Search Results

Search found 8166 results on 327 pages for 'thread syncronization'.

Page 227/327 | < Previous Page | 223 224 225 226 227 228 229 230 231 232 233 234  | Next Page >

  • Using static variable in function vs passing variable from caller

    - by Patrick
    I have a function which spawns various types of threads, one of the thread types needs to be spawned every x seconds. I currently have it like this: bool isTime( Time t ) { return t >= now(); } void spawner() { while( 1 ) { Time t = now(); if( isTime( t ) )//is time is called in more than one place in the real function { launchthread() t = now() + offset; } } } but I'm thinking of changing it to: bool isTime() { static Time t = now(); if( t >= now() ) { t = now() + offset; return true; } return false; } void spawner() { if( isTime() ) launchthread(); } I think the second way is neater but I generally avoid statics in much the same way I avoid global data; anyone have any thoughts on the different styles?

    Read the article

  • I need to stop execution during recursive algorithm

    - by Shaza
    Hey, I have a problem in choosing the right method to accomplish my goal. I'm working on Algorithms teaching system, I'm using C#. I need to divide my algorithm into steps, each step will contain a recursion. I have to stop execution after each step, user can then move to the next step(next recursion) using a button in my GUI. After searching, threads was the right choice, but I found several methods: (Thread.sleep/interrupt): didn't work, my GUI freezed !! (Suspend/Resume): I've read that it's a bad idea to use. (Waithandles): still reading about them. (Monitor wait/resume). I don't have much time to try and read all previous methods, please help me in choosing the best method that fits my system.Any suggestions are extremal welcomed.

    Read the article

  • How do I keep a scanner from throwing exceptions when the wrong type is entered? (java)

    - by David
    Here's some sample code: import java.util.Scanner; class In { public static void main (String[]arg) { Scanner in = new Scanner (System.in) ; System.out.println ("how many are invading?") ; int a = in.nextInt() ; System.out.println (a) ; } } if i run the program and give it an int like 4then everything goes fine. if, on the other hand, i answer too many it doesn't laugh at my funny joke. instead i get this: (as expected) Exception in thread "main" java.util.InputMismatchException at java.util.Scanner.throwFor(Scanner.java:819) at java.util.Scanner.next(Scanner.java:1431) at java.util.Scanner.nextInt(Scanner.java:2040) at java.util.Scanner.nextInt(Scanner.java:2000) at In.main(In.java:9) is there a way so that i can make it so that it either ignores entries that aren't ints or re prompts with "how many are invading?"? i'd like to know how to do both of these.

    Read the article

  • NoClassDefFoundError points to the wrong class.

    - by Sora
    I'm validating the installation of a program that consists of a few separate modules. They are not co-dependent. I have apple.jar and orange.jar, they are placed in the same folder and were developed in the same project, but run independent of each other. Running apple.jar goes fine, but orange.jar gives me a NoClassDefFoundError pointing to apple.jar. /usr/java/jre1.6.0_14/bin/java -jar validator.jar Exception in thread "main" java.lang.NoClassDefFoundError: orange/client/Apple Caused by: java.lang.ClassNotFoundException: orange.client.Apple at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClassInternal(Unknown Source) Could not find the main class: validator/client/StormDataXMLGenerator. Program will exit. The manifest file lists Orange as the correct main class. Main-Class: orange/client/Orange Anybody know why it's giving me the NoClassDefFoundError? Thanks in advance!

