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  • Forcing a checkbox bound to a DataSource to update when it has not been viewed yet.

    - by Scott Chamberlain
    Here is a test framework to show what I am doing: create a new project add a tabbed control on tab 1 put a button on tab 2 put a check box paste this code for its code (use default names for controls) public partial class Form1 : Form { private List<bool> boolList = new List<bool>(); BindingSource bs = new BindingSource(); public Form1() { InitializeComponent(); boolList.Add(false); bs.DataSource = boolList; checkBox1.DataBindings.Add("Checked", bs, ""); this.button1.Click += new System.EventHandler(this.button1_Click); this.checkBox1.CheckedChanged += new System.EventHandler(this.checkBox1_CheckedChanged); } bool updating = false; private void button1_Click(object sender, EventArgs e) { updating = true; boolList[0] = true; bs.ResetBindings(false); Application.DoEvents(); updating = false; } private void checkBox1_CheckedChanged(object sender, EventArgs e) { if (!updating) MessageBox.Show("CheckChanged fired outside of updating"); } } The issue is if you run the program and look at tab 2 then press the button on tab 1 the program works as expected, however if you press the button on tab 1 then look at tab 2 the event for the checkbox will not fire untill you look at tab 2. The reason for this is the controll on tab 2 is not in the "created" state, so its binding to change the checkbox from unchecked to checked does not happen until after the control has been "Created". checkbox1.CreateControl() does not do anything because according to MSDN CreateControl does not create a control handle if the control's Visible property is false. You can either call the CreateHandle method or access the Handle property to create the control's handle regardless of the control's visibility, but in this case, no window handles are created for the control's children. I tried getting the value of Handle(there is no public CreateHandle() for CheckBox) but still the same result. Any suggestions other than have the program quickly flash all of my tabs that have data-bound check boxes when it first loads? EDIT-- per Jaxidian's suggestion I created a new class public class newcheckbox : CheckBox { public new void CreateHandle() { base.CreateHandle(); } } I call CreateHandle() right after updating = true same results as before.

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  • C# threading a FolderBrowserDialog

    - by Marthin
    Hi, Im trying to use the FolderBrowserDialog to select a folder in C#. At first I got a Thread exception, so I googled what was wrong and fixed that but now im stuck at a nother problem. I whant to know when a folder has been selected. This is what i'v got right now. private void btnWorkingFolder_Click(object sender, EventArgs e) { var t = new Thread(SelectFolder); t.IsBackground = true; t.SetApartmentState(ApartmentState.STA); t.Start(); } private void SelectFolder() { FolderBrowserDialog dialog = new FolderBrowserDialog(); if (dialog.ShowDialog() == DialogResult.OK) { txtWorkFolder.Text = dialog.SelectedPath; } } } The problem here is that i cant Set the Text for txtWorkingFolder since im not in the same thread. I dont want to change the thread for txtWorkingFolder, so my question is this, how do I change it's value from the new thread once the DialogResult.OK has been set? Thx for any help! /Marthin

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  • Flex AS3: ProgressBar doesn't move

    - by jolierouge
    Hey All, I am a little stuck and need some advice/help. I have a progress bar: <mx:ProgressBar id="appProgress" mode="manual" width="300" label="{appProgressMsg}" minimum="0" maximum="100"/> I have two listener functions, one sets the progress, and one sets the appProgressMsg: public function incProgress(e:TEvent):void { var p:uint = Math.floor(e.data.number / e.data.total * 100); trace("Setting Perc." + p); appProgress.setProgress(p, 100); } public function setApplicationProgressStep(e:TEvent):void { trace("Setting step:" + e.data); appProgressMsg = e.data; } I want to reuse this progress bar alot. And not necessarily for ProgressEvents, but when going through steps. For instance, I loop over a bunch of database inserts, and want to undate the progress etc. Here is a sample: public function updateDatabase(result:Object):void { var total:int = 0; var i:int = 0; var r:SQLResult; trace("updateDatabase called."); for each (var table:XML in this.queries.elements("table")) { var key:String = table.attribute("name"); if (result[key]) { send(TEvent.UpdateApplicationProgressStep, "Updating " + key); i = 1; total = result[key].length; for each (var row:Object in result[key]) { //now, we need to see if we already have this record. send(TEvent.UpdateApplicationProgress, { number:i, total: total } ); r = this.query("select * from " + key + " where server_id = '" + row.id + "'"); if (r.data == null) { //there is no entry with this id, make one. this.query(table.insert, row); } else { //it exists, so let's update. this.update(key, row); } i++; } } } } Everything works fine. That is, the listener functions are called and I get trace output like: updateDatabase called. Setting step:Updating project Setting Perc 25 Setting Perc 50 Setting Perc 75 Setting Perc 100 The issue is, only the very last percent and step is shown. that is, when it's all done, the progress bar jumps to 100% and shows the last step label. Does anyone know why this is? Thanks in advance for any help, Jason

