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  • VS2010 SP1 is now available

    - by TATWORTH
    VS2010 SP1 is now available see: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=75568aa6-8107-475d-948a-ef22627e57a5&displaylang=en http://weblogs.asp.net/jgalloway/archive/2011/03/09/tips-on-installing-visual-studio-2010-sp1.aspx Please note the warning: "Note: Do not install this service pack if you have downloaded and installed the stand-alone ‘Microsoft Windows SDK for Windows 7 and .NET Framework 4 (Windows SDK v7.1)’ and you are using the x64 or IA64 compilers that were included in that download. Please see the related article for more information." There is an ISO image available -- see the first link above.

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  • Developing Games for Samsung Smart TV

    - by Caner Öncü
    We are planning to develop a game for Samsung Smart TVs. Although those TVs support Flash and HTML5 other specs fail at supporting a game engine. For ex: Using an engine that needs GPU is not possible with the default Samsung smart tv set. Or... WebGL is supported with Samsung SDK 4.1 but we don't know if SDK 4.1 is available for Smart TV series between 7000-9000 or not. We have tried to communicate with Samsung but they don't really seem to respond. Is there anyone who has developed a game for Samsung Smart TVs? If there is, can you name the game engines that can work with those TVs?

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  • Baby's first big CPP project - please help [closed]

    - by jamesson
    So, I need to do a few things to the code here; http://64.90.55.88/SynapseSource-Win.zip What I need to do 1)remove the opengl output window 2)Make it work with latest openni (http://75.98.78.94/default.aspx) - as far as I could tell it only works with a specific older version 3)Improve ram and cpu usage (assuming I don't get what I need from the first two changes) 4)Eventually rebuild it as an object in this sdk; http://cycling74.com/products/sdk/ I tried going through the documentation, but "the needle could not penetrate", alas. For example, I am still unclear about some basic things; a) what are the relative responsibilities of nite vs openni? b) which xml files are always used when the app launches, and what is their format? Many thanks in advance Joe Stavitsky

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  • android game: how to approach mutliplayer

    - by willmer
    I'm making a single player game that is near completion, and I am already starting to think about giving the game multiplayer. The multiplayer would basically be finding someone to play against, likely in a waiting room or just have a match-making function, and then having a pokemon style battle between the people in real time. I think it would be relatively simple as I'm just sending information about each attack(move chosen and damage) and what it did back and forth, but I'm not sure what resources to consult for this. I am very new to Android/Java development and really just learning as I go. I have heard a bit about Skiller, but I'm still unfamiliar with using other SDK's and how easy it may be. Does anyone have any suggestions as to what SDK's or methods for accomplishing this. I currently have no money to spend on software development, but I'd like to get started on learning how to do this.

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  • How to setup Cocos2D-X (Android) under Mac OS X?

    - by Beast
    Hi I've made a small game for iPhone that I also want to run on Android but I'm having problems setting up Cocos2D-X for Android. I've downloaded and installed Android SDK and NDK (under my "/Users/username/Android"). Installed all necessary packages under SDK and created an Emulator. Copied Cocos2D-x under "/Users/username/cocos2dx". Installed Eclipse IDE with ADT Plugin. Opened "Users/username/cocos2dx/tests/build_native.sh" and changed "NDK_ROOT_LOCAL=/Users/username/Android/android-ndk", "COCOS2DX_ROOT_LOCAL=/Users/username/cocos2dx" to the values shown. On running the script using Terminal it compiles test project. What's next?

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  • Is Lua a good language to learn for a Beginner? [on hold]

    - by Azcordelia
    i just bought the Corona SDK course on Udemy, and now i need to learn Lua in order to use it. However i've never fully learned a programming language. I know a bit of Ruby, and some C++, will Lua be hard for me to learn? And is it a robust/powerful language? Thanks, but also how hard is it to use Corona SDK, i downloaded it and Sublime Test Editor 2, and so far installed the plugin for Sublime, but am juts confused.. :?

