Search Results

Search found 17924 results on 717 pages for 'z order'.

Page 227/717 | < Previous Page | 223 224 225 226 227 228 229 230 231 232 233 234  | Next Page >

  • usage of setPropertyListener and setActionListener

    - by Vijay Mohan
    The incorrect usage could lead to hard-to-debug problems so better to understand the fundamentals behind it's working.setpropertyListener queues an event on the server side, so if for a command component you have a showPopup behavior/actionListner as well as setPropertyListener then fwk does the queuing correctly and raises further event on the component. While, the setactionListener simply raises an event on the server side instead of queueing it, so any further event on command component gets cancelled.Also, if you use an ActionListener and showPopup behavior together on a command component, then the order of their invocation is undetermined and also one of event gets cancelled on the component. So, either use only actionListner and do the popup invocation stuff progrmmatically in your bean or use the declarative stuff logically so that no clash of event happens.

    Read the article

  • Webmaster Tools word count

    - by Henrik Erlandsson
    Is there a way to somehow verify that the googlebot finds the headings and the content, for example by word count? I'm asking this because I tried a program called Screaming Frog, which fails to even fetch the first h1 on a validated page - for about 1/3 of all the pages(!) - and got insecure. Even though the site looks hunky dory in Webmaster Tools, I'd like to know what a googlebot-like content crawler finds on my page and in what order. Any tips on such tools is appreciated. This is not about keyword count.

    Read the article

  • Isometric algorithm [fixed]

    - by David
    so i've been toying with isometric and i just cant get the tiles to be in the right order. im probably missing something obvious and i just cant see it... but even at the risk of looking stupid, heres my code. for (int i = 0; i < Tile.MapSize; i++) { for (int j = 0; j < Tile.MapSize; j++) { spriteBatch.Draw( Tile.TileSetTexture, new Rectangle( (-j * Tile.TileWidth / 2) + (i * Tile.TileWidth / 2), (i * (Tile.TileHeight - 9) / 2) - (-j * (Tile.TileHeight - 9) / 2), Tile.TileWidth, Tile.TileHeight), Tile.GetSourceRectangle(tileID), Color.White, 0.0f, new Vector2(-350, -60), SpriteEffects.None, 1.0f); } } and heres what i end up with delicious messed up map yep, bit of an issue. so if anyone could help, i'd appreciate it. edit* works now <_<

    Read the article

  • Loading content (meshes, textures, sounds) in the background

    - by Boreal
    In my game, I am aiming for a continuous world, that is, a world where you can go anywhere without breaking the immersion through load times and "virtual seams". My world is broken up into regions, which are nodes in a graph. A region is considered adjacent to another if it can be travelled to or seen from that region. In order to keep this continuous, I want to preload the assets needed in the adjacent regions (such as world meshes, textures, and music) before they are actually used. As for actually loading the content, I use a manager that keeps at most one copy of each asset in memory at a time, accessible by its filename. When I try to access an asset, it loads it (if necessary) and then returns it. I can then unload any asset that is currently loaded to save memory. Clearly, I want to do this in the background so there are no hiccups. I assume I have to use threads in some way, but I'm not sure how.

    Read the article

  • HedgeWar code confusion

    - by BluFire
    I looked at an open source project(HedgeWars) that was built using many programming languages such as C++ and Java. While I was looking through the code, I couldn't help noticing that all the math and physics were gone from the Java code. HedgeWars I imported the project file called "SDL-android-project" which was a sub folder to "android build" and project files. My question is where is all the math and physics inside the code? Do I have to look at the C++ code in order to see it? I think Hedgewars was originally programmed in C++ but the files are confusing be because of its size and the fact that it has several programming languages inside.