    Read the article

  • Alternative approach to OpenGL View on top of Camera

    - by Mr. Roland
    Hi, the traditional way of doing a camera preview background with OpenGL on the front is to take two SurfaceViews(one for the camera another for OpenGL) and stack them on top of each other. The problem is that stacking SurfaceViews is discouraged: http://groups.google.com/group/android-developers/browse_thread/thread/4850fe5c314a3dc6 So what alternatives are there? I was considering the following: Subclass GlSurfaceView, and then call set the Camera preview onto the holder of this subclass: Camera.setPreviewDisplay(mHolder); Don't use GLSurfaceView, instead create your own SurfaceView subclass where you display the Camera preview onto the holder and also draw your openGL. This would require to use OpenGL without GLSurfaceView, has anyone done this before? I'm not sure if this even is possible or makes sense, since it implies displaying the camera preview onto the holder of the surface and at the same time drawing OpenGL on the same surface. Is there any other sensible alternative to solving the problem without using two SurfaceViews? Thanks!

    Read the article

  • urlrewriter.net page not executed

    - by peter
    Hello, I'm having some problems with the module urlrewriter.net for ASP.NET. I have a multilingual site with a URL like this; ~/home.aspx To support languages I use this rewrite rule; <rewrite url="~/de-DE/(.*)" to="~/$1"></rewrite> Then in my code I get the de-DE part and set the right culture for the current thread. All of this works well. After I login on the website I get a message "Hello, user x" to show i'm logged in. When navigating to another page, it doesn't display this message anymore and it seems like the page comes from the cache or something with the old (not logged in) data. Also, when I attach the debugger, nothing is executed for this request. If I visit the page like ~/home.aspx instead of ~/de-DE/home.aspx, does problem does not occur. What could be the problem here? Thanks

    Read the article

  • XSD - problem with schema generation

    - by lm
    Hello I'm tring to generate schema for some type from assembly with xsd.exe here is command line : xsd.exe TestAssemby.dll /t:TestType Here is error I got Error: There was an error processing 'TestAssemby.dll'. - Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information I copied referenced dll into folder where is located according to http://social.msdn.microsoft.com/Forums/en/xmlandnetfx/thread/308e4f3a-e1c3-43f5-b7a6-a82f1395997d but still get the same error I have questions : 1) What can be possible reasons of such error ? 2) How should be used LoaderExceptions property ? ( example will be very helpful) Thanks in advance

    Read the article

  • Refresh layout while filling it

    - by neutrino
    Hi guys, I have an activity with a HorizontalScrollView. When it opens, I start filling this view (or rather, a container layout inside it) with another views. This is done from another thread by using handler.post. The views are added in bunches of 15, and when there are no more views to add, I start updating them with new data (this is a kind of streaming data from a server). The problem is that the scrollview is empty until all of the views are added. As soon as they are all added and start updating, the scrollview gets drawn. How do I refresh it in the process of adding views? I don't want the screen to be empty for 3 seconds while all of the views are added. Thanks a lot. UPDATE: turned out this problem is not specific for HorizontalScrollView, this is the case for any generic layout.

    Read the article

  • Custom event listener on Android app

    - by Bilthon
    Hi everybody, I need to set up a simple event listener to refresh a listview from once in a while. The problem is I don't know how could I generate an event. I know that for events like key or button pressing I just need to implement the handler. But in this specific case I actually need to generate the event, which will be fired everytime another running thread of my app wakes up and refreshes it's list of news from a rss feed. I've done everything, but got stucked in here. Can I get any suggestion or link with some more info on how to implement this? Thanks Nelson R. Perez

    Read the article

  • Python urllib3 and how to handle cookie support?

    - by bigredbob
    So I'm looking into urllib3 because it has connection pooling and is thread safe (so performance is better, especially for crawling), but the documentation is... minimal to say the least. urllib2 has build_opener so something like: #!/usr/bin/python import cookielib, urllib2 cj = cookielib.CookieJar() opener = urllib2.build_opener(urllib2.HTTPCookieProcessor(cj)) r = opener.open("http://example.com/") But urllib3 has no build_opener method, so the only way I have figured out so far is to manually put it in the header: #!/usr/bin/python import urllib3 http_pool = urllib3.connection_from_url("http://example.com") myheaders = {'Cookie':'some cookie data'} r = http_pool.get_url("http://example.org/", headers=myheaders) But I am hoping there is a better way and that one of you can tell me what it is. Also can someone tag this with "urllib3" please.

