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  • Odd squid transparent redirect behavior

    - by EMiller
    This is the first time I've set up squid. It's running a redirect script that does some text search/replace on html pages, and then saves them to a location on the same machine on the nginx path - then issues the redirect to that URL (it's an art project :D). The relevant lines in squid.conf are http_port 3128 transparent redirect_program /etc/squid/jefferson_redirect.py The jefferson_redirect.py script is based on this script: http://gofedora.com/how-to-write-custom-redirector-rewritor-plugin-squid-python/ The issue: I'm getting strange http redirect behavior. For example, here is the normal request/response from a PHP script that issues a header("Location:"); - a 302 redirect: http://redirector.mysite.com/?unicmd=g+yreka GET /?unicmd=g+yreka HTTP/1.1 Host: redirector.mysite.com User-Agent: Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.9.1.9) Gecko/20100330 Fedora/3.5.9-1.fc12 Firefox/3.5.9 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language: en-us,en;q=0.5 Accept-Encoding: gzip,deflate Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive: 300 Connection: keep-alive HTTP/1.1 302 Found Date: Tue, 13 Apr 2010 05:15:43 GMT Server: Apache X-Powered-By: PHP/5.2.11 Location: http://www.google.com/search?q=yreka Content-Type: text/html Vary: User-Agent,Accept-Encoding Content-Encoding: gzip Content-Length: 2108 Keep-Alive: timeout=3, max=100 Connection: Keep-Alive Here's what it looks like when running through the squid proxy (note that "redirector.mysite.com" is not the site running squid or nginx): http://redirector.mysite.com/?unicmd=g+yreka GET /?unicmd=g+yreka HTTP/1.1 Host: redirector.mysite.com User-Agent: Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.9.1.9) Gecko/20100330 Fedora/3.5.9-1.fc12 Firefox/3.5.9 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language: en-us,en;q=0.5 Accept-Encoding: gzip,deflate Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive: 300 Proxy-Connection: keep-alive If-Modified-Since: Tue, 13 Apr 2010 05:21:02 GMT HTTP/1.0 200 OK Server: nginx/0.7.62 Date: Tue, 13 Apr 2010 05:21:10 GMT Content-Type: text/html Content-Length: 17865 Last-Modified: Tue, 13 Apr 2010 05:21:10 GMT Accept-Ranges: bytes X-Cache: MISS from jefferson X-Cache-Lookup: HIT from jefferson:3128 Via: 1.1 jefferson:3128 (squid/2.7.STABLE6) Connection: keep-alive Proxy-Connection: keep-alive It is basically working - but the URL http://redirector.mysite.com/?unicmd=g+yreka remains unchanged, while displaying the google page (mostly broken as it's using URLs relative to redirector.mysite.com) I've experienced a similar thing with google results pages: when clicking to another page from google, I get a google URL, with the other site's content. Sorry for the long post - many thanks if you've read this far! Any ideas?

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  • CommunicationException when shutting down JBoss 4.2.2

    - by Brian
    I have deployed an application using JBoss 4.2.2 on a 64-bit RHEL5 server. Since there are other JBoss servers, I had to change some port configurations so that there would be no conflicts when starting the server. So right now I'm using ports-01 from the sample-bindings.xml file that came in the docs/examples/binding-manager/samples directory. In addition, below is a list of all the files I've edited to reflect the new ports: JBOSS_HOME/servers/default/deploy/jboss-web.deployer/server.xml: Changed Connector port - 8080 to 8180 Changed AJP 1.3 Connector port - 8009 to 8109 JBOSS_HOME/server/default/deploy/jbossws.beans/META-INF/jboss-beans.xml Changed 8080 to 8180 JBOSS_HOME/server/default/conf/jboss-service.xml: Changed 8083 to 8183 Changed 1099 to 1299 Changed 1098 to 1298 Changed 4444 to 4644 Changed 4445 to 4645 Changed 4446 to 4646 Changed 4447 to 4647 JBOSS_HOME/server/default/conf/jboss-minimal.xml: Changed 1099 to 1299 Changed 1098 to 1298 When I start the server (binding to localhost) everything is fine and I'm able to access the application. But when I try to shutdown the server I get the following error: Exception in thread "main" javax.naming.CommunicationException: Could not obtain connection to any of these urls: localhost [Root exception is javax.naming.CommunicationException : Failed to connect to server localhost:1099 [Root exception is javax.naming.ServiceUnavailableException: Failed to connect to server localhost:1099 [Root exception is java.net.ConnectException: Connection refused]]] at org.jnp.interfaces.NamingContext.checkRef(NamingContext.java:1562) at org.jnp.interfaces.NamingContext.lookup(NamingContext.java:634) at org.jnp.interfaces.NamingContext.lookup(NamingContext.java:627) at javax.naming.InitialContext.lookup(InitialContext.java:392) at org.jboss.Shutdown.main(Shutdown.java:214) Caused by: javax.naming.CommunicationException: Failed to connect to server localhost:1099 [Root exception is javax.naming.ServiceUnavailableException: Failed to connect to server localhost:1099 [Root exception is java.net.ConnectException: Connection refused]] at org.jnp.interfaces.NamingContext.getServer(NamingContext.java:274) at org.jnp.interfaces.NamingContext.checkRef(NamingContext.java:1533) ... 4 more Caused by: javax.naming.ServiceUnavailableException: Failed to connect to server localhost:1099 [Root exception is java.net.ConnectException: Connection refused] at org.jnp.interfaces.NamingContext.getServer(NamingContext.java:248) ... 5 more Caused by: java.net.ConnectException: Connection refused at java.net.PlainSocketImpl.socketConnect(Native Method) at java.net.PlainSocketImpl.doConnect(PlainSocketImpl.java:333) at java.net.PlainSocketImpl.connectToAddress(PlainSocketImpl.java:195) at java.net.PlainSocketImpl.connect(PlainSocketImpl.java:182) at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:366) at java.net.Socket.connect(Socket.java:525) at java.net.Socket.connect(Socket.java:475) at java.net.Socket.(Socket.java:372) at java.net.Socket.(Socket.java:273) at org.jnp.interfaces.TimedSocketFactory.createSocket(TimedSocketFactory.java:84) at org.jnp.interfaces.TimedSocketFactory.createSocket(TimedSocketFactory.java:77) at org.jnp.interfaces.NamingContext.getServer(NamingContext.java:244) ... 5 more Is there any other file that I need to change the 1099 to 1299, or am I missing some other step?

