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  • Why is it good to split a program into multiple classes?

    - by user1276078
    I'm still a student in high school (entering 10th grade), and I have yet to take an actual computer course in school. Everything I've done so far is through books. Those books have taught me concepts such as inheritance, but how does splitting a program into multiple classes help? The books never told me. I'm asking this mainly because of a recent project. It's an arcade video game, sort of like a flash game as some people have said (although I have no idea what a flash game is). The thing is, it's only one class. It works perfectly fine (a little occasional lag however) with just one class. So, I'm just asking how splitting it into multiple classes would help it. This project was in JAVA and I am the only person working on it, for the record.

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  • Does facebook store multiple password hashes for each user?

    - by loxxy
    I noticed that Facebook allows multiple variants of my own password : My password as it is. My password with first letter capitalized. My password with all letters capitalized. It is commonly known that passwords are stored as hashes. So my question is, does facebook store multiple hashes for each user? Since the hash of each variant should be completely different... Or am I missing something, here? And there may be more combinations, besides the one I observed as well. This is obviously done to provide a better user experience & they probably have a statistical explanation of people repeating these mistakes. But I could not help but wonder, is it worth to increase so many lookups (in their database) just to help the user type a wrong password? On top of this, they warn about the caps lock (even though they don't seem to care) :

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  • How can you deploy with juju multiple times the same application within the same environment? [closed]

    - by Pere Hospital
    Possible Duplicate: How do I deploy multiple stacks in an environment? If trying to deploy two times wordpress i.e. in the same environment you get: 2012-12-19 16:56:54,588 INFO Searching for charm cs:precise/wordpress in charm store 2012-12-19 16:56:55,472 INFO Connecting to environment... 2012-12-19 16:57:01,044 INFO Connected to environment. 2012-12-19 16:57:01,374 INFO Using cached charm version of wordpress 2012-12-19 16:57:01,857 ERROR Service name 'wordpress' is already in use This would apply for a situation where you want to deploy multiple wordpress blogs using the same env (i.e. same amazon account).

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  • Multiple Broadcast Messages with Less Data or Less Broadcast Messages with More Data?

    - by niko
    Hi, I am developing an application which is communicating with the server. Tha application can perform log-in and get different parameters from server. The application consists of a RESTful client (custom class for making requests), Communication Service (the service which runs in the background) and the main activity. For now I created multiple broadcast messages and multiple broadcast receivers in the main activity so when the application performs login operation a receiver (loginBroadcastReceiver) in the main activity receives a message and when another parameter is received from the server different message is broadcasted and another receiver handles the message. This way however the application performance is poor but I am not sure whether it is due to multiple broadcast receivers. Does anyone know what is the best way to exchange data between service and main activity - is it better to create a single broadcast receiver and retrieve all parameters from message or is it better to initialize multiple broadcast receivers for multiple parameters? I would appreciate if you could provide any useful resource about the topic because I'm writing the thesis and it would be good if the solution could be explained.

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  • Why Is Vertical Resolution Monitor Resolution so Often a Multiple of 360?

