idea of macros (user-defined code transformation) appear?

    - by Jay
    I have read McCarthy's 1960 paper on LISP and found no reference to anything that's similar to user-defined macros or normal order evaluation. I was wondering when marcos first appeared in programming language history (and also in Lisp history): When was the idea of user-defined code transformation (before interpretation or compilation) first described (theoretically)? What was the first programming language implementation to have Lisp-like macros (by "Lisp-like" I mean "using a readable Turing-complete language to do code-transformation")? (including non-Lisps -- Forth for example is quite old, but I'm not sure if the first Forth implementation already had "IMMEDIATE") What was the first Lisp dialect to have macros? Thank you!

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  • Network ActiveRecord relation with Rails

    - by Zag zag..
    Hi, I have a has and belongs to many relation between User and Article models, and I would like to link them even if an article if not hosted on the same database then a user. For example, If an article exists at foo.com/articles/3 and a user exists at bar.com/users/1, If would like to be able to do from foo.com web interface or bar.com web interface this kind of query: a_user.articles (or an_article.users). I think this can be possible adding a field like "url" in users and articles tables. But I don't know how to process for ActiveRecord. My Article model looks like this: class Article < ActiveRecord::Base has_and_belongs_to_many :users end Is there yet some example of project using this kind of relation over internet? Many thanks

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  • Is there a way to localize input type="date" in HTML5

    - by lambacck
    I know that at the time of this writing only Opera supports a browser UI for <input type="date" name="mydate"> and maybe my attempts to localize this field have been met with frustration because niceties like localization have not yet been included in their implementation, but I don't even see mention of it in the HTML5 spec. Is there a way that localization should be specified? Should I do lang="fr" on a parent element? Some notes on the implementation of the site in question: Localization (language) is explicitly picked by the user because they are managing data in multiple languages and it is not reasonable to expect that the user's browser chrome is in the language being viewed or that the browser is providing desired language request headers. I want to be sure that if the page is rendered in French that the date picker provided by browser chrome shows options that make sense for French language. The plan is to fall back to jQueryUI for browsers that do not support type="date", I will use the detection mechanism provided in Dive into HTML 5

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  • I want to use Google Map API for my Desktop application

    - by Nubkadiya
    i want to use google map api for my desktop application. the application will be totally connected to internet. while i was searching some research notes about this implementation. i found a ideal site with the configurations. but it has some java files to be downloaded. but when i tried that website its not loading. which is swinglabs.org http://today.java.net/pub/a/today/2007/10/30/building-maps-into-swing-app-with-jxmapviewer.html any other options of doing this api implementation to my desktop application. and one more thing. i tried downloading the google api. even it ask a url. we have to provide a url then only we get a key to download it. and the api should run in that specific url. otherwise its not working. how this appears to a desktop application any ideas welcome..

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  • Lift session valid ajax callback from a static javascript

    - by ChrisJamesC
    I am currently implementing a graph visualisation tool using lift on the server side and d3 ( a javascript visualisation framework) for all the visualisation. The problem I have is that in the script I want to get session dependent data from the server. So basically, my objective is to write lift-valid ajax callbacks in a static js script. Here is what I tried so far: What I have tried so far If you feel that the best solution is one that I already tried feel free to post a detailed answer telling me how to use it exactly and how it completely solves my problem. REST interface Usually what one would do to get data from a javascript function in lift is to create a REST interface. However this interface will not be linked to any session. This is the solution I got from my previous question: Get json data in d3 from lift snippet Give function as argument of script Another solution would be to give the ajaxcallback as an argument of the main script called to generate my graph. However I expect to have a lot of callbacks and I don't want to have to mess with the arguments of my script. Write the ajax callback in another script using lift and call it from the main script This solution, which is similar to a hidden text input is probably the more likely to work. However it is not elegant and it would mean that I would have to load a lot of scripts on load, which is not really conveniant. Write the whole script in lift and then serve it to the client This solution can be elegant, however my script is very long and I would really prefer that it remainss static. What I want On client side While reviewing the source code of my webpage I found that the callback for an ajaxSelect is: <select onchange="liftAjax.lift_ajaxHandler('F966066257023LYKF4=' + encodeURIComponent(this.value), null, null, null)" name="F96606625703QXTSWU" id="node_delete" class="input"> Moreover, there is a variable containing the state of the page in the end of the webpage: var lift_page = "F96606625700QRXLDO"; So, I am wondering if it is possible to simulate that my ajaxcall is valid using this liftAjax.lift_ajaxHandler function. However I don't know the exact synthax to use. On server side Since I "forged" a request on client side, I would now like to get the request on client side and to dispatch it to the correct function. This is where the LiftRules.dispatch object seems the best solution: when it is called, all the session management has been made (the request is authentified and linked to a session), however I don't know how to write the correct piece of code in the append function. Remark In lift all names of variables are changed to a random string in order to increase the security, I would like to have the same behavior in my application even if that will probably mean that I will have to "give" the javascript these values. However an array of 15 string values is still a better tradeoff than 15 functions as argument of a javascript function.