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  • GCC destructor behaviour

    - by joveha
    I've noticed a difference in behaviour for gcc's destructor when compiled under linux and crosscompiled with mingw. On linux the destructor will not get called unless the program terminates normally by itself (returns from main). I guess that kind of makes sense if you take signal handlers into account. On Win32 however, the destructor is called if the program is terminated by say a CTRL-C, but not when killed from the Task Manager. Why is this? And what would you suggest to make the destructor get called no matter how the process terminates - on Win32 in particular? Example code: #include <stdio.h> int main(int argc, char **argv) { printf("main\n"); while(1) {} return 0; } __attribute__((destructor)) static void mydestructor(void) { printf("destructor\n"); }

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  • Fluent NHibernate SchemaExport to SQLite not pluralizing Table Names

    - by weenet
    I am using SQLite as my db during development, and I want to postpone actually creating a final database until my domains are fully mapped. So I have this in my Global.asax.cs file: private void InitializeNHibernateSession() { Configuration cfg = NHibernateSession.Init( webSessionStorage, new [] { Server.MapPath("~/bin/MyNamespace.Data.dll") }, new AutoPersistenceModelGenerator().Generate(), Server.MapPath("~/NHibernate.config")); if (ConfigurationManager.AppSettings["DbGen"] == "true") { var export = new SchemaExport(cfg); export.Execute(true, true, false, NHibernateSession.Current.Connection, File.CreateText(@"DDL.sql")); } } The AutoPersistenceModelGenerator hooks up the various conventions, including a TableNameConvention like so: public void Apply(FluentNHibernate.Conventions.Instances.IClassInstance instance) { instance.Table(Inflector.Net.Inflector.Pluralize(instance.EntityType.Name)); } This is working nicely execpt that the sqlite db generated does not have pluralized table names. Any idea what I'm missing? Thanks.

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  • Core Data => Adding a related object always nil

    - by mongeta
    Hello, I have two tables related: DataEntered and Model DataEntered -currentModel Model One DataEntered can have only ONE Model, but a Model can stay into many DataEntered. The relationship is from DataEntered to Model (No To Many-relathionship) and no inverse relation. XCode generates the setters for DataEnteredModel: @property (nonatomic, retain) NSSet * current_model; - (void)addCurrent_modelObject:(CarModel *)value; - (void)addCurrent_model:(NSSet *)value; I have a Table and when I select a model, I want to store it to DataEntered: Model *model = [fetchedResultsController objectAtIndexPath:indexPath]; NSLog(@"Model %@",model.name); // ==> gives me the correct model name [dataEntered addCurrent_modelObject:model]; // ==> always nil [dataEntered setCurrent_model:[fetchedResultsController objectAtIndexPath:indexPath]]; // the same, always nil what I'm doing wrong ????? thanks, r.

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  • JPanel components paint-time problem

    - by Tom Brito
    I'm having a problem that when my frame is shown (after a login dialog) the buttons are not on correct position, then in some miliseconds they go to the right position (the center of the panel with border layout). When I make a SSCCE, it works correct, but when I run my whole code I have this fast-miliseconds delay to the buttons to go to the correct place. Unfortunately, I can't post the whole code, but the method that shows the frame is: public void login(JComponent userView) { centerPanel.removeAll(); centerPanel.add(userView); centerPanel.revalidate(); centerPanel.repaint(); frame.setVisible(true); } What would cause this delay to the panel layout? (I'm running everything in the EDT) -- update In my machine, this SSCCE shows the layout problem in 2 of 10 times I run it: import java.awt.BorderLayout; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.SwingUtilities; public class TEST { public static void main(String[] args) throws Exception { SwingUtilities.invokeAndWait(new Runnable() { @Override public void run() { System.out.println("Debug test..."); JPanel btnPnl = new JPanel(); btnPnl.add(new JButton("TEST")); JFrame f = new JFrame("TEST"); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.getContentPane().setLayout(new BorderLayout()); f.getContentPane().add(btnPnl); f.pack(); f.setSize(800, 600); f.setVisible(true); System.out.println("End debug test!"); } }); } } The button first appers in the up-left, and then it goes to the center. Please, note that I'm understand, not just correct. Is it a java bug? --update OK, so the SSCCE don't show the problem with you that tried till now. Maybe it's my computer performance problem. But this don't answer the question, I still think Java Swing is creating new threads for make the layout behind the scenes.