    - by Jason Fitzpatrick
    Stare at a list of monitor resolutions long enough and you might notice a pattern: many of the vertical resolutions, especially those of gaming or multimedia displays, are multiples of 360 (720, 1080, 1440, etc.) But why exactly is this the case? Is it arbitrary or is there something more at work? Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-driven grouping of Q&A web sites. The Question SuperUser reader Trojandestroy recently noticed something about his display interface and needs answers: YouTube recently added 1440p functionality, and for the first time I realized that all (most?) vertical resolutions are multiples of 360. Is this just because the smallest common resolution is 480×360, and it’s convenient to use multiples? (Not doubting that multiples are convenient.) And/or was that the first viewable/conveniently sized resolution, so hardware (TVs, monitors, etc) grew with 360 in mind? Taking it further, why not have a square resolution? Or something else unusual? (Assuming it’s usual enough that it’s viewable). Is it merely a pleasing-the-eye situation? So why have the display be a multiple of 360? The Answer SuperUser contributor User26129 offers us not just an answer as to why the numerical pattern exists but a history of screen design in the process: Alright, there are a couple of questions and a lot of factors here. Resolutions are a really interesting field of psychooptics meeting marketing. First of all, why are the vertical resolutions on youtube multiples of 360. This is of course just arbitrary, there is no real reason this is the case. The reason is that resolution here is not the limiting factor for Youtube videos – bandwidth is. Youtube has to re-encode every video that is uploaded a couple of times, and tries to use as little re-encoding formats/bitrates/resolutions as possible to cover all the different use cases. For low-res mobile devices they have 360×240, for higher res mobile there’s 480p, and for the computer crowd there is 360p for 2xISDN/multiuser landlines, 720p for DSL and 1080p for higher speed internet. For a while there were some other codecs than h.264, but these are slowly being phased out with h.264 having essentially ‘won’ the format war and all computers being outfitted with hardware codecs for this. Now, there is some interesting psychooptics going on as well. As I said: resolution isn’t everything. 720p with really strong compression can and will look worse than 240p at a very high bitrate. But on the other side of the spectrum: throwing more bits at a certain resolution doesn’t magically make it better beyond some point. There is an optimum here, which of course depends on both resolution and codec. In general: the optimal bitrate is actually proportional to the resolution. So the next question is: what kind of resolution steps make sense? Apparently, people need about a 2x increase in resolution to really see (and prefer) a marked difference. Anything less than that and many people will simply not bother with the higher bitrates, they’d rather use their bandwidth for other stuff. This has been researched quite a long time ago and is the big reason why we went from 720×576 (415kpix) to 1280×720 (922kpix), and then again from 1280×720 to 1920×1080 (2MP). Stuff in between is not a viable optimization target. And again, 1440P is about 3.7MP, another ~2x increase over HD. You will see a difference there. 4K is the next step after that. Next up is that magical number of 360 vertical pixels. Actually, the magic number is 120 or 128. All resolutions are some kind of multiple of 120 pixels nowadays, back in the day they used to be multiples of 128. This is something that just grew out of LCD panel industry. LCD panels use what are called line drivers, little chips that sit on the sides of your LCD screen that control how bright each subpixel is. Because historically, for reasons I don’t really know for sure, probably memory constraints, these multiple-of-128 or multiple-of-120 resolutions already existed, the industry standard line drivers became drivers with 360 line outputs (1 per subpixel). If you would tear down your 1920×1080 screen, I would be putting money on there being 16 line drivers on the top/bottom and 9 on one of the sides. Oh hey, that’s 16:9. Guess how obvious that resolution choice was back when 16:9 was ‘invented’. Then there’s the issue of aspect ratio. This is really a completely different field of psychology, but it boils down to: historically, people have believed and measured that we have a sort of wide-screen view of the world. Naturally, people believed that the most natural representation of data on a screen would be in a wide-screen view, and this is where the great anamorphic revolution of the ’60s came from when films were shot in ever wider aspect ratios. Since then, this kind of knowledge has been refined and mostly debunked. Yes, we do have a wide-angle view, but the area where we can actually see sharply – the center of our vision – is fairly round. Slightly elliptical and squashed, but not really more than about 4:3 or 3:2. So for detailed viewing, for instance for reading text on a screen, you can utilize most of your detail vision by employing an almost-square screen, a bit like the screens up to the mid-2000s. However, again this is not how marketing took it. Computers in ye olden days were used mostly for productivity and detailed work, but as they commoditized and as the computer as media consumption device evolved, people didn’t necessarily use their computer for work most of the time. They used it to watch media content: movies, television series and photos. And for that kind of viewing, you get the most ‘immersion factor’ if the screen fills as much of your vision (including your peripheral vision) as possible. Which means widescreen. But there’s more marketing still. When detail work was still an important factor, people cared about resolution. As many pixels as possible on the screen. SGI was selling almost-4K CRTs! The most optimal way to get the maximum amount of pixels out of a glass substrate is to cut it as square as possible. 1:1 or 4:3 screens have the most pixels per diagonal inch. But with displays becoming more consumery, inch-size became more important, not amount of pixels. And this is a completely different optimization target. To get the most diagonal inches out of a substrate, you want to make the screen as wide as possible. First we got 16:10, then 16:9 and there have been moderately successful panel manufacturers making 22:9 and 2:1 screens (like Philips). Even though pixel density and absolute resolution went down for a couple of years, inch-sizes went up and that’s what sold. Why buy a 19″ 1280×1024 when you can buy a 21″ 1366×768? Eh… I think that about covers all the major aspects here. There’s more of course; bandwidth limits of HDMI, DVI, DP and of course VGA played a role, and if you go back to the pre-2000s, graphics memory, in-computer bandwdith and simply the limits of commercially available RAMDACs played an important role. But for today’s considerations, this is about all you need to know. Have something to add to the explanation? Sound off in the the comments. Want to read more answers from other tech-savvy Stack Exchange users? Check out the full discussion thread here.     