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  • Referencing SQL Server 2008 R2 SMO from Visual Studio 2010

    - by user69508
    Hello. We read a number of things about referencing SQL Server SMO from Visual Studio but still don't have the definite answers we need. So, here it goes... A number of years ago we created a C# application using Visual Studio 2005 and SQL Server 2005. In that application, we added .NET references to a number of SQL Server SMO objects, and everything worked fine. Those references were: Microsoft.SqlServer.ConnectionInfo GAC 9.0.242.0 Microsoft.SqlServer.Smo GAC 9.0.242.0 Microsoft.SqlServer.SqlEnum GAC 9.0.242.0 We have now migrated to Visual Studio 2010 and SQL Server 2008 R2. However, when we try to reference those same SMO objects for SQL Server 2008 R2, they don't appear in the .NET references tab. We're wanting to reference the SQL Server 2008 R2 version of those same SMO assemblies for our upgraded C# application. On our development machines, we have SQL Server 2008 R2 Developer installed with all options, including the SDK such that the assemblies are found in C:\Program Files (x86)\Microsoft SQL Server\100\SDK\Assemblies. So, my first questions are: Are we supposed to do file references to the SMO assemblies instead of .NET references in Visual Studio 2010 w/ SQL Server 2008 R2? Or, is there some problem with our development machines such that the SMO assemblies are not appearing in the .NET references tab? Next, our production machines will have SQL Server 2008 R2 Workgroup installed with the client tools option selected, thus providing those same SMO assemblies in C:\Program Files (x86)\Microsoft SQL Server\100\SDK\Assemblies. So, the next questions are: When we release to production, are we supposed to redistribute the SMO assemblies with our application? Or, will our application work on the production servers without redistributing the SMO assemblies (since the client tools/SMO assemblies have been installed)? What else????? Thanks for the help!

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  • Designing for the future

