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  • Finding and displaying image src attributes

    - by MIF
    Hi I have a problem and an try to find in one week. I need help :( I have a script work with : <script type="text/javascript"> var list_images = 'image1.jpg|image2.jpg|image3.jpg|image4.jpg|image5.jpg|image6.jpg|image7.jpg'; var images = list_images.split('|'); </script> but know in blogger always give more tab in my script <script type="text/javascript"> var list_images = ' <div></div> <a href="anything"><img src="image1.jpg"><a/> <a href="anything"><img src="image2.jpg"><a/> <a href="anything"><img src="image3.jpg"><a/> <a href="anything"><img src="image4.jpg"><a/> <a href="anything"><img src="image5.jpg"><a/> <li><img src="image6.jpg"></li> <li><img src="image7.jpg"></li> <br/> '; var images = list_images.split('|'); </script> I want remove all tabs and convert them like var list_images = 'image1.jpg|image2.jpg|image3.jpg|image4.jpg|image5.jpg|image6.jpg|image7.jpg'; Finding and displaying image src attributes - Old question http://manhualayout.blogspot.com/2011/03/httpcomic.html - Work good http://manhualayout.blogspot.com/2011/02/blog-post.html - My problem make my crazy in one week :( I Can't just edit the variable of the block HTML ...I want find a way to search and replace to remove all and got the link with the | Please help me . Very very thanks .. Me so stupid :(

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  • Creating a image viewer window controll.

    - by Scott Chamberlain
    I am learning GDI+ and I am trying to make a display window with scroll bars (so I can only see part of the image at a time and I can scroll around it). I have read through the basics of GDI+ from several books but I have not found any good tutorials online or in books available to me about doing more advanced things like this. Any recommendations on guides or example code on how do do this? Here is what I have so far protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); if (Label != null) { using (Bitmap drawnLabel = new Bitmap(Label.LabelHeight, Label.LableLength, System.Drawing.Imaging.PixelFormat.Format1bppIndexed)) using (Graphics drawBuffer = Graphics.FromImage(drawnLabel)) { drawBuffer.ScaleTransform(_ImageScaleFactor, _ImageScaleFactor); foreach (Epl2.IDrawableCommand cmd in Label.Collection) { cmd.Paint(drawBuffer); } drawBuffer.ResetTransform(); } } } I would like to paint this in to a PictureBox I have on the control and control what is shown by a VScrollBar and HScrollBar but I don't know how to do that step. P.S. Label is a custom class that I have in my namespace, it is a object that represents a label you would print from a label printer.

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  • Uploadin Image - Objective C

    - by Sammaeliv
    Hi, i have this code the i find on youtube xD my cuestion is , how do i add an extra parameter NSData *imageData = UIImageJPEGRepresentation(imagen.image,0.0); NSString *urlString = @"http://urlexample.com/upload.php"; NSMutableURLRequest *request = [[[NSMutableURLRequest alloc] init] autorelease]; [request setURL:[NSURL URLWithString:urlString]]; [request setHTTPMethod:@"POST"]; NSString *boundary = [NSString stringWithString:@"---------------------------14737809831466499882746641449"]; NSString *contentType = [NSString stringWithFormat:@"multipart/form-data; boundary=%@", boundary]; [request addValue:contentType forHTTPHeaderField:@"Content-Type"]; NSMutableData *body = [NSMutableData data]; [body appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n", boundary] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[[NSString stringWithString:@"Content-Disposition: form-data; name=\"userfile\"; filename=\".jpg\"\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[[NSString stringWithString:@"Content-Type: application/octet-stream\r\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[NSData dataWithData:imageData]]; [body appendData:[[NSString stringWithFormat:@"\r\n--%@--\r\n", boundary] dataUsingEncoding:NSUTF8StringEncoding]]; [request setHTTPBody:body]; NSData *returnData = [NSURLConnection sendSynchronousRequest:request returningResponse:nil error:nil]; NSString *returnString = [[NSString alloc] initWithData:returnData encoding:NSUTF8StringEncoding]; NSLog(returnString); I try [body appendData:[[NSString stringWithFormat:@"extra=%@",info] dataUsingEncoding:NSUTF8StringEncoding]; hehehe im 100% new on this as you can see... please help me xD

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  • HTML + Button with text and image on it.

