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  • CUDA, more threads for same work = Longer run time despite better occupancy, Why?

    - by zenna
    I encountered a strange problem where increasing my occupancy by increasing the number of threads reduced performance. I created the following program to illustrate the problem: #include <stdio.h> #include <stdlib.h> #include <cuda_runtime.h> __global__ void less_threads(float * d_out) { int num_inliers; for (int j=0;j<800;++j) { //Do 12 computations num_inliers += threadIdx.x*1; num_inliers += threadIdx.x*2; num_inliers += threadIdx.x*3; num_inliers += threadIdx.x*4; num_inliers += threadIdx.x*5; num_inliers += threadIdx.x*6; num_inliers += threadIdx.x*7; num_inliers += threadIdx.x*8; num_inliers += threadIdx.x*9; num_inliers += threadIdx.x*10; num_inliers += threadIdx.x*11; num_inliers += threadIdx.x*12; } if (threadIdx.x == -1) d_out[blockIdx.x*blockDim.x+threadIdx.x] = num_inliers; } __global__ void more_threads(float *d_out) { int num_inliers; for (int j=0;j<800;++j) { // Do 4 computations num_inliers += threadIdx.x*1; num_inliers += threadIdx.x*2; num_inliers += threadIdx.x*3; num_inliers += threadIdx.x*4; } if (threadIdx.x == -1) d_out[blockIdx.x*blockDim.x+threadIdx.x] = num_inliers; } int main(int argc, char* argv[]) { float *d_out = NULL; cudaMalloc((void**)&d_out,sizeof(float)*25000); more_threads<<<780,128>>>(d_out); less_threads<<<780,32>>>(d_out); return 0; } Note both kernels should do the same amount of work in total, the (if threadIdx.x == -1 is a trick to stop the compiler optimising everything out and leaving an empty kernel). The work should be the same as more_threads is using 4 times as many threads but with each thread doing 4 times less work. Significant results form the profiler results are as followsL: more_threads: GPU runtime = 1474 us,reg per thread = 6,occupancy=1,branch=83746,divergent_branch = 26,instructions = 584065,gst request=1084552 less_threads: GPU runtime = 921 us,reg per thread = 14,occupancy=0.25,branch=20956,divergent_branch = 26,instructions = 312663,gst request=677381 As I said previously, the run time of the kernel using more threads is longer, this could be due to the increased number of instructions. Why are there more instructions? Why is there any branching, let alone divergent branching, considering there is no conditional code? Why are there any gst requests when there is no global memory access? What is going on here! Thanks

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  • error C2440: '=' : cannot convert from 'std::string []' to 'std::string []'

    - by Bach
    now what is wrong with this code! Header: #pragma once #include <string> using namespace std; class Menu { public: Menu(string []); ~Menu(void); }; Implementation: #include "Menu.h" string _choices[]; Menu::Menu(string items[]) { _choices = items; } Menu::~Menu(void) { } compiler is complaining: error C2440: '=' : cannot convert from 'std::string []' to 'std::string []' There are no conversions to array types, although there are conversions to references or pointers to arrays there is no conversion! so what is it on about? please help, just need to pass a bloody array of strings and set it to Menu class _choices[] attribute. thanks

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  • Riddle: Spot the serious bug in this bubble sort implementation

    - by ripper234
    (No, this isn't a homework assignment, I just found the bug and thought it might be useful to share it here) import java.util.List; public class BubbleSorter { public <T extends Comparable<T>> void sort(List<T> list) { while (true) { boolean didWork = false; for (int i = 0; i < list.size() - 1; ++i) { if (list.get(i).compareTo(list.get(i + 1)) > 0) { swap(list, i, i + 1); didWork = true; break; } } if (!didWork) return; } } private static <T> void swap(List<T> list, int i, int j) { T tmp = list.get(i); list.set(i, list.get(j)); list.set(j, tmp); } }

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  • Wondering about a way to conserve memory in C# using List<> with structs