    - by Dennis Vroegop
    User interfaces and user experience design is a fast moving field. It’s something that changes pretty quick: what feels fresh today will look outdated tomorrow. I remember the day I first got a beta version of Windows 95 and I felt swept away by the user interface of the OS. It felt so modern! If I look back now, it feels old. Well, it should: the design is 17 years old which is an eternity in our field. Of course, this is not limited to UI. Same goes for many industries. I want you to think back of the cars that amazed you when you were in your teens (if you are in your teens then this may not apply to you). Didn’t they feel like part of the future? Didn’t you think that this was the ultimate in designs? And aren’t those designs hopelessly outdated today (again, depending on your age, it may just be me)? Let’s review the Win95 design: And let’s compare that to Windows 7: There are so many differences here, I wouldn’t even know where to start explaining them. The general feeling however is one of more usability: studies have shown Windows 7 is much easier to understand for new users than the older versions of Windows did. Of course, experienced Windows users didn’t like it: people are usually afraid of changes and like to stick to what they know. But for new users this was a huge improvement. And that is what UX design is all about: make a product easier to use, with less training required and make users feel more productive. Still, there are areas where this doesn’t hold up. There are plenty examples of designs from the past that are still fresh today. But if you look closely at them, you’ll notice some subtle differences. This differences are what keep the designs fresh. A good example is the signs you’ll find on the road. They haven’t changed much over the years (otherwise people wouldn’t recognize them anymore) but they have been changing gradually to reflect changes in traffic. The same goes for computer interfaces. With each new product or version of a product, the UI and UX is changed gradually. Every now and then however, a bigger change is needed. Just think about the introduction of the Ribbon in Microsoft Office 2007: the whole UI was redesigned. A lot of old users (not in age, but in times of using older versions) didn’t like it a bit, but new users or casual users seem to be more efficient using the product. Which, of course, is exactly the reason behind the changes. I believe that a big engine behind the changes in User Experience design has been the web. In the old days (i.e. before the explosion of the internet) user interface design in Windows applications was limited to choosing the margins between your battleship gray buttons. When the web came along, and especially the web 2.0 where the browsers started to act more and more as application platforms, designers stepped in and made a huge impact. In the browser, they could do whatever they wanted. In the beginning this was limited to the darn blink tag but gradually people really started to think about UX. Even more so: the design of the UI and the whole experience was taken away from the developers and put into the hands of people who knew what they were doing: UX designers. This caused some problems. Everyone who has done a web project in the early 2000’s must have had the same experience: the designers give you a set of Photoshop files and tell you to translate it to HTML. Which, of course, is very hard to do. However, with new tooling and new standards this became much easier. The latest version of HTML and CSS has taken the responsibility for the design away from the developers and placed them in the capable hands of the designers. And that’s where that responsibility belongs, after all, I don’t want a designer to muck around in my c# code just as much as he or she doesn’t want me to poke in the sites style definitions. This change in responsibilities resulted in good looking but more important: better thought out user interfaces in websites. And when websites became more and more interactive, people started to expect the same sort of look and feel from their desktop applications. But that didn’t really happen. Most business applications still have that battleship gray look and feel. Ok, they may use a different color but we’re not talking colors here but usability. Now, you may not be able to read the Dutch captions, but even if you did you wouldn’t understand what was going on. At least, not when you first see it. You have to scan the screen, read all the labels, see how they are related to the other elements on the screen and then figure out what they do. If you’re an experienced user of this application however, this might be a good thing: you know what to do and you get all the information you need in one single screen. But for most applications this isn’t the case. A lot of people only use their computer for a limited time a day (a weird concept for me, but it happens) and need it to get something done and then get on with their lives. For them, a user interface experience like the above isn’t working. (disclaimer: I just picked a screenshot, I am not saying this is bad software but it is an example of about 95% of the Windows applications out there). For the knowledge worker, this isn’t a problem. They use one or two systems and they know exactly what they need to do to achieve their goal. They don’t want any clutter on their screen that distracts them from their task, they just want to be as efficient as possible. When they know the systems they are very productive. The point is, how long does it take to become productive? And: could they be even more productive if the UX was better? Are there things missing that they don’t know about? Are there better ways to achieve what they want to achieve? Also: could a system be designed in such a way that it is not only much more easy to work with but also less tiring? in the example above you need to switch between the keyboard and mouse a lot, something that we now know can be very tiring. The goal of most applications (being client apps or websites on any kind of device) is to provide information. Information is data that when given to the right people, on the right time, in the right place and when it is correct adds value for that person (please, remember that definition: I still hear the statement “the information was wrong” which doesn’t make sense: data can be wrong, information cannot be). So if a system provides data, how can we make sure the chances of becoming information is as high as possible? A good example of a well thought-out system that attempts this is the Zune client. It is a very good application, and I think the UX is much better than it’s main competitor iTunes. Have a look at both: On the left you see the iTunes screenshot, on the right the Zune. As you notice, the Zune screen has more images but less chrome (chrome being visuals not part of the data you want to show, i.e. edges around buttons). The whole thing is text oriented or image oriented, where that text or image is part of the information you need. What is important is big, what’s less important is smaller. Yet, everything you need to know at that point is present and your attention is drawn immediately to what you’re trying to achieve: information about music. You can easily switch between the content on your machine and content on your Zune player but clicking on the image of the player. But if you didn’t know that, you’d find out soon enough: the whole UX is designed in such a way that it invites you to play around. So sooner or later (probably sooner) you’d click on that image and you would see what it does. In the iTunes version it’s harder to find: the discoverability is a lot lower. For inexperienced people the Zune player feels much more natural than the iTunes player, and they get up to speed a lot faster. How does this all work? Why is this UX better? The answer lies in a project from Microsoft with the codename (it seems to be becoming the official name though) “Metro”. Metro is a design language, based on certain principles. When they thought about UX they took a good long look around them and went out in search of metaphors. And they found them. The team noticed that signage in streets, airports, roads, buildings and so on are usually very clear and very precise. These signs give you the information you need and nothing more. It’s simple, clearly understood and fast to understand. A good example are airport signs. Airports can be intimidating places, especially for the non-experienced traveler. In the early 1990’s Amsterdam Airport Schiphol decided to redesign all the signage to make the traveller feel less disoriented. They developed a set of guidelines for signs and implemented those. Soon, most airports around the world adopted these ideas and you see variations of the Dutch signs everywhere on the globe. The signs are text-oriented. Yes, there are icons explaining what it all means for the people who can’t read or don’t understand the language, but the basic sign language is text. It’s clear, it’s high-contrast and it’s easy to understand. One look at the sign and you know where to go. The only thing I don’t like is the green sign pointing to the emergency exit, but since this is the default style for emergency exits I understand why they did this. If you look at the Zune UI again, you’ll notice the similarities. Text oriented, little or no icons, clear usage of fonts and all the information you need. This design language has a set of principles: Clean, light, open and fast Content, not chrome Soulful and alive These are just a couple of the principles, you can read the whole philosophy behind Metro for Windows Phone 7 here. These ideas seem to work. I love my Windows Phone 7. It’s easy to use, it’s clear, there’s no clutter that I do not need. It works for me. And I noticed it works for a lot of other people as well, especially people who aren’t as proficient with computers as I am. You see these ideas in a lot other places. Corning, a manufacturer of glass, has made a video of possible usages of their products. It’s their glimpse into the future. You’ll notice that a lot of the UI in the screens look a lot like what Microsoft is doing with Metro (not coincidentally Corning is the supplier for the Gorilla glass display surface on the new SUR40 device (or Surface v2.0 as a lot of people call it)). The idea behind this vision is that data should be available everywhere where you it. Systems should be available at all times and data is presented in a clear and light manner so that you can turn that data into information. You don’t need a lot of fancy animations that only distract from the data. You want the data and you want it fast. Have a look at this truly inspiring video that made: This is what I believe the future will look like. Of course, not everything is possible, or even desirable. But it is a nice way to think about the future . I feel very strongly about designing applications in such a way that they add value to the user. Designing applications that turn data into information. Applications that make the user feel happy to use them. So… when are you going to drop the battleship-gray designs? Tags van Technorati: surface,design,windows phone 7,wp7,metro