    - by lucky
    Hello, I have a problem in creating a Button with text and image on it. <td> <button type="submit" name="report" value="Report" <?php if($tab == 'Excel') echo "id=\"tab_inactive\""; else echo "id=\"tab_active\"" ; ?>> <img src="images/report.gif" alt="Report"/>Report </button> <button type="submit" name="excel" value="Excel" <?php if($tab == 'Excel' ) echo "id=\"tab_active\""; else echo "id=\"tab_inactive\"" ; ?>> <img src="images/Excel.gif" alt="Excel" width="16" height="16" /> Excel </button> </td> Here $tab is $tab = strlen(trim($_POST[excel]))>0 ? $_POST[excel] : $_POST[report]; I tried this way, but this is behaving so strangely. On click the button:- The submit function is working properly in firefox, but not in IE. Instead of submitting the value(in this example values are 'Report' and 'Excel'), indeed it is submitting the label of the button. That is if i am checking the value of array PRINT_R($_POST). The value of it is Array ( [report] =>(Icon that i used) Report [excel] => (Icon that i used) Excel [frm_analysis] => [to_analysis] => ) Here i have more than 1 button, then all the labels are submitted eventhough one of them is pressed. i dont how to capture which button is pressed. I even tried changing button type=button and onclick="document.formname.submit()" Even this is resulting in the same. Can you please help me to solve this.

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  • What is a good format for a 3d topview map?

    - by Tinco
    I am building a 3d topview game like GTA2. In this game the ground is mostly one level (except for tunnels and highways). Most of the ground is also city so the ground is usually covered by either roads or buildings. The buildings are simple 3d models which the player can walk around on. Most of the gameplay is 2d. How should I model the map? I have considered the following options: Bitmaps, I think this gives problems when I want to add data smaller than a tile. Also the problem of bridges and tunnels seems hard to solve with this. Polygons, define all roads, terrain types, buildings with polygons and save that along with physics and texture information. What approach would you take or have you ever implemented this or know of an implementation?

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  • php png image transparency

    - by user1334130
    I have been working with some code to draw a circle but I am having problems with removing the black background from the shape. I am using imagecopyresampled for its AA features in order to draw a smooth circle, so I can't use a different drawing function. Thanks. <?php $img_2 = imagecreatetruecolor(200, 200); $red = imagecolorallocate($img_2, 255, 0, 0); imagefill($img_2, 0, 0, $red); //set circle values $xPos = 50; $yPos = 80; $diameter = 40; $img_1 = imagecreatetruecolor(($diameter + 2) * 2, ($diameter + 2) * 2); $green = imagecolorallocate($img_1, 0, 255, 0); //draw the circle imagefilledarc($img_1, $diameter+1, $diameter+1, ($diameter + 2) * 2, ($diameter + 2) * 2, 0, 360, $green, IMG_ARC_PIE); imagecopyresampled($img_2, $img_1, $xPos, $yPos, 0, 0, $diameter+2, $diameter+2, ($diameter + 2) * 2, ($diameter + 2) * 2); header("Content-type: image/png"); imagepng($img_2); imagedestroy($img_1); imagedestroy($img_2); ?>

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  • Using a single texture image unit with multiple sampler uniforms

    - by bcrist
    I am writing a batching system which tracks currently bound textures in order to avoid unnecessary glBindTexture() calls. I'm not sure if I need to keep track of which textures have already been used by a particular batch so that if a texture is used twice, it will be bound to a different TIU for the second sampler which requires it. Is it acceptable for an OpenGL application to use the same texture image unit for multiple samplers within the same shader stage? What about samplers in different shader stages? For example: Fragment shader: ... uniform sampler2D samp1; uniform sampler2D samp2; void main() { ... } Main program: ... glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, tex_id); glUniform1i(samp1_location, 0); glUniform1i(samp2_location, 0); ... I don't see any reason why this shouldn't work, but what about if the shader program also included a vertex shader like this: Vertex shader: ... uniform sampler2D samp1; void main() { ... } In this case, OpenGL is supposed to treat both instances of samp1 as the same variable, and exposes a single location for them. Therefore, the same texture unit is being used in the vertex and fragment shaders. I have read that using the same texture in two different shader stages counts doubly against GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS but this would seem to contradict that. In a quick test on my hardware (HD 6870), all of the following scenarios worked as expected: 1 TIU used for 2 sampler uniforms in same shader stage 1 TIU used for 1 sampler uniform which is used in 2 shader stages 1 TIU used for 2 sampler uniforms, each occurring in a different stage. However, I don't know if this is behavior that I should expect on all hardware/drivers, or if there are performance implications.

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  • Background-image is not displaying in Firefox

    - by goa
    Strange thing happens. Background-image is not displaying in Firefox under some versions of WindowsXP and Windows Vista, but displays in Firefox under Mac OSX. It also displays in IE. This is CSS: .cherry_banner { background: url("library/media/images/cherry_banner_top.png") no-repeat; width: 276px; display:block; min-height:100px; padding-top: 13px; color: #fdfdfd; margin-bottom:20px; } .cherry_banner a { color: #fdfdfd; } .cherry_banner a:hover { text-decoration:underline; } .cherry_banner li { list-style-type:none; } .cherry_banner h2 { font-size: 18px; margin-bottom: 10px; } .chb_text1 { background: url("library/media/images/cherry_banner_pixel.png") repeat-y; } .chb_text2 { background: url("library/media/images/cherry_banner_bottom.gif") bottom no-repeat; padding: 4px 14px 24px 25px; } And this is html: <div id="linkcat-8" class="cherry_banner tpt"><div class="chb_text1"><div class="chb_text2"> <h2>??? ?????????</h2> <ul class='xoxo blogroll'> <li><a href="http://inveda.ru/jyotish/naksatra-calendar/">???????? ?????????? ?????????????? ????????? ????????????? ??? ?? 2010?.</a></li> </ul> </div></div></div> You can see on http://www.inveda.ru - right column - red banner.