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  • Varnish 503 Guru Mediation errors with pfsense and healthy apache

    - by Fammy
    We are running a pfsense firewall / load balancer with varnish as service, In front of Fedora linux webservers running apache. We are getting intermittent 503 guru mediation errors. We are a bit stuck scratching our heads because it is not easily repeatable. The timeouts are set to 30s (connect and first byte) but yet the 503 page will show instantly, not after 30s. Then if you refresh immediately it may very well work instantly and sometimes for a 100 refreshes. The load average on the web servers is < 1, the DB server is < 3 (all servers (web, db, pfsense/varnish) are physical rather than VM. I would have thought if the timeouts were being hit then the 503 page would only appear after 30s am I mistaken? Also when an error happens there does not appear to be any corresponding error in apache's log files. This seems to affect pages as well as images, so it is possible to have the page load fine, and for 9/10 images on the page to be fine but 1 not work An example of the varnish debug is below. It says no backend connection but I can't figure out why, if the load was high on apache I could understand it being flaky The machines are on the same gig ethernet lan 21 ReqStart c *IP-REMOVED* 33418 1274368062 21 RxRequest c GET 21 RxURL c /fashion/ 21 RxProtocol c HTTP/1.1 21 RxHeader c User-Agent: Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.9.0.5) Gecko/2008121622 Fedora/3.0.5-1.fc10 Firefox/3.0.5 21 RxHeader c Host: *ourdomain.com* 21 RxHeader c Accept: */* 21 RxHeader c Accept-Encoding: deflate, gzip 21 VCL_call c recv lookup 21 VCL_call c hash 21 Hash c /fashion/ 21 Hash c *ourdomain.com* 21 VCL_return c hash 21 VCL_call c miss fetch 21 FetchError c no backend connection 21 VCL_call c error restart 21 VCL_call c recv lookup 21 VCL_call c hash 21 Hash c /fashion/ 21 Hash c *ourdomain.com* 21 VCL_return c hash 21 VCL_call c miss fetch 21 FetchError c no backend connection 21 VCL_call c error restart 21 VCL_call c recv lookup 21 VCL_call c hash 21 Hash c /fashion/ 21 Hash c *ourdomain.com* 21 VCL_return c hash 21 VCL_call c miss fetch 21 FetchError c no backend connection 21 VCL_call c error deliver 21 VCL_call c deliver deliver 21 TxProtocol c HTTP/1.1 21 TxStatus c 503 21 TxResponse c Service Unavailable 21 TxHeader c Server: Varnish 21 TxHeader c Content-Type: text/html; charset=utf-8 21 TxHeader c Content-Length: 384 21 TxHeader c Accept-Ranges: bytes 21 TxHeader c Date: Wed, 11 Apr 2012 10:36:17 GMT 21 TxHeader c X-Varnish: 1274368062 21 TxHeader c Age: 0 21 TxHeader c Via: 1.1 varnish 21 TxHeader c Connection: close 21 TxHeader c X-Cache: MISS 21 Length c 384 21 ReqEnd c 1274368062 1334140577.449995041 1334140577.450334787 1.794108152 0.000282764 0.000056982

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  • JNDI Datasource definition in Tomcat 6.0