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  • OSX/Darwin unresolved symbols when linking functions from <math.h>

    - by tbone
    I'm in the process of porting a large'ish (~1M LOC) project from a Window/Visual Studio environment to other platforms, the first of which happens to be Mac OS X. Originally the project was configured as Visual Studio solutions and projects, but now I'm using (the excellent) Premake (http://industriousone.com/premake) to generate project files for multiple platforms (VS, XCode, GMake). I configured, ported and built the first few projects without any significant problems, but having ported the math lib, I ran into this weird linking error that I haven't been able to resolve: Any functions used from math.h will fail to link (causing unresolved symbols). For reference, I'm using Premake v4.2.1 to generate projects for XCode v3.2.1, which is building using gcc v4.2 for the x86_64 architecture. (All this on 64-bit Snow Leopard) I've tried to persuade gcc to link and build everything against a 'known' SDK by adding -isysroot /Developer/SDKs/MacOSX10.6.sdk -mmacosx-version-min=10.6 to the build command line. Now under normal circumstances, adding -lm should take care of this, however in Darwin, those math libs are included in libSystem, which, as far as I can tell, gets implicitly linked by gcc/ld. I've tried creating a dummy project from within XCode which just runs: float f = log2(2.0)+log2f(3.f)+log1p(1.1)+log1pf(1.2f)+sin(8.0); std::cout << f << std::endl; and as expected, this builds just fine. However, if I put the same thing in the code inside the Premake generated project, all those math functions end up unresolved. Now comparing the linking command from the 'native' XCode project with my generated XCode project, they seem pretty identical (except that my generated project links other libs as well). 'Native' project: /Developer/usr/bin/g++-4.2 -arch x86_64 -dynamiclib -isysroot /Developer/SDKs/MacOSX10.6.sdk -Lsomepath -Fsomepath -filelist somefile -install_name somename -mmacosx-version-min=10.6 -single_module -compatibility_version 1 -current_version 1 -o somename Generated project: /Developer/usr/bin/g++-4.2 -arch x86_64 -dynamiclib -Lsomepath -Fsomepath -filelist somefile -install_name somename -isysroot /Developer/SDKs/MacOSX10.6.sdk -mmacosx-version-min=10.6 somelib.a somelib2.a somelib.dylib somelib2.dylib -single_module -compatibility_version 1 -current_version 1 -o somename Any help or hints about how to proceed would be most appreciated. Are there any gcc flags or other tools that can help me resolve this?

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  • How do I convert Word files to PDF programmatically?

    - by Shaul
    I have found several open-source/freeware programs that allow you to convert .doc files to .pdf files, but they're all of the application/printer driver variety, with no SDK attached. I have found several programs that do have an SDK allowing you to convert .doc files to .pdf files, but they're all of the proprietary type, $2,000 a license or thereabouts. Does anyone know of any clean, inexpensive (preferably free) programmatic solution to my problem, using C# or VB.NET? Thanks!

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  • Eclipse Android Mac 10.4 problem, dyld: Symbol not found: _open$UNIX2003

    - by Manic
    Hello I have just set up the Eclipse Android SDK environment. I tried creating a basic HelloWorld app by following this page http://developer.android.com/guide/tutorials/hello-world.html As soon as i set up the project i get get this error in the console [2010-06-09 23:12:22 - Helloworld] dyld: Symbol not found: _open$UNIX2003 [2010-06-09 23:12:22 - Helloworld] Referenced from: /usr/lib/android-sdk-mac_86/platforms/android-3/tools/aapt [2010-06-09 23:12:22 - Helloworld] Expected in: /usr/lib/libSystem.B.dylib [2010-06-09 23:12:22 - Helloworld] Is it something to do do with my MacOS version ? plz hlp ! :S

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  • Does mixing Quartz and OpenGL-ES cause big performance degrade??