    Read the article

  • Upgrading to Code Based Migrations EF 4.3.1 with Connector/Net 6.6

    - by GABMARTINEZ
    Entity Framework 4.3.1 includes a new feature called code first migrations.  We are adding support for this feature in our upcoming 6.6 release of Connector/Net.  In this walk-through we'll see the workflow of code-based migrations when you have an existing application and you would like to upgrade to this EF 4.3.1 version and use this approach, so you can keep track of the changes that you do to your database.   The first thing we need to do is add the new Entity Framework 4.3.1 package to our application. This should via the NuGet package manager.  You can read more about why EF is not part of the .NET framework here. Adding EF 4.3.1 to our existing application  Inside VS 2010 go to Tools -> Library Package Manager -> Package Manager Console, this will open the Power Shell Host Window where we can work with all the EF commands. In order to install this library to your existing application you should type Install-Package EntityFramework This will make some changes to your application. So Let's check them. In your .config file you'll see a  <configSections> which contains the version you have from EntityFramework and also was added the <entityFramework> section as shown below. This section is by default configured to use SQL Express which won't be necesary for this case. So you can comment it out or leave it empty. Also please make sure you're using the Connector/Net 6.6.x version which is the one that has this support as is shown in the previous image. At this point we face one issue; in order to be able to work with Migrations we need the __MigrationHistory table that we don't have yet since our Database was created with an older version. This table is used to keep track of the changes in our model. So we need to get it in our existing Database. Getting a Migration-History table into an existing database First thing we need to do to enable migrations in our existing application is to create our configuration class which will set up the MySqlClient Provider as our SQL Generator. So we have to add it with the following code: using System.Data.Entity.Migrations;     //add this at the top of your cs file public class Configuration : DbMigrationsConfiguration<NameOfYourDbContext>  //Make sure to use the name of your existing DBContext { public Configuration() { this.AutomaticMigrationsEnabled = false; //Set Automatic migrations to false since we'll be applying the migrations manually for this case. SetSqlGenerator("MySql.Data.MySqlClient", new MySql.Data.Entity.MySqlMigrationSqlGenerator());     }   }  This code will set up our configuration that we'll be using when executing all the migrations for our application. Once we have done this we can Build our application so we can check that everything is fine. Creating our Initial Migration Now let's add our Initial Migration. In Package Manager Console, execute "add-migration InitialCreate", you can use any other name but I like to set this as our initial create for future reference. After we run this command, some changes were done in our application: A new Migrations Folder was created. A new class migration call InitialCreate which in most of the cases should have empty Up and Down methods as long as your database is up to date with your Model. Since all your entities already exists, delete all duplicated code to create any entity which exists already in your Database if there is any. I found this easier when you don't have any pending updates to do to your database. Now we have our empty migration that will make no changes in our database and represents how are all the things at the begining of our migrations.  Finally, let's create our MigrationsHistory table. Optionally you can add SQL code to delete the edmdata table which is not needed anymore. public override void Up() { // Just make sure that you used 4.1 or later version         Sql("DROP TABLE EdmMetadata"); } From our Package Manager Console let's type: Update-database; If you like to see the operations made on each Update-database command you can use the flag -verbose after the Update-database. This will make two important changes.  It will execute the Up method in the initial migration which has no changes in the database. And second, and very important,  it will create the __MigrationHistory table necessary to keep track of your changes. And next time you make a change to your database it will compare the current model to the one stored in the Model Column of this table. Conclusion The important thing of this walk through is that we must create our initial migration before we start doing any changes to our model. This way we'll be adding the necessary __MigrationsHistory table to our existing database, so we can keep our database up to date with all the changes we do in our context model using migrations. Hope you have found this information useful. Please let us know if you have any questions or comments, also please check our forums here where we keep answering questions in general for the community.  Happy MySQL/Net Coding!