    - by romaintaz
    I want to define a DataSource to an Oracle database on my Tomcat 6.0. So, in conf/server.xml (yes, I know that this DataSource will be available for all the webapps in Tomcat, but it's not a problem here), I've set this Resource: <GlobalNamingResources> <Resource name="hibernate/HibernateDS" auth="Container" type="javax.sql.DataSource" url="jdbc:oracle:thin:@myserver:1542:foo" username="foo" password="bar" driverClassName="oracle.jdbc.OracleDriver" maxActive="50" maxIdle="10" validationQuery="select 1 from dual"/> Then, in the web.xml of my application, I set a resource-ref element: <resource-ref> <description>Hibernate Datasource</description> <res-ref-name>hibernate/HibernateDS</res-ref-name> <res-type>javax.sql.DataSource</res-type> <res-auth>Container</res-auth> </resource-ref> Finally, as Hibernate is used to manage the database connection, I have a webapps/mywebapp/WEB-INF/classes/hibernate.cfg.xml that creates a session-factory using the JNDI DataSource: <hibernate-configuration> <session-factory> <property name="connection.datasource">java:comp/env/hibernate/HibernateDS</property> ... However, when I start my Tomcat server, I get an error that says it could not create the INFO [net.sf.hibernate.util.NamingHelper] JNDI InitialContext properties:{} INFO [net.sf.hibernate.connection.DatasourceConnectionProvider] Using datasource: java:comp/env/hibernate/HibernateDS INFO [net.sf.hibernate.transaction.TransactionFactoryFactory] Transaction strategy: net.sf.hibernate.transaction.JDBCTransactionFactory INFO [net.sf.hibernate.transaction.TransactionManagerLookupFactory] No TransactionManagerLookup configured (in JTA environment, use of process level read-write cache is not recommended) WARN [net.sf.hibernate.cfg.SettingsFactory] Could not obtain connection metadata org.apache.tomcat.dbcp.dbcp.SQLNestedException: Cannot create JDBC driver of class '' for connect URL 'null' at org.apache.tomcat.dbcp.dbcp.BasicDataSource.createDataSource(BasicDataSource.java:1150) at org.apache.tomcat.dbcp.dbcp.BasicDataSource.getConnection(BasicDataSource.java:880) at net.sf.hibernate.connection.DatasourceConnectionProvider.getConnection(DatasourceConnectionProvider.java:59) at net.sf.hibernate.cfg.SettingsFactory.buildSettings(SettingsFactory.java:84) at net.sf.hibernate.cfg.Configuration.buildSettings(Configuration.java:1172) ... Caused by: java.lang.NullPointerException at sun.jdbc.odbc.JdbcOdbcDriver.getProtocol(JdbcOdbcDriver.java:507) at sun.jdbc.odbc.JdbcOdbcDriver.knownURL(JdbcOdbcDriver.java:476) at sun.jdbc.odbc.JdbcOdbcDriver.acceptsURL(JdbcOdbcDriver.java:307) at java.sql.DriverManager.getDriver(DriverManager.java:253) at org.apache.tomcat.dbcp.dbcp.BasicDataSource.createDataSource(BasicDataSource.java:1143) ... 11 more Do you have any idea why Hibernate is not able to construct the session-factory? What is wrong in my configuration?

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  • JNDI Datasource definition in Tomcat 6.0

    - by romaintaz
    Hi all, I want to define a DataSource to an Oracle database on my Tomcat 6.0. So, in conf/server.xml (yes, I know that this DataSource will be available for all the webapps in Tomcat, but it's not a problem here), I've set this Resource: <GlobalNamingResources> <Resource name="hibernate/HibernateDS" auth="Container" type="javax.sql.DataSource" url="jdbc:oracle:thin:@myserver:1542:foo" username="foo" password="bar" driverClassName="oracle.jdbc.OracleDriver" maxActive="50" maxIdle="10" validationQuery="select 1 from dual"/> Then, in the web.xml of my application, I set a resource-ref element: <resource-ref> <description>Hibernate Datasource</description> <res-ref-name>hibernate/HibernateDS</res-ref-name> <res-type>javax.sql.DataSource</res-type> <res-auth>Container</res-auth> </resource-ref> Finally, as Hibernate is used to manage the database connection, I have a webapps/mywebapp/WEB-INF/classes/hibernate.cfg.xml that creates a session-factory using the JNDI DataSource: <hibernate-configuration> <session-factory> <property name="connection.datasource">java:comp/env/hibernate/HibernateDS</property> ... However, when I start my Tomcat server, I get an error that says it could not create the INFO [net.sf.hibernate.util.NamingHelper] JNDI InitialContext properties:{} INFO [net.sf.hibernate.connection.DatasourceConnectionProvider] Using datasource: java:comp/env/hibernate/HibernateDS INFO [net.sf.hibernate.transaction.TransactionFactoryFactory] Transaction strategy: net.sf.hibernate.transaction.JDBCTransactionFactory INFO [net.sf.hibernate.transaction.TransactionManagerLookupFactory] No TransactionManagerLookup configured (in JTA environment, use of process level read-write cache is not recommended) WARN [net.sf.hibernate.cfg.SettingsFactory] Could not obtain connection metadata org.apache.tomcat.dbcp.dbcp.SQLNestedException: Cannot create JDBC driver of class '' for connect URL 'null' at org.apache.tomcat.dbcp.dbcp.BasicDataSource.createDataSource(BasicDataSource.java:1150) at org.apache.tomcat.dbcp.dbcp.BasicDataSource.getConnection(BasicDataSource.java:880) at net.sf.hibernate.connection.DatasourceConnectionProvider.getConnection(DatasourceConnectionProvider.java:59) at net.sf.hibernate.cfg.SettingsFactory.buildSettings(SettingsFactory.java:84) at net.sf.hibernate.cfg.Configuration.buildSettings(Configuration.java:1172) ... Caused by: java.lang.NullPointerException at sun.jdbc.odbc.JdbcOdbcDriver.getProtocol(JdbcOdbcDriver.java:507) at sun.jdbc.odbc.JdbcOdbcDriver.knownURL(JdbcOdbcDriver.java:476) at sun.jdbc.odbc.JdbcOdbcDriver.acceptsURL(JdbcOdbcDriver.java:307) at java.sql.DriverManager.getDriver(DriverManager.java:253) at org.apache.tomcat.dbcp.dbcp.BasicDataSource.createDataSource(BasicDataSource.java:1143) ... 11 more Do you have any idea why Hibernate is not able to construct the session-factory? What is wrong in my configuration?