    Read the article

  • OpenGL: Textured Primitives + High Framerate

    - by James D
    Short version: What's the best practice going forward for efficiently rendering large numbers of independent texture-mapped, lighted 2D/3D primitives (circles, rects, etc.) in OpenGL? For example: a typical particle system using billboarded quads/triangles, point sprites, or whatever other technique, with blending. Because after reading this thread on the messiness of OpenGL versioning/deprecation I'm starting to have my doubts. My specific question is not the ABCs of displaying primitives in OpenGL, but rather how to do so efficiently in post-deprecation (or pre-deprecation) OpenGL, in a way that's going to be compatible with a wide range of commodity hardware and in a way that's not going to break or itself get deprecated, five years down the line. Thanks!

    Read the article

  • c# ref keyword... Am i passing my value correctly?

    - by Pandiya Chendur
    Is this a valid value for this c# class default constructor, public class SMSCOMMS { public SMSCOMMS(ref string COMMPORT) { SMSPort = new SerialPort(); SMSPort.PortName = COMMPORT; SMSPort.BaudRate = 9600; SMSPort.Parity = Parity.None; SMSPort.DataBits = 8; SMSPort.StopBits = StopBits.One; SMSPort.Handshake = Handshake.RequestToSend; SMSPort.DtrEnable = true; SMSPort.RtsEnable = true; SMSPort.NewLine = System.Environment.NewLine; ReadThread = new Thread( new System.Threading.ThreadStart(ReadPort)); } and i am passing this value, SMSCOMMS SMSEngine = new SMSCOMMS("COM6"); but it doesn't seem to take "COM6" as a valid ref string... Any suggestion..

    Read the article

  • Maximizing the number of threads to fully utilize all available resources without hindering overall

    - by Matt
    Let's say I have to generate a bunch of result files, and I want to make it as fast as possible. Each result file is generated independently of any other result file; in fact, one could say that each result file is agnostic to every other result file. The resources used to generate each result file is also unique to each. How can I dynamically decide the optimal number of threads to run simultaneously in order to minimize the overall run time? Is my only option to write my own thread manager that watches performance counters and adjust accordingly or does there exists some solid classes that already accomplish this?

    Read the article

  • AsyncTask and onDestroy...

    - by stormin986
    I have an activity initiate a few AsyncTask downloads. After two of the three finish, it issues an Intent to load the next activity while still finishing up the last download. Obviously in onDestroy() i will call cancel() on all AsyncTask objects. If the OS tries to destroy my activity after the next activity starts, it will call and begin executing onDestroy in the apps UI thread, right? It won't wait for that AsyncTask to complete, correct? In all cases it will ultimately call onDestroy(), in turn canceling all AsyncTasks?

    Read the article

  • Loading textures in an Android OpenGL ES App.

    - by Omega
    I was wondering if anyone could advise on a good pattern for loading textures in an Android Java & OpenGL ES app. My first concern is determining how many texture names to allocate and how I can efficiently go about doing this prior to rendering my vertices. My second concern is in loading the textures, I have to infer the texture to be loaded based on my game data. This means I'll be playing around with strings, which I understand is something I really shouldn't be doing in my GL thread. Overall I understand what's happening when loading textures, I just want to get the best lifecycle out of it. Are there any other things I should be considering?

    Read the article

  • BufferedImage Help

    - by Eddy Freeman
    I posted a question in sun java forums sometime ago and i am finding it hard to understand the first response i received from the replier though it seems he gave me the correct approach to my problem. The link to the question is: http://forums.sun.com/thread.jspa?threadID=5436562&tstart=0 Someone replied that i should use BufferedImage and make tiles. I don't really understand what the tiles mean in connection with the BufferedImage. I would like someone to explain to me what the tiles are and how they are created in the BufferedImage. I have searched the web for a while but couldn't find any link that can help me understanding the basics of the tiles and creating the tiles. Any pointer to a site is also appreciated. I need help in understanding the tiles in connection with the BufferedImage and also how they are created.