    - by Michael Ryan
    I'm not even sure how I should phrase this question. I'm passing some CustomStruct objects as parameters to a class method, and storing them in a List. What I'm wondering is if it's possible and more efficient to add multiple references to a particular instance of a CustomStruct if a equivalent instance it found. This is a dummy/example struct: public struct CustomStruct { readonly int _x; readonly int _y; readonly int _w; readonly int _h; readonly Enum _e; } Using the below method, you can pass one, two, or three CustomStruct objects as parameters. In the final method (that takes three parameters), it may be the case that the 3rd and possibly the 2nd will have the same value as the first. List<CustomStruct> _list; public void AddBackground(CustomStruct normal) { AddBackground(normal, normal, normal); } public void AddBackground(CustomStruct normal, CustomStruct hover) { AddBackground(normal, hover, hover); } public void AddBackground(CustomStruct normal, CustomStruct hover, CustomStruct active) { _list = new List<CustomStruct>(3); _list.Add(normal); _list.Add(hover); _list.Add(active); } As the method stands now, I believe it will create new instances of CustomStruct objects, and then adds a reference of each to the List. It is my understanding that if I instead check for equality between normal and hover and (if equal) insert normal again in place of hover, when the method completes, hover will lose all references and eventually be garbage collected, whereas normal will have two references in the List. The same could be done for active. That would be better, right? The CustomStruct is a ValueType, and therefore one instance would remain on the Stack, and the three List references would just point to it. The overall List size is determined not by the object Type is contains, but by its Capacity. By eliminating the "duplicate" CustomStuct objects, you allow them to be cleaned up. When the CustomStruct objects are passed to these methods, new instances are created each time. When the structs are added to the List, is another copy made? For example, if i pass just one CustomStruct, AddBackground(normal) creates a copy of the original variable, and then passes it three times to Addbackground(normal, hover, active). In this method, three copies are made of the original copy. When the three local variables are added to the List using Add(), are additional copies created inside Add(), and does that defeat the purpose of any equality checks as previously mentioned? Am I missing anything here?

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  • Why does a looser specification in an overriding method compile after the exception specification fo

    - by Everyone
    The code below has an overridden method with a looser exception specification as compared to the method being overridden. //AnotherMain.java public class AnotherMain { public void dummyMethod( String args[] ) throws IOException{ throw new IOException(); } } //SubAnotherMain.java public class SubAnotherMain extends AnotherMain{ @Override public void dummyMethod( String[] args ) throws Exception { // To get this to compile, change the above - throws IOException, Exception super.dummyMethod(args); throw new Exception("This will not compile unless the exception specification has IOException too"); } } Afaik, the overriding method should not compile at all as the looser specification might break substitutability. Why does it compile after the original exception specification is included in the override? What have I misunderstood?

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  • send sms in asp.net by gsm modem

    - by danar jabbar
    I devloped an asp.net application to send sms from gsm modem to destination base on URL from the browser I used a library that developed by codeproject http://www.codeproject.com/articles/20420/how-to-send-and-receive-sms-using-gsm-modem but I get problem when I request form two browsers at same time and I want to make the my code detect that the modem is use by another process at the time here is my code: DeviceConnection deviceConnection = new DeviceConnection(); protected void Page_Load(object sender, EventArgs e) { try { if (Request.QueryString["destination"] != null && Request.QueryString["text"] != null) { deviceConnection.setBaudRate(9600); deviceConnection.setPort(12); deviceConnection.setTimeout(200); SendSms sendSms = new SendSms(deviceConnection); if (deviceConnection.getConnectionStatus()) { sendSms.strReciverNo = Request.QueryString["destination"]; sendSms.strTextMessage = Request.QueryString["text"]; if (sendSms.sendSms()) { Response.Write("Mesage successfuly sent to " + Request.QueryString["destination"]); } else { Response.Write("Message was not sent"); } } } } catch (Exception ex) { Console.WriteLine("Index "+ex.StackTrace); } } This is SendSms class: class SendSms { DeviceConnection deviceConnection; public SendSms(DeviceConnection deviceConnection) { this.deviceConnection = deviceConnection; } private string reciverNo; private string textMessage; private delegate void SetTextCallback(string text); public string strReciverNo { set { this.reciverNo = value; } get { return this.reciverNo; } } public string strTextMessage { set { this.textMessage = value; } get { return this.textMessage; } } public bool sendSms() { try { CommSetting.Comm_Port = deviceConnection.getPort();//GsmCommMain.DefaultPortNumber; CommSetting.Comm_BaudRate = deviceConnection.getBaudRate(); CommSetting.Comm_TimeOut = deviceConnection.getTimeout();//GsmCommMain.DefaultTimeout; CommSetting.comm = new GsmCommMain(deviceConnection.getPort() , deviceConnection.getBaudRate(), deviceConnection.getTimeout()); // CommSetting.comm.PhoneConnected += new EventHandler(comm_PhoneConnected); if (!CommSetting.comm.IsOpen()) { CommSetting.comm.Open(); } SmsSubmitPdu smsSubmitPdu = new SmsSubmitPdu(strTextMessage, strReciverNo, ""); smsSubmitPdu.RequestStatusReport = true; CommSetting.comm.SendMessage(smsSubmitPdu); CommSetting.comm.Close(); return true; } catch (Exception exception) { Console.WriteLine("sendSms " + exception.StackTrace); CommSetting.comm.Close(); return false; } } public void recive(object sender, EventArgs e) { Console.WriteLine("Message received successfuly"); } } }