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  • Image Upload with Mootools

    - by notme
    I am creating an ajax uploader with mootools. When I remove the ajax and simply upload the form I get $_FILES with the file data present. But when I use the ajax version, the $_FILES super global is empty. Every other part of the form is present. It acts as if it does not send the image at all but only in the ajax version. Any help is appreciated. Thanks! <form id="uploadphoto_pod" action="upload.php" enctype="multipart/form-data" method="post"> <input type='file' id='uploadphoto' name='uploadphoto'/> <input type="submit" class="submit" name="add_product" value="Upload" /> </form> <div id="response"><!-- Ajax Response --></div> <script type="text/javascript"> window.addEvent('domready', function(){ $('uploadphoto').addEvent('submit', function(e) { //Prevents the default submit event from loading a new page. e.stop(); //("this" refers to the $('uploadphoto') element). this.set('send', {onComplete: function(response) { $('response').set('html', response); }}); //Send the form. this.send(); }); }); </script>

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  • How can i make a gallery with web images from my website?

    - by ronhdoge
    I currently have two codes that i am trying to figure out how to mix or write a new code to have a gallery with image doing fill_parent but i can slide sideways to see the other url linked images from my site. here are both parts of code i have: package com.mandarich.gallerygrid; import java.io.InputStream; import java.net.URL; import android.app.Activity; import android.graphics.drawable.Drawable; import android.os.Bundle; import android.widget.ImageView; public class Gallery extends Activity { /** Called when the activity is first created. */ public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); ImageView imgView =(ImageView)findViewById(R.id.ImageView01); Drawable drawable = LoadImageFromWebOperations("http://www.mandarichmodels.com/hot-pics/"); imgView.setImageDrawable(drawable); } private Drawable LoadImageFromWebOperations(String url) { try { InputStream is = (InputStream) new URL(url).getContent(); Drawable d = Drawable.createFromStream(is, "src name"); return d; }catch (Exception e) { System.out.println("Exc="+e); return null; } } } and here is my gallery code package com.mandarich.Grid; import android.app.Activity; import android.content.Context; import android.content.res.TypedArray; import android.os.Bundle; import android.view.View; import android.view.ViewGroup; import android.widget.AdapterView; import android.widget.BaseAdapter; import android.widget.Gallery; import android.widget.ImageView; import android.widget.Toast; import android.widget.AdapterView.OnItemClickListener; public class gridfinal extends Activity { private Gallery gallery; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); gallery = (Gallery) findViewById(R.id.examplegallery); gallery.setAdapter(new AddImgAdp(this)); gallery.setOnItemClickListener(new OnItemClickListener() { @SuppressWarnings("unchecked") public void onItemClick(AdapterView parent, View v, int position, long id) { // Displaying the position when the gallery item in clicked Toast.makeText(gridfinal.this, "Position=" + position, Toast.LENGTH_SHORT).show(); } }); } public class AddImgAdp extends BaseAdapter { int GalItemBg; private Context cont; // Adding images. private Integer[] Imgid = { R.drawable.cindy, R.drawable.clinton, R.drawable.colin, R.drawable.cybil, R.drawable.david, R.drawable.demi, R.drawable.drew }; public AddImgAdp(Context c) { cont = c; TypedArray typArray = obtainStyledAttributes(R.styleable.GalleryTheme); GalItemBg = typArray.getResourceId(R.styleable.GalleryTheme_android_galleryItemBackground, 0); typArray.recycle(); } public int getCount() { return Imgid.length; } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { ImageView imgView = new ImageView(cont); imgView.setImageResource(Imgid[position]); // Fixing width & height for image to display imgView.setLayoutParams(new Gallery.LayoutParams(430, 370)); imgView.setScaleType(ImageView.ScaleType.FIT_XY); imgView.setBackgroundResource(GalItemBg); return imgView; } } }

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  • calling concurrently Graphics.Draw and new Bitmap from memory in thread take long time