    Read the article

  • What features would you like to have in PHP? [closed]

    - by StasM
    Since it's the holiday season now and everybody's making wishes, I wonder - which language features you would wish PHP would have added? I am interested in some practical suggestions/wishes for the language. By practical I mean: Something that can be practically done (not: "I wish PHP would guess what my code means and fix bugs for me" or "I wish any code would execute under 5ms") Something that doesn't require changing PHP into another language (not: "I wish they'd drop $ signs and use space instead of braces" or "I wish PHP were compiled, statically typed and had # in it's name") Something that would not require breaking all the existing code (not: "Let's rename 500 functions and change parameter order for them") Something that does change the language or some interesting aspect of it (not: "I wish there was extension to support for XYZ protocol" or "I wish bug #12345 were finally fixed") Something that is more than a rant (not: "I wish PHP wouldn't suck so badly") Anybody has any good wishes? Mod edit: Stanislav Malyshev is a core PHP developer.

    Read the article

  • What skills does a web developer need to have/learn?

    - by Victor
    I've been I've asked around, and here's what I gathered so far in no particular order: Knowledge Web server management (IIS, Apache, etc.) Shell scripting Security (E.g. ethical hacking knowledge?) Regular Expression HTML and CSS HTTP Web programming language (PHP, Ruby, etc.) SQL (command based, not GUI, since most server environment uses terminal only) Javascript and library (jQuery) Versioning (SVN, Git) Unit and functional test Tools Build tools (Ant, NAnt, Maven) Debugging tools (Firebug, Fiddler) Mastering the above makes you a good web developer. Any comments?

    Read the article

  • Where should i organize my matrices in a 3D Game engine?

    - by Need4Sleep
    I'm working with a group of people from around the world to create a game engine(and hopefully a game with it) within the next upcoming years. My first task was writing a camera class for the engine to use in order to add cameras to the scene, position and follow points in the scene. The problem i have is with using matrices for transformations in the class, should i keep matrices separate to each class? such as have the model matrix in the model class, camera matrix in the camera class, or have all matrices placed in one class/chuck? I could see pros and cons for each method, but i wanted to hear some input form a more professional standpoint.

    Read the article

  • How to install the translations for trac

    - by julien
    I have installed trac on my server running Ubuntu 12.04. The problem is that the users cannot change the language in their preferences. Instead, the following message is displayed: Translations are currently unavailable. Trac has been localized to more than a dozen of languages but in order to be able to use them, the Babel package needs to be present when installing Trac. See TracInstall for details. The installation has been done using the repositories of Ubuntu, but I could not find any package related to trac and babel, nor trac and anything related to internationalization. How can I install the translations for trac?

    Read the article

  • How do I calculate a SWAP partition?

    - by Dean Howell
    Since the late 90s I've always understood that it is best practice to allocate twice the amount of physical RAM as swap space. I just received my new laptop in the mail and it came with 6GB of RAM. In a separate order I had 16GB of RAM to replace the preinstalled. I didn't have the right torx driver to get to the RAM in this machine, so I installed Ubuntu and manually set a 16GB partition for swap. 32GB seemed a tad excessive... Did I make the right choice? Would my machine perform better if there was no SWAP at all?

    Read the article

  • Adwords: Is there a drawback to setting a really high CPC to learn what works faster?

    - by Rob Sobers
    I'm toying with increasing my max CPC really high on all my keywords so ensure my ad gets shown in the top spot on page one in order to draw more clicks. I think this will be a good way to quickly figure out whether the ads I'm writing have a decent CTR and, more importantly, whether the landing pages I'm building are converting. Since I can set a max daily budget for my campaign, I won't risk breaking the bank. I can't think of any drawbacks, personally. Am I missing any?

    Read the article

  • Computer refuses to boot either ubuntu disk I'm using

    - by xtraorange
    I'm attempting to set up an Amahi server, and thus have taken an older PC and wiped it clean using DBAN. I'm now in the process of installing Ubuntu, but for some reason the computer refuses to recognize either form of Ubuntu I throw at it, even though it recognizes the Windows XP CD fine. Things it can't be: Boot order - I've tripple checked A bad DVD - I've booted the live CD off of my Mac just fine. A drive issue - the drive boots other cd's just fine, I've tested both an XP and the ultimate boot disk for windows... they are booting fine. A drive conflict - I have unplugged the only hard drive, leaving the DVD drive alone, still no recognition. I've tried both Ubuntu 12 and an older Ubuntu 10 CD, it refuses to recognize either one. It's like my computer has decided it will have nothing to do with Ubuntu. Any help would be greatly appreciated.