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  • Setting a value into a object using reflection

    - by marionmaiden
    Hello I have an object that has a lot of attributes, each one with it's getter and setter. Each attribute has a non primitive type, that I don't know at runtime. For example, what I have is this: public class a{ private typeA attr1; private typeB attr2; public typeA getAttr1(){ return attr1; } public typeB getAttr2(){ return attr2; } public void setAttr1(typeA at){ attr1 = at; } public void setAttr2(typeB at){ attr2 = at; } } public class typeA{ public typeA(){ // doesn't matter } } public class typeB{ public typeB(){ // doesn't matter } } So, using reflection, I obtained the setter method for an attribute. Setting a value in the standard way is something like this: a test = new a(); a.setAttr1(new typeA()); But how can I do this using reflection? I already got the setAttr1() method using reflection, but I don't know how to create a new typeA object to be inserted in the setter.

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  • How do you call a generic method on a thread?

    - by cw
    How would I call a method with the below header on a thread? public void ReadObjectAsync<T>(string filename) { // Can't use T in a delegate, moved it to a parameter. ThreadStart ts = delegate() { ReadObjectAcync(filename, typeof(T)); }; Thread th = new Thread(ts); th.IsBackground = true; th.Start(); } private void ReadObjectAcync(string filename, Type t) { // HOW? } public T ReadObject<T>(string filename) { // Deserializes a file to a type. }

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  • In a DDD approach, is this example modelled correctly?

    - by Tag
    Just created an acc on SO to ask this :) Assuming this simplified example: building a web application to manage projects... The application has the following requirements/rules. 1) Users should be able to create projects inserting the project name. 2) Project names cannot be empty. 3) Two projects can't have the same name. I'm using a 4-layered architecture (User Interface, Application, Domain, Infrastructure). On my Application Layer i have the following ProjectService.cs class: public class ProjectService { private IProjectRepository ProjectRepo { get; set; } public ProjectService(IProjectRepository projectRepo) { ProjectRepo = projectRepo; } public void CreateNewProject(string name) { IList<Project> projects = ProjectRepo.GetProjectsByName(name); if (projects.Count > 0) throw new Exception("Project name already exists."); Project project = new Project(name); ProjectRepo.InsertProject(project); } } On my Domain Layer, i have the Project.cs class and the IProjectRepository.cs interface: public class Project { public int ProjectID { get; private set; } public string Name { get; private set; } public Project(string name) { ValidateName(name); Name = name; } private void ValidateName(string name) { if (name == null || name.Equals(string.Empty)) { throw new Exception("Project name cannot be empty or null."); } } } public interface IProjectRepository { void InsertProject(Project project); IList<Project> GetProjectsByName(string projectName); } On my Infrastructure layer, i have the implementation of IProjectRepository which does the actual querying (the code is irrelevant). I don't like two things about this design: 1) I've read that the repository interfaces should be a part of the domain but the implementations should not. That makes no sense to me since i think the domain shouldn't call the repository methods (persistence ignorance), that should be a responsability of the services in the application layer. (Something tells me i'm terribly wrong.) 2) The process of creating a new project involves two validations (not null and not duplicate). In my design above, those two validations are scattered in two different places making it harder (imho) to see whats going on. So, my question is, from a DDD perspective, is this modelled correctly or would you do it in a different way?