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  • Time required for a process to complete

    - by yelkawar
    I am new to C# world. I am attempting to calculate time taken by a algorithum for the purpose of comparison. Following code measures the elapsed time from when a subroutine is called until the subroutine returns to the main program.This example is taken from "Data structures through C#" by Michael McMillan. After running this program the output is Time=0, which is incorrect. The program appears to be logically correct. Can anybody help me. Following is the code using System.Collections.Generic; using System.Collections; using System.Linq; using System.Text; namespace Chap1 { class Program { static void Main(string[] args) { int num1 = 100; int num2 = 200; Console.WriteLine("num1: " + num1); Console.WriteLine("num2: " + num2); Swap<int>(ref num1, ref num2); Console.WriteLine("num1: " + num1); Console.WriteLine("num2: " + num2); string str1 = "Sam"; string str2 = "Tom"; Console.WriteLine("String 1: " + str1); Console.WriteLine("String 2: " + str2); Swap<string>(ref str1, ref str2); Console.WriteLine("String 1: " + str1); Console.WriteLine("String 2: " + str2); Console.ReadKey(); } static void Swap<T>(ref T val1, ref T val2) { T temp; temp = val1; val1 = val2; val2 = temp; } } class Timing { TimeSpan StartTiming; TimeSpan duration; public Timing() { StartTiming = new TimeSpan(0); duration = new TimeSpan(0); } public TimeSpan startTime() { GC.Collect(); GC.WaitForPendingFinalizers(); StartTiming = Process.GetCurrentProcess().Threads[0].UserProcessorTime; return StartTiming; } public void stopTime() { duration = Process.GetCurrentProcess().Threads[0].UserProcessorTime.Subtract(StartTiming); } public TimeSpan result() { return duration; } } }

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  • EXC_BAD_ACCESS when I change moviePlayer contentURL

    - by Bruno
    Hello, In few words, my application is doing that : 1) My main view (MovieListController) has some video thumbnails and when I tap on one, it displays the moviePlayer (MoviePlayerViewController) : MovieListController.h : @interface MoviePlayerViewController : UIViewController <UITableViewDelegate>{ UIView *viewForMovie; MPMoviePlayerController *player; } @property (nonatomic, retain) IBOutlet UIView *viewForMovie; @property (nonatomic, retain) MPMoviePlayerController *player; - (NSURL *)movieURL; @end MovieListController.m : MoviePlayerViewController *controllerTV = [[MoviePlayerViewController alloc] initWithNibName:@"MoviePlayerViewController" bundle:nil]; controllerTV.delegate = self; controllerTV.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController: controllerTV animated: YES]; [controllerTV release]; 2) In my moviePlayer, I initialize the video I want to play MoviePlayerViewController.m : @implementation MoviePlayerViewController @synthesize player; @synthesize viewForMovie; - (void)viewDidLoad { NSLog(@"start"); [super viewDidLoad]; self.player = [[MPMoviePlayerController alloc] init]; self.player.view.frame = self.viewForMovie.bounds; self.player.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; [self.viewForMovie addSubview:player.view]; self.player.contentURL = [self movieURL]; } - (void)dealloc { NSLog(@"dealloc TV"); [player release]; [viewForMovie release]; [super dealloc]; } -(NSURL *)movieURL { NSBundle *bundle = [NSBundle mainBundle]; NSString *moviePath = [bundle pathForResource:@"FR_Tribord_Surf camp_100204" ofType:@"mp4"]; if (moviePath) { return [NSURL fileURLWithPath:moviePath]; } else { return nil; } } - It's working good, my movie is display My problem : When I go back to my main view : - (void) returnToMap: (MoviePlayerViewController *) controller { [self dismissModalViewControllerAnimated: YES]; } And I tap in a thumbnail to display again the moviePlayer (MoviePlayerViewController), I get a *Program received signal: “EXC_BAD_ACCESS”.* In my debugger I saw that it's stopping on the thread "main" : // // main.m // MoviePlayer // // Created by Eric Freeman on 3/27/10. // Copyright Apple Inc 2010. All rights reserved. // #import <UIKit/UIKit.h> int main(int argc, char *argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; int retVal = UIApplicationMain(argc, argv, nil, nil); //EXC_BAD_ACCESS [pool release]; return retVal; } If I comment self.player.contentURL = [self movieURL]; it's working, but when I let it, iI have this problem. I read that it's due to null pointer or memory problem but I don't understand why it's working the first time and not the second time. I release my object in dealloc method. Thanks for your help ! Bruno.