    - by Abdul jalil
    Example1 public partial class Form1 : Form { public Form1() { InitializeComponent(); pro = new Thread(new ThreadStart(Producer)); con = new Thread(new ThreadStart(Consumer)); } private AutoResetEvent m_DataAvailableEvent = new AutoResetEvent(false); Queue<Bitmap> queue = new Queue<Bitmap>(); Thread pro; Thread con ; public void Producer() { MemoryStream[] ms = new MemoryStream[3]; for (int y = 0; y < 3; y++) { StreamReader reader = new StreamReader("image"+(y+1)+".JPG"); BinaryReader breader = new BinaryReader(reader.BaseStream); byte[] buffer=new byte[reader.BaseStream.Length]; breader.Read(buffer,0,buffer.Length); ms[y] = new MemoryStream(buffer); } while (true) { for (int x = 0; x < 3; x++) { Bitmap bmp = new Bitmap(ms[x]); queue.Enqueue(bmp); m_DataAvailableEvent.Set(); Thread.Sleep(6); } } } public void Consumer() { Graphics g= pictureBox1.CreateGraphics(); while (true) { m_DataAvailableEvent.WaitOne(); Bitmap bmp = queue.Dequeue(); if (bmp != null) { // Bitmap bmp = new Bitmap(ms); g.DrawImage(bmp,new Point(0,0)); bmp.Dispose(); } } } private void pictureBox1_Click(object sender, EventArgs e) { con.Start(); pro.Start(); } } when Creating bitmap and Drawing to picture box are in seperate thread then Bitmap bmp = new Bitmap(ms[x]) take 45.591 millisecond and g.DrawImage(bmp,new Point(0,0)) take 41.430 milisecond when i make bitmap from memoryStream and draw it to picture box in one thread then Bitmap bmp = new Bitmap(ms[x]) take 29.619 and g.DrawImage(bmp,new Point(0,0)) take 35.540 the code is for Example 2 is why it take more time to draw and bitmap take time in seperate thread and how to reduce the time when processing in seperate thread. i am using ANTS performance profiler 4.3 public Form1() { InitializeComponent(); pro = new Thread(new ThreadStart(Producer)); con = new Thread(new ThreadStart(Consumer)); } private AutoResetEvent m_DataAvailableEvent = new AutoResetEvent(false); Queue<MemoryStream> queue = new Queue<MemoryStream>(); Thread pro; Thread con ; public void Producer() { MemoryStream[] ms = new MemoryStream[3]; for (int y = 0; y < 3; y++) { StreamReader reader = new StreamReader("image"+(y+1)+".JPG"); BinaryReader breader = new BinaryReader(reader.BaseStream); byte[] buffer=new byte[reader.BaseStream.Length]; breader.Read(buffer,0,buffer.Length); ms[y] = new MemoryStream(buffer); } while (true) { for (int x = 0; x < 3; x++) { // Bitmap bmp = new Bitmap(ms[x]); queue.Enqueue(ms[x]); m_DataAvailableEvent.Set(); Thread.Sleep(6); } } } public void Consumer() { Graphics g= pictureBox1.CreateGraphics(); while (true) { m_DataAvailableEvent.WaitOne(); //Bitmap bmp = queue.Dequeue(); MemoryStream ms= queue.Dequeue(); if (ms != null) { Bitmap bmp = new Bitmap(ms); g.DrawImage(bmp,new Point(0,0)); bmp.Dispose(); } } } private void pictureBox1_Click(object sender, EventArgs e) { con.Start(); pro.Start(); }

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  • Resizing Images In a Table Using JavaScript

    - by Abluescarab
    Hey, all. I apologize beforehand if none of this makes sense, or if I sound incompetent... I've been making webpages for a while, but don't know any JavaScript. I am trying to make a webpage for a friend, and he requested if I could write some code to resize the images in the page based on the user's screen resolution. I did some research on this question, and it's kind of similar to this, this, and this. Unfortunately, those articles didn't answer my question entirely because none of the methods described worked. Right now, I have a three-column webpage with 10 images in a table in the left sidebar, and when I use percentages for their sizes, they don't resize right between monitors. As such, I'm trying to write a JavaScript function that changes their sizes after detecting the screen resolution. The code is stripped from my post if I put it all, so I'll just say that each image links to a website and uses a separate image to change color when you hover over it. Would I have to address both images to change their sizes correctly? I use a JavaScript function to switch between them. Anyway, I tried both methods in this article and neither worked for me. If it helps, I'm using Google Chrome, but I'm trying to make this page as cross-browser as possible. Here's the code I have so far in my JavaScript function: function resizeImages() { var w = window.width; var h = window.height; var yuk = document.getElementById('yuk').style; var wb = document.getElementById('wb').style; var tf = document.getElementById('tf').style; var lh = document.getElementById('lh').style; var ko = document.getElementById('ko').style; var gz = document.getElementById('gz').style; var fb = document.getElementById('fb').style; var eg = document.getElementById('eg').style; var dl = document.getElementById('dl').style; var da = document.getElementById('da').style; if (w = "800" && h = "600") { } else if (w = "1024" && h = "768") { } else if (w = "1152" && h = "864") { } else if (w = "1280" && h = "720") { } else if (w = "1280" && h = "768") { } else if (w = "1280" && h = "800") { } else if (w = "1280" && h = "960") { } else if (w = "1280" && h = "1024") { } } Yeah, I don't have much in it because I don't know if I'm doing it right yet. Is this a way I can detect the "width" and "height" properties of a window? The "yuk", "wb", etcetera are the images I'm trying to change the size of. To sum it up: I want to resize images based on screen resolution using JavaScript, but my research attempts have been... futile. I'm sorry if that was long-winded, but thanks ahead of time!