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  • How can I render multiple windows with DirectX 9 in C++?

    - by Friso1990
    I'm trying to render multiple windows, using DirectX 9 and swap chains, but even though I create 2 windows, I only see the first one that I've created. My RendererDX9 header is this: #include <d3d9.h> #include <Windows.h> #include <vector> #include "RAT_Renderer.h" namespace RAT_ENGINE { class RAT_RendererDX9 : public RAT_Renderer { public: RAT_RendererDX9(); ~RAT_RendererDX9(); void Init(RAT_WindowManager* argWMan); void CleanUp(); void ShowWin(); private: LPDIRECT3D9 renderInterface; // Used to create the D3DDevice LPDIRECT3DDEVICE9 renderDevice; // Our rendering device LPDIRECT3DSWAPCHAIN9* swapChain; // Swapchain to make multi-window rendering possible WNDCLASSEX wc; std::vector<HWND> hwindows; void Render(int argI); }; } And my .cpp file is this: #include "RAT_RendererDX9.h" static LRESULT CALLBACK MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ); namespace RAT_ENGINE { RAT_RendererDX9::RAT_RendererDX9() : renderInterface(NULL), renderDevice(NULL) { } RAT_RendererDX9::~RAT_RendererDX9() { } void RAT_RendererDX9::Init(RAT_WindowManager* argWMan) { wMan = argWMan; // Register the window class WNDCLASSEX windowClass = { sizeof( WNDCLASSEX ), CS_CLASSDC, MsgProc, 0, 0, GetModuleHandle( NULL ), NULL, NULL, NULL, NULL, "foo", NULL }; wc = windowClass; RegisterClassEx( &wc ); for (int i = 0; i< wMan->getWindows().size(); ++i) { HWND hWnd = CreateWindow( "foo", argWMan->getWindow(i)->getName().c_str(), WS_OVERLAPPEDWINDOW, argWMan->getWindow(i)->getX(), argWMan->getWindow(i)->getY(), argWMan->getWindow(i)->getWidth(), argWMan->getWindow(i)->getHeight(), NULL, NULL, wc.hInstance, NULL ); hwindows.push_back(hWnd); } // Create the D3D object, which is needed to create the D3DDevice. renderInterface = (LPDIRECT3D9)Direct3DCreate9( D3D_SDK_VERSION ); // Set up the structure used to create the D3DDevice. Most parameters are // zeroed out. We set Windowed to TRUE, since we want to do D3D in a // window, and then set the SwapEffect to "discard", which is the most // efficient method of presenting the back buffer to the display. And // we request a back buffer format that matches the current desktop display // format. D3DPRESENT_PARAMETERS deviceConfig; ZeroMemory( &deviceConfig, sizeof( deviceConfig ) ); deviceConfig.Windowed = TRUE; deviceConfig.SwapEffect = D3DSWAPEFFECT_DISCARD; deviceConfig.BackBufferFormat = D3DFMT_UNKNOWN; deviceConfig.BackBufferHeight = 1024; deviceConfig.BackBufferWidth = 768; deviceConfig.EnableAutoDepthStencil = TRUE; deviceConfig.AutoDepthStencilFormat = D3DFMT_D16; // Create the Direct3D device. Here we are using the default adapter (most // systems only have one, unless they have multiple graphics hardware cards // installed) and requesting the HAL (which is saying we want the hardware // device rather than a software one). Software vertex processing is // specified since we know it will work on all cards. On cards that support // hardware vertex processing, though, we would see a big performance gain // by specifying hardware vertex processing. renderInterface->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwindows[0], D3DCREATE_SOFTWARE_VERTEXPROCESSING, &deviceConfig, &renderDevice ); this->swapChain = new LPDIRECT3DSWAPCHAIN9[wMan->getWindows().size()]; this->renderDevice->GetSwapChain(0, &swapChain[0]); for (int i = 0; i < wMan->getWindows().size(); ++i) { renderDevice->CreateAdditionalSwapChain(&deviceConfig, &swapChain[i]); } renderDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW); // Set cullmode to counterclockwise culling to save resources renderDevice->SetRenderState(D3DRS_AMBIENT, 0xffffffff); // Turn on ambient lighting renderDevice->SetRenderState(D3DRS_ZENABLE, TRUE); // Turn on the zbuffer } void RAT_RendererDX9::CleanUp() { renderDevice->Release(); renderInterface->Release(); } void RAT_RendererDX9::Render(int argI) { // Clear the backbuffer to a blue color renderDevice->Clear( 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 0, 0, 255 ), 1.0f, 0 ); LPDIRECT3DSURFACE9 backBuffer = NULL; // Set draw target this->swapChain[argI]->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &backBuffer); this->renderDevice->SetRenderTarget(0, backBuffer); // Begin the scene renderDevice->BeginScene(); // End the scene renderDevice->EndScene(); swapChain[argI]->Present(NULL, NULL, hwindows[argI], NULL, 0); } void RAT_RendererDX9::ShowWin() { for (int i = 0; i < wMan->getWindows().size(); ++i) { ShowWindow( hwindows[i], SW_SHOWDEFAULT ); UpdateWindow( hwindows[i] ); // Enter the message loop MSG msg; while( GetMessage( &msg, NULL, 0, 0 ) ) { if (PeekMessage( &msg, NULL, 0U, 0U, PM_REMOVE ) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); } else { Render(i); } } } } } LRESULT CALLBACK MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ) { switch( msg ) { case WM_DESTROY: //CleanUp(); PostQuitMessage( 0 ); return 0; case WM_PAINT: //Render(); ValidateRect( hWnd, NULL ); return 0; } return DefWindowProc( hWnd, msg, wParam, lParam ); } I've made a sample function to make multiple windows: void RunSample1() { //Create the window manager. RAT_ENGINE::RAT_WindowManager* wMan = new RAT_ENGINE::RAT_WindowManager(); //Create the render manager. RAT_ENGINE::RAT_RenderManager* rMan = new RAT_ENGINE::RAT_RenderManager(); //Create a window. //This is currently needed to initialize the render manager and create a renderer. wMan->CreateRATWindow("Sample 1 - 1", 10, 20, 640, 480); wMan->CreateRATWindow("Sample 1 - 2", 150, 100, 480, 640); //Initialize the render manager. rMan->Init(wMan); //Show the window. rMan->getRenderer()->ShowWin(); } How do I get the multiple windows to work?