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  • How to validate SWT form?

    - by Rahul
    Label label1 = new Label(container, SWT.NULL); label1.setText("Enter the Password "); text1 = new Text(container, SWT.BORDER | SWT.PASSWORD); text1.setText(""); text1.addKeyListener(new KeyListener() { public void keyPressed(KeyEvent e) { } public void keyReleased(KeyEvent e) { if (!text5.getText().isEmpty()) { setPageComplete(false); } } }); hi, i am creating form using SWT in eclipse can anyone tell me how to validate that form entry above is the sample code of that..actually i want to validate password field it should be minimum length of 6.How to do this please reply.

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  • Java swt treeview popup menu

    - by InsertNickHere
    Hiho, currently I have a working popup menu which appears when I click on a treeview item. But I want to show different popups for different tree view entries. I don't get a idea how to do so... Here is my code for creating the menu: MenuManager menuMgr = new MenuManager("#PopupMenu"); menuMgr.setRemoveAllWhenShown(true); menuMgr.addMenuListener(new IMenuListener() { @Override public void menuAboutToShow(IMenuManager manager) { Action action = new Action() { public void run() { // So something } }; action.setText("Set as working file"); manager.add(action); } }); Menu menu = menuMgr.createContextMenu(getTree()); getTree().setMenu(menu);

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  • Adding row to DataGridView from Thread

    - by she hates me
    Hello, I would like to add rows to DataGridView from two seperate threads. I tried something with delegates and BeginInvoke but doesn't work. Here is my row updater function which is called from another function in a thread. public delegate void GRIDLOGDelegate(string ulke, string url, string ip = ""); private void GRIDLOG(string ulke, string url, string ip = "") { if (this.InvokeRequired) { // Pass the same function to BeginInvoke, // but the call would come on the correct // thread and InvokeRequired will be false. object[] myArray = new object[3]; myArray[0] = ulke; myArray[1] = url; myArray[2] = ip; this.BeginInvoke(new GRIDLOGDelegate(GRIDLOG), new object[] { myArray }); return; } //Yeni bir satir daha olustur string[] newRow = new string[] { ulke, url, ip }; dgLogGrid.Rows.Add(newRow); }

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  • Conflicting return types

    - by Adi
    I am doing a recursive program and I am getting an error about conflicting types: void* buddyMalloc(int req_size) { // Do something here return buddy_findout(original_index,req_size); // This is the recursive call } void *buddy_findout(int current_index,int req_size) { char *selected = NULL; if(front!=NULL) { if(current_index==original_index) { // Do something here return selected; } else { // Do Something here return buddy_findout(current_index+1,req_size); } } else { return buddy_findout(current_index-1,req_size); } } Error: buddy.c: At top level: buddy.c:76: error: conflicting types for ‘buddy_findout’ buddy.c:72: note: previous implicit declaration of ‘buddy_findout’ was here Please note the file buddy.c in which I am defining this does not contain main and is linked with several other .c files.

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  • Is this an idiomatic way to pass mocks into objects?