    Read the article

  • Hiring New IT Employees versus Promoting Internally for IT Positions

    Recently I was asked my opinion regarding the hiring of IT professionals in regards to the option of hiring new IT employees versus promoting internally for IT positions. After thinking a little more about this question regarding staffing, specifically pertaining to promoting internally verses new employees; I think my answer to this question is that it truly depends on the situation. However, in most cases I would side with promoting internally. The key factors in this decision should be based on a company/department’s current values, culture, attitude, and existing priorities.  For example if a company values retaining all of its hard earned business knowledge then they would tend to promote existing employees internal over hiring a new employee. Moreover, the company will have to pay to train an existing employee to learn a new technology and the learning curve for some technologies can be very steep. Conversely, if a company values new technologies and technical proficiency over business knowledge then a company would tend to hire new employees because they may already have experience with a technology that the company is planning on using. In this scenario, the company would have to take on the additional overhead of allowing a new employee to learn how the business operates prior to them being fully effective. To illustrate my points above let us look at contractor that builds in ground pools for example.  He has the option to hire employees that are very strong but use small shovels to dig, or employees weak in physical strength but use large shovels to dig. Which employee should the contractor use to dig a hole for a new in ground pool? If we compare the possible candidates for this job we will find that they are very similar to hiring someone internally verses a new hire. The first example represents the existing workers that are very strong regarding the understanding how the business operates and the reasons why in a specific manner. However this employee could be potentially weaker than an outsider pertaining to specific technologies and would need some time to build their technical prowess for a new position much like the strong worker upgrading their shovels in order to remove more dirt at once when digging. The other employee is very similar to hiring a new person that may already have the large shovel but will need to increase their strength in order to use the shovel properly and efficiently so that they can move a maximum amount of dirt in a minimal amount of time. This can be compared to new employ learning how a business operates before they can be fully functional and integrated in the company/department. Another key factor in this dilemma pertains to existing employee and their passion for their work, their ability to accept new responsibility when given, and the willingness to take on responsibilities when they see a need in the business. As much as possible should be considered in this decision down to the mood of the team, the quality of existing staff, learning cure for both technology and business, and the potential side effects of the existing staff.  In addition, there are many more consideration based on the current team/department/companies culture and mood. There are several factors that need to be considered when promoting an individual or hiring new blood for a team. They both can provide great benefits as well as create controversy to a group. Personally, staffing especially in the IT world is like building a large scale system in that all of the components and modules must fit together and preform as one cohesive system in the same way a team must come together using their individually acquired skills so that they can work as one team.  If a module is out of place or is nonexistent then the rest of the team will suffer until the all of its issues are addressed and resolved. Benefits of Promoting Internally Internal promotions give employees a reason to constantly upgrade their technology, business, and communication skills if they want to further their career Employees can control their own destiny based on personal desires Employee already knows how the business operates Companies can save money by promoting internally because the initial overhead of allowing new hires to learn how a company operates is very expensive Newly promoted employees can assist in training their replacements while transitioning to their new role within a company. Existing employees already have a proven track record in regards fitting in with the business culture; this is always an unknown with all new hires Benefits of a New Hire New employees can energize and excite existing employees New employees can bring new ideas and advancements in technology New employees can offer a different perspective on existing issues based on their past experience. As you can see the decision to promote an existing employee from within a company verses hiring a new person should be based on several factors that should ultimately place the business in the best possible situation for the immediate and long term future. How would you handle this situation? Would you hire a new employee or promote from within?