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  • How can a single script attached to multiple enemies provide separate behavior for each enemy?

    - by Syed
    I am making a TD game and now stucked at multiple enemies using same script. All is well with scripts attached with one enemy only. Problem is in running multiple enemies. Here is the overview. I have a Enemy object with which I have attached a 'RunEnemy' script. Flow of this script is: RunEnemy.cs: PathF p; p = gameObject.GetComponent<PathF>(); //PathF is a pathfinding algo which has 'search; function which returns a array of path from starting position PathList = p.search(starting position); //------------------------------- if(PathList != null) { //if a way found! if(moving forward) transform.Translate(someXvalue,0,0); //translates on every frame until next grid point else if(moving back) transform.Translate(0,someXvalue,0); ...and so on.. if(reached on next point) PathList = p.search(from this point) //call again from next grid point so that if user placed a tower enemy will run again on the returned path } Now I have attached this script and "PathF.cs" to a single enemy which works perfect. I have then made one more enemy object and attached both of these script to it as well, which is not working they both are overlapping movements. I can't understand why, I have attached these scripts on two different gameobjects but still their values change when either enemy changes its value. I don't want to go with a separate script for each enemy because there would be 30 enemies in a scene. How can I fix this problem?

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  • How can I author objects with perspective that fit into a tile-based map but span multiple tiles?