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  • wget-ing protected content with exported cookies

    - by XXL
    i have exported a pair of cookies from firefox that are valid for the URL in question and tried accessing/downloading the protected content off that addr., but the end result is a return to the login page. i have tried doing about the same thing for 3 other websites with similiar outcome. any clues as to what might i be doing wrong? the syntax i'm using: wget --load--cokies=FILE URL DEBUG output created by Wget 1.12 on linux-gnu. Stored cookie www.x.org -1 (ANY) / [expiry 1901-12-13 22:25:44] c_secure_login lz8xZQ%3D%3D Stored cookie www.x.org -1 (ANY) / [expiry 1901-12-13 22:25:44] c_secure_pass 2fd4e1c67a2d28fced849ee1bb76e74a Stored cookie www.x.org -1 (ANY) / [expiry 1901-12-13 22:25:44] c_secure_uid GZX4TDA%3D --2011-01-14 13:57:02-- www.x.org/download.php?id=397003 Resolving www.x.org... 1.1.1.1 Caching www.x.org = 1.1.1.1 Connecting to www.x.org|1.1.1.1|:80... connected. Created socket 5. Releasing 0x0943ef20 (new refcount 1). ---request begin--- GET /download.php?id=397003 HTTP/1.0 User-Agent: Wget/1.12 (linux-gnu) Accept: / Host: www.x.org Connection: Keep-Alive ---request end--- HTTP request sent, awaiting response... ---response begin--- HTTP/1.1 302 Found Date: Fri, 14 Jan 2011 11:26:19 GMT Server: Apache X-Powered-By: PHP/5.2.6-1+lenny8 Set-Cookie: PHPSESSID=5f2fd97103f8988554394f23c5897765; path=/ Expires: Thu, 19 Nov 1981 08:52:00 GMT Cache-Control: no-store, no-cache, must-revalidate, post-check=0, pre-check=0 Pragma: no-cache Location: www.x.org/login.php?returnto=download.php%3Fid%3D397003 Vary: Accept-Encoding Content-Length: 0 Keep-Alive: timeout=15, max=100 Connection: Keep-Alive Content-Type: text/html ---response end--- 302 Found Stored cookie www.x.org -1 (ANY) / [expiry none] PHPSESSID 5f2fd97103f8988554394f23c5897765 Registered socket 5 for persistent reuse. Location: www.x.org/login.php?returnto=download.php%3Fid%3D397003 [following] Skipping 0 bytes of body: [] done. --2011-01-14 13:57:02-- www.x.org/login.php?returnto=download.php%3Fid%3D397003 Reusing existing connection to www.x.org:80. Reusing fd 5. ---request begin--- GET /login.php?returnto=download.php%3Fid%3D397003 HTTP/1.0 User-Agent: Wget/1.12 (linux-gnu) Accept: / Host: www.x.org Connection: Keep-Alive Cookie: PHPSESSID=5f2fd97103f8988554394f23c5897765 ---request end--- HTTP request sent, awaiting response... ---response begin--- HTTP/1.1 200 OK Date: Fri, 14 Jan 2011 11:26:20 GMT Server: Apache X-Powered-By: PHP/5.2.6-1+lenny8 Expires: Thu, 19 Nov 1981 08:52:00 GMT Cache-Control: no-store, no-cache, must-revalidate, post-check=0, pre-check=0 Pragma: no-cache Vary: Accept-Encoding Content-Length: 2171 Keep-Alive: timeout=15, max=99 Connection: Keep-Alive Content-Type: text/html ---response end--- 200 OK Length: 2171 (2.1K) [text/html] Saving to: `x.out' 0K .. 100% 18.7M=0s 2011-01-14 13:57:02 (18.7 MB/s) - `x.out' saved [2171/2171]

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  • wget-ing protected content with exported cookies