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  • Cannot find sleep function

    - by Tyzak
    hello, i'm new at C Programming (i learned c++) i want to create a process with windows.h at first i just want to start my main programm that creates a process ( -- starts an other programm) that's my code, but it doesn't really work, i removed every unnessasery line of code but "void sleep(700)" (or "sleep (700)" for testing if the windows methods work, but i get an error, that "sleep" cant be found. #include <iostream> #include <windows.h> #include <string> using namespace std; void main() { //bool ret; //startupinfo stupinfo; //prozess_information pro2info; //Getstartupinfo (&stupinfo); //createprozess(null, "C:\\bsss10\\betriebssystemePRA1.exe", null, null, false, create_new_console, null, // null, &stupinfo, &pro2info); sleep (700); cout<< "hello"; } thanks in advance

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  • Java problem cant find image file

    - by user363035
    I am a student working on a homework project. I spent DAYS trying to get the following code to display an image on my new windows 7 laptop. I compiled it and ran it on my old xp pc and it worked! I really want to use my laptop. Any suggestions on how to get it to display the image? import java.awt.*; import java.applet.*; import java.awt.event.*; import java.awt.image.*; public class MoveIt extends Applet implements ActionListener { // set variables and componets private Image cup; Panel keypad = new Panel(); public int top = 15; public int left = 15; private Button keysArray[]; public void init() { cup = getImage(getDocumentBase(), "cup.gif"); Canvas myCanvas = new Canvas(); keysArray = new Button[5]; setLayout(new BorderLayout(5,5)); setBackground(Color.blue); // set up keypad layout keypad.setLayout(new BorderLayout(0,0)); keysArray[0] = new Button("Up"); keysArray[1] = new Button("Left"); keysArray[2] = new Button("Center"); keysArray[3] = new Button("Right"); keysArray[4] = new Button("Down"); // add buttons to the keypad panel keypad.add(keysArray[0], BorderLayout.NORTH); keysArray[0].addActionListener(this); keypad.add(keysArray[1], BorderLayout.EAST); keysArray[1].addActionListener(this); keypad.add(keysArray[2], BorderLayout.CENTER); keysArray[2].addActionListener(this); keypad.add(keysArray[3], BorderLayout.WEST); keysArray[3].addActionListener(this); keypad.add(keysArray[4], BorderLayout.SOUTH); keysArray[4].addActionListener(this); // add canvas and keypad to the BorderLayout add(myCanvas, BorderLayout.NORTH); add(keypad, BorderLayout.SOUTH); } public void paint(Graphics g) { g.drawImage( cup, left, top, this ); } public void actionPerformed(ActionEvent e) { // test for menu item clicks String arg = e.getActionCommand(); if (arg == "Up") top -=15; else if (arg == "Down") top +=15; else if (arg == "Left") left -=15; else if (arg == "Right") left +=15; else { top = 60; left =125; } repaint(); } }

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  • how to implement OOP using QT

    - by kaycee
    hi, this is a simple OOP QT question. my app consists of main window (QMainWindow) and a table (QTableWidget). in the main window i have arguments and variables which i would like to pass to the table class, and to access methods in main widnow class from the table class, how should i do it ? mainwindow.h class MainWindow : public QMainWindow { Q_OBJECT private: int a; int b; Spreadsheet *spreadsheet; public: void set_a(int); void set_b(int); spreadsheet.h class Spreadsheet : public QTableWidget { Q_OBJECT public: Spreadsheet(QWidget *parent = 0); atm i define Spreadsheet like this: spreadsheet = new Spreadsheet(this); and i'd like to access set_a() from spreadsheet.cpp...

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  • C#, DI, IOC using Castle Windsor

    - by humblecoder
    Hi! Am working on a design of a project. I would like to move the implementation away hence to decouple am using interfaces. interface IFoo { void Bar(); void Baz(); } The assemblies which implemented the above interface would be drop in some predefined location say "C:\Plugins" for eg: project: A class A : IFoo { } when compiled produces A.dll project: B class A : IFoo { } when compiled produced B.dll Now I would like to provide a feature in my application to enable end use to configure the assembly to be loaded in the database.say C:\Plugins\A.dll or C:\Plugins\B.dll How it can be achieved using Castle Windsor. container.AddComponent("identifier",load assembly from specified location as configured in DB); I would like to do something like this: IFoo foo =container.Resolve("identifier"); foo.Bar(); //invoke method. Any hint would be highly appreciated. Thanks, Hamed.