    Read the article

  • How Hackers Can Disguise Malicious Programs With Fake File Extensions

    - by Chris Hoffman
    File extensions can be faked – that file with an .mp3 extension may actually be an executable program. Hackers can fake file extensions by abusing a special Unicode character, forcing text to be displayed in reverse order. Windows also hides file extensions by default, which is another way novice users can be deceived – a file with a name like picture.jpg.exe will appear as a harmless JPEG image file. Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked

    Read the article

  • Deploying a very simple application

    - by vanna
    I have a very simple working console application written in C++ linked with a light static library. It is just for testing purposes. Now that the coding part is done, I would like to know the process of actually deploying the program. I wrote a very basic CMakeLists.txt that create makefiles or VS projects to build the sources. I also have a program that calls the static library in order to make some google tests. To me, the distribution of this application goes like this : to developpers : the src directory with the CMakeLists.txt file (multi-platform distribution) with a README.txt and an INSTALL.txt to users : the executable and a README.txt git repo : everything mentionned above plus the sources for testing and the gtest external lib A this point : considering the complexity of my application, am I doing it right ? Is there any reference that would formalize this deployment process so I can get better and go further ? Say I would like to add dynamic libraries that can be updated, external libraries like boost : how should I package this to deploy it in a professionnal way ?

    Read the article

  • What are good JS libraries for game dev?

    - by acidzombie24
    If I decide to write a simple game both text and graphical (2d) what libraries would I use? (Assume we are using a HTML5 compatible browser) The main things I can think of Rendering text on screen Animating sprites (using images/css) Input (capturing the arrow keys and getting relative mouse positions) Perhaps some preloading resource or dynamically loading resources and choosing order Sound (but I am unsure how important this will be to me at first). Perhaps with mixing and chaining sounds or looping forever until stop. Networking (low priority) to connect a user to another or to continuously GET data without multiple request (I know this exist but I don't know how easy it is to setup or use. But this isn't important to me. Its for the question).

    Read the article

  • Juju bootstrap fails to start network on local environment

    - by Amith KK
    I've followed the instructions at https://juju.ubuntu.com/CharmSchool and rebooted 5 times...... I cant seem to do a juju-bootstrap (local) This is the output: amith@amith-desktop:~$ juju bootstrap 2011-11-24 17:08:05,708 INFO Bootstrapping environment 'local' (type: local)... 2011-11-24 17:08:05,710 INFO Checking for required packages... 2011-11-24 17:08:06,593 INFO Starting networking... error: Failed to start network default error: internal error Child process (dnsmasq --strict-order --bind-interfaces --pid-file=/var/run/libvirt/network/default.pid --conf-file= --except-interface lo --listen-address 192.168.122.1 --dhcp-range 192.168.122.2,192.168.122.254 --dhcp-leasefile=/var/lib/libvirt/dnsmasq/default.leases --dhcp-lease-max=253 --dhcp-no-override) status unexpected: exit status 2 Command '['virsh', 'net-start', 'default']' returned non-zero exit status 1 2011-11-24 17:08:07,217 ERROR Command '['virsh', 'net-start', 'default']' returned non-zero exit status 1 Is there any fix at all?

    Read the article

  • AndEngine Sprite position

    - by Kirill Kulakov
    I had noticed the AndEngine a few days ago, and I tried to create basic game with a few Sprites.Sure, the engine makes the development process much more easier.However I found the sprite lacking a major functionally: Whenever there is a need to refer to the position of an Sprite the engine manipulates the position based on the top-left corner of sprite,this is not the best thing because there is a need to subtract/add the width/height to its position in order to refer to its center.However when we refer to he scale of the Sprite it scaled according to its center point (which is great) I find it very confusing to refer to its position each time differently.I solved that by extending the Sprite class and implementing my methods of setCenter and getCenter, I guess that not the best way to do so. Do you have any suggestion?