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  • Why - Could not find worker with name 'jk-manager' in uri map post processing?

    - by Hardbone
    I am using apache2 + mod_jk(ajp protocol) + tomcat7. but I always get the error below: [Sat Mar 30 17:30:54.691 2013] [25238:3074365824] [info] init_jk::mod_jk.c (3365): mod_jk/1.2.37 initialized [Sat Mar 30 17:30:54.691 2013] [25238:3074365824] [error] extension_fix::jk_uri_worker_map.c (564): Could not find worker with name 'jk-manager' in uri map post processing. [Sat Mar 30 17:30:54.691 2013] [25238:3074365824] [error] extension_fix::jk_uri_worker_map.c (564): Could not find worker with name 'jk-status' in uri map post processing. Any clue?

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  • SUBST for OSX? Error when trying to map local folder as network drive on Mac OSX 10.9

    - by Taylor Wright
    I would like to map a local folder as a drive (similar to Window's SUBST). One solution I found was to map a shared folder, but I get the following error when using a local folder: There was a problem connecting to the server “MyDrive.local”. This file server is available on your computer. Access the volumes and files locally. I was using this guide: Mapping Drives (Shared Folders) on Mac OS X

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  • How can I create a heat map based on data from Google Analytics?

    - by tnorthcutt
    How would one go about creating a heat map (say, of the US) based on location data from Google Analytics? I'd like to somehow create such a map with the visitor data from several websites that use Google Analytics. I'm not really looking for a step-by-step tutorial, just some suggestions on how to start. Assume little to no programming experience, but a willingness to learn and hack together stuff to make it work.

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  • How Can I Map IIS on My PC with Static IP to my Domain Name?

    - by Subhen
    Hi, Now I have got an internet connection with Static Ip. I want to know How can I map my website to my Static IP(Received from ISP). I know this is not a good Idea for Security and Performance issues, But just Wanted to know as I can set up a test Project. Again, Can't I just by a domain name and map it to my Static Ip, instead of buying them from WebHosting Providers. Now I have bought the space from bizzhost and hosted my site by setting the Name Server. Thanks, Subhen

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  • UIScrollView image/photo viewer with paging enabled and zooming

    - by Mike Weller
    OK, I think it's time to make an official place on the internet for this problem: How to make a UIScrollView photoviewer with paging and zooming. Welcome my fellow UIScrollView hackers. I have a UIScrollView with paging enabled, and I'm displaying UIImageViews like the built-in photos app. (Does this sound familiar yet?) I found the following project on github: http://wiki.github.com/andreyvit/ScrollingMadness Which shows how to implement zooming in a scroll view while paging is enabled. If anyone else tries this out, I actually had to remove the UIScrollView subclass and use the native class otherwise it doesn't work. I think it's because of changes in the 3.0 SDK relating to how the scroll view intercepts touch events. So the the idea is to remove all the other views when you start zooming, and move the current view to (0, 0) in the scrollview, updating the contentsize etc. Then when you zoom back to 1.0f it adds the other views back and puts things all back in order. Anyway, that project works perfectly in the simulator, but on the device there is some nasty movement of the view you are resizing, which looks like it's caused by the fact we are changing the contentsize/offset etc. for the view being resized. You have to do this view moving otherwise you can pan left through the whitespace left by the other views. I found one interesting note in the "Known Issues" of the 3.0 SDK release notes: UIScrollView: After zooming, content inset is ignored and content is left in the wrong position. This kind of sounds like what is happening here. After zooming in, the view will shift offscreen because you have changed the offset etc. I've spent hours on this already and I'm slowing coming to the sad realization that this just isn't going to work. Three20's photo viewer is out of the question: it's too heavy weight and there is too much unnecessary UI and other behaviour. The built in Photo app seems to do some magic. If you zoom in on an image and pan to the far edges, the current photo moves independently of the photo next to it which isn't what you get when trying this with a standard UIScrollView. I've seen discussion about nesting the UIScrollView's but I really don't want to go there. Has anybody managed this with the standard UIScrollView (and works in the 2.2 and 3.0 SDK)? I don't fancy rolling my own zoom + bounce + pan + paging code.