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  • How to use reflection to get a default constructor?

    - by Qwertie
    I am writing a library that generates derived classes of abstract classes dynamically at runtime. The constructor of the derived class needs a MethodInfo of the base class constructor so that it can invoke it. However, for some reason Type.GetConstructor() returns null. For example: abstract class Test { public abstract void F(); } public static void Main(string[] args) { ConstructorInfo constructor = typeof(Test).GetConstructor( BindingFlags.NonPublic | BindingFlags.Public, null, System.Type.EmptyTypes, null); // returns null! } Note that GetConstructor returns null even if I explicitly declare a constructor in Test, and even if Test is not abstract.

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  • Can't run jUnit with Eclipse

    - by KimKha
    I use new Eclipse. Create demo test with jUnit (I added default jUnit library built-in Eclipse). Then I write this code: import junit.framework.*; import org.junit.Test; public class SimpleTest extends TestCase { public SimpleTest(String name) { super(name); } public final void main(String method){ } @Test public final void testSimpleTest() { int answer = 2; assertEquals((1+1), answer); } } But it doesn't run. In the Debug tab: org.eclipse.jdt.internal.junit.runner.RemoteTestRunner at localhost:52754 Thread [main] (Suspended (exception ClassNotFoundException)) URLClassLoader$1.run() line: not available [local variables unavailable] AccessController.doPrivileged(PrivilegedExceptionAction<T>, AccessControlContext) line: not available [native method] Launcher$AppClassLoader(URLClassLoader).findClass(String) line: not available Launcher$AppClassLoader(ClassLoader).loadClass(String, boolean) line: not available Launcher$AppClassLoader.loadClass(String, boolean) line: not available Launcher$AppClassLoader(ClassLoader).loadClass(String) line: not available How can I solve this?

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  • Why is the EntityManager in my GAE + Spring (+graniteds) project reset to null?

    - by prefabSOFT
    Hi all, I'm having a problem with autowiring my EntityManager. Actually at server startup I can see that the injection works ok, though when trying to use my EntityManager it appears to be null again. @Component public class DataDaoImpl { protected EntityManager entityManager; @Autowired public void setEntityManager(EntityManager entityManager) { System.out.println("Injecting "+entityManager); //works! this.entityManager = entityManager; } public void createData(String key, String value) { System.out.println("In createData entityManager is "+entityManager); //entityManager null!? ... Output: Injecting org.datanucleus.store.appengine.jpa.DatastoreEntityManager@a60d19 The server is running at http://localhost:8888/ In createData entityManager is null So somehow the autowired entityManager is reset to null when trying to use it. It's a graniteds powered project though I don't think this is graniteds related. Any ideas? Thanks a lot in advance, Jochen

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  • Cannot run public class in one .java from another

    - by DIOS
    I have created a basic program that takes whatever is input into two textfields and exports them to a file. I would now like to encrypt that file, and alredy have the encryptor. The problem is that I cannot call it. Here is my code for the encryptor: import java.io.File; import java.io.FileInputStream; import java.io.FileOutputStream; import java.io.*; import javax.crypto.Cipher; import javax.crypto.CipherInputStream; import javax.crypto.CipherOutputStream; import javax.crypto.spec.SecretKeySpec; public class FileEncryptor { private String algo; private File file; public FileEncryptor(String algo,String path) { this.algo=algo; //setting algo this.file=new File(path); //settong file } public void encrypt() throws Exception{ //opening streams FileInputStream fis =new FileInputStream(file); file=new File(file.getAbsolutePath()); FileOutputStream fos =new FileOutputStream(file); //generating key byte k[] = "HignDlPs".getBytes(); SecretKeySpec key = new SecretKeySpec(k,algo.split("/")[0]); //creating and initialising cipher and cipher streams Cipher encrypt = Cipher.getInstance(algo); encrypt.init(Cipher.ENCRYPT_MODE, key); CipherOutputStream cout=new CipherOutputStream(fos, encrypt); byte[] buf = new byte[1024]; int read; while((read=fis.read(buf))!=-1) //reading data cout.write(buf,0,read); //writing encrypted data //closing streams fis.close(); cout.flush(); cout.close(); } public static void main (String[] args)throws Exception { new FileEncryptor("DES/ECB/PKCS5Padding","C:\\Users\\*******\\Desktop\\newtext").encrypt();//encrypts the current file. } } Here is the section of my file creator that is failing to call this: FileWriter fWriter = null; BufferedWriter writer = null; try{ fWriter = new FileWriter("C:\\Users\\*******\\Desktop\\newtext"); writer = new BufferedWriter(fWriter); writer.write(Data); writer.close(); f.dispose(); FileEncryptor encr = new FileEncryptor(); //problem lies here. encr.encrypt //public void that does the encryption. new complete(); //different .java that is working fine.