    - by XXL
    I have exported a pair of cookies from Firefox that are valid for the URL in question and tried accessing/downloading the protected content off that address, but the end result is a return to the login page. I have tried doing the same thing for 3 other websites with similar outcome. Any clues as to what I might be doing wrong? The syntax I'm using: wget --load--cookies=FILE URL ----------------------------------------------- DEBUG output created by Wget 1.12 on linux-gnu. Stored cookie www.x.org -1 (ANY) / <permanent> <insecure> [expiry 1901-12-13 22:25:44] c_secure_login lz8xZQ%3D%3D Stored cookie www.x.org -1 (ANY) / <permanent> <insecure> [expiry 1901-12-13 22:25:44] c_secure_pass 2fd4e1c67a2d28fced849ee1bb76e74a Stored cookie www.x.org -1 (ANY) / <permanent> <insecure> [expiry 1901-12-13 22:25:44] c_secure_uid GZX4TDA%3D --2011-01-14 13:57:02-- www.x.org/download.php?id=397003 Resolving www.x.org... 1.1.1.1 Caching www.x.org => 1.1.1.1 Connecting to www.x.org|1.1.1.1|:80... connected. Created socket 5. Releasing 0x0943ef20 (new refcount 1). ---request begin--- GET /download.php?id=397003 HTTP/1.0 User-Agent: Wget/1.12 (linux-gnu) Accept: */* Host: www.x.org Connection: Keep-Alive ---request end--- HTTP request sent, awaiting response... ---response begin--- HTTP/1.1 302 Found Date: Fri, 14 Jan 2011 11:26:19 GMT Server: Apache X-Powered-By: PHP/5.2.6-1+lenny8 Set-Cookie: PHPSESSID=5f2fd97103f8988554394f23c5897765; path=/ Expires: Thu, 19 Nov 1981 08:52:00 GMT Cache-Control: no-store, no-cache, must-revalidate, post-check=0, pre-check=0 Pragma: no-cache Location: www.x.org/login.php?returnto=download.php%3Fid%3D397003 Vary: Accept-Encoding Content-Length: 0 Keep-Alive: timeout=15, max=100 Connection: Keep-Alive Content-Type: text/html ---response end--- 302 Found Stored cookie www.x.org -1 (ANY) / <session> <insecure> [expiry none] PHPSESSID 5f2fd97103f8988554394f23c5897765 Registered socket 5 for persistent reuse. Location: www.x.org/login.php?returnto=download.php%3Fid%3D397003 [following] Skipping 0 bytes of body: [] done. --2011-01-14 13:57:02-- www.x.org/login.php?returnto=download.php%3Fid%3D397003 Reusing existing connection to www.x.org:80. Reusing fd 5. ---request begin--- GET /login.php?returnto=download.php%3Fid%3D397003 HTTP/1.0 User-Agent: Wget/1.12 (linux-gnu) Accept: */* Host: www.x.org Connection: Keep-Alive Cookie: PHPSESSID=5f2fd97103f8988554394f23c5897765 ---request end--- HTTP request sent, awaiting response... ---response begin--- HTTP/1.1 200 OK Date: Fri, 14 Jan 2011 11:26:20 GMT Server: Apache X-Powered-By: PHP/5.2.6-1+lenny8 Expires: Thu, 19 Nov 1981 08:52:00 GMT Cache-Control: no-store, no-cache, must-revalidate, post-check=0, pre-check=0 Pragma: no-cache Vary: Accept-Encoding Content-Length: 2171 Keep-Alive: timeout=15, max=99 Connection: Keep-Alive Content-Type: text/html ---response end--- 200 OK Length: 2171 (2.1K) [text/html] Saving to: `x.out' 0K .. 100% 18.7M=0s 2011-01-14 13:57:02 (18.7 MB/s) - `x.out' saved [2171/2171]

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  • Expected output from an RM-1501 RS232 interface?

    - by Jon Cage
    I have an old RM-1501 digital tachometer which I'm using to try to identify the speed of an object. According to the manual I should be able to read the data over a serial link. Unfortunately, I don't appear to be able to get any sensible output from the device (never gives a valid speed). I think it might be a signalling problem because disconnecting the CTS line starts to get some data through.. Has anyone ever developed anything for one of these / had any success?

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • How to use Google's Closure to compile JavaScript

    - by Ted
    Google just released Closure, which is a compiler to minify JavaScript. On the product site, it says "The Closure Compiler has also been integrated with Page Speed". How do I use Page Speed to compile my web pages JavaScript with Closure? (Or, is there a web site that I can simply paste in my JavaScript to have closure minify it?