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  • Jquery tools Overlay CSS Conflict, Image positioned under the overlay

    - by Ami Mahloof
    First here's what I'm usingh and trying to do: the minimal setup for this effect: flowplayer.org/tools/demos/overlay/index.html then the Apple Leopard Preview Effect: flowplayer.org/tools/demos/overlay/apple.html Now here's the page I'm having the issue with http://gentle-mist-64.heroku.com/pictures My Issue: when I click on an image the picture shows under the overlay and to the right side, This has to be a conflict between my CSS positioning to the the plugin positioning. when I try this on a blank page with no layout, it works just fine. my layout css: body{ background: url('/images/background.jpg'); } #image_stage{ position: relative; top: 30px; margin: auto; margin-top: 75px; background-color: white; width: 900px; height: 520px; } #image_inside_stage { float: left; margin-top: 7px; margin-left: 27px; } #logo{ position: absolute; left: 725px; top: 4px; } #see_through_box { position: absolute; background-color: black; opacity: 0.66; -moz-opacity: 0.66; filter:alpha(opacity=66); width: 665px; height: 432px; margin: 45px; z-index: 99; -moz-border-radius-topleft: 15px; -moz-border-radius-topright: 0; -moz-border-radius-bottomleft: 0; -moz-border-radius-bottomright: 15px; -webkit-border-top-left-radius: 15px; -webkit-border-top-right-radius: 0; -webkit-border-bottom-left-radius: 0; -webkit-border-bottom-right-radius: 15px; } .inner_content{ position: absolute; top: 75px; left: 75px; z-index: 99; color: whitesmoke; } Anyone Please Help, I want this plugin to work, this is so much better then just a light box plugin, I have used the plugin acros my entire website and would like to keep on using it. I Appreciate any input Thanks Ami

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  • How to add image in ListView android

    - by Wawan Den Frastøtende
    i would like to add images on my list view, and i have this code package com.wilis.appmysql; import android.app.ListActivity; import android.content.Intent; import android.os.Bundle; //import android.util.Log; import android.view.View; import android.widget.ArrayAdapter; import android.widget.ListView; import android.widget.Toast; public class menulayanan extends ListActivity { /** Called when the activity is first created. */ public void onCreate(Bundle icicle) { super.onCreate(icicle); // Create an array of Strings, that will be put to our ListActivity String[] menulayanan = new String[] { "Berita Terbaru", "Info Item", "Customer Service", "Help","Exit"}; //Menset nilai array ke dalam list adapater sehingga data pada array akan dimunculkan dalam list this.setListAdapter(new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1,menulayanan)); } @Override /**method ini akan mengoveride method onListItemClick yang ada pada class List Activity * method ini akan dipanggil apabilai ada salah satu item dari list menu yang dipilih */ protected void onListItemClick(ListView l, View v, int position, long id) { super.onListItemClick(l, v, position, id); // Get the item that was clicked // Menangkap nilai text yang dklik Object o = this.getListAdapter().getItem(position); String pilihan = o.toString(); // Menampilkan hasil pilihan menu dalam bentuk Toast tampilkanPilihan(pilihan); } /** * Tampilkan Activity sesuai dengan menu yang dipilih * */ protected void tampilkanPilihan(String pilihan) { try { //Intent digunakan untuk sebagai pengenal suatu activity Intent i = null; if (pilihan.equals("Berita Terbaru")) { i = new Intent(this, PraBayar.class); } else if (pilihan.equals("Info Item")) { i = new Intent(this, PascaBayar.class); } else if (pilihan.equals("Customer Service")) { i = new Intent(this, CustomerService.class); } else if (pilihan.equals("Help")) { i = new Intent(this, Help.class); } else if (pilihan.equals("Exit")) { finish(); } else { Toast.makeText(this,"Anda Memilih: " + pilihan + " , Actionnya belum dibuat", Toast.LENGTH_LONG).show(); } startActivity(i); } catch (Exception e) { e.printStackTrace(); } } } and i want to add different image per list, so i mean is i want to add a.png to "Berita Terbaru", b.png to "Info Item", c.png "Customer Service" , so how to do it? i was very confused about this, thanks before...

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  • Making footer image stick to bottom of web browser or page