    Read the article

  • Space bar and arrow keys on Radio buttons trigger TypeError: Error #1009

    - by Sr.Richie
    I've just discovered a bug in my app, it looks like a Flash player bug, i would like to know if anyone has found a workaround or something. I've some radio buttons groups in my app. If I press the arrow keys while holding the spacebar pressed, it ends up triggering TypeError: Error #1009: Cannot access a property or method of a null object reference. at fl.controls::LabelButton/drawIcon() at fl.controls::LabelButton/draw() at fl.controls::RadioButton/draw() at fl.core::UIComponent/callLaterDispatcher() If found this thread that describes my same situation. Do you think there's any workaround for this? Is it really a flash bug?

    Read the article

  • C# Socket Server

    - by Snoopy
    In .NET 3.5 a new socket classes was released: http://msdn.microsoft.com/en-us/library/bb968780.aspx i found a sample but some questions regarding best practicses are remaining: http://code.msdn.microsoft.com/nclsamples/Wiki/View.aspx?title=Socket%20Performance m_numConnections (the maximum number of connections the sample is designed to handle simultaneously) is probably equal to the amount of cpu cores i have. m_receiveBufferSize is the size for one packet? like 8kb? how should i handle a length byte? opsToPreAlloc i dont understand. is this if i code a transparent proxy? Regarding the multithreading, what should be used? The reactive extension seem to be a good choice. Has anyone tried this in a real world project? Are there better options? I had bad experiences with the .NET thread pool in the past.

    Read the article

  • Can JNI handle any dll files (Windows)?

    - by henry
    I am new to JNI. And have a few questions : Can JNI handle every type dll exists in windows? I wanted to link a library but it gives me error. Is it possible JNI and the dll are not compatible? Excerpt from VB .NET (It works) Private Declare Function ConnectReader Lib "rfidhid.dll" () As Integer Private Declare Function DisconnectReader Lib "rfidhid.dll" () As Integer Private Declare Function SetAntenna Lib "rfidhid.dll" (ByVal mode As Integer) As Integer Full Code From Java public class MainForm { /** * @param args */ public native int ConnectReader(); public static void main(String[] args) { // TODO Auto-generated method stub MainForm mf = new MainForm(); System.out.println(mf.ConnectReader()); } static { System.loadLibrary("rfidhid"); } } Error code shown Exception in thread "main" java.lang.UnsatisfiedLinkError: MainForm.ConnectReader()I at MainForm.ConnectReader(Native Method) at MainForm.main(MainForm.java:13) Can anyone point to me where I might do wrong

    Read the article

  • Sending SMTP e-mail at a high rate in .NET

    - by Martin Liversage
    I have a .NET service that processes a queue on a background thread and from the items in the queue sends out a large number of small e-mail messages at a very high rate (say 100 messages per second if that is even possible). Currently, I use SmtpClient.Send() but I'm afraid that it may hamper performance. Each call to Send() goes through a full cycle of opening the socket, performing the SMTP conversation (HELO, MAIL FROM, RCPT TO, DATA) and closing the socket. In pseudo code: for each message { open socket send HELO send MAIL FROM send RCPT TO send DATA close socket } I would think that the following pseudo code would be more optimal: open socket send HELO for each message { send MAIL FROM send RCPT TO send DATA } send QUIT close socket Should I be concerned about the performance of SmtpClient.Send() when sending e-mail at a high rate? What are my options for optimizing the performance?

    Read the article

  • Swing: what to do when a GUI update takes too long and freezes other GUI elements?