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  • C# problem with two threads and hardware access

    - by mack369
    I'm creating an application which communicates with the device via FT2232H USB/RS232 converter. For communication I'm using FTD2XX_NET.dll library from FTDI website. I'm using two threads: first thread continuously reads data from the device the second thread is the main thread of the Windows Form Application I've got a problem when I'm trying to write any data to the device while the receiver's thread is running. The main thread simply hangs up on ftdiDevice.Write function. I tried to synchronize both threads so that only one thread can use Read/Write function at the same time, but it didn't help. Below code responsible for the communication. Note that following functions are methods of FtdiPort class. Receiver's thread private void receiverLoop() { if (this.DataReceivedHandler == null) { throw new BackendException("dataReceived delegate is not set"); } FTDI.FT_STATUS ftStatus = FTDI.FT_STATUS.FT_OK; byte[] readBytes = new byte[this.ReadBufferSize]; while (true) { lock (FtdiPort.threadLocker) { UInt32 numBytesRead = 0; ftStatus = ftdiDevice.Read(readBytes, this.ReadBufferSize, ref numBytesRead); if (ftStatus == FTDI.FT_STATUS.FT_OK) { this.DataReceivedHandler(readBytes, numBytesRead); } else { Trace.WriteLine(String.Format("Couldn't read data from ftdi: status {0}", ftStatus)); Thread.Sleep(10); } } Thread.Sleep(this.RXThreadDelay); } } Write function called from main thread public void Write(byte[] data, int length) { if (this.IsOpened) { uint i = 0; lock (FtdiPort.threadLocker) { this.ftdiDevice.Write(data, length, ref i); } Thread.Sleep(1); if (i != (int)length) { throw new BackendException("Couldnt send all data"); } } else { throw new BackendException("Port is closed"); } } Object used to synchronize two threads static Object threadLocker = new Object(); Method that starts the receiver's thread private void startReceiver() { if (this.DataReceivedHandler == null) { return; } if (this.IsOpened == false) { throw new BackendException("Trying to start listening for raw data while disconnected"); } this.receiverThread = new Thread(this.receiverLoop); //this.receiverThread.Name = "protocolListener"; this.receiverThread.IsBackground = true; this.receiverThread.Start(); } The ftdiDevice.Write function doesn't hang up if I comment following line: ftStatus = ftdiDevice.Read(readBytes, this.ReadBufferSize, ref numBytesRead);

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  • How to load object after saving with encodeWithCoder?

    - by fuzzygoat
    EDIT_002: Further rewrite: if I save using the method below how would the method to load it back in look? (moons is an NSMutableArray of NSNumbers) // ------------------------------------------------------------------- ** // METHOD_002 // ------------------------------------------------------------------- ** -(void)saveMoons:(NSString *)savePath { NSMutableData *data = [[NSMutableData alloc] init]; NSKeyedArchiver *archiver = [[NSKeyedArchiver alloc] initForWritingWithMutableData:data]; [moons encodeWithCoder:archiver]; [archiver finishEncoding]; [data writeToFile:savePath atomically:YES]; [archiver release]; [data release]; } EDIT_003: Found it, my problem was that I was using ... [moons encodeWithCoder:archiver]; where I should have been using ... [archiver encodeObject:moons]; Hence the loader would look like: -(void)loadMoons_V3:(NSString *)loadPath { NSData *data = [[NSData alloc] initWithContentsOfFile:loadPath]; NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:data]; [self setMoons:[unarchiver decodeObject]]; [unarchiver finishDecoding]; [unarchiver release]; [data release]; } gary