    Read the article

  • How to Implement a Parallel Workflow

    - by Paul
    I'm trying to implement a parallel split task using a workflow system. I'm using .NET but my process is very simple and I don't want to use WF or anything heavy like that. I've tried using Stateless. So far is was easy to set up and run, but I may be using the wrong tool for the job because I'm not sure how you're supposed to model parallel split workflows, where you have multiple sub-tasks required before you can advance to the next state, but the steps don't require being performed in any particular order. I can easily use the dynamic configuration options to check my data model manually to see if the model is in the correct state (all sub-tasks completed) and can transition to the next state, but this seems to completely break the workflow paradigm. What is the proper, orthodox way to implement a parallel split process? Thanks

    Read the article

  • Business not showing up on right hand side of google search

    - by Chris
    The business I work has currently has a verified business Google+ page and in the past this page has shown up as a thumbnail during Google searches. The thumbnail brings up basic information such as our picture and operating hours etc. However, since verifying the business page, the thumbnail overview of our business does not seem to show up anymore. I have tried Google searching our business on several computers and it still just brings up the normal search results. Is there a setting I need to activate in order for the thumbnail to appear? Thanks

    Read the article

  • Create association between informations

    - by Andrea Girardi
    I deployed a project some days ago that allow to extract some medical articles using the results of a questionnaire completed by a user. For instance, if I reply on questionnaire I'm affected by Diabetes type 2 and I'm a smoker, my algorithm extracts all articles related to diabetes bubbling up all articles contains information about Diabetes type 2 and smoking. Basically we created a list of topic and, for every topic we define a kind of "guideline" that allows to extract and order informations for a user. I'm quite sure there are some better way to put on relationship two content but I was not able to find them on network. Could you suggest my a model, algorithm or paper to better understand this kind of problem and that helps me to find a faster, and more accurate way to extract information for an user?

    Read the article

  • Beginner question about vertex arrays in OpenGL

    - by MrDatabase
    Is there a special order in which vertices are entered into a vertex array? Currently I'm drawing single textures like this: glBindTexture(GL_TEXTURE_2D, texName); glVertexPointer(2, GL_FLOAT, 0, vertices); glTexCoordPointer(2, GL_FLOAT, 0, coordinates); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); where vertices has four "xy pairs". This is working fine. As a test I doubled the sizes of the vertices and coordinates arrays and changed the last line above to: glDrawArrays(GL_TRIANGLE_STRIP, 0, 8); since vertices now contains eight "xy pairs". I do see two textures (the second is intentionally offset from the first). However the textures are now distorted. I've tried passing GL_TRIANGLES to glDrawArrays instead of GL_TRIANGLE_STRIP but this doesn't work either. I'm so new to OpenGL that I thought it's best to just ask here :-) Cheers!

    Read the article

  • Setting APPMENU_DISPLAY_BOTH for gnome applications does not work on Ubuntu 12.04 LTS

    - by Jack'
    To start the application with the menu enabled in the application and the panel, the following command has to be used: APPMENU_DISPLAY_BOTH=1 appname I recently discovered that this only works for non-gnome applications on Ubuntu 12.04 LTS, i.e. if you replace appname with applications such as gnome-terminal, gedit, evince, empathy, evolution, rhythmbox, nautilus, etc. only global menus will be displayed. However, if you start, for example, gimp or inkscape by using APPMENU_DISPLAY_BOTH, both global and local menus will be shown. The questions is: why is APPMENU_DISPLAY_BOTH not taken into account when starting such gnome applications? P.S. I know how to disable global menus in order to get the local ones (UBUNTU_MENUPROXY trick, removing appmenu-gtk/qt packages, removing the indicator-appmenu, etc.) Thanks for the help!

    Read the article

  • how to label a cuboid using open gl?