    - by Growler
    I'm creating a tilemap city and trying to figure out the most efficient way to create unique building scenes. The trick is, I need to maintain a sort of 2D, almost-top-down perspective, which is hard to do with buildings or large objects that span multiple tiles. I've tried doing three buildings at a time, and mixing and matching the base layer and colors, like this: This creates a weird overlapping effect, and also doesn't seem that efficient from a production standpoint. But it was the best way to have shadows appear correctly on the neighboring buildings. I'm wondering if modular buildings would be the way to go? That way I can mix and match any set of buildings together as tiles: I guess I would have to risk some perspective and shadowing to get the buildings to align correctly. What sort of authoring process could I use to allow me to create a variety of buildings (or other objects) that maintain this perspective while spanning multiple tiles worth of screen space? Would you recommend creating blank buildings, and then affixing art overlays as necessary to make the buildings unique? Or should they be directly part of the building tile (for example, create a separate tileset of buildings signs and colorings)?

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  • Given a database table where multiple rows have the same values and only the most recent record is to be returned

    - by Jim Lahman
    I have a table where there are multiple records with the same value but varying creation dates.  A sample of the database columns is shown here:   1: select lot_num, to_char(creation_dts,'DD-MON-YYYY HH24:MI:SS') as creation_date 2: from coil_setup 3: order by lot_num   LOT_NUM                        CREATION_DATE        ------------------------------ -------------------- 1435718.002                    24-NOV-2010 11:45:54 1440026.002                    17-NOV-2010 06:50:16 1440026.002                    08-NOV-2010 23:28:24 1526564.002                    01-DEC-2010 13:14:04 1526564.002                    08-NOV-2010 22:39:01 1526564.002                    01-NOV-2010 17:04:30 1605920.003                    29-DEC-2010 10:01:24 1945352.003                    14-DEC-2010 01:50:37 1945352.003                    09-DEC-2010 04:44:22 1952718.002                    25-OCT-2010 09:33:19 1953866.002                    20-OCT-2010 18:38:31 1953866.002                    18-OCT-2010 16:15:25   Notice that there are multiple instances of of the same lot number as shown in bold. To only return the most recent instance, issue this SQL statement: 1: select lot_num, to_char(creation_date,'DD-MON-YYYY HH24:MI:SS') as creation_date 2: from 3: ( 4: select rownum r, lot_num, max(creation_dts) as creation_date 5: from coil_setup group by rownum, lot_num 6: order by lot_num 7: ) 8: where r < 100  LOT_NUM                        CREATION_DATE        ------------------------------ -------------------- 2019416.002                    01-JUL-2010 00:01:24 2022336.003                    06-OCT-2010 15:25:01 2067230.002                    01-JUL-2010 00:36:48 2093114.003                    02-JUL-2010 20:10:51 2093982.002                    02-JUL-2010 14:46:11 2093984.002                    02-JUL-2010 14:43:18 2094466.003                    02-JUL-2010 20:04:48 2101074.003                    11-JUL-2010 09:02:16 2103746.002                    02-JUL-2010 15:07:48 2103758.003                    11-JUL-2010 09:02:13 2104636.002                    02-JUL-2010 15:11:25 2106688.003                    02-JUL-2010 13:55:27 2106882.003                    02-JUL-2010 13:48:47 2107258.002                    02-JUL-2010 12:59:48 2109372.003                    02-JUL-2010 20:49:12 2110182.003                    02-JUL-2010 19:59:19 2110184.003                    02-JUL-2010 20:01:03

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  • What would be a good topic for research on "edge of multiple processors / computers programming" topic?

    - by Kabumbus
    This is a subjective discussion so we can express our dreams and hopes here. A "topic" must be like a task with point to have as end result a software poduct. A "topic" must be mainly about "Software engineering", "Algorithm and data structure concepts" and perhaps "Design patterns". I mean let us try to look what is not already there? What can be developed in fiew month and give a breakthrue / start a new leap / show somethig not realized before in science of f multiple computers programming? What i see is already there: LAN / wire and other infrastractural programms for connecting on device level MPI/ Bit torrent/Jabber protocols / APIs / servers for messaging on top Boost and analogs on evry OS in most languages for multithreading there are lots of CUDA like on computer frameworks for fast calculating on computers GPUs What I personally do not see out there is a crossplatform framework for multiple processes interaction. Meaning one that would allow easy creation of multyple processes running in paralell inside one hoster app on one machine. In level not harder than needed for threads creation (so no seprate server apps - just one lib doing it all) Is there ny such lib and what can you propose for research topic?