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  • -[CCScene setOffsetx:]: unrecognized selector sent to instance

    - by Alexander Sharunov
    please help me, i'm very new in objective-c i've got 2 simplest classes (bellow first, second) i would like to set the offsetx properties of self.rolypoly object in second class like a self.rolypoly.offsetx=1 or run use [self.rolypoly setOffx]; to do somethings, but i always have the errors: trying [self.rolypoly setOffx]; in second class -[CCScene setOffx:]: unrecognized selector sent to instance 0x91d0b70' or trying self.rolypoly.offsetx=1; in second class -[CCScene setOffsetx:]: unrecognized selector sent to instance 0x808bfc0' first class //************************************************************ #import <Foundation/Foundation.h> #import "cocos2d.h" @interface RolyPoly : CCLayer { CCAction *_walkAction; CCSprite *_rolypoly; int offsetx; int offsety; } @property (nonatomic, retain) CCSprite *rolypoly; @property (nonatomic, retain) CCAction *walkAction; @property (nonatomic, assign) int offsetx; @property (nonatomic, assign) int offsety; +(id) scene; -(void) setOffx; @end //************************************************************ #import "GameLayer.h" #import "RolyPoly.h" @implementation RolyPoly @synthesize rolypoly = _rolypoly; @synthesize walkAction = _walkAction; @synthesize offsetx = _offsetx; @synthesize offsety = _offsety; +(id) scene { CCScene *scene = [CCScene node]; RolyPoly *layer = [RolyPoly node]; [scene addChild: layer]; return scene; } -(id) init { if ((self = [super init])) { [self scheduleUpdate]; } return self; } -(void) setOffx { NSLog(@"setOffx"); } -(void) update:(ccTime)delta { } - (void) dealloc { self.rolypoly = nil; self.walkAction = nil; [super dealloc]; } @end second class //************************************************************ #import <Foundation/Foundation.h> #import "cocos2d.h" #import "RolyPoly.h" @interface GameLayer : CCLayer { RolyPoly *_rolypoly; } // returns a CCScene that contains the HelloWorldLayer as the only child +(CCScene *) scene; @property (nonatomic, assign) RolyPoly * rolypoly; @end //************************************************************ #import "GameLayer.h" #import "RolyPoly.h" // HelloWorldLayer implementation @implementation GameLayer @synthesize rolypoly = _rolypoly; +(CCScene *) scene { CCScene *scene = [CCScene node]; GameLayer *layer = [GameLayer node]; [scene addChild: layer]; return scene; } -(id) init { if( (self=[super init])) { CGSize screenSize = [[CCDirector sharedDirector] winSize]; self.rolypoly = [RolyPoly scene]; [self addChild:self.rolypoly z:1]; [self.rolypoly setOffx]; [self scheduleUpdate]; } return self; } - (void)update:(ccTime)dt { } - (void) dealloc { [super dealloc]; } @end

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  • Arguments against Create or Update

    - by Nix
    Recently someone stated that they thought all Creates should be CreateOrUpdates. Instinctively i thought bad, but now I am trying to find out if I have any grounds. Situation interface IService{ void Create(Object a); void Update(Object a); } or interface IService{ void CreateOrUpdate(Object a); } My first thought is if you implemented everything CreateOrUpdate then you have no control if someone accidentally sends you wrong data, or concurrency issues where someone changes a "primary" field right before you call update.... But if you remove those cases, are there any other cons?

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  • Allocation Target of std::aligned_storage (stack or heap?)

    - by Zenikoder
    I've been trying to get my head around the TR1 addition known as aligned_storage. Whilst reading the following documents N2165, N3190 and N2140 I can't for the life of me see a statement where it clearly describes stack or heap nature of the memory being used. I've had a look at the implementation provided by msvc2010, boost and gcc they all provide a stack based solution centered around the use of a union. In short: Is the memory type (stack or heap) used by aligned_storage implementation defined or is it always meant to be stack based? and, What the is the specific document that defines/determines that?

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  • C++ Singleton design pattern.

    - by Artem Barger
    Recently I've bumped into realization/implementation of Singleton design pattern for C++. It has looked in the following way (I have adopted it from real life example): // a lot of methods is omitted here class Singleton { public: static Singleton* getInstance( ); ~Singleton( ); private: Singleton( ); static Singleton* instance; }; From this declaration I can deduce that instance field is initiated on the heap, that means there is a memory allocation. That is completely unclear for me is when does exactly memory is going to be deallocated? Or there is a bug and memory leak? It seems like there is a problem in implementation. PS. And main question how to implement it in the right way?

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  • C++ - checking if a class has a certain method at compile time

    - by jetwolf
    Here's a question for the C++ gurus out there. Is there a way to check at compile time where a type has a certain method, and do one thing if it does, and another thing if it doesn't? Basically, I have a template function template <typename T> void function(T t); and I it to behave a certain way if T has a method g(), and another way if it doesn't. Perhaps there is something that can be used together with boost's enable_if? Something like this: template <typename T> enable_if<has_method<T, g, void ()>, void>::type function(T t) { // Superior implementation calling t.g() } template <typename T> disable_if<has_method<T, g, void ()>, void>::type function(T t) { // Inferior implementation in the case where T doesn't have a method g() } "has_method" would be something that preferably checks both that T has a method named 'g', and that the method has the correct signature (in this case, void ()). Any ideas?

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