    - by usha
    hi this is how my 3dcuboid looks ,i have attached complete code , i want to label this cuboid using different name across sides how is it possible using opengl in android...plz help me out public class MyGLRenderer implements Renderer { Context context; Cuboid rect; private float mCubeRotation; // private static float angleCube = 0; // Rotational angle in degree for cube (NEW) // private static float speedCube = -1.5f; // Rotational speed for cube (NEW) public MyGLRenderer(Context context) { rect = new Cuboid(); this.context = context; } public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); // Reset the model-view matrix gl.glTranslatef(0.2f, 0.0f, -8.0f); // Translate right and into the screen gl.glScalef(0.8f, 0.8f, 0.8f); // Scale down (NEW) gl.glRotatef(mCubeRotation, 1.0f, 1.0f, 1.0f); // gl.glRotatef(angleCube, 1.0f, 1.0f, 1.0f); // rotate about the axis (1,1,1) (NEW) rect.draw(gl); mCubeRotation -= 0.15f; //angleCube += speedCube; } public void onSurfaceChanged(GL10 gl, int width, int height) { // TODO Auto-generated method stub if (height == 0) height = 1; // To prevent divide by zero float aspect = (float)width / height; // Set the viewport (display area) to cover the entire window gl.glViewport(0, 0, width, height); // Setup perspective projection, with aspect ratio matches viewport gl.glMatrixMode(GL10.GL_PROJECTION); // Select projection matrix gl.glLoadIdentity(); // Reset projection matrix // Use perspective projection GLU.gluPerspective(gl, 45, aspect, 0.1f, 100.f); gl.glMatrixMode(GL10.GL_MODELVIEW); // Select model-view matrix gl.glLoadIdentity(); // Reset } public void onSurfaceCreated(GL10 gl, EGLConfig config) { // TODO Auto-generated method stub gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set color's clear-value to black gl.glClearDepthf(1.0f); // Set depth's clear-value to farthest gl.glEnable(GL10.GL_DEPTH_TEST); // Enables depth-buffer for hidden surface removal gl.glDepthFunc(GL10.GL_LEQUAL); // The type of depth testing to do gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); // nice perspective view gl.glShadeModel(GL10.GL_SMOOTH); // Enable smooth shading of color gl.glDisable(GL10.GL_DITHER); // Disable dithering for better performance }} public class Cuboid{ private FloatBuffer mVertexBuffer; private FloatBuffer mColorBuffer; private ByteBuffer mIndexBuffer; private float vertices[] = { //width,height,depth -2.5f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -2.5f, 1.0f, -1.0f, -2.5f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -2.5f, 1.0f, 1.0f }; private float colors[] = { // R,G,B,A COLOR 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; private byte indices[] = { // VERTEX 0,1,2,3,4,5,6,7 REPRESENTATION FOR FACES 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2, 7, 3, 3, 7, 4, 3, 4, 0, 4, 7, 6, 4, 6, 5, 3, 0, 1, 3, 1, 2 }; public Cuboid() { ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mVertexBuffer = byteBuf.asFloatBuffer(); mVertexBuffer.put(vertices); mVertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(colors.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mColorBuffer = byteBuf.asFloatBuffer(); mColorBuffer.put(colors); mColorBuffer.position(0); mIndexBuffer = ByteBuffer.allocateDirect(indices.length); mIndexBuffer.put(indices); mIndexBuffer.position(0); } public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); } } public class Draw3drect extends Activity { private GLSurfaceView glView; // Use GLSurfaceView // Call back when the activity is started, to initialize the view @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); glView = new GLSurfaceView(this); // Allocate a GLSurfaceView glView.setRenderer(new MyGLRenderer(this)); // Use a custom renderer this.setContentView(glView); // This activity sets to GLSurfaceView } // Call back when the activity is going into the background @Override protected void onPause() { super.onPause(); glView.onPause(); } // Call back after onPause() @Override protected void onResume() { super.onResume(); glView.onResume(); } }

    Read the article

< Previous Page | 223 224 225 226 227 228 229 230 231 232 233 234  | Next Page >