    - by Billy ONeal
    I'm a bit confused about passing in this mock class into an implementation class. It feels wrong to have all this explicitly managed memory flying around. I'd just pass the class by value but that runs into the slicing problem. Am I missing something here? Implementation: namespace detail { struct FileApi { virtual HANDLE CreateFileW( __in LPCWSTR lpFileName, __in DWORD dwDesiredAccess, __in DWORD dwShareMode, __in_opt LPSECURITY_ATTRIBUTES lpSecurityAttributes, __in DWORD dwCreationDisposition, __in DWORD dwFlagsAndAttributes, __in_opt HANDLE hTemplateFile ) { return ::CreateFileW(lpFileName, dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwCreationDisposition, dwFlagsAndAttributes, hTemplateFile); } virtual void CloseHandle(HANDLE handleToClose) { ::CloseHandle(handleToClose); } }; } class File : boost::noncopyable { HANDLE hWin32; boost::scoped_ptr<detail::FileApi> fileApi; public: File( __in LPCWSTR lpFileName, __in DWORD dwDesiredAccess, __in DWORD dwShareMode, __in_opt LPSECURITY_ATTRIBUTES lpSecurityAttributes, __in DWORD dwCreationDisposition, __in DWORD dwFlagsAndAttributes, __in_opt HANDLE hTemplateFile, __in detail::FileApi * method = new detail::FileApi() ) { fileApi.reset(method); hWin32 = fileApi->CreateFileW(lpFileName, dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwCreationDisposition, dwFlagsAndAttributes, hTemplateFile); } }; namespace detail { struct FileApi { virtual HANDLE CreateFileW( __in LPCWSTR lpFileName, __in DWORD dwDesiredAccess, __in DWORD dwShareMode, __in_opt LPSECURITY_ATTRIBUTES lpSecurityAttributes, __in DWORD dwCreationDisposition, __in DWORD dwFlagsAndAttributes, __in_opt HANDLE hTemplateFile ) { return ::CreateFileW(lpFileName, dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwCreationDisposition, dwFlagsAndAttributes, hTemplateFile); } virtual void CloseHandle(HANDLE handleToClose) { ::CloseHandle(handleToClose); } }; } class File : boost::noncopyable { HANDLE hWin32; boost::scoped_ptr<detail::FileApi> fileApi; public: File( __in LPCWSTR lpFileName, __in DWORD dwDesiredAccess, __in DWORD dwShareMode, __in_opt LPSECURITY_ATTRIBUTES lpSecurityAttributes, __in DWORD dwCreationDisposition, __in DWORD dwFlagsAndAttributes, __in_opt HANDLE hTemplateFile, __in detail::FileApi * method = new detail::FileApi() ) { fileApi.reset(method); hWin32 = fileApi->CreateFileW(lpFileName, dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwCreationDisposition, dwFlagsAndAttributes, hTemplateFile); } ~File() { fileApi->CloseHandle(hWin32); } }; Tests: namespace detail { struct MockFileApi : public FileApi { MOCK_METHOD7(CreateFileW, HANDLE(LPCWSTR, DWORD, DWORD, LPSECURITY_ATTRIBUTES, DWORD, DWORD, HANDLE)); MOCK_METHOD1(CloseHandle, void(HANDLE)); }; } using namespace detail; using namespace testing; TEST(Test_File, OpenPassesArguments) { MockFileApi * api = new MockFileApi; EXPECT_CALL(*api, CreateFileW(Eq(L"BozoFile"), Eq(56), Eq(72), Eq(reinterpret_cast<LPSECURITY_ATTRIBUTES>(67)), Eq(98), Eq(102), Eq(reinterpret_cast<HANDLE>(98)))) .Times(1).WillOnce(Return(reinterpret_cast<HANDLE>(42))); File test(L"BozoFile", 56, 72, reinterpret_cast<LPSECURITY_ATTRIBUTES>(67), 98, 102, reinterpret_cast<HANDLE>(98), api); }

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  • Global variable call working only first time

    - by Ruthy
    Hello, I defined a global variable that is called from other view and it is working first time but not following ones, it keeps with value from first call! Suppose that is a cocoa fundamental problem and variable is not properly defined according its need. Thanks for any idea to solve it. declaration: @interface TableArchiveAppDelegate : NSObject <UIAppDelegate> { NSString *varName; } @property (nonatomic, copy) NSString *varName; then related lines on .m file: @synthesize varName; -(void)test{ varName = textField.text; } and request from another view: - (void)viewDidLoad { TableArchiveAppDelegate *mainDelegate = (TableArchiveAppDelegate *)[[UIApplication sharedApplication] delegate]; name.text = mainDelegate.varName; [super viewDidLoad]; }

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  • Is AutoMapper able to auto resolve types base on existing maps