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  • Trying to randomise a jQuery content slider

    - by alecrust
    Hi everyone, I'm using a very nice jQuery content slider called Easy Slider on my site that I downloaded from Css Globe. The script is excellent and does just what I want - except I can't make it randomise the list, it always scrolls from left to right or right to left! I'm far from good with JavaScript, so my attempts at solving this have been feeble. Although I'm sure it must be an easy fix! If anyone wouldn't mind taking a glance over the script to see if they can spot what I need to change to make it random it would be greatly appreciated! I've tried contacting the original plugin developer but have had no response yet. The comments on the Easy Slider page didn't bear much fruit either unfortunately. I've pasted the script I'm using on my site below: /* * Easy Slider 1.7 - jQuery plugin * written by Alen Grakalic * http://cssglobe.com/post/4004/easy-slider-15-the-easiest-jquery-plugin-for-sliding * * Copyright (c) 2009 Alen Grakalic (http://cssglobe.com) * Dual licensed under the MIT (MIT-LICENSE.txt) * and GPL (GPL-LICENSE.txt) licenses. * * Built for jQuery library * http://jquery.com * */ (function($) { $.fn.easySlider = function(options){ // default configuration properties var defaults = { prevId: 'prevBtn', prevText: 'Previous', nextId: 'nextBtn', nextText: 'Next', controlsShow: true, controlsBefore: '', controlsAfter: '', controlsFade: true, firstId: 'firstBtn', firstText: 'First', firstShow: false, lastId: 'lastBtn', lastText: 'Last', lastShow: false, vertical: false, speed: 800, auto: false, pause: 7000, continuous: false, numeric: false, numericId: 'controls' }; var options = $.extend(defaults, options); this.each(function() { var obj = $(this); var s = $("li", obj).length; var w = $("li", obj).width(); var h = $("li", obj).height(); var clickable = true; obj.width(w); obj.height(h); obj.css("overflow","hidden"); var ts = s-1; var t = 0; $("ul", obj).css('width',s*w); if(options.continuous){ $("ul", obj).prepend($("ul li:last-child", obj).clone().css("margin-left","-"+ w +"px")); $("ul", obj).append($("ul li:nth-child(2)", obj).clone()); $("ul", obj).css('width',(s+1)*w); }; if(!options.vertical) $("li", obj).css('float','left'); if(options.controlsShow){ var html = options.controlsBefore; if(options.numeric){ html += '<ol id="'+ options.numericId +'"></ol>'; } else { if(options.firstShow) html += '<span id="'+ options.firstId +'"><a href=\"javascript:void(0);\">'+ options.firstText +'</a></span>'; html += ' <span id="'+ options.prevId +'"><a href=\"javascript:void(0);\">'+ options.prevText +'</a></span>'; html += ' <span id="'+ options.nextId +'"><a href=\"javascript:void(0);\">'+ options.nextText +'</a></span>'; if(options.lastShow) html += ' <span id="'+ options.lastId +'"><a href=\"javascript:void(0);\">'+ options.lastText +'</a></span>'; }; html += options.controlsAfter; $(obj).after(html); }; if(options.numeric){ for(var i=0;i<s;i++){ $(document.createElement("li")) .attr('id',options.numericId + (i+1)) .html('<a rel='+ i +' href=\"javascript:void(0);\">'+ (i+1) +'</a>') .appendTo($("#"+ options.numericId)) .click(function(){ animate($("a",$(this)).attr('rel'),true); }); }; } else { $("a","#"+options.nextId).click(function(){ animate("next",true); }); $("a","#"+options.prevId).click(function(){ animate("prev",true); }); $("a","#"+options.firstId).click(function(){ animate("first",true); }); $("a","#"+options.lastId).click(function(){ animate("last",true); }); }; function setCurrent(i){ i = parseInt(i)+1; $("li", "#" + options.numericId).removeClass("current"); $("li#" + options.numericId + i).addClass("current"); }; function adjust(){ if(t>ts) t=0; if(t<0) t=ts; if(!options.vertical) { $("ul",obj).css("margin-left",(t*w*-1)); } else { $("ul",obj).css("margin-left",(t*h*-1)); } clickable = true; if(options.numeric) setCurrent(t); }; function animate(dir,clicked){ if (clickable){ clickable = false; var ot = t; switch(dir){ case "next": t = (ot>=ts) ? (options.continuous ? t+1 : ts) : t+1; break; case "prev": t = (t<=0) ? (options.continuous ? t-1 : 0) : t-1; break; case "first": t = 0; break; case "last": t = ts; break; default: t = dir; break; }; var diff = Math.abs(ot-t); var speed = diff*options.speed; if(!options.vertical) { p = (t*w*-1); $("ul",obj).animate( { marginLeft: p }, { queue:false, duration:speed, complete:adjust } ); } else { p = (t*h*-1); $("ul",obj).animate( { marginTop: p }, { queue:false, duration:speed, complete:adjust } ); }; if(!options.continuous && options.controlsFade){ if(t==ts){ $("a","#"+options.nextId).hide(); $("a","#"+options.lastId).hide(); } else { $("a","#"+options.nextId).show(); $("a","#"+options.lastId).show(); }; if(t==0){ $("a","#"+options.prevId).hide(); $("a","#"+options.firstId).hide(); } else { $("a","#"+options.prevId).show(); $("a","#"+options.firstId).show(); }; }; if(clicked) clearTimeout(timeout); if(options.auto && dir=="next" && !clicked){; timeout = setTimeout(function(){ animate("next",false); },diff*options.speed+options.pause); }; }; }; // init var timeout; if(options.auto){; timeout = setTimeout(function(){ animate("next",false); },options.pause); }; if(options.numeric) setCurrent(0); if(!options.continuous && options.controlsFade){ $("a","#"+options.prevId).hide(); $("a","#"+options.firstId).hide(); }; }); }; })(jQuery); Many thanks again! Alec