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  • Passing a comparator syntax help in Java

    - by Crystal
    I've tried this a couple ways, the first is have a class that implements comparator at the bottom of the following code. When I try to pass the comparat in sortListByLastName, I get a constructor not found error and I am not sure why import java.util.*; public class OrganizeThis implements WhoDoneIt { /** Add a person to the organizer @param p A person object */ public void add(Person p) { staff.put(p.getEmail(), p); //System.out.println("Person " + p + "added"); } /** * Remove a Person from the organizer. * * @param email The email of the person to be removed. */ public void remove(String email) { staff.remove(email); } /** * Remove all contacts from the organizer. * */ public void empty() { staff.clear(); } /** * Find the person stored in the organizer with the email address. * Note, each person will have a unique email address. * * @param email The person email address you are looking for. * */ public Person findByEmail(String email) { Person aPerson = staff.get(email); return aPerson; } /** * Find all persons stored in the organizer with the same last name. * Note, there can be multiple persons with the same last name. * * @param lastName The last name of the persons your are looking for. * */ public Person[] find(String lastName) { ArrayList<Person> names = new ArrayList<Person>(); for (Person s : staff.values()) { if (s.getLastName() == lastName) { names.add(s); } } // Convert ArrayList back to Array Person nameArray[] = new Person[names.size()]; names.toArray(nameArray); return nameArray; } /** * Return all the contact from the orgnizer in * an array sorted by last name. * * @return An array of Person objects. * */ public Person[] getSortedListByLastName() { PersonLastNameComparator comp = new PersonLastNameComparator(); Map<String, Person> sorted = new TreeMap<String, Person>(comp); ArrayList<Person> sortedArrayList = new ArrayList<Person>(); for (Person s: sorted.values()) { sortedArrayList.add(s); } Person sortedArray[] = new Person[sortedArrayList.size()]; sortedArrayList.toArray(sortedArray); return sortedArray; } private Map<String, Person> staff = new HashMap<String, Person>(); public static void main(String[] args) { OrganizeThis testObj = new OrganizeThis(); Person person1 = new Person("J", "W", "111-222-3333", "[email protected]"); Person person2 = new Person("K", "W", "345-678-9999", "[email protected]"); Person person3 = new Person("Phoebe", "Wang", "322-111-3333", "[email protected]"); Person person4 = new Person("Nermal", "Johnson", "322-342-5555", "[email protected]"); Person person5 = new Person("Apple", "Banana", "123-456-1111", "[email protected]"); testObj.add(person1); testObj.add(person2); testObj.add(person3); testObj.add(person4); testObj.add(person5); System.out.println(testObj.findByEmail("[email protected]")); System.out.println("------------" + '\n'); Person a[] = testObj.find("W"); for (Person p : a) System.out.println(p); System.out.println("------------" + '\n'); a = testObj.find("W"); for (Person p : a) System.out.println(p); System.out.println("SORTED" + '\n'); a = testObj.getSortedListByLastName(); for (Person b : a) { System.out.println(b); } System.out.println(testObj.getAuthor()); } } class PersonLastNameComparator implements Comparator<Person> { public int compare(Person a, Person b) { return a.getLastName().compareTo(b.getLastName()); } } And then when I tried doing it by creating an anonymous inner class, I also get a constructor TreeMap cannot find symbol error. Any thoughts? inner class method: public Person[] getSortedListByLastName() { //PersonLastNameComparator comp = new PersonLastNameComparator(); Map<String, Person> sorted = new TreeMap<String, Person>(new Comparator<Person>() { public int compare(Person a, Person b) { return a.getLastName().compareTo(b.getLastName()); } }); ArrayList<Person> sortedArrayList = new ArrayList<Person>(); for (Person s: sorted.values()) { sortedArrayList.add(s); } Person sortedArray[] = new Person[sortedArrayList.size()]; sortedArrayList.toArray(sortedArray); return sortedArray; }

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  • Why servlet halt a moment in concurrent request.