    - by Chi Chan
    I have the following code: [SetUp] public void SetMeUp() { Mapper.CreateMap<SourceObject, DestinationObject>(); } [Test] public void Testing() { var source = new SourceObject {Id = 123}; var destination1 = Mapper.Map<SourceObject, DestinationObject>(source); var destination2 = Mapper.Map<ObjectBase, ObjectBase>(source); //Works Assert.That(destination1.Id == source.Id); //Fails, gives the same object back Assert.That(destination2 is DestinationObject); } public class ObjectBase { public int Id { get; set; } } public class SourceObject : ObjectBase { } public class DestinationObject : ObjectBase { } So basically, I want AutoMapper to automatically resolve the destination type to "DestinationObject" based on the existing Maps set up in AutoMapper. Is there a way to achieve this?

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  • Exception when indexing text documents with Lucene, using SnowballAnalyzer for cleaning up

    - by Julia
    Hello!!! I am indexing the documents with Lucene and am trying to apply the SnowballAnalyzer for punctuation and stopword removal from text .. I keep getting the following error :( IllegalAccessError: tried to access method org.apache.lucene.analysis.Tokenizer.(Ljava/io/Reader;)V from class org.apache.lucene.analysis.snowball.SnowballAnalyzer Here is the code, I would very much appreciate help!!!! I am new with this.. public class Indexer { private Indexer(){}; private String[] stopWords = {....}; private String indexName; private IndexWriter iWriter; private static String FILES_TO_INDEX = "/Users/ssi/forindexing"; public static void main(String[] args) throws Exception { Indexer m = new Indexer(); m.index("./newindex"); } public void index(String indexName) throws Exception { this.indexName = indexName; final File docDir = new File(FILES_TO_INDEX); if(!docDir.exists() || !docDir.canRead()){ System.err.println("Something wrong... " + docDir.getPath()); System.exit(1); } Date start = new Date(); PerFieldAnalyzerWrapper analyzers = new PerFieldAnalyzerWrapper(new SimpleAnalyzer()); analyzers.addAnalyzer("text", new SnowballAnalyzer("English", stopWords)); Directory directory = FSDirectory.open(new File(this.indexName)); IndexWriter.MaxFieldLength maxLength = IndexWriter.MaxFieldLength.UNLIMITED; iWriter = new IndexWriter(directory, analyzers, true, maxLength); System.out.println("Indexing to dir..........." + indexName); if(docDir.isDirectory()){ File[] files = docDir.listFiles(); if(files != null){ for (int i = 0; i < files.length; i++) { try { indexDocument(files[i]); }catch (FileNotFoundException fnfe){ fnfe.printStackTrace(); } } } } System.out.println("Optimizing...... "); iWriter.optimize(); iWriter.close(); Date end = new Date(); System.out.println("Time to index was" + (end.getTime()-start.getTime()) + "miliseconds"); } private void indexDocument(File someDoc) throws IOException { Document doc = new Document(); Field name = new Field("name", someDoc.getName(), Field.Store.YES, Field.Index.ANALYZED); Field text = new Field("text", new FileReader(someDoc), Field.TermVector.WITH_POSITIONS_OFFSETS); doc.add(name); doc.add(text); iWriter.addDocument(doc); } }

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  • How is method group overload resolution different to method call overload resolution?

    - by thecoop
    The following code doesn't compile (error CS0123: No overload for 'System.Convert.ToString(object)' matches delegate 'System.Converter<T,string>'): class A<T> { void Method(T obj) { Converter<T, string> toString = Convert.ToString; } } however, this does: class A<T> { void Method(T obj) { Converter<T, string> toString = o => Convert.ToString(o); } } intellisense gives o as a T, and the Convert.ToString call as using Convert.ToString(object). In c# 3.5, delegates can be created from co/contra-variant methods, so the ToString(object) method can be used as a Converter<T, string>, as T is always guarenteed to be an object. So, the first example (method group overload resolution) should be finding the only applicable method string Convert.ToString(object o), the same as the method call overload resolution. Why is the method group & method call overload resolution producing different results?

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  • type of an array

    - by Tim
    Hi, when I need to pass an array to a function, it seems all the following declarations of the function will work void f(int arr[]) void f(int arr[4]) // is this one correct? for this: int a[]={1,2,3,4}; f(a); But when I assign an array to another array, it fails int a[]={1,2,3,4}; int b[4] = a; // error: array must be initialized with a brace-enclosed initializer So why an array passed as an argument of a function is okay, but used on the rhs of simple assignment is wrong? Thanks!