    - by java.is.for.desktop
    Hello, everyone! I know that GUI code in Java Swing must be put inside SwingUtilities.invokeAndWait or SwingUtilities.invokeLater. This way threading works fine. Sadly, in my situation, the GUI update it that thing which takes much longer than background thread(s). More specific: I update a JTree with about just 400 entries, nesting depth is maximum 4, so should be nothing scary, right? But it takes sometimes one second! I need to ensure that the user is able to type in a JTextPane without delays. Well, guess what, the slow JTree updates do cause delays for JTextPane during input. It refreshes only as soon as the tree gets updated. I am using Netbeans and know empirically that a Java app can update lots of information without freezing the rest of the UI. How can it be done? NOTE 1: All those DefaultMutableTreeNodes are prepared outside the invokeAndWait. NOTE 2: When I replace invokeAndWait with invokeLater the tree doesn't get updated.

    Read the article

  • What is the scope of require_once in PHP?

    - by TMG
    Simple question: Is the scope of require_once global? For example: <?PHP require_once('baz.php'); // do some stuff foo ($bar); function foo($bar) { require_once('baz.php'); // do different stuff } ?> When foo is called, does it re-parse baz.php? Or does it rely on the already required file from the main php file (analagous to calling require_once twice consecutively for the same include file)? I saw this thread before, but it didn't quite answer the question: http://stackoverflow.com/questions/1669707/should-require-once-some-file-php-appear-anywhere-but-the-top-of-the-file Thanks for your help!

    Read the article

  • Copying a java text file into a String.

    - by Deepak Konidena
    Hi, I run into the following errors when i try to store a large file into a string. Exception in thread "main" java.lang.OutOfMemoryError: Java heap space at java.util.Arrays.copyOf(Arrays.java:2882) at java.lang.AbstractStringBuilder.expandCapacity(AbstractStringBuilder.java:100) at java.lang.AbstractStringBuilder.append(AbstractStringBuilder.java:515) at java.lang.StringBuffer.append(StringBuffer.java:306) at rdr2str.ReaderToString.main(ReaderToString.java:52) As is evident, i am running out of heap space. Basically my pgm looks like something like this. FileReader fr = new FileReader(<filepath>); sb = new StringBuffer(); char[] b = new char[BLKSIZ]; while ((n = fr.read(b)) > 0) sb.append(b, 0, n); fileString = sb.toString(); Can someone suggest me why i am running into heap space error? Thanks.

    Read the article

  • Conceptual question about NSAutoreleasePools

    - by ryyst
    In my Cocoa program, wouldn't a really simple way of dealing with autoreleased objects be to just create a timer object inside the app delegate that calls the following method e.g. every 10 seconds: if (pool) { // Release & drain the current pool to free the memory. [pool release]; } // Create a new pool. pool = [[NSAutoreleasePool alloc] init]; The only problems I can imagine are: 1) If the above code runs in a separate thread, an object might get autoreleased between the release call to the old pool and the creation of the new pool - that seems highly unlikely though. 2) It's obviously not that efficient, because the pool might get released if there's nothing in it. Likewise, in the 10 second gap, many many objects might be autoreleased, causing the pool to grow a lot. Still, the above solution seems pretty suitable to small and simple projects. Why doesn't anybody use it? What's the best practice of using NSAutoreleasePools?

    Read the article

  • call multiple c++ functions in python using threads

    - by wiso
    Suppose I have a C(++) function taking an integer, and it is bound to (C)python with python api, so I can call it from python: import c_module c_module.f(10) now, I want to parallelize it. The problem is: how does the GIL work in this case? Suppose I have a queue of numbers to be processed, and some workers (threading.Thread) working in parallel, each of them calling c_module.f(number) where number is taken from a queue. The difference with the usual case, when GIL lock the interpreter, is that now you don't need the interpreter to evaluate c_module.f because it is compiled. So the question is: in this case the processing is really parallel?

    Read the article

< Previous Page | 223 224 225 226 227 228 229 230 231 232 233 234  | Next Page >