    - by Eonil
    I have a plan to make a game using OpenGL for 3D world view, and CALayer(or UIView) for HUD UI. It's easy to imagine performance degrade from mixing them, but the document which mention this impact disappeared: http://developer.apple.com/iphone/library/technotes/tn2008/tn2230.html I cannot find the document on current version of SDK reference. And I got this document: http://gamesfromwithin.com/gdc-2010-the-best-of-both-worlds-using-uikit-with-opengl If you experienced about this, please let me know about performance impact on current SDK.

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  • Anyone knows which networking package contains winlive.h ?

    - by Reza
    I am dealing with a c++ small game solution which contains references to winlive.h header. I'm sure it is part of a networking package, but haven't been able to track it down. It is not in windows sdk or platform sdk. Anyone may have have seen this before and can point me in the right direction? thanks

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  • NO such file or directory for the files -----stdarg.h and float.h ?

    - by balraj
    HI all I am using some files on .mm extension in the xcode project for compiling these files we have added the LLVM-GCC 4.2 in the build setting after adding this compiler this showing the error /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/usr/include/stdarg.h:4:25: error: stdarg.h: No such file or directory /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/usr/include/float.h:8:24: error: float.h: No such file or directory i have no idea how to remove this error any help to remove this error. thanks Balraj

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  • Missing Siverlight templates in Visual Studio 2008

    - by no9
    Hello ! I have Visual Studio 2008 (sp1, .NET 3.5). I have installed Silverlight 3 SDK and Silverlight 4 SDK beta + Sivelrlight toolkit. I also have installed Windows Phone Developer Tools CTP that includes Visual Studio 2010 Express for Windows Phone CTP. I have noticed that when i start a new project in VS2008 all the Silverlight templates are missing. Any tip how to get them? Thanx !

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  • Develop Windows Phone 7 on Windows XP

    - by jpartogi
    Dear all, I downloaded the Windows Phone 7 SDK yesterday but when I installed it on my Windows XP it complaint that it needs to be installed on Windows 7. My question is, is it possible to install the Windows Phone 7 SDK or develop for Windows Phone 7 on WinXP? Is there any workaround that has been made to overcome this? Thank you for your help.

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  • KitchenSink tools/apkbuilder error when trying to run for Android

    - by Lukasz
    When I run KitchenSink example project on iPhone emulator everything is OK, but trying to launch for Android emulator produces errors: [ERROR] /Users/lukasz/Android/android-sdk-mac_x86/tools/apkbuilder [ERROR] Failed installing com.appcelerator.kitchensink: pkg: /data/local/tmp/app.apk It happens whatever Androig API I choose (from 1.5 to 2.2 or from APIs 1.5 to APIs 2.2). I am using Titanium Developer 1.2.1, titanium SDK 1.4.1.11 Where is the problem? As far as I can see Android SDKs and platforms work correctly because I can successfully compile Android projects from diffrent IDE (Netbeans).

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  • Usuage Of Eclipse for BB and Android Development

    - by Rakesh
    Hello Guys,I am basically bb programmer and i used NetBeans ,BB JDE for BB development. I am partially switching over to android also.So i want to know how to use Eclipse IDE that should be compatible to Both Blackberry JDE and android SDK. What is IDE' that needs to be downloaded .I downloaded BlackBerry_JDE_PluginFull_1.0.0.67.exe. I have a doubt of adding JDE's to IDe and i want to know whether can i load the android SDK to this Eclipse IDE Version: 3.4.1 Build id: M20080911-1700 Any Ideas will be useful Regards Rakesh Shankar.P

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  • willSendRequest redirectResponse doesn't work in iPhone SDK2.0

    - by WholeIphone
    I use the delegate method connection:willSendRequest:redirectResponse: in SDK 2.2, the code like below: - (NSURLRequest *)connection:(NSURLConnection *)con willSendRequest:(NSURLRequest *)request redirectResponse:(NSURLResponse *)redirectResponse { if(redirectResponse) { if(!self.autoRedirect) { NSLog(@"response will redirect"); request = nil; } } return request; if the request is returned to nil ,it seems it hangs up here, and delegate didReceiveData will not get called. but it works in SDK 3. Any suggestions about this?

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  • Adding Chart to WordprocessingML

    - by kern
    I would like to generate an Open XML document containing a Chart using the Open Xml SDK 2. I found an SpreadsheetML example, but I can't work out how to add the chart in a .docx... Is there a good source for documentation/examples for the Open Xml SDK 2?

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