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  • C#/.NET: Closing another process outside the main window

    - by eibhrum
    Hi, I just wanna ask your opinion/suggestion on how to 'terminate' a running application/process is C# Right now, I do have the following codes: Process myProcess; private void btnOpen_Click(object sender, RoutedEventArgs e) { DirectoryInfo di = new DirectoryInfo(System.Environment.GetFolderPath(Environment.SpecialFolder.Programs)); myProcess = Process.Start(di + @"\Wosk\Wosk.appref-ms"); // opening a file coming for Startup Menu } private void btnClose_Click(object sender, RoutedEventArgs e) { myProcess.Kill(); // not working - Cannot process request because the process has exited } I also tried myProcess.Close(); but nothing's happening.

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  • Change panel "visible" property on MasterPage from Child pages

    - by Vitor Reis
    I want to show some panel with a label that is located on a MasterPage from inside it's child pages.. I already did the coding on the MasterPage: public class MyMaster : MasterPage { public void ShowPanel(string pMessage) { labelInside.Text = pMessage; myPanel.visible = true; } } Then I make the calls from child pages: public void ShowPanel(string pMessage) { MyMaster masterPage = this.Master as MyMaster; masterPage.ShowPanel(pMessage); } This "works" ok, but it won't show nothing, since I need the page to be "refreshed" in an "ajax-way" like an UpdatePanel, which I can't use because the Trigger is in another page, right? I really need this to work.. even if you have another completely different way to do this, I would appreciate.

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  • Scrollbar still is painted after it should be removed

    - by Walter Williams
    I have the following custom control and can place on a form (with AutoScroll set to true and the control anchored left, top and right). If the form is too short for the control, the form correctly resizes the control (to make room for the scroll) and displays the scroll bar. When the control is closed using the close glyph, the control is resized and the scroll bar is removed, but occasionally the scroll bar appears to remain painted. If the form is minimized or moved off-screen, the leftover paint is removed. I've tried Parent.Invalidate and have toyed with it in many ways but to no avail. Any suggestions? (Using VS 2008 Standard) using System; using System.ComponentModel; using System.Drawing; using System.Drawing.Drawing2D; using System.Windows.Forms; namespace GroupPanelTest { public class GroupPanel : GroupBox { #region Members private const Int32 iHeaderHeight = 20; private Int32 iFullHeight = 200; private Boolean bClosed = false; private Rectangle rectCloseGlyphBounds = Rectangle.Empty; private Boolean bIsMoveOverCloseGlyph = false; #endregion #region Properties [DefaultValue(false)] public Boolean Closed { get { return (this.bClosed); } set { if (this.bClosed != value) { this.bClosed = value; if (this.bClosed) { this.iFullHeight = base.Height; base.Height = GroupPanel.iHeaderHeight; } else { base.Height = this.iFullHeight; } foreach (Control con in base.Controls) con.Visible = !this.bClosed; this.Invalidate(); } } } public new Int32 Height { get { return (base.Height); } set { if (value != base.Height) { if (this.Closed) { this.iFullHeight = value; } else { Int32 iOldHeight = base.Height; base.Height = value; } } } } [DefaultValue(typeof(Size), "350,200")] public new Size Size { get { return (base.Size); } set { if (base.Size != value) { base.Size = value; if (!this.Closed) this.iFullHeight = value.Height; } } } [DefaultValue(typeof(Padding), "0,7,0,0")] public new Padding Padding { get { return (base.Padding); } set { base.Padding = value; } } #endregion #region Construction public GroupPanel () { SetStyle(ControlStyles.UserPaint, true); SetStyle(ControlStyles.ResizeRedraw, true); SetStyle(ControlStyles.AllPaintingInWmPaint, true); SetStyle(ControlStyles.OptimizedDoubleBuffer, true); SetStyle(ControlStyles.Selectable, true); this.Size = new Size(350, 200); this.Padding = new Padding(0, 7, 0, 0); // the groupbox will add to that this.rectCloseGlyphBounds = new Rectangle(base.ClientSize.Width - 24, 2, 16, 16); } #endregion #region Overrides protected override void OnSizeChanged (EventArgs e) { this.rectCloseGlyphBounds = new Rectangle(base.ClientSize.Width - 24, 2, 16, 16); base.OnSizeChanged(e); } protected override void OnPaint (PaintEventArgs e) { base.OnPaint(e); // we want all the delegates to receive the events, but we do this first so we can paint over it Graphics g = e.Graphics; g.FillRectangle(SystemBrushes.Window, this.ClientRectangle); Rectangle rectTitle = new Rectangle(0, 0, this.ClientRectangle.Width, GroupPanel.iHeaderHeight); g.FillRectangle(SystemBrushes.Control, rectTitle); g.DrawString(this.Text, this.Font, SystemBrushes.ControlText, new PointF(5.0f, 3.0f)); if (this.bIsMoveOverCloseGlyph) { g.FillRectangle(SystemBrushes.ButtonHighlight, this.rectCloseGlyphBounds); Rectangle rectBorder = this.rectCloseGlyphBounds; rectBorder.Inflate(-1, -1); g.DrawRectangle(SystemPens.Highlight, rectBorder); } using (Pen pen = new Pen(SystemColors.ControlText, 1.6f)) { if (this.Closed) { g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 3, this.rectCloseGlyphBounds.Top + 3, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 8); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 13, this.rectCloseGlyphBounds.Top + 3, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 8); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 3, this.rectCloseGlyphBounds.Top + 7, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 12); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 13, this.rectCloseGlyphBounds.Top + 7, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 12); } else { g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 3, this.rectCloseGlyphBounds.Top + 8, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 3); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 13, this.rectCloseGlyphBounds.Top + 8, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 3); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 3, this.rectCloseGlyphBounds.Top + 12, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 7); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 13, this.rectCloseGlyphBounds.Top + 12, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 7); } } } protected override void OnMouseDown (MouseEventArgs e) { if (e.Button == MouseButtons.Left && this.rectCloseGlyphBounds.Contains(e.Location)) this.Closed = !this.Closed; // close will call invalidate base.OnMouseDown(e); } protected override void OnMouseMove (MouseEventArgs e) { this.bIsMoveOverCloseGlyph = this.rectCloseGlyphBounds.Contains(e.Location); this.Invalidate(this.rectCloseGlyphBounds); base.OnMouseMove(e); } #endregion } }