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  • Robust and easy to implement serial bus (automotive application)

    - by JcMaco
    What serial communication bus would you use in a automotive embedded system if your main selection criteria were: * Electrically robust * Slow speed (32 kb/s) * Easy to program * Easy to interface with microcontrollers It won't be transferring much data, but it will need to be transferred periodically at high speed (100 - 500 Hz). I find that RS-232 is just not reliable enough if you have noise in your ground line. CAN-bus seems interesting, but I have no experience with it. We are currently interested in a combination of AVR AT90CAN128 microcontrollers.

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  • Help needed regarding CLCorelocation

    - by yogendra singh
    Hello everybody, i am developing a GPS application in which i needs to track the speed of the device/iphone ,i am using the CLCorelocation API's Locate me referral code provided by Apple my problem is that the LocationManager does not updates the current latitude and longitudes thus i am unable to calculate the distance as well as the speed of the device/iphone. Any kinds of suggestions/code will be highly appreciated please suggest me if i can do something with the Mapkit framework introduced in the sdk 3.0. thanks in advance

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  • PHP Library to test loading speeds

    - by cdecker
    I was wondering whether there is a simple PHP library to test the loading speed of a web page or a single resource similar to Google Page Speed and Yahoo! YSlow. The reason is that I'd like to build a web based alternative.

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  • Tips for learning MUMPS (M) / Cache?

    - by Jake
    I'm interested in getting involved/up to speed on VistA, the Veterans' Administrations open source medical records system. To that effect, I understand I should learn the MUMPS (M) language upon which the software is based. Does anyone have any getting started tips or book recommendations on this language and environment? Any tips on getting up to speed on VistA is appreciated as well. Audience: experienced developer/consultant. Thanx in adv.

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  • Stuttering animation in iPhone OpenGL ES although fps is high

    - by guymic
    I am building a 2d OpenGL es application For iPad it displays a background texture and numerous textures on top of it which are always in motion. Every frame their location is recalculated based on time delta and speed and the entire thing is being rendered at 60 fps successfully, but still as the movement speed of the sprites raises, thing look stuttering. Any ideas? Are there inherit problems with what I'm doing? Are there known design patterns for smooth animation?

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  • Multiple instances of this carousel on a single page - can't get it to work

    - by Andy
    This code comes from a tutorial so it's not originally my own work. What I am trying to do is implement this several times on a single page. I have tried and so far failed - by numbering the id "carousel" and so forth. Any help would be seriously appreciated. I'm tearing my hair out. http://jsfiddle.net/AndyMP/zcKDV/5/ For completeness.. this is the carousel JQuery as it stands. //rotation speed and timer var speed = 5000; var run = setInterval('rotate()', speed); //grab the width and calculate left value var item_width = $('#slides li').outerWidth(); var left_value = item_width * (-1); //move the last item before first item, just in case user click prev button $('#slides li:first').before($('#slides li:last')); //set the default item to the correct position $('#slides ul').css({'left' : left_value}); //if user clicked on prev button $('#prev').click(function() { //get the right position var left_indent = parseInt($('#slides ul').css('left')) + item_width; //slide the item $('#slides ul').animate({'left' : left_indent}, 200,function(){ //move the last item and put it as first item $('#slides li:first').before($('#slides li:last')); //set the default item to correct position $('#slides ul').css({'left' : left_value}); }); //cancel the link behavior return false; }); //if user clicked on next button $('#next').click(function() { //get the right position var left_indent = parseInt($('#slides ul').css('left')) - item_width; //slide the item $('#slides ul').animate({'left' : left_indent}, 200, function () { //move the first item and put it as last item $('#slides li:last').after($('#slides li:first')); //set the default item to correct position $('#slides ul').css({'left' : left_value}); }); //cancel the link behavior return false; }); //if mouse hover, pause the auto rotation, otherwise rotate it $('#slides').hover( function() { clearInterval(run); }, function() { run = setInterval('rotate()', speed); } ); //a simple function to click next link //a timer will call this function, and the rotation will begin :) function rotate() { $('#next').click(); }

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  • sql "Group By" and "Having"

    - by Hans Rudel
    im trying to work through some questions and im not sure how to do the following Q:Find the hard drive sizes that are equal among two or more PCs. its q15 on this site http://www.sql-ex.ru/learn_exercises.php#answer_ref The database scheme consists of four tables: Product(maker, model, type) PC(code, model, speed, ram, hd, cd, price) Laptop(code, model, speed, ram, hd, screen, price) Printer(code, model, color, type, price) any pointers would be appreciated.

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  • How fast should an interpreted language be today?