    - by Slyphee
    Hello, I know this has been asked alot of times in the past but for the life of me I can't seem to get any of the other solutions to work. What I'm trying to do is to get the footer (which is an image that repeats across the width of the page) to stick to the bottom of the browser when there isn't enough content to naturally push it to the bottom of the page and when there IS enough content to push it to the bottom it does just that. An example is the one at http://www.themaninblue.com/experiment/footerStickAlt/good_example_short.htm which does exactly what I want but I can't get to work either. The code that I've currently got implemented makes the footer stick to a certain section of the page with text going under it. You can see it at sourcectrl.co.uk but its not much to look at. Heres the code for your viewing pleasure. html, body { font: 100% Arial, Helvetica, sans-serif; height: 100%; color: #597347; margin: 0; padding: 0; background: #573909; } header { display: block; position: relative; top: 0; left: 0; width: 100%; height: 66px; background: url(../images/FillerPage_01.gif) repeat-x left bottom; } section { width: 940px; margin: 0 auto; font-size: 1.4em; overflow: auto; min-height: 100%; height: auto !important; height: 100%; margin-bottom: 87px; position: relative; padding-bottom: 90px; } footer { display:block; position: absolute; bottom: 0; width: 100%; height: 87px; background: url(../images/FillerPage_08.gif) repeat-x left bottom; } Sorry if it seems messy! I'd just like to know if I'm heading in the right direction or theres something I'm just not getting? Oh yeah I'm trying to do all of this with the html 5 markup which is why there is no #footer and the like (could this be why none of the solutions work?). If anyone could give me any help or guidance I'd be soooooo grateful.

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  • Show loading image when pdf rendering

    - by Pankaj
    I am displaying pdf on my page like this <object data="/Customer/GetPricedMaterialPDF?projID=<%= ViewData["ProjectID"]%>" type="application/pdf" width="960" height="900" style="margin-top: -33px;"> <p> It appears you don't have a PDF plugin for this browser. No biggie... you can <a href="/Customer/GetPricedMaterialPDF?projID=<%= ViewData["ProjectID"]%>">click here to download the PDF file. </a> </p> </object> and Controller function are public FileStreamResult GetPricedMaterialPDF(string projID) { System.IO.Stream fileStream = GeneratePDF(projID); HttpContext.Response.AddHeader("content-disposition", "attachment; filename=form.pdf"); return new FileStreamResult(fileStream, "application/pdf"); } private System.IO.Stream GeneratePDF(string projID) { //create your pdf and put it into the stream... pdf variable below //comes from a class I use to write content to PDF files System.IO.MemoryStream ms = new System.IO.MemoryStream(); Project proj = GetProject(projID); List<File> ff = proj.GetFiles(Project_Thin.Folders.IntegrationFiles, true); string fileName = string.Empty; if (ff != null && ff.Count > 0 && ff.Where(p => p.AccessToUserID == CurrentCustomer.CustomerID).Count() > 0) { ff = ff.Where(p => p.AccessToUserID == CurrentCustomer.CustomerID).ToList(); foreach (var item in ff) { fileName = item.FileName; } byte[] bArr = new byte[] { }; bArr = GetJDLFile(fileName); ms.Write(bArr, 0, bArr.Length); ms.Position = 0; } return ms; } Now my problem is function on controller taking 10 to 20 second to process pdf, data="/Customer/GetPricedMaterialPDF?projID=<%= ViewData["ProjectID"]%>" at that time my page shows blank, which i don't want. i want to show loading image at that time. How can i do this...

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  • Stop output of image if no record - paperclip - Ruby on rails

    - by bgadoci
    I have just installed paperclip into my ruby on rails blog application. Everything is working great...too great. I am trying to figure out how to tell paperclip not to output anything if there is no record in the table so that I don't have broken image links everywhere. How, and where, do I do this? Here is my code: class Post < ActiveRecord::Base has_attached_file :photo, :styles => { :small => "150x150"} validates_presence_of :body, :title has_many :comments, :dependent => :destroy has_many :tags, :dependent => :destroy has_many :ugtags, :dependent => :destroy has_many :votes, :dependent => :destroy belongs_to :user after_create :self_vote def self_vote # I am assuming you have a user_id field in `posts` and `votes` table. self.votes.create(:user => self.user) end cattr_reader :per_page @@per_page = 10 end View <% div_for post do %> <div id="post-wrapper"> <div id="post-photo"> <%= image_tag post.photo.url(:small) %> </div> <h2><%= link_to_unless_current h(post.title), post %></h2> <div class="light-color"> <i>Posted <%= time_ago_in_words(post.created_at) %></i> ago </div> <%= simple_format truncate(post.body, :length => 600) %> <div id="post-options"> <%= link_to "Read More >>", post %> | <%= link_to "Comments (#{post.comments.count})", post %> | <%= link_to "Strings (#{post.tags.count})", post %> | <%= link_to "Contributions (#{post.ugtags.count})", post %> | <%= link_to "Likes (#{post.votes.count})", post %> </div> </div> <% end %>

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  • Can't Show image in gridview using templates