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  • Junit exception test

    - by Prithis
    I have two tests to check the expected exception throw. I am using Junit 4 and has following syntax. @Test(expected=IllegalArgumentException.class) public void testSomething(){ .......... } One of the tests fail even though IllegalArgumentException is thrown and the other passes. Any idea whats missing?? I modified the test which is failing to following and it passes. public void testSomething(){ try{ ............ //line that throws exception fail(); }catch(IllegalArgumentException e) { } }

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  • How to change the layout of the CreateUserWizard control?

    - by Bazzz
    How to change just the layout (template) of the CreateUserWizard control programmatically? I would to define another layout (not using the horrid table) but continue to use all the event handling and the creation of the user of the CreateUserWizard control. Just for reference, the following code doesn't work, and produces an unexpected result not representing my Template at all. The "InstantiateIn" method of the ITemplate is not called. public partial class b : System.Web.UI.Page { protected void Page_Init(object sender, EventArgs e) { CreateUserWizard createUserWizard = new CreateUserWizard(); createUserWizard.CreateUserStep.ContentTemplate = new Template(); Panel1.Controls.Add(createUserWizard); } } public class Template : ITemplate { void ITemplate.InstantiateIn(Control container) { container.Controls.Add(new TextBox() { ID = "UserName" }); container.Controls.Add(new TextBox() { ID = "Password" }); container.Controls.Add(new TextBox() { ID = "ConfirmPassword" }); container.Controls.Add(new TextBox() { ID = "Email" }); container.Controls.Add(new PlaceHolder() { ID = "ErrorMessage" }); } } }

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  • Code crashing compiler...

    - by AndrejaKo
    Hi! I'm experimenting with a piece of C code. Can anyone tell me why is VC 9.0 with SP1 crashing for me? Oh, and the code is meant to be an example used in a discussion why something like void main (void) is evil. struct foo { int i; double d; } main (double argc, struct foo argv) { struct foo a; a.d=0; a.i=0; return a.i; } If I put return a; compiler doesn't crash.

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