    - by Tarbal
    Is speed of the (main/only viable) implementation of an interpreted programming language a criteria today? What would be the optimal balance between speed and abstraction? Should scripting languages completely ignore all thoughts about performance and just follow the concepts of rapid development, readability, etc.? I'm asking this because I'm currently designing some experimental languages and interpreters

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  • Tell smarty to print block as is

    - by Juriy
    Hello guys, I need to inline some javascript code into the Smarty template files and these {ldelim} {rdelim} things are killing me. Is there a way to tell smarty to ignore the markup for a block and just output it as is? Something similar to CDATA blocks in the xml? Just in case: here is how simple javascript looks now: $(function() {ldelim} $( "#slides" ).accessNews({ldelim} speed : "{$speed}", slideBy : 1 {rdelim}); {rdelim}); creepy heh?

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  • how to avoid clutch billiard balls?

    - by Nait87
    I'm working on the simple behaviour of billiard balls in a collision with each other. All works normal, but there was a problem when facing a few easy balls is the effect of coupling balls and they're cool with each other. Tell me how to prevent this. bool MGBilliard::CollisingBall(CCPoint curr_point, CCPoint next_point) { float dx = next_point.x - (curr_point.x + dvdt.x); float dy = next_point.y - (curr_point.y - dvdt.y); float d = dx*dx+dy*dy; return d <= BALL_RADIUS * BALL_RADIUS; } double MGBilliard::angleCollisionBalls(Ball* current, Ball* next) { double na; double dx = fabs(next->location.x - current->location.x); double dy = fabs(next->location.y - current->location.y); na = atan(fabs(dy/dx)); if(atan(fabs(current->location.y/current->location.x)) < atan(fabs(next->location.y/next->location.x))) na = current->angle - na; else if(atan(fabs(current->location.y/current->location.x)) > atan(fabs(next->location.y/next->location.x))) na = current->angle + na; return na; } for(unsigned int i = 0;i<BALL_COUNT;++i) { if(vBalls[i]->speed > 0){ vBalls[i]->speed += vBalls[i]->acceleration; float dsdt = vBalls[i]->speed*dt; dvdt.x = dsdt*cos(vBalls[i]->angle); dvdt.y = dsdt*sin(vBalls[i]->angle); vBalls[i]->location.x += dvdt.x; vBalls[i]->location.y += dvdt.y; for(unsigned int j = 1; j < BALL_COUNT; ++j) { if(i == j) continue; if(CollisingBall(vBalls[i]->spriteBall->getPosition(),vBalls[j]->spriteBall->getPosition())) { vBalls[j]->speed = 600; double angle; angle = angleCollisionBalls(vBalls[i],vBalls[j]); vBalls[i]->angle = (float)-angle; vBalls[j]->angle = (float)angle; } } } }

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  • jQuery question from a person who can't javascript

    - by Evilalan
    So I'm trying to adapt this Dropdown menu on Joomla the styles work great as expected so I'll post the javascript includes on the head of my website: <script type='text/javascript' src='js/jquery.js'></script> <script type='text/javascript' src='js/dropdown.js'></script> <script type='text/javascript'> $(function() { $('.menu').droppy(); }); </script> <script type='text/javascript'> $(function() { $('.menu').droppy({speed: 100}); }); </script> ok I don't know why its is not working I'll post the dropdown.js should I post the jQuery too? it's really big! $.fn.droppy = function(options) { options = $.extend({speed: 250}, options || {}); this.each(function() { var root = this, zIndex = 1000; function getSubnav(ele) { if (ele.nodeName.toLowerCase() == 'li') { var subnav = $('> ul', ele); return subnav.length ? subnav[0] : null; } else { return ele; } } function getActuator(ele) { if (ele.nodeName.toLowerCase() == 'ul') { return $(ele).parents('li')[0]; } else { return ele; } } function hide() { var subnav = getSubnav(this); if (!subnav) return; $.data(subnav, 'cancelHide', false); setTimeout(function() { if (!$.data(subnav, 'cancelHide')) { $(subnav).slideUp(options.speed); } }, 500); } function show() { var subnav = getSubnav(this); if (!subnav) return; $.data(subnav, 'cancelHide', true); $(subnav).css({zIndex: zIndex++}).slideDown(options.speed); if (this.nodeName.toLowerCase() == 'ul') { var li = getActuator(this); $(li).addClass('hover'); $('> a', li).addClass('hover'); } } $('ul, li', this).hover(show, hide); $('li', this).hover( function() { $(this).addClass('hover'); $('> a', this).addClass('hover'); }, function() { $(this).removeClass('hover'); $('> a', this).removeClass('hover'); } ); }); }; My question here is: Why is it not working! I know that this is really complex (I don't anything about JavaScript) but if you help me I'll post a tutorial and edited files that will help a lot of people! By the way I've download jQuery from the original site so I don't think that this can be the problem! Thanks in advance!

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  • Javascript object list sorting by object property

    - by Constructor
    I need to do this: (sorry not in javascript syntax-still learning object language :) ) object=car attibutes:top-speed, brand.... now I want to sort the list of those cars in order by top-speed, brand... How do I do this (please note the solution must be javascript only, no php or other stuff) ?

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