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  • Routing multiple static IPs from ISP at the cable modem?

    - by Jakobud
    I'm taking over IT responsibilities for a previous IT guy. We have a 50mb cable modem connection from Comcast along with 5 static IP addresses: XXX.XXX.XXX.180 XXX.XXX.XXX.181 XXX.XXX.XXX.182 XXX.XXX.XXX.183 XXX.XXX.XXX.184 We are in the process of replacing our firewall machine. Currently the firewall box is the only thing connected to the cable modem. However the cable modem has multiple ethernet ports on it, similarly to a router. I have assembled a new firewall machine and its time to start testing and configuring it. So that means that I also need it plugged into the cable modem (remember it has multiple ethernet ports on it). So now with multiple computer plugged into the cable modem, how does the cable modem know where to route the traffic? If some request on the internet is made to XXX.XXX.XXX.181, which goes to our cable modem, how does the cable modem know which connected computer that traffic is supposed to be sent? Looking at the web interface for the cable modem, there doesn't seem to be anything special setup on it with regards to routing or NATing IP addresses. Is that because when there is only one computer connected to the modem, all traffic is sent to it by default? Now that I am going to (temporarily) have multiple computers plugged into the cable modem, do I need to specify routing or NAT rules on the modem itself? I am going to speak to Comcast about this next, but I figured I'd ask here first just so I can get a better grasp on how this type of thing generally plays out.

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  • Multiple classes in a single .cs file - good or bad?

    - by Sergio
    Is it advisable to create multiple classes within a .cs file or should each .cs file have an individual class? For example: public class Items { public class Animal { } public class Person { } public class Object { } } Dodging the fact for a minute that this is a poor example of good architecture, is having more than a single class in a .cs file a code smell?

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  • How can I use multiple meshes per entity without breaking one component of a single type per entity?

    - by Mathias Hölzl
    We are just switching from a hierarchy based game engine to a component based game engine. My problem is that when I load a model which has has a hierarchy of meshes and the way I understand is that a entity in a component based system can not have multiple components of the same type, but I need a "meshComponent" for each mesh in a model. So how could I solve this problem. On this side they implemented a Component based game engine: http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/

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  • Multiple Depends/Recommends/[…] in a control file?

    - by miK
    Is it possible to have multiple lines for any type of field in a dpkg control file? This is not about line continuation, but e.g. Depends interspersed with Recommends like so: Depends: git, etckeeper, apt-file Recommends: equivs Depends: mplayer, pidgin, dlocate, pwsafe, ciso Recommends: aria2 And so on. Is this allowed, is it unspecified (and some tool is going to cough on it) or is it explicitly forbidden? (Couldn't find anything in debian-policy, either)

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  • Can a NodeJS webserver handle multiple hostnames on the same IP?

    - by Matthew Patrick Cashatt
    I have just begun learning NodeJS and LOVE it so far. I have set up a Linux box to run it and, in learning to use the event-driven model, I am curious if I can use a common IP for multiple domain names. Could I point, for example, www.websiteA.com, www.websiteB.com, and www.websiteC.com all to the same IP (node webserver) and then route to the appropriate source files based on the request? Would this cause certain doom when it came to scaling to any reasonable size?

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  • Should I use multiple column primary keys or add a new colum?

    - by Covar
    My current database design makes use of a multiple column primary key to use existing data (that would be unique anyway) instead of creating an additional column assigning each entry an arbitrary key. I know that this is allowed, but was wondering if this is a practice that I might want to use cautiously and possibly avoid (much like goto in C). So what are some of the disadvantages I might see in this approach or reasons I might want a single column key?

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  • Using stored procedure to call multiple packages at the same time from SSIS Catalog (SSISDB.catalog.start_execution) resulted in deadlock

    - by Kevin Shyr
    Refer to my previous post (http://geekswithblogs.net/LifeLongTechie/archive/2012/11/14/time-to-stop-using-ldquoexecute-package-taskrdquondash-a-way-to.aspx) about dynamic package calling and multiple packages execution in these posts: I only saw this twice, other times the stored procedure was able to call the packages successfully.  After the service pack, I haven't seen it...yet. http://support.microsoft.com/kb/2699720

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  • Is it possible to use multiple desktop environments on same system?