    - by n10i
    i am trying to load images from the northwind database (categories table, images that are stored in the database) into grid view control. But it dosenot seems to work. Plz! have a look... Default.aspx <asp:GridView ID="GridView1" runat="server" AllowSorting="True" AutoGenerateColumns="False" DataKeyNames="CategoryID" DataSourceID="NorthWindSQLExpressConnectionString" EnableModelValidation="True"> <Columns> <asp:BoundField DataField="CategoryID" HeaderText="CategoryID" InsertVisible="False" ReadOnly="True" SortExpression="CategoryID" /> <asp:BoundField DataField="CategoryName" HeaderText="CategoryName" SortExpression="CategoryName" /> <asp:BoundField DataField="Description" HeaderText="Description" SortExpression="Description" /> <asp:TemplateField HeaderText="Picture" SortExpression="Picture"> <EditItemTemplate> <asp:TextBox ID="TextBox1" runat="server" Text='<%# Bind("Picture") %>'></asp:TextBox> </EditItemTemplate> <ItemTemplate> <asp:Image ID="Image1" runat="server" ImageUrl='<%# RetriveImage(Eval("CategoryID")) %>' /> </ItemTemplate> </asp:TemplateField> </Columns> </asp:GridView> <asp:SqlDataSource ID="NorthWindSQLExpressConnectionString" runat="server" ConnectionString="<%$ ConnectionStrings:NorthwindSQLExpressConnectionString %>" SelectCommand="SELECT [CategoryID], [CategoryName], [Description], [Picture] FROM [Categories]"> </asp:SqlDataSource> </div> </form> [Partial] Default.aspx.cs protected string RetriveImage(object eval) { return ("ImageHandler.ashx?CategoryID=" + eval.ToString()); } [Partial] ImageHandler.ashx public void ProcessRequest(HttpContext context) { if (context.Request.QueryString == null) { } else { try { using (var sqlCon = new SqlConnection(conString)) { const string cmdString = "Select picture from Categories where CategoryID=@CategoryID"; using (var sqlCmd = new SqlCommand(cmdString, sqlCon)) { sqlCmd.Parameters.AddWithValue("@CategoryID", context.Request.QueryString["CategoryID"]); string trmp = sqlCmd.ToString(); sqlCon.Open(); using (var sqlDr = sqlCmd.ExecuteReader()) { sqlDr.Read(); context.Response.BinaryWrite((byte[])sqlDr["Picture"]); } } } } catch (Exception ex) { context.Response.Write(ex.Message); } } }

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  • Copy image to BLOB from client pc aka Java function in Oracle

    - by mumich
    Hi guys, I've been stuck with this for past two days. I've go java function stored in Oracle system which is supposed to copy image from local drive do remote database and store it in BLOB - it's called CopyBLOB and looks like this: import java.sql.*; import oracle.sql.*; import java.io.*; public class CopyBLOB { static int id; static String fileName = null; static Connection conn = null; public CopyBLOB(int idz, String f) { id = idz; fileName = f; } public static void copy(int ident, String path) throws SQLException, FileNotFoundException { CopyBLOB cpB = new CopyBLOB(ident, path); cpB.getConnection(); cpB.callUpdate(id, fileName); } public void getConnection() throws SQLException { DriverManager.registerDriver (new oracle.jdbc.OracleDriver()); try { conn = DriverManager.getConnection("jdbc:oracle:thin:@oraserv.ms.mff.cuni.cz:1521:db", "xxx", "xxx"); } catch (SQLException sqlex) { System.out.println("SQLException while getting db connection: "+sqlex); if (conn != null) conn.close(); } catch (Exception ex) { System.out.println("Exception while getting db connection: "+ex); if (conn != null) conn.close(); } } public void callUpdate(int id, String file ) throws SQLException, FileNotFoundException { CallableStatement cs = null; try { conn.setAutoCommit(false); File f = new File(file); FileInputStream fin = new FileInputStream(f); cs = (CallableStatement) conn.prepareCall( "begin add_image(?,?); end;" ); cs.setInt(1, id ); cs.setBinaryStream(2, fin, (int) f.length()); cs.execute(); conn.setAutoCommit(true); } catch ( SQLException sqlex ) { System.out.println("SQLException in callUpdateUsingStream method of given status : " + sqlex.getMessage() ); } catch ( FileNotFoundException fnex ) { System.out.println("FileNotFoundException in callUpdateUsingStream method of given status : " + fnex.getMessage() ); } finally { try { if (cs != null) cs.close(); if (conn != null) conn.close(); } catch ( Exception ex ) { System.out.println("Some exception in callUpdateUsingStream method of given status : " + ex.getMessage( ) ); } } } } The wrapper function is defined in package "MyPackage" as folows: procedure image_adder( id varchar2, path varchar2 ) AS language java name 'CopyBLOB.copy(java.lang.String, java.lang.String)'; And the inserting function called image_add is as simple as this: procedure add_image( id numeric(10), pic blob) AS BEGIN insert into pictures values (seq_pic.nextval, id, pic); END add_image; Now the problem: When I type call MyPackage.image_adder(1, 'd:\samples\img.jpg'); I get the ORA-29531 Error: No method copy in class CopyBLOB. Can you help me, please?

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