    - by Hlex
    I use Axis for webservice service. when more than 8 concurrent , there are some request halt randomly for about 30 seconds. I debug by log in every line and found from my code: public class foo{ void bar(){ a(); log.debug('exit from a'); } void a(){ log.debug('exit a'); } the time between "exit a" and "exit from a" are delay about 30 second. This is no reason. I try to increase web container thread pool , heap but didn't help ============== Enviroment websphere 6.1 Spring 2.5 , Hibernate 3 ,Axis 1.6.5 Min heap to 768 Max heap to 1024 Thread pool defult max to 300 Thread pool web container max to 500 ===============

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  • How to retain the state of a activity that has a GLSurfaceView

    - by user348639
    My problem is our game can switch into menu and setting mode instantly but it will need 4-6 seconds to load texture, init GL render mode eventually I just used 6 simple textures to create 6 sprites in game. Please help me answer two questions: 1. How can I preload our assets in android os to start our game quicker? 2. In order to use a trick to create instance switch between activity, how can I retain my activity with GLSurfaceView state? I order to help you understanding my situation, please read the following code: The game using 3 activities as you can see in following configuration: <application android:label="@string/app_name" android:icon="@drawable/icon" android:allowBackup="true"> <activity android:name=".Menu" android:screenOrientation="portrait" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:launchMode="singleTop"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".ReTouch" android:screenOrientation="portrait" /> <activity android:name=".Preference" android:screenOrientation="portrait" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" /> </application> My .ReTouch class is a class that extended from RokonActivity (I am using rokon engine for my game), this engine will create a GLSurefaceView to render my game in OpenGL ES You can get RokonAcitivity's source code here: http://code.google.com/p/rokon/source/browse/tags/release/1.1.1/src/com/stickycoding/Rokon/RokonActivity.java public class ReTouch extends RokonActivity { public static final int REPLAY_DELAY_INTERVAL = 1000; private ReTouchGameBoard reTouchGame; and .Menu, .Preference are two normal standard activity in an android application. I am using this method to start and switch between activities: playButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { soundPool.play(soundId, 1, 1, 1, 0, 1); startActivity(new Intent(Menu.this, ReTouch.class)); } }); settingButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { soundPool.play(soundId, 1, 1, 1, 0, 1); startActivity(new Intent(Menu.this, Preference.class)); } }); quitButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { soundPool.play(soundId, 1, 1, 1, 0, 1); finish(); } });

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  • Am I doing getters/setters the right way in Java?

    - by Sergio Tapia
    public class Persona { int Codigo; String Nombre; public Persona(int Codigo, String Nombre){ this.Codigo = Codigo; this.Nombre = Nombre; } public void setCodigo(int Codigo){ this.Codigo = Codigo; } public int getCodigo(){ return this.Codigo; } public void setNombre(String Nombre){ this.Nombre = Nombre; } public String getNombre(){ return this.Nombre; } } Or is there a much shorter (realiable) way to do it?

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  • MouseLeftButtonDown not recognized by a ListBox ??

    - by Flo
    Hello everybody, I'm encountering a huge problem, I have tried everything I could, but I didn't find any solution. I have a listBox, with a DataTemplate. I want to use the events MouseLeftButtonDown and MouseLeftButtonUp to check the item selected is the same the user clicked on. The problem is the event MouseLeftButtonUp is recognized but not the event MouseLeftButtonDown. Part of my XAML code : < ListBox Grid.Row="1" MouseLeftButtonDown="listBox_Faits_MouseLeftButtonDown" MouseLeftButtonUp="listBox_Faits_MouseLeftButtonUp" The code behind : private void listBox_Faits_MouseLeftButtonUp(object sender, MouseEventArgs e) { ... } private void listBox_Faits_MouseLeftButtonDown(object sender, MouseEventArgs e) { ... } Is anyone know why ? Thanks you, Regards, Flo

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  • How to validate SWT form?

    - by Rahul
    Label label1 = new Label(container, SWT.NULL); label1.setText("Enter the Password "); text1 = new Text(container, SWT.BORDER | SWT.PASSWORD); text1.setText(""); text1.addKeyListener(new KeyListener() { public void keyPressed(KeyEvent e) { } public void keyReleased(KeyEvent e) { if (!text5.getText().isEmpty()) { setPageComplete(false); } } }); hi, i am creating form using SWT in eclipse can anyone tell me how to validate that form entry above is the sample code of that..actually i want to validate password field it should be minimum length of 6.How to do this please reply.

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