    - by Kshitiz Sharma
    I am using Ubuntu 12.04. I want to try out KDE and other desktop environments. But I'm not sure if I'll like them enough to switch permanently. I want to be safe and make a transition in a piecemeal fashion. Is it possible to install KDE on Ubuntu and yet not do away with the default Unity shell? Could I install multiple desktop environments and switch between them by tweaking some startup configuration and then rebooting?

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  • Multiple classes in a single .cs file - good or bad?

    - by Sergio
    Is it advisable to create multiple classes within a .cs file or should each .cs file have an individual class? For example: public class Items { public class Animal { } public class Person { } public class Object { } } Dodging the fact for a minute that this is a poor example of good architecture, is having more than a single class in a .cs file a code smell?

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  • Should I use multiple column primary keys or add a new column?

    - by Covar
    My current database design makes use of a multiple column primary key to use existing data (that would be unique anyway) instead of creating an additional column assigning each entry an arbitrary key. I know that this is allowed, but was wondering if this is a practice that I might want to use cautiously and possibly avoid (much like goto in C). So what are some of the disadvantages I might see in this approach or reasons I might want a single column key?

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  • How can I sync between multiple threads so that their transaction ID be unique without using mutex?

    - by poly
    I'm writing an application in C that requires multiple threads to request a unique transaction ID from a function as shown below; struct list{ int id; struct list *next }; function generate_id() { linked-list is built here to hold 10 millions } How can I sync between two or more threads so that their transaction ID be unique among them without using mutex, is it possible? Please share anything even if I need to change linked list to something else.

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  • How to type multiple characters on a mac with a single click?

    - by Yuval
    On a Windows machine, clicking and holding a keyboard key results in the key being types multiple times. For example, if I click and hold 'q' for a few seconds, I end up with the following: qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq Similarly, I can click and hold the Backspace key to delete multiple characters. On a Mac, it seems, clicking and holding a key for several seconds results in the key being types only once. To type it repeatedly, it is necessary to psychically click it multiple times. I'm unclear about whether that is a bug or a supposed-feature, but I am interested in replicating this functionality on a Mac. Any ideas? Thanks!

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  • Does multiple files in SQL Server when using RAID help reduce conflicts in growth and file-locking?

    - by Dr Giles M
    I've been reading around and get the impression that if you are using RAID then using multiple SQL Server files within a filegroup won't yeild any more improvements, and the benefits are purely administrative (if you started to run out of space or wanted to partition off data into managable chunks for backups/balancing the data around your big server room). However, being a reasonably savvy software person, it's not unthinkable to hypothesise that, even for smaller databases that SQL Server will perform growth and locking operations (for writes) on a LOGICAL file basis, so even if you are using RAID, it seems to make sense to have multiple files in a file group to balance I/O, or does the time taken to reconstruct the data from distributed filegroups outweigh the benefits of reduced locking? I'm also aware that the behaviour and benefits may be different for tables/indeces/log. Is there a good site that distinguishes the benefits of multiple files when RAID is already in place?

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  • How do I host multiple SSL websites on a single EC2 instance using Amazon Elastic Load Balancers?

    - by Developr
    If I have 3 separate websites which all require SSL (separate certificates) that I want to host on the same EC2 instance(s) across multiple availability zones so that we have the ability to scale and be highly available, how do I achieve this using ELBs in my Amazon VPC? Each site requires a separate IP address, so I have added multiple private IPs to the EC2 instance, but I am unsure how to bind the ELB to a certain IP on the instance. I was also able to setup multiple ELB pointing to the same instance, but again, I am not seeing any way to bind each ELB to a separate IP on the instance. If this is not possible, what is the best option? Run each site on a separate EC2 instance / ELB combo (expensive and harder to maintain) Give each site a separate public IP and use Route 53 to do the load balancing (seems like a hack) Use a different load balancer option such as HAProxy that should be able to work like a normal load balancer appliance. Please help!

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